Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.26 @ 21:47:38 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2509) 2509 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 5291 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 418/700 Matter 202/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Small Storage Unit Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Laser Gauss Rifle Mini Assault Cannon Axe > --- INVENTORY (8) ---- Carbon-fiber Leg VSS Leg VSS Leg Improved Light Armor Plating Hacking Suite System Shield Gauss Rifle Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Propulsion Shielding Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core VSS Leg Improved Heat Sink Recoil Stabilizer Hacking Suite System Shield Gauss Rifle Mini Assault Cannon [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Propulsion Shielding Weapon Gauss Rifle Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 1 2 1 Weapon 2 | . . 1 . 1 Parts Attached 72 | 6 5 16 20 25 Power 9 | 1 1 1 2 4 Engine 3 | 1 1 1 . . Core 6 | . . . 2 4 Reactor . | . . . . . Propulsion 17 | 2 . 3 5 7 Treads . | . . . . . Leg 17 | 2 . 3 5 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 22 | 1 3 3 8 7 Device 8 | . 1 2 2 3 Storage 4 | 1 2 1 . . Processor 4 | . . . 4 . Hackware . | . . . . . Protection 6 | . . . 2 4 Artifact . | . . . . . Weapon 24 | 2 1 9 5 7 Energy Gun 5 | 1 . 3 . 1 Energy Cannon . | . . . . . Ballistic Gun 13 | 1 1 5 3 3 Ballistic Cannon 2 | . . . 1 1 Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 13 | . 1 2 3 7 Power 2 | . . . . 2 Propulsion 2 | . . . 1 1 Utility 4 | . . . 1 3 Weapon 5 | . 1 2 1 1 Highest Loss Streak 3 | . 1 1 2 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 91 96 99 94 Engine 4 | . 14 11 2 . Core 4 | . . . 6 7 Leg 18 | . 28 22 17 14 Device 14 | . 6 20 19 9 Storage 9 | . 14 11 9 7 Processor 9 | . . . 13 15 Protection 4 | . . . 2 8 Energy Gun 4 | . 8 8 1 1 Ballistic Gun 16 | . 18 21 17 12 Ballistic Cannon 4 | . . . 7 7 Slashing Weapon 2 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 36 | 11 14 24 28 36 Greatest Support 40 | 20 20 20 27 40 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 Average Capacity 8 | 7 8 8 8 8 Most Carried 8 | 3 5 8 8 8 Average Carried 7 | 2 4 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 2 4 8 8 8 Class Distribution -------------------- 50% | Scavenger-Skirmisher 22% | Mutant 13% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2355 | 255 81 350 633 1036 Remotely . | . . . . . Salvage Created 2854 | . 379 645 695 1135 Parts 156 | . 19 44 33 60 Haulers Intercepted 5 | . 1 2 1 1 Recyclers Shooed 4 | 1 1 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 56 | . 6 13 11 26 Melee 2 | . . . . 2 Guns 36 | . 5 10 8 13 Cannons 13 | . . . 3 10 AOE 4 | . 1 3 . . Classes Destroyed 12 | . 6 3 2 1 Worker 3 | . 1 1 1 . Hauler 5 | . 1 2 1 1 Recycler 5 | . 1 1 1 2 Operator 3 | . . 1 1 1 Watcher 5 | . 1 2 2 . Swarmer 13 | . 2 4 . 7 Grunt 30 | . 4 7 7 12 Brawler 1 | . . . 1 . Duelist 2 | . . 1 . 1 Sentry 5 | . . 1 1 3 Hunter 3 | . . . 2 1 Programmer 2 | . . . . 2 Best Kill Streak 5 | . 5 4 4 5 Combat Bots Only 5 | . 2 3 3 5 Max Kills in Single Turn 4 | . 2 4 2 1 Gunslinging . | . . . . . Exploded 3 | . 1 3 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3456 | . 400 554 848 1654 Core 601 | . 102 100 117 282 Absorbed by Shields . | . . . . . Redirected to Shielding 102 | . . . 5 97 Regen/Repaired (Parts) 163 | . . 98 . 65 Core Remaining (%) 78 | 100 59 75 78 . Volleys Fired 174 | 1 29 39 36 69 Largest 4 | 2 2 3 3 4 Hottest 145 | 60 60 109 112 145 Shots Fired 477 | 2 57 112 107 199 Gun 370 | 2 57 111 70 130 Cannon 105 | . . . 36 69 Launcher 2 | . . 1 1 . Special . | . . . . . Kinetic 398 | 1 30 81 106 180 Thermal 47 | . . 28 . 19 Explosive 2 | . . 1 1 . Electromagnetic 30 | 1 27 2 . . Robot Hit Streak 10 | 2 10 9 7 10 Robot Miss Streak 6 | . 2 4 6 4 Penetration Max 1 | . . . 1 1 Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 280 | 2 40 74 50 114 Core Hits 127 | . 16 32 26 53 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 9 | . 1 1 1 6 Burn 1 | . . . . 1 Destroy 3 | . . 1 1 1 Blast 3 | . . . . 3 Corrupt 1 | . 1 . . . Sever 1 | . . . . 1 Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing 3 | . . . . 3 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6228 | 18 832 1144 1285 2949 Guns 3885 | 18 435 942 748 1742 Cannons 1554 | . . . 466 1088 Explosions 670 | . 397 202 71 . Melee 119 | . . . . 119 Ramming . | . . . . . Kinetic 4631 | 6 152 661 1214 2598 Thermal 872 | . 397 243 . 232 Explosive 273 | . . 202 71 . Electromagnetic 333 | 12 283 38 . . Impact . | . . . . . Slashing 119 | . . . . 119 Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 127 | . 41 41 37 8 Projectiles 13 | . . . 5 8 Explosions 114 | . 41 41 32 . Melee . | . . . . . Knockbacks 12 | . . . 5 7 Impact . | . . . . . Kinetic 12 | . . . 5 7 Secondary . | . . . . . Self-Inflicted Damage 56 | . 30 26 . . Shots 2 | . 1 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 353 | 20 100 114 134 353 Average Temperature 63 | 15 38 40 33 86 Received Heat Transfer 918 | . 156 174 216 372 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 1 | . . . . 1 Heat Transferred 1410 | . 300 592 . 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 439 | . 285 415 439 416 Initial 199 | . . 120 115 199 Average 240 | . 180 267 264 234 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 28 | 100 37 11 31 33 Level 1 65 | . 62 75 60 65 Level 2 5 | . . 12 8 1 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . . 3 2 7 Investigation 1 | . . 1 . . Extermination 2 | . . . . 2 Reinforcement 6 | . . 2 2 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 1 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 9 24 23 31 Peak Tracking Total 5 | . 4 5 5 5 Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 10 | . 5 . 2 3 Max in Single Turn 5 | . 5 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 9 | . 1 4 3 1 Terminals 6 | . 1 2 3 . Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 28 | . 5 8 9 6 Successful 20 | . 2 6 8 4 Failed 8 | . 3 2 1 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 12 | . 2 2 8 . Terminals 19 | . 5 5 9 . Fabricators . | . . . . . Repair Stations 8 | . . 2 . 6 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 8 | . 1 2 5 . Robot Analysis 4 | . 1 . 3 . Prototype ID Bank 1 | . . 1 . . Terminal Index 1 | . . . 1 . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 2 . 4 Scan Component 3 | . . 1 . 2 Repair 3 | . . 1 . 2 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 1 2 3 . Terminals 5 | . 1 1 3 . Track 1 | . . . 1 . Botnet 4 | . 1 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Extract 1 | . . 1 . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 2 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 1 . 2 Time 96 | . . 32 . 64 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 4 | . 1 . 3 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3532 | 60 299 910 774 1489 Spaces Moved 1648 | 35 172 406 351 684 Core 15 | 15 . . . . Treads . | . . . . . Legs 1633 | 20 172 406 351 684 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 105 110 Average Speed 156 | 90 120 173 165 153 Slowest Speed 200 | 120 120 190 190 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 37 32 27 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 4 | . . . . 4 Terrain Destroyed 66 | . 18 8 28 12 Melee . | . . . . . Projectile 27 | . . . 16 11 AOE 38 | . 18 8 12 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2247 | 59 213 542 467 966 Wait 281 | 15 3 62 38 163 Move 1644 | 34 171 405 350 684 Hop . | . . . . . Pick Up 31 | 3 2 8 8 10 Fast Attach 23 | 5 2 4 5 7 Attach 14 | 1 2 1 4 6 Detach 3 | . 2 . 1 . Swap 35 | . 1 11 11 12 Drop 39 | . 1 12 14 12 Fire 174 | 1 29 39 36 69 Melee 3 | . . . . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 10) 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 613 | -9/Materials | Discovered new exit (range 6) 1072 | -9/Materials | Discovered new exit (range 15) 1205 | -9/Materials | Repaired Autogun 1270 | -9/Materials | Entered another Materials area 1270 | -8/Materials | Evolved 2 slots: Utility x2 1579 | -8/Materials | Build established: Scavenger-Skirmisher 2020 | -8/Materials | Discovered new exit (range 10) 2043 | -8/Materials | Identified exit to Factory 2044 | -8/Materials | Entered Factory 2044 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2873 | -7/Factory | Garrison activated, responded to threat 3002 | -7/Factory | Lost 3 parts (1p1u1w) 3302 | -7/Factory | Repaired Sensor Array 3342 | -7/Factory | Repaired Axe 3533 | -7/Factory | Self-destructed Last Messages --------------- 03485_ Manufacturing Mainframe disabled. 03485_ Y-54 Guardian Imp. Heat Sink blasted off. 03492_ Slug penetrates Y-54 Guardian. 03496_ Y-54 Guardian heat damages core (-13). 03496_ Imp. Heat Sink melted. 03502_ Acquired 44 matter. 03505_ Acquired Imp. Heat Sink. 03510_ P-60 Hacker suffers critical hit (Burn). 03510_ Slug penetrates R-06 Scavenger. 03512_ U-05 Engineer builds a Door. 03513_ R-06 Scavenger destroyed. 03513_ Slug penetrates P-60 Hacker. 03513_ Destroyed Shock Rifle. 03516_ Slug penetrates Wall. 03516_ P-60 Hacker destroyed. 03519_ U-05 Engineer builds a Wall. 03521_ Acquired 1 matter. 03529_ R-06 Scavenger collects Shock Rifle. 03530_ Acquired 54 matter. 03532_ R-06 Scavenger collects Imp. Heat Sink. 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