Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.12 @ 11:23:47 Player: Hnefi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2592) 2592 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (53) 53 TOTAL SCORE: 6030 Bonus ------- High Alert Combat Kills 53 Cogmind --------- Core Integrity 0/850 Matter 284/300 Energy 100/100 System Corruption 11% Temperature Cool (18) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Improved Cryofiber Web Small Storage Unit Enhanced Optical Array Long-range Sensor Array Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Cooling System Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Treads Light Treads Improved Cryofiber Web Small Storage Unit Enhanced Optical Array Long-range Sensor Array Assault Cannon Remote Datajack [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Cooling System Device Cooling System Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 1 . . Propulsion 2 | . . . 1 1 . Utility 3 | . . 1 . . 2 Weapon 1 | . . . . 1 . Parts Attached 71 | 6 5 13 12 4 31 Power 14 | 1 . 3 3 . 7 Engine 6 | 1 . 2 1 . 2 Core 8 | . . 1 2 . 5 Reactor . | . . . . . . Propulsion 18 | 2 2 2 3 1 8 Treads 14 | . . 2 3 1 8 Leg . | . . . . . . Wheel 4 | 2 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 1 2 1 . 8 Device 7 | . 1 1 1 . 4 Storage 2 | 1 . . . . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 26 | 2 2 6 5 3 8 Energy Gun 3 | 1 . . 1 . 1 Energy Cannon 7 | . 2 . 1 1 3 Ballistic Gun 3 | 1 . . . 1 1 Ballistic Cannon 11 | . . 5 2 1 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 1 . . Unidentified Prototypes . | . . . . . . Parts Lost 28 | . . 1 1 . 26 Power 7 | . . . . . 7 Propulsion 7 | . . . . . 7 Utility 6 | . . 1 1 . 4 Weapon 8 | . . . . . 8 Highest Loss Streak 19 | . . 1 1 . 19 Average Slot Usage (%) 94 | . 91 97 87 96 94 Engine 9 | . 14 17 9 7 6 Core 10 | . . 4 10 15 10 Treads 21 | . . 8 24 27 24 Wheel 3 | . 28 13 . . . Device 12 | . 6 14 9 15 13 Storage 7 | . 14 11 9 7 6 Processor 4 | . . . . . 10 Protection 2 | . . 6 6 . . Energy Gun 2 | . 4 . . 7 1 Energy Cannon 9 | . 18 1 . 13 11 Ballistic Gun 1 | . 4 . . . 2 Ballistic Cannon 5 | . . 18 12 1 1 Naked Turns . | . . . . . . Heaviest Build 65 | 11 14 35 42 45 65 Greatest Support 82 | 20 24 40 60 82 82 Greatest Overweight (x) 5 | . . 1 . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 8 Average Capacity 6 | 5 6 6 6 6 7 Most Carried 8 | . 6 6 6 6 8 Average Carried 6 | . 4 5 5 5 7 Final Capacity 8 | 6 6 6 6 6 8 Final Carried 6 | . 6 6 6 6 5 Class Distribution -------------------- 24% | Scavenger-Mutant 23% | Scavenger-Skirmisher 17% | Mutant 16% | Scavenger-Tank 10% | Scavenger-Gunner 5% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1829 | 239 16 440 475 53 606 Remotely . | . . . . . . Salvage Created 2292 | . 16 478 543 50 1205 Parts 144 | . . 33 42 4 65 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 57 | . 1 17 20 1 18 Guns 5 | . 1 . 2 . 2 Cannons 48 | . . 17 18 1 12 AOE 4 | . . . . . 4 Classes Destroyed 11 | . 1 4 3 1 2 Worker 8 | . . . 1 . 7 Builder 5 | . . 1 2 . 2 Recycler 1 | . . . . . 1 Operator 2 | . . . . . 2 Watcher 4 | . . 1 . . 3 Swarmer 16 | . 1 7 5 . 3 Grunt 21 | . . 4 8 . 9 Brawler 2 | . . . 1 . 1 Sentry 13 | . . 6 5 . 2 Hunter 2 | . . . 1 . 1 Programmer 3 | . . . . 1 2 Best Kill Streak 11 | . 1 8 7 1 11 Combat Bots Only 7 | . 1 7 5 1 5 Max Kills in Single Turn 8 | . 1 1 2 1 8 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4507 | . 27 390 724 55 3311 Core 966 | . 8 50 41 7 860 Absorbed by Shields 115 | . . . . 21 94 Core Remaining (%) 94 | 100 96 87 92 99 . Volleys Fired 162 | . 3 33 62 1 63 Largest 3 | . 2 2 2 2 3 Hottest 185 | . 60 120 125 120 185 Shots Fired 338 | . 6 66 100 2 164 Gun 43 | . 6 . 2 . 35 Cannon 295 | . . 66 98 2 129 Launcher . | . . . . . . Special . | . . . . . . Kinetic 214 | . 3 64 96 . 51 Thermal 114 | . . 2 4 2 106 Explosive . | . . . . . . Electromagnetic 10 | . 3 . . . 7 Robot Hit Streak 23 | . 1 9 17 6 23 Robot Miss Streak 3 | . 2 2 2 . 3 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 262 | . 2 45 84 1 130 Core Hits 114 | . 1 20 32 1 60 Critical Hits 4 | . . 1 2 . 1 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 2 | . . . 2 . . Melee Attacks 8 | . . 2 6 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . . 2 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7347 | . 10 1092 1774 30 4441 Guns 530 | . 10 . 27 . 493 Cannons 5304 | . . 1092 1747 30 2435 Explosions 1510 | . . . . . 1510 Melee . | . . . . . . Ramming 3 | . . . . . 3 Kinetic 3544 | . . 1057 1725 . 762 Thermal 2316 | . . 35 49 30 2202 Explosive 1414 | . . . . . 1414 Electromagnetic 70 | . 10 . . . 60 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . . 11 Average Corruption 3 | . . . . . 3 Corruption Purged 1 | . . . . . 1 Effects 6 | . . . . . 6 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 451 | . . 14 20 . 417 Projectiles 95 | . . 14 20 . 61 Explosions 356 | . . . . . 356 Melee . | . . . . . . Knockbacks 34 | . . 7 19 . 8 Impact . | . . . . . . Kinetic 30 | . . 6 18 . 6 Secondary 4 | . . 1 1 . 2 Self-Inflicted Damage 127 | . . . . . 127 Shots 2 | . . . . . 2 Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 356 | . . 18 66 21 356 Average Temperature 89 | . . 7 13 14 99 Received Heat Transfer 806 | . . 72 297 . 437 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . . 5 Heat Transferred 3491 | . . 74 111 37 3269 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 480 | . 39 480 374 145 410 Average Influence 145 | . 26 243 219 96 121 Maximum Alert Level 2 | . . 2 1 . 2 Low Security (%) 69 | 100 100 33 48 100 74 Level 1 24 | . . 57 51 . 17 Level 2 5 | . . 9 . . 8 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 3 3 1 5 Investigation 3 | . 1 1 1 . . Extermination 4 | . . . . 1 3 Reinforcement 6 | . . 2 2 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . . 1 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 5 24 27 2 38 Peak Tracking Total 11 | . 3 9 5 2 11 Tactical Retreats 8 | . 2 2 3 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . 1 1 1 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 21 | . . . . . 21 Max in Single Turn 7 | . . . . . 7 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 11 | . 2 3 1 1 4 Terminals 7 | . 2 1 1 . 3 Fabricators . | . . . . . . Repair Stations 3 | . . 1 . 1 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 22 | . 4 9 3 1 5 Successful 17 | . 3 8 2 1 3 Failed 5 | . 1 1 1 . 2 Catastrophic 3 | . . 1 . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 4 1 3 . 3 Fabricators . | . . . . . . Repair Stations 7 | . . 4 . 1 2 Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 . 2 . 1 Record 2 | . 1 . 1 . . Branch Access Points 1 | . . . . . 1 Unreport Threat 1 | . . . 1 . . Recall Investigation 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 4 . 1 2 Scan Component 4 | . . 2 . 1 1 Repair 3 | . . 2 . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 6 | . . 2 . 1 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 2 . . 1 Time 86 | . . 76 . . 10 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 4 | . . 1 3 . . Non-combat 3 | . . 1 2 . . Combat 1 | . . . 1 . . Robot Hacks Applied 6 | . . 2 4 . . parse_system 3 | . . 1 2 . . no_distress 3 | . . 1 2 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4038 | 39 188 632 593 657 1929 Spaces Moved 2262 | 38 182 371 242 388 1041 Core 35 | 1 . . . . 34 Treads 1727 | . . 90 242 388 1007 Legs . | . . . . . . Wheels 500 | 37 182 281 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 160 156 150 Average Speed 142 | 79 89 110 160 157 156 Slowest Speed 300 | 80 90 180 160 160 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 24 | 3 42 41 27 10 26 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 70 | . . 12 13 . 45 Melee . | . . . . . . Projectile 25 | . . 12 13 . . AOE 45 | . . . . . 45 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2746 | 43 201 525 344 432 1201 Wait 193 | . . 95 13 31 54 Move 2257 | 37 181 370 241 387 1041 Hop . | . . . . . . Pick Up 17 | . 6 3 3 4 1 Fast Attach 35 | 6 3 7 4 3 12 Attach 16 | . . 3 1 1 11 Detach 8 | . 2 3 . . 3 Swap 20 | . 2 3 7 . 8 Drop 27 | . 4 6 7 5 5 Fire 162 | . 3 33 62 1 63 Melee 8 | . . 2 6 . . Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 9) 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 305 | -9/Materials | Build established: Mutant 495 | -9/Materials | Destroyed 7 combat bots 741 | -9/Materials | Repaired Assault Cannon 780 | -9/Materials | Repaired Assault Cannon 801 | -9/Materials | Discovered new exit (range 15) 860 | -9/Materials | Entered another Materials area 860 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 940 | -8/Materials | Build established: Scavenger-Mutant 1421 | -8/Materials | Discovered new exit (range 10) 1453 | -8/Materials | Entered Factory 1453 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1763 | -7/Factory | Build established: Scavenger-Tank 2027 | -7/Factory | Discovered new exit (range 15) 2110 | -7/Factory | Entered another Factory area 2110 | -6/Factory | Evolved 2 slots: Utility x2 2425 | -6/Factory | Build established: Scavenger-Skirmisher 3426 | -6/Factory | Repaired Cooling System 3573 | -6/Factory | Lost 4 parts (1p1n1u1w) 3896 | -6/Factory | Identified exit to Lower Caves 3896 | -6/Factory | Identified exit to Extension 3923 | -6/Factory | Crushed by falling debris 3983 | -6/Factory | Core integrity fell below 50% 4014 | -6/Factory | System corruption reached 10% 4017 | -6/Factory | Core integrity fell below 20% 4025 | -6/Factory | Lost 19 parts (5p5n3u6w) 4039 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03989_ U-05 Engineer lays Concrete. 03990_ U-05 Engineer builds a Wall. 03991_ Slammed into H-66 Slayer. 03992_ Penetrated by Slug. 03993_ System corrupted: Heat flow error (+127). 03993_ Slammed into H-66 Slayer. 03994_ Penetrated by Slug. 03994_ Nuclear Core destroyed. 03996_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 03997_ K-01 Serf collects debris. 03998_ Penetrated by Slug. 04000_ Slug penetrates Wall. 04001_ K-01 Serf collects debris. 04001_ Slug penetrates Wall. 04004_ K-01 Serf collects debris. 04006_ Penetrated by Slug. 04009_ K-01 Serf collects debris. [Achievement: System Compromised] 04022_ 1JBHTA|Z>RBAAUUXXTHKVR3DU79P9/AGNONQ=J 04038_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????>?????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????? ?????????????????? | | ?????????????????????# ?????????????????? | | ?????????????????????# ?????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????#k #????????????????? | | ?????????????????????+ +????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# ##############???? | | ?????????????????????# # #???? | | ?????????????????????# # ! #???? | | ?????????????????????# # #???? | | ?????????????????????+ @ # #???? | | ?????????????????????# # #???? | | ?????????????????????+ + #???? | | ?????????????????????# # #???? | | ?????????????????????# # #???? | | ?????????????????????# b # #???? | | ?????????????????????#ggbg # #???? | | ?????????????????????#g # / #???? | | ?????????????????????# g # #???? | | ????????????????????? g ########/#####???? | | ???????????????????? #??????# #???????? | | ????????????????? #??????# #???????? | | ???????????????? #??????# #???????? | | #####?????????? ???????# #???????? | | #????????? #########???????# #???????? | | #???????? #???????????????# #???????? | | ######### #???????????????# #??####?? | | ## #???????????????# #?## ### | | ## +???????????????# ### ## | | ## ^ #???????????????# ## | | # ^^ #???????????????# ### | | # " " " " #???????????????# # # | | + " " " " #?????????????### ### | | # " " " " #?????????????# # | | # " " " " #?????????????# #% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 42 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Datajack | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() Please Form A Line System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed RegenerativeTeslaEngine Manual? 0 Play Time 00:43:30 Cumulative 2.1 hours Start 2020.08.12 @ 10:21:03 End 2020.08.12 @ 11:23:47 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a0860cd-e1f5-4feb-a8da-f3c6b6c6cbe3