Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.26 @ 13:01:09 // Halloween2019/Abominations

Player: PhenomPhear

Result: Destroyed by Lesser Abomination with Improved Light Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (6)       30
Value Destroyed (342)      342
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1292

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Location                   -9/Materials

 Parts 
-------
Power (1)
Propulsion (2)
  Compact Wheel
Utility (3)
  Disposable Heat Sink
  Large Storage Unit
  Core Shielding
Weapon (3)
Inventory (10)
  Light Ion Engine
  Aluminum Leg
  Wheel
  Medium Storage Unit

 Peak State 
------------
Power
  Ion Engine
Propulsion
  Light Treads
  Light Treads
Utility
  Disposable Heat Sink
  Large Storage Unit
  Core Shielding
Weapon
  Improved Medium Laser
  Improved Medium Laser
  Improved Light Cannon
Inventory
  Light Ion Engine
  Aluminum Leg
  Wheel
  Compact Wheel
  Compact Wheel
  Medium Storage Unit
  Improved Medium Laser
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Medium Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             29   | 5   10  14  
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   3   4   
    Treads                 5    | 2   1   2   
    Leg                    .    | .   .   .   
    Wheel                  4    | .   2   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   2   3   
    Device                 1    | .   .   1   
    Storage                3    | 1   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   4   7   
    Energy Gun             9    | 1   2   6   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 9    | .   1   8   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      7    | .   1   7   
Average Slot Usage (%)     90   | .   95  84  
  Engine                   9    | .   11  7   
  Treads                   20   | .   27  13  
  Wheel                    3    | .   .   6   
  Device                   2    | .   .   4   
  Storage                  17   | .   23  11  
  Protection               10   | .   3   17  
  Energy Gun               9    | .   9   9   
  Energy Cannon            2    | .   4   .   
  Ballistic Gun            9    | .   14  5   
  Ballistic Cannon         3    | .   .   7   
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 7   22  31  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         8    | 4   9   9   
  Most Carried             9    | 6   8   9   
  Average Carried          6    | 3   6   6   
  Final Capacity           10   | .   .   10  
  Final Carried            4    | .   .   4   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           587  | 194 178 215 
  Remotely                 .    | .   .   .   
Salvage Created            225  | .   78  147 
  Parts                    12   | .   5   7   
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  5    | .   1   4   
  Guns                     5    | .   1   4   
Classes Destroyed          2    | .   1   1   
  Hauler                   1    | .   .   1   
  Abomination              5    | .   1   4   
Best Kill Streak           2    | .   1   2   
  Combat Bots Only         2    | .   1   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1863 | .    416  1447 
  Core                     449  | .    45   404  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         91   | 100  82   .    
Volleys Fired              45   | .    18   27   
  Largest                  3    | .    2    3    
  Hottest                  151  | .    85   151  
Shots Fired                99   | .    32   67   
  Gun                      74   | .    29   45   
  Cannon                   25   | .    3    22   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  49   | .    18   31   
  Thermal                  50   | .    14   36   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | .    7    11   
  Robot Miss Streak        4    | .    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           69   | .    22   47   
  Core Hits                23   | .    6    17   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1147 | .    278  869  
  Guns                     716  | .    206  510  
  Cannons                  406  | .    66   340  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  25   | .    6    19   
  Kinetic                  500  | .    119  381  
  Thermal                  622  | .    153  469  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    .    5    
  Average Corruption       4    | .    .    4    
  Corruption Purged        .    | .    .    .    
  Effects                  15   | .    .    15   
    Message Errors         5    | .    .    5    
    Matter Fused           1    | .    .    1    
    Energy Discharges      3    | .    .    3    
    Data Loss (minor)      1    | .    .    1    
    Targeting Errors       5    | .    .    5    
Overload Shots             .    | .    .    .    
Overflow Damage            19   | .    .    19   
  Projectiles              19   | .    .    19   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 7    | .    .    7    
  Impact                   .    | .    .    .    
  Kinetic                  6    | .    .    6    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      8    | .    .    8    
  Shots                    .    | .    .    .    
  Rammed                   6    | .    1    5    
Targets Rammed             6    | .    1    5    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        586  | .    434  586  
  Average Temperature      156  | .    125  174  
  Received Heat Transfer   426  | .    126  300  
  Effects                  8    | .    2    6    
    Shutdowns              1    | .    1    .    
    Energy Bleed           2    | .    1    1    
    Matter Decay           1    | .    .    1    
    Short Circuit          2    | .    .    2    
    Damage (minor)         1    | .    .    1    
    Damage (core)          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         357  | .    66   291  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             35   | .   35  22  
  Average Influence        9    | .   14  7   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | .   .   .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          10   | .   5   5   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  6    | .   3   3   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           7    | .   2   5   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              18   | .   8   10  
  Peak Tracking Total      10   | .   4   10  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               1    | .   1   .   
  Failed                   1    | .   1   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               934  | 113 418 403 
Spaces Moved               494  | 64  217 213 
  Core                     2    | 2   .   .   
  Treads                   391  | 62  213 116 
  Legs                     .    | .   .   .   
  Wheels                   101  | .   4   97  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  100 
  Average Speed            148  | 156 158 134 
  Slowest Speed            180  | 160 160 180 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 6   39  27  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          1    | .   .   1   
  Melee                    .    | .   .   .   
  Projectile               1    | .   .   1   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      603  | 74  257 272 
  Wait                     2    | .   1   1   
  Move                     492  | 63  216 213 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 6   9   6   
  Fast Attach              8    | 5   2   1   
  Attach                   15   | .   6   9   
  Detach                   .    | .   .   .   
  Swap                     6    | .   2   4   
  Drop                     8    | .   2   6   
  Fire                     45   | .   18  27  
  Melee                    .    | .   .   .   
  Ram                      4    | .   .   4   
  Kick                     .    | .   .   .   
  Crush                    2    | .   1   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
  114 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  504 | -10/Materials | Discovered new exit (range 12)
  532 | -10/Materials | Entered another Materials area
  532 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  817 | -9/Materials  | Core integrity fell below 50%
  864 | -9/Materials  | Lost 7 parts (1p2n4w)
  911 | -9/Materials  | Core integrity fell below 20%
  935 | -9/Materials  | Destroyed by Lesser Abomination with Improved Light Cannon

 Last Messages 
---------------
00834_ Slammed into Lesser Abomination.
00842_ Acquired 39 matter.
00843_ Unstable Anomaly suddenly flashes brightly.
00843_ Slammed into Fire Anomaly.
00845_ Slammed into Unstable Anomaly.
00846_ /=UASJ5=GF3VI6MEL|,CCSVU>TRVDYZBH
00846_ Acquired 9 matter.
00846_ Slammed into Disintegrating Anomaly.
00861_ System corrupted: Energy discharge (-35).
00867_ ALERT: Dispatching additional forces to engage threats.
00889_ R89ZK ZER>HPIAED2KCSY/Q0E1/PM,DJNQ0B
00901_ Com. Wheel destroyed.
00904_ Lesser Abomination misfires.
00908_ System corrupted: Matter fused (-8).
00912_ Atomic Centrifuge disabled.
00915_ Hungry Anomaly eats Wheel.
00918_ ALERT: Dispatching additional forces to engage threats.
00925_ Acquired 8 matter.
00928_ Frozen by Ice Anomaly.
00934_ Lesser Abomination sheds Unstable Anomaly.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????#?????????? |
| ?????????????????????????????????????? #?????????? |
| ?????????????????????????????????????  ??????????? |
| ????????????????"###################+##########% % |
| ???????????????                           %        |
| ???????????????    %%                              |
| ???????????????       %  %   %                     |
| ??????????????????????#######A######/###   #?????? |
| ??????????????????????#      %  #      #   #?????? |
| ??????????????????????# %    n  + ""   #   #?????? |
| ??????????????????????#         # """  #   ####### |
| ??????????????????????#       % # """  #           |
| ?????????????????????##   %   ""#      #           |
| ?????????????????????#      % T"# %  % #           |
| ?????????????????????##%      ""####/###   ###+### |
| ??????????????????????#   % %   # ## ###   #       |
| ??????????????????????###@##########+###   #       |
| ????????????????????????#%#?????#    % #   #       |
| ????????????????????????#%#?????#"""   #   #       |
| ????????????????????????# #?????#"""   +% %+       |
| ????????????????????????#A#?????#"""   #   #       |
| ????????????????????????#n#?????#    % ##%##       |
| ????????????????????????# #?????# "T"  ## ##       |
| ????????????????????????#n#?????######### ######## |
| ????????????????????????# #?????????##    ######## |
| ????????????????????????? ??????????#            % |
| ????????????????????????? ??????????#    %      ## |
| ?????????????????????????%??????????#     %     #? |
| ????????????????????????? ??????????#    %      ## |
| ????????????????????????? ??????????##             |
| ????????????????????????? ??????#########          |
| ????????????????????????? ??????#      #       %   |
| ????????????????????????????????#"""   +           |
| ????????????????????????????????#"""   #%      %   |
| ????????????????????????????????#""" % ##  ####    |
| ????????????????????????????????#      ##% #  " ## |
| ????????????????????????????????#    | ##  #  " #  |
| ????????????????????????????????#########  #? " #  |
| ????????????????????????????????????????+  #??" #  |
| ????????????????????????????????????????#  #??# #  |
| ????????????????????????????????????????#  #??# "  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Coolant Potential          50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronSlugSuite
  Manual?         0
Play Time         00:15:26
  Cumulative      1013.3 hours
  Start           2019.10.25 @ 19:35:18
  End             2019.10.26 @ 13:01:09
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          601
  Rogue           601
  Adventurer      0
  Explorer        0
Win Type          -
  Total           17
  Types           9/1/4/3/0/0/0
Lore%             89
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc467014-2aaa-4f59-8752-6cd21b1bc8f6