Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 16:26:49 Player: LightKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (85) 425 Value Destroyed (2743) 2743 Prototype IDs (28) 560 Alien Tech Used (2) 400 Bonus (5260) 5260 TOTAL SCORE: 18288 Bonus ------- High Alert Combat Kills 299 Follower Combat Kills 561 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 63/1600 Matter 94/300 Energy 97/100 System Corruption 0% Temperature Cool (4) Movement Flying (30) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Diametric Drive > --- UTILITY (15) ----- Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Target Analyzer Experimental Core Analyzer Advanced ECM Suite Advanced System Shield Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Q-thruster Impulse Thruster Array Zionite Shade Armor Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Q-thruster Q-thruster Improved Diametric Drive > --- UTILITY ---------- Power Amplifier Triangulator Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Experimental Core Analyzer Advanced Transmission Jammer Advanced ECM Suite Advanced Cloaking Device Advanced System Shield Advanced Corruption Screen > --- WEAPON ----------- Tiamat Missile Launcher > --- INVENTORY -------- Q-thruster Zionite Shade Armor Transdimensional Reconstructor Enhanced Nova Cannon [Rating: 147] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Reflective Plating Weapon Chainsword Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Molecular Deconstructor Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Slots Evolved 18 | . . . 2 . 2 2 . 2 . . . . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . . . . . . . . 1 1 . . . Utility 13 | . . . 2 . 1 1 . 2 . . . . 1 . . . . 1 1 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 151 | . 11 3 7 6 33 8 . 18 1 1 5 . 1 . 4 7 . 2 5 3 13 23 Power 16 | . 2 1 1 . 3 1 . 1 . . 1 . . . . 1 . . . . 1 4 Engine 8 | . 2 1 1 . 2 . . 1 . . 1 . . . . . . . . . . . Core 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 4 Propulsion 34 | . 2 1 2 . 7 3 . 3 . . . . . . 2 3 . 1 . 1 3 6 Treads 10 | . 1 . 2 . 7 . . . . . . . . . . . . . . . . . Leg 5 | . 1 1 . . . . . . . . . . . . . 3 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . . 3 . 3 . . . . . . 2 . . 1 . 1 3 6 Utility 66 | . 2 . 4 2 12 4 . 10 1 1 4 . 1 . 1 2 . 1 4 . 7 10 Device 38 | . 1 . 3 1 10 2 . 5 1 . 3 . . . . 1 . 1 3 . 3 4 Storage 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . Processor 12 | . . . . 1 1 2 . 3 . . . . . . 1 . . . . . 3 1 Hackware 6 | . . . . . . . . 2 . . . . 1 . . . . . . . 1 2 Protection 8 | . 1 . . . 1 . . . . 1 1 . . . . 1 . . . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 35 | . 5 1 . 4 11 . . 4 . . . . . . 1 1 . . 1 2 2 3 Energy Gun 8 | . 1 . . 1 5 . . . . . . . . . . . . . . . 1 . Energy Cannon 9 | . 1 1 . 1 3 . . . . . . . . . . . . . . . 1 2 Ballistic Gun 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . 2 3 . . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 4 . . . . . . . 1 . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Unidentified Prototypes 18 | . . . . . 4 . . . . . 1 . . . 1 4 . . 2 . 4 2 Parts Lost 65 | . 2 1 . . 13 . 2 6 . . . . . . 9 . 2 . 2 6 . 22 Power 8 | . . . . . 1 . . 1 . . . . . . 1 . . . . . . 5 Propulsion 24 | . 1 1 . . 4 . 1 2 . . . . . . 4 . 1 . 1 1 . 8 Utility 24 | . 1 . . . 4 . . 3 . . . . . . 4 . . . 1 3 . 8 Weapon 9 | . . . . . 4 . 1 . . . . . . . . . 1 . . 2 . 1 Highest Loss Streak 6 | . 1 1 . . 3 . 2 6 . . . . . . 6 . 1 . 2 6 . 4 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 98 99 98 99 86 76 79 61 80 81 85 86 81 82 57 63 69 41 43 33 33 58 Engine 6 | . 14 14 11 11 8 3 . 1 6 6 6 6 5 5 2 . . . . . . . Treads 8 | . 2 . 21 22 25 11 . . . . . . . . . . . . . . . . Leg 3 | . 25 27 . . . . . . . . . . . . . 12 14 . . . . . Flight 7 | . . . . . . 11 23 11 20 20 20 20 17 17 11 5 3 4 4 1 7 14 Device 15 | . 6 14 31 24 20 19 20 16 13 13 15 20 17 17 8 2 5 5 9 3 5 10 Storage 4 | . 14 14 11 11 9 3 . . . . . . . . . . . . . . . . Processor 12 | . . . . 8 3 7 15 21 20 20 20 20 17 17 15 17 17 15 14 14 15 23 Hackware 4 | . . . . . . . . 3 13 13 10 6 10 11 11 11 11 10 9 8 1 5 Protection 2 | . 5 . . . 2 . . . . 1 5 6 5 5 2 3 5 5 1 . . . Energy Gun 4 | . 21 . . 5 14 15 12 . . . . . . . . . . . . . . . Energy Cannon 2 | . 3 10 11 9 2 . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 2 17 11 5 . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 6 6 6 6 5 5 3 4 4 . 3 3 . . Peak Build Rating 147 | . 10 12 17 18 43 34 33 50 55 57 65 61 66 66 66 74 74 43 64 44 92 147 Average Rating 42 | . 7 10 16 16 26 31 29 34 53 54 59 61 65 66 43 57 67 42 51 40 46 107 On Entrance 38 | 6 6 10 11 17 17 23 32 22 50 53 57 61 61 66 66 25 74 36 43 40 18 92 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 53 | 10 19 22 32 32 53 13 13 13 13 17 22 22 22 22 22 24 24 2 7 4 28 45 Greatest Support 90 | 20 20 20 40 40 60 14 14 27 27 18 27 27 27 27 27 90 90 7 7 6 22 46 Greatest Overweight (x) 5 | . 1 1 . . 1 . . . . . . . . . 1 5 . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | . 8 8 9 10 10 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | . 8 8 10 10 10 10 5 5 3 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | . 7 7 8 9 8 6 3 4 2 4 5 5 4 5 4 4 5 4 4 4 3 4 Final Capacity 10 | 8 8 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 8 8 10 10 10 1 5 3 3 5 5 5 5 5 5 5 5 4 5 4 4 5 Class Distribution -------------------- 35% | Mutant 16% | Hacker-Scout 15% | Hacker-Mutant 10% | Scavenger-Mutant 9% | Scout 6% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Scout | -7/DSF Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Infiltrator-Mutant | -2/Research Infiltrator-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Matter Collected 1578 | 200 60 73 152 103 367 . . . 199 52 50 . . 10 8 107 21 . . 80 . 96 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3283 | . 311 12 328 166 1962 . . 36 . . . . . . 105 297 . . . . . 66 Parts 175 | . 26 1 19 14 104 . . 2 . . . . . . 4 2 . . . . . 3 Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 2 6 . . . . 8 1 . . . . . . Prevented 5 | . . . . . . . . . . . . 5 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Combat Hostiles Destroyed 73 | . 7 1 5 7 42 . . 4 . . . . . . 3 . . . . . . 4 Melee 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Guns 30 | . 4 . . . 26 . . . . . . . . . . . . . . . . . Cannons 11 | . 1 1 5 . 4 . . . . . . . . . . . . . . . . . AOE 27 | . 2 . . 7 10 . . 4 . . . . . . . . . . . . . 4 Classes Destroyed 14 | . 5 1 3 2 2 . . . . . . . . . 1 . . . . . . . Worker 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . Builder 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 4 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . Swarmer 27 | . 3 . . 3 11 . . 4 . . . . . . 2 . . . . . . 4 Grunt 33 | . 4 . 2 4 23 . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 8 | . . . 2 . 6 . . . . . . . . . . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 3 1 4 4 7 . . 4 . . . . . . 1 . . . . . . 4 Combat Bots Only 5 | . 3 1 3 4 5 . . 4 . . . . . . 1 . . . . . . 4 Max Kills in Single Turn 4 | . 2 1 2 2 3 . . 4 . . . . . . 1 . . . . . . 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . 2 3 . . 4 . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Hostile Shots Fired 1000 | . 34 6 12 15 293 . 10 81 2 . . . . . 67 . 122 14 11 88 8 237 Missed 420 | . 6 . 6 2 92 . 7 43 . . . . . . 30 . 53 10 5 25 3 138 Damage Taken 11427 | . 423 246 83 113 2978 . 147 742 33 . . . 10 . 672 . 1096 42 138 1426 188 3090 Core 4600 | . 37 26 15 9 403 . 53 507 19 . . . 10 . 299 . 390 42 50 1179 110 1451 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 142 | . . . . . . . . . . . . . . . . . 142 . . . . . Core Remaining (%) 59 | 100 . 74 . 94 26 . 92 . . . . 38 . . . . 30 96 . 5 92 3 Volleys Fired 192 | . 28 3 14 7 134 . 1 . . . . . . . . . . . . . . 5 Largest 2 | . 2 2 2 2 2 . 2 . . . . . . . . . . . . . . 1 Hottest 121 | . 100 83 83 83 121 . 106 . . . . . . . . . . . . . . 120 Shots Fired 366 | . 56 6 28 14 255 . 2 . . . . . . . . . . . . . . 5 Gun 292 | . 52 3 14 7 214 . 2 . . . . . . . . . . . . . . . Cannon 57 | . 4 3 14 2 31 . . . . . . . . . . . . . . . . 3 Launcher 17 | . . . . 5 10 . . . . . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . 3 14 5 . . . . . . . . . . . . . . . . . . Thermal 266 | . 28 3 14 2 215 . 1 . . . . . . . . . . . . . . 3 Explosive 7 | . . . . 5 . . . . . . . . . . . . . . . . . 2 Electromagnetic 71 | . 28 . . 2 40 . 1 . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 6 2 5 4 19 . 1 . . . . . . . . . . . . . . 3 Robot Miss Streak 7 | . 3 1 2 3 7 . 2 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 249 | . 34 3 16 7 168 . 1 . . . . . . . 7 5 1 . . 5 . 2 Core Hits 141 | . 14 2 9 8 92 . . 6 . . . . . . 3 2 . . . . . 5 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . . . 8 . . . . . . . . . 1 . . . . . . . Burn 8 | . . . . . 8 . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 46 | . . . . . . . . 7 3 . . 1 . . 15 5 3 . . 12 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 41 | . . . . . . . . 7 3 . . 1 . . 15 5 3 . . 7 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7451 | . 543 54 370 566 3974 . 20 517 . . . . . . 256 374 42 . . 12 6 717 Guns 2948 | . 416 28 90 65 2329 . 20 . . . . . . . . . . . . . . . Cannons 800 | . 34 24 280 . 462 . . . . . . . . . . . . . . . . . Explosions 2978 | . 89 . . 496 1167 . . 516 . . . . . . . . . . . . . 710 Melee 672 | . . . . . . . . . . . . . . . 256 374 42 . . . . . Ramming 53 | . 4 2 . 5 16 . . 1 . . . . . . . . . . . 12 6 7 Kinetic 149 | . . 28 90 31 . . . . . . . . . . . . . . . . . . Thermal 3714 | . 201 24 280 . 2673 . 20 516 . . . . . . . . . . . . . . Explosive 1259 | . 53 . . 496 . . . . . . . . . . . . . . . . . 710 Electromagnetic 1604 | . 285 . . 34 1285 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 672 | . . . . . . . . . . . . . . . 256 374 42 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 . 2 . . . . . . . 2 2 2 . . 1 . . Average Corruption 1 | . . . . . 1 . 2 . . . . . . . 1 2 2 . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Effects 12 | . . . . . 2 . . . . . . . . . 3 1 5 . . 1 . . Message Errors 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . Matter Fused 7 | . . . . . 1 . . . . . . . . . 1 1 4 . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 684 | . 36 . . 4 . . . 294 . . . . . . 25 197 . . . . . 128 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 462 | . 36 . . 4 . . . 294 . . . . . . . . . . . . . 128 Melee 222 | . . . . . . . . . . . . . . . 25 197 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 630 | . 109 . . . 172 . . 275 . . . . . . . . . . . 5 3 66 Shots 15 | . 1 . . . 9 . . 3 . . . . . . . . . . . . . 2 Rammed 12 | . . . . . 3 . . 2 . . . . . . . . . . . 4 1 2 Targets Rammed 16 | . 2 1 . 1 3 . . 2 . . . . . . . . . . . 4 1 2 Kicked 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Crushed 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 339 | . 135 22 . . 339 . . 1 . . . . . . 202 . . . . 184 . . Average Temperature 85 | . 39 16 . . 97 . . 1 . . . . . . 110 . . . . 106 . . Received Heat Transfer 2090 | . 111 . 30 18 1278 . . 129 9 . . . . . 12 . 115 . 9 286 9 84 Effects 5 | . . . . . 5 . . . . . . . . . . . . . . . . . Interference 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Parts Fried 6 | . 2 . . . 4 . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . 12 . . . . . . . . . . . . . . . . . Heat Transferred 7836 | . 474 37 444 . 6494 . 37 350 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . . . 7 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Peak Influence 928 | . 228 21 117 145 928 388 271 435 . . . . 26 . . . . 18 24 556 384 628 Initial 383 | . . 10 7 45 42 383 271 131 . . . . 17 . . . . 18 9 2 249 230 Average 220 | . 73 11 39 47 390 383 265 259 . . . . 18 . . . . 18 9 217 317 389 Maximum Alert Level 3 | . 1 . . . 3 1 1 2 . . . . . . . . . . . 2 1 2 Low Security (%) 53 | . 99 100 100 100 18 . . 47 . . . . 100 . . . . 100 100 59 . . Level 1 26 | . . . . . 41 100 100 30 . . . . . . . . . . . 6 100 54 Level 2 15 | . . . . . 24 . . 22 . . . . . . . . . . . 33 . 45 Level 3 4 | . . . . . 15 . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 1 . 1 9 . 1 3 . . . . . . . . . . . 5 . 2 Investigation 8 | . . 1 . . 2 . . 1 . . . . . . . . . . . 3 . 1 Extermination 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . 1 Reinforcement 8 | . 1 . . . 5 . 1 . . . . . . . . . . . . 1 . . Assault 4 | . . . . 1 2 . . 1 . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Distress Signals 11 | . . . 1 . 3 . . 1 . . . . . . . . . . 1 1 . 4 Communications Jammed 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Distress Signals 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Times Spotted 258 | . 10 2 10 7 69 . 3 24 3 1 . 1 1 . 12 . 5 2 6 31 7 64 Peak Tracking Total 18 | . 4 2 2 4 6 . 3 10 3 1 . . 1 . 6 . 4 2 6 18 3 18 Tactical Retreats 35 | . . . . . 4 . . 8 . . . . . . 1 . 2 . . 6 2 12 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Traps Triggered 6 | . . . . . . . . 1 . . . . . . . . . . . 2 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Machines Disabled 15 | . 2 . 1 . 5 . . 3 . . . . . . 1 . . . . 3 . . Max in Single Turn 3 | . 1 . 1 . 2 . . 3 . . . . . . 1 . . . . 1 . . Garrison Access 3 | . . . . . . . . 1 . . . . 1 . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Machines Accessed 24 | . 1 1 3 . 5 1 . 4 . 1 . . 1 . . 4 . . . 1 2 . Terminals 14 | . 1 . 3 . 5 1 . 3 . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . 1 . . . . . . . 2 . Total Hacks 55 | . 2 1 8 . 13 1 . 7 . 1 . . 1 . . 17 . . . 2 2 . Successful 35 | . . 1 3 . 6 1 . 2 . 1 . . 1 . . 17 . . . 2 1 . Failed 20 | . 2 . 5 . 7 . . 5 . . . . . . . . . . . . 1 . Catastrophic 5 | . 1 . . . 1 . . 2 . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 42 | . 1 . 2 . 6 . . 2 . . 1 . . . 1 . . . . 4 2 23 Terminals 30 | . 2 . 8 . 13 1 . 5 . 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . 1 . . . . . . . 2 . Terminal Hacks 30 | . . 1 3 . 6 1 . 1 . 1 . . . . . 17 . . . . . . Record 6 | . . . . . . . . . . 1 . . . . . 5 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . . . 4 . . . . . . Prototype ID Bank 5 | . . . . . 1 . . . . . . . . . . 4 . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . 1 . . . . . . . 1 . Seal Access 3 | . . . . . . . . 1 . . . . 1 . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 3 . 5 . . 3 . . . . . . . . . . . 1 1 . Full Trace Events 4 | . . . 1 . 1 . . 1 . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . . . . . 187 . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . 7 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Total Allies 20 | . . . . 1 . . . . . . 4 . . . . . . . . 12 . 3 Largest Group 8 | . . . . 1 1 . . . . . 4 4 4 4 4 . . . . 8 . 1 Highest-Rated Group 380 | . . . . 31 31 . . . . . 148 148 148 148 148 . . . . 380 . 269 Highest-Rated Ally 269 | . . . . 31 31 . . . . . 38 38 38 38 38 . . . . 81 . 269 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . . . 2 . 3 Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 88 | . . . . 3 11 . . . . . . 15 1 . 1 . . . . 46 . 11 Total Damage 3248 | . . . . 41 185 . . . . . . 233 56 . 6 . . . . 1887 . 840 Kills 22 | . . . . . 2 . . . . . . 1 1 . . . . . . 14 . 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 9 | . . . . 2 . . . . . 1 1 2 . 1 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Patrols 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Guards 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Turns Passed 8657 | . 513 353 368 1074 1639 20 31 438 490 198 569 331 119 268 268 144 374 72 58 297 290 743 Spaces Moved 10728 | 1 320 272 195 638 662 17 82 1045 463 490 1061 359 161 468 483 161 368 126 95 533 680 2048 Core 619 | . . . . . . . . 112 . . . . . . . . 110 11 4 297 83 2 Treads 1536 | . 41 . 195 638 662 . . . . . . . . . . . . . . . . . Legs 880 | 1 279 272 . . . . . . . . . . . . . 70 258 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 7693 | . . . . . . 17 82 933 463 490 1061 359 161 468 483 91 . 115 91 236 597 2046 Fastest Speed 23 | 120 120 120 160 160 160 30 30 32 34 34 34 34 34 34 32 35 50 40 40 40 30 23 Average Speed 59 | 120 125 120 160 160 165 30 30 35 34 34 34 34 34 34 34 74 99 40 40 45 38 29 Slowest Speed 435 | 120 190 190 160 160 240 30 32 50 34 34 34 34 34 34 115 435 120 50 100 100 117 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 59 | . . . . . . . . 9 . . . 2 . 1 3 . . . . . 9 35 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 46 | 2 48 58 22 97 61 1 78 37 67 70 92 60 5 66 60 61 71 5 4 34 19 61 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 9 | . . . . 1 . . . . . . 3 1 . . . 3 1 . . . . . Known Exits Taken 15 | . . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . 2 . 3 . . . . 2 4 1 1 . . 1 . 1 . . . . . Spaces Dug 16 | . . . . . . . . 6 3 . . 1 . . . . . . . 4 . 2 Terrain Destroyed 200 | . 35 1 . 49 20 . . 55 3 . . 1 . . . . . . . 4 . 32 Melee 14 | . . . . . . . . 6 3 . . 1 . . . . . . . 4 . . Projectile 5 | . . 1 . . 1 . . . . . . . . . . . . . . . . 3 AOE 181 | . 35 . . 49 19 . . 49 . . . . . . . . . . . . . 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Total 12454 | . 379 292 228 680 946 35 86 1095 791 520 1268 563 224 575 560 174 374 145 114 575 692 2138 Wait 1228 | . 3 3 . 13 83 . . 21 322 28 198 206 62 109 58 . . 17 9 6 4 86 Move 10593 | . 319 271 194 637 661 16 81 1028 462 489 1060 354 160 465 476 160 367 125 94 532 662 1980 Hop 53 | . . . . . . . . 7 . . . 2 . 1 3 . . . . . 8 32 Pick Up 54 | . 5 5 7 6 13 . 3 2 1 2 . . 1 . . 1 . . 1 1 1 5 Fast Attach 88 | . 8 2 1 3 11 1 . 11 . 1 5 . . . 4 7 . 1 4 1 11 17 Attach 43 | . 1 . 3 . 10 6 . 7 1 . . . 1 . . 1 . 1 1 2 2 7 Detach 32 | . 2 . . 1 7 3 1 6 2 . 1 . . . 2 . . . 2 1 2 2 Swap 22 | . 2 1 3 3 12 1 . . . . . . . . . . . . . . . . Drop 72 | . 9 6 6 9 12 8 . 4 . . 4 . . . 2 . 4 1 3 1 1 2 Fire 192 | . 28 3 14 7 134 . 1 . . . . . . . . . . . . . . 5 Melee 46 | . . . . . . . . 7 3 . . 1 . . 15 5 3 . . 12 . . Ram 9 | . . . . . . . . 2 . . . . . . . . . . . 4 1 2 Kick 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Crush 5 | . 1 . . 1 3 . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . 15 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Armory -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 8) 469 | -10/Materials | Discovered new exit (range 12) 514 | -10/Materials | Entered Mines 588 | -10/Mines | Met a Derelict shopkeep closing up shop 744 | -10/Mines | Discovered new exit (range 11) 809 | -10/Mines | Assembled infested the area 867 | -10/Mines | Entered Materials 867 | -9/Materials | Evolved 2 slots: Utility x2 1177 | -9/Materials | Discovered new exit (range 15) 1235 | -9/Materials | Entered Mines 1255 | -9/Mines | Discovered new exit (range 14) 1336 | -9/Mines | Learned location of Zion (-6) 1342 | -9/Mines | Learned Materials stockpile data 1482 | -9/Mines | Discovered new exit (range 9) 2043 | -9/Mines | Met a Derelict testing a Signal Generator 2050 | -9/Mines | Found Signal Generator 2174 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2178 | -9/Mines | Found Prototype Device 2309 | -9/Mines | Entered Materials 2309 | -8/Materials | Accompanied by 1 ally 2309 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2548 | -8/Materials | Found Prototype Device 2548 | -8/Materials | Identified Active Sensor Suite 2715 | -8/Materials | Identified Exp. Sensor Array 3010 | -8/Materials | Build established: Scavenger-Mutant 3509 | -8/Materials | First assault squad dispatched 3651 | -8/Materials | Core integrity fell below 50% 3721 | -8/Materials | Lost 3 parts (1n2u) 3907 | -8/Materials | Lost 3 parts (1p1n1w) 3926 | -8/Materials | Discovered new exit (range 14) 3948 | -8/Materials | Entered Factory 3948 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3965 | -7/Factory | Identified exit to DSF 3968 | -7/Factory | Entered DSF 3987 | -7/DSF | Additional patrols routed to DSF 3996 | -7/DSF | Discovered new exit (range 12) 3999 | -7/DSF | Identified exit to Factory 3999 | -7/DSF | Entered Factory 3999 | -6/Factory | Evolved 2 slots: Utility x2 4096 | -6/Factory | Discovered new exit (range 12) 4277 | -6/Factory | Core integrity fell below 50% 4283 | -6/Factory | Lost 6 parts (1p2n3u) 4302 | -6/Factory | Discovered new exit (range 9) 4308 | -6/Factory | Identified exit to Factory 4349 | -6/Factory | First assault squad dispatched 4409 | -6/Factory | Identified exit to Lower Caves 4409 | -6/Factory | Identified exit to Extension 4437 | -6/Factory | Entered Lower Caves 4743 | -6/Lower Caves | Build established: Hacker-Scout 4925 | -6/Lower Caves | Discovered new exit (range 9) 4927 | -6/Lower Caves | Identified exit to Lower Caves 4927 | -6/Lower Caves | Entered another Lower Caves area 4934 | -6/Lower Caves | Discovered exit to Factory (range 10) 5022 | -6/Lower Caves | Encountered a Warlord checkpoint 5047 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5105 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5119 | -6/Lower Caves | Discovered new exit (range 10) 5125 | -6/Lower Caves | Identified exit to Zion 5125 | -6/Lower Caves | Entered Zion 5141 | -6/Zion | Discovered new exit (range 9) 5190 | -6/Zion | Learned Factory security intel 5199 | -6/Zion | Learned location of Quarantine (-2) 5201 | -6/Zion | Learned Factory emergency access door positions 5257 | -6/Zion | Learned location of Warlord (-4) 5285 | -6/Zion | Received a visual enhancement algorithm 5349 | -6/Zion | Found Prototype Device 5349 | -6/Zion | Identified Bomb Factory No. 2 5393 | -6/Zion | Met Imprinter 5399 | -6/Zion | Imprinted 5401 | -6/Zion | Declared Zion's savior 5693 | -6/Zion | Identified exit to Proximity Caves 5694 | -6/Zion | Entered Proximity Caves 5694 | -5/Proximity Caves | Accompanied by 4 allies 5756 | -5/Proximity Caves | Build established: Scout 5932 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6025 | -5/Proximity Caves | Entered Factory 6025 | -5/Factory | Accompanied by 4 allies 6025 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6026 | -5/Factory | Identified exit to Upper Caves 6144 | -5/Factory | Entered Upper Caves 6144 | -5/Upper Caves | Accompanied by 4 allies 6247 | -5/Upper Caves | Learned Factory emergency access door positions 6323 | -5/Upper Caves | Build established: Hacker-Scout 6388 | -5/Upper Caves | Discovered new exit (range 10) 6412 | -5/Upper Caves | Identified exit to Upper Caves 6412 | -5/Upper Caves | Entered another Upper Caves area 6412 | -5/Upper Caves | Accompanied by 4 allies 6415 | -5/Upper Caves | Learned 4 Factory zone layouts 6468 | -5/Upper Caves | P-70 Sage assimilated allied QX-WUW(M) 6496 | -5/Upper Caves | Lost 3 allies 6575 | -5/Upper Caves | Lost 6 parts (1p3n2u) 6622 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6627 | -5/Upper Caves | Found Prototype Special Weapon 6627 | -5/Upper Caves | Identified Molecular Deconstructor 6643 | -5/Upper Caves | Spotted B-75 Beast 6673 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 6677 | -5/Upper Caves | Discovered new exit (range 11) 6680 | -5/Upper Caves | Identified exit to Zhirov 6680 | -5/Upper Caves | Entered Zhirov 6680 | -5/Zhirov | Discovered new exit (range 3) 6687 | -5/Zhirov | Met Zhirov 6693 | -5/Zhirov | Learned location of Testing (-3) 6693 | -5/Zhirov | Learned location of Command (-1) 6697 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6703 | -5/Zhirov | Found Alien Artifact 6703 | -5/Zhirov | Identified Integrated Dissipator 6703 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6709 | -5/Zhirov | Found Alien Artifact 6823 | -5/Zhirov | Identified exit to Proximity Caves 6824 | -5/Zhirov | Entered Proximity Caves 6885 | -4/Proximity Caves | Build established: Hacker-Mutant 6900 | -4/Proximity Caves | Learned location of Armory (-3) 7141 | -4/Proximity Caves | Core integrity fell below 50% 7182 | -4/Proximity Caves | Spotted B-86 Titan 7191 | -4/Proximity Caves | Discovered new exit (range 15) 7198 | -4/Proximity Caves | Identified exit to Factory 7198 | -4/Proximity Caves | Entered Factory 7198 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7262 | -4/Factory | Discovered new exit (range 13) 7266 | -4/Factory | Identified exit to Research 7270 | -4/Factory | Entered Research 7270 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7323 | -3/Research | Discovered new exit (range 13) 7328 | -3/Research | Identified exit to Armory 7328 | -3/Research | Entered Armory 7524 | -3/Armory | Zion Fire squad teleported in 7546 | -3/Armory | Fabricated Assault Drone Bay? 7582 | -3/Armory | Zion Hacker squad teleported in 7583 | -3/Armory | Lost 3 allies 7610 | -3/Armory | Core integrity fell below 50% 7622 | -3/Armory | Core integrity fell below 20% 7623 | -3/Armory | Discovered new exit (range 5) 7624 | -3/Armory | Identified exit to Research 7625 | -3/Armory | Entered Research 7625 | -2/Research | Evolved 2 slots: Utility x2 7628 | -2/Research | Lost 4 allies 7645 | -2/Research | Lost 6 parts (1n3u2w) 7846 | -2/Research | Discovered new exit (range 18) 7858 | -2/Research | Identified exit to Access 7909 | -2/Research | Found Prototype Processor 7909 | -2/Research | Identified Exp. Core Analyzer 7915 | -2/Research | Entered Access 7915 | -1/Access | Evolved 2 slots: Utility x2 7974 | -1/Access | Retrieved Zion intel report: Active Terminals 8049 | -1/Access | Retrieved Zion intel report: Component Stockpiles 8067 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 8068 | -1/Access | Zion Experimental squad teleported in 8074 | -1/Access | Found Prototype Protection 8074 | -1/Access | Identified Zio. Shade Armor 8077 | -1/Access | Found Zio. Shade Armor 8117 | -1/Access | Spotted B-99 Colossus 8221 | -1/Access | Build established: Infiltrator-Sprinter 8261 | -1/Access | Lost 3 parts (1p1n1u) 8282 | -1/Access | Energy Cycler disabled 8335 | -1/Access | Spotted B-99 Colossus 8344 | -1/Access | Zion Experimental squad teleported in 8348 | -1/Access | Identified Transdimensional Reconstructor 8348 | -1/Access | Warped through subspace 8379 | -1/Access | Lost 4 parts (1p3n) 8415 | -1/Access | Search patrols dispatched 8444 | -1/Access | Lost 4 parts (1n3u) 8462 | -1/Access | Spotted B-99 Colossus 8463 | -1/Access | Retrieved Zion intel report: Active Garrisons 8464 | -1/Access | Zion Infowar Resupply teleported in 8555 | -1/Access | Retrieved Zion intel report: Main Access 8555 | -1/Access | Identified exit to Surface 8589 | -1/Access | Core integrity fell below 50% 8596 | -1/Access | Lost 4 parts (1p1n2u) 8635 | -1/Access | Core integrity fell below 20% 8658 | *** | Escaped! Last Messages --------------- 08629_ Door malfunctions. 08630_ C-30 ARC bursts open, deploying its payload. 08630_ H-88 Terminator unfolds itself. 08631_ Slug penetrates P-80 Master. 08631_ Slug penetrates Y-72 Warden. 08631_ Penetrated by Slug. 08632_ >> DECODED: Patrol location. 08634_ Slug penetrates Wall. 08634_ Penetrated by Slug. 08634_ Triangulator destroyed. 08634_ Knocked back. 08635_ Acquired 12 matter. 08635_ Slug penetrates P-80 Master. 08635_ P-80 Master destroyed. 08635_ Slug penetrates Wall. 08640_ Knocked back. 08652_ >> DECODED: Security location. 08657_ The Access Shell folds into the floor. [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########## | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# " # | | ????????????????????????????????????????# """ ? | | ????????????????????????????????????????# """ ??? | | ????????????????????????????????????????# "????? | | ????????????????????????????????????######+####### | | ????????????????????????????????????# | | ????????????????????????????????????# % | | ????????????????????????????????????# ###+####### | | ???????????????????#""""""""""#?????# # | | ???????????????????# #?????# # | | ???????????????????# #?????# # | | ???????????????????# #?????# # | | ???????????????????# "" #?????# # | | ???????????????????# "@ #?????# # * | | ???????????????????# #?????# " | | ???????????????????# #?????# ########### | | ???????????????????# #?????# #?? | | ??????????????????## ##????# #?? | | ??????????????????# #????# #? | | ??????????????????##"" ##????# #? | | ???????????????????#"" #?????# # | | ???????????????????#"" #?????# # """""" | | ???????????????????#T #?????# / """""" | | ???????????????????#"" #?????# # """""" | | ???????????????????#"" #?????# # """""" | | ???????????????????#""s ####### #? """""" | | ????????? s #? ! | | ???????? #?? | | ????????? #############################??######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 50 Energy Generation 48 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Corruption Block 20 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Evasion (%) 73 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 6 Core Analysis 8 Recoil Reduction 3 Offensive Hacking 21 Defensive Hacking 26 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Assault Drone Bay | x1 | -3/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- By A Hair Challenges ------------ None Game ------ Seed NetworkContainmentScanner Manual? 0 Play Time 02:17:40 Cumulative 172.2 hours Start 2025.02.22 @ 18:51:12 End 2025.02.23 @ 16:26:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 636cd710-a885-41b0-95c5-f104f4a96767