Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.06 @ 10:41:23 Player: Endlessblaze Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1913) 1913 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (446) 446 TOTAL SCORE: 6144 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 426 Cogmind --------- Core Integrity 0/850 Matter 150/300 Energy 8/100 System Corruption 21% Temperature Cool (27) Movement Walking (130) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Armored Exoskeleton Flexi-carbon Leg > --- UTILITY (5) ------ High-capacity Storage Unit Target Analyzer Hardlight Generator > --- WEAPON (4) ------- Flamer > --- INVENTORY (20) --- Subdweller Power Source Light Armored Exoskeleton Light Armored Exoskeleton Flexi-carbon Leg Cryofiber Web Structural Scanner Visual Processing Unit Subdweller Optics Improved Sensor Array Improved Signal Interpreter IFF Parser 0b10 Decoder Chip [Generic] Melee Analysis Suite Remote Shield Hacking Suite Thermic Laser Mining Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core Makeshift Power Source > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Target Analyzer Improved Core Shielding Improved Shield Generator > --- WEAPON ----------- Thermic Laser Beamcaster Proton Cannon Bore Cannon > --- INVENTORY -------- Subdweller Power Source Improved Carbon-fiber Leg Light Armored Exoskeleton Cryofiber Web Structural Scanner Visual Processing Unit Subdweller Optics Improved Sensor Array Improved Signal Interpreter IFF Parser 0b10 Decoder Chip [Generic] Melee Analysis Suite Improved Light Armor Plating Hardlight Generator Remote Shield Hacking Suite Shock Rifle Backup Laser I Mining Laser [Rating: 68] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Wheel Subdweller Monowheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Target Analyzer Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Slots Evolved 8 | . . . 4 . . 4 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . 2 . . 1 . Weapon 2 | . . . . . . 2 . Parts Attached 77 | 6 . 6 1 18 8 26 12 Power 8 | 1 . . . 1 1 4 1 Engine 6 | 1 . . . 1 1 2 1 Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 20 | 2 . 3 . 4 4 5 2 Treads 11 | . . 3 . 4 4 . . Leg 7 | 2 . . . . . 3 2 Wheel 1 | . . . . . . 1 . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 22 | 1 . 1 1 6 . 9 4 Device 12 | 1 . 1 . 2 . 5 3 Storage 2 | . . . . 2 . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 7 | . . . 1 2 . 3 1 Artifact . | . . . . . . . . Weapon 27 | 2 . 2 . 7 3 8 5 Energy Gun 14 | 2 . 1 . 5 . 3 3 Energy Cannon 4 | . . . . 1 1 2 . Ballistic Gun 2 | . . . . . . 2 . Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 2 | . . . . . 1 1 . Special Weapon 2 | . . 1 . . . . 1 Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . 7 . . . Corrupted Parts 3 | . . 1 . . . 1 1 System Corruption 8 | . . 3 . . . 1 4 Parts Lost 47 | . . . . 3 5 29 10 Power 8 | . . . . . 1 5 2 Propulsion 12 | . . . . . 3 9 . Utility 13 | . . . . 1 . 8 4 Weapon 14 | . . . . 2 1 7 4 Highest Loss Streak 14 | . . . . 1 2 14 10 To Critical Strikes . | . . . . . . . . Average Backups 13 | 2 4 5 5 11 19 14 18 Power 1 | . . . 1 1 2 . 1 Propulsion 1 | 1 2 1 1 1 1 1 2 Utility 7 | . 1 . 1 4 10 9 12 Weapon 3 | . 1 2 2 3 5 2 3 Tool/Special . | . . . . . . . . Unused Backups 30 | 2 . 4 . 5 3 2 14 Power 1 | . . . . . 1 . . Propulsion 5 | 2 . . . 1 . . 2 Utility 16 | . . 1 . 2 1 1 11 Weapon 8 | . . 3 . 2 1 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 83 | . 85 99 68 93 88 69 78 Engine 7 | . 14 14 9 9 8 5 1 Core 1 | . . . . . . 3 5 Treads 17 | . . 25 18 30 27 1 . Leg 3 | . 28 2 . . . 4 12 Hover 1 | . . . . . . 3 . Device 17 | . 14 27 18 20 18 13 12 Storage 5 | . . . . 5 9 6 6 Processor 1 | . . . . . . 4 6 Protection 5 | . . . 6 10 9 2 6 Energy Gun 8 | . 28 25 14 8 . 5 17 Energy Cannon 4 | . . . . 8 3 2 5 Ballistic Cannon 1 | . . . . . . 3 1 Launcher 1 | . . . . . 2 3 . Impact Weapon 2 | . . . . . 8 . . Peak Build Rating 68 | 6 6 10 11 27 26 48 68 Average Rating 27 | 4 6 9 10 23 22 35 53 On Entrance 16 | . 6 6 10 11 26 22 48 Avg Prop Armor Cover (%) 10 | 20 . . . 6 7 9 . Naked Turns . | . . . . . . . . Heaviest Build 83 | 10 10 11 14 62 60 77 83 Greatest Support 80 | 20 20 40 40 80 80 80 60 Greatest Overweight (x) 25 | 1 . . . . 1 25 18 Average Overweight (x) . | . . . . . . 2 1 Largest Inventory Capacity 20 | 5 5 5 5 20 20 20 20 Average Capacity 15 | 5 5 5 5 12 20 20 20 Most Carried 20 | 4 5 5 5 20 20 20 20 Average Carried 14 | 2 4 4 5 11 19 15 19 Final Capacity 20 | 5 5 5 5 20 20 20 20 Final Carried 20 | 4 5 5 5 19 20 20 19 Class Distribution -------------------- 39% | Mutant 16% | Scavenger-Mutant 14% | Commander-Mutant 12% | Tank 9% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Gunner | -6/Factory Tank | -6/Lower Caves Resources | -11 -10 -10 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Matter Collected 1521 | 260 . 100 . 292 141 422 306 Remotely . | . . . . . . . . Salvage Created 2200 | 176 12 169 . 841 435 384 183 Parts 103 | 17 3 14 . 38 8 22 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . 4 . . . . 6 Prevented 1 | . . . . . . . 1 Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Combat Hostiles Destroyed 35 | . . 3 . 12 6 11 3 Melee 1 | . . . . . . 1 . Guns 6 | . . 3 . . . 2 1 Cannons 16 | . . . . 9 2 5 . AOE 5 | . . . . 1 2 2 . Classes Destroyed 12 | 2 1 1 . 5 . 3 . Worker 2 | . . . . 2 . . . Builder 1 | . . . . . . 1 . Tunneler 5 | 5 . . . . . . . Recycler 3 | 1 . . . 2 . . . Watcher 3 | . 1 . . 1 . 1 . Swarmer 1 | . . . . 1 . . . Grunt 12 | . . . . 6 . 5 1 Brawler 1 | . . . . 1 . . . Sentry 5 | . . . . 4 . 1 . Hunter 3 | . . . . . . 1 2 Programmer 4 | . . . . . . 4 . Subdweller 9 | . . 3 . . 6 . . Best Kill Streak 5 | 5 1 2 . 3 2 3 1 Combat Bots Only 2 | . . 2 . 2 2 2 1 Max Kills in Single Turn 2 | 1 1 1 . 2 1 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 1 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Hostile Shots Fired 530 | . . 9 . 61 27 286 147 Missed 125 | . . 3 . 8 7 79 28 Hits 405 | . . 6 . 53 20 207 119 Projectile 405 | . . 6 . 53 20 207 119 AOE 4 | . . . . 4 . . . Critical Strikes 15 | . . . . 4 . 5 6 Damage Taken 6884 | . . 143 . 989 418 2967 2367 Core 1048 | . . 41 . 108 32 379 488 Absorbed by Shields 513 | . . . . . . 345 168 Redirected to Shielding 89 | . . . . 24 7 19 39 Regen/Repaired (Parts) 40 | . . . 21 19 . . . Core Remaining (%) 85 | 100 . 83 . . 74 . . Volleys Fired 200 | 6 1 12 3 48 21 88 21 Largest 4 | 2 2 2 1 2 2 4 4 Hottest 285 | 80 80 100 100 205 135 165 285 Shots Fired 330 | 12 2 25 3 88 23 126 51 Gun 144 | 12 2 24 . 38 . 37 31 Cannon 163 | . . . . 48 15 80 20 Launcher 11 | . . . . . 6 5 . Special 12 | . . 1 3 2 2 4 . Kinetic 77 | . . . . . . 70 7 Thermal 129 | . . 1 3 64 4 33 24 Explosive 6 | . . . . . 6 . . Electromagnetic 118 | 12 2 24 . 24 13 23 20 Robot Hit Streak 18 | 5 1 11 . 18 17 7 10 Robot Miss Streak 3 | 1 1 1 . 3 1 3 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 212 | 8 1 19 . 55 30 65 34 Core Hits 83 | 7 1 9 . 21 7 29 9 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 4 | . . . . . 2 . 2 Critical Strikes 13 | . . . . 1 3 2 7 Burn 4 | . . . . . . . 4 Meltdown 1 | . . . . 1 . . . Destroy 3 | . . . . . . 1 2 Corrupt 2 | . . . . . . 1 1 Smash 3 | . . . . . 3 . . Melee Attacks 29 | . . . . . 19 10 . Impact 29 | . . . . . 19 10 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6028 | 117 24 208 . 1550 1345 2020 764 Guns 1408 | 117 24 208 . 285 . 354 420 Cannons 2690 | . . . . 1161 330 909 290 Explosions 1026 | . . . . 104 356 566 . Melee 775 | . . . . . 611 164 . Ramming 81 | . . . . . . 27 54 Kinetic 1476 | . . . . . . 1387 89 Thermal 2173 | . . . . 1380 114 370 309 Explosive 356 | . . . . . 356 . . Electromagnetic 1167 | 117 24 208 . 170 264 72 312 Impact 775 | . . . . . 611 164 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . 3 . . . 17 21 Average Corruption 9 | . . 3 . . . 9 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 90 | . . 14 . . . 51 25 Message Errors 13 | . . 2 . . . 6 5 Matter Fused 25 | . . 5 . . . 12 8 Heat Flow Errors 11 | . . 2 . . . 5 4 Energy Discharges 11 | . . 1 . . . 6 4 Parts Rejected 2 | . . . . . . 1 1 Parts Fused 3 | . . 1 . . . 2 . Data Loss (minor) 8 | . . 1 . . . 7 . Data Loss (major) 2 | . . . . . . 2 . Misfires 11 | . . 2 . . . 7 2 Alerts 2 | . . . . . . 1 1 Misdirections 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots 1 | . . . . 1 . . . Overflow Damage 469 | . . . . 11 323 135 . Projectiles 27 | . . . . 11 . 16 . Explosions 119 | . . . . . . 119 . Melee 323 | . . . . . 323 . . Knockbacks 15 | . . . . . 1 12 2 Impact 3 | . . . . . 1 2 . Kinetic 12 | . . . . . . 10 2 Secondary . | . . . . . . . . Self-Inflicted Damage 214 | . . . . 28 . 186 . Shots 5 | . . . . 1 . 4 . Rammed 4 | . . . . . . 4 . Targets Rammed 21 | . . . . . . 10 11 Kicked 17 | . . . . . . 6 11 Crushed . | . . . . . . . . Highest Temperature 652 | 54 18 199 8 255 102 318 652 Average Temperature 108 | 21 12 117 5 44 34 68 267 Received Heat Transfer 1861 | . . 45 . 405 24 738 649 Effects 12 | . . . . . . . 12 Shutdowns 2 | . . . . . . . 2 Energy Bleed 2 | . . . . . . . 2 Short Circuit 3 | . . . . . . . 3 Damage (minor) 2 | . . . . . . . 2 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . . . 4 . 1 Combat Hostiles 3 | . . . . . 2 . 1 Parts Fried 11 | . . 1 . . 6 . 4 Impact Corruptions 9 | . . . . . 9 . . Robots Melted 4 | . . . . 2 . 1 1 Combat Hostiles 4 | . . . . 2 . 1 1 Parts Melted 16 | . . . . 6 . 5 5 Heat Transferred 3989 | . . . . 2090 200 668 1031 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Maximum Alert Level 2 | . . . . 2 1 . . Low Security (%) 82 | 100 100 . 100 40 99 100 . Level 1 8 | . . . . 26 . . . Level 2 9 | . . . . 33 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 619 | 15 7 . 6 619 202 94 . Initial 202 | . . . . . 202 . . Average 90 | 3 . . . 269 25 12 . Influence Increases 1866 | 30 7 . 11 1164 53 506 95 Destroy 0b10 Robot/C 820 | . . . . 540 . 220 60 Destroy 0b10 Robot/NC 95 | 30 5 . . 35 15 10 . Destroy Leader 240 | . 2 . . 146 . 72 20 Allied During Kill 303 | . . . . 303 . . . Successful Hack 116 | . . . 8 59 17 32 . Disable Machine 135 | . . . . 45 . 90 . Destroy Structure 127 | . . . 3 21 21 82 . Lose Combat Pursuer 30 | . . . . 15 . . 15 Influence Decreases 1866 | 30 7 . 11 643 574 502 99 Entered New Map 322 | . . . . . 319 . 3 Time Decay 1101 | 30 7 . 11 433 235 352 33 Lost Part 243 | . . . . 30 20 130 63 Lost Ally 200 | . . . . 180 . 20 . Squads Dispatched 12 | . . . 2 4 . 6 . Investigation 2 | . . . 1 1 . . . Extermination 5 | . . . . . . 5 . Reinforcement 2 | . . . 1 . . 1 . Assault 2 | . . . . 2 . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Distress Signals 4 | . . . . 1 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 62 | . 1 3 2 30 6 14 6 Peak Tracking Total 4 | . 1 2 3 4 2 4 4 Tactical Retreats 2 | . . . . 1 . . 1 Traps | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Machines Disabled 9 | . . . . 3 . 6 . Max in Single Turn 1 | . . . . 1 . 1 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Machines Accessed 32 | . 1 . 2 15 12 2 . Terminals 20 | . 1 . 1 12 6 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 1 . 1 . Recycling Units 7 | . . . . 1 6 . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . 1 . . . Total Hacks 79 | . 3 . 8 40 23 5 . Successful 52 | . 2 . 5 26 16 3 . Failed 27 | . 1 . 3 14 7 2 . Catastrophic 4 | . . . . 2 2 . . Database Lockouts . | . . . . . . . . Manual 27 | . 3 . 2 14 8 . . Terminals 52 | . 3 . 3 33 13 . . Fabricators . | . . . . . . . . Repair Stations 10 | . . . 5 3 . 2 . Recycling Units 13 | . . . . 3 10 . . Scanalyzers 3 | . . . . . . 3 . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 17 | . . . . 15 2 . . Part Schematic 3 | . . . . 3 . . . Robot Schematic 1 | . . . . 1 . . . Robot Analysis 2 | . . . . . 2 . . Open Door 5 | . . . . 5 . . . Branch Access Points 1 | . . . . 1 . . . Alert Level 2 | . . . . 2 . . . Locate Traps 1 | . . . . 1 . . . Zone Layout 2 | . . . . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 3 1 . 1 . Scan Component 3 | . . . 2 1 . . . Repair 1 | . . . 1 . . . . Refit 1 | . . . . . . 1 . Recycling Unit Hacks 11 | . . . . 2 9 . . Report Inventory 7 | . . . . 1 6 . . Retrieve Matter 1 | . . . . . 1 . . Retrieve Components 3 | . . . . 1 2 . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 16 | . 2 . 2 7 5 . . Terminals 15 | . 2 . 2 6 5 . . Track 5 | . 1 . . 2 2 . . Assimilate 1 | . . . 1 . . . . Botnet 9 | . 1 . 1 4 3 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Patch 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 1 . 2 13 9 1 . Full Trace Events 2 | . . . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 3 . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 36 | . . . 36 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 28 | . . . . 10 18 . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 . . . Highest-Rated Group 173 | . . . . 173 . . . Highest-Rated Ally 29 | . . . . 29 . . . Total Orders 16 | . . . . 10 . 6 . ROAM 3 | . . . . 3 . . . FOLLOW 1 | . . . . 1 . . . GUARD 3 | . . . . 3 . . . AID 3 | . . . . 3 . . . EXPLORE 6 | . . . . . . 6 . Ally Attacks 118 | . . . . 118 . . . Total Damage 1465 | . . . . 1465 . . . Kills 18 | . . . . 18 . . . Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Active Infowar (turns) 4940 | . 9 647 302 1775 1534 669 4 IFF 517 | . . . . . . 513 4 Terrain 4292 | . . 556 302 1775 1534 125 . Seismic 4423 | . 9 647 302 1775 1534 156 . ECM 101 | . . . . . . 101 . Robot Analysis Total 2 | . . . . . 2 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 6 | . . . . . . 6 . Drone Recoveries 2 | . . . . . . 2 . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Turns Passed 7272 | 129 132 647 302 1775 1534 2132 621 Spaces Moved 2944 | 91 105 331 98 861 701 572 185 Core 45 | 43 . . . . . 1 1 Treads 2010 | . . 304 98 861 701 46 . Legs 664 | 48 105 27 . . . 300 184 Wheels 85 | . . . . . . 85 . Hover 140 | . . . . . . 140 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 130 140 Average Speed 193 | 105 120 156 160 160 181 296 253 Slowest Speed 1300 | 120 120 160 160 160 245 1300 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 12 19 7 79 92 10 22 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 11 | . . 7 . . . . 4 Spaces Dug 31 | . . . 3 2 8 18 . Terrain Destroyed 164 | . . . 3 20 22 118 1 Melee 11 | . . . . . 8 3 . Projectile 23 | . . . 3 6 . 13 1 AOE 130 | . . . . 14 14 102 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Total 4077 | 111 109 438 232 1168 899 825 295 Wait 660 | . 3 73 127 189 141 80 47 Move 2937 | 90 104 330 97 860 700 571 185 Hop . | . . . . . . . . Pick Up 64 | 7 1 8 . 20 5 19 4 Fast Attach 47 | 5 . . 2 20 4 11 5 Attach 32 | 1 . 1 . 1 1 22 6 Detach 13 | . . . . 1 . 7 5 Swap 22 | . . 6 3 4 3 1 5 Drop 49 | 2 . 8 . 23 5 5 6 Fire 200 | 6 1 12 3 48 21 88 21 Melee 29 | . . . . . 19 10 . Ram 4 | . . . . . . 4 . Kick 17 | . . . . . . 6 11 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . 2 . . . Trap . | . . . . . . . . Miscellaneous 1 | . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 8) 262 | -10/Materials | Entered Subcaves 290 | -10/Subcaves | Disturbed a concealed Subdweller 310 | -10/Subcaves | Build established: Mutant 536 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 554 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 605 | -10/Subcaves | Learned 2 Materials zone layouts 728 | -10/Subcaves | Learned location of Zion (-6) 728 | -10/Subcaves | Met a Zionite searching for "candidates" 749 | -10/Subcaves | Discovered new exit (range 15) 760 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 763 | -10/Subcaves | Shifting Twisted Machinery released Mak. Flight Unit 909 | -10/Subcaves | Entered Materials 909 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 958 | -8/Materials | Repaired Broken EM Pulse Gun 976 | -8/Materials | Discovered new exit (range 14) 1211 | -8/Materials | Entered Storage 1870 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2187 | -8/Storage | Build established: Commander-Mutant 2465 | -8/Storage | Garrison activated, responded to threat 2485 | -8/Storage | Discovered new exit (range 14) 2509 | -8/Storage | Identified exit to Recycling 2811 | -8/Storage | First assault squad dispatched 2970 | -8/Storage | Lost 7 allies 2986 | -8/Storage | Entered Recycling 3213 | -8/Recycling | Build established: Scavenger-Mutant 3916 | -8/Recycling | Build established: Mutant 4381 | -8/Recycling | Build established: Scavenger-Mutant 4452 | -8/Recycling | Discovered new exit (range 16) 4520 | -8/Recycling | Entered Factory 4520 | -6/Factory | Evolved 4 slots: Power x1, Utility x1, Weapon x2 4707 | -6/Factory | Lost 14 parts (2p4n5u3w) 4926 | -6/Factory | Lost 7 parts (1p3n1u2w) 4927 | -6/Factory | Build established: Mutant 5430 | -6/Factory | Build established: Scavenger-Gunner 5476 | -6/Factory | Discovered new exit (range 50) 5829 | -6/Factory | System corruption reached 10% 5899 | -6/Factory | Lost 6 parts (2p2u2w) 6432 | -6/Factory | Build established: Tank 6652 | -6/Factory | Entered Lower Caves 6764 | -6/Lower Caves | Encountered a Warlord checkpoint 7215 | -6/Lower Caves | Core integrity fell below 50% 7232 | -6/Lower Caves | Core integrity fell below 20% 7273 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07244_ Shock Rifle destroyed. 07245_ Thermic Laser broken. 07245_ Overheating: Short circuit. 07246_ Overheating: Core damaged (-136). 07249_ Critical hit (Burn: +37). 07253_ Imp. Light Armor Plating destroyed. 07254_ Acquired Corrupted Flexi-carbon Leg. 07254_ Integrated Corrupted Flexi-carbon Leg (+4). 07255_ Acquired 73 matter. 07258_ Kicked G-50 Soldier out of the way. 07259_ System corrupted: Heat flow error (+127). 07260_ Overheating: Flexi-carbon Leg damaged (-38). 07261_ Kicked G-50 Soldier out of the way. 07264_ Kicked G-50 Soldier. 07265_ Imp. Core Shielding destroyed. 07265_ Kicked G-50 Soldier out of the way. 07266_ Kicked G-50 Soldier. 07268_ Kicked G-50 Soldier out of the way. 07273_ Kicked G-50 Soldier. 07273_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#######????????????????? | | ??????????????????????????# [## #????????????????? | | ??????????????????????????#=[ #????????????????? | | ??????????????????????????## [ ##????????????????? | | ???????????????????????????# [##?????????????????? | | ??????????????????????????##+#######??####???????? | | ???????????##########?????# ## ### ##??????? | | ??????????## ####### # #??????? | | ???? #??????? | | ???? #??????? | | ???? ##### ### #??????? | | ?????##### ????## ########???? | | ?????????# ?????## #???? | | ?????????# ??????## #???? | | ?????????# #??????### % ####### #??## | | ????????# #?????###;# #?????# #??# | | ??????? #?????## g ##????# #### | | ??????? #???#### #????# ## | | ???????? ???## @g #????# | | ???????# ???## % #?#### # | | ????????# ## % ### # | | ????????# ## ### # ## | | ????????# ;##### ###?# | | ??????# ### ##???#### ####### | | ????????? ??#### ############### ## # # | | ?????????????## #### #??## # ## | | ????????????## #?# " #### # ##? | | ????????????# ## """" # # # # #?? | | ????????????? # " # # #?? | | ??????????????? " ### # ## ### | | ????????????????# """ #?# # ## # | | ????????????????## """" #?# ## ## | | ?????????????????## "" ## # % ### ## | | ???????????????????## # ##?# | | ????????????????????# ## # ###??# | | ????????????????# ###### # ### ###????##### | | ??????????????# # #?????????# | | ?????????????# # #### #?????????## | | ??????????????????# ??## ### #??????????# | | ????????????????? #???# #?# ???????????# | | ??????????????? #????# #?????????# | | ??????????????# ??????# #?????????# # | | ??????????????????????#### #######?????????###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 600 Core Shielding 30 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Adv. ECM Suite | -8/Storage | Hacked Component Analysis Suite | -8/Storage | Hacked Imp. Light Armor Plating | -8/Storage | Hacked Cld. Plasma Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -8/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 53% | -8/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictScrapTorch Manual? 0 Play Time 01:14:36 Cumulative 53.1 hours Start 2026.03.06 @ 09:24:19 End 2026.03.06 @ 10:41:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c56798b4-ae80-48dc-915c-394ad810d0d3