Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.30 @ 19:13:32

Player: hanzu

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (75)      375
Value Destroyed (1684)     1684
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (473)                473
              TOTAL SCORE: 4712

 Bonus
-------
High Alert Combat Kills    26
Follower Combat Kills      206
Aligned with FarCom        300
Friendly Fire              -59

 Cogmind 
---------
Core Integrity             0/400
Matter                     97/300
Energy                     274/280
System Corruption          2%
Temperature                Cool (93)
Movement                   Core (550) Ox10
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (3) -------
           Beamcaster
>          --- INVENTORY (15) ---
  Advanced Beam Cannon
     Heavy Particle Cannon
           XL Autogun Array

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Treads
     Light Treads
           Beamcaster
  Advanced Beam Cannon
     Heavy Particle Cannon
  Improved Assault Rifle
  Improved Assault Rifle
           XL Autogun Array
      Mini Grenade Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             43   | 6   8   8   11  3   7   
  Power                    6    | 1   2   1   1   .   1   
    Engine                 6    | 1   2   1   1   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   1   2   2   1   2   
    Treads                 10   | 2   1   2   2   1   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   2   2   4   1   .   
    Device                 4    | .   1   2   1   .   .   
    Storage                3    | 1   1   .   1   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   3   3   4   1   4   
    Energy Gun             4    | 1   1   1   .   .   1   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          11   | 1   2   1   4   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   1   2   .   .   
Parts Lost                 19   | .   3   1   1   2   12  
  Power                    2    | .   .   1   .   .   1   
  Propulsion               6    | .   1   .   .   1   4   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   9    | .   2   .   1   .   6   
  Highest Loss Streak      6    | .   2   1   1   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  99  96  99  95  
  Engine                   12   | .   14  13  11  11  10  
  Treads                   24   | .   28  27  22  21  21  
  Device                   9    | .   13  14  11  3   .   
  Storage                  12   | .   14  14  11  11  11  
  Processor                3    | .   .   .   1   11  11  
  Protection               5    | .   .   .   9   7   9   
  Energy Gun               4    | .   11  12  .   .   .   
  Energy Cannon            4    | .   .   1   11  3   .   
  Ballistic Gun            20   | .   16  14  18  29  29  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             50   | 11  21  24  50  46  46  
  Greatest Support         42   | 40  40  42  42  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  
  Average Capacity         11   | 6   9   10  10  15  15  
  Most Carried             13   | 4   7   10  12  11  13  
  Average Carried          8    | 1   3   8   8   10  10  
  Final Capacity           15   | 8   10  10  15  15  15  
  Final Carried            11   | 2   6   7   11  9   6   

 Class Distribution 
--------------------
 50% | Mutant
 23% | Gunner
 13% | Tank
  8% | Scavenger-Gunner
  3% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
 Gunner | -9/Mines
 Gunner | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  
Matter Collected           1103 | 120  320  137  441  85   .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2349 | .    494  240  1095 144  376  
  Parts                    169  | .    32   27   84   10   16   
Haulers Intercepted        7    | .    2    .    5    .    .    
Recyclers Shooed           2    | .    1    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Combat Hostiles Destroyed  54   | .   8   8   19  6   13  
  Guns                     33   | .   8   7   8   6   4   
  Cannons                  11   | .   .   .   11  .   .   
  AOE                      10   | .   .   1   .   .   9   
Classes Destroyed          13   | .   6   1   4   .   2   
  Worker                   4    | .   1   .   3   .   .   
  Builder                  3    | .   .   .   3   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   7    | .   2   .   5   .   .   
  Recycler                 2    | .   2   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  3    | .   1   .   2   .   .   
  Swarmer                  22   | .   6   5   8   3   .   
  Grunt                    20   | .   2   3   4   2   9   
  Duelist                  2    | .   .   .   1   1   .   
  Sentry                   6    | .   .   .   6   .   .   
  Hunter                   3    | .   .   .   .   .   3   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           9    | .   9   3   9   3   8   
  Combat Bots Only         8    | .   4   3   5   3   8   
Max Kills in Single Turn   3    | .   1   2   2   2   3   
  Gunslinging              1    | .   .   1   .   1   .   
  Exploded                 3    | .   .   1   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  
Damage Taken               3642 | .    620  262  749  215  1796 
  Core                     560  | .    101  56   64   9    330  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    37   .    .    .    
Volleys Fired              146  | .    39   19   59   8    21   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  121  | .    65   95   121  121  76   
Shots Fired                345  | .    77   27   166  24   51   
  Gun                      274  | .    77   26   107  20   44   
  Cannon                   64   | .    .    1    59   4    .    
  Launcher                 7    | .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  248  | .    61   19   107  20   41   
  Thermal                  67   | .    .    1    59   4    3    
  Explosive                7    | .    .    .    .    .    7    
  Electromagnetic          23   | .    16   7    .    .    .    
  Robot Hit Streak         15   | .    6    9    14   15   12   
  Robot Miss Streak        7    | .    5    7    5    1    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    1    .    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    
Shots Hit Robots           200  | .    42   15   89   18   36   
  Core Hits                120  | .    21   12   44   7    36   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4412 | .    547  263  1937 329  1336 
  Guns                     2445 | .    547  197  999  229  473  
  Cannons                  1063 | .    .    25   938  100  .    
  Explosions               904  | .    .    41   .    .    863  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2141 | .    408  74   999  229  431  
  Thermal                  1146 | .    .    66   938  100  42   
  Explosive                863  | .    .    .    .    .    863  
  Electromagnetic          262  | .    139  123  .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      82   | .    .    .    .    .    82   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        193  | .    .    .    187  193  139  
  Average Temperature      66   | .    .    .    62   92   61   
  Received Heat Transfer   534  | .    84   57   231  72   90   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1591 | .    .    37   1332 148  74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Peak Influence             509  | .   201 136 509 258 .   
  Initial                  198  | .   .   1   23  198 .   
  Average                  168  | .   81  66  293 184 .   
Maximum Alert Level        2    | .   1   .   2   1   .   
  Low Security (%)         67   | 100 96  100 25  68  .   
  Level 1                  21   | .   3   .   43  31  .   
  Level 2                  10   | .   .   .   30  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Distress Signals           3    | .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              100  | .   9   8   35  6   42  
  Peak Tracking Total      13   | .   4   2   5   3   13  
  Tactical Retreats        4    | .   .   .   2   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Traps Triggered            4    | .   .   2   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Jun Mat Min Mat Min Exi 
Machines Disabled          8    | .   1   1   3   .   3   
  Max in Single Turn       2    | .   1   1   1   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Machines Accessed          15   | .   2   1   11  .   1   
  Terminals                12   | .   2   .   10  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                46   | .   9   1   35  .   1   
  Successful               21   | .   3   1   16  .   1   
  Failed                   25   | .   6   .   19  .   .   
    Catastrophic           6    | .   1   .   5   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   21   | .   5   .   15  .   1   
  Terminals                40   | .   9   .   31  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             17   | .   3   1   12  .   1   
  Robot Analysis           6    | .   2   .   4   .   .   
  Prototype ID Bank        5    | .   1   .   4   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   
  Retrieve Components      2    | .   .   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   .   
  Terminals                1    | .   .   .   1   .   .   
    Operators              1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
    Recyclers              1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         12   | .   2   .   10  .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Jun Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Jun Mat Min Mat Min Exi 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      45   | .   .   45  45  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               32   | .   .   10  22  .   .   
  Total Damage             486  | .   .   147 339 .   .   
  Kills                    9    | .   .   2   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Robot Analysis Total       6    | .   2   .   4   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  
Turns Passed               3824 | 67   498  960  1140 605  554  
Spaces Moved               1776 | 37   225  568  515  228  203  
  Core                     5    | 5    .    .    .    .    .    
  Treads                   1771 | 32   225  568  515  228  203  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  152  152  240  160  
  Average Speed            178  | 145  160  153  166  240  237  
  Slowest Speed            240  | 160  160  160  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       53   | 4    45   99   63   56   54   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          41   | .    .    .    18   .    23   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               18   | .    .    .    18   .    .    
  AOE                      23   | .    .    .    .    .    23   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Total                      2149 | 50  293 629 675 268 234 
  Wait                     105  | .   4   18  51  30  2   
  Move                     1771 | 36  224 567 514 227 203 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  56   | 8   13  11  23  .   1   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   33   | 6   4   7   7   2   7   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     11   | .   4   1   5   1   .   
  Drop                     27   | .   5   6   16  .   .   
  Fire                     146  | .   39  19  59  8   21  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: Mat x2 / *Min)
-9/Mines
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   10 | -11/Junkyard  | Discovered new exit (range 16)
   68 | -11/Junkyard  | Entered Materials
  114 | -10/Materials | Discovered new exit (range 16)
  248 | -10/Materials | Discovered new exit (range 8)
  317 | -10/Materials | Build established: Mutant
  566 | -10/Materials | Entered Mines
  584 | -10/Mines     | Learned 2 Materials zone layouts
  596 | -10/Mines     | Learned 8 Materials zone layouts
  801 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  914 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  917 | -10/Mines     | Found Prototype Device
  918 | -10/Mines     | Identified Exp. Sensor Array
 1113 | -10/Mines     | Discovered new exit (range 14)
 1142 | -10/Mines     | Discovered new exit (range 7)
 1234 | -10/Mines     | Core integrity fell below 50%
 1308 | -10/Mines     | Learned location of Storage (-8)
 1526 | -10/Mines     | Entered Materials
 1526 | -9/Materials  | Accompanied by 2 allies
 1526 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1527 | -9/Materials  | Identified exit to Materials
 1527 | -9/Materials  | Identified exit to Mines
 1531 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2188 | -9/Materials  | Build established: Tank
 2666 | -9/Materials  | Entered Mines
 2673 | -9/Mines      | Met a Derelict bent on vengeance
 2733 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2854 | -9/Mines      | Build established: Scavenger-Gunner
 3170 | -9/Mines      | Build established: Gunner
 3261 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3261 | -9/Mines      | Discovered new exit (range 5)
 3271 | -9/Mines      | Entered Exiles
 3303 | -9/Exiles     | Discovered new exit (range 15)
 3331 | -9/Exiles     | Met 8R-AWN
 3372 | -9/Exiles     | Met EX-HEX
 3442 | -9/Exiles     | Met EX-BIN
 3471 | -9/Exiles     | Aligned with FarCom system
 3473 | -9/Exiles     | Given EX-Vault access code
 3538 | -9/Exiles     | Opened EX-Vault
 3555 | -9/Exiles     | Found XL Autogun Array
 3606 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3636 | -9/Exiles     | Exiles lab attacked by MAIN.C
 3793 | -9/Exiles     | Lost 6 parts (1p1n1u3w)
 3800 | -9/Exiles     | Core integrity fell below 50%
 3803 | -9/Exiles     | Attacked by the Exiles
 3818 | -9/Exiles     | Core integrity fell below 20%
 3825 | -9/Exiles     | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
03812_ Penetrated by Slug. <x2>
03814_ Slug penetrates L-31 Rogue.
03814_ Machine disabled.
03815_ Penetrated by Slug.
03815_ H-55 Commando destroyed.
03816_ Mni. Grenade Launcher destroyed.
03816_ Imp. Assault Rifle destroyed.
03816_ Penetrated by Slug. <x2>
03817_ Imp. Assault Rifle destroyed.
03819_ Penetrated by Slug. <x2>
03821_ G-34 Mercenary destroyed.
03822_ Slug penetrates Machine.
03822_ Penetrated by Slug.
03822_ Lgt. Treads destroyed.
03823_ P-60 Hacker suffers critical hit (Blast).
03823_ P-60 Hacker destroyed.
03824_ Slug penetrates Wall.
03824_ A-02 Transporter destroyed.
03825_ Penetrated by Slug.
03825_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugThrusterFlakker
  Manual?         0
Play Time         00:22:46
  Cumulative      155.3 hours
  Start           2023.12.30 @ 18:51:05
  End             2023.12.30 @ 19:13:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          139
  Rogue           139
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          66
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4241d306-72cb-453f-9446-b851c029cb26