Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 16:00:03 Player: RD Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (2093) 2093 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (907) 907 TOTAL SCORE: 6620 Bonus ------- Follower Combat Kills 325 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 292/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine Antimatter Reactor > --- PROPULSION ------- Improved Aluminum Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Small Battery IFF Parser Layered Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Neutron Cannon Advanced Assault Cannon Bore Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Heat Sink Shield Generator Beam Rifle Particle Gun Light Assault Rifle [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Makeshift Leg Treads Light Treads Leg Makeshift Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Hacking Drone Bay Storage Medium Storage Unit Processor Visual Processing Unit Protection Layered Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . 1 . . . 1 Propulsion 2 | . . . . . . 2 Utility 3 | . . 1 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 59 | 7 9 9 . 5 3 26 Power 16 | 1 1 4 . 1 1 8 Engine 11 | 1 1 4 . 1 1 3 Core 4 | . . . . . . 4 Reactor 1 | . . . . . . 1 Propulsion 15 | 2 3 1 . 2 . 7 Treads 3 | 2 1 . . . . . Leg 10 | . 2 1 . 2 . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . . 2 Utility 17 | 2 3 3 . 1 1 7 Device 11 | 1 2 1 . 1 . 6 Storage 4 | 1 1 1 . . . 1 Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 11 | 2 2 1 . 1 1 4 Energy Gun 2 | . 1 . . . . 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 5 | 2 . 1 . . . 2 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 39 | . 4 1 . . . 34 Power 13 | . 1 1 . . . 11 Propulsion 9 | . . . . . . 9 Utility 10 | . 1 . . . . 9 Weapon 7 | . 2 . . . . 5 Highest Loss Streak 15 | . 2 1 . . . 15 To Critical Strikes 1 | . . . . . . 1 Average Backups 6 | 1 2 5 7 9 8 4 Power 1 | . . . 2 2 1 1 Propulsion . | . . 1 1 1 1 . Utility 1 | . . . 1 1 2 1 Weapon 2 | . 1 2 3 3 3 1 Tool/Special . | . . . . . . . Unused Backups 2 | . . . . 1 1 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility . | . . . . . . . Weapon 1 | . . . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 93 97 100 100 99 84 Engine 18 | . 12 21 22 22 22 9 Reactor 1 | . . . . . . 5 Treads 2 | . 27 . . . . . Leg 19 | . . 21 22 22 22 16 Device 10 | . 10 7 11 11 11 12 Storage 11 | . 14 13 11 11 11 12 Processor 7 | . . 10 11 11 9 . Energy Gun 3 | . . 11 11 1 9 2 Energy Cannon 1 | . . . . . . 5 Ballistic Gun 9 | . 19 11 11 11 11 2 Ballistic Cannon 5 | . . . . 9 1 6 Peak Build Rating 58 | 9 9 14 14 32 32 58 Average Rating 27 | 5 6 12 14 28 25 45 On Entrance 15 | . 9 7 14 14 32 30 Avg Prop Armor Cover (%) 4 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 89 | 14 20 28 28 33 42 89 Greatest Support 68 | 40 40 23 23 40 40 68 Greatest Overweight (x) 16 | . . 1 1 1 1 16 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 Average Capacity 10 | 7 9 10 10 10 10 14 Most Carried 10 | 4 5 8 7 10 10 9 Average Carried 6 | 1 2 5 7 9 8 4 Final Capacity 15 | 8 10 10 10 10 10 15 Final Carried 10 | 2 4 7 7 10 10 1 Class Distribution -------------------- 69% | Scavenger-Mutant 17% | Scavenger-Tank 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1652 | 279 424 143 . 100 94 612 Remotely . | . . . . . . . Salvage Created 2230 | 112 559 442 . 46 61 1010 Parts 135 | 7 46 33 . . 4 45 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . 3 20 . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 45 | . 14 10 . . 2 19 Guns 20 | . 8 10 . . 1 1 Cannons 15 | . . . . . 1 14 AOE 10 | . 6 . . . . 4 Classes Destroyed 13 | 3 5 1 . . 1 3 Worker 8 | 1 4 2 . . . 1 Builder 3 | . 1 2 . . . . Tunneler 2 | 1 . 1 . . . . Hauler 2 | . 1 . . . . 1 Recycler 5 | 1 3 . . . . 1 Watcher 3 | . 2 1 . . . . Swarmer 11 | . 3 4 . . 1 3 Grunt 20 | . 11 3 . . . 6 Brawler 1 | . . . . . . 1 Sentry 4 | . . 3 . . . 1 Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . 1 . Programmer 6 | . . . . . . 6 Best Kill Streak 9 | 1 9 4 . . 1 3 Combat Bots Only 5 | . 5 4 . . 1 3 Max Kills in Single Turn 3 | 1 2 1 . . 1 3 Gunslinging . | . . . . . . . Exploded 3 | . 2 . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 609 | . 95 49 . . 21 444 Missed 213 | . 29 11 . . 7 166 Hits 396 | . 66 38 . . 14 278 Projectile 396 | . 66 38 . . 14 278 AOE 1 | . . . . . . 1 Critical Strikes 8 | . . 2 . . 1 5 Part Disruptions 1 | . . . . . . 1 Damage Taken 5213 | . 969 347 . . 268 3629 Core 1154 | . 225 67 . . 11 851 Absorbed by Shields 432 | . . 133 . . 20 279 Ignored by Resistances 4 | . . . . . . 4 Regen/Repaired (Parts) 217 | . 123 70 . 24 . . Core Remaining (%) 63 | 100 10 . . . 80 . Volleys Fired 185 | 7 59 43 . 5 13 58 Largest 3 | 2 2 2 . 2 2 3 Hottest 186 | 40 85 85 . 68 85 186 Shots Fired 389 | 14 97 86 . 10 26 156 Gun 251 | 14 80 86 . 5 23 43 Cannon 121 | . . . . 5 3 113 Launcher 17 | . 17 . . . . . Special . | . . . . . . . Kinetic 241 | 14 77 43 . 10 16 81 Thermal 131 | . 3 43 . . 10 75 Explosive 17 | . 17 . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 7 18 14 . 7 15 12 Robot Miss Streak 4 | 1 3 3 . 1 2 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 239 | 9 63 54 . 9 17 87 Core Hits 118 | 5 44 24 . 2 6 37 Critical Kills 4 | . . . . . 1 3 Critical Parts Destroyed 4 | . . . . 3 . 1 Critical Strikes 13 | . . 1 . 4 2 6 Burn 3 | . . 1 . . 1 1 Destroy 9 | . . . . 4 1 4 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5752 | 94 1482 647 . 142 210 3177 Guns 2014 | 94 561 644 . 31 169 515 Cannons 2145 | . . . . 111 41 1993 Explosions 1537 | . 921 . . . . 616 Melee . | . . . . . . . Ramming 56 | . . 3 . . . 53 Kinetic 2100 | 94 515 260 . 142 121 968 Thermal 2250 | . 46 384 . . 89 1731 Explosive 1346 | . 921 . . . . 425 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 3 . . . . 5 Average Corruption 2 | . 1 . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . 4 . . . . 10 Message Errors 8 | . 3 . . . . 5 Matter Fused 2 | . . . . . . 2 Energy Discharges 2 | . 1 . . . . 1 Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 371 | . 9 . . 25 . 337 Projectiles 25 | . . . . 25 . . Explosions 346 | . 9 . . . . 337 Melee . | . . . . . . . Knockbacks 9 | . . . . . 1 8 Impact . | . . . . . . . Kinetic 7 | . . . . . 1 6 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 808 | . 224 . . . . 584 Shots 12 | . 6 . . . . 6 Rammed . | . . . . . . . Targets Rammed 5 | . . 1 . . . 4 Kicked 5 | . . 1 . . . 4 Crushed . | . . . . . . . Highest Temperature 511 | . 112 232 . 171 184 511 Average Temperature 132 | . 20 78 . 82 78 175 Received Heat Transfer 1371 | . 363 130 . . 26 852 Effects 29 | . . . . . . 29 Shutdowns 15 | . . . . . . 15 Energy Bleed 4 | . . . . . . 4 Interference 8 | . . . . . . 8 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 3 . . . . Heat Transferred 2166 | . 111 999 . . 296 760 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 88 | 100 30 100 100 . . 100 Level 1 11 | . 69 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 346 | 5 346 142 9 . . 175 Initial 142 | . . 142 9 . . 64 Average 86 | 1 210 72 4 . . 63 Influence Increases 2166 | 15 615 319 . 5 437 775 Destroy 0b10 Robot/C 1120 | . 280 200 . . 260 380 Destroy 0b10 Robot/NC 120 | 15 55 30 . 5 . 15 Destroy Leader 270 | . 66 52 . . 50 102 Allied During Kill 127 | . . . . . 127 . Successful Hack 48 | . 24 7 . . . 17 Disable Machine 270 | . 105 . . . . 165 Destroy Structure 151 | . 85 . . . . 66 Lose Combat Pursuer 60 | . . 30 . . . 30 Influence Decreases 2146 | 15 278 631 25 5 334 858 Entered New Map 250 | . . 195 16 . . 39 Time Decay 1476 | 15 238 436 9 5 294 479 Lost Part 380 | . 40 . . . . 340 Lost Ally 40 | . . . . . 40 . Squads Dispatched 18 | . 3 3 . . . 12 Investigation 6 | . 2 2 . . . 2 Extermination 4 | . . . . . . 4 Reinforcement 6 | . 1 1 . . . 4 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 9 | . 2 6 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 21 18 . . 13 34 Peak Tracking Total 6 | . 6 4 . . 4 4 Tactical Retreats 4 | . . 2 . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 5 | . 3 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 18 | . 7 . . . . 11 Max in Single Turn 4 | . 3 . . . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 16 | . 5 7 . 1 . 3 Terminals 7 | . 3 3 . . . 1 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 1 . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers 3 | . . 2 . . . 1 Garrison Access . | . . . . . . . Total Hacks 40 | . 11 17 . 6 . 6 Successful 24 | . 4 10 . 6 . 4 Failed 16 | . 7 7 . . . 2 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . . 2 . 2 Terminals 15 | . 6 7 . . . 2 Fabricators 3 | . . . . . . 3 Repair Stations 5 | . 3 2 . . . . Recycling Units 3 | . 2 1 . . . . Scanalyzers 8 | . . 7 . . . 1 Garrison Access . | . . . . . . . Terminal Hacks 11 | . 2 2 . 6 . 1 Record 1 | . 1 . . . . . Part Schematic 6 | . . . . 6 . . Prototype ID Bank 1 | . . 1 . . . . Open DSF 1 | . . . . . . 1 Reprogram Traps 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . 2 2 . . . . Scan Component 2 | . 1 1 . . . . Repair 2 | . 1 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer 6 | . . 5 . . . 1 Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 4 | . . 3 . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 5 4 . . . 2 Full Trace Events 5 | . 2 2 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . 1 . 12 . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 25 | . . . . . . 25 Total Part Build Rating 2 | . . . . . . 2 Part Studies Acquired 3 | . . 3 . . . . Parts Repaired 2 | . 1 1 . . . . Time 45 | . 13 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 6 . . Largest Group 6 | . . . . 6 2 . Highest-Rated Group 352 | . . . . 352 192 . Highest-Rated Ally 96 | . . . . 96 96 . Total Orders 1 | . . . . . 1 . RETURN 1 | . . . . . 1 . Ally Attacks 35 | . . . . . 35 . Total Damage 1758 | . . . . . 1758 . Kills 11 | . . . . . 11 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 5876 | 33 102 1095 37 3579 538 492 Optics 5249 | . . 1095 37 3579 538 . Sensors 84 | . 84 . . . . . IFF 470 | . . . . . . 470 Terrain 73 | 33 18 . . . . 22 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches 1 | . . . . 1 . . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 7961 | 145 602 1164 37 3579 645 1789 Spaces Moved 4033 | 73 259 501 21 2174 411 594 Core 21 | 6 . . . . . 15 Treads 323 | 67 256 . . . . . Legs 3680 | . 3 501 21 2174 411 570 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 9 | . . . . . . 9 Fastest Speed 50 | 50 120 120 182 130 140 175 Average Speed 164 | 150 159 160 182 150 141 237 Slowest Speed 1325 | 160 160 190 182 182 210 1325 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 60 49 13 92 49 19 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 151 | . 81 . . 2 . 68 Melee . | . . . . . . . Projectile 34 | . . . . 2 . 32 AOE 117 | . 81 . . . . 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5013 | 95 360 780 20 2468 452 838 Wait 628 | . 16 207 . 274 15 116 Move 4027 | 72 258 500 20 2173 410 594 Hop . | . . . . . . . Pick Up 64 | 9 10 13 . 6 4 22 Fast Attach . | . . . . . . . Attach 51 | 7 7 5 . . 1 31 Detach 5 | . 1 . . . 1 3 Swap 27 | . 5 6 . 6 5 5 Drop 21 | . 4 5 . 4 3 5 Fire 185 | 7 59 43 . 5 13 58 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . . 1 . . . 4 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 16) 486 | -10/Materials | Core integrity fell below 50% 586 | -10/Materials | Repaired Lgt. Treads 645 | -10/Materials | Discovered new exit (range 12) 700 | -10/Materials | Core integrity fell below 20% 748 | -10/Materials | Entered another Materials area 748 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1048 | -9/Materials | Build established: Scavenger-Mutant 1366 | -9/Materials | Discovered new exit (range 9) 1423 | -9/Materials | Discovered new exit (range 10) 1655 | -9/Materials | Discovered new exit (range 9) 1819 | -9/Materials | Repaired Imp. Aluminum Leg 1912 | -9/Materials | Entered Mines 1913 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1949 | -9/Mines | Entered Zion 2273 | -7/Zion | Given the Hacking Drone Bay 2277 | -7/Zion | Found Prototype Device 2278 | -7/Zion | Identified Hacking Drone Bay 2759 | -7/Zion | Given A8's code to call for help 3391 | -7/Zion | Met Imprinter 3464 | -7/Zion | Imprinted 3467 | -7/Zion | Declared Zion's savior 5082 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5084 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5505 | -7/Zion | Discovered new exit (range 17) 5528 | -7/Zion | Entered Proximity Caves 5528 | -6/Proximity Caves | Accompanied by 3 allies 5722 | -6/Proximity Caves | Learned Factory stockpile data 6025 | -6/Proximity Caves | Discovered new exit (range 13) 6094 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6173 | -6/Proximity Caves | Entered Factory 6173 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 6341 | -6/Factory | Allied Derelicts emerged from ambush trap array 6451 | -6/Factory | Build established: Scavenger-Tank 6677 | -6/Factory | Discovered new exit (range 15) 6766 | -6/Factory | Lost 3 parts (1p2n) 6822 | -6/Factory | Lost 4 parts (1n2u1w) 7093 | -6/Factory | Lost 5 parts (2p1n1u1w) 7444 | -6/Factory | Fabricated Aluminum Leg (x2) 7489 | -6/Factory | Cargo convoy interrupted 7758 | -6/Factory | Terminal network hard line cut 7799 | -6/Factory | Lost 4 parts (1p1n2u) 7846 | -6/Factory | Garrison activated, responded to threat 7908 | -6/Factory | Core integrity fell below 50% 7939 | -6/Factory | Core integrity fell below 20% 7962 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07884_ Hpw. Shotgun destroyed. 07885_ Beam Rifle destroyed. 07886_ K-01 Serf collects debris. 07889_ U-05 Engineer builds a Wall. 07890_ K-01 Serf collects debris. 07894_ U-05 Engineer builds a Wall. 07894_ Angular Momentum Engine destroyed. 07902_ System corrupted: Energy discharge (-52). 07905_ Aluminum Leg+ destroyed. 07907_ Lgt. Angular Momentum Engine destroyed. 07907_ Adv. Heat Sink destroyed. 07910_ R-10 Processor collects Imp. Heat Sink. 07910_ Aluminum Leg+ destroyed. 07916_ R-10 Processor collects Target Analyzer. 07924_ System corrupted: IFF burst signal emitted. 07928_ K-01 Serf destroyed. 07931_ K-01 Serf collects debris. 07934_ Sml. 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""" + ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 44 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Magnetic Acceleration Cannon | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive IFF Parser | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Med. Treads | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Aluminum Leg | x2 | -6/Factory Repaired ---------- Lgt. Treads | 12% | -10/Materials Imp. Aluminum Leg | 30% | -9/Materials Studied --------- Ion Engine | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Heavy Suspicion Help From High Places I'm Back, Baby! Jackpot Just What I Needed Loot Pinata One Hack Too Far Please Form A Line Risk Taker Robot Respite Serviceable Loadout Spot Them First The More The Merrier The One Tourist Well Done Challenges ------------ None Game ------ Seed ThunderTachyonSubcomponent Manual? 0 Play Time 01:12:53 Cumulative 2.0 hours Start 2026.02.20 @ 03:42:03 End 2026.02.20 @ 16:00:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37bba024-d87a-4f13-b124-1beaf6305c69