Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.11 @ 16:30:22 Player: deadnoob Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (117) 585 Value Destroyed (3571) 3571 Prototype IDs (39) 780 Alien Tech Used (2) 400 Bonus (1160) 1160 TOTAL SCORE: 13896 Bonus ------- High Alert Combat Kills 143 Follower Combat Kills 144 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/1150 Matter 286/300 Energy 100/100 System Corruption 25% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Deuterium Engine Power Amplifier Small Storage Unit Advanced Energy Well (500) Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Advanced Transmission Jammer Experimental Core Shielding Light Regenerative Plating Improved System Shield Improved System Shield Advanced System Shield > --- WEAPON ----------- Remote Datajack Makeshift Sword > --- INVENTORY -------- Improved Deuterium Engine Power Amplifier Advanced Energy Well Advanced Weight Redist. System Makeshift Cloaking Device Hardened Light Armor Plating Heavy Missile Launcher [Rating: 90] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . . . . . . 1 . . . . 1 . . . . . Utility 7 | . . . 1 . 2 . 2 . . . . . . . . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 209 | . 7 6 26 6 25 22 27 . . . . 14 4 2 8 3 14 3 9 18 6 9 Power 27 | . . 1 3 1 3 4 2 . . . . 3 3 . 1 1 1 2 . 1 . 1 Engine 12 | . . 1 3 . 1 2 1 . . . . 1 1 . . . 1 1 . . . . Core 14 | . . . . 1 2 2 1 . . . . 2 2 . 1 1 . 1 . 1 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 45 | . 4 4 8 3 7 7 . . . . . 2 . . . . 1 . 1 6 . 2 Treads 24 | . 2 2 6 3 6 4 . . . . . . . . . . . . 1 . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 2 2 2 . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Flight 11 | . . . . . 1 3 . . . . . 2 . . . . 1 . . 2 . 2 Utility 93 | . 2 1 8 1 9 5 17 . . . . 8 . 2 5 2 11 . 6 8 4 4 Device 43 | . . 1 3 . 2 2 7 . . . . 4 . 1 4 1 8 . 3 4 1 2 Storage 11 | . 2 . 2 . 1 1 2 . . . . . . . . . . . . 1 1 1 Processor 7 | . . . . . 2 . 1 . . . . 1 . . . . 2 . . . 1 . Hackware 7 | . . . . . . . 3 . . . . . . . 1 . 1 . 1 1 . . Protection 25 | . . . 3 1 4 2 4 . . . . 3 . 1 . 1 . . 2 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 44 | . 1 . 7 1 6 6 8 . . . . 1 1 . 2 . 1 1 2 3 2 2 Energy Gun 11 | . . . 1 1 5 3 . . . . . . . . . . . . . . . 1 Energy Cannon 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Ballistic Gun 10 | . 1 . 5 . . 2 2 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 5 | . . . 1 . . . 1 . . . . . . . . . 1 . 1 . 1 . Special Weapon 7 | . . . . . . . 1 . . . . . 1 . 1 . . . 1 3 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 1 . 3 . . . . 1 . . 1 . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 . 3 2 1 . . . . . . . . . . . 1 5 . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . System Corruption 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Parts Lost 62 | . . . 10 2 3 12 . . . . . . . 1 . 3 1 2 1 . 5 22 Power 6 | . . . 2 . . 1 . . . . . . . . . . . 1 . . 2 . Propulsion 16 | . . . 1 . . 6 . . . . . . . . . . 1 1 . . . 7 Utility 25 | . . . 3 1 2 2 . . . . . . . 1 . 3 . . 1 . 1 11 Weapon 15 | . . . 4 1 1 3 . . . . . . . . . . . . . . 2 4 Highest Loss Streak 13 | . . . 6 2 3 5 . . . . . . . 1 . 2 1 3 1 . 5 13 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 85 93 92 99 99 87 92 92 92 92 92 91 94 89 99 99 94 77 73 80 92 46 Engine 5 | . 14 14 10 7 3 7 . . . . . 5 5 6 . . 5 4 5 5 2 . Core 3 | . . . . 3 5 1 7 7 7 7 7 6 6 6 12 13 5 . . 1 3 . Treads 13 | . 5 22 26 32 26 16 . . . . . . . . . . . . . . . . Wheel 1 | . 16 5 2 . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . 1 23 23 23 23 23 26 26 26 26 26 29 17 17 14 11 3 Device 14 | . . 8 2 . 15 19 27 23 23 23 23 14 20 16 21 19 19 23 21 13 14 7 Storage 10 | . 14 14 18 22 10 9 7 7 7 7 7 6 6 6 6 6 5 5 5 6 5 4 Processor 4 | . . . . . 7 8 . . . . . . 6 6 6 6 8 11 5 5 10 7 Hackware 5 | . . . . . . . 12 23 23 23 23 18 13 13 10 6 10 5 8 12 11 5 Protection 5 | . . . 9 11 10 5 3 . . . . 5 . 3 . 5 . . . 3 2 4 Energy Gun 5 | . . . 4 6 15 13 . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 28 28 17 15 . 3 1 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . 6 7 7 7 7 6 6 2 5 6 5 5 5 5 5 3 Naked Turns 45 | . . . . . . . . . . . . . . . . . . . . . . 45 Heaviest Build 96 | 11 87 50 60 61 66 96 24 15 15 15 15 29 29 29 29 28 34 27 31 34 39 31 Greatest Support 65 | 20 40 40 60 60 62 65 24 15 15 15 15 29 29 29 29 29 34 29 24 42 57 33 Greatest Overweight (x) 4 | . 3 2 1 1 1 4 . . . . . . . . . . . . 1 2 . 3 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 20 20 20 20 20 25 25 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 Average Capacity 14 | . 16 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 8 Most Carried 21 | . 20 20 20 20 20 21 14 8 8 8 8 8 8 8 8 8 8 8 8 8 10 7 Average Carried 14 | . 15 19 19 19 19 18 7 8 8 8 8 7 7 7 7 6 7 7 7 7 8 5 Final Capacity 25 | 8 20 20 20 20 20 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 5 Final Carried 20 | 6 20 20 19 20 20 15 8 8 8 8 8 8 8 8 7 8 8 8 8 8 8 5 Class Distribution -------------------- 42% | Mutant 24% | Hacker-Sprinter 16% | Scavenger-Mutant 10% | Sprinter 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Derelict-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 3386 | 192 209 140 730 50 339 341 210 35 63 . 43 90 76 14 17 51 68 13 145 295 210 55 Remotely 56 | . . . 56 . . . . . . . . . . . . . . . . . . . Salvage Created 5209 | . 246 85 953 97 1093 1398 106 . 39 . . 211 . . . . 76 . 44 318 311 232 Parts 272 | . 23 13 61 5 54 61 11 . 1 . . 11 . . . . 5 . 7 6 6 8 Haulers Intercepted 5 | . 1 . 1 . 1 2 . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . 3 . 3 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . . . . 10 . . . . . 8 5 1 . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 87 | . 6 6 19 2 14 23 3 . . . . 1 . . . . 2 . 5 . 1 5 Melee 8 | . . . . . 2 . . . . . . 1 . . . . . . . . . 5 Guns 54 | . 6 6 16 2 10 14 . . . . . . . . . . . . . . . . Cannons 3 | . . . . . . 3 . . . . . . . . . . . . . . . . AOE 19 | . . . 3 . 1 4 3 . . . . . . . . . 2 . 5 . 1 . Classes Destroyed 14 | . 5 . 4 . 2 . 1 . 1 . . . . . . . . . . . 1 . Worker 5 | . . . 1 . 1 2 . . . . . 1 . . . . . . . . . . Builder 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 5 | . 1 . 1 . 1 2 . . . . . . . . . . . . . . . . Recycler 6 | . . . 3 . 2 1 . . . . . . . . . . . . . . . . Watcher 11 | . 1 . 1 . 1 . 2 . . . . 4 . . . . 2 . . . . . Swarmer 29 | . 3 6 7 . . . 3 . . . . . . . . . 2 . 5 . . 3 Grunt 39 | . 3 . 6 1 10 17 . . . . . . . . . . . . . . . 2 Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Sentry 14 | . . . 5 . 2 6 . . . . . 1 . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 6 | . 3 3 6 2 3 5 4 . . . . 3 . . . . 2 . 5 . 1 2 Combat Bots Only 5 | . 3 3 5 2 3 5 3 . . . . 1 . . . . 2 . 5 . 1 2 Max Kills in Single Turn 3 | . 1 1 2 2 2 3 3 . 1 . . 1 . . . . 2 . 3 . 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . 1 2 2 . . . . . . . . . 2 . 3 . 1 . Melee 1 | . . . . . 1 . . . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Damage Taken 9569 | . 190 134 1405 308 1350 1940 259 21 . . . 19 44 113 . 294 248 58 154 . 491 2541 Core 2085 | . 19 16 243 . 54 212 81 . . . . . . . . 59 66 . 43 . 137 1155 Absorbed by Shields 47 | . . . . . . . . . . . . . . . . . 47 . . . . . Redirected to Shielding 145 | . . . . . 3 . . . . . . . . . . . . . . . . 142 Regen/Repaired (Parts) 274 | . . . . . 27 137 . . . . . . . 13 . 17 18 . 7 15 20 20 Core Remaining (%) 76 | 100 . 86 . 39 . 51 . . . . 88 . . . . 93 . . . . 75 . Volleys Fired 296 | . 31 11 90 7 39 79 3 . . . . . . . 8 1 2 . 10 5 5 5 Largest 2 | . 2 2 2 2 2 2 1 . . . . . . . 1 1 1 . 1 1 1 1 Hottest 110 | . 40 40 70 73 106 110 36 . . . . . . . 5 5 39 . 39 5 39 63 Shots Fired 551 | . 62 22 178 14 80 156 3 . . . . . . . 8 1 2 . 10 5 5 5 Gun 501 | . 62 22 176 14 80 142 . . . . . . . . . . . . . . . 5 Cannon 14 | . . . . . . 14 . . . . . . . . . . . . . . . . Launcher 16 | . . . 2 . . . 3 . . . . . . . . . 2 . 4 . 5 . Special 20 | . . . . . . . . . . . . . . . 8 1 . . 6 5 . . Kinetic 288 | . 62 22 143 10 . 51 . . . . . . . . . . . . . . . . Thermal 116 | . . . 33 4 2 72 . . . . . . . . . . . . . . . 5 Explosive 16 | . . . 2 . . . 3 . . . . . . . . . 2 . 4 . 5 . Electromagnetic 111 | . . . . . 78 33 . . . . . . . . . . . . . . . . Robot Hit Streak 29 | . 5 4 18 8 20 29 1 . . . . . . . 3 4 . . 5 4 7 8 Robot Miss Streak 5 | . 3 5 2 2 5 2 . . . . . . . . 2 . 1 . 2 1 . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 2 . 1 1 1 3 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 472 | . 38 6 125 11 77 133 8 . 2 . . 10 . . 5 1 5 . 5 11 10 25 Core Hits 222 | . 12 6 47 4 54 57 7 . 1 . . 6 . . . . 4 . 5 3 6 10 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Critical Strikes 17 | . 1 . 2 1 3 4 1 . . . . 1 . . . . . . . . . 4 Burn 8 | . . . 2 1 1 4 . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Sever 8 | . . . . . 2 . 1 . . . . 1 . . . . . . . . . 4 Melee Attacks 206 | . . . . . 17 . 39 45 2 . . 26 1 . 1 . 17 . 2 7 8 41 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 206 | . . . . . 17 . 39 45 2 . . 26 1 . 1 . 17 . 2 7 8 41 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 2 . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11152 | . 480 114 1607 165 1761 2800 637 . 132 . . 448 . . . . 470 . 416 537 751 834 Guns 5531 | . 480 114 1408 165 1167 2126 . . . . . . . . . . . . . . . 71 Cannons 331 | . . . . . . 331 . . . . . . . . . . . . . . . . Explosions 1932 | . . . 195 . 155 343 339 . . . . . . . . . 254 . 416 . 230 . Melee 3344 | . . . . . 439 . 298 . 132 . . 448 . . . . 216 . . 537 521 753 Ramming 14 | . . . 4 . . . . . . . . . . . . . . . . . . 10 Kinetic 2450 | . 480 114 1118 116 . 622 . . . . . . . . . . . . . . . . Thermal 2203 | . . . 290 49 195 1598 . . . . . . . . . . . . . . . 71 Explosive 1434 | . . . 195 . . . 339 . . . . . . . . . 254 . 416 . 230 . Electromagnetic 1707 | . . . . . 1127 580 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 3344 | . . . . . 439 . 298 . 132 . . 448 . . . . 216 . . 537 521 753 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . 5 7 2 2 2 2 2 . . . . 1 . . . . . 25 Average Corruption 4 | . . . . . 3 5 2 2 2 2 2 . . . . 1 . . . . . 22 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 76 | . . . . . 30 23 6 6 . 1 4 . . . . . . . . . . 6 Message Errors 19 | . . . . . 5 6 4 2 . . 1 . . . . . . . . . . 1 Matter Fused 17 | . . . . . 9 5 1 2 . . . . . . . . . . . . . . Heat Flow Errors 10 | . . . . . 4 3 . 1 . . 2 . . . . . . . . . . . Energy Discharges 9 | . . . . . 2 4 1 1 . 1 . . . . . . . . . . . . Data Loss (minor) 9 | . . . . . 5 . . . . . 1 . . . . . . . . . . 3 Data Loss (major) 4 | . . . . . 2 1 . . . . . . . . . . . . . . . 1 Misfires 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 832 | . . . 9 . 2 66 60 . 63 . . 9 . . . . 63 . 13 196 327 24 Projectiles 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Explosions 116 | . . . 9 . . 63 31 . . . . . . . . . . . 13 . . . Melee 713 | . . . . . 2 . 29 . 63 . . 9 . . . . 63 . . 196 327 24 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 211 | . . . . . 30 74 . . . . . . . . . . 28 . 24 . 51 4 Shots 7 | . . . . . 1 2 . . . . . . . . . . 2 . 1 . 1 . Rammed 4 | . . . 1 . . . . . . . . . . . . . . . . . . 3 Targets Rammed 4 | . . . 1 . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 261 | . 2 . 77 70 261 234 12 261 . . 241 . . 80 . 70 11 . . . . 3 Average Temperature 40 | . 2 . 18 30 61 34 12 134 . . 128 . . 37 . 25 4 . . . . 3 Received Heat Transfer 2510 | . 72 . 417 42 495 1008 123 . . . . 9 . . . 84 . . . . . 260 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . 6 5 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Parts Melted 8 | . . . 2 1 . 5 . . . . . . . . . . . . . . . . Heat Transferred 4457 | . . . 999 222 298 2790 . . . . . . . . . . . . . . . 148 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 3 4 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 535 | . 207 157 222 64 194 535 434 . . . . 263 . . . . 245 . . . . 75 Initial 189 | . . 2 . 34 24 81 189 . . . . 31 . . . . 63 . . . . 12 Average 132 | . 69 66 117 49 76 358 223 . . . . 115 . . . . 85 . . . . 23 Maximum Alert Level 2 | . 1 . 1 . . 2 2 . . . . 1 . . . . 1 . . . . . Low Security (%) 82 | . 94 100 94 100 100 15 55 . . . . 79 . . . . 98 . . . . 100 Level 1 9 | . 5 . 5 . . 32 28 . . . . 20 . . . . 1 . . . . . Level 2 8 | . . . . . . 52 15 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 1 1 2 2 8 . . . . 2 . . . 1 1 . . . . 1 Investigation 11 | . . . 1 1 1 . 4 . . . . 2 . . . . 1 . . . . 1 Extermination 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Reinforcement 7 | . 1 . . . 1 2 3 . . . . . . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . 2 . . . . 1 . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 3 | . . . . . 2 . . . . . . 1 . . . . . . . . . . Communications Jammed 36 | . . . . . 30 . . . . . . . . . . . 6 . . . . . Distress Signals 33 | . . . . . 27 . . . . . . . . . . . 6 . . . . . Times Spotted 241 | . 8 7 29 2 29 27 27 1 2 . 4 12 6 2 . 16 25 6 6 . 6 26 Peak Tracking Total 14 | . 3 3 8 2 5 8 10 . 4 . 4 4 4 2 . 14 7 3 5 . 5 11 Tactical Retreats 37 | . 1 1 . . 3 1 9 . . . 2 2 2 . . 2 4 3 . . 1 6 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 8 | . . . . . 3 . 2 . . . . 1 . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . 6 . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 9 | . . . . . 1 4 1 . . . . . . . . . 1 . 2 . . . Max in Single Turn 2 | . . . . . . 2 1 . . . . . . . . . 1 . 1 . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 57 | . 3 . 4 1 9 4 11 . . 2 . 9 . 1 . . 6 1 1 3 . 2 Terminals 31 | . 3 . 4 . 7 3 7 . . . . 3 . . . . 4 . . . . . Fabricators 7 | . . . . . . . 3 . . . . 2 . . . . 1 . . . . 1 Repair Stations 5 | . . . . . 1 1 . . . . . 1 . . . . 1 . . . . 1 Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Total Hacks 179 | . 8 . 8 1 28 11 33 . . 16 . 33 . 1 . . 19 1 1 13 . 6 Successful 114 | . 3 . 2 1 16 7 17 . . 16 . 27 . 1 . . 7 1 1 13 . 2 Failed 64 | . 4 . 6 . 12 4 16 . . . . 6 . . . . 12 . . . . 4 Catastrophic 12 | . 1 . 2 . 2 . 2 . . . . . . . . . 4 . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Manual 72 | . 8 . 8 . 14 7 18 . . . . 7 . . . . 10 . . . . . Terminals 90 | . 8 . 8 . 18 8 23 . . . . 11 . . . . 14 . . . . . Fabricators 20 | . . . . . . . 9 . . . . 4 . . . . 4 . . . . 3 Repair Stations 14 | . . . . . 6 3 . . . . . 1 . . . . 1 . . . . 3 Recycling Units 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Scanalyzers 18 | . . . . . 4 . . . . . . 14 . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Terminal Hacks 65 | . 2 . 1 1 8 2 11 . . 16 . 4 . 1 . . 4 1 1 13 . . Record 6 | . . . . . . . . . . . . . . . . . . . 1 5 . . Part Schematic 14 | . . . . . . . . . . 10 . . . . . . . . . 4 . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Robot Analysis 10 | . 2 . . . 2 . 2 . . . . . . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Open Door 4 | . . . . 1 . 1 . . . . . . . 1 . . . 1 . . . . Branch Access Points 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 4 | . . . 1 . 1 1 1 . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 5 | . . . . . 2 . 2 . . . . . . . . . 1 . . . . . Unreport Threat 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . Locate Traps 3 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . . Reprogram Traps 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . 3 . . . . 4 . . . . 2 . . . . 2 Load Schematic 6 | . . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 Build 5 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 Repair Station Hacks 9 | . . . . . 5 3 . . . . . 1 . . . . . . . . . . Scan Component 5 | . . . . . 3 2 . . . . . . . . . . . . . . . . Repair 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . . . 2 . . . . . . 14 . . . . . . . . . . Insert Component 8 | . . . . . 1 . . . . . . 7 . . . . . . . . . . Analyze 8 | . . . . . 1 . . . . . . 7 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Unauthorized Hacks 11 | . 1 . 1 . 1 2 2 . . . . 3 . . . . 1 . . . . . Terminals 11 | . 1 . 1 . 1 2 2 . . . . 3 . . . . 1 . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 10 | . 1 . 1 . 1 2 1 . . . . 3 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 3 . 4 . 9 3 10 . . . . 5 . . . . 6 . . . . 2 Full Trace Events 10 | . . . 1 . 2 . 3 . . . . 2 . . . . 1 . . . . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 3 . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . . . 1 . . . . 10 . 7 . . 14 . . . . 4 . . Parts Built 5 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 590 | . . . . . . . 102 . . . . 167 . . . . 117 . . . . 204 Total Part Build Rating 35 | . . . . . . . 8 . . . . 12 . . . . 7 . . . . 8 Parts Repaired 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . Time 248 | . . . . . 197 51 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . 1 . . . . . . 7 . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 1 . . . . . . 7 . . . . . . . . . . Parts Damaged 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . . . 5 1 . . . 3 . . Non-combat 5 | . . . . . . . . . . . . . . . 4 1 . . . . . . Combat 4 | . . . . . . . . . . . . . . . 1 . . . . 3 . . Robot Hacks Applied 9 | . . . . . . . . . . . . . . . 5 1 . . . 3 . . parse_system 9 | . . . . . . . . . . . . . . . 5 1 . . . 3 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 1 . . . . . . 1 . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 11 | . . . . 1 1 . . . . . 1 1 . . . . 3 . 4 . . . Largest Group 3 | . . . . 1 1 . . . . . 1 1 . . . . 3 . 3 . . . Highest-Rated Group 96 | . . . . 31 31 . . . . . 96 32 . . . . 93 . 93 . . . Highest-Rated Ally 96 | . . . . 31 31 . . . . . 96 32 . . . . 31 . 31 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . . . . 3 . . . . . 10 9 . . . . 4 . 15 . . . Total Damage 1157 | . . . . . 93 . . . . . 533 181 . . . . 64 . 286 . . . Kills 6 | . . . . . 1 . . . . . 1 1 . . . . 1 . 2 . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 10 | . 2 . . . 2 . 2 . . . . . . . . . . . . 4 . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . . . 2 . 2 2 2 2 . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 26 | . . . . . . . . . . . . . . . . . 26 . . . . . Items 26 | . . . . . . . . . . . . . . . . . 26 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 9083 | . 433 568 1218 345 1853 869 779 285 77 22 177 403 119 66 279 67 427 159 291 169 232 245 Spaces Moved 9892 | 1 263 262 508 175 831 224 1324 586 238 74 442 708 339 236 936 217 524 384 718 249 457 196 Core 122 | . . . . . . . . . . . . . . . . . . . . 34 . 88 Treads 1878 | . 20 166 483 175 831 203 . . . . . . . . . . . . . . . . Legs 46 | 1 45 . . . . . . . . . . . . . . . . . . . . . Wheels 319 | . 198 96 25 . . . . . . . . . . . . . . . . . . . Hover 677 | . . . . . . . . . . . . . . . . . . . . 112 457 108 Flight 6850 | . . . . . . 21 1324 586 238 74 442 708 339 236 936 217 524 384 718 103 . . Fastest Speed 23 | 120 105 120 105 160 155 158 29 29 29 29 29 26 26 26 26 26 23 26 29 29 30 42 Average Speed 62 | 120 117 196 177 171 173 221 29 29 29 29 29 26 26 26 26 26 23 28 29 45 40 50 Slowest Speed 480 | 120 240 240 240 240 250 480 29 29 29 29 29 26 26 26 26 26 26 29 99 150 42 200 Overloaded Moves 84 | . . . . . . . . . . . . . . . . . . . . . 45 39 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . 18 . . . . 2 . . . 3 3 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 65 66 46 40 63 45 35 53 38 68 55 16 59 54 87 41 16 57 84 62 67 5 Regions Visited 22 Branch Regions 15 Pre-discovered Areas 9 | . . 1 . 1 . . . . . . . . . 2 2 . . . . 3 . . Known Exits Taken 9 | . . . . . 1 . 1 . . . . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 . 1 1 1 1 . 1 1 1 . . . . . . . Scrap Searched 24 | . . 3 . . . . . . 3 . 2 . 3 2 2 3 . 1 2 . 3 . Spaces Dug 161 | . . . . . 1 . 36 45 . . . 14 . . . . 21 . 20 . 24 . Terrain Destroyed 242 | . . . 7 . 17 16 36 45 . . . 14 . . . . 31 . 44 . 32 . Melee 99 | . . . . . 1 . 27 45 . . . 14 . . . . 11 . . . 1 . Projectile 1 | . . . . . . 1 . . . . . . . . . . . . . . . . AOE 142 | . . . 7 . 16 15 9 . . . . . . . . . 20 . 44 . 31 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 11935 | . 332 294 663 207 1154 442 1644 632 242 73 490 884 368 239 964 222 800 431 791 293 489 281 Wait 1086 | . . 7 11 10 181 101 231 2 3 . 49 124 20 1 5 3 228 41 40 1 4 24 Move 9815 | . 262 261 507 174 830 223 1287 585 237 73 441 703 338 235 935 210 517 380 717 248 456 196 Hop 27 | . . . . . . . 18 . . . . 2 . . . 3 3 1 . . . . Pick Up 109 | . 21 4 14 6 24 8 11 . . . . 2 1 . 4 2 2 1 2 3 3 1 Fast Attach 74 | . 2 1 6 1 10 7 10 . . . . 5 1 . . 2 6 2 3 10 3 5 Attach 78 | . . 1 16 3 6 11 4 . . . . 4 1 1 4 1 7 1 6 6 2 4 Detach 43 | . 1 . 5 1 6 2 2 . . . . 3 2 1 . . 6 2 6 3 2 1 Swap 59 | . 5 4 4 2 9 4 13 . . . . 5 2 1 4 . 1 . 1 3 1 . Drop 126 | . 10 5 9 3 31 7 26 . . . . 6 2 . 3 . 5 3 4 7 4 1 Fire 296 | . 31 11 90 7 39 79 3 . . . . . . . 8 1 2 . 10 5 5 5 Melee 206 | . . . . . 17 . 39 45 2 . . 26 1 . 1 . 17 . 2 7 8 41 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . 6 . . . . . Rewire 6 | . . . . . 1 . . . . . . 4 . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 380 | -10/Materials | Central database locked down 426 | -10/Materials | Discovered new exit (range 8) 434 | -10/Materials | Entered Mines 862 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 868 | -10/Mines | Found Prototype Device 960 | -10/Mines | Discovered new exit (range 13) 975 | -10/Mines | Learned location of Storage (-8) 1002 | -10/Mines | Entered Materials 1002 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1019 | -9/Materials | Identified Exp. Sensor Array 1137 | -9/Materials | Lost 6 parts (1p1n4w) 1444 | -9/Materials | Discovered new exit (range 16) 1655 | -9/Materials | Core integrity fell below 50% 1882 | -9/Materials | Discovered new exit (range 14) 2220 | -9/Materials | Entered Mines 2241 | -9/Mines | Build established: Scavenger-Mutant 2424 | -9/Mines | Met a Derelict shopkeep closing up shop 2490 | -9/Mines | Received a Mining Laser from a helpful Derelict 2503 | -9/Mines | Discovered new exit (range 6) 2565 | -9/Mines | Entered Materials 2565 | -8/Materials | Accompanied by 1 ally 2565 | -8/Materials | Evolved 2 slots: Utility x2 2667 | -8/Materials | Build established: Mutant 3001 | -8/Materials | Lost 3 parts (2u1w) 3033 | -8/Materials | Identified exit to Storage 3073 | -8/Materials | Discovered new exit (range 8) 3408 | -8/Materials | Build established: Scavenger-Mutant 3815 | -8/Materials | Repaired Faulty Exp. Sensor Array 3880 | -8/Materials | Repaired Broken Mic. Nuclear Core 3902 | -8/Materials | Build established: Mutant 4332 | -8/Materials | Discovered new exit (range 8) 4418 | -8/Materials | Entered Storage 4708 | -8/Storage | Lost 3 parts (2n1w) 4793 | -8/Storage | Lost 5 parts (1p1n1u2w) 5013 | -8/Storage | Lost 3 parts (2n1u) 5117 | -8/Storage | Repaired Imp. Assault Rifle 5252 | -8/Storage | Discovered new exit (range 16) 5287 | -8/Storage | Entered Factory 5287 | -7/Factory | Evolved 2 slots: Utility x2 5594 | -7/Factory | Build established: Sprinter 5670 | -7/Factory | Identified exit to Lower Caves 5807 | -7/Factory | Fabricated Exp. Sensor Array? 6030 | -7/Factory | Build established: Hacker-Sprinter 6066 | -7/Factory | Entered Lower Caves 6076 | -7/Lower Caves | Encountered a Warlord checkpoint 6349 | -7/Lower Caves | Discovered new exit (range 7) 6351 | -7/Lower Caves | Entered another Lower Caves area 6353 | -7/Lower Caves | Discovered new exit (range 5) 6424 | -7/Lower Caves | Discovered new exit (range 14) 6428 | -7/Lower Caves | Entered Data Miner 6428 | -7/Data Miner | Discovered new exit (range 6) 6434 | -7/Data Miner | Met Data Miner 6443 | -7/Data Miner | Received God Mode back door access code from Data Miner 6450 | -7/Data Miner | Entered Proximity Caves 6454 | -6/Proximity Caves | Learned Factory emergency access door positions 6466 | -6/Proximity Caves | Escorted by Enhanced Grunt 6474 | -6/Proximity Caves | Learned Factory interactive machine intel 6610 | -6/Proximity Caves | Discovered new exit (range 11) 6627 | -6/Proximity Caves | Entered Factory 6627 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6629 | -6/Factory | Loaded intel: 52 interactive machine locations 6708 | -6/Factory | Incoming investigation squad redirected 6728 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 6865 | -6/Factory | Incoming investigation squad redirected 6865 | -6/Factory | Discovered new exit (range 18) 6865 | -6/Factory | Identified exit to Lower Caves 6967 | -6/Factory | Fabricated Imp. Cloaking Device? 7030 | -6/Factory | Entered Lower Caves 7046 | -6/Lower Caves | Learned 8 Factory zone layouts 7047 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7071 | -6/Lower Caves | Encountered a Warlord checkpoint 7145 | -6/Lower Caves | Discovered new exit (range 21) 7149 | -6/Lower Caves | Entered another Lower Caves area 7194 | -6/Lower Caves | Learned location of Extension (-5) 7202 | -6/Lower Caves | Encountered a Warlord checkpoint 7211 | -6/Lower Caves | Discovered new exit (range 8) 7215 | -6/Lower Caves | Entered Zion 7257 | -6/Zion | Discovered new exit (range 12) 7267 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7304 | -6/Zion | Learned Factory emergency access door positions 7494 | -6/Zion | Entered Proximity Caves 7495 | -5/Proximity Caves | Identified exit to Factory 7504 | -5/Proximity Caves | Spotted B-75 Beast 7527 | -5/Proximity Caves | Learned Factory terminal intel 7544 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7561 | -5/Proximity Caves | Entered Factory 7561 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7564 | -5/Factory | Loaded intel: 28 terminal locations 7635 | -5/Factory | Incoming investigation squad redirected 7731 | -5/Factory | Fabricated Adv. Transmission Jammer (x1) 7757 | -5/Factory | Spotted B-75 Beast 7900 | -5/Factory | Allied Derelicts emerged from ambush trap array 7980 | -5/Factory | Discovered new exit (range 5) 7981 | -5/Factory | Identified exit to Upper Caves 7988 | -5/Factory | Entered Upper Caves 8007 | -5/Upper Caves | Identified exit to Upper Caves 8038 | -5/Upper Caves | Lost 3 parts (1p2n) 8147 | -5/Upper Caves | Entered another Upper Caves area 8150 | -5/Upper Caves | Discovered new exit (range 13) 8152 | -5/Upper Caves | Identified exit to Factory 8172 | -5/Upper Caves | Learned Factory emergency access door positions 8412 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8425 | -5/Upper Caves | Discovered new exit (range 13) 8428 | -5/Upper Caves | Identified exit to Zhirov 8433 | -5/Upper Caves | Found Alien Artifact 8433 | -5/Upper Caves | Identified Dimensional Node Initializer 8433 | -5/Upper Caves | Initialized slip node 8438 | -5/Upper Caves | Entered Zhirov 8438 | -5/Zhirov | Discovered new exit (range 3) 8441 | -5/Zhirov | Identified exit to Proximity Caves 8445 | -5/Zhirov | Met Zhirov 8466 | -5/Zhirov | Learned location of Quarantine (-3) 8466 | -5/Zhirov | Learned location of Testing (-2) 8466 | -5/Zhirov | Learned location of Command (-1) 8468 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8472 | -5/Zhirov | Found Alien Artifact 8472 | -5/Zhirov | Identified Integrated Reactor 8472 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8607 | -5/Zhirov | Entered Proximity Caves 8698 | -4/Proximity Caves | Learned location of 1 exit from Research 8784 | -4/Proximity Caves | Lost 5 parts (2p1u2w) 8836 | -4/Proximity Caves | Discovered exit to Factory (range 6) 8839 | -4/Proximity Caves | Entered Factory 8839 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8840 | -4/Factory | Identified exit to Upper Caves 8887 | -4/Factory | Incoming investigation squad redirected 8925 | -4/Factory | Build established: Derelict-Mutant 8999 | -4/Factory | Lost 13 parts (6n5u2w) 9019 | -4/Factory | System corruption reached 10% 9054 | -4/Factory | Lost 9 parts (1n6u2w) 9064 | -4/Factory | Core integrity fell below 50% 9072 | -4/Factory | Fabricated Exp. Sensor Array? 9078 | -4/Factory | Spotted B-86 Titan 9080 | -4/Factory | Core integrity fell below 20% 9084 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09023_ System corrupted by crushing effect (+2). 09025_ Slammed into B-60 Warrior. 09028_ Acquired Lgt. Antimatter Reactor. 09033_ Dropped Lgt. Antimatter Reactor. 09033_ R-10 Processor collects Lgt. Antimatter Reactor. 09036_ B-60 Warrior heat short circuits Rnf. Fission Core. 09037_ System corrupted: Component data lost. 09052_ System corrupted: Substantial component data lost. 09062_ Slammed into S-27 Virus. 09067_ System corrupted: Component data lost. 09072_ >> FABRICATOR: Completed Exp. Sensor Array? 09073_ Critical hit (Burn: +50). 09081_ Fusion Modulator explodes. 09081_ M-28 Smith destroyed. 09081_ K-01 Serf destroyed. 09081_ S-27 Virus destroyed. 09081_ Recycling Unit disabled. 09081_ Imp. Linear Gravjet tumbles out of recycling unit. 09081_ Prototype Device tumbles out of recycling unit. 09082_ CVEEOJBIDW9OU76C8YSRTNME&1SBTQEEU:NGFN Map ----- +----------------------------------------------------+ | ???????????????????????????????????###?????#?????? | | ?????????+???????????????????"??"???#?###??????### | | ???????????????????????????????????#??? ? ? # | | ??????????????????????????????????????# """"""" # | | ???????????????????????? ????? ?? ??## """"""" # | | ????????????????????????? ?? ??? ??#?# """"""" # | | ????????????????????????"??? ?? #??# """"""" # | | ??????????????????????#"??? ? ? ?#?#? # | | ????+????????????????????"?????? ??#?#? ?] ! !# | | ??????????????????????? ? ? ?? ##??? # | | ???????????????????##?##+####################+### | | ???????????????????? ^ | | ???????????????????? ? | | ???????????????????? "" | | ?????????????????????""" ? """ """ | | ???????????????????????" """"" R" | | ?????????????# ??????"" """"" """ #####+#### | | ?????????????# ? # """ """ | | ?????????????#g """ """ """ # """ """ | | ?????????????# """"" """"" """"" # """ """ | | ??????????????? """"" """"" """"" + | | ????????????????? # % | | ??????????????????? # " F" | | ???????????????????## ############# # """" | | ??????????????????#?# u #?? # # % | | ????????????????????# @# """ """ # #######+## | | ????????????????????# # """ """ # #?##### ## | | ????????????????????# #?""" """ # ####### ## | | ????????????????????# # # ####### ## | | ????????????????????# # # ##?##?# ## | | ????????????????????# ; # ####### ## | | ????????????????????# ;" ""###### ####### ## | | ????????????????????# % * ####### ## | | ????????????????????# % % | | ????????????????????+ [ | | ????????????????????# | | ????????????????????#% ##+####### | | ????????????????????# "## ### # | | ????????????????????# ## ### """""" # | | ????????????????????#= ## ### """""" # | | ????????????????????#! "## #?# """""" # | | ????????????????????# = ## #?# """""" # | | ???????????????????? ! ## #?# # | | ???????????????????? ?# #?# """""" # | | ???????????????????## #??# #?# """""" # | | ????????????????????? ???? ?## """""" # | | ??????????????????????? !?! ???# ??# """""" # | | ??????????????????????????? ??? ???? ### # | | ??????????????????????????? ??? ????????########## | | ??????????????????????????? ????????? ???? ?#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 37 Energy Capacity 860 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 135 Jamming Range 16 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 375 Core Shielding 40 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 20 Defensive Hacking 38 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Imp. Cloaking Device | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Adv. Weight Redist. System | -6/Factory | Scanalyzed Mic. Nuclear Core | -6/Factory | Scanalyzed Remote Datajack | -6/Factory | Scanalyzed Hvy. Missile Launcher | -6/Factory | Scanalyzed Imp. Grenade Launcher | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Proton Cannon | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Imp. Cloaking Device | x1 | -6/Factory Adv. Transmission Jammer | x1 | -5/Factory Exp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledNetworkInsulator Manual? 0 Play Time 02:06:16 Cumulative 72.9 hours Start 2022.09.11 @ 13:24:31 End 2022.09.11 @ 16:30:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77ad8557-7892-4e8d-bc78-a718efc2f944