Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.19 @ 13:43:17

Player: sasha

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (48)      240
Value Destroyed (1595)     1595
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3695

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     270/300
Energy                     149/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
  Advanced Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
           Targeting Computer
  Improved Targeting Computer
  Improved Melee Analysis Suite
>          --- WEAPON (2) -------
           Shock Rifle
  Improved Assault Rifle
>          --- INVENTORY (8) ----
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Improved Signal Interpreter
           Minigun
           Gauss Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Targeting Computer
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
>          --- WEAPON -----------
           Shock Rifle
     Heavy Laser
>          --- INVENTORY --------
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Improved Signal Interpreter
  Improved Assault Rifle
           Gauss Rifle
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Improved Melee Analysis Suite
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             60   | 6   5   3   14  32  
  Power                    8    | 1   1   .   1   5   
    Engine                 3    | 1   1   .   1   .   
    Core                   5    | .   .   .   .   5   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   2   2   8   10  
    Treads                 1    | .   .   .   .   1   
    Leg                    14   | 2   .   .   6   6   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   .   .   2   .   
    Flight                 7    | .   2   2   .   3   
  Utility                  10   | 1   1   .   1   7   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   .   .   1   .   
    Processor              8    | .   1   .   .   7   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   1   1   4   10  
    Energy Gun             4    | 1   .   .   1   2   
    Energy Cannon          3    | .   .   .   1   2   
    Ballistic Gun          8    | 1   1   .   2   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          2    | .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   
Parts Lost                 25   | .   1   1   3   20  
  Power                    6    | .   1   .   1   4   
  Propulsion               9    | .   .   .   1   8   
  Utility                  2    | .   .   .   .   2   
  Weapon                   8    | .   .   1   1   6   
  Highest Loss Streak      5    | .   1   1   2   5   
Average Slot Usage (%)     85   | .   79  84  89  86  
  Engine                   5    | .   9   14  9   .   
  Core                     3    | .   .   .   .   6   
  Leg                      23   | .   20  .   29  25  
  Flight                   8    | .   7   28  10  3   
  Storage                  7    | .   10  .   4   9   
  Processor                16   | .   3   14  11  24  
  Energy Gun               4    | .   8   .   2   5   
  Energy Cannon            1    | .   .   .   2   1   
  Ballistic Gun            12   | .   19  16  14  7   
  Special Weapon           1    | .   .   10  .   .   
  Impact Weapon            1    | .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 10  11  7   19  20  
  Greatest Support         55   | 20  20  10  40  55  
  Greatest Overweight (x)  4    | .   3   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   4   8   8   
  Average Capacity         6    | 5   5   4   5   8   
  Most Carried             8    | 4   4   4   8   8   
  Average Carried          4    | 1   2   3   4   6   
  Final Capacity           8    | 6   4   4   8   8   
  Final Carried            8    | 2   4   4   8   6   

 Class Distribution 
--------------------
 48% | Mutant
 46% | Scavenger-Mutant
  4% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  
Matter Collected           1137 | 255  70   76   221  515  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1940 | .    214  113  465  1148 
  Parts                    111  | .    15   7    32   57   
Haulers Intercepted        2    | .    .    .    1    1    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  38   | .   4   3   9   22  
  Melee                    2    | .   .   .   .   2   
  Guns                     32   | .   4   3   8   17  
  Cannons                  4    | .   .   .   1   3   
Classes Destroyed          8    | .   2   1   3   2   
  Hauler                   2    | .   .   .   1   1   
  Recycler                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  6    | .   2   .   2   2   
  Swarmer                  7    | .   .   1   3   3   
  Grunt                    24   | .   4   2   3   15  
  Sentry                   5    | .   .   .   3   2   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           6    | .   4   2   4   6   
  Combat Bots Only         4    | .   4   2   3   4   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               3270 | .    253  231  278  2508 
  Core                     673  | .    14   63   42   554  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         86   | 100  .    69   89   .    
Volleys Fired              196  | .    29   23   39   105  
  Largest                  2    | .    2    2    2    2    
  Hottest                  120  | .    70   40   120  119  
Shots Fired                301  | .    58   27   70   146  
  Gun                      268  | .    58   27   56   127  
  Cannon                   32   | .    .    .    13   19   
  Launcher                 .    | .    .    .    .    .    
  Special                  1    | .    .    .    1    .    
  Kinetic                  197  | .    39   27   44   87   
  Thermal                  82   | .    19   .    26   37   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          22   | .    .    .    .    22   
  Robot Hit Streak         21   | .    10   11   6    21   
  Robot Miss Streak        3    | .    3    2    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           222  | .    40   18   41   123  
  Core Hits                93   | .    15   8    20   50   
  Critical Hits            6    | .    1    .    2    3    
  Critical Kills           2    | .    .    .    1    1    
  Critical Parts Destroyed 4    | .    1    .    1    2    
Melee Attacks              15   | .    .    .    .    15   
  Impact                   15   | .    .    .    .    15   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3239 | .    367  152  514  2206 
  Guns                     2452 | .    367  152  429  1504 
  Cannons                  389  | .    .    .    61   328  
  Explosions               .    | .    .    .    .    .    
  Melee                    374  | .    .    .    .    374  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1724 | .    178  152  353  1041 
  Thermal                  865  | .    189  .    161  515  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          276  | .    .    .    .    276  
  Impact                   374  | .    .    .    .    374  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        414  | .    327  41   298  414  
  Average Temperature      97   | .    135  11   112  88   
  Received Heat Transfer   1374 | .    141  81   90   1062 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    1    .    .    2    
  Heat Transferred         1853 | .    555  .    336  962  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             398  | .   133 156 336 398 
  Initial                  141  | .   .   51  60  141 
  Average                  183  | .   84  113 219 237 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         61   | 100 100 100 46  40  
  Level 1                  38   | .   .   .   53  59  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   5   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           4    | .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              71   | .   6   6   13  46  
  Peak Tracking Total      8    | .   2   3   4   8   
  Tactical Retreats        4    | .   .   1   .   3   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   2   .   .   .   
  Successful               1    | .   1   .   .   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1781 | 68  345 171 377 820 
Spaces Moved               1207 | 51  235 309 255 357 
  Core                     25   | 9   1   .   .   15  
  Treads                   .    | .   .   .   .   .   
  Legs                     535  | 42  95  .   125 273 
  Wheels                   .    | .   .   .   .   .   
  Hover                    7    | .   .   .   7   .   
  Flight                   640  | .   139 309 123 69  
  Fastest Speed            30   | 50  37  37  37  30  
  Average Speed            78   | 107 72  37  84  108 
  Slowest Speed            250  | 120 200 37  150 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            2    | .   2   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       35   | 3   35  75  30  32  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1730 | 64  357 343 346 620 
  Wait                     165  | .   79  2   11  73  
  Move                     1199 | 50  230 308 254 357 
  Hop                      2    | .   2   .   .   .   
  Pick Up                  68   | 8   7   4   19  30  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   42   | 6   4   1   7   24  
  Detach                   2    | .   1   .   .   1   
  Swap                     18   | .   1   2   7   8   
  Drop                     23   | .   4   3   9   7   
  Fire                     196  | .   29  23  39  105 
  Melee                    15   | .   .   .   .   15  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   40 | -11/Scrapyard | Discovered new exit (range 13)
   69 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  407 | -10/Materials | Discovered new exit (range 7)
  414 | -10/Materials | Entered Mines
  421 | -10/Mines     | Learned location of Storage (-7)
  581 | -10/Mines     | Discovered new exit (range 10)
  585 | -10/Mines     | Entered Materials
  585 | -9/Materials  | Evolved 2 slots: Propulsion x2
  931 | -9/Materials  | Discovered new exit (range 17)
  962 | -9/Materials  | Entered another Materials area
  962 | -8/Materials  | Evolved 2 slots: Utility x2
 1003 | -8/Materials  | Build established: Scavenger-Mutant
 1190 | -8/Materials  | Lost 5 parts (1p4n)
 1287 | -8/Materials  | Core integrity fell below 50%
 1347 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 1422 | -8/Materials  | Lost 3 parts (1p2w)
 1476 | -8/Materials  | Core integrity fell below 20%
 1521 | -8/Materials  | Lost 3 parts (1p1n1u)
 1778 | -8/Materials  | Garrison activated, responded to threat
 1782 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01730_ R-06 Scavenger inserts Visual Processing Unit into recycling unit.
01733_ G-47 Trooper overheating.
01734_ Aluminum Leg melted.
01734_ Particle Gun fried.
01734_ Aluminum Leg melted.
01734_ G-47 Trooper destroyed.
01737_ Acquired 10 matter.
01739_ K-01 Serf collects debris. <x3>
01752_ A-02 Transporter destroyed.
01752_ K-01 Serf collects debris. <x4>
01762_ Penetrated by Slug.
01762_ K-01 Serf destroyed.
01764_ Aluminum Leg destroyed.
01765_ Hvy. Laser destroyed.
01769_ S-10 Pest destroyed. <x2>
01778_ S-10 Pest suffers critical hit.
01778_ Destroyed Lgt. Assault Rifle.
01778_ S-10 Pest calls for garrison reinforcements.
01778_ ALERT: Activating Garrison Access M001.
01781_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????"" ?????????????????????????????????? |
| ????????????"""  ????????????????????????????????? |
| ???????????       ####???????????????????????????? |
| ???????????           ##########+######+?????????? |
| ??????????              ]%*              ????????? |
| ??????????             ***uh             ????????? |
| ??????????             !%=s              ????????? |
| ??????????              ==s#######???????????????? |
| ?????????????######+####s%[#?????????????????????? |
| ???????????????????????#  [#?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#u  #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#   ########??????????????? |
| ???????????????????????#   # !    #??????????????? |
| ???????????????????????#   #      #??????????????? |
| ???????????????????????#   #      #??????????????? |
| ???????????????????????#  %u%"Y"  #??????????????? |
| ???????????????????????#   # """  #??????????????? |
| ??????##+##????????????#   #      #??????????????? |
| ??????    #???????????##   ########??????????????? |
| ?????     #############     #############+##"" ??? |
| ????                %                           ?? |
| ????                          =                  ? |
|   ??                         =%!              =[   |
|              !  #######   % ###+###           =[   |
|                 #??######+#### [%*#??         =[   |
| ""  """     ""  ####         #    #??   !!      ?  |
| ""  """     Y"    ##         #    #??   !!         |
| ?"  """     ""     +         #    #???         """ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                64
Targeting Accuracy         11
Melee Accuracy             18

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugControlDrive
  Manual?         0
Play Time         00:24:37
  Cumulative      16.4 hours
  Start           2020.12.19 @ 12:26:57
  End             2020.12.19 @ 13:43:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          26
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1fa53e75-072d-472c-9f6d-6c0ad556ae3a