Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 15:00:56

Player: teroshan

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (9)       45
Value Destroyed (110)      110
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2155

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             372/550
Matter                     19/300
Energy                     0/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
           ECM Suite
           ECM Suite
  Improved Light Armor Plating
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Hover Unit
     Small Storage Unit
           Grenade Launcher
     Heavy Rocket Launcher
     Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           ECM Suite
     Light Armor Plating
           System Shield
>          --- WEAPON -----------
           Grenade Launcher
     Heavy Rocket Launcher
>          --- INVENTORY --------
     Light Ion Engine
  Improved Hover Unit
           ECM Suite
           ECM Suite
           Shock Absorption System
           Grenade Launcher
     Heavy Rocket Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Hover Unit
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             28   | 6   3   .   .   1   18  
  Power                    4    | 1   .   .   .   .   3   
    Engine                 4    | 1   .   .   .   .   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   .   .   4   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   4   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   1   .   .   .   10  
    Device                 6    | .   1   .   .   .   5   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             4    | .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 2   2   .   .   1   1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   2   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 13   | .   .   .   .   .   13  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      11   | .   .   .   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  100 100 100 89  
  Engine                   14   | .   14  14  14  14  16  
  Wheel                    18   | .   28  28  28  28  3   
  Hover                    7    | .   .   .   .   .   18  
  Device                   15   | .   12  14  14  14  17  
  Storage                  11   | .   14  14  14  14  8   
  Hackware                 2    | .   .   .   .   .   6   
  Protection               1    | .   .   .   .   .   2   
  Launcher                 22   | .   17  28  28  28  15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 12  16  16  16  16  28  
  Greatest Support         26   | 26  26  26  26  26  26  
  Greatest Overweight (x)  4    | 2   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   7   
  Most Carried             8    | 8   8   8   8   8   8   
  Average Carried          7    | 4   7   7   8   8   7   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 6   8   8   8   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           342  | 235 24  .   .   27  56  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            125  | .   24  18  .   .   83  
  Parts                    18   | .   1   5   .   .   12  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  4    | .   1   3   .   .   .   
  AOE                      4    | .   1   3   .   .   .   
Classes Destroyed          5    | .   1   1   .   .   3   
  Builder                  3    | .   .   .   .   .   3   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  3    | .   .   3   .   .   .   
  Grunt                    1    | .   1   .   .   .   .   
Best Kill Streak           5    | .   1   4   .   .   5   
  Combat Bots Only         4    | .   1   4   .   .   .   
Max Kills in Single Turn   2    | .   1   2   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        117  | .   2   2   .   .   113 
  Missed                   43   | .   .   1   .   .   42  
Damage Taken               1028 | .   51  7   .   23  947 
  Core                     201  | .   .   .   .   23  178 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         95   | 100 .   .   .   90  .   
Volleys Fired              11   | .   2   3   1   .   5   
  Largest                  2    | .   2   2   2   .   2   
  Hottest                  60   | .   60  60  60  .   60  
Shots Fired                20   | .   4   6   2   .   8   
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 20   | .   4   6   2   .   8   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                20   | .   4   6   2   .   8   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         6    | .   3   4   .   .   6   
  Robot Miss Streak        1    | .   1   1   .   .   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           11   | .   3   1   .   .   7   
  Core Hits                16   | .   1   3   .   .   12  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           775  | .   96  222 .   .   457 
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               775  | .   96  222 .   .   457 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                775  | .   96  222 .   .   457 
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            3    | .   .   3   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               3    | .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      30   | .   30  .   .   .   .   
  Shots                    1    | .   1   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        18   | .   12  .   .   .   18  
  Average Temperature      9    | .   9   .   .   .   9   
  Received Heat Transfer   30   | .   12  .   .   .   18  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             156  | .   56  117 .   .   156 
  Initial                  21   | .   .   21  .   .   .   
  Average                  52   | .   9   116 .   .   84  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   3   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              20   | .   1   1   .   .   18  
  Peak Tracking Total      4    | .   1   1   .   .   4   
  Tactical Retreats        4    | .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   2   
  Triggered                1    | .   .   .   .   .   1   
Most Traps Carried         2    | .   .   2   2   2   2   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          4    | .   1   .   .   1   2   
  Terminals                3    | .   1   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   2   .   .   1   7   
  Successful               3    | .   1   .   .   1   1   
  Failed                   7    | .   1   .   .   .   6   
    Catastrophic           3    | .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                9    | .   2   .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   1   1   
  Open Door                1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   2   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               1182 | 79  112 215 35  332 409 
Spaces Moved               1078 | 56  101 226 36  365 294 
  Core                     38   | 31  .   .   .   .   7   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   819  | 25  101 226 36  365 66  
  Hover                    221  | .   .   .   .   .   221 
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  90  52  
  Average Speed            96   | 110 90  90  90  90  108 
  Slowest Speed            250  | 150 90  90  90  90  250 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       30   | 5   13  53  8   72  31  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 13   | .   .   13  .   .   .   
Terrain Destroyed          135  | .   35  45  8   .   47  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      135  | .   35  45  8   .   47  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1201 | 72  119 232 36  368 374 
  Wait                     41   | .   .   .   .   .   41  
  Move                     1073 | 55  100 225 35  364 294 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  29   | 11  8   2   .   1   7   
  Fast Attach              7    | 1   1   .   .   1   4   
  Attach                   14   | 5   1   .   .   .   8   
  Detach                   2    | .   .   .   .   .   2   
  Swap                     7    | .   1   .   .   .   6   
  Drop                     15   | .   6   2   .   2   5   
  Fire                     11   | .   2   3   1   .   5   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     2    | .   .   .   .   .   2   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
   85 | -10/Materials | Discovered new exit (range 16)
  192 | -10/Materials | Entered Mines
  194 | -10/Mines     | Met a Derelict bent on vengeance
  318 | -10/Mines     | Build established: Mutant
  364 | -10/Mines     | Found a hidden stash of uninstalled traps
  401 | -10/Mines     | Discovered new exit (range 4)
  407 | -10/Mines     | Entered Exiles
  425 | -10/Exiles    | Discovered new exit (range 14)
  442 | -10/Exiles    | Entered Mines
  561 | -9/Mines      | Discovered new exit (range 9)
  583 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  623 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  672 | -9/Mines      | Learned location of 1 exit from Lower Caves
  754 | -9/Mines      | Discovered new exit (range 13)
  774 | -9/Mines      | Entered Materials
  774 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1183 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01037_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
01065_ Imp. Hover Unit destroyed.
01065_ Knocked back.
01110_ Penetrated by Slug.
01110_ Imp. Hover Unit destroyed.
01110_ System Shield destroyed.
01110_ Critical hit (Blast).
01112_ Acquired 2 matter.
01112_ Hvy. Rocket Launcher destroyed.
01112_ ECM Suite destroyed.
01112_ Knocked back.
01114_ Acquired 8 matter.
01127_ Lgt. Ion Engine destroyed.
01137_ Acquired Hover Unit.
01144_ Grenade Launcher destroyed.
01146_ Lgt. Deuterium Engine destroyed.
01149_ Imp. Hover Unit destroyed. <x2>
01161_ Lgt. Ion Engine destroyed.
01178_ Lgt. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
|                    ??????????????????????????????  |
|                    ??????????????????????????????  |
|                    ??????????????????????????????? |
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|                    ???????????????????????#        |
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|                    ????????????????????????  ?  ?# |
|                    ?########???????????????  "" ## |
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|                    ?#      #???????????????? "" ## |
|                    ?# ! """#????????????????    ## |
|                    ?#   """#????????  ???????" [## |
|                    ?#   """#???????   ???????"  ## |
|                    ?#      #???????#  ????????  ## |
|                    ?#####+##???????#  ????????  ## |
|                    ?????# #????????#  #???????#+#? |
|                    ?????# #????????#  #???????# #? |
|                    ?????# #????????#  ######### ## |
|                    ?????# #????????#               |
|                    ?????# #????????#               |
|                    ?????#x#????????#  #######+#### |
|                    ?????#x#????????#  #??#     #   |
|                    ?????#@#???????##  ##?# """ #   |
|                    ?????# ######+##  ! ### """ #   |
|                    ?????#            H  ## """ #   |
|                    ########         %    / """ #   |
|                    #       #  #####    ### """ #   |
|                    #       #  ###### #####     #   |
|                    #       #  #         ########   |
|                    # """   #  #      %  #??????#   |
|                    # """   #  +         #??????### |
|                    # """   +  #   """   #????????? |
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|                    # """   #??#   """   #????????? |
|                    #       #??###########????????? |
|                    #########?????????????????????? |
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|                    ??????????????????????????????? |
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|                    ??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            165
Matter Stores              275
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             300
Resistance: EX             25
Evasion (%)                45
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tourist

 Challenges 
------------
None

 Game 
------
Seed              BombardmentTiamatTube
  Manual?         0
Play Time         00:24:53
  Cumulative      2.5 hours
  Start           2024.05.04 @ 14:37:13
  End             2024.05.04 @ 15:00:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b03fd64d-893e-489d-8231-45b9f1b73a29