Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.08 @ 09:27:04 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (75) 375 Value Destroyed (2945) 2945 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1268) 1268 TOTAL SCORE: 12968 Bonus ------- Pacifist 200 Follower Combat Kills 68 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 1600/1600 Matter 14/300 Energy 520/520 System Corruption 8% Temperature Cool (0) Movement Walking (110) Location -1/Access Parts ------- > --- POWER (3) -------- Light Particle Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (5) --- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY (12) ----- Improved Cooling System Medium Storage Unit Spectral Analyzer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Kinecellerator Improved Core Shielding Layered Heavy Armor Plating > --- WEAPON (5) ------- KE Penetrator Bore Cannon Heavy Gauss Cannon Heavy Gauss Cannon Compact Linear Accelerator > --- INVENTORY (8) ---- Light Antimatter Reactor Myomer Leg Biometal Leg Biometal Leg Biometal Leg Advanced Targeting Computer Advanced Targeting Computer Vortex Rail Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Spectral Analyzer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Kinecellerator Improved Core Shielding Layered Heavy Armor Plating > --- WEAPON ----------- KE Penetrator Bore Cannon Heavy Gauss Cannon Heavy Gauss Cannon Compact Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Myomer Leg Biometal Leg Biometal Leg Biometal Leg Advanced Targeting Computer Vortex Rail [Rating: 180] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Biometal Leg Leg Biometal Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Spear Energy Gun Heavy Beamcaster Ballistic Gun Heavy Battle Rifle Ballistic Cannon Heavy Gauss Cannon Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 4 . . . . . . 2 2 2 2 Power 2 | . . . . 1 . . . . . . . . . . . 1 . Propulsion 3 | . . . 1 1 . . 1 . . . . . . . . . . Utility 10 | . . 1 1 . . . 3 . . . . . . . 2 1 2 Weapon 3 | . . 1 . . . . . . . . . . . 2 . . . Parts Attached 188 | 5 7 5 39 13 8 1 5 1 8 1 1 19 5 3 14 50 3 Power 28 | 1 . 1 3 5 5 . . . 1 1 . 1 . . . 10 . Engine 3 | 1 . 1 . . 1 . . . . . . . . . . . . Core 14 | . . . 3 5 4 . . . 1 1 . . . . . . . Reactor 11 | . . . . . . . . . . . . 1 . . . 10 . Propulsion 51 | 2 1 . 14 3 2 1 1 1 1 . 1 6 . . 2 15 1 Treads . | . . . . . . . . . . . . . . . . . . Leg 29 | 2 1 . 9 . . . . . . . . 5 . . 2 9 1 Wheel . | . . . . . . . . . . . . . . . . . . Hover 2 | . . . 2 . . . . . . . . . . . . . . Flight 20 | . . . 3 3 2 1 1 1 1 . 1 1 . . . 6 . Utility 67 | 1 3 2 13 3 1 . 3 . 6 . . 9 2 . 9 13 2 Device 21 | . . . 1 1 . . . . 4 . . 4 . . 7 4 . Storage 5 | 1 1 . 2 . . . . . . . . . . . . 1 . Processor 16 | . . . 2 1 1 . 2 . . . . 2 1 . 1 5 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 25 | . 2 2 8 1 . . 1 . 2 . . 3 1 . 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 42 | 1 3 2 9 2 . . 1 . . . . 3 3 3 3 12 . Energy Gun 5 | . . . . . . . . . . . . 2 2 . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 26 | 1 3 2 8 . . . . . . . . 1 1 1 1 8 . Ballistic Cannon 7 | . . . . . . . . . . . . . . 2 1 4 . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 1 2 1 . . . 3 . . 10 . 1 2 4 . Parts Lost 23 | . . 1 2 . 4 . . . . 1 . . . . 6 9 . Power 3 | . . . . . 1 . . . . . . . . . . 2 . Propulsion 7 | . . . . . 3 . . . . 1 . . . . 1 2 . Utility 8 | . . 1 1 . . . . . . . . . . . 2 4 . Weapon 5 | . . . 1 . . . . . . . . . . . 3 1 . Highest Loss Streak 8 | . . 1 1 . 2 . . . . 1 . . . . 4 8 . Average Slot Usage (%) 88 | . 98 96 93 89 87 71 64 88 88 85 88 89 94 93 87 82 94 Engine 1 | . 14 11 2 . . . . . . . . . . . . . . Core 5 | . . . 6 14 14 15 11 11 11 11 11 5 . . . . . Reactor 3 | . . . . . . . . . . . . 2 5 5 4 10 12 Leg 15 | . 28 22 21 . . . . . . . . 7 29 26 22 15 20 Flight 8 | . . . 3 29 25 18 18 23 23 20 23 17 . . . . . Device 5 | . . . 1 2 7 7 5 5 1 5 5 5 5 5 15 9 8 Storage 6 | . 14 11 9 7 7 7 5 5 5 5 5 5 5 5 4 4 4 Processor 14 | . . . 7 13 15 15 13 23 23 23 23 21 17 15 14 18 23 Protection 8 | . 13 20 16 4 . . 1 5 8 5 5 6 11 10 4 4 7 Energy Gun 1 | . . . . . . . . . . . . 3 11 10 5 . . Ballistic Gun 10 | . 27 31 23 . . . . . . . . . 5 9 6 9 4 Ballistic Cannon 2 | . . . . . . . . . . . . . . 4 5 7 16 Piercing Weapon 1 | . . . . 6 7 7 5 5 5 5 5 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 10 26 32 39 29 25 22 29 29 33 31 31 69 71 76 77 128 126 Greatest Support 140 | 20 20 20 35 31 36 31 31 39 43 43 44 110 110 110 110 140 140 Greatest Overweight (x) 5 | . 1 1 4 . 1 1 . . . . . 2 . . . 5 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 10 10 14 8 8 8 8 8 8 8 8 8 8 8 8 12 8 Average Capacity 8 | 5 6 10 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 10 | . 7 10 10 8 8 8 8 6 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 4 7 9 7 7 8 6 5 6 8 7 7 6 7 7 6 7 Final Capacity 10 | 6 10 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 10 | . 6 10 8 7 8 8 4 6 8 8 7 7 8 7 7 8 8 Class Distribution -------------------- 37% | Scavenger-Gunner 21% | Sprinter 14% | Scavenger-Tank 13% | Mutant 7% | Tank 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Commander-Mutant | -7/Recycling Commander-Sprinter | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 3676 | 222 . 196 962 191 117 20 . . 71 93 18 208 50 121 484 900 23 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3463 | . . 253 800 93 311 16 . . 71 82 105 . . 126 947 170 489 Parts 183 | . . 22 47 . 18 6 . . 4 5 5 . . 6 42 1 27 Haulers Intercepted 7 | . . 2 2 . 3 . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 1 . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . 4 5 24 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 50 | . . 6 9 . 4 2 . . 1 2 4 . . 1 14 3 4 Melee 13 | . . . . . 4 2 . . 1 2 4 . . . . . . Guns 26 | . . 6 9 . . . . . . . . . . 1 8 2 . Cannons 7 | . . . . . . . . . . . . . . . 2 1 4 AOE 4 | . . . . . . . . . . . . . . . 4 . . Classes Destroyed 15 | . . 4 5 . . 1 . . . . . . . . 3 2 . Worker 4 | . . . 1 1 1 . . . . . . . . . 1 . . Tunneler 1 | . . . . . . . . . . . . . . . 1 . . Hauler 7 | . . 2 2 . 3 . . . . . . . . . . . . Recycler 5 | . . . 2 . . . . . . . . . . . 1 . 2 Operator 2 | . . . 1 . . . . . . . . . . . . 1 . Drone 2 | . . . . . . 2 . . . . . . . . . . . Watcher 6 | . . . 1 2 1 . . . . . . . . 1 . . 1 Swarmer 15 | . . 4 . . 3 . . . . 1 4 . . . 3 . . Grunt 9 | . . 1 5 . . . . . . . . . . . 3 . . Brawler 1 | . . . . . . . . . . . . . . . 1 . . Sentry 9 | . . 1 2 . 1 . . . 1 . . . . 1 3 . . Hunter 4 | . . . 2 . . . . . . 1 . . . . . 1 . Programmer 8 | . . . . . . . . . . . . . . . 4 . 4 Striker 1 | . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 4 | . . 4 4 2 4 2 . . 1 1 4 . . 1 4 1 4 Combat Bots Only 4 | . . 4 4 . 3 2 . . 1 1 4 . . 1 4 1 2 Max Kills in Single Turn 4 | . . 1 2 1 1 1 . . 1 1 1 . . 1 4 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . 4 . . Melee 1 | . . . . . 1 1 . . 1 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 6732 | . . 363 1020 21 379 . . . 119 226 84 . . 102 2220 1609 589 Core 644 | . . 27 75 5 123 . . . 23 23 . . . . 253 115 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 100 93 86 . . 81 . . . . . . 95 100 80 92 . Volleys Fired 138 | . . 26 53 . . . . . . . . 4 . 7 28 12 8 Largest 5 | . . 3 3 . . . . . . . . 1 . 5 5 5 5 Hottest 300 | . . 63 68 . . . . . . . . 45 . 272 300 300 282 Shots Fired 502 | . . 78 157 . . . . . . . . 4 . 35 132 55 41 Gun 388 | . . 78 157 . . . . . . . . 4 . 28 86 27 8 Cannon 114 | . . . . . . . . . . . . . . 7 46 28 33 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 447 | . . 78 157 . . . . . . . . . . 21 96 54 41 Thermal 36 | . . . . . . . . . . . . . . 7 28 1 . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 15 | . . . . . . . . . . . . . . 7 8 . . Entropic 4 | . . . . . . . . . . . . 4 . . . . . Robot Hit Streak 12 | . . 5 12 . . . . . . . . . . 3 9 9 6 Robot Miss Streak 6 | . . 3 3 . . . . . . . . . . 1 6 3 5 Penetration Max 2 | . . . . . . . . . . . . . . . 2 . 1 Secondary Targets 3 | . . 1 2 . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . 1 2 . . . . . . . . . . . . . . Shots Hit Robots 351 | . . 48 107 6 24 2 . . 4 7 11 . . 11 74 35 22 Core Hits 133 | . . 15 31 2 9 2 . . 2 3 4 . . 5 40 10 10 Critical Hits 28 | . . 1 5 . 1 . . . . . 2 . . . 8 4 7 Critical Kills 12 | . . . 3 . . . . . . . 1 . . . 4 1 3 Critical Parts Destroyed 13 | . . 1 2 . . . . . . . 1 . . . 3 3 3 Melee Attacks 100 | . . . . 15 53 5 . . 5 10 12 . . . . . . Impact 10 | . . . . 3 7 . . . . . . . . . . . . Slashing 22 | . . . . . . . . . 4 8 10 . . . . . . Piercing 68 | . . . . 12 46 5 . . 1 2 2 . . . . . . Sneak Attacks 6 | . . . . 1 5 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . 2 4 . . . 1 2 2 . . . . . . Damage Inflicted 8767 | . . 432 1287 318 1088 79 . . 156 251 423 . . 216 2487 968 1062 Guns 3962 | . . 432 1286 . . . . . . . . . . 216 1439 351 238 Cannons 1992 | . . . . . . . . . . . . . . . 669 499 824 Explosions 497 | . . . . . . . . . . . . . . . 379 118 . Melee 2315 | . . . . 318 1088 79 . . 156 251 423 . . . . . . Ramming 1 | . . . 1 . . . . . . . . . . . . . . Kinetic 5168 | . . 432 1286 . . . . . . . . . . 80 1466 842 1062 Thermal 1099 | . . . . . . . . . . . . . . 71 902 126 . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 184 | . . . . . . . . . . . . . . 65 119 . . Impact 186 | . . . . 72 114 . . . . . . . . . . . . Slashing 668 | . . . . . . . . . 123 188 357 . . . . . . Piercing 1461 | . . . . 246 974 79 . . 33 63 66 . . . . . . Highest Corruption 9 | . . 1 . . . . . 9 9 9 9 9 . . 3 . 8 Average Corruption 4 | . . 1 . . . . . 9 9 9 9 9 . . 1 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 32 | . . 1 . . . . . . 6 9 7 . . . 2 . 7 Message Errors 8 | . . 1 . . . . . . 2 2 1 . . . . . 2 Matter Fused 7 | . . . . . . . . . 2 1 3 . . . . . 1 Heat Flow Errors 4 | . . . . . . . . . . 1 1 . . . 1 . 1 Energy Discharges 3 | . . . . . . . . . 1 2 . . . . . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . . . . Data Loss (major) 3 | . . . . . . . . . . 2 1 . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . 1 Targeting Errors 5 | . . . . . . . . . . 1 1 . . . 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 494 | . . . . 120 131 . . . . 44 57 . . . . . 142 Projectiles 142 | . . . . . . . . . . . . . . . . . 142 Explosions . | . . . . . . . . . . . . . . . . . . Melee 352 | . . . . 120 131 . . . . 44 57 . . . . . . Knockbacks 19 | . . . . . . . . . . . . . . . 3 6 10 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . . . . . . 3 5 9 Secondary 2 | . . . . . . . . . . . . . . . . 1 1 Self-Inflicted Damage 111 | . . . . . . . . . . . . . . . . 111 . Shots 1 | . . . . . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 528 | . . 188 189 304 4 1 12 18 266 107 253 . . 290 416 366 528 Average Temperature 97 | . . 56 40 100 4 1 6 5 114 62 140 . . 134 208 165 185 Received Heat Transfer 792 | . . 87 279 6 54 . . . 18 . . . . 18 276 . 54 Effects 7 | . . . . . . . . . 2 . . . . . 2 1 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . 2 . . Interference 3 | . . . . . . . . . 2 . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 2 1 . . . . . . . . . . . . Impact Corruptions 3 | . . . . 1 1 . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . 1 2 . . Heat Transferred 1660 | . . . . . . . . . . . . . . 111 1350 199 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 1001 | . . 209 356 123 222 242 1001 365 367 . . . . 79 332 195 259 Initial 1001 | . . . 87 54 22 8 1001 350 255 . . . . . 41 180 79 Average 139 | . . 139 182 62 129 112 1001 359 287 . . . . 9 186 96 133 Maximum Alert Level 3 | . . 1 1 . 1 1 3 1 1 . . . . . 1 . 1 Low Security (%) 74 | 100 100 99 48 100 79 88 . . . . . . . 100 51 100 79 Level 1 25 | . . . 51 . 20 11 . 100 100 . . . . . 48 . 20 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . 100 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . 3 . 1 . . . 1 . . . . . 2 2 1 Investigation 1 | . . . . . . . . . 1 . . . . . . . . Extermination 3 | . . . . . . . . . . . . . . . 2 . 1 Reinforcement 5 | . . . 2 . 1 . . . . . . . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 12 | . . . 3 . . . . . . . . . . . 1 6 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 138 | . 1 9 23 7 6 14 . 4 2 4 4 3 . 5 20 22 14 Peak Tracking Total 8 | . 1 4 7 6 3 4 . 4 3 2 4 4 . 3 6 5 8 Tactical Retreats 5 | . . 1 1 . . . . . . 2 . . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 5 | . 3 1 . . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . 8 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 7 | . . . 1 . 3 . . . . . . 1 . 1 . 1 . Max in Single Turn 1 | . . . 1 . 1 . . . . . . 1 . 1 . 1 . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 18 | . 1 1 5 1 4 . . . 1 1 . 3 . 1 . . . Terminals 11 | . 1 1 4 1 3 . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . Total Hacks 40 | . 1 1 14 1 8 . . . 3 1 . 9 . 2 . . . Successful 27 | . 1 1 9 1 3 . . . 1 1 . 9 . 1 . . . Failed 13 | . . . 5 . 5 . . . 2 . . . . 1 . . . Catastrophic 3 | . . . 2 . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 16 | . 1 . 9 . 6 . . . . . . . . . . . . Terminals 22 | . 1 1 10 1 6 . . . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 2 . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 4 . . . . . . . . . . . . . . Terminal Hacks 17 | . . 1 3 1 1 . . . 1 1 . 9 . . . . . Record 8 | . . . . . . . . . . . . 8 . . . . . Open Door 3 | . . . . . 1 . . . . 1 . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 5 | . . 1 2 1 . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . . . . . . . 1 . . . Scan Component 2 | . . . . . 1 . . . . . . . . 1 . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 5 . . . . . . . . . . . . . . Terminals 5 | . 1 . 4 . . . . . . . . . . . . . . Track 4 | . 1 . 3 . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . Reprogram 1 | . . . 1 . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 2 . 4 . . . 1 . . . . 1 . . . Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . Time 44 | . . . . . 44 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . 17 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Res Res Acc Total Allies 18 | . . . 1 . . 17 . . . . . . . . . . . Largest Group 15 | . . . 1 . . 15 14 . . . . . . . . . . Highest-Rated Group 319 | . . . 15 . . 319 282 . . . . . . . . . . Highest-Rated Ally 37 | . . . 15 . . 37 37 . . . . . . . . . . Total Orders 1 | . . . . . . . 1 . . . . . . . . . . STAY 1 | . . . . . . . 1 . . . . . . . . . . Ally Attacks 64 | . . . 10 . . 54 . . . . . . . . . . . Total Damage 819 | . . . 203 . . 616 . . . . . . . . . . . Kills 22 | . . . 2 . . 20 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 6981 | 50 234 363 1433 426 420 381 51 29 178 199 152 352 330 303 757 1037 286 Spaces Moved 7180 | 39 172 179 845 853 533 340 69 89 351 563 419 676 298 215 562 790 187 Core 6 | 5 . . . . . . . . . . . . . . . 1 . Treads . | . . . . . . . . . . . . . . . . . . Legs 3242 | 34 172 179 706 . . . . . . . . 114 298 215 562 775 187 Wheels . | . . . . . . . . . . . . . . . . . . Hover 2 | . . . 2 . . . . . . . . . . . . . . Flight 3930 | . . . 137 853 533 340 69 89 351 563 419 562 . . . 14 . Fastest Speed 27 | 50 120 150 34 29 29 32 29 27 29 29 29 28 108 108 105 28 110 Average Speed 70 | 111 125 150 118 30 34 39 29 28 29 30 29 44 108 108 107 109 110 Slowest Speed 450 | 120 150 150 360 34 106 120 32 29 29 32 32 170 108 108 108 450 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . 2 . . 14 . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 24 19 53 22 67 80 3 95 7 73 59 75 57 6 17 30 6 Regions Visited 17 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . . . . 2 2 . 3 . . . . Spaces Dug 28 | . . . . 5 15 2 . . 1 . . 3 . 2 . . . Terrain Destroyed 103 | . . . . 5 15 2 . . 1 . . 3 . 11 22 34 10 Melee 23 | . . . . 5 15 2 . . 1 . . . . . . . . Projectile 56 | . . . . . . . . . . . . 3 . 11 22 10 10 AOE 24 | . . . . . . . . . . . . . . . . 24 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Was Fac Upp Upp War Pro Fac Res Res Acc Total 8614 | 43 188 228 1177 996 693 562 99 91 421 579 433 725 305 266 643 921 244 Wait 692 | . 1 13 189 104 101 60 25 . 50 7 4 1 . 41 18 34 44 Move 7134 | 38 171 178 840 852 532 315 69 88 350 562 418 673 297 214 561 789 187 Hop 13 | . . . 2 . . 10 . . . . . 1 . . . . . Pick Up 53 | . 7 5 11 4 2 . . 2 2 . . 2 . . 8 8 2 Fast Attach 104 | 5 6 1 13 7 5 1 1 1 2 . . 18 3 2 8 31 . Attach 30 | . . 2 3 4 . . 4 . 3 . 1 1 1 1 2 6 2 Detach 6 | . . . . 1 . . . . 3 . . 1 1 . . . . Swap 54 | . 1 2 23 2 3 . . . 3 1 . . 1 . 4 13 1 Drop 134 | . 2 1 42 10 4 1 . . 4 1 . 24 2 1 14 28 . Fire 138 | . . 26 53 . . . . . . . . 4 . 7 28 12 8 Melee 85 | . . . . 12 46 5 . . 4 8 10 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 170 | . . . . . . 170 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research (discovered 2 exits: [*Acc x2]) -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 10) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 304 | -9/Materials | Build established: Mutant 610 | -9/Materials | Build established: Tank 610 | -9/Materials | Discovered new exit (range 10) 648 | -9/Materials | Entered another Materials area 648 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 882 | -8/Materials | Garrison activated, responded to threat 1168 | -8/Materials | Build established: Scavenger-Tank 1503 | -8/Materials | Discovered new exit (range 15) 2081 | -8/Materials | Entered Factory 2081 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2127 | -7/Factory | Discovered new exit (range 12) 2385 | -7/Factory | Build established: Sprinter 2507 | -7/Factory | Entered Storage 2896 | -7/Storage | Repaired Xenon Bombardment Thruster 2923 | -7/Storage | Used back door to open Recycling access 2923 | -7/Storage | Discovered new exit (range 5) 2927 | -7/Storage | Entered Recycling 2939 | -7/Recycling | Spotter reported a threat 3023 | -7/Recycling | Spotter reported a threat 3028 | -7/Recycling | Spotter reported a threat 3053 | -7/Recycling | Spotter reported a threat 3065 | -7/Recycling | Spotter reported a threat 3068 | -7/Recycling | Spotter reported a threat 3113 | -7/Recycling | Spotter reported a threat 3127 | -7/Recycling | Spotter reported a threat 3144 | -7/Recycling | Discovered new exit (range 22) 3166 | -7/Recycling | Spotter reported a threat 3167 | -7/Recycling | Spotter reported a threat 3167 | -7/Recycling | Spotter reported a threat 3167 | -7/Recycling | Spotter reported a threat 3214 | -7/Recycling | Spotter reported a threat 3214 | -7/Recycling | Spotter reported a threat 3214 | -7/Recycling | Spotter reported a threat 3220 | -7/Recycling | Spotter reported a threat 3265 | -7/Recycling | Spotter reported a threat 3308 | -7/Recycling | Entered Factory 3308 | -5/Factory | Accompanied by 14 allies 3308 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3359 | -5/Factory | Sucked down chute 3359 | -5/Factory | Entered Waste 3369 | -5/Waste | Spotted C-40 Crusher 3372 | -5/Waste | Spotted C-40 Crusher 3374 | -5/Waste | EMP discharged 3374 | -5/Waste | Spotted C-40 Crusher 3376 | -5/Waste | Spotted C-40 Crusher 3378 | -5/Waste | Spotted C-40 Crusher 3378 | -5/Waste | Found Prototype Device 3382 | -5/Waste | Discovered new exit (range 14) 3388 | -5/Waste | Entered Factory 3388 | -5/Factory | Identified Exp. Weapon Cycler 3436 | -5/Factory | Discovered new exit (range 21) 3566 | -5/Factory | Entered Upper Caves 3602 | -5/Upper Caves | Learned Factory interactive machine intel 3621 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3763 | -5/Upper Caves | Discovered new exit (range 3) 3765 | -5/Upper Caves | Entered another Upper Caves area 3765 | -5/Upper Caves | Discovered new exit (range 15) 3913 | -5/Upper Caves | Discovered new exit (range 10) 3914 | -5/Upper Caves | Encountered a Warlord checkpoint 3917 | -5/Upper Caves | Entered Warlord 3927 | -5/Warlord | System corruption cleaned by Quarantine Array 3953 | -5/Warlord | Met Warlord 3978 | -5/Warlord | Warlord's base attacked by MAIN.C 3994 | -5/Warlord | Found Prototype Device 3994 | -5/Warlord | Identified Minesniffer Drone Bay 4020 | -5/Warlord | Found Prototype Energy Gun 4037 | -5/Warlord | Found Prototype Energy Gun 4037 | -5/Warlord | Identified Vortex Rail 4100 | -5/Warlord | Found Prototype Reactor 4100 | -5/Warlord | Identified Vortex Chain Reactor 4119 | -5/Warlord | Found Prototype Processor 4119 | -5/Warlord | Identified Spectral Analyzer 4122 | -5/Warlord | Found Prototype Device 4122 | -5/Warlord | Identified Exp. Focal Shield 4129 | -5/Warlord | Found Prototype Processor 4129 | -5/Warlord | Identified Exp. Targeting Computer 4222 | -5/Warlord | Warlord forces counterattacked 4256 | -5/Warlord | Discovered new exit (range 14) 4269 | -5/Warlord | Entered Proximity Caves 4562 | -4/Proximity Caves | Build established: Scavenger-Gunner 4590 | -4/Proximity Caves | Discovered new exit (range 8) 4599 | -4/Proximity Caves | Entered Factory 4599 | -4/Factory | Evolved 2 slots: Weapon x2 4600 | -4/Factory | Loaded intel: 45 interactive machine locations 4876 | -4/Factory | Discovered new exit (range 11) 4902 | -4/Factory | Entered Research 4902 | -3/Research | Evolved 2 slots: Utility x2 5521 | -3/Research | Identified Plasma Storm 5559 | -3/Research | Lost 4 parts (1n1u2w) 5599 | -3/Research | Discovered new exit (range 19) 5659 | -3/Research | Entered another Research area 5659 | -2/Research | Warlord forces began assault on 0b10 5659 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5743 | -2/Research | Lost 8 parts (1p2n5u) 5769 | -2/Research | Research machine network offline 6125 | -2/Research | Spotted Striker 6131 | -2/Research | Spotted Striker 6158 | -2/Research | Destroyed Striker 6161 | -2/Research | Spotted Striker 6261 | -2/Research | Found Prototype Device 6262 | -2/Research | Identified Adv. Kinecellerator 6295 | -2/Research | Spotted Striker 6378 | -2/Research | Borebot progress halted 6439 | -2/Research | Discovered new exit (range 24) 6551 | -2/Research | Borebot progress halted 6586 | -2/Research | Spotted Executioner 6588 | -2/Research | Spotted Striker 6595 | -2/Research | Destroyed Executioner 6636 | -2/Research | Found Prototype Processor 6636 | -2/Research | Identified Exp. Core Analyzer 6676 | -2/Research | Discovered new exit (range 18) 6696 | -2/Research | Entered Access 6696 | -1/Access | Evolved 2 slots: Utility x2 6982 | -1/Access | Self-destructed Last Messages --------------- 06929_ K-01 Serf system corrupted by crushing effect. 06929_ P-80 Master destroyed. 06930_ K-01 Serf system terminally corrupted. 06931_ Power failure, Lgt. Particle Reactor shutdown. 06931_ U-05 Engineer builds a Wall. 06932_ Overheating: Biometal Leg damaged (-44). 06935_ U-05 Engineer builds a Door. 06935_ Acquired 23 matter. 06944_ System corrupted: Matter fused (-8). 06944_ Slug penetrates Wall. 06944_ HV Slug penetrates G-73 Enforcer. 06944_ G-73 Enforcer knocked back. 06944_ System corrupted: Com. Linear Accelerator targeting data glitched. 06946_ ALERT: Rogue bot located, Programmers report to Access Zone 6E. 06959_ System corrupted: FCS attempts to trigger Hvy. Gauss Cannon. 06959_ System corrupted: Hvy. Gauss Cannon misfires. 06959_ Destroyed Mining Laser. 06959_ T-07 Excavator knocked back. 06959_ T-07 Excavator sends out distress signal. 06979_ 39WJD/ADYVC=VE6NUV%:#DG#J21=N XZ Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ############????????????################?????????? | | """"""""" #???????????# #?????????? | | """T"""" #???????????# #?????????? | | #???????????# t #?????????? | | #???????????# #?????????? | | #???????????# #?????????? | | #??########## #?????????? | | #??# + @ #?????????? | | ] ????# #### #?????????? | | ??????# #??# #?????????? | | ? ????????# #??# #?????????? | | ###+########### ###########+######+#?????????? | | ?????????? | | ^ ????????? | | ^ ????????? | | ????????? | | ^ ?????????? | | ^ ?????????? | | ?????????? | | ###+######################## ??????????? | | #??????????????????? ??????????? | | #???????????????????? ??????????? | | " #????????????????????? ???????????? | | """ #?????????????????????? ???????????? | | """#??????????????????????? ##????????????? | | * " #???????????????????????? #?????????????? | | #?????????????????????????#?????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ! #???????????????????????????????????????? | | !%= #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 69 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Core Shielding 30 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 36 Melee Accuracy 12 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Particle Charging 20 Kinecelleration 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveEnergyAutogun Manual? 0 Play Time 01:11:12 Cumulative 244.3 hours Start 2021.12.07 @ 16:34:15 End 2021.12.08 @ 09:27:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 461 Rogue 306 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 87 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c651ffc6-388e-45e0-8689-805266fe3abf