Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 09:56:42

Player: Bearly Playable

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (500)      500
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1040

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     238/250
System Corruption          0%
Temperature                Warning (336)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Large Storage Unit
        Targeting Computer
>       --- WEAPON (2) -------
        Particle Gun
        Beam Cannon
>       --- INVENTORY (15) ---
        Ion Engine
        Ion Engine
        Aluminum Leg
        Aluminum Leg
  Large Storage Unit
        Weight Redist. System
        Visual Processing Unit
        Sensor Array
        Signal Interpreter
        Beam Cannon
  Light Cannon
  Light Cannon
        Grenade Launcher
        Mining Laser

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Large Storage Unit
         Targeting Computer
>        --- WEAPON -----------
  Medium Laser
         Particle Gun
>        --- INVENTORY --------
         Ion Engine
   Light Ion Engine
   Small Storage Unit
   Large Storage Unit
         Weight Redist. System
         Sensor Array
   Small Laser
   Small Laser
         Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 7   14  .   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   4   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 3   5   .   
    Energy Gun             7    | 3   4   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   3   .   
  Power                    1    | .   1   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      3    | .   3   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   95  100 
  Engine                   13   | .   13  14  
  Leg                      27   | .   27  28  
  Storage                  14   | .   14  14  
  Processor                11   | .   11  14  
  Energy Gun               20   | .   20  14  
  Energy Cannon            7    | .   6   14  
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 11  31  31  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | 2   2   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   14  15  
  Most Carried             15   | 1   15  14  
  Average Carried          10   | .   10  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            14   | 1   14  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           410  | 191 214 5   
  Remotely                 .    | .   .   .   
Salvage Created            595  | .   551 44  
  Parts                    44   | .   40  4   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  17   | .   14  3   
  Guns                     12   | .   10  2   
  Cannons                  4    | .   3   1   
Classes Destroyed          4    | .   4   .   
  Hauler                   2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   3   3   
  Grunt                    11   | .   11  .   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        109  | .    77   32   
  Missed                   26   | .    18   8    
Damage Taken               949  | .    646  303  
  Core                     250  | .    182  68   
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   41   | .    41   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              80   | .    72   8    
  Largest                  2    | .    2    2    
  Hottest                  125  | .    125  125  
Shots Fired                145  | .    129  16   
  Gun                      104  | .    96   8    
  Cannon                   41   | .    33   8    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  145  | .    129  16   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | .    7    8    
  Robot Miss Streak        7    | .    7    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           75   | .    64   11   
  Core Hits                27   | .    22   5    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    3    .    
    Burn                   2    | .    2    .    
    Meltdown               1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1184 | .    987  197  
  Guns                     864  | .    756  108  
  Cannons                  315  | .    229  86   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  5    | .    2    3    
  Kinetic                  .    | .    .    .    
  Thermal                  1179 | .    985  194  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            12   | .    12   .    
  Projectiles              12   | .    12   .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             3    | .    2    1    
  Kicked                   3    | .    2    1    
  Crushed                  .    | .    .    .    
Highest Temperature        459  | .    459  336  
  Average Temperature      115  | .    114  128  
  Received Heat Transfer   351  | .    270  81   
  Effects                  4    | .    4    .    
    Shutdowns              1    | .    1    .    
    Energy Bleed           1    | .    1    .    
    Interference           2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              2    | .    2    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             3    | .    3    .    
  Heat Transferred         2962 | .    2518 444  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             157  | .   157 145 
  Initial                  45   | .   .   45  
  Average                  49   | .   45  130 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   23  5   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   13  .   
  Successful               7    | .   7   .   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          6    | .   6   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     32   | .   32  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2516 | 75   2289 152  
Spaces Moved               1222 | 53   1102 67   
  Core                     9    | 9    .    .    
  Treads                   .    | .    .    .    
  Legs                     1213 | 44   1102 67   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  190  
  Average Speed            181  | 119  184  190  
  Slowest Speed            260  | 150  260  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       38   | 5    91   20   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1367 | 61   1230 76   
  Wait                     8    | .    8    .    
  Move                     1220 | 52   1101 67   
  Hop                      .    | .    .    .    
  Pick Up                  27   | 2    25   .    
  Fast Attach              7    | 5    2    .    
  Attach                   6    | 1    5    .    
  Detach                   .    | .    .    .    
  Swap                     8    | 1    7    .    
  Drop                     8    | .    8    .    
  Fire                     80   | .    72   8    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     3    | .    2    1    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min / [*Sub])
-10/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   76 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  722 | -10/Materials | Discovered new exit (range 16)
  843 | -10/Materials | Discovered new exit (range 16)
 1216 | -10/Materials | Core integrity fell below 50%
 1230 | -10/Materials | Lost 3 parts (1p1n1w)
 1368 | -10/Materials | Discovered new exit (range 12)
 1424 | -10/Materials | Discovered new exit (range 14)
 1847 | -10/Materials | Identified exit to Mines
 2219 | -10/Materials | Repaired Particle Gun
 2365 | -10/Materials | Entered Mines
 2368 | -10/Mines     | Core integrity fell below 20%
 2517 | -10/Mines     | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
ALERT: Suspicious activity at Repair Station M001. Dispatching
  Investigation squad.
G-34 Mercenary suffers critical hit (Meltdown).
Sml. Laser melted.
G-34 Mercenary destroyed.
Repair station completes Particle Gun repairs.
Acquired Particle Gun.
Dropped Sml. Laser. <x2>
Acquired Ion Engine.
Acquired 5 matter.
Dropped EM Pulse Gun.
Acquired Mining Laser.
LOCATION=MINES
GOAL=ESCAPE
S-10 Pest destroyed. <x3>
Acquired 5 matter.
K-01 Serf collects debris. <x5>
Kicked T-07 Excavator.
K-01 Serf collects debris. <x3>
Critical hit (Burn: +37).

 Map 
-----
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              SubatomicBoreBeam
  Manual?         0
Play Time         00:19:32
  Cumulative      4.5 hours
  Start           2024.04.13 @ 09:34:58
  End             2024.04.13 @ 09:56:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c84cb5d5-09b4-4a0e-a5cb-b0dd7282cd6d