Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.27 @ 20:25:52

Player: EN-G1N

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (78)      390
Value Destroyed (2400)     2400
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (447)                447
              TOTAL SCORE: 6637

 Bonus
-------
Follower Combat Kills      147
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     253/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (5) ------
                Huge Storage Unit
                Core Analyzer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
          Micro Nuclear Core
          Light Angular Momentum Engine
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Signal Interpreter
                Terrain Scan Processor
       Improved Targeting Computer
                Weapon Cycler
                Weapon Cycler
                Transmission Jammer
       Advanced ECM Suite
       Improved Shield Generator
      Makeshift Hacking Suite
                Component Analysis Suite
       Improved Field Recycling Unit (0)
          Heavy Machine Gun
                Shock Bomb Launcher
          Heavy Missile Launcher
          Heavy Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Core Analyzer
                Armor Integrity Analyzer
                Core Shielding
       Improved Weapon Shielding
>               --- WEAPON -----------
          Heavy Machine Gun
          Heavy Machine Gun
>               --- INVENTORY --------
          Micro Nuclear Core
          Light Angular Momentum Engine
          Light Treads
       Improved Heat Sink
  High-capacity Matter Pod
                Signal Interpreter
                Terrain Scan Processor
       Improved Targeting Computer
                Weapon Cycler
                Weapon Cycler
                Transmission Jammer
       Advanced ECM Suite
       Improved Shield Generator
      Makeshift Hacking Suite
                Component Analysis Suite
          Heavy Machine Gun
                Shock Bomb Launcher
          Heavy Missile Launcher
          Heavy Hammer
[Rating: 44]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     High-powered Shotgun
  Energy Gun               Particle Gun
  Ballistic Gun            High-powered Shotgun
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   .   .   .   .   
  Utility                  3    | .   .   .   2   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             80   | 7   11  19  8   22  5   2   1   5   
  Power                    9    | 1   1   3   2   1   1   .   .   .   
    Engine                 7    | 1   1   3   1   .   1   .   .   .   
    Core                   2    | .   .   .   1   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   5   1   10  1   .   1   1   
    Treads                 21   | 2   .   5   1   10  1   .   1   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  25   | 2   1   1   5   10  2   2   .   2   
    Device                 9    | 1   .   .   3   3   1   1   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   .   1   .   2   
    Hackware               1    | .   .   .   .   1   .   .   .   .   
    Protection             9    | .   .   1   1   6   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   9   10  .   1   1   .   .   2   
    Energy Gun             5    | .   2   3   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   3   4   .   1   1   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   4   3   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 23   | .   .   5   1   .   2   3   .   12  
  Power                    2    | .   .   1   .   .   .   .   .   1   
  Propulsion               9    | .   .   2   .   .   .   1   .   6   
  Utility                  9    | .   .   1   1   .   2   2   .   3   
  Weapon                   3    | .   .   1   .   .   .   .   .   2   
  Highest Loss Streak      10   | .   .   2   1   .   2   2   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  88  100 98  99  99  92  53  
  Engine                   6    | .   14  11  5   3   5   7   7   3   
  Core                     1    | .   .   .   3   3   1   .   .   .   
  Treads                   32   | .   28  32  36  37  38  37  38  16  
  Device                   4    | .   14  9   1   .   5   6   .   .   
  Storage                  8    | .   14  11  9   7   7   7   7   7   
  Processor                3    | .   .   .   9   .   .   4   7   10  
  Hackware                 1    | .   .   .   .   5   1   .   .   .   
  Protection               13   | .   .   1   16  23  22  17  15  7   
  Energy Gun               2    | .   8   7   .   .   .   .   .   .   
  Ballistic Gun            14   | .   18  13  18  14  15  15  15  7   
Peak Build Rating          44   | 7   9   18  25  37  38  40  37  44  
  Average Rating           26   | 5   8   13  24  33  37  38  37  26  
  On Entrance              23   | .   7   9   18  25  37  38  36  37  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 13  91  96  108 111 113 113 98  102 
  Greatest Support         107  | 40  40  83  83  107 107 107 107 107 
  Greatest Overweight (x)  30   | .   2   2   1   1   1   1   .   30  
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   15  25  25  25  25  25  25  25  
  Most Carried             25   | 4   12  25  25  25  24  22  21  21  
  Average Carried          20   | 1   8   19  24  23  22  21  21  19  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  
  Final Carried            25   | 3   12  24  25  24  22  22  21  19  

 Class Distribution 
--------------------
 59% | Mutant
 22% | Scavenger-Mutant
 17% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Matter Collected           2406 | 342 230 299 405 473 380 113 .   164 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2254 | 127 309 419 374 489 408 115 .   13  
  Parts                    153  | 12  21  35  23  29  24  5   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | 2   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      34   | .   .   .   .   .   21  5   .   8   
  Prevented                3    | .   .   .   .   .   .   3   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  65   | .   9   13  13  11  11  6   .   2   
  Guns                     65   | .   9   13  13  11  11  6   .   2   
Classes Destroyed          11   | 2   3   3   1   1   .   .   .   1   
  Worker                   3    | .   .   1   1   1   .   .   .   .   
  Builder                  3    | .   .   1   1   1   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   1   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   2   
  Watcher                  2    | .   1   .   1   .   .   .   .   .   
  Swarmer                  22   | .   3   5   6   3   2   3   .   .   
  Grunt                    20   | .   6   3   4   4   2   1   .   .   
  Sentry                   11   | .   .   5   2   3   1   .   .   .   
  Hunter                   2    | .   .   .   1   .   .   1   .   .   
  Programmer               4    | .   .   .   .   1   2   1   .   .   
  Thug                     4    | .   .   .   .   .   4   .   .   .   
Best Kill Streak           5    | 2   4   4   4   4   5   3   .   2   
  Combat Bots Only         5    | .   4   4   4   4   5   3   .   2   
Max Kills in Single Turn   2    | 1   1   1   2   2   1   2   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        530  | .    52   67   72   87   46   63   .    143  
  Missed                   147  | .    11   21   19   30   5    18   .    43   
Damage Taken               4158 | .    357  530  513  465  516  364  .    1413 
  Core                     830  | .    35   64   26   26   78   35   .    566  
  Absorbed by Shields      140  | .    .    .    .    .    48   92   .    .    
  Redirected to Shielding  353  | .    .    .    .    142  92   38   .    81   
  Ignored by Resistances   1427 | .    112  153  192  200  198  185  .    387  
  Regen/Repaired (Parts)   142  | .    .    .    .    142  .    .    .    .    
Core Remaining (%)         91   | 100  86   84   95   .    .    .    .    .    
Volleys Fired              165  | 13   24   28   30   25   23   19   .    3    
  Largest                  2    | 2    2    2    2    2    2    2    .    2    
  Hottest                  88   | 40   85   88   50   50   50   50   .    50   
Shots Fired                329  | 26   48   55   60   50   46   38   .    6    
  Gun                      329  | 26   48   55   60   50   46   38   .    6    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  297  | 26   36   35   60   50   46   38   .    6    
  Thermal                  32   | .    12   20   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30   | 12   30   16   14   12   15   10   .    2    
  Robot Miss Streak        6    | 1    1    2    4    4    2    2    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    3    1    1    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    1    .    .    
Shots Hit Robots           267  | 20   40   45   44   41   39   36   .    2    
  Core Hits                148  | 5    16   19   30   32   30   14   .    2    
  Critical Kills           3    | .    .    .    .    2    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    .    1    1    .    .    
  Critical Strikes         6    | .    .    .    1    2    2    1    .    .    
    Destroy                6    | .    .    .    1    2    2    1    .    .    
Melee Attacks              18   | .    10   8    .    .    .    .    .    .    
  Impact                   18   | .    10   8    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5198 | 249  561  773  905  974  983  711  .    42   
  Guns                     5158 | 249  559  768  902  944  983  711  .    42   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  40   | .    2    5    3    30   .    .    .    .    
  Kinetic                  4758 | 249  414  513  902  944  983  711  .    42   
  Thermal                  400  | .    145  255  .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    1    4    4    4    
  Average Corruption       2    | .    .    .    .    .    1    1    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    .    .    6    6    3    27   
    Message Errors         11   | .    .    .    .    .    1    2    2    6    
    Matter Fused           15   | .    .    .    .    .    2    2    .    11   
    Heat Flow Errors       6    | .    .    .    .    .    1    1    .    4    
    Energy Discharges      6    | .    .    .    .    .    1    .    1    4    
    Data Loss (minor)      4    | .    .    .    .    .    1    1    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    1    1    .    3    .    .    .    .    
Targets Rammed             8    | .    1    2    1    4    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    .    1    1    1    .    .    .    .    
Highest Temperature        279  | .    210  121  64   12   279  92   .    259  
  Average Temperature      53   | .    60   44   24   5    68   55   .    113  
  Received Heat Transfer   1538 | .    219  162  270  156  211  46   .    474  
  Effects                  1    | .    1    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    .    .    
  Heat Transferred         925  | .    333  592  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Peak Influence             183  | 20  143 130 183 145 .   .   .   .   
  Initial                  29   | .   11  .   29  9   .   .   .   .   
  Average                  47   | 10  51  29  61  55  .   .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   2   2   3   .   .   .   1   
  Investigation            3    | .   .   1   1   1   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   .   .   
  Reinforcement            2    | .   .   1   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Distress Signals           2    | .   1   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              97   | .   11  20  21  12  11  8   .   14  
  Peak Tracking Total      8    | .   5   5   4   4   5   3   .   8   
  Tactical Retreats        7    | .   .   1   2   1   .   1   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Traps Triggered            7    | .   .   1   1   5   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Machines Disabled          1    | .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Machines Accessed          27   | .   5   4   3   8   2   1   4   .   
  Terminals                15   | .   4   3   2   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   1   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                77   | .   7   10  6   16  5   1   32  .   
  Successful               64   | .   4   4   4   14  5   1   32  .   
  Failed                   13   | .   3   6   2   2   .   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   5   2   2   1   .   .   .   .   
  Terminals                31   | .   6   9   5   11  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   4   .   .   .   .   
  Recycling Units          2    | .   .   1   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Terminal Hacks             57   | .   4   3   3   9   5   1   32  .   
  Record                   21   | .   .   .   1   5   4   .   11  .   
  Part Schematic           13   | .   .   .   .   1   .   .   12  .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   
  Robot Analysis           5    | .   2   1   1   1   .   .   .   .   
  Prototype ID Bank        5    | .   1   1   .   .   .   .   3   .   
  Open Door                2    | .   .   .   .   .   1   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       2    | .   .   1   1   .   .   .   .   .   
  Report Inventory         2    | .   .   1   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   2   2   5   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   1   .   .   12  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   .   
  Time                     64   | .   .   .   .   64  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   .   .   .   22  
  Total Damage             763  | .   .   .   .   .   .   .   .   763 
  Kills                    4    | .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Robot Analysis Total       5    | .   2   1   1   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   1   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               10408 | 177  1240 1523 1313 1720 1900 936  145  1454 
Spaces Moved               4234  | 80   481  482  478  817  860  486  94   456  
  Core                     63    | 5    .    .    .    .    .    .    .    58   
  Treads                   4171  | 75   481  482  478  817  860  486  94   398  
  Legs                     .     | .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  154  154  154  154  154  
  Average Speed            221   | 153  211  271  240  185  210  177  154  316  
  Slowest Speed            1550  | 160  320  320  240  240  234  234  154  1550 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 5    60   40   41   17   83   62   74   57   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    1    .    
  Known Exits Taken        2     | .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    .    1    .    
Scrap Searched             7     | .    .    .    .    .    2    2    .    3    
Spaces Dug                 14    | .    7    7    .    .    .    .    .    .    
Terrain Destroyed          14    | .    7    7    .    .    .    .    .    .    
  Melee                    14    | .    7    7    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Total                      4936 | 109 643 627 589 972 908 524 94  470 
  Wait                     284  | .   91  47  53  64  17  12  .   .   
  Move                     4226 | 79  480 481 477 816 859 485 93  456 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  95   | 10  16  29  10  22  2   3   .   3   
  Fast Attach              6    | .   1   2   .   3   .   .   .   .   
  Attach                   53   | 7   5   10  6   15  2   2   1   5   
  Detach                   8    | .   1   .   2   4   .   1   .   .   
  Swap                     21   | .   5   7   2   4   3   .   .   .   
  Drop                     52   | .   9   13  8   15  2   2   .   3   
  Fire                     165  | 13  24  28  30  25  23  19  .   3   
  Melee                    18   | .   10  8   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    8    | .   1   2   1   4   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 15)
   178 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   555 | -10/Materials      | Discovered new exit (range 14)
  1266 | -10/Materials      | Discovered new exit (range 16)
  1418 | -10/Materials      | Entered another Materials area
  1418 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1808 | -9/Materials       | Discovered new exit (range 7)
  2196 | -9/Materials       | Discovered new exit (range 3)
  2518 | -9/Materials       | Build established: Scavenger-Mutant
  2693 | -9/Materials       | Discovered new exit (range 8)
  2941 | -9/Materials       | Entered another Materials area
  2941 | -8/Materials       | Evolved 2 slots: Utility x2
  3855 | -8/Materials       | Discovered new exit (range 16)
  4251 | -8/Materials       | Identified exit to Factory
  4254 | -8/Materials       | Entered Factory
  4254 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4554 | -7/Factory         | Discovered new exit (range 12)
  4763 | -7/Factory         | Identified exit to DSF
  4950 | -7/Factory         | Build established: Hacker-Mutant
  5046 | -7/Factory         | Discovered new exit (range 4)
  5133 | -7/Factory         | Discovered new exit (range 5)
  5705 | -7/Factory         | Repaired Imp. Weapon Shielding
  5739 | -7/Factory         | Repaired Propulsion Shielding
  5974 | -7/Factory         | Entered Lower Caves
  6200 | -7/Lower Caves     | Ambushed by wild Derelicts
  6479 | -7/Lower Caves     | Learned Research trap positions
  6479 | -7/Lower Caves     | Learned Extension emergency access door positions
  6708 | -7/Lower Caves     | Build established: Mutant
  7345 | -7/Lower Caves     | Discovered new exit (range 6)
  7778 | -7/Lower Caves     | Learned location of 1 exit from Lower Caves
  7874 | -7/Lower Caves     | Entered another Lower Caves area
  7875 | -7/Lower Caves     | Identified exit to Data Miner
  7900 | -7/Lower Caves     | Discovered new exit (range 7)
  8649 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8789 | -7/Lower Caves     | Spotted B-75 Beast
  8810 | -7/Lower Caves     | Entered Data Miner
  8811 | -7/Data Miner      | Discovered new exit (range 6)
  8841 | -7/Data Miner      | Met Data Miner
  8885 | -7/Data Miner      | Learned location of Section 7 (-2)
  8885 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8912 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8955 | -7/Data Miner      | Entered Proximity Caves
  8958 | -6/Proximity Caves | Spotter reported a threat
  9349 | -6/Proximity Caves | Learned Factory stockpile data
  9514 | -6/Proximity Caves | Spotted B-75 Beast
  9662 | -6/Proximity Caves | Core integrity fell below 50%
  9676 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9690 | -6/Proximity Caves | Core integrity fell below 20%
  9716 | -6/Proximity Caves | Lost 10 parts (1p4n3u2w)
 10397 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 10409 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
09914_ System corrupted: Matter fused (-10).
09961_ System corrupted: Matter fused (-8).
09994_ AAMSMDFWS30V#WQ6ZOEWJG9S7TEC#
10027_ System corrupted: Matter fused (-10).
10056_ System corrupted: Heat flow error (+203).
10076_ System corrupted: Component data lost.
10157_ System corrupted: Heat flow error (+293).
10196_ System corrupted: Energy discharge (-27).
10233_ System corrupted: Matter fused (-5).
10274_ System corrupted: Matter fused (-9).
10328_ DU2>#7XIIQ4QOEGRD%YW
10395_ Slug penetrates Enhanced Grunt.
10397_ Y-64 Sentinel: "DETECTED UNIDENTIFIED
  DERELICT."
10398_ Slug penetrates Wall.
10400_ Enhanced Grunt suffers critical hit
  (Burn).
10401_ Y-64 Sentinel: "REQUESTING BACKUP."
10402_ Enhanced Grunt destroyed.
10405_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
|  ########????????????????????????????????????????? |
|         #????????????????????????????????????????? |
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|   #??????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
| #?????  ?????????????????????????????????????????? |
| ##????  ?????????????????????????????????????????? |
| #  ???  ???????# ????????????????????????????????? |
|    ???   ?????   ????????????????????????????????? |
|    ???   ?????  ?????????????????????????????????? |
|    ###   ???##  ?????????????????????????????????? |
|          ??    #?????????????????????????????????? |
|          ??    ##????????????????????????????????? |
|        "##?#    ##???????????????????????????????? |
|         "###     ##??????????????????????????????? |
|       "  "        ##?????????????????????????????? |
|      "" "          #?##########?#????????????????? |
|       """""        #?#        # #????????????????? |
| ??#   """""        # #        s #????????????????? |
| ??#   "           ###;   !== s  #????????????????? |
| ??#      "               @%!  Yl#????????????????? |
| ??#  "" """               *!  g    #?????????????? |
| ??#  ###""        ##### #######    #?????????????? |
| ??#  ####"       ###### ##????????##?????????????? |
| ??#                      ######???????????????? ?? |
| ?##                           #????????????????    |
| ##         ###   ######  #### #????????????????    |
| #         ###    #????#  #??# #???????????????#    |
|           #?#    #????#  #??# #?????????????##     |
|          ##?#     #???#  #??# #?????????????#      |
| #        #??#     #??##  #??# #?????????????#      |
| #        #??##    #?##   #??# ####??????????#      |
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| #   #???????????????#    ###      ##?####?#    #?? |
| #####???????????????##    ###      ###  ###    ##? |
| ?????????????????????#                 #?#      ## |
| ?????????????????????##   ##     ####  #?#         |
| ??????????????????????#  ###     ####  ###         |
| ??????????????????????## #?##          ##          |
| ???????????????????????# #??#    ####  ##          |
| ???????????????????????# ####    #??#          #"# |
| ??????????????????????##        ##??#          ### |
| ?????????????????????##  ####  ##???####       #?? |
| ?????????????????????#   #??## ####????##       #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Corruption Block           8
Armor Coverage             300
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                40
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           5
Offensive Hacking          20
Trap Extractor Capacity    4

 Item Schematics 
-----------------
        Imp. Medium Treads | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
        Remote Force Field | -7/Data Miner | Free
               Tesla Rifle | -7/Data Miner | Free
              System Guard | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
        Imp. Arc Projector | -7/Data Miner | Free
    Field Propulsion Array | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   M-14 Sweeper | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
  Y-64 Sentinel | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralExplosiveClaymores
  Manual?         0
Play Time         01:29:49
  Cumulative      25.2 hours
  Start           2025.02.27 @ 17:54:48
  End             2025.02.27 @ 20:25:52
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          24
  Rogue           0
  Adventurer      24
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          25
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48a48985-99b1-4124-be5e-8ea4d978a65d