Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.15 @ 16:01:14 Player: CloudSeaKing Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (283) 1415 Value Destroyed (11700) 11700 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (536) 536 TOTAL SCORE: 21831 Bonus ------- High Alert Combat Kills 268 Follower Combat Kills 120 Aligned with FarCom 300 Friendly Fire -152 Cogmind --------- Core Integrity 0/1450 Matter 70/300 Energy 99/100 System Corruption 28% Temperature Cool (17) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Advanced Cryofiber Web Advanced Signal Interpreter Improved Hacking Suite Chainsword Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Enhanced Armored Leg Enhanced Armored Leg Biometal Leg Centrium Wheel > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Target Analyzer Core Analyzer Advanced Particle Charger Improved Weapon Cycler Advanced Force Field > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle KE Penetrator Railgun Railgun > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Centrium Wheel Advanced Cryofiber Web Advanced Heat Sink High-capacity Matter Pod Advanced Signal Interpreter Improved Hacking Suite Quantum Rifle Quantum Rifle Enhanced Quantum Rifle HERF Cannon Advanced Plasma Cannon KE Penetrator Tiamat Missile Launcher Chainsword [Rating: 162] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Enhanced Armored Leg Treads Light Treads Leg Enhanced Armored Leg Wheel Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Upp Upp Fac Res Res Slots Evolved 16 | . . . . . 4 2 . . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . . . 1 1 . . 1 . . . . . 1 . 1 Utility 7 | . . . . . 1 1 . . 1 1 . . . . 1 1 1 Weapon 3 | . . . . . 2 . . . . . . . . . . 1 . Parts Attached 215 | 8 11 1 1 1 21 22 2 11 12 9 2 25 2 . 39 10 38 Power 24 | 1 2 . . . 1 2 1 . 1 . . 3 . . 5 2 6 Engine 9 | 1 2 . . . 1 1 . . 1 . . 2 . . 1 . . Core 3 | . . . . . . 1 . . . . . 1 . . 1 . . Reactor 12 | . . . . . . . 1 . . . . . . . 3 2 6 Propulsion 53 | 2 4 1 . . 5 6 . 4 2 3 . 6 1 . 10 1 8 Treads 11 | 2 1 . . . 3 4 . . . . . . . . . . 1 Leg 35 | . 1 . . . 2 . . 4 2 3 . 6 1 . 10 . 6 Wheel 7 | . 2 1 . . . 2 . . . . . . . . . 1 1 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 68 | 3 1 . 1 . 5 7 . 3 5 2 1 8 . . 15 4 13 Device 36 | 2 . . . . 2 2 . . 1 2 1 7 . . 9 2 8 Storage 6 | 1 1 . 1 . 1 . . 1 1 . . . . . . . . Processor 13 | . . . . . . 1 . 1 2 . . 1 . . 3 2 3 Hackware 2 | . . . . . . 1 . . . . . . . . 1 . . Protection 11 | . . . . . 2 3 . 1 1 . . . . . 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 70 | 2 4 . . 1 10 7 1 4 4 4 1 8 1 . 9 3 11 Energy Gun 23 | 2 1 . . . 4 2 . 2 . 1 . 1 . . 4 1 5 Energy Cannon 6 | . . . . . . 1 . 1 1 . . . . . 1 . 2 Ballistic Gun 29 | . 2 . . . 6 2 . 1 1 3 1 4 . . 3 2 4 Ballistic Cannon 3 | . . . . 1 . . . . 1 . . 1 . . . . . Launcher 7 | . 1 . . . . 2 . . 1 . . 2 1 . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 4 3 . . 1 . . 4 . . 1 1 . Parts Lost 56 | . 3 1 . . 1 1 . . . 2 . 3 . . 14 . 31 Power 9 | . . . . . . . . . . . . . . . 5 . 4 Propulsion 13 | . 3 1 . . . 1 . . . . . 1 . . . . 7 Utility 20 | . . . . . 1 . . . . 2 . 2 . . 5 . 10 Weapon 14 | . . . . . . . . . . . . . . . 4 . 10 Highest Loss Streak 17 | . 3 1 . . 1 1 . . . 2 . 2 . . 8 . 17 To Critical Strikes 4 | . . . . . . . . . . . . . . . 1 . 3 Average Backups 19 | 4 15 19 19 20 22 24 25 17 18 18 17 19 20 20 19 19 18 Power 1 | . 1 2 1 1 1 1 1 1 1 . . 1 2 2 1 1 2 Propulsion 4 | 2 2 3 3 3 3 6 7 4 4 5 5 4 5 5 4 4 3 Utility 4 | . 3 4 4 5 7 7 8 6 4 3 1 2 2 2 3 5 5 Weapon 8 | . 7 10 10 10 9 9 9 5 6 9 10 11 11 11 9 8 7 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 75 | . 8 2 2 . 13 11 . 6 11 2 . 4 . . 6 1 9 Power 8 | . 1 . 1 . 1 1 . . 1 . . . . . 1 1 1 Propulsion 18 | . 4 . 1 . 4 . . 2 4 . . 2 . . . . 1 Utility 22 | . 2 1 . . 2 5 . 3 4 1 . 1 . . . . 3 Weapon 27 | . 1 1 . . 6 5 . 1 2 1 . 1 . . 5 . 4 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 99 97 92 97 99 98 98 99 100 100 99 96 96 Engine 5 | . 14 14 14 14 9 5 3 . 5 5 5 8 5 5 2 . . Reactor 2 | . . . . . . . 3 7 . 4 5 . . . 5 7 7 Treads 5 | . 15 . . . 10 21 15 3 . . . . . . . . . Leg 18 | . 2 14 14 14 9 . . 22 32 29 29 29 29 29 31 23 26 Wheel 3 | . 10 14 14 14 6 6 7 1 . . . . . . . 1 2 Device 13 | . 14 14 14 14 9 10 7 7 5 8 15 16 17 17 15 13 20 Storage 7 | . 14 14 14 14 9 7 7 7 6 5 5 5 5 5 5 4 3 Processor 6 | . . . . . . 3 7 7 13 12 5 7 11 11 9 8 8 Protection 4 | . . . . . 7 7 7 7 6 5 5 3 . . 1 9 3 Energy Gun 10 | . 13 12 14 4 20 18 15 17 13 7 5 2 . . 4 3 7 Ballistic Gun 13 | . 11 14 14 14 14 10 7 11 12 14 14 19 17 17 10 19 12 Peak Build Rating 162 | 7 10 10 11 12 35 54 61 56 68 83 87 101 101 101 124 128 162 Average Rating 73 | 5 8 9 10 11 30 47 59 54 63 79 82 87 101 101 117 124 149 On Entrance 56 | . 7 10 10 11 12 35 54 61 54 67 77 78 101 101 101 116 125 Avg Prop Armor Cover (%) 9 | . 11 9 9 8 11 13 11 11 . 3 3 . . . 2 6 3 Naked Turns 40 | . . . . . . . . . . . . . . . . . 40 Heaviest Build 129 | 15 52 51 51 53 101 114 121 117 85 109 112 114 93 93 104 114 129 Greatest Support 145 | 40 40 10 10 10 62 82 28 71 91 94 94 100 100 100 130 117 145 Greatest Overweight (x) 11 | 2 3 5 5 5 10 11 4 4 . 1 1 1 . . . 4 6 Average Overweight (x) 1 | . 2 5 5 5 5 6 3 . . . 1 . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 20 20 20 20 20 20 20 20 20 Average Capacity 20 | 7 16 20 20 20 22 25 25 17 18 20 20 20 20 20 20 20 19 Most Carried 25 | 8 20 20 20 20 25 25 25 25 20 20 19 20 20 20 20 20 20 Average Carried 19 | 4 15 19 19 20 22 24 25 17 18 18 17 19 20 20 19 19 18 Final Capacity 25 | 8 20 20 20 20 25 25 25 15 20 20 20 20 20 20 20 20 5 Final Carried 25 | 8 19 20 20 20 25 25 25 15 20 18 19 20 20 20 20 20 5 Class Distribution -------------------- 24% | Scavenger-Gunner 20% | Gunner 18% | Skirmisher 16% | Mutant 11% | Scavenger-Skirmisher 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Skirmisher | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Upp Upp Fac Res Res Matter Collected 9639 | 278 553 82 41 19 485 575 . 274 695 590 117 1100 311 20 2157 393 1949 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 14002 | 34 711 107 . . 1007 1411 . 74 1078 1163 276 1610 286 . 2627 541 3077 Parts 640 | 9 52 4 . . 43 80 . 3 51 44 5 77 12 . 111 26 123 Haulers Intercepted 11 | . 2 . . . 2 4 . . . 1 . 2 . . . . . Recyclers Shooed 25 | 1 3 . . . 2 . . . . 3 . 5 . . 4 1 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . . 10 . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 210 | . 21 2 . . 14 27 . 1 20 22 1 19 9 . 37 5 32 Guns 158 | . 19 2 . . 13 19 . 1 16 15 1 15 3 . 23 5 26 Cannons 9 | . . . . . . . . . . . . . 1 . 8 . . AOE 40 | . 2 . . . . 8 . . 4 7 . 4 5 . 6 . 4 Classes Destroyed 17 | 1 6 . . . 3 2 . . . 1 1 . . . 3 . . Worker 20 | . 2 . . . . 1 . . 1 . . 3 . . 7 . 6 Builder 18 | . 1 . . . 1 2 . . 1 2 . 2 . . 3 1 5 Tunneler 3 | 2 1 . . . . . . . . . . . . . . . . Hauler 11 | . 2 . . . 2 4 . . . 1 . 2 . . . . . Recycler 18 | . . . . . 2 1 . . 1 3 . 2 . . 4 1 4 Mechanic 3 | . . . . . . 1 . . . . . . . . 1 . 1 Operator 2 | . . . . . . . . . . . . . . . 2 . . Watcher 9 | . 1 . . . . . . . 3 . . 3 . . 1 . 1 Swarmer 33 | . 9 . . . . 3 . . 5 . . 6 5 . 5 . . Grunt 80 | . 12 2 . . 7 13 . . 9 5 . 6 2 . 11 1 12 Sentry 29 | . . . . . 4 5 . 1 3 3 . 2 . . 5 1 5 Specialist 2 | . . . . . . . . . . . . . . . 2 . . Hunter 22 | . . . . . 3 2 . . 2 . . 3 . . 6 . 6 Programmer 29 | . . . . . . 4 . . 1 2 . 2 2 . 7 3 8 Heavy 2 | . . . . . . . . . . . . . . . 1 . 1 Compactor 1 | . . . . . . . . . . . 1 . . . . . . Assembled 12 | . . . . . . . . . . 12 . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 13 | 1 6 2 . . 7 7 . 1 7 13 1 5 5 . 10 2 11 Combat Bots Only 12 | . 4 2 . . 2 4 . 1 5 12 1 4 5 . 10 1 9 Max Kills in Single Turn 5 | 1 2 1 . . 1 5 . 1 3 3 1 3 4 . 3 1 3 Gunslinging 1 | . . . . . . . . . 1 1 . . . . 1 . 1 Exploded 4 | . 1 . . . . 3 . . 2 3 . 2 4 . 1 . 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Upp Upp Fac Res Res Hostile Shots Fired 1322 | . 117 11 . . 44 156 . 18 70 69 . 76 34 . 239 24 464 Missed 440 | . 36 3 . . 12 70 . 4 30 18 . 25 13 . 69 6 154 Hits 882 | . 81 8 . . 32 86 . 14 40 51 . 51 21 . 170 18 310 Melee 9 | . . . . . . . . . . 9 . . . . . . . Projectile 873 | . 81 8 . . 32 86 . 14 40 42 . 51 21 . 170 18 310 Critical Strikes 49 | . 3 . . . 2 1 . . . 4 . 4 . . 8 . 27 Actively Blocked 1 | . . . . . 1 . . . . . . . . . . . . Part Disruptions 8 | . . . . . . 1 . . . 2 . . . . 2 . 3 Damage Taken 16638 | . 867 119 . 2 501 1005 . 108 541 886 . 1006 451 . 3492 429 7231 Core 2343 | . 178 17 . 2 48 60 . . 37 69 . 122 35 . 266 47 1462 Absorbed by Shields 1027 | . . . . . 28 . . . . 159 . . . . 178 . 662 Redirected to Shielding 140 | . . . . . 31 . . . . . . . . . . . 109 Ignored by Resistances 216 | . . . . . . . . . 18 105 . 93 . . . . . Regen/Repaired (Parts) 457 | . . . . . 89 . . . . . . . . . 368 . . Core Remaining (%) 80 | 100 . . . 21 91 . . 91 95 . . . . 77 76 96 . Volleys Fired 629 | 3 84 11 . . 41 59 3 6 34 42 7 46 16 . 120 15 142 Largest 5 | 2 2 2 . . 4 4 2 4 4 4 4 4 4 . 4 5 5 Hottest 432 | 100 100 73 . . 202 205 61 178 180 180 157 157 129 . 230 204 432 Shots Fired 1924 | 6 155 13 1 . 149 207 6 15 120 148 22 159 51 . 344 75 453 Gun 1715 | 6 150 13 1 . 149 199 3 13 116 143 20 154 35 . 249 75 389 Cannon 158 | . . . . . . . . 2 1 . . 3 14 . 88 . 50 Launcher 46 | . 5 . . . . 8 . . 3 5 . 2 2 . 7 . 14 Special 5 | . . . . . . . 3 . . . 2 . . . . . . Kinetic 1169 | . 66 11 1 . 96 70 . 4 59 95 15 142 49 . 253 60 248 Thermal 683 | 6 84 2 . . 53 129 3 11 58 48 5 15 . . 84 15 170 Explosive 46 | . 5 . . . . 8 . . 3 5 . 2 2 . 7 . 14 Electromagnetic 21 | . . . . . . . . . . . . . . . . . 21 Robot Hit Streak 30 | 3 8 4 . . 13 18 12 16 16 30 15 12 9 . 18 13 14 Robot Miss Streak 6 | 1 3 2 . . 4 4 . 1 3 3 1 4 2 . 5 5 6 Penetration Max 3 | . . . . . . . . . . 1 . 2 . . 3 1 2 Secondary Targets 18 | . 1 . . . . 1 . . 3 5 . 1 . . 3 . 4 Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 1 . 1 . . 1 . 1 Shots Hit Robots 1135 | 4 91 8 . . 92 118 5 5 83 100 18 94 28 . 202 44 243 Core Hits 601 | 3 47 3 . . 35 62 . 4 62 56 1 57 14 . 114 17 126 Critical Kills 23 | . 1 . . . . . . . . 1 . 7 2 . 8 1 3 Critical Parts Destroyed 37 | . . . . . 2 . . . . 1 . 12 3 . 10 1 8 Critical Strikes 91 | . 2 . . . 6 4 . . 2 5 3 20 6 . 26 3 14 Burn 21 | . 1 . . . 4 4 . . 2 3 1 1 . . 4 1 . Destroy 65 | . 1 . . . 2 . . . . 2 2 19 5 . 19 2 13 Blast 4 | . . . . . . . . . . . . . 1 . 3 . . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 5 | . . . . . . . . . . . . . . . 5 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . . . 5 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 36593 | 49 1748 123 . 5 1418 4057 40 100 2300 3181 216 2779 1255 . 7564 1017 10741 Guns 24071 | 49 1250 123 . . 1411 2392 40 100 1519 2175 216 2079 566 . 4118 1014 7019 Cannons 2778 | . . . . . . . . . . . . 31 190 . 1737 . 820 Explosions 9017 | . 489 . . . . 1643 . . 689 975 . 481 499 . 1415 . 2826 Melee 152 | . . . . . . . . . . . . . . . 152 . . Ramming 575 | . 9 . . 5 7 22 . . 92 31 . 188 . . 142 3 76 Kinetic 16742 | . 606 123 . . 662 636 . 20 819 1425 136 1970 756 . 4516 864 4209 Thermal 10295 | 49 644 . . . 749 2369 40 80 700 750 80 140 . . 1339 150 3205 Explosive 8348 | . 489 . . . . 974 . . 689 975 . 481 499 . 1415 . 2826 Electromagnetic 481 | . . . . . . 56 . . . . . . . . . . 425 Impact . | . . . . . . . . . . . . . . . . . . Slashing 152 | . . . . . . . . . . . . . . . 152 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . 3 3 3 3 1 3 17 17 1 5 16 17 18 18 10 5 28 Average Corruption 6 | . 2 3 3 3 1 1 11 17 1 2 11 13 17 18 5 2 7 Corruption Purged 13 | . . . . . . . . . . . 7 . . . 6 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 251 | . 17 . 8 4 1 23 8 21 2 5 6 60 12 1 41 1 41 Message Errors 47 | . 5 . 2 1 . 3 . 6 . 2 1 7 4 . 7 . 9 Matter Fused 52 | . 4 . 4 1 . 3 1 6 1 . 2 18 2 . 6 . 4 Heat Flow Errors 32 | . 1 . . . . 4 2 2 . 3 . 5 3 . 7 . 5 Energy Discharges 26 | . . . . 1 1 6 1 1 . . . 7 . . 5 . 4 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . Parts Fused 3 | . 1 . . . . . 1 . . . 1 . . . . . . Data Loss (minor) 24 | . 1 . 1 1 . 2 . . . . 2 7 . 1 3 1 5 Data Loss (major) 13 | . 3 . . . . 1 1 . . . . 4 2 . 2 . . Misfires 18 | . . . 1 . . 1 1 3 1 . . 4 . . 3 . 4 Alerts 7 | . 1 . . . . 3 . 2 . . . 1 . . . . . Misdirections 6 | . . . . . . . 1 . . . . 1 . . 1 . 3 Weapon Failures 22 | . 1 . . . . . . 1 . . . 5 1 . 7 . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 727 | . . . . . . 184 . . . 32 . 90 82 . 148 . 191 Projectiles 75 | . . . . . . . . . . . . . . . 66 . 9 Explosions 532 | . . . . . . 184 . . . 32 . 58 82 . . . 176 Melee 120 | . . . . . . . . . . . . 32 . . 82 . 6 Knockbacks 14 | . . . . . . . . . . . . 1 1 . 12 . . Impact 3 | . . . . . . . . . . . . 1 . . 2 . . Kinetic 11 | . . . . . . . . . . . . . 1 . 10 . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 328 | . 15 . . 2 3 21 . . . 61 . 211 . . . . 15 Shots 7 | . 3 . . . . 1 . . . 1 . 2 . . . . . Rammed 13 | 1 4 . . 1 1 5 . . . . . . . . . . 1 Targets Rammed 45 | 1 4 . . 1 1 5 . . 5 3 . 11 . . 10 1 3 Kicked 32 | . . . . . . . . . 5 3 . 11 . . 10 1 2 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 575 | 39 330 24 . . 297 409 208 123 107 442 . 290 277 . 575 . 323 Average Temperature 100 | 20 85 12 . . 99 114 105 42 29 104 . 48 83 . 159 . 120 Received Heat Transfer 1898 | . 345 69 . . 117 270 . 36 96 169 . 99 30 . 311 30 326 Effects 26 | . 4 . . . . 2 . . . 4 . . . . 16 . . Shutdowns 2 | . . . . . . . . . . 2 . . . . . . . Energy Bleed 5 | . 2 . . . . 1 . . . 2 . . . . . . . Interference 5 | . 2 . . . . . . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . Short Circuit 5 | . . . . . . . . . . . . . . . 5 . . Damage (minor) 3 | . . . . . . 1 . . . . . . . . 2 . . Damage (major) 5 | . . . . . . . . . . . . . . . 5 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . 1 . . 1 . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 Parts Fried 15 | . . . . . . . . . . . . 6 . . 3 . 6 Impact Corruptions 6 | . . . . . . . . . . . . 3 . . 2 . 1 Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . Parts Melted 39 | . 4 . . . 10 9 . 1 2 4 . 1 . . 1 2 5 Heat Transferred 17400 | 148 1924 . . . 1702 3680 74 148 1443 1591 222 333 . . 2257 400 3478 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Upp Upp Fac Res Res Maximum Alert Level 3 | . 1 . . . . 1 . . 1 1 . 1 . . 2 1 3 Low Security (%) 67 | 100 62 100 . 100 100 71 100 100 63 97 100 72 . . 31 10 61 Level 1 28 | . 37 . . . . 28 . . 36 2 . 27 . . 51 89 28 Level 2 3 | . . . . . . . . . . . . . . . 16 . 9 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 703 | 5 276 118 . . 115 378 130 36 276 215 31 391 . . 539 268 703 Initial 268 | . . 73 . . . 19 130 21 . 95 31 . . . 163 268 114 Average 147 | 1 160 94 . . 46 127 83 5 149 136 7 125 . . 264 226 192 Influence Increases 6785 | 10 648 65 . . 422 851 . 46 586 390 . 734 240 . 1237 142 1414 Destroy 0b10 Robot/C 3940 | . 420 40 . . 280 540 . 20 400 200 . 380 180 . 740 100 640 Destroy 0b10 Robot/NC 430 | 10 35 . . . 25 45 . . 30 40 . 60 . . 90 10 85 Destroy Leader 940 | . 76 10 . . 84 148 . 10 86 52 . 90 30 . 172 30 152 Successful Hack 102 | . 16 . . . . 8 . . 38 8 . 24 . . 8 . . Disable Machine 270 | . 15 15 . . 15 45 . 15 15 . . 60 . . 60 . 30 Destroy Structure 908 | . 26 . . . 3 50 . 1 17 90 . 90 . . 152 2 477 Partial Spotted 30 | . 30 . . . . . . . . . . . . . . . . Lose Combat Pursuer 165 | . 30 . . . 15 15 . . . . . 30 30 . 15 . 30 Influence Decreases 6090 | 10 460 185 68 . 378 521 344 76 390 495 91 359 280 75 985 450 923 Entered New Map 1258 | . . 115 68 . . 25 244 9 . 101 60 . 140 65 97 244 90 Time Decay 4152 | 10 430 60 . . 368 486 100 67 390 374 31 329 140 10 598 206 553 Lost Part 530 | . 30 10 . . 10 10 . . . 20 . 30 . . 140 . 280 Purge Threat 150 | . . . . . . . . . . . . . . . 150 . . Squads Dispatched 58 | . 3 . . . 2 7 . 1 8 3 . 7 . . 12 1 14 Investigation 7 | . 2 . . . . 2 . . . . . 1 . . 1 . 1 Extermination 18 | . . . . . . 4 . 1 2 1 . 2 . . 4 1 3 Reinforcement 26 | . 1 . . . 2 1 . . 2 2 . 4 . . 6 . 8 Assault 2 | . . . . . . . . . . . . . . . . . 2 Garrison 5 | . . . . . . . . . 4 . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . 1 . . . 1 1 . 2 . . 2 . 2 Haulers Reinforced 4 | . . . . . . . . . 1 . . . . . 2 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Upp Upp Fac Res Res Distress Signals 25 | . 3 . . . 1 1 . . 1 3 . 5 . . 3 . 8 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 309 | . 32 2 . . 18 34 5 3 24 30 5 28 10 . 46 6 66 Peak Tracking Total 19 | . 4 2 . . 3 5 3 1 5 5 3 5 5 . 14 2 19 Tactical Retreats 12 | . 1 . . . 1 1 1 . . 1 . 2 2 . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Upp Upp Fac Res Res Traps Triggered 21 | . 5 . . . 2 3 . . 1 2 . 4 1 . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Upp Upp Fac Res Res Machines Disabled 19 | . 1 1 1 . 1 3 . 1 1 . . 4 . . 4 . 2 Max in Single Turn 3 | . 1 1 1 . 1 2 . 1 1 . . 3 . . 1 . 1 Garrison Access 3 | . . . . . . 1 . . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Upp Upp Fac Res Res Machines Accessed 50 | . 7 . 2 . 3 9 . 2 9 3 . 4 . . 5 2 4 Terminals 21 | . 6 . . . . 4 . . 3 . . 2 . . 4 . 2 Fabricators 5 | . . . . . . 1 . 1 . 2 . . . . . . 1 Repair Stations 6 | . . . . . 1 1 . . 2 . . . . . 1 1 . Recycling Units 3 | . 1 . . . 1 1 . . . . . . . . . . . Scanalyzers 9 | . . . . . 1 1 . 1 2 1 . 2 . . . 1 . Garrison Access 4 | . . . . . . 1 . . 2 . . . . . . . 1 Total Hacks 105 | . 17 . 10 . 5 17 . 4 16 10 . 9 . . 8 4 5 Successful 51 | . 11 . 10 . 3 6 . 2 4 5 . 2 . . 4 2 2 Failed 51 | . 6 . . . 2 10 . 2 12 4 . 7 . . 4 1 3 Catastrophic 11 | . 1 . . . . 1 . . 3 1 . 2 . . 3 . . Database Lockouts 3 | . . . . . . 1 . . . 1 . . . . . 1 . Manual 33 | . 12 . 1 . . 10 . . 2 . . 2 . . 4 . 2 Terminals 44 | . 16 . . . . 10 . . 4 . . 5 . . 6 . 3 Fabricators 9 | . . . . . . 1 . 2 . 5 . . . . . . 1 Repair Stations 9 | . . . . . 2 1 . . 3 . . . . . 2 1 . Recycling Units 3 | . 1 . . . 1 1 . . . . . . . . . . . Scanalyzers 24 | . . . . . 2 3 . 2 5 5 . 4 . . . 3 . Garrison Access 6 | . . . . . . 1 . . 4 . . . . . . . 1 Terminal Hacks 16 | . 3 . 10 . . 1 . . . . . . . . 2 . . Record 9 | . . . 9 . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . 1 . 1 . . . . . . 1 Network Status 3 | . . . . . . 1 . 1 . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . . . . . . . . 2 . . Scan Component 2 | . . . . . 1 . . . . . . . . . 1 . . Repair 2 | . . . . . 1 . . . . . . . . . 1 . . Recycling Unit Hacks 3 | . 1 . . . 1 1 . . . . . . . . . . . Retrieve Components 3 | . 1 . . . 1 1 . . . . . . . . . . . Scanalyzer 12 | . . . . . . 1 . 1 2 4 . 2 . . . 2 . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . . Retrieve Study 10 | . . . . . . 1 . 1 2 2 . 2 . . . 2 . Garrison Access Hacks 3 | . . . . . . 1 . . 1 . . . . . . . 1 Seal Access 3 | . . . . . . 1 . . 1 . . . . . . . 1 Unauthorized Hacks 9 | . 7 . . . . 1 . . 1 . . . . . . . . Terminals 9 | . 7 . . . . 1 . . 1 . . . . . . . . Botnet 4 | . 2 . . . . 1 . . 1 . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 5 . . . 1 6 . 1 8 1 . 4 . . 5 1 3 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . 134 . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . . . . 1 . 1 2 2 . 2 . . . 2 . Parts Repaired 2 | . . . . . 1 . . . . . . . . . 1 . . Time 133 | . . . . . 44 . . . . . . . . . 89 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 2 . . . 3 6 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Upp Upp Fac Res Res Total Allies 6 | . . . . . . . 3 . . . 3 . . . . . . Largest Group 3 | . . . . . . . 3 . . . 3 1 . . . . . Highest-Rated Group 416 | . . . . . . . 416 . . . 309 31 . . . . . Highest-Rated Ally 141 | . . . . . . . 141 . . . 141 31 . . . . . Total Orders 2 | . . . . . . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . . . . . . 2 . . . . . Ally Attacks 69 | . . . . . . . 24 . . . 39 6 . . . . . Total Damage 2628 | . . . . . . . 1000 . . . 1546 82 . . . . . Kills 4 | . . . . . . . 2 . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . 3 . . . 2 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Upp Upp Fac Res Res Active Infowar (turns) 2358 | 42 1330 131 525 291 39 . . . . . . . . . . . . Seismic 2358 | 42 1330 131 525 291 39 . . . . . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . . . 1 . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Upp Upp Fac Res Res Turns Passed 14648 | 110 1330 131 525 291 1033 2351 205 480 1226 879 173 1428 282 27 1904 423 1850 Spaces Moved 7976 | 53 700 67 337 186 400 1010 107 337 840 368 77 767 207 24 1182 252 1062 Core 84 | 6 . . . . . . . . . . . . . . . . 78 Treads 368 | 47 131 . . . 94 92 . . . . . . . . . . 4 Legs 4925 | . . . . . 12 . . 266 840 368 77 767 207 24 1182 214 968 Wheels 2599 | . 569 67 337 186 294 918 107 71 . . . . . . . 38 12 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 155 155 155 155 145 145 118 118 119 190 113 114 114 115 115 50 Average Speed 148 | 153 146 155 155 155 204 201 159 126 118 185 190 155 114 114 118 139 123 Slowest Speed 400 | 160 160 155 155 155 400 245 160 160 119 190 190 191 114 114 120 182 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . 3 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 34 | 3 97 18 70 53 30 31 66 11 30 8 81 17 36 5 34 4 27 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . . . . . . 1 1 . . . . . 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 . . . . . . 1 1 1 . . . Scrap Searched 4 | . . 1 . 1 . . . . . . . . 1 1 . . . Spaces Dug 19 | . . . . . . . . . 1 . . . 2 . 6 . 10 Terrain Destroyed 485 | . 28 . . . . 48 . . 11 47 . 40 48 . 93 3 167 Melee . | . . . . . . . . . . . . . . . . . . Projectile 120 | . . . . . . 5 . . 1 4 . 11 18 . 44 3 34 AOE 361 | . 28 . . . . 43 . . 10 43 . 26 30 . 49 . 132 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Was Fac Upp Upp Fac Res Res Total 9730 | 71 853 85 340 188 542 1209 133 388 1004 474 88 915 228 23 1509 294 1386 Wait 340 | . 11 . . . 11 27 21 7 67 29 . 7 2 . 89 2 67 Move 7961 | 52 699 66 336 185 399 1010 106 336 839 368 76 766 206 23 1181 251 1062 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 189 | 7 25 4 1 . 33 21 . 8 22 7 2 13 . . 24 2 20 Fast Attach 96 | 7 1 . . 1 11 10 1 1 2 3 . 25 . . 16 7 11 Attach 76 | . 4 1 . . 8 4 . 5 3 5 2 1 . . 15 2 26 Detach 5 | . . . . . . . . . 1 1 . . . . . 1 2 Swap 124 | 1 9 1 1 . 4 19 1 7 10 7 1 8 3 . 21 4 27 Drop 238 | . 16 2 2 1 34 38 1 18 21 9 . 33 1 . 28 9 25 Fire 629 | 3 84 11 . . 41 59 3 6 34 42 7 46 16 . 120 15 142 Melee 5 | . . . . . . . . . . . . . . . 5 . . Ram 10 | . 1 . . 1 1 5 . . . . . . . . . . 2 Kick 32 | . . . . . . . . . 5 3 . 11 . . 10 1 2 Crush 4 | 1 3 . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . . . . . . . Rewire 5 | . . . . . . . . . . . . 5 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 612 | -10/Materials | Identified exit to Mines 654 | -10/Materials | Discovered new exit (range 15) 853 | -10/Materials | Learned Storage stockpile data 904 | -10/Materials | Identified exit to Materials 944 | -10/Materials | Learned location of 2 exits from Subcaves 976 | -10/Materials | Identified exit to Subcaves 1010 | -10/Materials | Learned Storage trap positions 1010 | -10/Materials | Core integrity fell below 50% 1034 | -10/Materials | Learned 4 Recycling zone layouts 1067 | -10/Materials | Learned location of 1 exit from Recycling 1243 | -10/Materials | Lost 3 parts (3n) 1441 | -10/Materials | Entered Mines 1491 | -10/Mines | Assembled infested the area 1491 | -10/Mines | Learned location of Zion (-7) 1566 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1566 | -10/Mines | Discovered new exit (range 5) 1572 | -10/Mines | Entered Exiles 1611 | -10/Exiles | Met 8R-AWN 1636 | -10/Exiles | Met EX-HEX 1679 | -10/Exiles | Met EX-BIN 1701 | -10/Exiles | Aligned with FarCom system 1703 | -10/Exiles | Given EX-Vault access code 1740 | -10/Exiles | Opened EX-Vault 1752 | -10/Exiles | Found Field Lobotomy Kit 1784 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1836 | -10/Exiles | Met EX-DEC 2083 | -10/Exiles | Discovered new exit (range 11) 2097 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2097 | -10/Exiles | Entered Mines 2293 | -9/Mines | Discovered new exit (range 13) 2388 | -9/Mines | Entered Materials 2388 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2621 | -8/Materials | Repaired Gauss Rifle? 2892 | -8/Materials | Build established: Skirmisher 3175 | -8/Materials | Discovered new exit (range 5) 3421 | -8/Materials | Entered Factory 3421 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3654 | -7/Factory | Found Prototype Launcher 3654 | -7/Factory | Identified Rocket Array 3665 | -7/Factory | Found Rocket Array 3725 | -7/Factory | Build established: Scavenger-Skirmisher 4912 | -7/Factory | Build established: Skirmisher 5318 | -7/Factory | Discovered new exit (range 16) 5363 | -7/Factory | Central database locked down 5727 | -7/Factory | Identified exit to Lower Caves 5772 | -7/Factory | Sucked down chute 5772 | -7/Factory | Entered Waste 5787 | -7/Waste | EMP discharged 5819 | -7/Waste | Spotted C-40 Crusher 5822 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 5830 | -7/Waste | Spotted C-40 Crusher 5854 | -7/Waste | Spotted C-40 Crusher 5863 | -7/Waste | Spotted C-40 Crusher 5863 | -7/Waste | Spotted C-40 Crusher 5866 | -7/Waste | Allies destroyed C-40 Crusher 5870 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 5880 | -7/Waste | Allies destroyed C-40 Crusher 5887 | -7/Waste | EMP discharged 5887 | -7/Waste | System corruption reached 10% 5896 | -7/Waste | Spotted C-40 Crusher 5908 | -7/Waste | Assimilated C-40 Crusher with FLK Orb 5929 | -7/Waste | Discovered new exit (range 15) 5977 | -7/Waste | Entered Factory 6154 | -7/Factory | Discovered exit to Lower Caves (range 5) 6446 | -7/Factory | Discovered new exit (range 8) 6457 | -7/Factory | Identified exit to Factory 6457 | -7/Factory | Entered another Factory area 6457 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6742 | -6/Factory | Garrison activated, responded to threat 6762 | -6/Factory | Build established: Gunner 7369 | -6/Factory | Garrison activated, responded to threat 7622 | -6/Factory | Discovered new exit (range 13) 7683 | -6/Factory | Identified exit to Factory 7683 | -6/Factory | Entered another Factory area 7683 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7799 | -5/Factory | Central database locked down 8418 | -5/Factory | Assembled infested ambush trap array 8481 | -5/Factory | Destroyed 12 combat bots 8562 | -5/Factory | Sucked down chute 8562 | -5/Factory | Entered Waste 8563 | -5/Waste | Met a frightened Derelict 8577 | -5/Waste | EMP discharged 8577 | -5/Waste | System corruption reached 10% 8611 | -5/Waste | Spotted C-40 Crusher 8611 | -5/Waste | Spotted C-40 Crusher 8614 | -5/Waste | Assimilated C-40 Crusher with FLK Orb 8617 | -5/Waste | Spotted C-40 Crusher 8619 | -5/Waste | Spotted C-40 Crusher 8621 | -5/Waste | Assimilated C-40 Crusher with FLK Orb 8633 | -5/Waste | Allies destroyed C-40 Crusher 8652 | -5/Waste | Destroyed C-40 Crusher 8666 | -5/Waste | Spotted C-40 Crusher 8677 | -5/Waste | EMP discharged 8692 | -5/Waste | Spotted C-40 Crusher 8718 | -5/Waste | Discovered new exit (range 10) 8735 | -5/Waste | Entered Factory 8735 | -5/Factory | Accompanied by 1 ally 9183 | -5/Factory | Discovered new exit (range 8) 9735 | -5/Factory | Build established: Scavenger-Gunner 10163 | -5/Factory | Entered Upper Caves 10426 | -5/Upper Caves | Discovered new exit (range 10) 10439 | -5/Upper Caves | Encountered a Warlord checkpoint 10445 | -5/Upper Caves | Entered another Upper Caves area 10465 | -5/Upper Caves | Discovered new exit (range 3) 10469 | -5/Upper Caves | Learned Factory security intel 10472 | -5/Upper Caves | Entered Factory 10472 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10479 | -4/Factory | Identified exit to DSF 11293 | -4/Factory | Lost 4 parts (1p1u2w) 11329 | -4/Factory | Discovered new exit (range 16) 11470 | -4/Factory | Identified exit to Upper Caves 11533 | -4/Factory | Found Prototype Processor 11533 | -4/Factory | Identified Exp. Targeting Computer 11564 | -4/Factory | Build established: Gunner 11825 | -4/Factory | Repaired Enh. Armored Leg 11964 | -4/Factory | Garrison activated, responded to threat 12057 | -4/Factory | System corruption reached 10% 12079 | -4/Factory | Destroyed 10 combat bots 12084 | -4/Factory | Lost 8 parts (3p3u2w) 12309 | -4/Factory | Discovered new exit (range 4) 12314 | -4/Factory | Identified exit to Research 12376 | -4/Factory | Entered Research 12376 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12397 | -3/Research | Central database locked down 12557 | -3/Research | Build established: Scavenger-Tank 12615 | -3/Research | Discovered new exit (range 13) 12658 | -3/Research | Identified exit to Research 12799 | -3/Research | Entered another Research area 12799 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13333 | -2/Research | Lost 3 parts (2u1w) 13504 | -2/Research | Lost 3 parts (1n2u) 13520 | -2/Research | Destroyed 9 combat bots 13660 | -2/Research | Build established: Scavenger-Gunner 13860 | -2/Research | Spotted B-90 Cyclops 14316 | -2/Research | System corruption reached 10% 14506 | -2/Research | Crushed by falling debris 14549 | -2/Research | First assault squad dispatched 14566 | -2/Research | Lost 17 parts (3p5n4u5w) 14609 | -2/Research | Released all parts (18) 14618 | -2/Research | Core integrity fell below 50% 14629 | -2/Research | Core integrity fell below 20% 14649 | -2/Research | Discovered new exit (range 7) 14649 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 14615_ W-44 Eye sends out distress signal. 14616_ Slug penetrates Wall. 14616_ Penetrated by Slug. 14617_ Knocked back. 14619_ Slug penetrates Wall. 14619_ Penetrated by Slug. 14619_ Slug penetrates Wall. 14622_ Penetrated by Slug. 14622_ Knocked back. 14623_ Wall collapses. 14627_ P-80 Master resets H-81 Overseer, system corruption cleaned. 14628_ Knocked back. 14638_ Triggered Alarm Trap. 14638_ An alarm sounds. 14638_ ALERT: Alarm triggered, dispatching investigation squad. 14639_ Penetrated by Slug. 14645_ System corrupted: Heat flow error (+204). 14649_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????# % % ############ | | ??????????#+###### T########################?##" | | ????????? ???####???????######## # | | ???????# * ?????????????? # # | | ???????# #????????????? # " | | ???????# !#????????????? # # | | ???????##########????????????? ########### | | ?????????????????????????????? #?????????## | | ?????????????????????????????? ????????????# | | ????????????????????????????###/###???????????" % | | ???????????????????????######= #???????????" | | ???????????????????????# #???????????# | | ???????????????????????+ #???????????# | | ???????????????????????# xx Y #???????????# | | ???????????????????????# #### #???????????# | | ???????????????????????# #??### ###???????????# | | ???????????????????????# #????# #?????????????# | | ???????????????????????# #????#p#############?# | | ???????????????????????# #????# p #?# | | ???????????????????????# #????# ######## #?# | | ???????????????????????# #????# #??????# #?# | | ???????????????????????# #????# #??????# ### | | ???????????????????????# #????######??????# ## | | ???????????????????????# #????????????????# ## | | ???????????????????????# ###### ! #???????# | | ???????????????????????#g@g g gg< +????#### | | ???????????????????????# ###### #??????????# [ | | ???????????????????????# #???????????????????##### | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????Y???????????# #???????????????????????? | | ???????????????????????# +???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????h??????????????????????? | | ???????????????????????????h?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Energy Generation 45 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Recoil Reduction 6 Particle Charging 25 Kinecelleration 40 Offensive Hacking 12 Item Schematics ----------------- Arm. Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gauss Rifle | 36% | -8/Materials Enh. Armored Leg | 8% | -4/Factory Studied --------- Titanium Leg | -7/Factory | Hacked VSS Leg | -7/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Hvy. Rocket Launcher | -6/Factory | Hacked Hvy. Machine Gun | -5/Factory | Hacked Hyp. Gauss Rifle | -5/Factory | Hacked KE Penetrator | -5/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Coil Gun | -3/Research | Hacked Arm. Leg | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed VisualEnhancedAutocannon Manual? 0 Play Time 02:28:35 Cumulative 67.9 hours Start 2026.08.15 @ 13:30:23 End 2026.08.15 @ 16:01:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 43 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5160638b-ad19-4b2e-bd73-c6f3ac1b0d1a