Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.15 @ 17:23:13

Player: arctifire

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (18)      90
Value Destroyed (206)      206
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (344)                344
              TOTAL SCORE: 1900

 Bonus
-------
Follower Combat Kills      60
Aligned with FarCom        300
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             0/250
Matter                     291/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Large Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (10) ---
  Light Ion Engine
  Light Ion Engine
        Wheel
        AWS/Thermal
        Latent Energy Streamer
        Field Lobotomy Kit

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Wheel
         Wheel
>        --- UTILITY ----------
  Medium Storage Unit
   Large Storage Unit
>        --- WEAPON -----------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY --------
   Light Ion Engine
   Light Ion Engine
         Wheel
         AWS/Thermal
         Latent Energy Streamer
         Assault Rifle
         Field Lobotomy Kit
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             20   | 2   6   7   4   1   
  Power                    4    | .   2   2   .   .   
    Engine                 4    | .   2   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   1   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | 2   .   1   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | .   1   2   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | .   1   2   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | .   3   2   2   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | .   3   2   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   2   1   .   6   
  Power                    2    | .   1   .   .   1   
  Propulsion               3    | .   .   1   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   1   .   .   3   
  Highest Loss Streak      6    | .   2   1   .   6   
Average Slot Usage (%)     84   | .   85  85  85  83  
  Engine                   13   | .   14  14  14  13  
  Wheel                    27   | .   28  27  28  27  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               1    | .   14  .   .   .   
  Ballistic Gun            26   | .   14  28  28  27  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 11  19  14  21  21  
  Greatest Support         26   | 26  26  26  20  20  
  Greatest Overweight (x)  1    | .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 14   | 6   10  12  14  10  
  Average Capacity         8    | 6   7   8   8   10  
  Most Carried             8    | 6   8   8   8   8   
  Average Carried          7    | 3   5   7   7   7   
  Final Capacity           10   | 6   8   8   10  10  
  Final Carried            8    | 6   8   8   8   7   

 Class Distribution 
--------------------
 75% | Scavenger-Mutant
 24% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           447  | 220 38  149 .   40  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            418  | 140 88  172 .   18  
  Parts                    37   | 11  13  13  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | 1   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  13   | .   6   6   .   1   
  Guns                     13   | .   6   6   .   1   
Classes Destroyed          4    | 2   1   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   
  Swarmer                  12   | .   6   6   .   .   
  Demolisher               1    | .   .   .   .   1   
Best Kill Streak           4    | 2   3   4   .   1   
  Combat Bots Only         3    | .   3   3   .   1   
Max Kills in Single Turn   1    | 1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               980  | 18  292 197 .   473 
  Core                     250  | 9   41  41  .   159 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         96   | 96  .   .   .   .   
Volleys Fired              62   | 15  15  20  .   12  
  Largest                  2    | 2   2   2   .   2   
  Hottest                  90   | 90  90  40  .   40  
Shots Fired                115  | 30  28  40  .   17  
  Gun                      115  | 30  28  40  .   17  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  69   | .   12  40  .   17  
  Thermal                  22   | 15  7   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          24   | 15  9   .   .   .   
  Robot Hit Streak         6    | 5   5   6   .   3   
  Robot Miss Streak        4    | 2   4   4   .   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        5    | .   3   2   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           63   | 15  17  23  .   8   
  Core Hits                29   | 5   6   13  .   5   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           669  | 183 200 198 .   88  
  Guns                     649  | 163 200 198 .   88  
  Cannons                  .    | .   .   .   .   .   
  Explosions               20   | 20  .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  348  | .   62  198 .   88  
  Thermal                  154  | 94  60  .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          167  | 89  78  .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      18   | 18  .   .   .   .   
  Shots                    1    | 1   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        210  | 142 210 9   .   .   
  Average Temperature      81   | 64  118 9   .   .   
  Received Heat Transfer   27   | .   .   27  .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              1    | .   1   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   
  Heat Transferred         457  | 272 185 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | 1   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             201  | 20  133 201 .   30  
  Initial                  51   | .   13  51  .   .   
  Average                  77   | 10  60  134 .   .   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         78   | 100 100 56  .   100 
  Level 1                  21   | .   .   43  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              17   | .   7   8   .   2   
  Peak Tracking Total      3    | .   3   3   .   2   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   1   .   1   .   
  Successful               2    | .   1   .   1   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               5    | .   .   5   .   .   
  Largest Group            5    | .   .   5   5   3   
  Highest-Rated Group      82   | .   .   82  82  40  
  Highest-Rated Ally       31   | .   .   31  31  16  
Total Orders               3    | .   .   3   .   .   
  ROAM                     1    | .   .   1   .   .   
  FOLLOW                   2    | .   .   2   .   .   
Ally Attacks               8    | .   .   4   .   4   
  Total Damage             105  | .   .   59  .   46  
  Kills                    2    | .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1608 | 111 192 685 248 372 
Spaces Moved               1558 | 56  152 730 286 334 
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1558 | 56  152 730 286 334 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            80   | 90  90  80  80  90  
  Average Speed            84   | 90  90  80  81  90  
  Slowest Speed            90   | 90  90  90  90  90  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       51   | 5   25  99  61  68  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             3    | .   .   2   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1752 | 87  178 793 302 392 
  Wait                     88   | 5   2   32  4   45  
  Move                     1554 | 55  151 729 285 334 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  10   | 5   2   .   3   .   
  Fast Attach              5    | .   2   2   1   .   
  Attach                   3    | .   1   1   .   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     12   | 2   3   4   3   .   
  Drop                     18   | 5   2   5   6   .   
  Fire                     62   | 15  15  20  .   12  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 3)
  112 | -11/Scrapyard | Entered Materials
  179 | -10/Materials | Discovered new exit (range 10)
  232 | -10/Materials | Discovered new exit (range 7)
  304 | -10/Materials | Entered Mines
  315 | -10/Mines     | Build established: Mutant
  415 | -10/Mines     | Learned location of Zion (-6)
  465 | -10/Mines     | Discovered new exit (range 8)
  541 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  692 | -10/Mines     | Build established: Scavenger-Mutant
  755 | -10/Mines     | Discovered new exit (range 10)
  970 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  971 | -10/Mines     | Discovered new exit (range 5)
  989 | -10/Mines     | Entered Exiles
  989 | -10/Exiles    | Accompanied by 5 allies
 1009 | -10/Exiles    | Discovered new exit (range 15)
 1019 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1022 | -10/Exiles    | Met 8R-AWN
 1034 | -10/Exiles    | Met EX-HEX
 1064 | -10/Exiles    | Met EX-BIN
 1074 | -10/Exiles    | Aligned with FarCom system
 1075 | -10/Exiles    | Given EX-Vault access code
 1099 | -10/Exiles    | Opened EX-Vault
 1114 | -10/Exiles    | Found AWS/Thermal
 1118 | -10/Exiles    | Found Field Lobotomy Kit
 1120 | -10/Exiles    | Found Latent Energy Streamer
 1140 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1168 | -10/Exiles    | Met EX-DEC
 1217 | -10/Exiles    | Discovered new exit (range 14)
 1237 | -10/Exiles    | Stole three prototypes: AWS/Thermal, Latent Energy Streamer, Field Lobotomy Kit
 1237 | -10/Exiles    | Entered Mines
 1237 | -9/Mines      | Accompanied by 3 allies
 1293 | -9/Mines      | Assembled infested the area
 1598 | -9/Mines      | Core integrity fell below 50%
 1601 | -9/Mines      | Core integrity fell below 20%
 1609 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01515_ U-05 Engineer builds a Wall.
01582_ U-05 Engineer lays Concrete. <x2>
01584_ Mercenary 1a destroyed.
01584_ Trooper 1b destroyed.
01584_ U-05 Engineer destroyed.
01584_ U-05 Engineer lays Concrete. <x2>
01587_ U-05 Engineer builds a Wall.
01591_ U-05 Engineer lays Concrete.
01591_ Trooper 1a destroyed.
01591_ U-05 Engineer destroyed.
01593_ Destroyed Shock Absorption System.
01595_ Lgt. Assault Rifle destroyed.
01596_ The unstable cave ceiling collapses.
01596_ Lgt. Ion Engine destroyed.
01596_ Wheel destroyed.
01600_ D-53 Grenadier destroyed.
01602_ Lgt. Assault Rifle destroyed.
01602_ Wheel destroyed.
01605_ The unstable cave ceiling collapses. <x2>
01609_ Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| #?????????????##   !     ######???????????????##   |
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| #???????????????## #           #????????#####      |
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|     #??????????????????????????#  #######        # |
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|       #?###    #???????##            ##????##      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponBlastThrusters
  Manual?         0
Play Time         00:11:33
  Cumulative      27.9 hours
  Start           2021.10.15 @ 17:12:46
  End             2021.10.15 @ 17:23:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           7
  Adventurer      18
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          43
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 127c02d2-43ef-4509-b968-eaf041e107f1