Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.16 @ 22:01:01 // Winter2019/RPGLIKE

Player: Exeight

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (762)      762
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 2093

 Bonus
-------
High Alert Combat Kills    20
Follower Combat Kills      223
Friendly Fire              -227

 Cogmind 
---------
Core Integrity             0/600
Matter                     278/500
Energy                     144/150
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>           --- POWER (1) --------
      Light Angular Momentum Engine
>           --- PROPULSION (2) ---
      Light Treads
      Light Treads
>           --- UTILITY (1) ------
   Improved Heat Sink
>           --- WEAPON (5) -------
            Assault Rifle
            Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
  Makeshift Shrapnel Gun
>           --- INVENTORY (0) ----
                (None)

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
      Light Treads
      Light Treads
>           --- UTILITY ----------
   Improved Heat Sink
>           --- WEAPON -----------
            Assault Rifle
            Assault Rifle
      Heavy Assault Rifle
      Heavy Assault Rifle
  Makeshift Shrapnel Gun
>           --- INVENTORY --------
                (None)
[Rating: 20]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              5    | 3   .   1   1   
  Power                    .    | .   .   .   .   
  Propulsion               1    | 1   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | 2   .   1   1   
Parts Attached             19   | 6   1   4   8   
  Power                    3    | 1   .   2   .   
    Engine                 2    | 1   .   1   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
    Device                 1    | .   .   1   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 3   1   1   8   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 2   1   1   5   
    Ballistic Cannon       3    | .   .   .   3   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   85  95  97  
  Engine                   7    | .   14  4   11  
  Core                     5    | .   .   8   .   
  Treads                   26   | .   28  27  22  
  Device                   9    | .   .   9   11  
  Ballistic Gun            45   | .   38  44  50  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 9   9   18  22  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity .    | .   .   .   .   
  Average Capacity         .    | .   .   .   .   
  Most Carried             .    | .   .   .   .   
  Average Carried          .    | .   .   .   .   
  Final Capacity           .    | .   .   .   .   
  Final Carried            .    | .   .   .   .   

 Class Distribution 
--------------------
 88% | Gunner
 11% | Scavenger-Gunner

 Dominant Class 
----------------
 Gunner | -10/Materials
 Gunner | -10/Mines
 Gunner | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           1182 | 281 112 334 455 
  Remotely                 .    | .   .   .   .   
Salvage Created            1211 | .   131 145 935 
  Parts                    88   | .   11  25  52  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  32   | .   1   9   22  
  Guns                     32   | .   1   9   22  
Classes Destroyed          11   | .   3   4   4   
  Worker                   2    | .   .   1   1   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   1    | .   .   .   1   
  Recycler                 2    | .   1   .   1   
  Operator                 2    | .   1   .   1   
  Swarmer                  18   | .   .   8   10  
  Grunt                    13   | .   1   1   11  
  Brawler                  1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
  Zionite                  1    | .   .   .   1   
Best Kill Streak           7    | .   2   3   7   
  Combat Bots Only         7    | .   1   3   7   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              1    | .   .   1   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1078 | .    10   248  820  
  Core                     842  | .    8    197  637  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Core       742  | .    8    152  582  
Core Remaining (%)         94   | 100  .    89   .    
Volleys Fired              56   | .    3    17   36   
  Largest                  5    | .    3    4    5    
  Hottest                  110  | .    90   84   110  
Shots Fired                243  | .    9    59   175  
  Gun                      243  | .    9    59   175  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  242  | .    8    59   175  
  Thermal                  1    | .    1    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         18   | .    4    6    18   
  Robot Miss Streak        5    | .    1    4    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        9    | .    .    3    6    
    Max Gunslinging Chain  2    | .    .    1    2    
Shots Hit Robots           160  | .    7    30   123  
  Core Hits                69   | .    6    16   47   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2222 | .    88   354  1780 
  Guns                     2222 | .    88   354  1780 
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2210 | .    76   354  1780 
  Thermal                  12   | .    12   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        52   | .    30   18   52   
  Average Temperature      13   | .    18   12   13   
  Received Heat Transfer   264  | .    6    63   195  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         37   | .    37   .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             483  | .   55  255 483 
  Average Influence        132  | .   34  93  276 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         72   | 100 100 91  15  
  Level 1                  24   | .   .   8   72  
  Level 2                  3    | .   .   .   12  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              54   | .   3   18  33  
  Peak Tracking Total      10   | .   2   3   10  
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               5    | .   .   5   .   
  Largest Group            5    | .   .   5   4   
  Highest-Rated Group      86   | .   .   86  55  
  Highest-Rated Ally       31   | .   .   31  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               53   | .   .   36  17  
  Total Damage             609  | .   .   435 174 
  Kills                    12   | .   .   9   3   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               1979 | 64   183  1221 511  
Spaces Moved               1077 | 38   108  706  225  
  Core                     4    | 4    .    .    .    
  Treads                   1073 | 34   108  706  225  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 148  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       39   | 4    25   98   32   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1192 | 43  112 756 281 
  Wait                     16   | .   .   16  .   
  Move                     1074 | 37  107 705 225 
  Hop                      .    | .   .   .   .   
  Pick Up                  .    | .   .   .   .   
  Fast Attach              19   | 6   1   4   8   
  Attach                   .    | .   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     10   | .   1   2   7   
  Fire                     56   | .   3   17  36  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            17   | .   .   12  5   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x2)
   19 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  117 | -10/Materials | Discovered new exit (range 5)
  248 | -10/Materials | Entered Mines
  312 | -10/Mines     | Build established: Gunner
  336 | -10/Mines     | Discovered new exit (range 9)
  352 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  483 | -10/Mines     | Discovered new exit (range 14)
  606 | -10/Mines     | Reached level 2
 1150 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1158 | -10/Mines     | Upgraded with Weapon slot (x1)
 1227 | -10/Mines     | Learned Materials stockpile data
 1350 | -10/Mines     | Reached level 3
 1469 | -10/Mines     | Entered Materials
 1469 | -9/Materials  | Accompanied by 4 allies
 1471 | -9/Materials  | Reached level 4
 1559 | -9/Materials  | Upgraded with Weapon slot (x1)
 1619 | -9/Materials  | Reached level 5
 1809 | -9/Materials  | Core integrity fell below 50%
 1954 | -9/Materials  | Reached level 6
 1963 | -9/Materials  | Core integrity fell below 20%
 1980 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Acquired 56 matter.
K-01 Serf collects debris. <x4>
A-02 Transporter destroyed.
R-06 Scavenger collects Transport Network Coupler.
Acquired 49 matter.
C-30 ARC bursts open, deploying its payload.
G-47 Trooper unfolds itself.
G-34 Mercenary unfolds itself. <x2>
S-10 Pest destroyed.
Reached level 6.
G-47 Trooper destroyed.
Destroyed Ion Engine.
G-34 Mercenary destroyed. <x2>
Switching to secondary target: S-10 Pest.
S-10 Pest destroyed.
Switching to secondary target: S-10 Pest.
S-10 Pest destroyed.
Switching to secondary target: S-10 Pest.
Protomatter-13 decays.
S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ????????????????????????? %=?????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #??????#?????????????? |
| ????????????????????????#   #?????u#?????????????? |
| ????????????????????????#   #????  #?????????????? |
| ????????????????????????#   #???   ??????????????? |
| ????????????????????????#   ####  ???????????????? |
| ????????????????????????#        ????????????????? |
| ????????????????????????#       ?????????????????? |
| ?????????????????????????     ^??????????????????? |
| ?????????????????????????#   #??????####+###### "? |
| ?????????????????????????#**%#??????#        ## "" |
| ?????????????#   ####+####Y%=#??????#        ##    |
| ?????????????#   %   ==%*@ *=#??????#        #?    |
| ?????????????#       w%!=  r ########        #???  |
| ?????????????#      !%="""    !== ==+        #???? |
| ?????????????#       * """   ######## [[     #???? |
| ?????????????## ###    """  ##??????# [[     #???? |
| ??????????????????##        #???????#        ##### |
| ???????????????????#        #???????#        +     |
| ???????????????????+        #???????############## |
| ???????????????????#   !]!  #???###?# """     #??? |
| ???????????????????#   ]!   #####!### "R" """ #??? |
| ???????????????????#   ]!   ##   %= # " " """ #??? |
| ???????????????????#        ##     !#     """ #??? |
| ???????????????????#        ##      #         #??? |
| ???????????????????######   ##      #         #??? |
| ????????????????????????#   ## ] ]  #         #??? |
| ????????????????????????    ?# ]]] ]#         #??? |
| ????????????????????????    ?# ]    ####+######### |
| ?????????????????????????   ?#     *#==            |
| ?????????????????????????????#     %+ %!    =      |
| ?????????????????????????????#  """=#*             |
| ?????????????????????????????#  """ #  """"   #### |
| ?????????????????????????????#  """ #  """"   #?## |
| ????????????????????????# ???#      #% """"   #?#  |
| ???????????????????######   #########    !    #?#  |
| ?????????????????? ]][                  = *   ###= |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          18
Energy Capacity            160
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   
---------                  Run   | Scr  Mat  Min  Mat  
Levels Raised              5     | .    .    2    3    
  XP Earned                11201 | 3000 150  3527 4524 
  XP Spent                 6750  | 2750 .    2600 1400 
Upgrades                   12    | 7    .    4    1    
  Propulsion Slot          1     | 1    .    .    .    
  Weapon Slot              4     | 2    .    1    1    
  Matter Storage           4     | 4    .    .    .    
  Ranged Accuracy          3     | .    .    3    .    
Protomatter Created        144   | .    .    70   74   
  Integrity Restored       267   | .    .    174  93   
    Core                   235   | .    .    142  93   
    Parts                  32    | .    .    32   .    
Protomatter Decayed        154   | .    .    69   85   

 Game 
------
Seed              TitaniumTargetingAnalyzer
  Manual?         0
Play Time         00:15:29
  Cumulative      55.0 hours
  Start           2020.02.16 @ 21:45:36
  End             2020.02.16 @ 22:01:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             22
Gallery%          29
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              32/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0fd174f-7bd6-48f1-890f-9322fe49ec73