Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.14 @ 21:02:33 Player: Froliks Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (852) 852 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2597 Bonus ------- None Cogmind --------- Core Integrity 325/550 Matter 230/300 Energy 100/100 System Corruption 0% Temperature Cool (19) Movement Walking (175) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Seismic Detector Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Missile Launcher > --- INVENTORY (15) --- Improved Ion Engine Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Improved Sensor Array Seismic Detector Recoil Stabilizer Improved Power Shielding Improved Light Armor Plating Small Laser Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Missile Launcher > --- INVENTORY -------- Improved Ion Engine Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Improved Sensor Array Seismic Detector Recoil Stabilizer Improved Power Shielding Improved Light Armor Plating Small Laser Hammer [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 21 | 6 . 7 8 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 2 3 Treads . | . . . . Leg 7 | 2 . 2 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 . 2 2 Device 3 | 1 . 1 1 Storage 1 | . . 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 7 | 2 . 2 3 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 2 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 1 5 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 2 | . . 1 1 Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Backups 9 | 3 5 6 11 Power 1 | . 1 . 1 Propulsion 2 | 1 1 1 2 Utility 3 | . 2 1 4 Weapon 2 | . . 3 2 Tool/Special . | . . . . Unused Backups 14 | . 2 1 11 Power 3 | . . 1 2 Propulsion 5 | . 2 . 3 Utility 5 | . . . 5 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 85 86 98 Engine 10 | . 14 11 9 Leg 32 | . 28 27 35 Device 9 | . 14 11 8 Storage 7 | . . 5 9 Protection 5 | . . . 8 Energy Gun 2 | . 14 3 . Ballistic Gun 22 | . 14 28 20 Impact Weapon 3 | . . . 6 Peak Build Rating 18 | 6 6 13 18 Average Rating 12 | 5 6 10 15 On Entrance 6 | . 6 6 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 43 | 9 9 36 43 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 5 15 15 Average Capacity 11 | 5 5 9 15 Most Carried 14 | 5 5 10 14 Average Carried 9 | 3 4 6 12 Final Capacity 15 | 5 5 15 15 Final Carried 13 | 5 5 10 13 Class Distribution -------------------- 40% | Scavenger-Mutant 24% | Scavenger-Gunner 16% | Mutant 10% | Scavenger-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 779 | 270 . 270 239 Remotely . | . . . . Salvage Created 1114 | 153 . 402 559 Parts 79 | 20 . 31 28 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 17 | . . 7 10 Guns 14 | . . 7 7 AOE 3 | . . . 3 Classes Destroyed 5 | 1 . 3 1 Builder 1 | . . . 1 Tunneler 9 | 7 . 1 1 Hauler 2 | . . 1 1 Grunt 12 | . . 3 9 Sentry 5 | . . 4 1 Best Kill Streak 5 | 3 . 2 5 Combat Bots Only 4 | . . 2 4 Max Kills in Single Turn 2 | 1 . 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 109 | . . 61 48 Missed 28 | . . 15 13 Hits 81 | . . 46 35 Melee 2 | . . . 2 Projectile 79 | . . 46 33 Critical Strikes 3 | . . 2 1 Damage Taken 1295 | . 63 484 748 Core 351 | . 31 95 225 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 87 76 . Volleys Fired 66 | 19 . 23 24 Largest 3 | 2 . 3 3 Hottest 83 | 60 . 83 69 Shots Fired 164 | 38 . 65 61 Gun 159 | 38 . 65 56 Cannon . | . . . . Launcher 5 | . . . 5 Special . | . . . . Kinetic 130 | 19 . 55 56 Thermal 29 | 19 . 10 . Explosive 5 | . . . 5 Electromagnetic . | . . . . Robot Hit Streak 12 | 6 . 11 12 Robot Miss Streak 2 | 2 . 1 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 110 | 24 . 46 40 Core Hits 49 | 7 . 17 25 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 23 | . . . 23 Impact 23 | . . . 23 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1991 | 280 . 641 1070 Guns 1485 | 280 . 626 579 Cannons . | . . . . Explosions 405 | . . . 405 Melee 40 | . . . 40 Ramming 61 | . . 15 46 Kinetic 1232 | 117 . 536 579 Thermal 324 | 163 . 90 71 Explosive 334 | . . . 334 Electromagnetic . | . . . . Impact 40 | . . . 40 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 6 | . . . 6 Projectiles . | . . . . Explosions 6 | . . . 6 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 147 | . . . 147 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed 8 | . . 6 2 Kicked 8 | . . 6 2 Crushed . | . . . . Highest Temperature 68 | . . 45 68 Average Temperature 17 | . . 14 19 Received Heat Transfer 387 | . . 99 288 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 625 | 375 . 200 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 99 | 100 100 100 99 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 227 | 10 . 51 227 Initial 7 | . . . 7 Average 10 | 1 . 13 12 Influence Increases 740 | 35 . 262 443 Destroy 0b10 Robot/C 340 | . . 140 200 Destroy 0b10 Robot/NC 60 | 35 . 10 15 Destroy Leader 84 | . . 52 32 Successful Hack 14 | . . 14 . Disable Machine 45 | . . . 45 Destroy Structure 62 | . . 1 61 Lose Combat Pursuer 135 | . . 45 90 Influence Decreases 523 | 35 . 243 245 Entered New Map 12 | . . . 12 Time Decay 449 | 35 . 233 181 Lost Part 50 | . . 10 40 Purge Threat 12 | . . . 12 Squads Dispatched 8 | . 1 1 6 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 2 17 25 Peak Tracking Total 7 | . 2 6 7 Tactical Retreats 6 | . . 3 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 3 3 2 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 23 | . 7 12 4 Successful 12 | . 3 8 1 Failed 9 | . 3 3 3 Catastrophic 2 | . 1 . 1 Database Lockouts 2 | . 1 1 . Manual 11 | . 6 5 . Terminals 12 | . 7 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers 7 | . . 7 . Garrison Access 2 | . . . 2 Terminal Hacks 6 | . 3 2 1 Robot Analysis 4 | . 2 2 . Alert Level 1 | . 1 . . Unreport Threat 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 5 | . . 5 . Retrieve Study 5 | . . 5 . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Reject 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 2 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 5 | . . 5 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2483 | 177 143 802 1361 Seismic 2483 | 177 143 802 1361 Robot Analysis Total 4 | . 2 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2562 | 222 143 802 1395 Spaces Moved 1252 | 128 117 355 652 Core 3 | 3 . . . Treads . | . . . . Legs 1249 | 125 117 355 652 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 105 105 Average Speed 119 | 118 120 146 105 Slowest Speed 175 | 120 120 175 175 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 5 28 22 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 14 | . . . 14 Terrain Destroyed 85 | . . . 85 Melee 14 | . . . 14 Projectile . | . . . . AOE 71 | . . . 71 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2126 | 157 120 583 1266 Wait 727 | . . 183 544 Move 1249 | 127 116 354 652 Hop . | . . . . Pick Up 22 | 5 2 6 9 Fast Attach 12 | 6 . 4 2 Attach 5 | . . . 5 Detach 1 | . . 1 . Swap 7 | . . 3 4 Drop 6 | . 2 3 1 Fire 66 | 19 . 23 24 Melee 23 | . . . 23 Ram . | . . . . Kick 8 | . . 6 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 223 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Central database locked down 300 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 10) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 707 | -9/Materials | Central database locked down 906 | -9/Materials | Build established: Scavenger-Gunner 1142 | -9/Materials | Discovered new exit (range 16) 1168 | -9/Materials | Entered another Materials area 1168 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1244 | -8/Materials | Garrison activated, responded to threat 1927 | -8/Materials | Build established: Scavenger-Mutant 2560 | -8/Materials | Garrison activated, responded to threat 2563 | -8/Materials | Self-destructed Last Messages --------------- 02496_ C-30 ARC bursts open, deploying its payload. 02496_ G-50 Soldier unfolds itself. 02496_ G-47 Trooper unfolds itself. 02507_ Hvy. Assault Rifle+ destroyed. 02507_ U-05 Engineer builds a Door. 02513_ K-01 Serf collects debris. 02518_ Acquired 4 matter. 02552_ Fusion Modulator explodes. 02554_ Destroyed Imp. Aluminum Leg. 02556_ G-47 Trooper destroyed. 02558_ Material Compactor disabled. 02560_ G-47 Trooper destroyed. 02560_ G-50 Soldier calls for garrison reinforcements. 02560_ ALERT: Activating Garrison Access M001. 02560_ Material Compactor disabled. 02561_ Imp. Ion Engine+ destroyed. 02562_ The unstable cave ceiling collapses. 02562_ Aluminum Leg+ severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ??????????????????????????######???????????????## | | ??????????????#############!!!!##????????????? | | ??????????????# ##! !#??#######???? ] | | ??????????????# """ ## #??# #???# | | ??????????????# """ ## #### #???# "" | | ??????????????# """ + #???# "" | | ??????????????# " " ##%##### #???? 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[! # ! # | | #*#####+####+#+###############+#+################ | | ###???# *[%[[ #?????###??????? | | ??????#### [[[ #??????????????? | | ?????????# == #?????????????? | | ?????????# #?????????????? | | ?????????# #?????????????? | | ?????????########## ######+###??????????????? | | ?????????# #??????# ## #???????????????? | | ?????????###??????# ? ?# #???????????????? | | ??????????????????# ????# #???????????????? | | ??????????????????# ?????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????+ #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingCompanionMaterializer Manual? 0 Play Time 00:18:08 Cumulative 39.9 hours Start 2026.10.14 @ 13:06:13 End 2026.10.14 @ 21:02:33 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d691092-724c-43d5-baf7-c83bd32a8919