Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 02:01:04 Player: Peregrine Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (395) 1975 Value Destroyed (19368) 19368 Prototype IDs (48) 960 Alien Tech Used (3) 600 Bonus (13651) 13651 TOTAL SCORE: 44454 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6267 Follower Combat Kills 451 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -67 Cogmind --------- Core Integrity 883/1600 Matter 217/300 Energy 393/590 System Corruption 15% Temperature Cool (3) Movement Flying (43) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (6) --- Flying Centrium Exoskeleton > --- UTILITY (12) ----- Advanced Heat Sink Huge Storage Unit Improved Energy Well Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Graphene Brace (fused) Advanced System Shield > --- WEAPON (4) ------- Vibroblade Vibroblade > --- INVENTORY (25) --- Advanced Cryofiber Web Experimental Matter Compressor (500) Advanced Target Analyzer Precision Matter Filter Improved Cloaking Device Experimental Focal Shield Advanced Thermal Shield Advanced Hardlight Generator Advanced Point Defense System Long-range Tractor Beam Subatomic Replicator Terrabomb Terrabomb Terrabomb Core Cannon Gamma Bomb Array Sigix Terminator (1) Improved Plasma Cutter Vibroblade Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Flying Centrium Exoskeleton > --- UTILITY ---------- Experimental Power Amplifier Huge Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Nanoactuators Graphene Brace Advanced Hacking Suite > --- WEAPON ----------- Core Cannon Vibroblade Vibroblade > --- INVENTORY -------- Quantum Reactor Advanced Cryofiber Web Improved Energy Well Experimental Matter Compressor Precision Matter Filter Improved Cloaking Device Experimental Focal Shield Advanced Thermal Shield Advanced Hardlight Generator Advanced Point Defense System Long-range Tractor Beam Subatomic Replicator Terrabomb Terrabomb Terrabomb Gamma Bomb Array Sigix Terminator Improved Plasma Cutter Vibroblade Vibroblade Sigix Broadsword [Rating: 208] Favorites ----------- Power Constructs Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Vibroblade Energy Gun Improved Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Smartbomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Thunder Hammer Slashing Weapon Vibroblade Piercing Weapon Heavy Pick Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Arm Res Qua Res Acc Slots Evolved 18 | . . . 4 2 . . 4 . . . . 2 . 2 . 2 2 Power 2 | . . . . 1 . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 1 . . 1 . . . . 1 . . . . . Utility 10 | . . . 3 . . . 2 . . . . . . 2 . 2 1 Weapon 2 | . . . . . . . 1 . . . . 1 . . . . . Parts Attached 234 | . 12 9 19 6 23 7 6 2 4 . . 15 19 25 24 19 44 Power 38 | . . 1 1 2 7 2 . . . . . . 4 5 7 2 7 Engine 11 | . . 1 . 2 6 2 . . . . . . . . . . . Core 4 | . . . 1 . 1 . . . . . . . . . 2 . . Reactor 23 | . . . . . . . . . . . . . 4 5 5 2 7 Propulsion 16 | . 4 5 2 1 2 2 . . . . . . . . . . . Treads 3 | . . 3 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 13 | . 4 2 2 1 2 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 144 | . 5 1 11 2 9 3 4 2 4 . . 14 7 18 14 15 35 Device 79 | . 1 1 4 1 3 3 3 2 2 . . 10 5 10 9 7 18 Storage 11 | . 2 . 1 . . . 1 . 1 . . . . 3 1 . 2 Processor 38 | . 1 . . 1 5 . . . 1 . . 1 2 5 4 8 10 Hackware 9 | . . . 3 . . . . . . . . 3 . . . . 3 Protection 7 | . 1 . 3 . 1 . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 36 | . 3 2 5 1 5 . 2 . . . . 1 8 2 3 2 2 Energy Gun 10 | . . . 4 . 4 . . . . . . . 1 . . 1 . Energy Cannon 3 | . . . . 1 . . . . . . . . 1 . . . 1 Ballistic Gun 3 | . 1 . 1 . 1 . . . . . . . . . . . . Ballistic Cannon 6 | . 2 2 . . . . . . . . . . 1 . . . 1 Launcher 4 | . . . . . . . 1 . . . . 1 1 . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . Slashing Weapon 5 | . . . . . . . . . . . . . 4 . 1 . . Piercing Weapon 3 | . . . . . . . 1 . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 1 . 3 1 1 . 1 . . 2 1 5 5 2 1 Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . System Corruption 10 | . . . . . . . 10 . . . . . . . . . . Parts Lost 79 | . . 4 4 . 5 2 12 . . . . 15 16 6 4 1 10 Power 20 | . . 1 . . 3 1 3 . . . . 2 3 3 2 . 2 Propulsion 12 | . . 2 2 . . 1 3 . . . . . 2 1 . . 1 Utility 25 | . . . 2 . 2 . 2 . . . . 7 2 2 2 1 5 Weapon 22 | . . 1 . . . . 4 . . . . 6 9 . . . 2 Highest Loss Streak 10 | . . 2 4 . 2 1 10 . . . . 5 5 2 2 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 16 | . 10 11 12 15 17 15 13 11 13 17 17 15 12 19 22 21 21 Power . | . 1 . 1 . . . . . . . . . . . . . 1 Propulsion . | . 3 3 2 2 2 . . . . . . . . . . . . Utility 10 | . 3 5 5 6 8 10 11 11 11 14 14 12 11 15 12 10 10 Weapon 3 | . 2 1 2 5 7 5 1 . 1 3 3 2 1 2 5 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 55 | . 11 . . 1 1 6 1 . 1 . . 4 4 8 8 1 9 Power 2 | . . . . . . . . . . . . . 1 . . . 1 Propulsion 7 | . 4 . . . . . . . . . . . . . 3 . . Utility 26 | . 5 . . . . 1 . . 1 . . 4 3 5 3 1 3 Weapon 14 | . 2 . . 1 . 5 1 . . . . . . 2 2 . 1 Tool/Special 6 | . . . . . 1 . . . . . . . . 1 . . 4 Average Slot Usage (%) 69 | . 98 92 88 83 81 77 54 48 56 58 58 53 56 67 65 68 70 Engine 4 | . 14 7 2 14 11 12 4 . . 3 5 3 . . . . . Reactor 3 | . . . . . . . . 2 3 1 . 1 5 8 7 7 7 Treads 1 | . . 11 18 . . . . . 1 . . . . . . . . Leg 1 | . . . . . . . . 1 2 . . . 3 1 1 4 . Wheel 5 | . 27 15 5 14 15 14 . . . . . . . . . . . Flight 1 | . . . . . . . 4 3 . 4 5 4 1 2 . . 3 Device 16 | . 1 5 13 15 13 18 26 23 25 23 23 19 18 13 17 22 14 Storage 6 | . 14 14 9 7 7 7 5 5 5 5 5 5 5 4 4 4 4 Processor 9 | . 3 8 . . 8 8 . . 2 5 5 5 5 17 14 12 23 Protection 1 | . 8 . 9 . 2 . . . . . . . . . . . . Energy Gun 4 | . . . 5 10 14 14 9 . 2 5 5 5 5 . . . . Ballistic Cannon 3 | . 24 28 9 . . . . 2 4 . . 2 3 . . . . Slashing Weapon 5 | . . . . . . . . . . . . . 2 15 14 15 13 Peak Build Rating 208 | . 10 11 39 47 57 65 85 94 96 99 91 108 142 154 188 203 208 Average Rating 102 | . 9 9 23 46 51 52 69 65 92 95 91 93 111 143 170 186 184 On Entrance 77 | 6 6 10 11 39 47 57 65 47 94 94 91 91 79 132 148 188 187 Avg Prop Armor Cover (%) 8 | . . . 8 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 156 | 11 52 53 74 61 73 72 77 81 81 79 73 79 109 138 156 152 148 Greatest Support 224 | 20 32 40 60 56 56 57 57 39 76 101 101 101 107 173 224 223 141 Greatest Overweight (x) 7 | . 2 2 2 1 1 7 4 6 2 1 . 1 1 1 . 1 1 Average Overweight (x) . | . 1 1 . 1 . 1 1 3 1 . . . . . . . . Largest Inventory Capacity 25 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Average Capacity 21 | . 18 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Most Carried 25 | . 14 13 20 19 20 20 17 13 19 19 19 20 20 23 25 25 25 Average Carried 18 | . 10 11 12 17 19 16 13 11 13 19 19 17 13 19 23 23 23 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Final Carried 25 | 6 13 12 20 19 20 12 13 10 19 19 19 16 20 21 25 25 21 Scrap Engine Consumption 412 | . . . . . . 32 42 19 22 7 . 81 82 54 24 49 . Constructs Created 25 | . . . . . . 4 2 2 1 . . 5 5 2 1 3 . Constructs Modified 90 | . . . . . . 7 4 8 6 5 . 18 12 6 13 10 1 Class Distribution -------------------- 22% | Gladiator 21% | Mutant 19% | Construct 14% | Scavenger-Gladiator 9% | Commander-Mutant 5% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Commander-Mutant | -7/Storage Commander-Mutant | -7/Recycling Commander-Construct | -5/Factory Mutant | -5/Waste Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -4/Factory Mutant | -4/Armory Gladiator | -3/Research Gladiator | -3/Quarantine Gladiator | -2/Research Scavenger-Gladiator | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Arm Res Qua Res Acc Matter Collected 7661 | 200 380 160 544 106 509 130 503 82 36 205 . 806 1223 975 551 389 862 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 22227 | . 381 78 507 106 1399 480 727 371 241 755 . 2493 1383 2738 3658 2456 4454 Parts 1072 | . 32 9 24 2 66 29 36 3 11 21 . 136 89 124 159 101 230 Haulers Intercepted 20 | . 2 . 1 . 4 . . . 1 . . 2 . 2 2 . 6 Recyclers Shooed 2 | . . . . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . 5 . . . . . . . 19 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Arm Res Qua Res Acc Combat Hostiles Destroyed 283 | . 11 6 9 2 25 5 12 . 2 9 . 25 24 34 29 34 56 Melee 140 | . . . . . . . 2 . . . . . 5 31 29 31 42 Guns 64 | . 3 . 7 2 25 5 9 . . 3 . 2 8 . . . . Cannons 58 | . 8 6 2 . . . 1 . 2 6 . 22 9 . . . 2 AOE 17 | . . . . . . . . . . . . 1 1 . . 3 12 Classes Destroyed 22 | . 7 2 3 . 2 . . . . 1 . 2 2 . 2 . 1 Worker 21 | . 1 . . . 5 . 1 . . . . 1 . 4 3 2 4 Builder 21 | . 2 . 1 . . 3 1 . . . . 7 . 1 4 . 2 Hauler 20 | . 2 . 1 . 4 . . . 1 . . 2 . 2 2 . 6 Recycler 12 | . 1 . 1 . 1 3 . . . . . 1 . . 4 1 . Mechanic 4 | . . . . . . . . . . . . 1 . . 1 1 1 Operator 4 | . . . . . . . . . . . . 1 . . . 2 1 Turret 2 | . . 2 . . . . . . . . . . . . . . . Watcher 16 | . 2 . . . . . 1 . . . . 3 1 1 3 . 5 Swarmer 59 | . 9 4 . . 5 . 3 . . . . . . 5 4 9 20 Saboteur 2 | . . . . . . . . . . . . . 1 . . 1 . Grunt 79 | . 2 . 4 2 11 . 5 . 2 5 . 7 8 6 9 7 11 Brawler 6 | . . . . . . . . . . 2 . 1 . . 2 . 1 Duelist 10 | . . . 1 . . . . . . 1 . . . 1 2 5 . Protector 1 | . . . . . . . . . . . . . . . . . 1 Researcher 12 | . . . . . . . . . . . . . . . 12 . . Sentry 34 | . . . 3 . 6 3 1 . . 1 . 5 2 7 . 2 4 Specialist 3 | . . . . . . . . . . . . . 3 . . . . Hunter 22 | . . . . . 2 . . . . . . 2 2 6 2 2 6 Programmer 58 | . . . . . 1 . 3 . . . . 10 6 8 9 8 13 Heavy 4 | . . . 1 . . . . . . . . . 2 1 . . . Alpha 7 1 | . . . . . . . . . . . . . . . 1 . . Subdweller 4 | . . 2 . . . 2 . . . . . . . . . . . Best Kill Streak 16 | . 4 6 3 2 6 2 3 . 2 7 . 9 4 16 7 5 10 Combat Bots Only 12 | . 3 4 2 2 3 1 3 . 2 7 . 7 4 12 6 5 7 Max Kills in Single Turn 3 | . 1 1 1 1 2 1 2 . 1 1 . 2 1 1 1 3 3 Gunslinging 1 | . . . . . 1 . 1 . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . 1 1 . . 3 3 Melee 1 | . . . . . . . 1 . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Arm Res Qua Res Acc Hostile Shots Fired 2602 | . 38 111 66 10 267 69 151 . 1 53 . 211 281 372 317 177 478 Missed 979 | . 11 41 10 3 91 24 31 . . 17 . 66 114 175 118 61 217 Hits 1623 | . 27 70 56 7 176 45 120 . 1 36 . 145 167 197 199 116 261 Melee 37 | . . . . . . . . . . 2 . 1 3 . 25 6 . Projectile 1586 | . 27 70 56 7 176 45 120 . 1 34 . 144 164 197 174 110 261 AOE 5 | . . . . . . . 1 . . . . 2 . . . . 2 Critical Strikes 90 | . . 1 2 1 4 . 7 . . 1 . 5 15 15 23 8 8 Actively Blocked 32 | . . . . . . . . . . . . . . 7 10 7 8 Part Disruptions 4 | . . . . . . . 2 . . . . . 1 . 1 . . Damage Taken 31977 | . 248 717 1439 114 1926 375 2194 . 14 777 . 3117 3890 3987 4695 2417 6067 Core 3072 | . 46 125 104 53 292 80 441 . . 40 . 171 250 265 351 285 569 Absorbed by Shields 139 | . . . . . . . . . . . . . . . 48 91 . Ignored by Resistances 1068 | . . . . . . . 274 . 5 . . 126 . 121 . 267 275 Regen/Repaired (Parts) 10817 | . . . 112 . 106 . 127 . 314 367 . 1205 872 1236 3360 2121 997 Core Remaining (%) 61 | 100 . 31 81 . . 39 . . . . 51 . 63 . 52 80 55 Volleys Fired 525 | . 37 23 50 8 94 29 40 5 14 31 . 98 79 . . 1 16 Largest 4 | . 2 2 2 2 2 2 3 1 2 2 . 3 4 . . 1 1 Hottest 300 | . 60 60 140 150 150 140 158 72 170 170 . 214 243 . . 80 300 Shots Fired 1044 | . 74 44 98 16 183 53 85 5 17 58 . 213 181 . . 1 16 Gun 613 | . 18 . 67 8 181 53 74 5 3 29 . 90 85 . . . . Cannon 407 | . 56 44 31 8 2 . 10 . 14 29 . 123 84 . . . 6 Launcher 24 | . . . . . . . 1 . . . . . 12 . . 1 10 Special . | . . . . . . . . . . . . . . . . . . Kinetic 381 | . 74 44 56 . . 5 48 . 16 29 . 40 69 . . . . Thermal 585 | . . . 36 16 183 48 36 . 1 29 . 140 90 . . . 6 Explosive 13 | . . . . . . . 1 . . . . . 12 . . . . Electromagnetic 65 | . . . 6 . . . . 5 . . . 33 10 . . 1 10 Robot Hit Streak 20 | . 7 9 19 8 13 15 12 5 8 7 . 20 12 . . 13 3 Robot Miss Streak 15 | . 3 3 2 2 15 5 4 . 2 3 . 4 5 . . 2 3 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . Secondary Targets 6 | . 1 . . . 3 . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . . . . . . . . . Shots Hit Robots 1277 | . 45 30 75 11 133 36 75 17 7 40 . 122 106 162 145 118 155 Core Hits 696 | . 20 11 23 5 124 37 56 . 3 16 . 62 48 54 60 56 121 Critical Kills 6 | . . . . . . . . . . 1 . 2 . 1 . . 2 Critical Parts Destroyed 8 | . . . . . . . . . . . . 3 . 5 . . . Critical Strikes 136 | . 3 2 2 1 7 . 2 1 . 1 . 6 9 33 20 16 33 Burn 10 | . . . 1 1 7 . . . . . . . 1 . . . . Destroy 8 | . . . . . . . . . . 1 . 5 . . . . 2 Blast 12 | . 3 2 1 . . . . . . . . . 6 . . . . Corrupt 1 | . . . . . . . . . . . . 1 . . . . . Smash 6 | . . . . . . . . . . . . . . 6 . . . Sever 96 | . . . . . . . . . . . . . 2 27 20 16 31 Impale 3 | . . . . . . . 2 1 . . . . . . . . . Melee Attacks 834 | . . . . . . . 13 12 . . . 2 11 206 233 149 208 Impact 22 | . . . . . . . . . . . . . . 22 . . . Slashing 781 | . . . . . . . . . . . . . 10 184 230 149 208 Piercing 31 | . . . . . . . 13 12 . . . 2 1 . 3 . . Sneak Attacks 58 | . . . . . . . . . . . . . . 8 30 8 12 Combat Hostiles 4 | . . . . . . . . . . . . . . 1 . 2 1 Follow-up Attacks 218 | . . . . . . . . . . . . . . 72 57 46 43 Damage Inflicted 60778 | . 707 513 1347 275 3079 790 1590 550 396 1513 . 5401 4071 9044 12035 7626 11841 Guns 8899 | . 118 . 879 152 3079 790 1015 120 . 542 . 874 1330 . . . . Cannons 9907 | . 589 513 403 123 . . 239 . 396 971 . 4245 1978 . . . 450 Explosions 2093 | . . . 52 . . . 37 . . . . 250 378 . . 227 1149 Melee 39804 | . . . . . . . 269 430 . . . . 385 9044 12035 7399 10242 Ramming 75 | . . . 13 . . . 30 . . . . 32 . . . . . Kinetic 7149 | . 707 513 664 . . 41 814 . 396 542 . 1798 1674 . . . . Thermal 11203 | . . . 592 275 3079 749 440 . . 971 . 3046 1454 . . . 597 Explosive 582 | . . . . . . . 37 . . . . 167 378 . . . . Electromagnetic 1965 | . . . 78 . . . . 120 . . . 358 180 . . 227 1002 Impact 767 | . . . . . . . . . . . . . . 767 . . . Slashing 38111 | . . . . . . . . . . . . . 385 8277 11808 7399 10242 Piercing 926 | . . . . . . . 269 430 . . . . . . 227 . . Highest Corruption 24 | . 2 2 . . 1 2 24 24 24 24 24 9 15 2 22 6 15 Average Corruption 7 | . 2 2 . . 1 1 12 24 24 24 24 4 12 1 6 2 5 Corruption Purged 2 | . . . . . . . . . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 314 | . 3 8 . . 10 15 9 23 20 43 2 24 51 5 54 18 29 Message Errors 68 | . 1 4 . . 4 3 1 7 5 10 . 6 6 . 12 3 6 Matter Fused 79 | . 1 . . . 2 5 3 8 2 9 2 5 12 2 12 5 11 Heat Flow Errors 43 | . . . . . 1 3 2 2 5 5 . 3 11 . 6 1 4 Energy Discharges 44 | . 1 1 . . 1 1 . 1 3 7 . 2 9 . 9 3 6 Parts Rejected 5 | . . 1 . . 1 . 1 . . . . . . . 2 . . Parts Fused 7 | . . . . . . . . 1 1 1 . 1 . . 1 1 1 Data Loss (minor) 41 | . . 2 . . . 2 1 4 2 4 . 4 7 3 7 4 1 Data Loss (major) 12 | . . . . . 1 . 1 . 1 3 . 2 1 . 2 1 . Alerts 7 | . . . . . . 1 . . 1 1 . 1 1 . 2 . . Misdirections 4 | . . . . . . . . . . . . . 3 . 1 . . Weapon Failures 4 | . . . . . . . . . . 3 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 6073 | . 14 10 . . . . 54 84 . 31 . 140 59 1026 2409 1117 1129 Projectiles 260 | . 14 10 . . . . 10 . . 31 . 136 59 . . . . Explosions 51 | . . . . . . . . . . . . . . . . . 51 Melee 5762 | . . . . . . . 44 84 . . . 4 . 1026 2409 1117 1078 Knockbacks 48 | . 8 3 5 . . . 8 . . . . 5 16 3 . . . Impact 3 | . . . . . . . . . . . . . . 3 . . . Kinetic 43 | . 7 3 5 . . . 7 . . . . 5 16 . . . . Secondary 2 | . 1 . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 474 | . . . 45 . 55 . 58 . . . . 12 . . . 10 294 Shots 27 | . . . 1 . 1 . 1 . . . . . . . . 1 23 Rammed 4 | . . . 1 . . . 2 . . . . 1 . . . . . Targets Rammed 5 | . . . 1 . . . 2 . . . . 2 . . . . . Kicked 1 | . . . . . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 431 | . 28 . 401 53 213 235 202 139 170 220 . 307 431 337 185 162 351 Average Temperature 81 | . 10 . 128 37 50 56 97 52 66 38 . 71 92 178 83 71 129 Received Heat Transfer 4444 | . 27 246 261 81 675 78 291 . 9 270 . 414 611 670 358 192 261 Effects 7 | . . . 3 . . . . . . . . 2 2 . . . . Shutdowns 3 | . . . 2 . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . 1 . . . . . . . . . 1 . . . . Interference 2 | . . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . 1 . . . 1 2 3 . . . Combat Hostiles 5 | . . . . . . . . 1 . . . . 1 3 . . . Parts Fried 16 | . . . . . . . . 2 . . . 4 1 4 . 3 2 Impact Corruptions 8 | . . . . . . . . . . . . 1 . 7 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 18 | . . . 3 1 3 3 2 . . . . 3 2 . . . 1 Heat Transferred 11640 | . . . 1197 583 4198 1220 1628 . . . . 1382 1332 . . . 100 Parts Sabotaged 4 | . . . . . . . . . . . . . 1 . 1 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . . . . . 1 . . . . 1 Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Arm Res Qua Res Acc Maximum Alert Level 5 | . . . . . 3 1 2 . . . . 1 2 4 4 4 5 Low Security (%) 36 | . 100 . 100 100 44 45 5 100 100 . . 69 18 . . . . Level 1 22 | . . . . . 33 54 74 . . . . 30 56 44 . . . Level 2 7 | . . . . . 16 . 20 . . . . . 24 31 10 . . Level 3 19 | . . . . . 5 . . . . . . . . 13 50 65 53 Level 4 11 | . . . . . . . . . . . . . . 10 38 34 17 Level 5 . | . . . . . . . . . . . . . . . . . 8 High Security 2 | . . . . . . . . . . . . . . . . . 20 Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 2777 | . 129 . 83 45 730 349 461 74 42 . . 332 634 1192 1492 1355 2777 Initial 837 | . . . . 26 15 277 372 74 . . . . 113 329 668 837 812 Average 501 | . 34 . 23 14 269 205 300 11 7 . . 150 341 551 1027 1035 1290 Influence Increases 12198 | . 343 120 271 65 1237 406 858 . 69 222 . 960 1159 1405 1494 1042 2547 Destroy 0b10 Robot/C 6060 | . 220 120 180 40 640 80 280 . 40 200 . 500 480 680 820 680 1100 Destroy 0b10 Robot/NC 510 | . 40 . 15 . 55 30 20 . 5 5 . 80 5 40 85 30 100 Destroy Leader 1226 | . 48 . 62 10 190 . 64 . 2 . . 140 102 176 90 120 222 Allied During Kill 362 | . . . . . 223 55 67 . . 2 . . 15 . . . . Successful Hack 337 | . 5 . 10 . 33 52 . . . . . 14 28 15 40 77 63 Select Force Hacks 180 | . . . . . . 180 . . . . . . . . . . . Disable Machine 405 | . . . . . 75 . . . . . . 120 60 15 90 . 45 Destroy Structure 638 | . . . 4 . 21 9 32 . 22 . . 106 154 14 24 15 237 Advance Influence 350 | . . . . . . . 350 . . . . . . . . . . Partial Spotted 135 | . . . . . . . . . . . . . . 60 . . 75 Lose Combat Pursuer 1995 | . 30 . . 15 . . 45 . . 15 . . 315 405 345 120 705 Influence Decreases 9421 | . 316 147 212 89 560 1064 698 214 69 222 . 728 763 845 1194 1175 1125 Entered New Map 2806 | . . 14 . 33 20 435 32 140 . . . . 119 299 520 651 543 Time Decay 5396 | . 316 90 176 56 470 589 326 74 69 222 . 428 464 486 634 514 482 Search Patrol Dispatched 100 | . . . . . . . 100 . . . . . . . . . . Lost Part 779 | . . 33 36 . 50 20 120 . . . . 150 160 60 40 10 100 Lost Ally 190 | . . 10 . . 20 20 120 . . . . . 20 . . . . Purge Threat 150 | . . . . . . . . . . . . 150 . . . . . Squads Dispatched 83 | . . . 1 2 8 . 2 . 3 . . 7 5 12 8 11 24 Investigation 8 | . . . . 1 1 . . . . . . . . 2 . 2 2 Extermination 25 | . . . . . 2 . 1 . 1 . . 3 3 3 4 4 4 Reinforcement 25 | . . . 1 1 5 . 1 . 2 . . 1 2 5 1 . 6 Assault 20 | . . . . . . . . . . . . . . 2 3 5 10 Garrison 5 | . . . . . . . . . . . . 3 . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 7 | . . . . . 2 . . . 1 . . . . . . . 4 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Arm Res Qua Res Acc Distress Signals 23 | . 3 . . . 2 . 1 . . . . 4 . 1 1 1 10 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 525 | . 19 8 12 3 34 8 21 . 3 11 . 47 41 74 70 52 122 Peak Tracking Total 25 | . 5 6 4 3 4 2 5 . 2 9 . 11 9 9 8 7 25 Tactical Retreats 59 | . 1 . . 1 . . 3 . . 1 . . 9 12 11 4 17 Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Arm Res Qua Res Acc Traps Triggered 14 | . 1 . . . 1 . 2 . . . . 1 1 2 2 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Arm Res Qua Res Acc Machines Disabled 28 | . . 1 . . 5 . . . . . . 8 4 1 6 . 3 Max in Single Turn 2 | . . 1 . . 1 . . . . . . 2 1 1 1 . 1 Garrison Access 4 | . . . . . . . . . . . . . . 2 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Arm Res Qua Res Acc Machines Accessed 73 | . 2 . 4 1 7 13 2 . . . . 7 3 10 8 5 11 Terminals 39 | . 2 . 2 . 6 5 2 . . . . 2 1 5 4 3 7 Fabricators 5 | . . . . 1 . . . . . . . 1 1 . . 1 1 Repair Stations 7 | . . . 1 . 1 . . . . . . 1 1 1 1 . 1 Recycling Units 8 | . . . 1 . . 6 . . . . . 1 . . . . . Scanalyzers 6 | . . . . . . . . . . . . 1 . 1 2 1 1 Garrison Access 6 | . . . . . . . . . . . . 1 . 3 1 . 1 Total Hacks 169 | . 4 . 12 3 16 22 4 . . . . 25 7 30 11 12 23 Successful 88 | . 3 . 6 1 6 18 2 . . . . 14 4 17 4 6 7 Failed 81 | . 1 . 6 2 10 4 2 . . . . 11 3 13 7 6 16 Catastrophic 22 | . 1 . . . 4 1 1 . . . . 3 . 4 2 2 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 57 | . 4 . 3 3 5 11 1 . . . . 2 . 15 3 1 9 Terminals 88 | . 4 . 7 . 14 8 4 . . . . 5 2 17 5 9 13 Fabricators 9 | . . . . 3 . . . . . . . 1 2 . . 1 2 Repair Stations 16 | . . . 4 . 2 . . . . . . 1 3 2 2 . 2 Recycling Units 9 | . . . 1 . . 6 . . . . . 2 . . . . . Scanalyzers 25 | . . . . . . . . . . . . 14 . 4 3 2 2 Garrison Access 14 | . . . . . . . . . . . . 2 . 7 1 . 4 Terminal Hacks 33 | . . . 2 . 4 9 2 . . . . 2 1 7 . 3 3 Record 10 | . . . . . . 6 . . . . . . . 1 . 1 2 Robot Schematic 1 | . . . . . . 1 . . . . . . . . . . . Robot Analysis 2 | . . . . . . . . . . . . 1 . . . . 1 Open Door 3 | . . . . . 2 . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Alert Level 3 | . . . . . 1 . 1 . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . Locate Traps 3 | . . . . . . . . . . . . . 1 1 . 1 . Extermination Status 1 | . . . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . . Zone Layout 3 | . . . . . 1 . . . . . . . . 1 . 1 . Release Object 2 | . . . . . . 2 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 1 . . 1 1 Network Status 1 | . . . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 8 | . . . 3 . 2 . . . . . . . 2 . 1 . . Scan Component 4 | . . . 2 . 1 . . . . . . . 1 . . . . Repair 2 | . . . 1 . 1 . . . . . . . . . . . . Refit 2 | . . . . . . . . . . . . . 1 . 1 . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzer 19 | . . . . . . . . . . . . 12 . 4 2 1 . Insert Component 7 | . . . . . . . . . . . . 6 . 1 . . . Analyze 6 | . . . . . . . . . . . . 5 . 1 . . . Retrieve Study 6 | . . . . . . . . . . . . 1 . 2 2 1 . Garrison Access Hacks 4 | . . . . . . . . . . . . . . 2 1 . 1 Seal Access 4 | . . . . . . . . . . . . . . 2 1 . 1 Unauthorized Hacks 20 | . 3 . . 1 . 9 . . . . . . . 4 . 1 2 Terminals 11 | . 3 . . . . 3 . . . . . . . 3 . 1 1 Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Botnet 10 | . 2 . . . . 3 . . . . . . . 3 . 1 1 Fabricators 1 | . . . . 1 . . . . . . . . . . . . . Recompile 1 | . . . . 1 . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 1 . . 1 Patch 2 | . . . . . . . . . . . . . . 1 . . 1 Recycling Units 6 | . . . . . . 6 . . . . . . . . . . . Tunnel 6 | . . . . . . 6 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . 1 1 Used 2 | . . . . . . . . . . . . . . . . 1 1 Hacking Detections 53 | . 1 . 2 1 5 5 1 . . . . 7 3 9 5 4 10 Full Trace Events 5 | . . . 1 . 1 1 . . . . . . . . . 2 . Feedback Events 3 | . . . . . 1 1 . . . . . . . . . 1 . Corruption 3 | . . . . . 1 1 . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . 1 . . . . . . . . 10 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . . . . 5 . 1 24 . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . . . . 46 . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . 9 . Part Studies Acquired 6 | . . . . . . . . . . . . 1 . 2 2 1 . Parts Repaired 2 | . . . 1 . 1 . . . . . . . . . . . . Time 71 | . . . 36 . 35 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . . . . . . 5 . 1 . . . Part Schematics Acquired 6 | . . . . . . . . . . . . 5 . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Arm Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 3 . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . . Programmers 3 | . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 2 . . 2 . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Arm Res Qua Res Acc Total Allies 15 | . 1 . . . 10 . . . . 2 . . 2 . . . . Largest Group 10 | . 1 1 . . 10 8 7 . . 2 1 1 2 . . . . Highest-Rated Group 173 | . 10 10 . . 173 141 125 . . 79 49 49 94 . . . . Highest-Rated Ally 49 | . 10 10 . . 29 29 29 . . 49 49 49 48 . . . . Total Orders 1 | . . 1 . . . . . . . . . . . . . . . FOLLOW 1 | . . 1 . . . . . . . . . . . . . . . Ally Attacks 151 | . . . . . 76 25 34 . . 8 . . 8 . . . . Total Damage 1926 | . . . . . 918 304 359 . . 270 . . 75 . . . . Kills 17 | . . . . . 9 3 4 . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Arm Res Qua Res Acc Active Infowar (turns) 8541 | . 130 175 157 . 299 . . . 256 856 37 1429 209 1088 1667 808 1430 Optics 8100 | . . 175 157 . . . . . 256 856 37 1429 209 1088 1663 800 1430 Sensors 299 | . . . . . 299 . . . . . . . . . . . . Terrain 417 | . . . . . . . . . . . . . . . 2 414 1 Structural 130 | . 130 . . . . . . . . . . . . . . . . T.N.C. 2 | . . . . . . . . . . . . . . . . . 2 Triangulation 2 | . . . . . . . . . . . . . . . 2 . . Cloaking 252 | . . . . . . . . . . . . . . . . . 252 ECM 1 | . . . . . . . . . . . . . . . . 1 . Robot Analysis Total 2 | . . . . . . . . . . . . 1 . . . . 1 Derelict Logs Recovered 3 | . . . . . . . . . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Arm Res Qua Res Acc Turns Passed 17456 | . 1412 393 757 140 1189 1845 737 554 433 856 37 1429 1176 1277 2225 1414 1582 Spaces Moved 12002 | 1 816 156 296 83 652 1140 496 243 286 455 21 539 627 1571 1667 812 2141 Core . | . . . . . . . . . . . . . . . . . . Treads 454 | . . 68 161 . . . . . 152 31 . . . . 42 . . Legs 2323 | 1 5 . . . . . . 37 111 . . 70 277 386 603 812 21 Wheels 3232 | . 811 88 135 83 652 1071 77 . . . . . . 280 35 . . Hover 1092 | . . . . . . 69 . . 23 . . . 13 . 987 . . Flight 4901 | . . . . . . . 419 206 . 424 21 469 337 905 . . 2120 Fastest Speed 36 | 120 100 105 109 115 100 101 82 112 101 86 173 173 53 36 36 78 43 Average Speed 93 | 120 115 169 157 115 113 114 92 127 128 160 173 179 124 42 70 104 47 Slowest Speed 250 | 120 120 250 246 115 115 185 141 176 176 173 173 194 216 102 95 127 111 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . 2 2 . . . . Potential Cave-ins 8 | . . . . . . . . . 2 . . . . . . . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 92 11 28 3 78 95 11 88 6 56 9 20 44 52 92 22 60 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 8 | . . . . . . 6 . . . 2 . . . . . . . Known Exits Taken 5 | . . . 1 1 . . . . . . . 1 . 1 1 . . Unknown Exits Taken 10 | 1 1 1 . . 1 1 . . 1 1 1 . 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 96 | . . . . . 1 1 . . 6 . . 2 . 8 12 5 61 Terrain Destroyed 343 | . . . 2 . 21 9 16 . 17 8 . 53 89 8 12 5 103 Melee 45 | . . . . . . . . . . . . . . 8 12 5 20 Projectile 149 | . . . . . 10 9 . . 17 8 . 30 20 . . . 55 AOE 149 | . . . 2 . 11 . 16 . . . . 23 69 . . . 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Upp Upp Fac Arm Res Qua Res Acc Total 16587 | . 1211 240 490 110 918 1632 671 459 336 524 22 811 860 2016 2433 1282 2572 Wait 2573 | . 312 47 79 5 99 424 92 188 20 16 2 113 65 226 491 299 95 Move 11978 | . 815 155 295 82 651 1139 496 242 285 454 20 534 623 1570 1666 811 2140 Hop 3 | . . . . . . . . . . . . 2 1 . . . . Pick Up 252 | . 21 5 25 5 11 7 12 . 8 . . 19 25 29 28 25 32 Fast Attach 76 | . . . 1 . 15 6 . . . . . . 3 13 11 2 25 Attach 181 | . 1 6 14 2 8 1 8 3 3 . . 20 22 12 18 21 42 Detach 48 | . . . . . . . 1 . 3 . . 2 10 4 6 5 17 Swap 106 | . 12 3 13 5 8 1 3 . 1 . . 1 2 16 17 12 12 Drop 251 | . 13 1 12 3 24 25 4 2 2 . . 15 12 33 30 24 51 Fire 525 | . 37 23 50 8 94 29 40 5 14 31 . 98 79 . . 1 16 Melee 511 | . . . . . . . 13 12 . . . 2 10 113 137 82 142 Ram 3 | . . . . . . . 2 . . . . 1 . . . . . Kick 1 | . . . . . . . . . . . . 1 . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 8 . . . . . . 3 . . 7 . . Rewire 38 | . . . . . . . . 7 . 23 . . 8 . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 22 | . . . . . . . . . . . . . . . 22 . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 12) 326 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 16) 893 | -10/Materials | Discovered new exit (range 16) 1047 | -10/Materials | Discovered new exit (range 13) 1214 | -10/Materials | Discovered new exit (range 14) 1404 | -10/Materials | Discovered new exit (range 9) 1413 | -10/Materials | Entered Subcaves 1413 | -10/Subcaves | Accompanied by 1 ally 1442 | -10/Subcaves | Core integrity fell below 50% 1446 | -10/Subcaves | Discovered new exit (range 15) 1771 | -10/Subcaves | Discovered new exit (range 15) 1806 | -10/Subcaves | Entered Materials 1806 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1898 | -8/Materials | Repaired Broken Lgt. Cannon 2215 | -8/Materials | Identified exit to Factory 2350 | -8/Materials | Lost 4 parts (2n2u) 2563 | -8/Materials | Entered Factory 2563 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2657 | -7/Factory | Discovered new exit (range 10) 2702 | -7/Factory | Identified exit to Storage 2703 | -7/Factory | Entered Storage 3023 | -7/Storage | Repaired Imp. Spread Laser 3436 | -7/Storage | Discovered new exit (range 10) 3505 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3811 | -7/Storage | Build established: Commander-Mutant 3851 | -7/Storage | Used back door to open Recycling access 3851 | -7/Storage | Discovered new exit (range 4) 3892 | -7/Storage | Entered Recycling 3892 | -7/Recycling | Accompanied by 8 allies 3893 | -7/Recycling | Met a Zionite searching for Scraptown 3944 | -7/Recycling | Core integrity fell below 50% 4183 | -7/Recycling | Discovered new exit (range 13) 4865 | -7/Recycling | Entered Scraplab 4870 | -7/Recycling | Found Prototype Device 4870 | -7/Recycling | Identified Scrap Engine 5535 | -7/Recycling | Build established: Commander-Construct 5737 | -7/Recycling | Entered Factory 5737 | -5/Factory | Accompanied by 7 allies 5737 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5772 | -5/Factory | Identified exit to DSF 6037 | -5/Factory | Search patrols dispatched 6261 | -5/Factory | Lost 4 allies 6366 | -5/Factory | System corruption reached 10% 6474 | -5/Factory | Sucked down chute 6474 | -5/Factory | Entered Waste 6474 | -5/Waste | The area was eerily silent 6485 | -5/Waste | Lost 10 parts (3p2n2u3w) 6599 | -5/Waste | Discovered new exit (range 11) 6658 | -5/Waste | Build established: Mutant 7028 | -5/Waste | Entered Factory 7166 | -5/Factory | Build established: Construct 7405 | -5/Factory | Discovered new exit (range 8) 7423 | -5/Factory | Found Prototype Launcher 7461 | -5/Factory | Entered Upper Caves 7502 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7565 | -5/Upper Caves | Destroyed 7 combat bots 7726 | -5/Upper Caves | Learned location of Armory (-4) 7788 | -5/Upper Caves | Learned location of Warlord (-4) 7814 | -5/Upper Caves | Learned location of 1 exit from Factory 7856 | -5/Upper Caves | Discovered new exit (range 8) 7959 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8317 | -5/Upper Caves | Entered another Upper Caves area 8317 | -5/Upper Caves | Accompanied by 1 ally 8328 | -5/Upper Caves | Discovered new exit (range 17) 8354 | -5/Upper Caves | Entered Factory 8354 | -4/Factory | Accompanied by 1 ally 8354 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8355 | -4/Factory | Identified exit to Armory 8634 | -4/Factory | Lost 5 parts (4u1w) 8641 | -4/Factory | Destroyed 7 combat bots 9115 | -4/Factory | Found Prototype Device 9116 | -4/Factory | Identified Adv. EM Shield 9341 | -4/Factory | Identified Scatter Rocket Array 9783 | -4/Factory | Entered Armory 9813 | -4/Armory | Lost 4 parts (1p3w) 10074 | -4/Armory | Lost 4 parts (1p1u2w) 10136 | -4/Armory | System corruption reached 10% 10440 | -4/Armory | P-70 Sage assimilated allied Disruptor 7a 10522 | -4/Armory | Lost 5 parts (1p1n1u2w) 10670 | -4/Armory | Found Prototype Device 10760 | -4/Armory | Spotted B-86 Titan 10953 | -4/Armory | Discovered new exit (range 4) 10959 | -4/Armory | Entered Research 10959 | -3/Research | Evolved 2 slots: Utility x2 11223 | -3/Research | Discovered new exit (range 3) 11234 | -3/Research | Spotted B-86 Titan 11258 | -3/Research | Build established: Gladiator 11379 | -3/Research | Found Prototype Device 11379 | -3/Research | Identified Exp. Focal Shield 11491 | -3/Research | Discovered new exit (range 20) 11647 | -3/Research | Discovered new exit (range 20) 11750 | -3/Research | Found Prototype Processor 11750 | -3/Research | Identified Exp. Targeting Computer 11844 | -3/Research | Identified exit to Research 11959 | -3/Research | First assault squad dispatched 12005 | -3/Research | Destroyed 12 combat bots 12137 | -3/Research | Destroyed 7 combat bots 12233 | -3/Research | Discovered new exit (range 9) 12235 | -3/Research | Identified exit to Quarantine 12236 | -3/Research | Entered Quarantine 12547 | -3/Quarantine | Found Alien Energy Cannon 12596 | -3/Quarantine | Found Alien Slashing Weapon 12597 | -3/Quarantine | Identified Sigix Broadsword 12866 | -3/Quarantine | Discovered exit to Research (range 19) 12925 | -3/Quarantine | Found Alien Artifact 12930 | -3/Quarantine | Found Alien Artifact 12943 | -3/Quarantine | Found Alien Artifact 12985 | -3/Quarantine | Scanned by Researcher 13149 | -3/Quarantine | Spotted Alpha 7 13161 | -3/Quarantine | Destroyed Alpha 7 13166 | -3/Quarantine | Found Prototype Processor 13167 | -3/Quarantine | Identified Exp. Target Analyzer 13171 | -3/Quarantine | Found Prototype Processor 13171 | -3/Quarantine | Identified Exp. Targeting Computer 13192 | -3/Quarantine | Found Alien Artifact 13192 | -3/Quarantine | Identified Core Reset Matrix 13192 | -3/Quarantine | Identified Terrabomb (x3) 13192 | -3/Quarantine | Identified Core Cannon 13192 | -3/Quarantine | Used Core Reset Matrix 13196 | -3/Quarantine | Detected hypermatrix surge 13196 | -3/Quarantine | Sensed 11 artifacts in vicinity 13236 | -3/Quarantine | First assault squad dispatched 13257 | -3/Quarantine | Found Sigix Terminator 13295 | -3/Quarantine | Found Subatomic Replicator 13388 | -3/Quarantine | Discovered exit to Research (range 10) 13921 | -3/Quarantine | System corruption reached 10% 14461 | -3/Quarantine | Entered Research 14461 | -2/Research | Evolved 2 slots: Utility x2 14545 | -2/Research | Fabricated Centrium Leg (x1) 14711 | -2/Research | First assault squad dispatched 15014 | -2/Research | Found Unknown Launcher 15015 | -2/Research | Identified Gamma Bomb Array 15847 | -2/Research | Discovered new exit (range 8) 15874 | -2/Research | Build established: Scavenger-Gladiator 15875 | -2/Research | Entered Access 15875 | -1/Access | Evolved 2 slots: Power x1, Utility x1 15992 | -1/Access | Found Unknown Device 15993 | -1/Access | Identified Quantum Capacitor 16556 | -1/Access | Spotted B-99 Colossus 16606 | -1/Access | Spotted B-99 Colossus 16625 | -1/Access | First assault squad dispatched 16658 | -1/Access | Destroyed 7 combat bots 16829 | -1/Access | Energy Cycler disabled 17132 | -1/Access | High security lockdown imminent 17202 | -1/Access | Spotted B-99 Colossus 17212 | -1/Access | High security lockdown engaged 17302 | -1/Access | Garrison activated, responded to threat 17333 | -1/Access | System corruption reached 10% 17455 | -1/Access | Discovered new exit (range 6) 17457 | *** | Heading to fleet! Last Messages --------------- 17420_ Lgt. Quantum Reactor destroyed. 17420_ Destroyed Lgt. Quantum Reactor. 17420_ Door malfunctions. 17420_ S-43 Plague destroyed. 17420_ S-43 Plague IFF system glitched. 17421_ P-80 Master resets S-43 Plague, system corruption cleaned. 17422_ S-43 Plague destroyed. 17423_ S-43 Plague IFF system glitched. 17423_ P-80 Master resets S-43 Plague, system corruption cleaned. 17426_ P-80 Master resets P-80 Master, system corruption cleaned. 17433_ System corrupted: Heat flow error (+205). 17434_ Adv. Heat Sink destroyed. 17436_ Beam penetrates Y-72 Warden. 17436_ Y-72 Warden suffers critical hit (Destroy). 17436_ Y-72 Warden destroyed. 17436_ Beam penetrates Wall. 17449_ S-43 Plague destroyed. 17453_ System corrupted: Matter fused (-9). 17455_ The Access Shell folds into the floor. 17455_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ###???????# +???????????????????????????????????? | | #???????# #???????????????????????????????????? | | #???????# #???????????????????????????????????? | | #???????# #???????????????????????????????????? | | ######### #?????###???????????????????????????? | | # ## ####### ##########??????????????????? | | # ## """T""" "??????????????????? | | #+# ## """ """ "??????????????????? | | / ## "??????????????????? | | # ## "??????????????????? | | # ] ## u "" "??????????????????? | | #= ## @" "??????????????????? | | /%= ## "??????????????????? | | #* ps "??????????????????? | | # ## "??????????????????? | | # ## "??????????????????? | | #] ## ####### ##########??????????????????? | | # ## #?????###???????????????????????????? | | #! ## #???????????????????????????????????? | | ######### #???????????????????????????????????? | | #???????# #???????????????????????????????????? | | #???????# #???????????????????????????????????? | | #???????# #???????????????????????????????????? | | #???????# ???????????????????????????????????? | | #???????# ???????????????????????????????????? | | [ ??????? ???????????????????????????????????? | | % ??????? ???????????????????????????????????? | | * ?????? ???????????????????????????????????? | | #?????? ???????????????????????????????????? | | "#??????#+##???????????????????????????????????? | | "#?????????????????????????????????????????????? | | "#?????????????????????????????????????????????? | | "#?????????????????????????????????????????????? | | ? "#?????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 80 Energy Generation 89 Energy Capacity 614 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 40 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 525 Resistance: KI 30 Resistance: TH 30 Resistance: EM 50 Power Shielding 66 Weapon Cycling 20 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 83 Targeting Accuracy 12 Melee Accuracy 40 Target Analysis 14 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 30 Particle Charging 15 Offensive Hacking 14 Defensive Hacking 22 Authchip Count 5 Item Schematics ----------------- Exp. Energy Well | -3/Quarantine | Archive Exp. Sensor Array | -3/Quarantine | Archive Hvy. Proton Missile Launcher | -3/Quarantine | Archive Adv. Remote Shield | -3/Quarantine | Archive Spectral Analyzer | -3/Quarantine | Archive Imp. KE Penetrator | -3/Quarantine | Archive Helical Railgun | -3/Quarantine | Archive Imp. Matter Neutralizer | -3/Quarantine | Archive Enh. Multireflex Exoskeleton | -3/Quarantine | Archive Robot Schematics ------------------ Y-72 Warden | -3/Quarantine | Archive H-77 Assassin | -3/Quarantine | Archive A-02 Transporter | -3/Quarantine | Archive A-27 Freighter | -3/Quarantine | Archive Fabricated ------------ Centrium Leg | x1 | -2/Research | Preloaded Repaired ---------- Lgt. Cannon | 6% | -8/Materials | Broken Imp. Spread Laser | 3% | -7/Storage Studied --------- Force Lance | -2/Research | Hacked Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Core Cannon Achievements -------------- All Kinds Of Bad News Bending The Rules Challenges ------------ None Game ------ Seed ThunderLaunchLaser Manual? 0 Play Time 03:51:06 Cumulative 153.3 hours Start 2026.01.07 @ 00:29:45 End 2026.01.11 @ 02:01:04 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 167 Adventurer 15 Explorer 0 Win Type 2 Total 8 Types 3/0/3/1/0/0/1/0/0/0 Lore% 52 Gallery% 68 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff1ac03b-273e-4271-bfd7-453141a8a60d