Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 17:35:28 Player: Andrew Bellemen Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2719) 2719 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 6885 Bonus ------- High Alert Combat Kills 141 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 84/100 System Corruption 3% Temperature Cool (6) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heat Sink High-capacity Matter Pod (0) Seismic Detector Precision Energy Filter Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Improved Transmission Jammer Layered Medium Armor Plating Improved Powered Armor Shield Generator > --- WEAPON ----------- Assault Cannon Magnetic Acceleration Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Huge Wheel Heat Sink High-capacity Matter Pod Seismic Detector Precision Energy Filter [Rating: 54] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Protection Layered Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 2 | . . 1 . . . . . 1 Propulsion 1 | . . . . . 1 . . . Utility 4 | . . 1 . 1 1 . . 1 Weapon 1 | . . . . 1 . . . . Parts Attached 66 | 6 2 10 4 18 8 8 . 10 Power 10 | 1 . 3 1 2 . 1 . 2 Engine 9 | 1 . 3 1 2 . 1 . 1 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 . 3 1 3 4 . . 5 Treads 7 | 2 . 1 1 2 1 . . . Leg 8 | . . . . 1 3 . . 4 Wheel 3 | . . 2 . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 1 1 1 6 3 7 . 1 Device 10 | . . 1 1 2 3 3 . . Storage 7 | 1 1 . . 3 . 2 . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 4 | . . . . 1 . 2 . 1 Artifact . | . . . . . . . . . Weapon 17 | 2 1 3 1 7 1 . . 2 Energy Gun 3 | . . . . 2 . . . 1 Energy Cannon 2 | . . . . 2 . . . . Ballistic Gun 6 | 2 . 2 1 1 . . . . Ballistic Cannon 3 | . 1 . . . 1 . . 1 Launcher 3 | . . 1 . 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . Parts Lost 45 | . . 9 1 13 1 4 . 17 Power 10 | . . 2 1 2 . 1 . 4 Propulsion 11 | . . 4 . 1 . . . 6 Utility 11 | . . . . 4 . 3 . 4 Weapon 13 | . . 3 . 6 1 . . 3 Highest Loss Streak 12 | . . 4 1 4 1 3 . 12 To Critical Strikes 2 | . . 1 . . . . . 1 Average Slot Usage (%) 85 | . 98 81 88 81 84 87 92 81 Engine 14 | . 14 12 16 14 15 13 15 14 Treads 6 | . 28 7 9 10 5 . . . Leg 10 | . . . . 3 14 23 23 18 Wheel 2 | . . 8 11 . . . . . Device 12 | . . 11 11 8 21 16 15 10 Storage 17 | . 26 22 18 17 15 14 15 11 Protection 2 | . . . . 2 . 3 7 9 Energy Cannon 2 | . . . . 10 . . . . Ballistic Gun 4 | . 16 11 11 . . . . . Ballistic Cannon 4 | . 11 1 . . 3 7 7 9 Launcher 7 | . . 6 11 9 7 7 7 4 Naked Turns . | . . . . . . . . . Heaviest Build 91 | 11 16 25 27 51 45 61 61 91 Greatest Support 55 | 40 40 40 20 40 51 51 51 55 Greatest Overweight (x) 7 | . . 7 2 1 . 1 1 3 Average Overweight (x) . | . . 1 . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 8 10 10 15 15 15 Average Capacity 9 | 7 8 8 8 8 10 10 15 14 Most Carried 10 | 3 3 8 8 8 7 8 7 10 Average Carried 5 | . 2 1 7 4 4 6 7 8 Final Capacity 15 | 8 8 8 8 10 10 15 15 5 Final Carried 8 | 1 3 8 8 6 6 7 7 4 Class Distribution -------------------- 93% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Matter Collected 2038 | 234 98 377 93 623 154 283 45 131 Remotely . | . . . . . . . . . Salvage Created 2167 | . 145 483 119 1075 . 148 84 113 Parts 120 | . 10 33 8 54 . 3 3 9 Haulers Intercepted 2 | . . . . 1 . 1 . . Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 2 2 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 63 | . 4 17 4 26 . 6 3 3 Guns 15 | . 1 9 2 3 . . . . Cannons 16 | . 3 2 . 8 . 1 . 2 AOE 31 | . . 6 2 14 . 5 3 1 Classes Destroyed 11 | . 4 1 2 3 . . . 1 Worker 2 | . . . 1 1 . . . . Hauler 2 | . . . . 1 . 1 . . Recycler 2 | . 1 1 . . . . . . Watcher 4 | . 1 1 . 1 . . . 1 Swarmer 10 | . 2 8 . . . . . . Grunt 34 | . 2 5 3 14 . 5 3 2 Duelist 2 | . . . 1 1 . . . . Sentry 13 | . . 4 . 8 . 1 . . Specialist 2 | . . . . 2 . . . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 6 | . 3 6 2 6 . 5 3 1 Combat Bots Only 5 | . 2 5 1 4 . 5 3 1 Max Kills in Single Turn 3 | . 1 2 2 2 . 3 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 1 2 . 3 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Damage Taken 7267 | . 120 1224 488 1642 . 372 12 3409 Core 1545 | . 53 266 79 228 . 66 . 853 Absorbed by Shields 364 | . . . . . . 154 5 205 Regen/Repaired (Parts) 116 | . . . . 116 . . . . Core Remaining (%) 67 | 100 78 . 13 58 . . 90 . Volleys Fired 231 | . 15 66 29 73 . 26 4 18 Largest 3 | . 2 2 2 3 . 2 2 3 Hottest 153 | . 55 55 56 153 . 74 74 127 Shots Fired 390 | . 30 99 34 147 . 36 8 36 Gun 167 | . 15 70 29 52 . . . 1 Cannon 145 | . 15 16 . 50 . 26 4 34 Launcher 78 | . . 13 5 45 . 10 4 1 Special . | . . . . . . . . . Kinetic 215 | . 30 86 29 6 . 26 4 34 Thermal 84 | . . . . 83 . . . 1 Explosive 78 | . . 13 5 45 . 10 4 1 Electromagnetic 13 | . . . . 13 . . . . Robot Hit Streak 13 | . 4 13 7 8 . 10 3 5 Robot Miss Streak 6 | . 6 6 3 5 . 2 1 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 219 | . 13 59 17 77 . 24 6 23 Core Hits 144 | . 6 34 12 58 . 19 6 9 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . 1 2 . 1 . 1 . 1 Burn 1 | . . . . 1 . . . . Destroy 1 | . . 1 . . . . . . Blast 4 | . 1 1 . . . 1 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7395 | . 243 1320 533 2852 . 1317 330 800 Guns 1167 | . 40 425 212 472 . . . 18 Cannons 2100 | . 203 177 . 623 . 421 47 629 Explosions 4020 | . . 718 305 1744 . 896 283 74 Melee . | . . . . . . . . . Ramming 108 | . . . 16 13 . . . 79 Kinetic 2225 | . 243 602 212 71 . 421 47 629 Thermal 902 | . . . . 884 . . . 18 Explosive 4020 | . . 718 305 1744 . 896 283 74 Electromagnetic 140 | . . . . 140 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 95 | . . 25 18 23 . 11 . 18 Projectiles 20 | . . . . . . 2 . 18 Explosions 75 | . . 25 18 23 . 9 . . Melee . | . . . . . . . . . Knockbacks 21 | . 1 . . . . . 3 17 Impact 1 | . . . . . . . . 1 Kinetic 15 | . 1 . . . . . 2 12 Secondary 5 | . . . . . . . 1 4 Self-Inflicted Damage 239 | . . . 50 98 . 47 . 44 Shots 7 | . . . 2 3 . 1 . 1 Rammed 7 | . . . 5 1 . . . 1 Targets Rammed 31 | . . . 5 7 . . . 19 Kicked 24 | . . . . 6 . . . 18 Crushed . | . . . . . . . . . Highest Temperature 568 | . 46 29 37 568 . 116 90 430 Average Temperature 131 | . 15 9 11 183 . 41 46 179 Received Heat Transfer 1899 | . 24 297 162 549 . 132 6 729 Effects 20 | . . . . 13 . . . 7 Shutdowns 7 | . . . . 4 . . . 3 Energy Bleed 4 | . . . . 2 . . . 2 Interference 2 | . . . . 1 . . . 1 Matter Decay 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 3 | . . . . 2 . . . 1 Damage (major) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1789 | . . . . 1739 . . . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Peak Influence 639 | . 127 639 393 595 270 . . 99 Initial 270 | . . 53 249 113 270 . . 53 Average 253 | . 43 401 277 331 260 . . 50 Maximum Alert Level 2 | . . 2 1 2 1 . . . Low Security (%) 44 | 100 100 14 38 33 2 . . 100 Level 1 34 | . . 28 61 27 97 . . . Level 2 20 | . . 57 . 38 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 2 . 9 . . . 1 Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 9 | . 1 2 . 5 . . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Distress Signals 6 | . . 3 . 2 . 1 . . Communications Jammed 2 | . . . . . . . . 2 Distress Signals 2 | . . . . . . . . 2 Times Spotted 116 | . 8 32 5 32 . 6 3 30 Peak Tracking Total 14 | . 4 7 2 4 . 5 3 14 Tactical Retreats 7 | . 1 3 1 . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Disabled 8 | . . 1 . 7 . . . . Max in Single Turn 3 | . . 1 . 3 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Accessed 10 | . . 4 1 3 1 1 . . Terminals 7 | . . 4 . 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 24 | . . 12 1 9 1 1 . . Successful 16 | . . 7 1 7 . 1 . . Failed 6 | . . 3 . 2 1 . . . Catastrophic . | . . . . . . . . . Database Lockouts 2 | . . 2 . . . . . . Manual 1 | . . . . . 1 . . . Terminals 19 | . . 12 . 6 1 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . . 7 1 5 . 1 . . Record 9 | . . 6 . 3 . . . . Open Door 2 | . . . 1 . . 1 . . Alert Level 2 | . . 1 . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . 4 . 3 1 . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 13 | . . . . 13 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Turns Passed 5290 | 65 251 752 745 1018 410 1072 272 705 Spaces Moved 2899 | 35 128 463 400 372 280 756 131 334 Core 18 | 3 . 14 . . . . . 1 Treads 921 | 32 128 106 303 256 96 . . . Legs 1516 | . . . . 116 184 756 131 329 Wheels 444 | . . 343 97 . . . . 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 95 110 160 130 130 200 100 Average Speed 155 | 150 160 122 165 206 140 131 200 179 Slowest Speed 400 | 160 160 400 240 240 160 200 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 29 41 68 47 7 84 15 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 . . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 523 | . . 96 61 265 . 66 28 7 Melee . | . . . . . . . . . Projectile 12 | . . . . 7 . 2 1 2 AOE 511 | . . 96 61 258 . 64 27 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total 3321 | 47 148 553 452 493 299 803 134 392 Wait 16 | . . . 8 3 . 3 . 2 Move 2891 | 34 127 462 399 371 279 755 130 334 Hop . | . . . . . . . . . Pick Up 66 | 7 3 15 4 15 8 7 . 7 Fast Attach 1 | . . . . 1 . . . . Attach 65 | 6 2 10 3 17 9 8 . 10 Detach 5 | . 1 . . 1 1 2 . . Swap 1 | . . . 1 . . . . . Drop 14 | . . . 3 5 2 2 . 2 Fire 231 | . 15 66 29 73 . 26 4 18 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 24 | . . . . 6 . . . 18 Crush 6 | . . . 5 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 577 | -9/Materials | Core integrity fell below 50% 647 | -9/Materials | Lost 4 parts (1p2n1w) 774 | -9/Materials | Central database locked down 774 | -9/Materials | Central database locked down 1031 | -9/Materials | Discovered new exit (range 15) 1069 | -9/Materials | Entered Mines 1134 | -9/Mines | Found a hidden stash of uninstalled traps 1225 | -9/Mines | Core integrity fell below 20% 1272 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1569 | -9/Mines | Discovered new exit (range 11) 1586 | -9/Mines | Found the Drone Emporium 1605 | -9/Mines | Found Prototype Device 1607 | -9/Mines | Identified Bomb Drone Bay 1814 | -9/Mines | Entered Materials 1814 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1960 | -8/Materials | Lost 4 parts (1p1u2w) 2267 | -8/Materials | Repaired Sml. Storage Unit 2438 | -8/Materials | Lost 3 parts (1p1u1w) 2793 | -8/Materials | Discovered new exit (range 16) 2813 | -8/Materials | Lost 3 parts (1n1u1w) 2832 | -8/Materials | Entered Factory 2832 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3226 | -7/Factory | Discovered new exit (range 9) 3231 | -7/Factory | Discovered new exit (range 11) 3242 | -7/Factory | Entered Lower Caves 3710 | -7/Lower Caves | Lost 3 parts (1p2u) 3839 | -7/Lower Caves | Found Imp. Powered Armor 4053 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4128 | -7/Lower Caves | Learned Factory security intel 4267 | -7/Lower Caves | Discovered new exit (range 14) 4314 | -7/Lower Caves | Entered another Lower Caves area 4474 | -7/Lower Caves | Learned 4 Factory zone layouts 4546 | -7/Lower Caves | Discovered new exit (range 16) 4586 | -7/Lower Caves | Entered Factory 4586 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5189 | -6/Factory | Core integrity fell below 50% 5217 | -6/Factory | Lost 12 parts (2p4n3u3w) 5266 | -6/Factory | Discovered new exit (range 13) 5284 | -6/Factory | Cargo convoy interrupted 5285 | -6/Factory | Core integrity fell below 20% 5291 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05283_ C-30 ARC bursts open, deploying its payload. 05283_ P-60 Hacker unfolds itself. 05283_ X-67 Chaingunner unfolds itself. 05283_ M-28 Smith unfolds itself. 05283_ C-30 ARC bursts open, deploying its payload. 05283_ P-60 Hacker unfolds itself. 05283_ H-66 Slayer unfolds itself. 05283_ P-60 Hacker unfolds itself. 05283_ E-15 Imp unfolds itself. 05284_ ALERT: Cargo convoy interrupted, initiating access lockdown. 05284_ Lgt. Fission Core destroyed. 05285_ Imp. Titanium Leg destroyed. 05285_ K-01 Serf collects debris. 05286_ R-10 Processor destroyed. 05288_ K-01 Serf destroyed. 05288_ K-01 Serf collects debris. 05288_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. 05289_ Slug penetrates Wall. 05289_ Med. Storage Unit destroyed. 05290_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. Map ----- +----------------------------------------------------+ | #?????????????????????????????????? | | #?????????????????????????????????? | | ####### #?????????????????????????????????? | | #?????# #?????????????????????????????????? | | !#?????# #?????????????????????????????????? | | #?????# ############+##???????????????????? | | #?????# ??????????????????? | | #?????# ??????????????????? | | #?????# ????????????????? | | #?????# ????????????????? | | #?????# " ???????????????? | | ! #?????########%"" p ???????????????? | | #????????????#" % u ??????????????? | | ################# pkpm ??????????????? | | # # h ??????????????? | | # #ipxp ?????????????? | | # + ?????????????? | | + #g h ??????????????? | | # # ##??????????????????? | | # # A #??###??????????????? | | # # #? ??????????????? | | # # # """???????????????? | | # ] # ; """"??????????????? | | # # e = + """"??????????????? | | ################# % Y% ; """"??????????????? | | ?????????????#######""##!@A # ??????????? | | ?????????????# ## #???????????????????? | | ?????????????# # #??????????????????? | | ?????????????# # #??????????????????? | | ?????????????# " # ?????????????????? | | ?????????????# "" # < ???????????????? | | ?????????????# G # ??????????????? | | ?????????????# "" !! # ##+###?????????????? | | ?????????????# " ! # #??????????????????? | | ?????????????# ### ###??????????????????? | | ?????????????##########?? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 625 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Part-time Mechanic Challenges ------------ None Game ------ Seed OmegaNullWell Manual? 0 Play Time 00:56:34 Cumulative 21.6 hours Start 2022.04.09 @ 16:24:12 End 2022.04.10 @ 17:35:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 38 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abb93983-5272-4f11-b139-47c3567cd942