Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.02 @ 02:19:45 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (194) 970 Value Destroyed (11532) 11532 Prototype IDs (44) 880 Alien Tech Used (3) 600 Bonus (5288) 5288 TOTAL SCORE: 28370 Bonus ------- High Alert Combat Kills 1324 Follower Combat Kills 761 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Met Zhirov 300 Win 3000 Friendly Fire -1197 Cogmind --------- Core Integrity 623/1600 Matter 167/300 Energy 98/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Centrium Leg Centrium Leg > --- UTILITY (14) ----- Hacking Suite > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Experimental Energy Well (103) Improved Potential Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Deep Structural Scanner Machine Analyzer Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Particle Accelerator Transmission Jammer Centrium Medium Armor Plating Centrium Medium Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Hypercooled Linear Accelerator > --- INVENTORY -------- Experimental Energy Well Experimental Energy Well Matter Compressor Advanced Reaction Control System System Shield Advanced Component Analysis Suite Long-range Tractor Beam Transdimensional Reconstructor HERF Cannon Improved Potential Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Hypercooled Linear Accelerator Hypercooled Linear Accelerator Hypercooled Linear Accelerator Multitool Powered Hammer Sigix Corpse Sigix Corpse [Rating: 183] Favorites ----------- Power Quantum Reactor Engine Ion Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Overtuned Huge Scrapsphere Treads Light Treads Leg Carbon-fiber Leg Wheel Overtuned Huge Scrapsphere Hover Unit Cooled Gravmag System Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Overtuned Beamcaster Energy Gun Overtuned Beamcaster Energy Cannon Beam Cannon Ballistic Gun Overtuned Coil Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Multitool Impact Weapon Powered Hammer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Com Slots Evolved 18 | . . . . . 8 . . . . 2 . . . . 2 . . 2 . 2 . 2 . Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . . . 2 . . . Utility 12 | . . . . . 5 . . . . 2 . . . . 2 . . 2 . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 199 | 7 9 10 . 7 21 16 5 2 5 16 4 4 5 2 2 . . 20 38 8 6 9 3 Power 25 | 1 . 2 . 2 2 2 2 . . 4 . 1 1 . 1 . . 1 3 1 1 1 . Engine 8 | 1 . 2 . . 1 1 1 . . 1 . . . . 1 . . . . . . . . Core 9 | . . . . 2 1 1 1 . . 3 . 1 . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . 1 . . . . 1 3 1 1 1 . Propulsion 25 | 2 . 2 . . 2 5 . . . . . . 1 . . . . . 5 3 1 2 2 Treads 15 | 2 . 2 . . 1 1 . . . . . . . . . . . . 5 2 1 1 . Leg 5 | . . . . . . 1 . . . . . . . . . . . . . 1 . 1 2 Wheel 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 98 | 1 2 2 . 3 13 5 3 . 2 12 1 2 3 1 1 . . 17 19 3 2 5 1 Device 49 | . . 1 . 1 6 3 2 . 1 2 1 1 2 . 1 . . 12 10 2 2 1 1 Storage 7 | 1 1 . . 2 . . . . . 1 . . . . . . . 1 . . . 1 . Processor 15 | . 1 . . . 2 2 . . . 4 . . . . . . . 2 2 1 . 1 . Hackware 5 | . . . . . 1 . . . . 2 . . . . . . . . . . . 2 . Protection 21 | . . 1 . . 4 . 1 . 1 3 . 1 1 1 . . . 2 6 . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 51 | 3 7 4 . 2 4 4 . 2 3 . 3 1 . 1 . . . 2 11 1 2 1 . Energy Gun 9 | 2 . . . . . 1 . . 1 . 2 . . 1 . . . . 2 . . . . Energy Cannon 10 | . . 1 . 1 . 1 . . 1 . . . . . . . . 1 1 1 2 1 . Ballistic Gun 12 | 1 5 2 . . . 2 . . . . 1 . . . . . . 1 . . . . . Ballistic Cannon 13 | . 2 . . 1 1 . . . 1 . . 1 . . . . . . 7 . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . Unidentified Prototypes 9 | . . . . . . . 1 . . . . . 5 . . . . . 2 . 1 . . Corrupted Parts 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . System Corruption 66 | . . . . . . . . . . . . . . . . . . . 66 . . . . Parts Lost 74 | . . 2 . . 4 11 1 . 2 2 1 1 . . . . . 14 8 5 1 13 9 Power 9 | . . 1 . . 1 2 1 . 1 1 . . . . . . . . 1 . 1 . . Propulsion 14 | . . 1 . . 1 4 . . . . . . . . . . . . . 1 . 5 2 Utility 40 | . . . . . 1 3 . . 1 1 . 1 . . . . . 11 4 4 . 7 7 Weapon 11 | . . . . . 1 2 . . . . 1 . . . . . . 3 3 . . 1 . Highest Loss Streak 8 | . . 1 . . 4 7 1 . 2 2 1 1 . . . . . 5 4 3 1 4 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 4 9 9 10 13 13 13 13 14 13 15 18 18 18 18 18 18 19 17 17 17 17 13 3 Power . | . 1 . 1 . . . . . . . 1 1 1 1 1 1 1 1 2 1 1 . . Propulsion . | 2 3 2 2 1 . . . . . . . . . . . . . . . . . . . Utility 6 | . 1 . 1 4 4 5 6 7 7 8 11 10 10 10 11 11 12 9 8 7 7 5 1 Weapon 4 | . 4 6 5 5 5 4 4 6 3 4 4 4 4 3 3 3 3 3 3 6 6 6 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 45 | . 3 2 . 8 1 3 3 . . 1 . 1 . 1 . 1 1 . 9 2 . 9 . Power 11 | . . . . 1 . . 1 . . . . . . . . . . . 3 2 . 4 . Propulsion 9 | . 2 1 . 2 . 2 . . . . . . . . . . . . 2 . . . . Utility 15 | . . . . 3 1 . 1 . . 1 . . . 1 . 1 1 . 4 . . 2 . Weapon 10 | . 1 1 . 2 . 1 1 . . . . 1 . . . . . . . . . 3 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 98 100 94 89 93 72 79 80 77 80 82 82 72 82 80 84 84 79 87 94 94 79 34 Engine 3 | . 14 14 14 5 . 2 6 6 6 3 . . . . 2 5 5 1 . . . . . Core 3 | . . . . 7 12 3 6 6 3 5 11 11 7 5 2 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 2 5 5 5 5 6 9 8 8 9 . Treads 11 | . 27 28 28 28 19 4 . . . . . . . . . . . . 1 21 20 13 1 Wheel 5 | . . . . . 3 5 13 13 13 11 11 11 11 11 10 10 10 9 8 . . . . Device 15 | . . 10 . . 11 12 13 13 13 10 11 11 9 17 23 26 26 29 33 26 29 17 6 Storage 6 | . 14 14 14 13 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 3 . Processor 10 | . 13 . . . 8 14 19 13 13 17 17 17 14 11 10 10 10 9 13 13 13 15 10 Hackware 1 | . . . . . 5 4 . . . 1 . . . . . . . . . . . 7 7 Protection 6 | . . 2 14 14 10 1 . 6 6 9 10 11 11 11 10 10 10 6 5 8 8 5 . Energy Gun 2 | . . . . . . . . . 4 5 10 10 1 6 10 10 10 4 2 . . . . Energy Cannon 2 | . . 1 . 9 5 3 . . . . . . . . . . . 1 2 3 2 2 . Ballistic Gun 2 | . 18 . . . . 2 13 7 6 5 . . . . . . . 1 . . . . . Ballistic Cannon 5 | . 8 25 22 9 5 1 . . 1 . . . . 4 . . . . 1 3 4 3 . Peak Build Rating 183 | 6 8 10 9 14 46 79 79 76 76 90 92 90 93 93 105 105 104 128 166 182 176 183 78 Average Rating 76 | 5 7 8 8 10 39 49 77 72 72 81 87 87 79 91 99 102 102 114 134 170 165 147 65 On Entrance 76 | . 6 8 10 7 14 40 78 76 76 66 90 87 87 93 92 105 104 102 116 166 156 171 78 Avg Prop Armor Cover (%) 17 | . . . . 27 3 14 . . . . . . . . . . . 3 5 2 . 42 39 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 154 | 14 24 29 24 36 59 63 67 67 72 77 76 89 95 95 103 103 103 118 143 154 131 149 4 Greatest Support 193 | 40 40 40 40 40 60 40 40 40 40 40 40 40 40 40 40 40 40 40 120 190 193 193 30 Greatest Overweight (x) 11 | . . . . . 5 11 1 1 1 1 1 2 3 2 2 2 2 5 7 1 . 2 1 Average Overweight (x) 1 | . . . . . . 3 1 1 1 1 1 1 1 2 2 2 2 2 2 . . . . Largest Inventory Capacity 20 | 8 10 10 10 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 16 | 7 9 10 10 14 15 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 17 5 Most Carried 20 | 7 10 10 10 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Carried 15 | 4 9 9 10 13 14 14 14 15 14 16 19 19 19 19 19 19 20 18 19 19 19 16 4 Final Capacity 20 | 8 10 10 10 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 7 10 10 10 15 14 15 15 15 13 20 20 18 19 20 20 20 20 14 20 20 20 5 3 Scrap Suit Usage (%) 1 | . . . . . . 1 1 . 1 1 . 30 1 1 . . . 1 1 . . . . Parts Cannibalized 19 | . . . . . . . . . 1 4 . 2 2 2 . . . 6 2 . . . . Class Distribution -------------------- 40% | Mutant 32% | Scavenger-Scrapper 12% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Scrapper | -6/Lower Caves Scavenger-Scrapper | -6/Data Miner Scavenger-Scrapper | -5/Proximity Caves Scavenger-Scrapper | -5/Factory Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Upper Caves Scrapper | -5/Zhirov Scavenger-Scrapper | -4/Proximity Caves Scavenger-Scrapper | -4/Factory Scavenger-Scrapper | -4/Upper Caves Scavenger-Scrapper | -4/Upper Caves Scavenger-Scrapper | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -2/Testing Scavenger-Skirmisher | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Com Matter Collected 9291 | 275 436 200 87 190 609 1226 627 . 210 475 92 122 150 108 50 80 20 729 1304 941 434 913 13 Remotely 401 | . . . . . . . . . . . . . . . . . . . . . 308 93 . Salvage Created 10506 | 37 670 145 79 . 469 887 620 . 251 729 198 391 354 . 103 82 . 1548 1547 903 420 1041 32 Parts 501 | 5 37 9 . . 18 30 21 . 9 15 1 12 7 . 5 . . 77 121 55 23 54 2 Haulers Intercepted 6 | . 2 . . . . . 1 . . 2 . . . . . . . . . . . 1 . Recyclers Shooed 7 | 1 2 . . . 2 . . . . . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . 7 27 . 8 . 1 11 5 . . . 3 . . . . . . Prevented 9 | . . . . . . 7 2 . . . . . . . . . . . . . . . . Parts Restored 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . Broken 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Com Combat Hostiles Destroyed 156 | . 12 6 . . 8 10 8 . 5 6 3 7 . . 1 1 . 24 20 18 8 18 1 Melee 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . Guns 48 | . 6 1 . . . . 8 . 3 6 2 6 . . . . . 16 . . . . . Cannons 76 | . 6 5 . . 3 5 . . 2 . . . . . . . . 6 8 16 8 17 . AOE 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 Classes Destroyed 18 | 1 7 3 . . 2 2 . . 1 . . . . . . . . 2 . . . . . Worker 9 | . 2 . . . 1 . . . . . . . . . . . . 4 . 1 . 1 . Builder 6 | . 1 . . . 1 . . . . . . . . . . . . 1 1 . 1 1 . Tunneler 3 | 2 . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 6 | . 2 . . . . . 1 . . 2 . . . . . . . . . . . 1 . Recycler 4 | . 1 . . . 1 . . . . 1 . . . . . . . . 1 . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . 1 . . . 1 . . . . . . . . . 1 . . . 1 . . . . Watcher 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . Swarmer 21 | . . . . . 2 . 2 . 1 . . 2 . . . . . 4 . 4 . 5 1 Grunt 59 | . 12 . . . 5 9 5 . 1 4 3 3 . . . . . 5 3 4 3 2 . Brawler 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . Sentry 9 | . . 1 . . . . 1 . 1 . . 1 . . 1 1 . 1 . 2 . . . Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Hunter 9 | . . . . . . . . . 2 . . . . . . . . 4 2 . . 1 . Programmer 39 | . . . . . 1 . . . . 2 . . . . . . . 8 5 8 5 10 . Quarantine Guard 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Subdweller 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . Scrapoid 4 | . . . . . . 3 . . . . . . . . . . . 1 . . . . . Packrat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 5 2 . . 2 3 8 . 3 2 3 3 . . 1 1 . 7 5 8 6 4 1 Combat Bots Only 8 | . 4 2 . . 2 3 8 . 3 2 3 3 . . 1 1 . 6 4 7 3 4 1 Max Kills in Single Turn 2 | 1 2 1 . . 1 1 1 . 1 2 1 1 . . 1 1 . 2 2 1 1 2 1 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Com Hostile Shots Fired 1332 | . 39 30 . . 73 92 69 . 48 33 17 37 . . 16 6 . 174 159 134 32 215 158 Missed 424 | . 12 8 . . 24 25 24 . 14 8 5 12 . . 5 1 . 52 62 37 8 61 66 Hits 908 | . 27 22 . . 49 67 45 . 34 25 12 25 . . 11 5 . 122 97 97 24 154 92 Melee 16 | . . . . . 10 . . . . . . . . . 6 . . . . . . . . Projectile 892 | . 27 22 . . 39 67 45 . 34 25 12 25 . . 5 5 . 122 97 97 24 154 92 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 45 | . 1 1 . . 6 5 . . . 2 1 1 . . 1 1 . 8 7 6 . 4 1 Actively Blocked 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . Part Disruptions 3 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . Actively Blocked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Damage Taken 18959 | . 343 454 . . 962 1143 561 . 613 490 223 464 . . 204 85 . 2531 2280 2063 567 3781 2195 Core 2417 | . 85 87 . . 127 146 54 . 76 19 18 20 . . 37 18 . 321 310 201 . 387 511 Absorbed by Shields 1224 | . . . . . 198 174 . . . . . . . . 73 31 . 438 . 310 . . . Reduced by Siege Mode 69 | . . . . . . . . . . . . . . . . . . . . . . 69 . Redirected to Core 206 | . . . . . . . . . . . . . . . . . . . 30 176 . . . Redirected to Shielding 498 | . . . . . . . . . . 108 37 70 . . 35 11 . 158 79 . . . . Regen/Repaired (Parts) 558 | . 41 . . . 163 . . . 8 39 . 20 20 20 . . . 60 187 . . . . Core Remaining (%) 68 | 100 . . . 31 . . . . 52 . . . . 94 . . 95 . 51 . 86 . 38 Volleys Fired 846 | 18 55 39 5 . 35 121 35 . 32 54 8 30 17 17 16 5 . 124 72 57 24 80 2 Largest 2 | 1 2 2 2 . 2 2 2 . 2 2 2 2 1 1 2 2 . 2 2 2 2 2 1 Hottest 200 | 20 60 100 60 . 93 93 65 . 148 132 200 200 100 100 200 200 . 200 156 123 130 200 200 Shots Fired 1318 | 18 110 61 10 . 65 142 66 . 57 89 16 50 17 17 25 10 . 202 122 95 40 104 2 Gun 677 | 18 76 4 . . . 86 66 . 38 89 16 50 14 17 25 10 . 128 40 . . . . Cannon 628 | . 34 50 10 . 62 56 . . 19 . . . . . . . . 74 82 95 40 104 2 Launcher 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Special 10 | . . 7 . . . . . . . . . . 3 . . . . . . . . . . Kinetic 580 | 18 110 44 10 . 32 21 66 . 32 35 3 . . . . . . 79 32 38 29 31 . Thermal 641 | . . 17 . . 30 103 . . 25 54 13 50 17 17 25 10 . 117 30 57 11 63 2 Explosive 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Electromagnetic 94 | . . . . . . 18 . . . . . . . . . . . 6 60 . . 10 . Robot Hit Streak 19 | 11 16 12 2 . 16 9 10 . 9 17 9 19 11 . 11 3 . 18 18 11 12 16 . Robot Miss Streak 7 | 1 4 1 1 . 2 5 4 . 7 3 1 3 1 . 4 1 . 3 2 2 2 2 . Penetration Max 2 | . . . . . . . 2 . . . . . . . . . . 2 . . . . . Secondary Targets 5 | . . . . . . . 2 . . 1 . 1 . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . 1 . 1 . . . . . 1 . . . . . Shots Hit Robots 810 | 17 82 34 6 . 55 99 47 1 24 53 14 23 16 . 10 5 . 125 84 44 22 49 . Core Hits 320 | 6 34 12 1 . 21 35 18 . 10 17 4 12 5 . 3 . . 53 29 24 13 22 1 Critical Kills 12 | . . . . . 1 1 1 . 2 . 1 . . . . . . 4 . 2 . . . Critical Parts Destroyed 18 | . . . . . 3 5 . . 3 1 . . . . . . . 6 . . . . . Critical Strikes 84 | . . 1 . . 6 7 1 . 6 4 4 3 1 . 3 2 . 27 6 6 4 3 . Burn 28 | . . . . . . . . . 1 3 3 3 1 . 3 2 . 12 . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . Destroy 18 | . . . . . . 1 1 . 5 1 1 . . . . . . 9 . . . . . Blast 24 | . . 1 . . 2 1 . . . . . . . . . . . 4 5 4 4 3 . Corrupt 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Smash 9 | . . . . . 4 5 . . . . . . . . . . . . . . . . . Melee Attacks 50 | . . . . . 14 14 . 1 . . . . 3 . . . . . 9 . . 4 5 Impact 44 | . . . . . 12 14 . . . . . . . . . . . . 9 . . 4 5 Slashing 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 3 1 . 1 . . . . 3 . . . . . . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26748 | 143 1206 604 111 . 1854 2124 1425 . 602 1621 397 622 307 . 349 148 . 4751 2892 2917 1276 3362 37 Guns 10980 | 138 712 42 . . . 677 1425 . 522 1621 397 622 285 . 349 148 . 3145 897 . . . . Cannons 13852 | . 433 562 111 . 884 866 . . 80 . . . . . . . . 1606 1995 2917 1258 3140 . Explosions 599 | . . . . . 347 . . . . . . . . . . . . . . . . 215 37 Melee 1200 | . . . . . 619 581 . . . . . . . . . . . . . . . . . Ramming 95 | 5 61 . . . 4 . . . . . . . . . . . . . . . 18 7 . Kinetic 12273 | 138 1145 604 111 . 518 262 1425 . 371 833 89 . . . . . . 2563 756 1518 1005 935 . Thermal 10302 | . . . . . 366 857 . . 231 788 308 622 307 . 349 148 . 2003 612 1399 253 2022 37 Explosive 432 | . . . . . 347 . . . . . . . . . . . . . . . . 85 . Electromagnetic 2446 | . . . . . . 424 . . . . . . . . . . . 185 1524 . . 313 . Impact 1200 | . . . . . 619 581 . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 72 | . 2 2 2 . 2 1 1 1 1 3 3 3 3 3 . . . 5 72 8 12 15 18 Average Corruption 3 | . 2 2 2 . 1 1 1 1 1 2 3 3 3 3 . . . 2 8 4 8 6 16 Corruption Purged 11 | . . . . . 1 . . . . . . . . . . . . 6 4 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 209 | . 2 14 3 . 4 11 8 1 2 15 3 11 3 2 . . . 10 56 12 19 25 8 Message Errors 50 | . . 4 . . . 6 2 1 1 4 . 1 2 . . . . 5 14 2 4 3 1 Matter Fused 45 | . 1 2 1 . 1 . 1 . . 5 1 3 . 1 . . . 3 14 5 2 3 2 Heat Flow Errors 23 | . . 2 . . . 2 1 . . . . 2 1 . . . . 1 5 1 3 4 1 Energy Discharges 24 | . . 3 . . . 1 . . . 2 1 . . . . . . 1 6 2 4 3 1 Parts Rejected 4 | . . . . . 1 . . . . . . . . . . . . . 1 . 1 . 1 Parts Fused 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 . . . Data Loss (minor) 24 | . . 1 1 . 1 . 2 . . 1 . 4 . 1 . . . . 7 . . 5 1 Data Loss (major) 17 | . . 2 1 . 1 . 1 . 1 . 1 . . . . . . . 6 . 1 3 . Misfires 5 | . . . . . . 1 . . . 1 . 1 . . . . . . . . 2 . . Alerts 4 | . 1 . . . . . . . . . . . . . . . . . 2 . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 9 | . . . . . . 1 . . . 2 . . . . . . . . . 1 2 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1111 | . . . 10 . 322 162 . . . . . . . . . . . 26 17 117 27 430 . Projectiles 615 | . . . 10 . 25 8 . . . . . . . . . . . 26 17 117 27 385 . Explosions 66 | . . . . . 21 . . . . . . . . . . . . . . . . 45 . Melee 430 | . . . . . 276 154 . . . . . . . . . . . . . . . . . Knockbacks 72 | . 4 2 1 . 8 2 . . 2 . . . . . . . . 9 11 17 6 10 . Impact 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Kinetic 64 | . 4 2 1 . 7 1 . . 2 . . . . . . . . 9 10 12 6 10 . Secondary 6 | . . . . . . . . . . . . . . . . . . . 1 5 . . . Self-Inflicted Damage 274 | . . . . . 140 . . . . . . . . . . . . . . . . 65 69 Shots 5 | . . . . . 3 . . . . . . . . . . . . . . . . 1 1 Rammed 22 | 3 14 . . . 1 . . . . . . . . . . . . . . . 1 3 . Targets Rammed 22 | 3 14 . . . 1 . . . . . . . . . . . . . . . 1 3 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 394 | . 24 230 . . 318 210 163 . 286 384 394 323 348 140 372 192 . 228 174 171 189 201 164 Average Temperature 84 | . 11 108 . . 86 50 54 . 103 110 135 123 125 72 117 110 . 81 72 91 93 23 87 Received Heat Transfer 2506 | . 216 48 . . 159 573 156 . 18 135 115 177 . . 18 32 . 178 262 203 45 81 90 Effects 6 | . . . . . . . . . . 2 1 1 1 . 1 . . . . . . . . Energy Bleed 4 | . . . . . . . . . . 1 1 1 . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Total Turns 20 | . . . . . . . . . . . . . . . . . . . . . 10 10 . Longest Duration 10 | . . . . . . . . . . . . . . . . . . . . . 10 10 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 20 | . . . . . 3 3 . . . . . . . . . . . . 12 . . 2 . Combat Hostiles 18 | . . . . . 2 3 . . . . . . . . . . . . 12 . . 1 . Parts Fried 47 | . . . . . 9 4 . . . . . . . . . . . 2 27 2 . 3 . Impact Corruptions 14 | . . . . . 8 5 . . . . . . . . . . . . . 1 . . . Robots Melted 9 | . . . . . . . . . . . 1 1 . . 1 1 . 3 . 2 . . . Combat Hostiles 8 | . . . . . . . . . . . 1 1 . . 1 1 . 2 . 2 . . . Parts Melted 44 | . . . . . . . . . 3 6 3 2 . . 4 5 . 14 . 4 1 2 . Heat Transferred 15375 | . . . . . 740 771 . . 500 1600 850 1400 675 . 900 450 . 4350 900 925 148 1086 80 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Com Maximum Alert Level 3 | . . . . . . . . . . . . . . . . . . 3 2 2 1 2 2 Low Security (%) 51 | 100 100 . 100 . 100 . . . . 100 . . . . 100 . . 41 . . . 42 . Level 1 17 | . . . . . . . . . . . . . . . . . . 16 . 69 100 24 88 Level 2 29 | . . . . . . . . . . . . . . . . . . 23 100 30 . 33 11 Level 3 1 | . . . . . . . . . . . . . . . . . . 18 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 897 | 5 109 . 5 . 144 . . . . 118 . . . . 36 . . 897 659 604 365 580 457 Initial 494 | . . . . . . . . . . . . . . . . . . . 494 351 336 205 371 Average 236 | . 30 . . . 21 . . . . 37 . . . . 3 . . 348 511 376 286 289 360 Influence Increases 6856 | 10 367 20 5 . 593 395 288 . 110 340 70 210 15 . 76 20 . 1437 804 659 255 951 231 Destroy 0b10 Robot/C 3420 | . 240 20 . . 320 220 240 . 100 120 60 140 . . 20 20 . 620 400 360 160 360 20 Destroy 0b10 Robot/NC 215 | 10 40 . 5 . 20 5 5 . . 20 . . 15 . 5 . . 45 15 5 5 20 . Destroy Leader 624 | . 54 . . . 40 30 10 . 10 24 10 10 . . 10 . . 112 140 70 30 74 . Allied During Kill 169 | . . . . . 40 5 18 . . . . . . . . . . 106 . . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . Successful Hack 305 | . 17 . . . 62 . . . . 36 . . . . 14 . . 80 29 59 . 8 . Select Force Hacks 20 | . . . . . . . . . . 20 . . . . . . . . . . . . . Disable Machine 420 | . 15 . . . 45 . . . . 30 . . . . 15 . . 60 165 15 30 15 30 Anti-Garrison Action 350 | . . . . . . . . . . . . . . . . . . 200 . . . 150 . Destroy Structure 618 | . 1 . . . 6 . . . . 60 . . . . 12 . . 124 30 90 30 204 61 Partial Spotted 45 | . . . . . 15 . . . . . . . . . . . . . 15 . . 15 . Lose Combat Pursuer 660 | . . . . . 45 135 15 . . 30 . 60 . . . . . 90 . 60 . 105 120 Influence Decreases 6424 | 10 264 123 5 . 461 527 166 122 110 340 70 170 55 . 40 56 . 558 1057 687 510 714 379 Entered New Map 1546 | . . 51 . . . 50 . 122 . . . . 40 . . 14 . . 385 275 262 138 209 Time Decay 3934 | 10 264 72 5 . 227 367 156 . 100 320 60 160 15 . 40 42 . 378 592 362 238 446 80 Lost Part 710 | . . . . . 40 110 10 . 10 20 10 10 . . . . . 140 80 50 10 130 90 Lost Ally 129 | . . . . . 89 . . . . . . . . . . . . 40 . . . . . Purge Threat 105 | . . . . . 105 . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 1 . . . 12 . . . . 6 . . . . 1 . . 8 4 5 3 9 1 Investigation 11 | . . . . . 5 . . . . 2 . . . . . . . 2 . 1 1 . . Extermination 14 | . . . . . 2 . . . . 2 . . . . . . . 2 2 2 1 3 . Reinforcement 14 | . 1 . . . 1 . . . . 2 . . . . 1 . . 3 1 2 1 1 1 Assault 5 | . . . . . . . . . . . . . . . . . . 1 1 . . 3 . Garrison 6 | . . . . . 4 . . . . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Com Distress Signals 14 | . 3 . . . 2 . . . . . . . . . 1 . . 2 1 1 . 2 2 Communications Jammed 58 | . . . . . . . . . . . . . . . 4 . . 12 29 6 . 7 . Distress Signals 58 | . . . . . . . . . . . . . . . 4 . . 12 29 6 . 7 . Times Spotted 311 | . 23 6 . . 22 20 13 . 5 12 3 14 . . 12 1 . 39 29 24 13 50 25 Peak Tracking Total 16 | . 4 2 . . 4 4 8 . 2 4 3 4 . . 9 1 . 6 8 6 5 13 16 Tactical Retreats 21 | . . . . . 2 6 1 . . 1 . 1 . . . . . 3 . 2 . 3 2 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Com Traps Triggered 8 | . 1 . . . 1 . . . . . . . . . . . . . 4 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 22 | . . . . . . . . . . . . . . . . . . . 22 . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Com Machines Disabled 30 | . 1 . . . 3 . . . . 2 . . 1 . 1 . . 4 11 1 2 2 2 Max in Single Turn 1 | . 1 . . . 1 . . . . 1 . . 1 . 1 . . 1 1 1 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Com Machines Accessed 68 | . 3 1 2 2 12 . . 3 . 3 . . 4 . 1 . . 6 13 5 4 9 . Terminals 31 | . 2 . 2 . 4 . . . . 1 . . . . 1 . . 2 8 4 2 5 . Fabricators 7 | . . . . . 1 . . . . 2 . . . . . . . 1 . 1 1 1 . Repair Stations 5 | . 1 . . . 2 . . . . . . . . . . . . . 2 . . . . Recycling Units 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . Scanalyzers 7 | . . . . . 1 . . . . . . . . . . . . 1 2 . 1 2 . Garrison Access 5 | . . . . . 2 . . . . . . . . . . . . 1 1 . . 1 . Total Hacks 181 | . 9 4 3 27 27 . . 25 . 9 . . 16 . 3 . . 17 18 8 6 9 . Successful 123 | . 5 4 . 27 19 . . 25 . 6 . . 16 . 1 . . 7 7 3 2 1 . Failed 57 | . 4 . 3 . 8 . . . . 3 . . . . 2 . . 10 10 5 4 8 . Catastrophic 17 | . . . 2 . 1 . . . . . . . . . . . . 2 8 1 1 2 . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Manual 58 | . 7 . 2 . 11 . . . . 6 . . . . 3 . . 9 5 5 4 6 . Terminals 57 | . 7 . 3 . 13 . . . . 2 . . . . 3 . . 4 10 7 3 5 . Fabricators 13 | . . . . . 1 . . . . 7 . . . . . . . 2 . 1 1 1 . Repair Stations 11 | . 2 . . . 6 . . . . . . . . . . . . . 3 . . . . Recycling Units 7 | . . . . . 3 . . . . . . . . . . . . 4 . . . . . Scanalyzers 12 | . . . . . 2 . . . . . . . . . . . . 2 4 . 2 2 . Garrison Access 9 | . . . . . 2 . . . . . . . . . . . . 5 1 . . 1 . Terminal Hacks 81 | . 3 4 . 27 4 . . 25 . . . . 16 . . . . . 1 1 . . . Record 42 | . . 4 . 27 . . . 6 . . . . 5 . . . . . . . . . . Part Schematic 16 | . . . . . 1 . . 12 . . . . 3 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 7 | . 3 . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . 4 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 10 | . 2 . . . 6 . . . . . . . . . . . . . 2 . . . . Scan Component 5 | . 1 . . . 3 . . . . . . . . . . . . . 1 . . . . Repair 5 | . 1 . . . 3 . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 2 . . . . . . . . . . . . 1 3 . 2 . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Retrieve Study 6 | . . . . . 2 . . . . . . . . . . . . 1 1 . 2 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 21 | . . . . . 7 . . . . 4 . . . . 1 . . 6 . 2 . 1 . Terminals 10 | . . . . . 3 . . . . 1 . . . . 1 . . 3 . 1 . 1 . Track 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 7 | . . . . . 2 . . . . 1 . . . . 1 . . 1 . 1 . 1 . Disrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricators 5 | . . . . . . . . . . 3 . . . . . . . 1 . 1 . . . Liberate 3 | . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . Haulers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Download 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . Fedlink 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . Reprogram 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 3 . 2 . 9 . . . . 2 . . . . 1 . . 6 10 2 1 5 . Full Trace Events 4 | . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 1 . . 12 . 1 . . 3 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . 2 . . . . . . . . . . . . 1 1 . 2 . . Parts Repaired 5 | . 1 . . . 3 . . . . . . . . . . . . . 1 . . . . Time 155 | . 26 . . . 73 . . . . . . . . . . . . . 56 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . parse_system 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Com Total Allies 15 | . . . . . 5 5 . . . . . . . . . . . 5 . . . . . Largest Group 5 | . . . . . 3 5 2 . . . . . . . . . . 5 . . . . . Highest-Rated Group 323 | . . . . . 87 235 94 . . . . . . . . . . 323 . . . . . Highest-Rated Ally 67 | . . . . . 37 47 47 . . . . . . . . . . 67 . . . . . Initial UFD Resources 51 | . . . . . 24 38 38 38 41 41 41 41 41 44 44 44 44 47 44 48 48 51 51 Total Orders 8 | . . . . . . 3 4 . 1 . . . . . . . . . . . . . . EXPLORE 5 | . . . . . . 2 2 . 1 . . . . . . . . . . . . . . RETURN 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . Ally Attacks 133 | . . . . . 50 7 15 . . . . . . . . . . 61 . . . . . Total Damage 3017 | . . . . . 899 89 313 . . . . . . . . . . 1716 . . . . . Kills 25 | . . . . . 8 1 5 . . . . . . . . . . 11 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Com Active Infowar (turns) 10322 | . . 1128 . . 405 282 . . 57 1145 208 691 113 258 274 337 298 841 1676 831 502 1115 161 Optics 2445 | . . . . . . . . . . . . . . . . . . . . 667 502 1115 161 Sensors 6600 | . . . . . 33 282 . . 57 891 186 531 . 255 154 305 297 417 1296 452 412 912 120 Terrain 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Structural 3663 | . . . . . . . . . . 1 . 14 . 3 26 17 . 405 1280 516 492 886 23 Seismic 1128 | . . 1128 . . . . . . . . . . . . . . . . . . . . . Decoding 2157 | . . . . . . . . . . 1145 208 691 113 . . . . . . . . . . Machine Analysis 876 | . . . . . . . . . . . . . . . . . . . . . . 876 . Triangulation 372 | . . . . . 372 . . . . . . . . . . . . . . . . . . Jamming 4341 | . . . . . . . . . . . . 27 62 . 274 337 298 578 1246 477 502 540 . Robot Analysis Total 7 | . 3 . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . 4 . 2 1 . 1 . 1 2 . . . 2 . . . . . . . Drone Launches 5 | . . . . . . 2 2 . 1 . . . . . . . . . . . . . . Drone Recoveries 5 | . . . . . . 2 2 . 1 . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . 16 . . . . . . . . . . . . . Traps 11 | . . . . . . . . . . 11 . . . . . . . . . . . . . Emergency Access 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Exits 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Com Turns Passed 17357 | 221 874 1448 201 1646 1243 1818 713 78 307 1145 208 691 201 259 274 337 298 915 1860 831 502 1115 172 Spaces Moved 10795 | 105 370 807 114 1065 590 790 591 89 256 809 221 533 163 227 246 352 328 527 1151 388 259 598 216 Core 596 | 6 . . . 101 . 72 . . . . . . . . . . . . . . . 213 204 Treads 3982 | 99 370 807 114 964 534 1 . . . . . . . . . . . . 61 388 259 385 . Legs 12 | . . . . . . . . . . . . . . . . . . . . . . . 12 Wheels 6205 | . . . . . 56 717 591 89 256 809 221 533 163 227 246 352 328 527 1090 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 50 140 70 80 80 80 80 80 80 80 90 90 90 90 90 80 145 148 50 50 Average Speed 117 | 153 160 160 160 149 159 154 80 80 80 80 80 87 84 90 90 90 90 90 102 146 148 128 55 Slowest Speed 600 | 160 160 160 160 160 160 600 80 80 80 80 80 90 100 90 90 90 90 120 305 225 148 230 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 9 | . . 2 . . . . 3 . . . . . . . . . . 3 . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 7 61 48 27 80 18 98 94 74 46 16 46 69 60 42 8 58 38 17 81 16 32 25 19 Regions Visited 23 Branch Regions 16 Pre-discovered Areas 16 | . . . . 5 1 . 1 1 1 . . 2 3 . . 2 . . . . . . . Known Exits Taken 19 | . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . . . 5 . 4 4 . 3 . 2 2 . 4 . 2 2 . . . . . . Spaces Dug 115 | . . 5 . . 3 . 3 . 6 6 . 8 . 2 4 2 . 12 8 11 2 20 23 Terrain Destroyed 360 | . . 5 . . 6 2 33 . 18 39 3 16 . 5 6 4 . 68 14 27 9 82 23 Melee 13 | . . . . . 3 . . . . . . . . . . . . . 3 . . 4 3 Projectile 294 | . . 5 . . 1 2 33 . 18 39 3 16 . 5 6 4 . 68 11 27 9 45 2 AOE 53 | . . . . . 2 . . . . . . . . . . . . . . . . 33 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Tes Acc Com Total 14202 | 145 538 885 123 1126 798 1254 783 93 314 1256 241 726 215 272 282 364 331 815 1682 545 332 826 256 Wait 1684 | 5 69 11 2 . 101 288 142 . 13 349 2 150 9 16 10 . 1 104 290 43 14 46 19 Move 10770 | 104 369 806 113 1064 589 789 590 88 255 808 220 532 162 226 245 351 327 525 1150 387 258 597 215 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 156 | 7 8 8 . 28 10 11 4 . 2 13 . . 1 3 2 1 1 5 30 8 5 9 . Fast Attach 124 | 6 7 1 . 7 16 10 3 . 1 5 3 1 7 1 1 . . 11 27 6 3 4 4 Attach 83 | . . 2 . 2 9 5 1 . 1 3 1 1 2 1 1 . . 9 12 6 5 16 6 Detach 48 | . . . . 1 2 3 2 . . 2 1 . 4 . . . . 4 6 4 2 13 4 Swap 210 | 2 3 12 1 2 10 5 1 4 6 16 4 9 5 4 6 6 1 26 31 20 12 24 . Drop 173 | . 13 6 2 22 11 8 5 . 4 6 2 2 5 4 1 1 1 5 33 9 6 26 1 Fire 846 | 18 55 39 5 . 35 121 35 . 32 54 8 30 17 17 16 5 . 124 72 57 24 80 2 Melee 50 | . . . . . 14 14 . 1 . . . . 3 . . . . . 9 . . 4 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 22 | 3 14 . . . 1 . . . . . . . . . . . . . . . 1 3 . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Rewire 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . Trap 22 | . . . . . . . . . . . . . . . . . . . 22 . . . . Miscellaneous 11 | . . . . . . . . . . . . . . . . . . . . 5 2 4 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res x3 / *Upp) -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: *Res x2 / *Arm / *Qua) -3/Quarantine -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 222 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 682 | -10/Materials | Repaired Lgt. Treads 693 | -10/Materials | Discovered new exit (range 9) 857 | -10/Materials | Discovered new exit (range 16) 1055 | -10/Materials | Discovered new exit (range 16) 1074 | -10/Materials | Discovered new exit (range 13) 1096 | -10/Materials | Entered Subcaves 1101 | -10/Subcaves | Learned 2 Materials zone layouts 1181 | -10/Subcaves | Identified exit to Recycling 1636 | -10/Subcaves | Core integrity fell below 50% 2107 | -10/Subcaves | Visited Clippyterm 2111 | -10/Subcaves | Identified exit to Materials 2111 | -10/Subcaves | Learned Factory stockpile data 2388 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2544 | -10/Subcaves | Entered Recycling 2689 | -9/Recycling | Discovered new exit (range 6) 2705 | -9/Recycling | Scanned before Scraplab entrance 2729 | -9/Recycling | Entered Scraplab 2742 | -9/Recycling | Discovered new exit (range 2) 2745 | -9/Recycling | Entered Scraptown 2745 | -9/Scraptown | System corruption cleaned by C-Scrubber 3124 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3140 | -9/Scraptown | Discovered new exit (range 11) 3220 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 3223 | -9/Scraptown | Learned location of 2 exits from Upper Caves 3225 | -9/Scraptown | Learned location of 1 exit from Lower Caves 3226 | -9/Scraptown | Learned location of 1 exit from Research 3228 | -9/Scraptown | Learned location of 2 exits from Proximity Caves 3267 | -9/Scraptown | Visited Red Mages 3519 | -9/Scraptown | Visited SPCMW 3558 | -9/Scraptown | Visited Symbiants 3609 | -9/Scraptown | Visited CPS Storage 3654 | -9/Scraptown | Visited UFD Registry 3654 | -9/Scraptown | Registered with UFD as "Gravsplitter" 3708 | -9/Scraptown | Visited Scrapoid Research Area 3734 | -9/Scraptown | Visited Botcube Research 3785 | -9/Scraptown | Visited Scrapoid Pod Storage 3806 | -9/Scraptown | Visited Scrap Suit Storage 3826 | -9/Scraptown | Visited Science Guys 3846 | -9/Scraptown | Visited Abandonware Association 3866 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 3866 | -9/Scraptown | Learned abandonware demo "MELTYB.EXE" 3924 | -9/Scraptown | Visited Observation Area 4138 | -9/Scraptown | Found Scrapoid Pod 4163 | -9/Scraptown | Visited Cartography Club 4187 | -9/Scraptown | Learned location of Recycling (-9) 4187 | -9/Scraptown | Learned location of Hub_04(d) (-5) 4187 | -9/Scraptown | Learned location of Quarantine (-3) 4187 | -9/Scraptown | Learned 8 Materials zone layouts 4187 | -9/Scraptown | Learned 8 Factory zone layouts 4187 | -9/Scraptown | Learned 12 Factory zone layouts 4187 | -9/Scraptown | Learned 20 Factory zone layouts 4187 | -9/Scraptown | Learned 12 Research zone layouts 4187 | -9/Scraptown | Learned 16 Research zone layouts 4187 | -9/Scraptown | Learned 8 Access zone layouts 4187 | -9/Scraptown | Learned 8 Proximity Caves zone layouts 4187 | -9/Scraptown | Learned 12 Proximity Caves zone layouts 4187 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 4187 | -9/Scraptown | Learned location of 1 exit from Factory 4187 | -9/Scraptown | Learned location of 1 exit from Lower Caves 4187 | -9/Scraptown | Learned location of 1 exit from Proximity Caves 4198 | -9/Scraptown | Found Deep Structural Scanner 4309 | -9/Scraptown | Met Optimus 4309 | -9/Scraptown | Accepted into 0bPrime 4388 | -9/Scraptown | Discovered new exit (range 3) 4391 | -9/Scraptown | Entered Factory 4391 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 4392 | -6/Factory | Identified exit to Lower Caves 4393 | -6/Factory | Identified exit to Factory 4552 | -6/Factory | Repaired Lgt. Treads+ 4569 | -6/Factory | Repaired Med. Armor Plating 5008 | -6/Factory | Garrison activated, responded to threat 5126 | -6/Factory | Loaded intel: 8 recycling unit locations 5283 | -6/Factory | Repaired Imp. Medium Armor Plating 5490 | -6/Factory | Learned location of Protoforge (-3) 5541 | -6/Factory | Garrison activated, responded to threat 5569 | -6/Factory | Lost 4 parts (1p1n1u1w) 5634 | -6/Factory | Entered Lower Caves 5635 | -6/Lower Caves | Identified exit to Lower Caves 5637 | -6/Lower Caves | Encountered a Warlord checkpoint 6242 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6341 | -6/Lower Caves | Lost 7 parts (1p3n2u1w) 6842 | -6/Lower Caves | Scrapoid Pod released 06L07-D (x5) 6943 | -6/Lower Caves | Found Scrap Suit 7007 | -6/Lower Caves | Found Scrap Suit 7043 | -6/Lower Caves | Learned 4 Factory zone layouts 7240 | -6/Lower Caves | Build established: Scavenger-Scrapper 7452 | -6/Lower Caves | Entered another Lower Caves area 7452 | -6/Lower Caves | Accompanied by 2 allies 7788 | -6/Lower Caves | Encountered a Warlord checkpoint 8048 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8107 | -6/Lower Caves | Found Scrap Suit 8112 | -6/Lower Caves | Destroyed 8 combat bots 8119 | -6/Lower Caves | Discovered new exit (range 11) 8164 | -6/Lower Caves | Identified exit to Data Miner 8165 | -6/Lower Caves | Entered Data Miner 8165 | -6/Data Miner | Discovered new exit (range 6) 8181 | -6/Data Miner | Met Data Miner 8207 | -6/Data Miner | Learned location of Section 7 (-3) 8207 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8221 | -6/Data Miner | Received God Mode back door access code from Data Miner 8242 | -6/Data Miner | Identified exit to Proximity Caves 8243 | -6/Data Miner | Entered Proximity Caves 8280 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8359 | -5/Proximity Caves | Learned location of Armory (-3) 8550 | -5/Proximity Caves | Entered Factory 8550 | -5/Factory | Evolved 2 slots: Utility x2 8551 | -5/Factory | Identified exit to Upper Caves 9052 | -5/Factory | Identified exit to Extension 9695 | -5/Factory | Entered Upper Caves 9696 | -5/Upper Caves | Identified exit to Upper Caves 9903 | -5/Upper Caves | Entered another Upper Caves area 9904 | -5/Upper Caves | Encountered a Warlord checkpoint 9904 | -5/Upper Caves | Identified exit to Factory 10208 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10567 | -5/Upper Caves | Discovered new exit (range 16) 10593 | -5/Upper Caves | Identified exit to Zhirov 10594 | -5/Upper Caves | Entered Zhirov 10595 | -5/Zhirov | Identified exit to Proximity Caves 10612 | -5/Zhirov | Met Zhirov 10639 | -5/Zhirov | Learned location of Testing (-2) 10639 | -5/Zhirov | Learned location of Command (-1) 10644 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10660 | -5/Zhirov | Found Alien Artifact 10660 | -5/Zhirov | Identified Integrated Reactor 10660 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10757 | -5/Zhirov | Found Alien Artifact 10795 | -5/Zhirov | Entered Proximity Caves 11054 | -4/Proximity Caves | Entered Factory 11054 | -4/Factory | Evolved 2 slots: Utility x2 11055 | -4/Factory | Identified exit to Research 11055 | -4/Factory | Identified exit to Upper Caves 11284 | -4/Factory | Spotted B-86 Titan 11328 | -4/Factory | Entered Upper Caves 11361 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11471 | -4/Upper Caves | Discovered new exit (range 16) 11664 | -4/Upper Caves | Identified exit to Upper Caves 11665 | -4/Upper Caves | Entered another Upper Caves area 11681 | -4/Upper Caves | Discovered exit to Research (range 5) 11963 | -4/Upper Caves | Entered Research 11963 | -3/Research | Evolved 2 slots: Utility x2 11964 | -3/Research | Identified exit to Research 11965 | -3/Research | Identified exit to Quarantine 12236 | -3/Research | Crushed by falling debris 12278 | -3/Research | Scrapoid reinforcements arrived 12333 | -3/Research | P-80 Master assimilated allied 03R08-D 12343 | -3/Research | Found Scrap Suit 12390 | -3/Research | P-80 Master assimilated allied 03R12-D 12402 | -3/Research | Found Prototype Processor 12417 | -3/Research | Identified Exp. Signal Interpreter 12469 | -3/Research | Discovered new exit (range 10) 12538 | -3/Research | Identified exit to Armory 12713 | -3/Research | First assault squad dispatched 12728 | -3/Research | Incoming assault squad redirected 12830 | -3/Research | Lost 5 parts (4u1w) 12878 | -3/Research | Entered Quarantine 12962 | -3/Quarantine | Central database locked down 13113 | -3/Quarantine | Build established: Scavenger-Mutant 13183 | -3/Quarantine | Discovered exit to Research (range 8) 13231 | -3/Quarantine | Found Alien Artifact 13377 | -3/Quarantine | Lost 3 parts (1p2u) 13378 | -3/Quarantine | First assault squad dispatched 13406 | -3/Quarantine | Incoming assault squad redirected 13447 | -3/Quarantine | Lost 4 parts (2u2w) 13452 | -3/Quarantine | Cryocooling Duct disabled 13467 | -3/Quarantine | Ambient heat levels rising (+20) 13467 | -3/Quarantine | Non-combat units ordered to evacuate 13654 | -3/Quarantine | Repaired Mass Driver+? 13695 | -3/Quarantine | Identified Transdimensional Reconstructor 13695 | -3/Quarantine | Identified Phase Redirector 13700 | -3/Quarantine | Cryocooling Duct disabled 13715 | -3/Quarantine | Ambient heat levels rising (+20) 13715 | -3/Quarantine | Combat units ordered to evacuate 13729 | -3/Quarantine | Build established: Scavenger-Assassin 13731 | -3/Quarantine | Found Sigix Corpse 13744 | -3/Quarantine | Found Sigix Corpse 13815 | -3/Quarantine | Quarantine Guard activated 13961 | -3/Quarantine | Spotted Quarantine Guard 13990 | -3/Quarantine | Destroyed Quarantine Guard 14029 | -3/Quarantine | Spotted Quarantine Guard 14040 | -3/Quarantine | Destroyed Quarantine Guard 14115 | -3/Quarantine | Spotted Quarantine Guard 14138 | -3/Quarantine | Destroyed Quarantine Guard 14155 | -3/Quarantine | Spotted Quarantine Guard 14164 | -3/Quarantine | Destroyed Quarantine Guard 14322 | -3/Quarantine | Spotted Quarantine Guard 14336 | -3/Quarantine | Destroyed Quarantine Guard 14372 | -3/Quarantine | Spotted Quarantine Guard 14382 | -3/Quarantine | Destroyed Quarantine Guard 14386 | -3/Quarantine | Spotted Quarantine Guard 14413 | -3/Quarantine | Destroyed Quarantine Guard 14460 | -3/Quarantine | Build established: Scavenger-Skirmisher 14471 | -3/Quarantine | Spotted Quarantine Guard 14495 | -3/Quarantine | Destroyed Quarantine Guard 14511 | -3/Quarantine | Spotted Quarantine Guard 14519 | -3/Quarantine | Destroyed Quarantine Guard 14519 | -3/Quarantine | Spotted Quarantine Guard 14526 | -3/Quarantine | Destroyed Quarantine Guard 14560 | -3/Quarantine | System corruption reached 10% 14689 | -3/Quarantine | System corruption reached 30% 14738 | -3/Quarantine | Entered Research 14738 | -2/Research | Evolved 2 slots: Propulsion x2 14739 | -2/Research | Identified exit to Testing 14865 | -2/Research | Found Prototype Processor 14899 | -2/Research | Identified Spectral Analyzer 15128 | -2/Research | Lost 3 parts (3u) 15134 | -2/Research | Destroyed 7 combat bots 15205 | -2/Research | Identified exit to Access 15399 | -2/Research | Spotted B-90 Cyclops 15569 | -2/Research | Entered Testing 15953 | -2/Testing | Discovered exit to Access (range 20) 15970 | -2/Testing | System corruption reached 10% 16053 | -2/Testing | Found Prototype Energy Cannon 16053 | -2/Testing | Identified Imp. Potential Cannon 16071 | -2/Testing | Entered Access 16071 | -1/Access | Evolved 2 slots: Power x1, Utility x1 16746 | -1/Access | Lost 3 parts (2n1u) 16821 | -1/Access | First assault squad dispatched 16825 | -1/Access | Warped through subspace 16839 | -1/Access | Incoming assault squad redirected 16854 | -1/Access | Lost 4 parts (2n1u1w) 17017 | -1/Access | Lost 4 parts (1n3u) 17066 | -1/Access | System corruption reached 10% 17070 | -1/Access | Garrison activated, responded to threat 17126 | -1/Access | Spotted B-99 Colossus 17182 | -1/Access | Discovered new exit (range 7) 17185 | -1/Access | Identified exit to Command 17186 | -1/Access | Entered Command 17226 | -1/Command | Phase Generator disabled 17279 | -1/Command | Spotted B-99 Colossus 17291 | -1/Command | Spotted Striker 17340 | -1/Command | Core integrity fell below 50% 17347 | -1/Command | Spotted B-99 Colossus 17348 | -1/Command | Spotted Executioner 17348 | -1/Command | Spotted Executioner 17354 | -1/Command | Discovered new exit (range 3) 17355 | -1/Command | Spotted Striker 17358 | *** | Escaped! Last Messages --------------- 17347_ Knocked back. 17347_ Slug penetrates Access Shell. 17347_ Slug penetrates Reinforced Barrier. 17347_ Penetrated by Slug. 17347_ Acquired 8 matter. 17348_ P-80 Master resets S-43 Plague, system corruption cleaned. 17349_ Penetrated by Slug. 17349_ Slug penetrates R-10 Processor. 17350_ Backup Power VII tumbles out of repair station. 17350_ Unknown Hover Unit tumbles out of repair station. 17351_ System corrupted: Heat flow error (+216). 17354_ Access Shell breached. 17354_ EXIT=FOUND 17356_ Knocked back. 17357_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ?????????????????? # """" ""####???????? | | ?????????????????###### # """" = ####???????? | | ??????????????????????# # """" =% ####???????? | | ??????????????????????# #! """" ####???????? | | ??????????????????????# # ####???????? | | ??????????????????????# # ####???????? | | ??????????????????????# # ####???????? | | ??????????????????????# ########"######???????? | | ??????????????????????#/+++###############???????? | | ?????????????????????? #######"######???????? | | ?????????????????????? ####### ####???????? | | ?????????????????????? ????### ####???????? | | ?????????????????????? ?????## ####???????? | | ????????????????????? ??????# ####???????? | | ?????????????????????? ?????## ####???????? | | ??????????????????????? ?????## *############ | | ?????????????????????????? ?????## ############ | | ??????????????????????????? ?????####+############ | | ??????????????????????????? ####?#### ############ | | ??????????????????????????? #?#### # ### ## | | ??????????????????????????? #?#### # " " | | ??????????????????????????? #?#### # ### ## | | ??????????????????????""""""BBE#?#### ######### | | ??????????????????????" BBE#?#### # ! # | | ??????????????????????" "" #?#### + # | | ??????????????????#???" "@ " #?#### # ] # | | ??????????????????# ?" " #?#### # # | | ??????????????????# """ "" #?#### ###+##### | | ??????????????????# s #?#### | | ??????????????????# s #?#### | | ??????????????????# ###### | | ??????????????????##########"""###### | | ?????????????????????????#### ####### #### | | ????????????????########## [ ####+#### | | ????????????????#!] " ="" #### "" | | ????????????????#!] " %*= "" ####! "" | | ????????????????#! # *["" + ? "T | | ????????????????# ##"=[%= # ? "" | | ????????????????# ### + ? "" | | ????????????????# ? # " [ # | | ????????????????# ?? ### = # | | ????????????????# ??? ### + | | ????????????????#####????########+############## | | ????????????????????????? # # | | ????????????????????????? # + | | ????????????????????????? + ### | | ??????????????????????????????????? #????????????? | | ??????????????????????????????????? #????????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 80 Energy Generation 73 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 900 Resistance: EM 20 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 6 Matter Filtering 30 Particle Charging 30 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Signal Interpreter | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Focal Shield | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Enh. Hardcell Cannon | -5/Factory | Downloaded Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 70% | -10/Materials Lgt. Treads | 52% | -6/Factory Med. Armor Plating | 72% | -6/Factory Imp. Medium Armor Plating | 73% | -6/Factory Mass Driver | 14% | -3/Quarantine Studied --------- Lgt. Treads | -6/Factory | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Lrn. Proton Cannon | -3/Research | Hacked Mass Driver | -3/Quarantine | Hacked Enh. Hardcell Cannon | -2/Testing | Hacked Nova Cannon | -2/Testing | Hacked Alien Tech Used ----------------- Integrated Reactor Phase Redirector Transdimensional Reconstructor Achievements -------------- Cool Guys Challenges ------------ None Game ------ Seed ZioniteTitaniumWeb Manual? 0 Play Time 02:09:15 Cumulative 2170.0 hours Start 2026.03.02 @ 00:11:19 End 2026.03.02 @ 02:19:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1373 Rogue 1369 Adventurer 4 Explorer 0 Win Type 0 Total 304 Types 228/14/24/11/3/1/4/10/5/4 Lore% 98 Gallery% 96 Achievement% 90 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88980140-b03e-426d-b9c2-bcffe56725d4