Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 18:02:15 Player: Necoji Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (553) 553 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 1794 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 80/100 System Corruption 1% Temperature Cool (0) Movement Flying (120) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (3) ------ Small Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Flight Unit Weight Redist. System Sensor Array ECM Suite Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit > --- WEAPON ----------- Improved Assault Rifle > --- INVENTORY -------- Nuclear Core Weight Redist. System Sensor Array Actuator Array Actuator Array Actuator Array ECM Suite [Rating: 18] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Core Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 29 | 5 6 2 16 Power 5 | . 3 1 1 Engine 3 | . 3 . . Core 2 | . . 1 1 Reactor . | . . . . Propulsion 12 | 2 2 . 8 Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover 5 | . 2 . 3 Flight 5 | . . . 5 Utility 6 | 1 1 1 3 Device 2 | . . 1 1 Storage 1 | 1 . . . Processor 2 | . . . 2 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 6 | 2 . . 4 Energy Gun 3 | . . . 3 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 17 | . 1 . 16 Power 3 | . 1 . 2 Propulsion 9 | . . . 9 Utility 1 | . . . 1 Weapon 4 | . . . 4 Highest Loss Streak 5 | . 1 . 5 To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 95 100 67 Engine 6 | . 12 . . Core 4 | . . 13 8 Leg 8 | . 17 . . Hover 12 | . 10 28 7 Flight 2 | . . . 7 Device 4 | . . 7 9 Storage 13 | . 14 14 11 Processor 3 | . . . 11 Protection 7 | . 12 6 . Energy Gun 1 | . . . 3 Ballistic Gun 21 | . 28 28 7 Naked Turns . | . . . . Heaviest Build 17 | 9 15 17 16 Greatest Support 27 | 20 20 21 27 Greatest Overweight (x) 4 | . 1 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 7 8 8 8 Average Carried 6 | 3 7 7 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 7 8 8 4 Class Distribution -------------------- 96% | Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 639 | 119 140 21 359 Remotely . | . . . . Salvage Created 695 | . 188 . 507 Parts 52 | . 12 . 40 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 18 | . 4 . 14 Guns 17 | . 4 . 13 AOE 1 | . . . 1 Classes Destroyed 5 | . 1 . 4 Builder 1 | . . . 1 Watcher 2 | . . . 2 Swarmer 7 | . . . 7 Grunt 8 | . 4 . 4 Sentry 3 | . . . 3 Best Kill Streak 4 | . 2 . 4 Combat Bots Only 4 | . 2 . 4 Max Kills in Single Turn 1 | . 1 . 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 189 | . 30 . 159 Missed 62 | . 7 . 55 Damage Taken 1637 | . 352 . 1285 Core 493 | . 88 . 405 Absorbed by Shields . | . . . . Redirected to Shielding 17 | . 17 . . Core Remaining (%) 82 | 100 . 64 . Volleys Fired 73 | . 17 . 56 Largest 2 | . 2 . 2 Hottest 80 | . 40 . 80 Shots Fired 99 | . 34 . 65 Gun 99 | . 34 . 65 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 78 | . 34 . 44 Thermal . | . . . . Explosive . | . . . . Electromagnetic 21 | . . . 21 Robot Hit Streak 17 | . 7 . 17 Robot Miss Streak 4 | . 2 . 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 73 | . 24 . 49 Core Hits 35 | . 10 . 25 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1026 | . 311 . 715 Guns 935 | . 299 . 636 Cannons . | . . . . Explosions 75 | . . . 75 Melee . | . . . . Ramming 16 | . 12 . 4 Kinetic 733 | . 299 . 434 Thermal 75 | . . . 75 Explosive . | . . . . Electromagnetic 202 | . . . 202 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles . | . . . . Explosions 2 | . . . 2 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 44 | . 5 . 39 Shots 1 | . . . 1 Rammed 4 | . 2 . 2 Targets Rammed 4 | . 2 . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 87 | . 3 . 87 Average Temperature 27 | . 1 . 31 Received Heat Transfer 687 | . 186 . 501 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 100 | . . . 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 435 | . 137 23 435 Initial 23 | . . 23 8 Average 80 | . 39 23 191 Maximum Alert Level 2 | . . . 2 Low Security (%) 83 | 100 100 100 45 Level 1 14 | . . . 49 Level 2 1 | . . . 5 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 15 . 32 Peak Tracking Total 6 | . 3 . 6 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 5 | . 3 1 1 Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 7 1 3 Successful 5 | . 3 1 1 Failed 6 | . 4 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 1 . Record 1 | . 1 . . Open Door 1 | . . 1 . Alert Level 1 | . 1 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Scan Component 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1572 | 73 786 244 469 Spaces Moved 1397 | 58 586 323 430 Core 113 | 15 . . 98 Treads . | . . . . Legs 378 | 43 335 . . Wheels . | . . . . Hover 735 | . 251 323 161 Flight 171 | . . . 171 Fastest Speed 32 | 50 116 56 32 Average Speed 90 | 101 118 72 64 Slowest Speed 280 | 120 120 116 280 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 4 72 40 56 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 2 | . . . 2 Melee . | . . . . Projectile . | . . . . AOE 2 | . . . 2 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1612 | 70 650 334 558 Wait 47 | . 12 1 34 Move 1394 | 57 585 322 430 Hop . | . . . . Pick Up 41 | 8 16 4 13 Fast Attach 6 | 4 . . 2 Attach 19 | 1 5 1 12 Detach 1 | . . . 1 Swap 4 | . 1 1 2 Drop 23 | . 12 5 6 Fire 73 | . 17 . 56 Melee . | . . . . Ram 4 | . 2 . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 5) 567 | -10/Materials | Discovered new exit (range 9) 581 | -10/Materials | Discovered new exit (range 15) 860 | -10/Materials | Entered Mines 867 | -10/Mines | Met a Derelict shopkeep closing up shop 871 | -10/Mines | Met a Derelict bent on vengeance 978 | -10/Mines | Identified exit to Subcaves 1018 | -10/Mines | Discovered new exit (range 8) 1104 | -10/Mines | Entered Materials 1104 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1266 | -9/Materials | Lost 3 parts (3n) 1344 | -9/Materials | Discovered new exit (range 12) 1370 | -9/Materials | Lost 3 parts (1n2w) 1475 | -9/Materials | Core integrity fell below 50% 1503 | -9/Materials | Lost 5 parts (1p4n) 1564 | -9/Materials | Core integrity fell below 20% 1566 | -9/Materials | Lost 3 parts (1p1u1w) 1573 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01484_ G-34 Mercenary destroyed. 01493_ Acquired 68 matter. 01495_ Acquired 18 matter. 01506_ K-01 Serf collects debris. 01508_ Acquired 76 matter. 01510_ K-01 Serf collects debris. 01513_ Acquired 12 matter. 01514_ K-01 Serf collects debris. 01523_ Nuclear Core destroyed. 01528_ Adv. Weight Redist. System destroyed. 01535_ Imp. Assault Rifle destroyed. 01548_ Slammed into G-34 Mercenary. 01548_ Destabilizing: System corrupted (+1). 01549_ Slammed into G-34 Mercenary. 01562_ C-30 ARC bursts open, deploying its payload. 01562_ S-10 Pest unfolds itself. 01563_ Triggered EMP Trap. 01563_ A bubble of electromagnetic force engulfs the area. 01564_ Triggered EMP Trap. 01564_ A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | ! #?????? ??????????????? | | ###### ##### #####???# #?????? ??????????????? | | ?????# #???# ????????# #?????##/##?????????????? | | ####?# #?###/######??# !#?????# #?????????????? | | !! #?# #?# #??# %#?????# #?????????????? | | !! ### ### """ #??# !#?????+ #?###?????????? | | [[ # """ #??# #?????# #? !##????????? | | [[ # """ #?## ##???## ## !#????????? | | ! # #?# ##### !#????????? | | # """ ###[ !! !#????????? | | #### # """=/ [= !%= !#????????? | | ???### ### """ ###! = !#?????????? | | ?????# #?# [ #?# ##### ####?????????? | | ?????# #######+####?#######???## ##############? | | ?????# * T ################ # #? | | ?????# [=% # =! # T # %/= #? | | ?????# = # *%=T # # [# #? | | ?????# ^ +[""" # """" # # #? | | ?????# # """ # """" # # #? | | ?????# ^ # """ # """"[# ##############? | | ?????# ######### %+ #????#########? | | ?????# """ ############### #????#""|"!""#? | | ????# """ #??## ##???# "|"!" #? | | ????+ """ #??# ##### ## | | ????# #??# | | ????## ###+#?# @ #??# < | | ?????# ######## ##?????# #??# | | ?????# ???????# #??????#a #??# ##### ## | | ?????# ???????? #??????# a#??## ##???#########? | | ?????#+???????? #??????# #???# #?????????????? | | ??????????????? #??????# #???# #?????????????? | | ??????????????? #??????# #???# #?????????????? | | ??????????????? #??????# #???# #?????????????? | | ??????????????# ???????# #??? ???##????????? | | ??????????????# ###????#sss#??# #???????? | | ??????????????# #### #### T #???????? | | ??????????????# g #???????? | | ??????????????# #### #????????????? | | ??????????????# " #??#######????????????? | | ??????????????# "%#### ###########???????????? | | ??????????????## ????# # #???????????? | | ???????????????# ?????# Y # #???????????? | | ???????????????# ??????# # """ ############# | | ???????????????#???????# #% """"" ## # | | ???????????????????????# +% """"" ## # | | ???????????????????????# # """"" ## # | | ???????????????????????## ## """ ## # | | ????????????????????????# ## !## # | | ?????????????????????####+####+######## # | | ?????????????????????# ## #??????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilAluminumInjector Manual? 0 Play Time 00:21:33 Cumulative 5.3 hours Start 2024.07.25 @ 17:42:56 End 2024.07.25 @ 18:02:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9401ce6-ab2d-4957-909c-6dad40412e10