Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.10 @ 19:15:01 Player: CL-1C0 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1100 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 313/400 Matter 237/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads > --- UTILITY ---------- (None) > --- WEAPON ----------- Heavy Assault Rifle > --- INVENTORY -------- (None) [Rating: 3] Favorites ----------- Power None Propulsion Light Treads Treads Light Treads Utility None Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 2 | 1 . 1 Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 1 | 1 . . Treads 1 | 1 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility . | . . . Device . | . . . Storage . | . . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 1 | . . 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups . | 4 . . Power . | 1 . . Propulsion . | 2 . . Utility . | . . . Weapon . | 1 . . Tool/Special . | . . . Unused Backups . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 16 | . 14 17 Treads 11 | . 14 11 Ballistic Gun 5 | . . 6 Peak Build Rating 3 | 1 1 3 Average Rating 2 | 1 1 2 On Entrance 2 | 6 1 1 Naked Turns . | . . . Heaviest Build 3 | . . 3 Greatest Support 3 | 3 3 3 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 4 | 4 . . Average Carried . | 2 . . Final Capacity 5 | 5 5 5 Final Carried . | . . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 166 | 166 . . Remotely . | . . . Salvage Created . | . . . Parts . | . . . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed . | . . . Classes Destroyed . | . . . Best Kill Streak . | . . . Combat Bots Only . | . . . Max Kills in Single Turn . | . . . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 35 | . 3 32 Missed 12 | . 1 11 Hits 23 | . 2 21 Projectile 23 | . 2 21 Critical Strikes 1 | . . 1 Damage Taken 277 | . 27 250 Core 99 | . 12 87 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 95 . Volleys Fired 3 | . . 3 Largest 1 | . . 1 Hottest 23 | . . 23 Shots Fired 3 | . . 3 Gun 3 | . . 3 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 3 | . . 3 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 3 | . . 3 Robot Miss Streak . | . . . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 3 | . . 3 Core Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 48 | . . 48 Guns 48 | . . 48 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 48 | . . 48 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 144 | . 15 129 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 30 | . . 30 Initial . | . . . Average 7 | . . 9 Influence Increases 45 | . . 45 Partial Spotted 15 | . . 15 Lose Combat Pursuer 30 | . . 30 Influence Decreases 35 | . . 35 Time Decay 35 | . . 35 Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 12 | . 5 7 Peak Tracking Total 5 | . 5 5 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 149 | 4 33 112 Spaces Moved 186 | 1 66 119 Core 186 | 1 66 119 Treads . | . . . Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 50 Average Speed 50 | 50 50 50 Slowest Speed 50 | 50 50 50 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 1 27 16 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 237 | 5 65 167 Wait 44 | . . 44 Move 184 | . 65 119 Hop . | . . . Pick Up . | . . . Fast Attach 1 | . . 1 Attach 1 | 1 . . Detach . | . . . Swap . | . . . Drop 4 | 4 . . Fire 3 | . . 3 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 7) 38 | -10/Materials | Entered another Materials area 38 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 150 | -9/Materials | Self-destructed Last Messages --------------- 00102_ U-05 Engineer lays Concrete. 00105_ U-05 Engineer builds a Door. 00106_ T-07 Excavator is excavating. 00112_ U-05 Engineer lays Concrete. 00115_ T-07 Excavator is excavating. 00115_ U-05 Engineer builds a Wall. 00119_ T-07 Excavator is excavating. 00119_ U-05 Engineer builds a Wall. 00123_ U-05 Engineer lays Concrete. 00127_ T-07 Excavator is excavating. 00130_ U-05 Engineer lays Concrete. 00131_ T-07 Excavator is excavating. 00131_ U-05 Engineer builds a Wall. 00134_ K-01 Serf collects debris. 00135_ T-07 Excavator is excavating. 00135_ U-05 Engineer builds a Wall. 00137_ U-05 Engineer lays Concrete. 00138_ U-05 Engineer builds a Wall. 00141_ U-05 Engineer lays Concrete. 00142_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ?????###????? | | ?????????????????????????????????# ###### #????? | | ?????????????????????????????????# # ####?? | | ?????????????????????????????????# # T + #?? | | ?????????????????????????????????# # # ### | | ?????????????????????????????????# # # | | ?????????????????????????????????# # # | | ?????????????????????????????????# # # | | ?????????????????????????????????# + / """ | | ????????????????#???###???#??????# # **= # """ | | ????????????????# #??????# # **= # """ | | ????????????????# """ """ #??????# # *== # | | ????????????????# """ """ #??????# # # | | ????????????????# """ """ #??????# # # """ | | ????????????????# #??????# + # """ | | ????????????#???# #??????# ######## """ | | ????????????# ??? ???????# ## # | | ????????????# ???? ?????????# ## "" # | | ????????????# #####+############ ## """# """ | | ????????????# ## R"# """ | | ????????????# t + """# """ | | ????????????# Yg ## + | | ????????????######## ###g######+##### # | | ???????##########??# ##@u #?? ??# ##### | | ???????# ??# ## # "T" # #???? | | ???????# ?# ## # # #????? | | ???????# ?# ## # # #????? | | ???????# # ## # # #????? | | ???????# # ## # #######????? | | ???????# + ## # #??????????? | | ???????# # ###### #??????????? | | ???????############# #????###########??????????? | | ???????????????????# #?????????????????????????? | | ???????????????????#####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 5 Energy Capacity 100 Matter Stores 256 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialRemoteNeutralizer Manual? 0 Play Time 00:02:54 Cumulative 532.2 hours Start 2025.06.10 @ 19:13:13 End 2025.06.10 @ 19:15:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 625 Rogue 625 Adventurer 0 Explorer 0 Win Type - Total 18 Types 12/0/5/1/0/0/0/0/0/0 Lore% 83 Gallery% 82 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b77eac6-1c2d-4889-977d-4c0179f0752a