Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 13:30:05 Player: delto Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (24) 120 Value Destroyed (667) 667 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 5347 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 154/300 Energy 70/100 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Trap Scanner Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Improved Terrain Scanner Reaction Control System Hacking Suite System Shield > --- WEAPON ----------- Light Assault Rifle Minigun Heavy Machine Gun > --- INVENTORY -------- Ion Engine Kinecellerator Field Laser Light Assault Rifle Axe [Rating: 44] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Slots Evolved 8 | . . 2 2 . . . 4 . Power 1 | . . 1 . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . . . . 4 . Weapon 1 | . . 1 . . . . . . Parts Attached 64 | 7 3 7 18 10 5 3 6 5 Power 10 | 1 . 3 1 3 1 1 . . Engine 10 | 1 . 3 1 3 1 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 1 . 8 5 2 . . 2 Treads 6 | 1 1 . 3 . . . . 1 Leg 4 | . . . . 4 . . . . Wheel 2 | 1 . . 1 . . . . . Hover . | . . . . . . . . . Flight 8 | . . . 4 1 2 . . 1 Utility 16 | 2 1 2 3 1 . 1 4 2 Device 7 | 1 1 . 1 . . . 2 2 Storage 3 | 1 . . 2 . . . . . Processor 2 | . . . . . . . 2 . Hackware 2 | . . . . 1 . 1 . . Protection 2 | . . 2 . . . . . . Artifact . | . . . . . . . . . Weapon 18 | 2 1 2 6 1 2 1 2 1 Energy Gun 4 | . . . 3 . . 1 . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 7 | 2 . 1 . . 2 . 2 . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 1 2 1 . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 42 | . 3 . 11 7 2 . . 19 Power 8 | . . . 2 1 2 . . 3 Propulsion 13 | . 1 . 4 3 . . . 5 Utility 9 | . 1 . 1 1 . . . 6 Weapon 12 | . 1 . 4 2 . . . 5 Highest Loss Streak 16 | . 2 . 9 7 2 . . 16 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 3 6 7 7 4 4 5 4 3 Power 1 | . 2 2 1 1 1 . 1 . Propulsion 1 | 1 1 2 2 2 2 1 . . Utility 1 | . . . 1 . 1 3 1 1 Weapon 1 | . 2 2 1 . . . 1 1 Tool/Special . | . . . . . . . . . Unused Backups 21 | . . 3 6 . . 4 7 1 Power 2 | . . 2 . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 13 | . . . 4 . . 2 6 1 Weapon 4 | . . 1 1 . . 2 . . Tool/Special 1 | . . . 1 . . . . . Average Slot Usage (%) 91 | . 99 99 97 74 80 98 98 71 Engine 16 | . 14 22 17 17 18 18 13 6 Treads 7 | . 14 11 21 . . . . . Leg 3 | . . . . 15 25 . . . Wheel 6 | . 14 11 12 . . . . . Flight 9 | . . . 1 18 10 36 26 12 Device 7 | . 13 3 . 9 9 1 18 15 Storage 6 | . 14 11 10 2 . . . . Processor 1 | . . . . . . . 6 6 Hackware 4 | . . . . 3 9 16 13 10 Protection 3 | . . 7 7 . . . . . Energy Gun 2 | . . . 9 . . 7 4 . Energy Cannon 1 | . . . 3 5 . . . . Ballistic Gun 16 | . 22 32 4 . 8 18 14 16 Launcher 1 | . . . 8 3 . . . . Peak Build Rating 44 | 7 7 13 19 30 26 26 44 44 Average Rating 19 | 5 6 11 17 24 23 24 39 29 On Entrance 18 | . 7 7 13 19 25 21 26 44 Avg Prop Armor Cover (%) 9 | 13 9 6 11 . . . . 2 Naked Turns . | . . . . . . . . . Heaviest Build 42 | 14 14 31 42 23 12 15 21 21 Greatest Support 80 | 20 20 20 80 77 77 27 27 29 Greatest Overweight (x) 4 | 1 1 3 1 . . . . 4 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 5 5 5 5 5 Most Carried 10 | 6 7 8 10 5 5 5 5 5 Average Carried 5 | 3 6 7 7 4 4 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 6 8 5 5 5 5 5 1 Class Distribution -------------------- 31% | Scavenger-Sprinter 28% | Tank 25% | Mutant 5% | Gunner 4% | Hacker-Skirmisher 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Mutant | -8/Storage Scavenger-Sprinter | -8/Garrison Scavenger-Sprinter | -8/Recycling Scavenger-Sprinter | -6/Factory Hacker-Skirmisher | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Matter Collected 940 | 268 83 97 34 207 57 175 19 . Remotely . | . . . . . . . . . Salvage Created 663 | 24 140 113 112 . 38 . 19 217 Parts 40 | 5 3 8 11 . 4 . . 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Combat Hostiles Destroyed 17 | . 4 2 5 . 2 . . 4 Melee 1 | . . . . . . . . 1 Guns 9 | . 2 2 . . 2 . . 3 AOE 7 | . 2 . 5 . . . . . Classes Destroyed 9 | 1 3 1 1 . . . 1 2 Worker 2 | . 1 . 1 . . . . . Tunneler 1 | 1 . . . . . . . . Operator 1 | . . . . . . . 1 . Watcher 3 | . 1 1 1 . . . . . Swarmer 6 | . . . 3 . 2 . . 1 Grunt 7 | . 4 1 1 . . . . 1 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 2 | . . 1 1 . . . . . Best Kill Streak 5 | 1 4 1 5 . 2 . 1 2 Combat Bots Only 4 | . 2 1 4 . 2 . . 2 Max Kills in Single Turn 4 | 1 4 1 2 . 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . 2 . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Hostile Shots Fired 478 | . 31 15 114 95 47 . 7 169 Missed 178 | . 8 3 31 40 21 . 5 70 Hits 300 | . 23 12 83 55 26 . 2 99 Melee 8 | . . . . . . . . 8 Projectile 292 | . 23 12 83 55 26 . 2 91 AOE 5 | . . . . . . . 1 4 Critical Strikes 13 | . 1 1 3 3 . . . 5 Damage Taken 4709 | . 387 162 1262 826 208 . 58 1806 Core 1344 | . 37 46 191 179 27 . . 864 Absorbed by Shields 70 | . . . . 42 . . . 28 Core Remaining (%) 75 | 100 85 88 . . . 27 . . Volleys Fired 69 | 6 17 8 11 2 9 . 1 15 Largest 3 | 2 2 3 3 1 2 . 3 3 Hottest 131 | 40 120 60 131 68 40 . 103 75 Shots Fired 148 | 12 31 24 24 2 11 . 3 41 Gun 130 | 12 27 24 12 . 11 . 3 41 Cannon 4 | . . . 2 2 . . . . Launcher 10 | . . . 10 . . . . . Special 4 | . 4 . . . . . . . Kinetic 117 | 12 27 24 . . 11 . 2 41 Thermal 15 | . 4 . 8 2 . . 1 . Explosive 10 | . . . 10 . . . . . Electromagnetic 6 | . . . 6 . . . . . Robot Hit Streak 12 | 5 6 10 8 4 6 . 2 12 Robot Miss Streak 3 | 1 2 1 3 . 1 . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 112 | 9 21 16 16 2 8 . 2 38 Core Hits 46 | 1 8 5 13 1 4 . 2 12 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 1 | . . . . . . . . 1 Destroy 1 | . . . . . . . . 1 Melee Attacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Slashing 5 | . . . . . . . . 5 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2411 | 96 604 189 794 47 69 . 19 593 Guns 1164 | 96 207 189 120 . 69 . 19 464 Cannons 61 | . . . 20 41 . . . . Explosions 1027 | . 373 . 654 . . . . . Melee 129 | . . . . . . . . 129 Ramming 6 | . . . . 6 . . . . Kinetic 1044 | 96 207 189 . . 69 . 19 464 Thermal 516 | . 397 . 78 41 . . . . Explosive 654 | . . . 654 . . . . . Electromagnetic 62 | . . . 62 . . . . . Impact . | . . . . . . . . . Slashing 129 | . . . . . . . . 129 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 70 | . 57 . 9 . . . . 4 Projectiles . | . . . . . . . . . Explosions 66 | . 57 . 9 . . . . . Melee 4 | . . . . . . . . 4 Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 102 | . 71 . 31 . . . . . Shots 3 | . 1 . 2 . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 3 | . . . . 2 . . . 1 Kicked 2 | . . . . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 333 | . 119 75 333 84 1 3 68 32 Average Temperature 93 | . 74 24 172 19 1 1 26 13 Received Heat Transfer 1491 | . 198 78 567 318 . . 21 309 Effects 2 | . . . 2 . . . . . Interference 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 559 | . 300 . 185 74 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 151 | 5 151 55 147 104 68 30 15 140 Initial 55 | . . 55 4 15 48 30 . 10 Average 29 | . 33 19 34 63 55 10 . 48 Influence Increases 1029 | 5 206 72 182 219 40 . 20 285 Destroy 0b10 Robot/C 340 | . 80 40 100 . 40 . . 80 Destroy 0b10 Robot/NC 35 | 5 10 5 10 . . . 5 . Destroy Leader 76 | . 22 22 22 . . . . 10 Successful Hack 61 | . 13 4 5 39 . . . . Disable Machine 60 | . 60 . . . . . . . Destroy Structure 67 | . 21 1 45 . . . . . Partial Spotted 30 | . . . . 30 . . . . Lose Combat Pursuer 360 | . . . . 150 . . 15 195 Influence Decreases 919 | 5 75 192 156 182 46 68 5 190 Entered New Map 174 | . . 76 7 22 26 38 . 5 Time Decay 350 | 5 55 116 59 80 . 30 5 . Lost Part 385 | . 20 . 90 70 20 . . 185 Lost Ally 10 | . . . . 10 . . . . Squads Dispatched 5 | . 1 1 2 . . . 1 . Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 4 | . 1 1 2 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Distress Signals 4 | . . . 2 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 8 6 14 18 6 . 12 36 Peak Tracking Total 16 | . 2 2 8 14 3 . 10 16 Tactical Retreats 10 | . . . . 4 . . 1 5 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Traps Triggered 3 | . . . . 1 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Machines Disabled 4 | . 4 . . . . . . . Max in Single Turn 4 | . 4 . . . . . . . Garrison Relay 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Machines Accessed 25 | . 3 4 1 7 . 5 5 . Terminals 17 | . 3 4 1 5 . 2 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . 1 . 3 2 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 37 | . 6 6 1 10 . 9 5 . Successful 27 | . 4 4 1 7 . 8 3 . Failed 10 | . 2 2 . 3 . 1 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 21 | . 6 5 1 4 . 3 2 . Terminals 28 | . 6 6 1 8 . 5 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . . . . 1 . 4 2 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Terminal Hacks 4 | . . . . 2 . 2 . . Prototype ID Bank 1 | . . . . . . 1 . . Open Door 2 | . . . . 2 . . . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . . . . 1 . 4 2 . Process 1 | . . . . . . 1 . . Report Inventory 4 | . . . . . . 2 2 . Retrieve Matter 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Unauthorized Hacks 14 | . 4 4 1 3 . 2 . . Terminals 14 | . 4 4 1 3 . 2 . . Assimilate 2 | . 1 . . 1 . . . . Botnet 12 | . 3 4 1 2 . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 11 | . 3 3 1 3 . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 57 | . . . . . . 57 . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . 9 Machine Destruction 9 | . . . . . . . . 9 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 26 | . . . . 26 . . . . Highest-Rated Ally 26 | . . . . 26 . . . . Total Orders 1 | . . . . 1 . . . . ROAM 1 | . . . . 1 . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Active Infowar (turns) 442 | 15 104 . . . . . 152 171 Optics 323 | . . . . . . . 152 171 Terrain 262 | . . . . . . . 151 111 Seismic 119 | 15 104 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Turns Passed 1645 | 106 172 367 280 161 120 116 152 171 Spaces Moved 2106 | 80 106 252 186 262 169 354 445 252 Core 27 | 5 . . . . . . . 22 Treads 89 | 2 17 33 36 . . . . 1 Legs 89 | . . . . 48 41 . . . Wheels 512 | 73 89 219 131 . . . . . Hover . | . . . . . . . . . Flight 1389 | . . . 19 214 128 354 445 229 Fastest Speed 27 | 50 95 110 28 27 28 28 28 28 Average Speed 58 | 92 105 128 107 47 52 28 28 35 Slowest Speed 250 | 160 160 240 160 130 130 28 28 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 18 | . . . 2 3 . 1 5 7 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 25 26 25 49 37 64 16 33 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . 2 . . . . . . . Terrain Destroyed 86 | . 29 . 57 . . . . . Melee . | . . . . . . . . . Projectile 2 | . 2 . . . . . . . AOE 84 | . 27 . 57 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Total 2362 | 98 128 280 241 294 187 372 467 295 Wait 8 | . . . . . . . . 8 Move 2067 | 79 105 251 182 256 168 351 435 240 Hop 14 | . . . 1 3 . 1 4 5 Pick Up 63 | 6 2 6 16 9 2 8 12 2 Fast Attach 19 | 7 1 1 3 2 2 2 . 1 Attach 29 | . 2 2 8 5 2 . 4 6 Detach . | . . . . . . . . . Swap 27 | . 1 6 8 3 4 1 3 1 Drop 39 | . . 6 12 4 . 9 8 . Fire 69 | 6 17 8 11 2 9 . 1 15 Melee 5 | . . . . . . . . 5 Ram 1 | . . . . . . . . 1 Kick 2 | . . . . 2 . . . . Crush . | . . . . . . . . . Escape Stasis 19 | . . . . 8 . . . 11 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory -6/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 16) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 624 | -9/Materials | Discovered new exit (range 14) 646 | -9/Materials | Entered another Materials area 646 | -8/Materials | Evolved 2 slots: Propulsion x2 682 | -8/Materials | Build established: Tank 876 | -8/Materials | Discovered new exit (range 15) 926 | -8/Materials | Entered Storage 949 | -8/Storage | Lost 9 parts (2p3n1u3w) 950 | -8/Storage | Found Prototype Launcher 950 | -8/Storage | Identified Gui. Missile Launcher 1009 | -8/Storage | Core integrity fell below 50% 1060 | -8/Storage | Lost 7 parts (1p3n1u2w) 1087 | -8/Storage | Identified exit to Garrison 1087 | -8/Storage | Entered Garrison 1113 | -8/Garrison | Triggered checkpoint 1185 | -8/Garrison | Installed Relay Interface Framework 1205 | -8/Garrison | Discovered new exit (range 10) 1207 | -8/Garrison | Entered Recycling 1319 | -8/Recycling | Discovered new exit (range 14) 1323 | -8/Recycling | Entered Factory 1323 | -6/Factory | Evolved 4 slots: Utility x4 1435 | -6/Factory | Build established: Scavenger-Sprinter 1473 | -6/Factory | Identified exit to Garrison 1475 | -6/Factory | Entered Garrison 1490 | -6/Garrison | Spotted B-75 Beast 1503 | -6/Garrison | Triggered checkpoint 1506 | -6/Garrison | Garrison Relay disabled 1527 | -6/Garrison | Triggered checkpoint 1531 | -6/Garrison | Triggered checkpoint 1540 | -6/Garrison | Lost 3 parts (2p1n) 1599 | -6/Garrison | Triggered checkpoint 1615 | -6/Garrison | Garrison Relay disabled 1620 | -6/Garrison | Core integrity fell below 50% 1632 | -6/Garrison | Core integrity fell below 20% 1637 | -6/Garrison | Triggered checkpoint 1645 | -6/Garrison | Triggered checkpoint 1646 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01615_ Relay Coupler [Grunt] tumbles out of relay unit. 01616_ System Shield destroyed. 01620_ Hvy. Machine Gun destroyed. 01621_ Critical hit (Burn: +37). 01622_ Lgt. Treads destroyed. 01624_ Adv. Weight Redist. System destroyed. 01625_ Destroyed VTOL Module. 01627_ S-27 Virus destroyed. 01628_ Microactuators destroyed. 01631_ Knocked back. 01632_ Critical hit (Burn: +37). 01632_ Acquired VTOL Module. 01637_ Beams of light sweep through the air. An alarm sounds. 01645_ C-30 ARC bursts open, deploying its payload. 01645_ G-67 Veteran unfolds itself. 01645_ G-50 Soldier unfolds itself. 01645_ Axe destroyed. 01645_ Beams of light sweep through the air. An alarm sounds. 01646_ C-45 Heavy ARC bursts open, deploying its payload. 01646_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | ??????????????# ?????????????????????????????????? | | ??????????????#+##???????????????????????????????? | | ?????????????? #???????????????????????????????? | | ?????????????? #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ###???????????# #???????????????????????????????? | | !!###?????????# #???????????????????????????????? | | #?????????# #???????????????????????????????? | | !!# #?????????# #?????????????????####??????????? | | "## ####""""""" ###########??????? ??????????? | | !/ !%!*%%= #??????? ??????????? | | "#" #########" #??????# ??????????? | | ##%" #????????# ######## #??????# #??????????? | | ###+##????????# #??????# #??????# #??????????? | | ??# #?????????# #??????# #??????# #??????????? | | ??# #?????????# #??????# #??????# #??????????? | | ??# ?????????# #??????# #??????# #??????????? | | ??# #?????????# #??????# #??##### #??????????? | | ??# #?????????# T??????# #?CCC ## #??????????? | | ?#####????????# #?????## ## ## #??????????? | | ?# #????????# ####### #??????????? | | ## ########## #??????????? | | #??????????? | | ### #################### ## ## #??????????? | | !!# #??????????????????# @ ## ## ###????????? | | #????????????????#C g #????????? | | !!###????????????????#Cs %g #????????? | | ##???????????????????#Cs g #????????? | | ?????????????????????#%ss #????????? | | ?????????????????????### ## ## di###????????? | | ???????????????????????# ## ## ###########? | | ???????????????????????# #? | | ???????????????????????# #? | | ???????????????????????# ######## #? | | ???????????????????????## ##""""######??????# #? | | ????????????????????????# #?????????????????# #? | | ????????????????????????# #?????????????????# #? | | ????????????????????????# #?????????????????# #? | | ????????????????????????# #?????????????????# #? | | ????????????????????????? #?????????????????# #? | | ????????????????????????? #?????????????????# #? | | ????????????????????????? #?????????????????# #? | | ????????????????????????? #?????????????????# #? | | ????????????????????????? ??????????????????# +? | | ?????????????????????????##??????????????????# #? | | ?????????????????????????????????????????????# ## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 72 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Let Me Out Of Here Challenges ------------ None Game ------ Seed AmuletSlugRedistributor Manual? 0 Play Time 00:44:14 Cumulative 88.6 hours Start 2025.11.26 @ 18:13:21 End 2025.11.27 @ 13:30:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 41 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70d23ed0-316e-4934-b57d-78b524ad62c5