Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.15 @ 01:38:36

Player: AnotherZach

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (18)       3600
Robots Destroyed (334)     1670
Value Destroyed (14450)    14450
Prototype IDs (44)         880
Alien Tech Used (6)        1200
Bonus (4273)               4273
              TOTAL SCORE: 30073

 Bonus
-------
High Alert Combat Kills    4728
Follower Combat Kills      1203
Registered with UFD        300
Met Zhirov                 300
Scanned by Researcher      500
Pursued by Intercept       1000
Friendly Fire              -3758

 Cogmind 
---------
Core Integrity             0/1450
Matter                     117/300
Energy                     435/450
System Corruption          5%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -2/Testing

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (7) ---
      Advanced Heavy Siege Treads
      Advanced Heavy Siege Treads
>              --- UTILITY (10) -----
               Energy Well
  Experimental Optical Array
      Improved Powered Armor
>              --- WEAPON (3) -------
      Enhanced Force Lance
>              --- INVENTORY (5) ----
               Micro-nuke Launcher

 Peak State 
------------
>              --- POWER ------------
    Reinforced Antimatter Reactor
         Micro Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Heavy Siege Treads
     Overtuned Huge Scrapsphere
     Overtuned Huge Scrapsphere
>              --- UTILITY ----------
               Scrap Suit
      Advanced Coolant Injector
               Huge Storage Unit
      Improved Targeting Computer
      Advanced Target Analyzer
      Advanced Hardlight Generator
      Advanced Force Field
               Phase Redirector
      Improved Dynamic Insulation System
>              --- WEAPON -----------
     Overtuned Railgun
     Overtuned Railgun
>              --- INVENTORY --------
         Micro Antimatter Reactor
     Overtuned Huge Scrapsphere
               Scrap Suit
      Advanced Coolant Injector
               Energy Well
               Matter Compressor
     Makeshift Salvage Targeting Computer
      Advanced Target Analyzer
       Layered Light Armor Plating
       Layered Light Armor Plating
               Graphene Brace
      Advanced Hardlight Generator
  Experimental System Shield
    Long-range Tractor Beam
               Dimensional Node Initializer
               Dimensional Node Initializer
               Transdimensional Reconstructor
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
     Overtuned Coil Gun
         Heavy Shock Bomb Launcher
               Gamma Bomb Array
               Rocket Launcher
[Rating: 158]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Overtuned Huge Scrapsphere
  Treads                   Improved Treads
  Wheel                    Overtuned Huge Scrapsphere
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Nuclear Pulse Array
Utility                    Huge Storage Unit
  Device                   Scrap Suit
  Storage                  Huge Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Scythe
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Overtuned Railgun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Rocket Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Flail
  Slashing Weapon          Scythe
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes 
Slots Evolved              16   | .   .   .   2   .   .   .   6   2   2   .   .   .   .   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   
  Utility                  8    | .   .   .   1   .   .   .   4   1   2   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             321  | 7   8   1   12  20  1   6   33  22  7   7   3   8   4   53  30  29  29  41  
  Power                    36   | 1   .   .   2   1   .   1   2   3   .   .   1   1   .   12  5   .   3   4   
    Engine                 6    | 1   .   .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
    Core                   6    | .   .   .   1   .   .   1   1   2   .   .   .   .   .   1   .   .   .   .   
    Reactor                24   | .   .   .   .   .   .   .   .   .   .   .   1   1   .   11  5   .   2   4   
  Propulsion               63   | 2   5   .   1   6   .   3   11  5   .   .   1   .   .   4   .   5   8   12  
    Treads                 23   | .   .   .   .   2   .   3   10  .   .   .   .   .   .   3   .   1   .   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  26   | 2   5   .   1   4   .   .   1   5   .   .   1   .   .   1   .   3   3   .   
    Hover                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Utility                  134  | 2   1   1   5   .   1   1   19  6   5   4   .   4   2   21  19  14  16  13  
    Device                 65   | 1   1   1   .   .   .   .   3   2   2   2   .   3   .   15  15  7   8   5   
    Storage                19   | 1   .   .   3   .   1   1   2   .   1   .   .   .   1   1   .   2   2   4   
    Processor              21   | .   .   .   2   .   .   .   6   2   .   .   .   .   1   3   1   1   4   1   
    Hackware               9    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   1   1   1   1   
    Protection             19   | .   .   .   .   .   .   .   3   2   2   2   .   1   .   2   2   2   1   2   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   88   | 2   2   .   4   13  .   1   1   8   2   3   1   3   2   16  6   10  2   12  
    Energy Gun             12   | .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   2   4   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          22   | 2   .   .   .   1   .   .   .   3   .   .   .   .   2   7   3   4   .   .   
    Ballistic Cannon       2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               21   | .   .   .   1   .   .   1   .   .   1   .   1   .   .   4   2   6   .   5   
    Special Weapon         9    | .   .   .   .   .   .   .   .   5   .   1   .   1   .   1   .   .   .   1   
    Impact Weapon          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   3   5   .   .   .   .   1   1   .   1   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   .   .   .   1   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Unidentified Prototypes  19   | .   .   .   .   5   .   .   .   .   .   .   .   5   .   1   2   2   .   4   
Parts Lost                 54   | .   .   1   .   .   .   .   6   .   .   .   .   .   .   .   5   20  7   15  
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   
  Propulsion               16   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   3   7   
  Utility                  24   | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   4   7   4   6   
  Weapon                   9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   7   .   1   
  Highest Loss Streak      14   | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   10  6   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  100 99  98  100 96  92  84  81  84  83  82  84  80  79  69  50  55  
  Engine                   2    | .   14  14  4   3   11  3   2   4   .   .   .   .   .   .   .   .   2   .   
  Core                     3    | .   .   .   6   7   .   7   3   6   10  10  5   3   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   4   6   10  12  13  11  .   3   
  Treads                   7    | .   .   .   .   .   .   14  31  8   .   .   .   .   .   3   4   2   .   1   
  Wheel                    14   | .   26  28  33  32  33  18  .   12  15  15  14  15  15  9   9   9   8   .   
  Device                   10   | .   14  14  1   .   .   .   5   11  15  19  21  19  19  21  19  19  18  8   
  Storage                  7    | .   14  14  11  11  11  11  6   5   5   5   5   5   6   4   4   3   1   4   
  Processor                14   | .   .   .   19  22  22  18  18  19  15  10  10  10  10  12  13  8   5   5   
  Protection               3    | .   .   .   .   .   .   .   9   2   8   10  10  10  10  2   2   .   2   .   
  Energy Gun               1    | .   .   .   .   3   11  3   .   .   .   .   .   .   .   .   .   .   4   2   
  Ballistic Gun            2    | .   7   .   .   .   .   .   .   1   .   .   .   .   5   8   8   6   .   .   
  Launcher                 2    | .   .   .   .   .   .   7   2   .   1   .   4   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   20  28  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   18  17  11  11  6   5   5   4   .   1   2   .   .   .   .   .   
Peak Build Rating          158  | 7   12  12  25  27  27  31  66  89  96  102 103 108 110 151 150 158 78  133 
  Average Rating           75   | 5   10  11  22  23  25  29  56  77  92  98  101 103 106 139 145 130 47  87  
  On Entrance              60   | .   7   12  12  25  24  27  29  63  84  95  102 102 106 104 146 142 21  51  
Naked Turns                49   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  32  .   
Heaviest Build             216  | 14  15  15  29  32  92  216 106 131 139 140 145 145 141 171 179 188 71  86  
  Greatest Support         160  | 20  24  24  36  36  36  69  121 121 48  48  48  48  48  60  40  60  48  160 
  Greatest Overweight (x)  4    | .   .   .   .   1   2   3   1   4   2   2   3   3   2   4   4   4   1   1   
  Average Overweight (x)   1    | .   .   .   .   .   1   1   .   1   2   2   2   2   2   3   3   2   .   .   
Largest Inventory Capacity 35   | 8   8   8   15  15  25  35  35  25  25  25  25  25  25  25  25  25  5   15  
  Average Capacity         21   | 7   8   8   14  15  21  26  24  25  25  25  25  25  25  25  25  22  5   8   
  Most Carried             35   | 7   8   7   15  15  25  35  34  25  25  25  25  25  25  25  25  25  5   10  
  Average Carried          21   | 2   7   6   12  14  19  25  23  22  24  24  24  24  24  24  24  20  2   6   
  Final Capacity           35   | 8   8   8   15  15  25  35  25  25  25  25  25  25  25  25  25  5   5   5   
  Final Carried            35   | 7   7   6   15  15  25  35  25  25  25  25  25  25  25  25  24  4   3   1   

 Class Distribution 
--------------------
 40% | Scavenger-Scrapper
 28% | Commander-Mutant
 18% | Mutant
  5% | Gladiator
  4% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
          Gladiator | -9/Materials
          Gladiator | -9/Storage
   Commander-Mutant | -9/Recycling
   Commander-Mutant | -9/Scraptown
             Mutant | -6/Factory
 Scavenger-Scrapper | -5/Factory
 Scavenger-Scrapper | -4/Factory
 Scavenger-Scrapper | -4/Upper Caves
 Scavenger-Scrapper | -4/Upper Caves
 Scavenger-Scrapper | -4/Zhirov
 Scavenger-Scrapper | -3/Proximity Caves
 Scavenger-Scrapper | -3/Research
 Scavenger-Scrapper | -3/Quarantine
 Scavenger-Scrapper | -3/Section 7
   Scavenger-Mutant | -2/Research
             Mutant | -2/Testing

 Resources                       | -11  -10  -10  -9   -9   -9   -9   -6   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  
Matter Collected           8913  | 249  148  38   130  212  10   50   1177 312  311  80   126  82   260  2544 1202 1297 154  531  
  Remotely                 776   | 203  30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    543  .    .    
Salvage Created            17418 | 80   414  179  475  550  268  .    1061 976  1158 345  243  161  555  5750 2384 1636 198  985  
  Parts                    797   | 9    11   4    22   27   12   .    60   51   69   10   14   4    14   275  99   60   10   46   
Haulers Intercepted        7     | .    .    .    .    3    .    .    1    .    1    .    .    .    .    1    .    1    .    .    
Recyclers Shooed           12    | .    1    .    1    .    .    .    2    .    1    .    .    .    .    6    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21    | .    .    .    .    .    .    .    .    .    .    6    10   .    5    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes 
Combat Hostiles Destroyed  214  | .   9   6   10  8   2   .   17  .   23  3   10  .   3   60  31  17  1   14  
  Melee                    50   | .   5   3   7   8   2   .   7   .   8   3   1   .   .   2   1   .   .   3   
  Guns                     90   | .   3   .   .   .   .   .   .   .   .   .   .   .   3   53  21  9   1   .   
  AOE                      62   | .   .   .   3   .   .   .   10  .   15  .   9   .   .   3   3   8   .   11  
Classes Destroyed          24   | 2   4   .   1   3   .   .   3   1   .   1   1   .   1   5   2   .   .   .   
  Worker                   21   | .   .   .   .   .   .   .   3   .   4   .   .   .   .   10  .   1   .   3   
  Builder                  22   | .   1   .   .   .   1   .   3   .   4   .   .   .   .   7   .   4   1   1   
  Tunneler                 6    | 2   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   
  Hauler                   7    | .   .   .   .   3   .   .   1   .   1   .   .   .   .   1   .   1   .   .   
  Recycler                 20   | 1   1   .   1   .   2   .   1   3   2   .   .   .   .   5   .   1   1   2   
  Mechanic                 6    | .   .   .   .   1   .   .   1   .   1   .   .   .   .   1   1   .   .   1   
  Operator                 6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   2   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  21   | .   2   .   2   1   .   .   1   .   2   .   .   .   .   5   3   3   1   1   
  Swarmer                  47   | .   3   3   3   1   1   .   5   .   13  .   8   .   .   4   5   1   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   
  Grunt                    78   | .   6   3   6   4   .   .   9   .   4   2   .   .   .   27  8   5   .   4   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   13   | .   .   .   1   3   1   .   1   .   2   1   1   .   .   3   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   26   | .   .   .   .   .   .   .   2   .   2   .   .   .   2   6   4   6   .   4   
  Programmer               24   | .   .   .   .   .   .   .   1   .   2   .   1   .   .   10  6   .   .   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   
  Tracker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scrapoid                 10   | .   .   .   .   .   .   .   .   8   .   .   .   .   .   2   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           18   | 2   6   3   6   3   2   .   8   2   18  2   4   .   2   11  10  12  2   11  
  Combat Bots Only         10   | .   2   3   6   3   2   .   5   .   8   2   4   .   2   8   9   4   1   10  
Max Kills in Single Turn   10   | 1   1   1   2   1   1   .   4   1   5   1   4   .   1   3   2   5   1   10  
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Exploded                 9    | .   .   .   2   .   .   .   2   .   3   .   4   .   .   1   1   4   .   9   
  Melee                    1    | .   1   1   1   1   1   .   1   .   1   1   1   .   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -9    -6    -5    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    
--------                   Run   | Yrd   Mat   Min   Mat   Sto   Rec   Scr   Fac   Fac   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Tes   
Hostile Shots Fired        1873  | .     29    32    29    48    .     .     182   4     125   55    25    .     54    447   211   306   85    241   
  Missed                   524   | .     8     13    9     17    .     .     53    2     30    11    5     .     19    123   50    81    37    66    
Damage Taken               15495 | .     165   152   164   371   134   .     1651  14    564   569   137   .     230   2762  1818  2954  614   3196  
  Core                     2844  | .     19    16    51    72    25    .     169   .     63    37    17    .     5     225   154   541   178   1272  
  Absorbed by Shields      6844  | .     .     .     .     .     38    .     130   16    596   128   152   .     233   2425  1592  1141  183   210   
  Reduced by Siege Mode    31    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    .     .     .     .     
  Redirected to Core       179   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     179   .     .     
  Redirected to Shielding  122   | .     .     .     .     .     .     .     26    .     .     .     .     .     79    17    .     .     .     .     
  Ignored by Resistances   7984  | .     53    47    52    107   52    .     514   8     727   284   153   .     341   2420  982   1116  208   920   
  Regen/Repaired (Parts)   986   | .     43    .     .     82    .     .     315   .     .     46    .     .     51    229   144   76    .     .     
Core Remaining (%)         74    | 100   .     86    .     .     .     63    80    100   .     .     .     .     82    .     .     13    .     .     
Volleys Fired              514   | 10    10    .     2     1     1     .     22    11    22    1     8     2     23    207   95    86    8     5     
  Largest                  2     | 2     2     .     1     1     1     .     1     1     1     1     1     1     2     2     2     2     2     2     
  Hottest                  159   | 40    40    .     33    45    45    .     33    32    33    .     33    .     64    80    113   126   159   119   
Shots Fired                922   | 20    20    .     2     1     1     .     22    11    22    1     8     2     46    411   190   150   9     6     
  Gun                      806   | 20    20    .     .     1     1     .     .     4     .     .     .     .     46    393   179   133   9     .     
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 102   | .     .     .     2     .     .     .     22    .     21    .     8     .     .     17    11    17    .     4     
  Special                  14    | .     .     .     .     .     .     .     .     7     1     1     .     2     .     1     .     .     .     2     
  Kinetic                  795   | 20    20    .     .     .     .     .     .     4     .     .     .     .     46    393   179   133   .     .     
  Thermal                  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     
  Explosive                76    | .     .     .     2     .     .     .     22    .     21    .     8     .     .     7     6     6     .     4     
  Electromagnetic          28    | .     .     .     .     1     1     .     .     .     .     .     .     .     .     10    5     11    .     .     
  Robot Hit Streak         35    | 5     14    .     16    .     17    .     1     12    13    3     8     10    35    22    18    19    5     3     
  Robot Miss Streak        4     | 1     1     .     .     .     1     .     .     .     1     .     .     .     2     2     3     4     2     1     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     1     .     .     
  Secondary Targets        19    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     13    3     2     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     
Shots Hit Robots           931   | 9     32    9     20    32    13    .     46    42    57    30    9     4     39    341   133   91    6     18    
  Core Hits                643   | 4     11    1     15    12    4     .     60    12    69    8     15    2     15    191   93    89    5     37    
  Critical Kills           46    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     28    10    7     .     .     
  Critical Parts Destroyed 57    | .     3     2     .     .     .     .     .     .     .     .     .     .     1     36    8     7     .     .     
  Critical Strikes         138   | .     3     2     1     4     .     .     4     2     5     4     .     .     3     71    18    17    .     4     
    Destroy                107   | .     .     .     .     .     .     .     .     .     .     .     .     .     3     69    18    17    .     .     
    Smash                  5     | .     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  20    | .     .     .     1     4     .     .     4     2     5     4     .     .     .     .     .     .     .     .     
    Impale                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     4     
Melee Attacks              342   | .     25    36    21    46    13    .     50    31    52    29    4     2     1     12    1     .     .     19    
  Impact                   61    | .     25    36    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 243   | .     .     .     21    46    13    .     50    31    52    29    .     .     1     .     .     .     .     .     
  Piercing                 37    | .     .     .     .     .     .     .     .     .     .     .     4     2     .     12    .     .     .     19    
  Sneak Attacks            85    | .     2     1     2     7     5     .     11    31    3     8     .     .     1     6     1     .     .     7     
    Combat Hostiles        2     | .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        10    | .     1     .     2     3     .     .     .     .     1     3     .     .     .     .     .     .     .     .     
Damage Inflicted           45321 | 105   774   368   831   1338  628   .     3217  2100  3769  1118  835   140   1103  14226 5640  4846  230   4053  
  Guns                     20738 | 105   185   .     .     13    11    .     .     111   .     .     .     .     1038  12106 3950  3047  172   .     
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               12472 | .     .     .     166   .     .     .     1417  .     2114  .     678   .     .     1584  1690  1769  .     3054  
  Melee                    11962 | .     589   368   665   1325  617   .     1800  1989  1655  1118  157   140   65    505   .     .     .     969   
  Ramming                  149   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    .     30    58    30    
  Kinetic                  20542 | 105   185   .     .     .     .     .     .     111   .     .     .     .     1038  12106 3950  3047  .     .     
  Thermal                  226   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     54    172   .     
  Explosive                9348  | .     .     .     166   .     .     .     1417  .     2114  .     678   .     .     644   544   731   .     3054  
  Electromagnetic          3094  | .     .     .     .     13    11    .     .     .     .     .     .     .     .     940   1146  984   .     .     
  Impact                   957   | .     589   368   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 9234  | .     .     .     665   1325  617   .     1800  1989  1655  1118  .     .     65    .     .     .     .     .     
  Piercing                 1771  | .     .     .     .     .     .     .     .     .     .     .     157   140   .     505   .     .     .     969   
Highest Corruption         22    | .     .     .     .     .     .     .     3     .     1     1     2     2     2     5     22    22    .     5     
  Average Corruption       4     | .     .     .     .     .     .     .     2     .     1     1     1     2     2     2     9     17    .     2     
  Corruption Purged        17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     6     5     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  131   | .     .     .     .     .     .     .     19    .     3     3     8     4     5     21    24    40    .     4     
    Message Errors         28    | .     .     .     .     .     .     .     5     .     .     1     2     1     2     4     5     7     .     1     
    Matter Fused           32    | .     .     .     .     .     .     .     5     .     1     1     2     .     2     8     3     8     .     2     
    Heat Flow Errors       16    | .     .     .     .     .     .     .     3     .     1     1     2     1     .     2     1     5     .     .     
    Energy Discharges      10    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     5     1     .     .     
    Parts Rejected         7     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     3     .     .     
    Parts Fused            2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      19    | .     .     .     .     .     .     .     4     .     .     .     1     1     1     1     3     7     .     1     
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     2     .     .     
    Misfires               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Weapon Failures        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     5     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1537  | .     283   113   24    75    180   .     106   .     71    185   21    .     .     20    8     22    11    418   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               201   | .     .     .     .     .     .     .     1     .     20    .     21    .     .     15    8     2     .     134   
  Melee                    1336  | .     283   113   24    75    180   .     105   .     51    185   .     .     .     5     .     20    11    284   
Knockbacks                 5     | .     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   5     | .     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1047  | .     .     .     .     .     .     .     22    .     93    .     29    .     .     108   130   140   28    497   
  Shots                    28    | .     .     .     .     .     .     .     1     .     4     .     1     .     .     4     5     6     .     7     
  Rammed                   10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     2     5     
Targets Rammed             10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     2     5     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        338   | .     15    7     1     .     .     .     263   16    241   273   169   90    338   320   248   254   3     255   
  Average Temperature      95    | .     9     7     1     .     .     .     92    10    88    127   80    57    105   100   85    107   2     51    
  Received Heat Transfer   2621  | .     69    72    96    102   74    .     393   16    64    192   29    .     166   708   80    166   70    324   
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Total Turns              14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     
  Longest Duration         14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     
Robots Corrupted           17    | .     5     3     .     .     .     .     .     .     .     .     .     .     .     3     6     .     .     .     
  Combat Hostiles          12    | .     1     3     .     .     .     .     .     .     .     .     .     .     .     2     6     .     .     .     
  Parts Fried              31    | .     10    5     .     1     .     .     .     .     .     .     .     .     .     4     8     3     .     .     
  Impact Corruptions       22    | .     14    5     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             3     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     
  Heat Transferred         272   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     50    222   .     
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     3     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -6   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  
Peak Influence             1638 | 15   409  241  383  373  223  .    482  205  895  .    .    .    .    1638 1409 1292 1193 1099 
  Initial                  802  | .    8    71   79   137  48   .    .    35   14   .    .    .    .    2    802  690  627  526  
  Average                  514  | 5    186  174  204  156  115  .    161  156  412  .    .    .    .    855  1078 996  810  509  
Maximum Alert Level        5    | .    2    1    1    1    1    .    2    1    3    .    .    .    .    5    4    4    4    3    
  Low Security (%)         37   | 100  46   73   41   75   98   .    60   65   42   .    .    .    .    15   .    .    .    .    
  Level 1                  17   | .    46   26   58   24   1    .    35   34   3    .    .    .    .    9    .    .    .    20   
  Level 2                  10   | .    7    .    .    .    .    .    4    .    19   .    .    .    .    14   .    .    50   75   
  Level 3                  21   | .    .    .    .    .    .    .    .    .    34   .    .    .    .    21   69   66   35   4    
  Level 4                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   30   33   13   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          72   | .    1    .    1    3    .    .    10   1    9    .    .    .    .    16   9    12   2    8    
  Investigation            22   | .    1    .    1    2    .    .    3    1    3    .    .    .    .    5    1    2    .    3    
  Extermination            12   | .    .    .    .    .    .    .    3    .    1    .    .    .    .    3    2    1    .    2    
  Reinforcement            21   | .    .    .    .    1    .    .    3    .    2    .    .    .    .    6    3    5    1    .    
  Assault                  8    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    3    1    1    .    
  Garrison                 3    | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
  Intercept                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       4    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    1    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes 
Distress Signals           16   | .   3   .   .   1   .   .   2   .   1   .   .   .   .   2   2   3   2   .   
Communications Jammed      59   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   59  .   .   .   .   
  Distress Signals         57   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   57  .   .   .   .   
Times Spotted              411  | .   21  9   13  35  2   .   32  7   33  3   7   .   3   80  52  56  22  36  
  Peak Tracking Total      20   | .   6   2   6   4   1   .   6   6   8   3   3   .   2   6   9   15  10  20  
  Tactical Retreats        31   | .   3   2   .   3   .   .   2   .   2   .   .   .   .   5   1   4   7   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes 
Traps Triggered            9    | .   1   .   .   1   .   .   2   .   .   .   .   .   .   1   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes 
Machines Disabled          50   | .   .   .   .   3   .   .   3   2   4   .   .   .   .   9   17  8   .   4   
  Max in Single Turn       3    | .   .   .   .   1   .   .   1   .   2   .   .   .   .   1   1   2   .   3   
  Garrison Access          5    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes 
Machines Accessed          88   | .   6   .   1   15  12  2   13  2   6   1   .   8   .   8   5   3   2   4   
  Terminals                40   | .   5   .   1   10  6   .   4   1   4   .   .   .   .   1   1   3   1   3   
  Fabricators              5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   1   .   
  Repair Stations          6    | .   1   .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
  Recycling Units          14   | .   .   .   .   2   6   .   2   1   1   .   .   .   .   2   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   3   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   1   .   .   .   
Total Hacks                262  | .   22  .   4   39  30  5   37  3   16  1   .   47  .   17  13  12  3   13  
  Successful               187  | .   16  .   .   26  25  5   28  2   13  1   .   47  .   7   7   5   1   4   
  Failed                   74   | .   5   .   4   13  5   .   9   1   3   .   .   .   .   10  6   7   2   9   
    Catastrophic           14   | .   .   .   1   4   .   .   2   .   .   .   .   .   .   2   2   3   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   99   | .   14  .   5   24  19  .   15  1   8   .   .   .   .   7   1   2   .   3   
  Terminals                107  | .   17  .   4   27  14  .   7   2   9   .   .   .   .   3   2   12  2   8   
  Fabricators              20   | .   .   .   .   .   .   .   13  .   .   .   .   .   .   6   .   .   1   .   
  Repair Stations          23   | .   5   .   .   5   .   .   7   .   .   .   .   .   .   1   .   .   .   5   
  Recycling Units          31   | .   .   .   .   5   16  .   3   1   3   .   .   .   .   3   .   .   .   .   
  Scanalyzers              19   | .   .   .   .   .   .   .   4   .   4   .   .   .   .   2   9   .   .   .   
  Garrison Access          9    | .   .   .   .   2   .   .   3   .   .   .   .   .   .   2   2   .   .   .   
Terminal Hacks             90   | .   7   .   .   10  5   5   2   1   4   1   .   47  .   .   .   5   1   2   
  Record                   46   | .   .   .   .   .   .   4   .   .   2   .   .   35  .   .   .   3   .   2   
  Part Schematic           9    | .   .   .   .   3   2   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          5    | .   2   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   3   .   .   .   2   .   .   .   1   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     4    | .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   8   .   .   .   .   .   .   3   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       15   | .   4   .   .   4   .   .   6   .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           7    | .   2   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   7    | .   2   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       4    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   6   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   3   .   .   .   
  Analyze                  5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   3   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   1   .   .   .   
  Seal Access              5    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         52   | .   5   .   .   10  17  .   8   1   7   .   .   .   .   3   .   .   .   1   
  Terminals                22   | .   4   .   .   5   7   .   2   .   3   .   .   .   .   .   .   .   .   1   
    Track                  4    | .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   2   .   .   2   2   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Disrupt                3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              5    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          8    | .   1   .   .   1   .   .   2   1   1   .   .   .   .   2   .   .   .   .   
    Patch                  2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   .   .   .   4   10  .   .   .   2   .   .   .   .   .   .   .   .   .   
    Reject                 6    | .   .   .   .   2   3   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Scrapoids              4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         53   | .   3   .   1   12  5   .   7   1   5   .   .   .   .   7   4   2   2   4   
  Full Trace Events        10   | .   .   .   1   1   .   .   1   .   1   .   .   .   .   3   1   1   .   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   2   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 30   | .   .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   3   2   .   1   .   2   .   .   4   .   .   1   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Time                   208  | .   .   .   .   .   .   .   21  .   .   .   .   .   .   187 .   .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   8   .   .   .   .   .   .   7   .   .   .   .   
Parts Repaired             7    | .   2   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Time                     255  | .   64  .   .   83  .   .   108 .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -9   -6   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  
Total Allies               45   | .    .    .    .    10   6    .    14   5    .    .    .    .    .    10   .    .    .    .    
  Largest Group            16   | .    .    .    .    10   16   9    9    11   .    .    .    .    .    5    1    .    .    .    
  Highest-Rated Group      428  | .    .    .    .    88   188  99   246  428  .    .    .    .    .    323  64   .    .    .    
  Highest-Rated Ally       67   | .    .    .    .    16   34   27   41   50   .    .    .    .    .    67   64   .    .    .    
Total Orders               13   | .    .    .    .    .    .    .    5    3    1    .    .    .    .    2    2    .    .    .    
  STAY                     5    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    1    1    .    .    .    
  ROAM                     3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    
  FOLLOW                   3    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    
  TUNNEL                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               264  | .    .    .    .    8    10   .    111  38   .    .    .    .    .    79   18   .    .    .    
  Total Damage             5885 | .    .    .    .    62   171  .    2257 942  .    .    .    .    .    2062 391  .    .    .    
  Kills                    32   | .    .    .    .    1    2    .    15   4    .    .    .    .    .    10   .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Upp Upp Zhi Pro Res Qua Sec Res Tes 
Robot Analysis Total       10   | .   3   .   .   .   2   .   .   .   1   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  
Turns Passed               16151 | 87   544  301  258  1056 741  2813 2154 404  756  343  554  266  495  1964 1595 720  476  624  
Spaces Moved               11224 | 48   382  244  162  854  568  1740 973  217  559  286  523  257  452  1084 1187 552  520  616  
  Core                     137   | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   60   .    
  Treads                   1445  | .    .    .    .    .    .    416  973  44   .    .    .    .    .    .    .    .    .    12   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8729  | 42   382  244  162  854  568  1324 .    173  559  286  523  257  452  1084 1187 387  245  .    
  Hover                    664   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   604  
  Flight                   249   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    94   155  .    
  Fastest Speed            40    | 50   80   90   90   90   90   120  160  90   90   90   90   90   90   90   100  40   40   44   
  Average Speed            111   | 76   87   90   90   90   106  159  176  110  90   90   99   90   90   103  109  86   77   68   
  Slowest Speed            400   | 80   90   90   90   105  120  400  245  160  90   90   100  100  90   110  110  110  115  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    3    .    .    
Exploration Rate (%)       49    | 4    65   57   19   97   97   89   26   4    22   57   74   62   65   25   84   37   14   41   
  Regions Visited          18
    Branch Regions         11
  Pre-discovered Areas     10    | .    .    .    .    .    7    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        7     | .    1    .    1    .    1    .    1    .    1    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      11    | 1    .    1    .    1    .    1    .    1    .    1    1    1    1    1    1    .    .    .    
Scrap Searched             14    | .    .    1    .    .    .    8    .    .    .    1    3    .    1    .    .    .    .    .    
Spaces Dug                 34    | .    .    13   .    3    .    .    7    .    4    .    .    .    .    4    .    .    .    3    
Terrain Destroyed          938   | .    .    13   21   3    .    .    122  2    97   .    59   .    15   224  166  82   1    133  
  Melee                    27    | .    .    13   .    3    .    .    3    .    4    .    .    .    .    1    .    .    .    3    
  Projectile               337   | .    .    .    .    .    .    .    .    2    .    .    .    .    15   185  84   50   1    .    
  AOE                      574   | .    .    .    21   .    .    .    119  .    93   .    59   .    .    38   82   32   .    130  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -9   -6   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  
Total                      13880 | 80   545  278  248  1089 682  1792 1309 333  716  329  542  284  515  1691 1382 693  588  784  
  Wait                     872   | .    104  1    21   124  42   6    183  6    63   3    .    .    30   245  9    6    .    29   
  Move                     11206 | 47   381  243  161  853  567  1739 972  216  558  285  522  256  451  1083 1186 551  519  616  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  355   | 15   12   1    23   26   13   23   38   24   9    4    3    9    3    46   32   14   23   37   
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   202   | 7    5    1    6    11   .    6    20   15   5    1    1    5    1    13   17   22   28   38   
  Detach                   14    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    8    
  Swap                     127   | .    3    .    6    9    1    .    13   7    2    6    2    5    3    40   15   11   1    3    
  Drop                     210   | 1    9    1    12   24   3    17   11   23   6    3    2    5    3    43   19   2    2    24   
  Fire                     514   | 10   10   .    2    1    1    .    22   11   22   1    8    2    23   207  95   86   8    5    
  Melee                    320   | .    21   31   17   41   13   .    50   31   51   26   4    2    1    12   1    .    .    19   
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    2    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Rewire                   42    | .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: *Fac / *Scr)
-9/Scraptown
-6/Factory (discovered 4 exits: *Fac x2 / [*Low x2])
-5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
    88 | -11/Scrapyard      | Entered Materials
   184 | -10/Materials      | Central database locked down
   246 | -10/Materials      | Discovered new exit (range 12)
   309 | -10/Materials      | Build established: Mutant
   454 | -10/Materials      | Discovered new exit (range 8)
   543 | -10/Materials      | Repaired Arm. Wheel
   576 | -10/Materials      | Repaired Arm. Wheel
   602 | -10/Materials      | Identified exit to Mines
   632 | -10/Materials      | Entered Mines
   824 | -10/Mines          | Assembled infested the area
   884 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   930 | -10/Mines          | Discovered new exit (range 3)
   933 | -10/Mines          | Entered Materials
   933 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   934 | -9/Materials       | Identified exit to Storage
  1130 | -9/Materials       | Discovered exit to Storage (range 14)
  1191 | -9/Materials       | Entered Storage
  1230 | -9/Storage         | Build established: Gladiator
  1414 | -9/Storage         | Met 01-MTF
  1529 | -9/Storage         | Used back door to open Recycling access
  1529 | -9/Storage         | Discovered new exit (range 5)
  1891 | -9/Storage         | Repaired Arm. Wheel
  1937 | -9/Storage         | Discovered new exit (range 16)
  2020 | -9/Storage         | Repaired Imp. EM Shotgun
  2048 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2247 | -9/Storage         | Entered Recycling
  2247 | -9/Recycling       | Accompanied by 11 allies (01-MTF)
  2343 | -9/Recycling       | Build established: Commander-Mutant
  2694 | -9/Recycling       | Identified exit to Factory
  2820 | -9/Recycling       | Identified exit to Scraptown
  2867 | -9/Recycling       | Learned location of Zion (-6)
  2903 | -9/Recycling       | Learned Storage non-interactive machine intel
  2910 | -9/Recycling       | Scanned before Scraplab entrance
  2931 | -9/Recycling       | Learned Materials trap positions
  2951 | -9/Recycling       | Learned Materials trap positions
  2961 | -9/Recycling       | Entered Scraplab
  2974 | -9/Recycling       | Lost 7 allies
  2982 | -9/Recycling       | Learned location of Storage (-9)
  2988 | -9/Recycling       | Entered Scraptown
  2988 | -9/Scraptown       | Accompanied by 9 allies
  3268 | -9/Scraptown       | Visited Symbiants
  3306 | -9/Scraptown       | Visited Awakened
  3321 | -9/Scraptown       | Visited Fellowship of the Rings
  3338 | -9/Scraptown       | Visited IN-MT5's Study
  3369 | -9/Scraptown       | Visited UFD Registry
  3369 | -9/Scraptown       | Registered with UFD as "Slugunit"
  3394 | -9/Scraptown       | Visited TADAMA
  3419 | -9/Scraptown       | Visited Spacefarers
  3670 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  3720 | -9/Scraptown       | Visited Bundlers
  3884 | -9/Scraptown       | Visited LU-1G1's Boring Crew
  3903 | -9/Scraptown       | Visited A0-MCA Data Center
  3910 | -9/Scraptown       | Given a B- rating by A0-MCA
  3915 | -9/Scraptown       | Found A0-MCA's Component Scanner
  3940 | -9/Scraptown       | Visited Infowarlord's Domain
  3945 | -9/Scraptown       | Found Exp. Terrain Scanner
  4106 | -9/Scraptown       | Visited Curators Association
  4156 | -9/Scraptown       | Visited DA-N13 Charitable Foundation
  4160 | -9/Scraptown       | Found DCF Scrap (28 items)
  4240 | -9/Scraptown       | Visited Research Penetration Think Tank
  4261 | -9/Scraptown       | Visited Science Guys
  4301 | -9/Scraptown       | Visited Chapter 10
  4351 | -9/Scraptown       | Visited Scrapoid Pod Storage
  4375 | -9/Scraptown       | Visited Cartography Club
  4425 | -9/Scraptown       | Found Surveybot 17 Chip
  5672 | -9/Scraptown       | Found Scrap Suit
  5677 | -9/Scraptown       | Found Scrap Suit
  5771 | -9/Scraptown       | Discovered new exit (range 3)
  5801 | -9/Scraptown       | Entered Factory
  5801 | -6/Factory         | Accompanied by 9 allies
  5801 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x4
  5846 | -6/Factory         | Discovered new exit (range 27)
  6245 | -6/Factory         | Lost 5 allies
  6313 | -6/Factory         | Discovered new exit (range 30)
  6465 | -6/Factory         | Garrison activated, responded to threat
  6510 | -6/Factory         | Build established: Mutant
  6920 | -6/Factory         | Fabricated H-66 Slayer?
  6972 | -6/Factory         | Fabricated H-66 Slayer (x2)
  7016 | -6/Factory         | Fabricated H-66 Slayer?
  7310 | -6/Factory         | Fabricated Imp. Melee Analysis Suite (x2)
  7522 | -6/Factory         | Discovered new exit (range 7)
  7567 | -6/Factory         | Identified exit to Factory
  7630 | -6/Factory         | Repaired Imp. Treads
  7650 | -6/Factory         | Lost 3 allies
  7676 | -6/Factory         | Repaired Med. Treads
  7710 | -6/Factory         | Repaired Hrd. Light Armor Plating
  7821 | -6/Factory         | Discovered exit to Factory (range 16)
  7866 | -6/Factory         | Scrapoids reinforcements arrived?
  7955 | -6/Factory         | Entered another Factory area
  7955 | -5/Factory         | Accompanied by 6 allies
  7955 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  7990 | -5/Factory         | Scrapoids reinforcements arrived?
  8024 | -5/Factory         | Identified exit to Upper Caves
  8024 | -5/Factory         | Identified exit to Extension
  8226 | -5/Factory         | Found Scrap Suit
  8233 | -5/Factory         | Found Scrap Suit
  8273 | -5/Factory         | Murdered 3 allies
  8340 | -5/Factory         | Discovered new exit (range 8)
  8359 | -5/Factory         | Entered another Factory area
  8359 | -4/Factory         | Evolved 2 slots: Utility x2
  8400 | -4/Factory         | Build established: Scavenger-Scrapper
  8720 | -4/Factory         | Destroyed 8 combat bots
  8765 | -4/Factory         | Identified exit to Upper Caves
  8934 | -4/Factory         | Garrison activated, responded to threat
  8982 | -4/Factory         | Spotted B-86 Titan
  9109 | -4/Factory         | First assault squad dispatched
  9115 | -4/Factory         | Entered Upper Caves
  9166 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9415 | -4/Upper Caves     | Discovered new exit (range 6)
  9458 | -4/Upper Caves     | Entered another Upper Caves area
  9532 | -4/Upper Caves     | Encountered a Warlord checkpoint
  9616 | -4/Upper Caves     | Discovered new exit (range 16)
  9707 | -4/Upper Caves     | Learned Research machine intel
  9824 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9922 | -4/Upper Caves     | Learned Research stockpile data
 10012 | -4/Upper Caves     | Entered Zhirov
 10014 | -4/Zhirov          | Discovered new exit (range 3)
 10030 | -4/Zhirov          | Met Zhirov
 10058 | -4/Zhirov          | Learned location of Quarantine (-3)
 10058 | -4/Zhirov          | Learned location of Command (-1)
 10067 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10098 | -4/Zhirov          | Found Alien Artifact
 10099 | -4/Zhirov          | Identified Transdimensional Reconstructor
 10099 | -4/Zhirov          | Warped through subspace
 10134 | -4/Zhirov          | Found Alien Artifact
 10135 | -4/Zhirov          | Identified Integrated Reactor
 10135 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10278 | -4/Zhirov          | Entered Proximity Caves
 10498 | -3/Proximity Caves | Spotted B-86 Titan
 10561 | -3/Proximity Caves | Destroyed B-86 Titan
 10732 | -3/Proximity Caves | Discovered new exit (range 3)
 10773 | -3/Proximity Caves | Entered Research
 10773 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 10775 | -3/Research        | Loaded intel: 102 machine locations
 11099 | -3/Research        | Discovered new exit (range 7)
 11144 | -3/Research        | Scrapoids reinforcements arrived?
 11246 | -3/Research        | Lost 3 allies
 11297 | -3/Research        | Destroyed 7 combat bots
 11319 | -3/Research        | Found Scrap Suit
 11548 | -3/Research        | Destroyed 8 combat bots
 11563 | -3/Research        | First assault squad dispatched
 11678 | -3/Research        | Cargo convoy interrupted
 11788 | -3/Research        | Spotted B-86 Titan
 11827 | -3/Research        | Found Gamma Bomb Array
 11903 | -3/Research        | Destroyed B-86 Titan
 11984 | -3/Research        | Spotted B-86 Titan
 12002 | -3/Research        | Destroyed B-86 Titan
 12446 | -3/Research        | Fabricated Assault Drone Bay?
 12576 | -3/Research        | Scrapoids reinforcements arrived?
 12583 | -3/Research        | Discovered new exit (range 12)
 12583 | -3/Research        | Spotted B-90 Cyclops
 12595 | -3/Research        | Allies destroyed B-90 Cyclops
 12638 | -3/Research        | Found Scrap Suit
 12705 | -3/Research        | Found Scrap Suit
 12737 | -3/Research        | Entered Quarantine
 12737 | -3/Quarantine      | Accompanied by 1 ally
 12761 | -3/Quarantine      | Cryocooling Duct disabled
 12776 | -3/Quarantine      | Ambient heat levels rising (+20)
 12776 | -3/Quarantine      | Non-combat units ordered to evacuate
 13231 | -3/Quarantine      | Found Alien Artifact
 13234 | -3/Quarantine      | Identified Dimensional Node Initializer
 13234 | -3/Quarantine      | Initialized slip node
 13240 | -3/Quarantine      | Found Dimensional Node Initializer
 13249 | -3/Quarantine      | Found Transdimensional Reconstructor
 13252 | -3/Quarantine      | Found Transdimensional Reconstructor
 13571 | -3/Quarantine      | Found Alien Artifact
 13610 | -3/Quarantine      | Discovered new exit (range 15)
 13737 | -3/Quarantine      | First assault squad dispatched
 13806 | -3/Quarantine      | Warped through subspace to slip node
 13810 | -3/Quarantine      | Found Transdimensional Reconstructor
 13817 | -3/Quarantine      | Found Alien Artifact
 13826 | -3/Quarantine      | Found Dimensional Node Initializer
 13933 | -3/Quarantine      | System corruption reached 10%
 13985 | -3/Quarantine      | Spotted Alpha 7
 14003 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 14003 | -3/Quarantine      | Identified Phase Redirector
 14091 | -3/Quarantine      | Destroyed 9 combat bots
 14223 | -3/Quarantine      | Spotted Fortress
 14326 | -3/Quarantine      | Discovered new exit (range 6)
 14332 | -3/Quarantine      | Entered Section 7
 14394 | -3/Section 7       | Spotted B-86 Titan
 14415 | -3/Section 7       | Found Prototype Hackware
 14567 | -3/Section 7       | Scanned by Researcher
 14753 | -3/Section 7       | Core integrity fell below 50%
 14759 | -3/Section 7       | Destroyed B-86 Titan
 14785 | -3/Section 7       | Intercept squad dispatched
 14786 | -3/Section 7       | Lost 4 parts (1n2u1w)
 14797 | -3/Section 7       | Spotted Tracker
 14797 | -3/Section 7       | Spotted Tracker
 14806 | -3/Section 7       | Destroyed Tracker
 14809 | -3/Section 7       | Destroyed Tracker
 14814 | -3/Section 7       | Spotted Combat Programmer
 14826 | -3/Section 7       | Spotted Combat Programmer
 14837 | -3/Section 7       | Destroyed Combat Programmer
 14864 | -3/Section 7       | First assault squad dispatched
 14878 | -3/Section 7       | Destroyed Combat Programmer
 14894 | -3/Section 7       | Warped through subspace
 14910 | -3/Section 7       | Found Alien Artifact
 14911 | -3/Section 7       | Identified Integrated Dissipator
 14911 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 14936 | -3/Section 7       | Warped through subspace
 14961 | -3/Section 7       | Warped through subspace
 14963 | -3/Section 7       | Spotted Alpha 7
 14963 | -3/Section 7       | Spotted Alpha 7
 14973 | -3/Section 7       | Released all parts (7)
 14981 | -3/Section 7       | Core integrity fell below 20%
 14990 | -3/Section 7       | Identified Exp. System Shield
 14999 | -3/Section 7       | Identified exit to Research
 15002 | -3/Section 7       | Lost 10 parts (2p2n2u4w)
 15052 | -3/Section 7       | Entered Research
 15052 | -2/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 15274 | -2/Research        | Identified exit to Testing
 15302 | -2/Research        | First assault squad dispatched
 15413 | -2/Research        | Released all parts (10)
 15444 | -2/Research        | Lost 6 parts (2n4u)
 15444 | -2/Research        | Spotted B-90 Cyclops
 15528 | -2/Research        | Entered Testing
 15704 | -2/Testing         | Build established: Mutant
 15811 | -2/Testing         | Search patrols dispatched
 15899 | -2/Testing         | Spotted Striker
 15921 | -2/Testing         | Found Prototype Launcher
 15924 | -2/Testing         | Identified Point Singularity Launcher
 15940 | -2/Testing         | Found Imp. Powered Armor
 15951 | -2/Testing         | Found Prototype Launcher
 15952 | -2/Testing         | Identified Ragnarok Missile Launcher
 16119 | -2/Testing         | Intercept squad dispatched
 16126 | -2/Testing         | Spotted Tracker
 16126 | -2/Testing         | Spotted Tracker
 16129 | -2/Testing         | Core integrity fell below 50%
 16131 | -2/Testing         | Destroyed Tracker
 16133 | -2/Testing         | Core integrity fell below 20%
 16139 | -2/Testing         | Spotted Combat Programmer
 16140 | -2/Testing         | Spotted Combat Programmer
 16143 | -2/Testing         | Destroyed Tracker
 16152 | -2/Testing         | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
16143_ Tracker destroyed.
16144_ Penetrated by EMDS Slug. <x2>
16145_ Penetrated by Slug. <x2>
16146_ Penetrated by EMDS Slug.
16146_ Adv. Target Analyzer destroyed.
16146_ Penetrated by EMDS Slug.
16146_ Acquired 30 matter.
16147_ The unstable cave ceiling collapses. <x2>
16147_ Lgt. Antimatter Reactor crushed.
16147_ R-10 Processor collects Antigrav System.
16148_ The unstable cave ceiling collapses.
16148_ Penetrated by Slug. <x2>
16148_ Acquired 3 matter.
16149_ Penetrated by EMDS Slug.
16149_ Adv. Coolant Injector destroyed.
16149_ R-10 Processor destroyed.
16150_ The unstable cave ceiling collapses.
16150_ Prototype Ballistic Gun crushed.
16150_ EMDS Slug penetrates Earth.
16152_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ###+######+######+???????????????????????????????? |
|                   ???????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
| ###+###########??###?####+###????????????????????? |
|         #????????#  ?         ???????????????????? |
|         #????????#  ?        ????????????????????? |
|         #????????#  ?"""""""?????????????????????? |
| """ ""  #????????#  ?  ""  ??????????????????????? |
| """ ""  #????????# "?" "" "???#??????????????????? |
| """ ""  #????????# "?"g""g"?? #??????????????????? |
|         #????????#  "" "" """ #??????????????????? |
|         #?????####       g    #??????????????????? |
| ###### ##?????#  #       p    #??????????????????? |
| ?????# #?######   %           #??????????????????? |
| ?????# ###         %          #??????????????????? |
| ###### ##        #            #????#?????????????? |
| ###### ##  # #            #??????  ??????????????? |
|    ### ##       !!    !   ######+########????????? |
| "" #?# ##        !             u k      #????????? |
| "" #?# ##             ! # ""G""         #????????? |
| T" #?# ##               =  " "       c  +????????? |
| "" #?# ##         g     %@       ===    #????????? |
| "" #?# ##         h     *        ===    #????????? |
|    #?# ###       # #      """""" ===    #????????? |
|    ### ###                """"""        #????????? |
| #####   ######     #    # """"""        #????????? |
|                    # ## #               #????????? |
| #####   ######     ##?###               #????????? |
| ############?#     #????############?????????????? |
| #????????????#######?????????????????????????????? |
| #????????????????????????????????????????????????? |
| ########?##########??????????????????????????????? |
| ########?##########??????????????????????????????? |
|   ]   ##?##      ##??????????????????????????????? |
|       ##?##      ##??????????????????????????????? |
| *"""  ##?##   !  ##??????????????????????????????? |
| ="R|| #####      ##??????????????????????????????? |
| = " */#####      ###############?????????????????? |
| |! [ !####"      ###############?????????????????? |
| ##########"#+#+######         ##?????????????????? |
|                     #         ##?????????????????? |
|                     #         ##?????????????????? |
| +#################  #         ##?????????????????? |
|    ###############  +         ##?????????????????? |
|    #????????????##] # """ """ ##?????????????????? |
| "  ###############  # """ """ ##?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Coolant Potential          120
Energy Generation          75
Energy Capacity            935
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Range         30
Terrain Scan Density       1210
Jamming Range              16
EM Shielding               3
Corruption Containment     8
Armor Coverage             600
Resistance: KI             45
Resistance: TH             45
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          90
Phase Shifting             10
Evasion (%)                62
Targeting Accuracy         6
Melee Accuracy             12
Target Analysis            12
Recoil Reduction           5
Salvage Targeting          8
Offensive Hacking          24
Defensive Hacking          16
Authchip Count             9

 Item Schematics 
-----------------
                     Arm. Wheel | -9/Storage    | Hacked
                  Plasma Cutter | -9/Storage    | Hacked
          Hvy. Missile Launcher | -9/Storage    | Hacked
      System Restoration Module | -9/Recycling  | Hacked
         Imp. Utility Shielding | -9/Recycling  | Hacked
      Imp. Melee Analysis Suite | -6/Factory    | Scanalyzed
 Imp. System Restoration Module | -4/Factory    | Scanalyzed
   Magnetic Acceleration Cannon | -4/Factory    | Extracted
              Assault Drone Bay | -4/Zhirov     | Free
                 Exp. Heat Sink | -4/Zhirov     | Free
               Imp. Arc Thrower | -4/Zhirov     | Free
             Exp. Optical Array | -4/Zhirov     | Free
       Adv. Hardlight Generator | -3/Quarantine | Scanalyzed

 Robot Schematics 
------------------
  O-16 Technician | -10/Materials | Hacked
   M-13 Machinist | -10/Materials | Hacked
    Y-45 Defender | -9/Storage    | Hacked
 A-02 Transporter | -9/Recycling  | Hacked
      H-66 Slayer | -6/Factory    | Hacked

 Fabricated
------------
               H-66 Slayer | x2 | -6/Factory  | Authchip
               H-66 Slayer | x2 | -6/Factory  | Authchip
               H-66 Slayer | x2 | -6/Factory  | Authchip
 Imp. Melee Analysis Suite | x2 | -6/Factory  | Authchip
         Assault Drone Bay | x1 | -3/Research 

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Reactor
Dimensional Node Initializer
Phase Redirector
Integrated Dissipator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetPrecisionFilter
  Manual?         0
Play Time         03:02:09
  Cumulative      594.2 hours
  Start           2024.08.14 @ 22:36:10
  End             2024.08.15 @ 01:38:36
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          119
  Rogue           0
  Adventurer      119
  Explorer        0
Win Type          -
  Total           7
  Types           4/0/1/2/0/0/0/0/0
Lore%             72
Gallery%          81
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81fe8d8d-db3e-4b7c-9be7-3f891387d3f1