Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.26 @ 15:26:28 Player: Tengoo Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (115) 575 Value Destroyed (3631) 3631 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7206 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 35/300 Energy 148/150 System Corruption 8% Temperature Cool (19) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Utility Shielding > --- WEAPON (3) ------- Particle Gun Improved Light Cannon > --- INVENTORY (5) ---- VTOL Module Improved Cooling System Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Cooling System Huge Storage Unit Signal Interpreter Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Remote Datajack > --- INVENTORY -------- Light Treads Light Treads VSS Leg Xenon Bombardment Thruster Improved Heat Sink Large Storage Unit Improved Sensor Array Salvage Targeting Computer Advanced Targeting Computer Transmission Jammer Advanced ECM Suite Reaction Control System EM Pulse Gun Shock Rifle Shock Rifle Heavy EM Shotgun Beam Rifle Particle Gun Beam Cannon Minigun Minigun Advanced Assault Cannon Plasma Cutter [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 2 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 123 | 6 4 16 44 36 1 16 Power 14 | 1 1 1 4 3 . 4 Engine 7 | 1 1 1 2 1 . 1 Core 7 | . . . 2 2 . 3 Reactor . | . . . . . . . Propulsion 39 | 2 . 3 19 12 1 2 Treads 5 | . . 1 2 2 . . Leg 18 | . . . 10 6 . 2 Wheel 14 | 2 . 2 6 4 . . Hover 1 | . . . . . 1 . Flight 1 | . . . 1 . . . Utility 20 | 1 3 4 5 6 . 1 Device 9 | . . 2 3 3 . 1 Storage 4 | 1 2 . . 1 . . Processor 2 | . . 2 . . . . Hackware 2 | . . . 1 1 . . Protection 3 | . 1 . 1 1 . . Artifact . | . . . . . . . Weapon 50 | 2 . 8 16 15 . 9 Energy Gun 29 | 2 . 5 11 8 . 3 Energy Cannon 5 | . . 1 2 1 . 1 Ballistic Gun 5 | . . . . 3 . 2 Ballistic Cannon 3 | . . 2 . . . 1 Launcher 1 | . . . 1 . . . Special Weapon 7 | . . . 2 3 . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 43 | . . 3 15 8 5 12 Power 10 | . . . 4 1 2 3 Propulsion 13 | . . 1 4 2 3 3 Utility 7 | . . 2 2 3 . . Weapon 13 | . . . 5 2 . 6 Highest Loss Streak 8 | . . 1 8 4 5 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 97 97 92 92 63 40 Engine 6 | . 14 11 3 2 4 2 Core 4 | . . . 5 11 3 1 Treads 2 | . . . 5 . . . Leg 4 | . . . 5 12 . 1 Wheel 12 | . 28 21 4 8 13 . Device 11 | . . 14 14 15 4 5 Storage 9 | . 14 11 9 7 3 . Processor 8 | . . 13 12 7 4 . Hackware 2 | . . . 5 3 4 . Protection 4 | . 11 4 2 . 7 7 Energy Gun 17 | . 28 13 18 14 12 8 Energy Cannon 1 | . . 5 2 . . . Special Weapon 1 | . . . 2 2 . 3 Naked Turns . | . . . . . . . Heaviest Build 113 | 12 92 100 111 113 111 22 Greatest Support 44 | 26 26 26 40 44 42 25 Greatest Overweight (x) 35 | . 3 9 30 35 3 7 Average Overweight (x) 3 | . 2 3 5 2 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 5 Average Capacity 23 | 6 20 25 25 25 16 5 Most Carried 25 | 5 20 25 25 25 25 5 Average Carried 19 | . 7 23 23 23 16 3 Final Capacity 25 | 8 25 25 25 25 5 5 Final Carried 25 | . 20 25 25 25 4 2 Class Distribution -------------------- 40% | Mutant 18% | Scavenger-Mutant 10% | Scavenger-Gunner 7% | Scavenger-Skirmisher 7% | Scavenger-Tank 3% | Hacker-Tank 3% | Skirmisher 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Fac Matter Collected 1593 | 150 150 286 444 286 64 213 Remotely . | . . . . . . . Salvage Created 4728 | 121 418 1247 1805 814 . 323 Parts 303 | 6 33 70 112 58 . 24 Haulers Intercepted 7 | . 2 2 2 1 . . Recyclers Shooed 4 | . 1 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 82 | . 8 22 34 9 . 9 Guns 42 | . 6 7 15 6 . 8 Cannons 23 | . . 14 8 . . 1 AOE 13 | . 2 . 10 1 . . Classes Destroyed 13 | 2 4 4 1 2 . . Worker 3 | . . 1 1 1 . . Builder 3 | . . . 2 1 . . Tunneler 3 | 2 . . 1 . . . Hauler 7 | . 2 2 2 1 . . Recycler 7 | 1 . 3 . 2 . 1 Operator 3 | . . 1 1 1 . . Watcher 9 | . 3 2 2 2 . . Swarmer 14 | . 3 3 4 . . 4 Grunt 41 | . 5 9 23 1 . 3 Brawler 2 | . . 2 . . . . Sentry 17 | . . 8 7 2 . . Hunter 3 | . . . . 2 . 1 Programmer 5 | . . . . 4 . 1 Best Kill Streak 8 | 2 3 5 8 3 . 4 Combat Bots Only 7 | . 3 4 7 2 . 4 Max Kills in Single Turn 3 | 1 2 1 3 2 . 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 2 . 3 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Damage Taken 4980 | 29 203 479 1797 916 156 1400 Core 1207 | . 54 122 330 141 95 465 Absorbed by Shields 33 | . . . . 15 18 . Redirected to Shielding 13 | . . . . . 10 3 Core Remaining (%) 71 | 100 78 69 40 . . . Volleys Fired 277 | 4 32 67 76 59 1 38 Largest 3 | 2 2 2 3 3 2 3 Hottest 172 | 90 90 113 172 150 100 150 Shots Fired 539 | 8 62 126 169 123 1 50 Gun 425 | 8 62 68 129 115 1 42 Cannon 89 | . . 58 26 . . 5 Launcher 4 | . . . 4 . . . Special 21 | . . . 10 8 . 3 Kinetic 104 | . . 34 . 31 . 39 Thermal 223 | 4 30 66 105 13 . 5 Explosive 4 | . . . 4 . . . Electromagnetic 200 | 4 32 26 60 71 1 6 Robot Hit Streak 47 | 3 8 47 31 29 6 16 Robot Miss Streak 4 | 1 3 3 2 4 . 4 Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 1 4 . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 424 | 6 37 107 136 94 1 43 Core Hits 242 | 4 23 47 79 44 . 45 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 24 | 1 3 10 9 1 . . Burn 15 | . 2 7 6 . . . Blast 2 | . . 2 . . . . Corrupt 6 | 1 1 1 2 1 . . Sever 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7741 | 103 646 1878 3060 1109 2 943 Guns 4866 | 75 547 898 1629 987 2 728 Cannons 1463 | . . 980 376 . . 107 Explosions 1243 | 28 68 . 941 109 . 97 Melee . | . . . . . . . Ramming 58 | . 31 . 14 13 . . Kinetic 1534 | . . 512 . 265 . 757 Thermal 3432 | 66 306 982 1723 207 . 148 Explosive 535 | . . . 535 . . . Electromagnetic 2182 | 37 309 384 788 624 2 38 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 2 6 8 Average Corruption 3 | . . . . 1 5 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . . . . 17 6 9 Message Errors 8 | . . . . 4 1 3 Matter Fused 5 | . . . . 3 1 1 Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 5 | . . . . 3 1 1 Parts Rejected 2 | . . . . 1 . 1 Data Loss (minor) 5 | . . . . 2 1 2 Data Loss (major) 2 | . . . . 1 1 . Misfires 3 | . . . . 2 . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 117 | . . 16 24 20 . 57 Projectiles 16 | . . 16 . . . . Explosions 101 | . . . 24 20 . 57 Melee . | . . . . . . . Knockbacks 5 | . . 3 . . . 2 Impact . | . . . . . . . Kinetic 5 | . . 3 . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 334 | 29 15 . 290 . . . Shots 10 | 1 . . 9 . . . Rammed 3 | . 1 1 1 . . . Targets Rammed 6 | . 1 1 3 1 . . Kicked 3 | . . . 2 1 . . Crushed . | . . . . . . . Highest Temperature 577 | 42 345 332 577 174 . 51 Average Temperature 87 | 21 87 87 130 41 . 18 Received Heat Transfer 2016 | . 78 285 1035 93 . 525 Effects 10 | . . 2 8 . . . Shutdowns 1 | . . . 1 . . . Interference 4 | . . 2 2 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Damage (major) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . 1 2 . . Combat Hostiles 3 | . . . 1 2 . . Parts Fried 11 | . 3 2 2 4 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 21 | 1 2 7 10 1 . . Heat Transferred 8459 | 161 951 2701 4213 272 . 161 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | 1 1 . 7 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Peak Influence 411 | 15 171 274 411 142 15 331 Initial 43 | . 8 . 43 . 10 9 Average 82 | 5 43 110 109 35 5 173 Maximum Alert Level 2 | . . 1 2 . . 1 Low Security (%) 88 | 100 100 81 81 100 100 59 Level 1 10 | . . 18 16 . . 40 Level 2 . | . . . 2 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 . 7 8 . 5 Investigation 4 | . 1 . 2 1 . . Extermination 5 | . . . . 4 . 1 Reinforcement 9 | . . . 4 3 . 2 Assault . | . . . . . . . Garrison 3 | . . . 1 . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 2 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Distress Signals 7 | . . 2 2 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 12 29 42 17 6 13 Peak Tracking Total 6 | . 3 5 5 3 6 5 Tactical Retreats 5 | . . 3 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Traps Triggered 5 | . 1 . 1 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Fac Machines Disabled 10 | . . . 2 . . 8 Max in Single Turn 7 | . . . 1 . . 7 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Machines Accessed 21 | . 6 6 3 6 . . Terminals 13 | . 5 5 . 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . 1 2 . . Scanalyzers 3 | . . 1 1 1 . . Garrison Access 1 | . . . 1 . . . Total Hacks 62 | . 20 14 7 21 . . Successful 40 | . 11 8 7 14 . . Failed 20 | . 9 6 . 5 . . Catastrophic 2 | . 2 . . . . . Database Lockouts 2 | . . . . 2 . . Manual 20 | . 11 4 . 5 . . Terminals 43 | . 19 11 . 13 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 1 . 1 4 . . Scanalyzers 12 | . . 3 5 4 . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 23 | . 10 6 . 7 . . Record 3 | . . . . 3 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 10 | . 5 3 . 2 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . Terminal Index 1 | . . . . 1 . . Investigation Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 4 | . 1 2 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 1 . 1 4 . . Report Inventory 4 | . 1 . 1 2 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer 10 | . . 2 5 3 . . Insert Component 6 | . . 1 3 2 . . Analyze 4 | . . 1 2 1 . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 16 | . 5 5 1 5 . . Full Trace Events 5 | . 3 . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 1 2 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . 2 . . Parts Scanalyzed 4 | . . 1 2 1 . . Part Schematics Acquired 4 | . . 1 2 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . 4 . . Non-combat 3 | . . . . 3 . . Combat 1 | . . . . 1 . . Robot Hacks Applied 5 | . . . . 5 . . parse_system 3 | . . . . 3 . . no_distress 1 | . . . . 1 . . find_chute 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . 4 . Total Damage 44 | . . . . . 44 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Fac Turns Passed 8673 | 65 1623 1467 3223 1840 104 351 Spaces Moved 3735 | 55 883 748 862 753 122 312 Core 115 | 19 . . 19 11 47 19 Treads 287 | . . . 259 28 . . Legs 413 | . . . 127 268 . 18 Wheels 2617 | 36 883 748 457 446 47 . Hover 303 | . . . . . 28 275 Flight . | . . . . . . . Fastest Speed 50 | 50 90 135 135 123 50 50 Average Speed 176 | 76 129 140 285 206 81 74 Slowest Speed 1800 | 90 135 215 1550 1800 200 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 83 48 48 18 73 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 196 | 4 3 . 109 10 . 70 Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 195 | 4 3 . 109 9 . 70 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Total 5320 | 70 1302 1040 1466 938 123 381 Wait 1010 | . 356 174 433 44 . 3 Move 3730 | 54 882 747 861 753 121 312 Hop . | . . . . . . . Pick Up 118 | 6 24 22 31 23 . 12 Fast Attach 6 | . . 1 2 2 . 1 Attach 65 | 6 1 4 19 20 1 14 Detach 9 | . . . 2 7 . . Swap 52 | . 3 11 23 14 . 1 Drop 47 | . 3 13 16 15 . . Fire 277 | 4 32 67 76 59 1 38 Melee . | . . . . . . . Ram 2 | . 1 1 . . . . Kick 3 | . . . 2 1 . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 66 | -11/Junkyard | Entered Materials 331 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 12) 612 | -10/Materials | Identified exit to Mines 1130 | -10/Materials | Discovered new exit (range 8) 1321 | -10/Materials | Discovered new exit (range 12) 1689 | -10/Materials | Entered another Materials area 1689 | -9/Materials | Evolved 2 slots: Utility x2 2776 | -9/Materials | Discovered new exit (range 12) 2851 | -9/Materials | Identified exit to Storage 3038 | -9/Materials | Build established: Scavenger-Mutant 3120 | -9/Materials | Discovered new exit (range 3) 3124 | -9/Materials | Identified exit to Materials 3156 | -9/Materials | Entered another Materials area 3156 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3248 | -8/Materials | Garrison activated, responded to threat 3379 | -8/Materials | Lost 3 parts (1p1n1w) 3641 | -8/Materials | Identified exit to Garrison 3989 | -8/Materials | Build established: Scavenger-Skirmisher 4111 | -8/Materials | Destroyed 7 combat bots 4771 | -8/Materials | Build established: Scavenger-Tank 5072 | -8/Materials | Build established: Hacker-Tank 5280 | -8/Materials | Core integrity fell below 50% 5315 | -8/Materials | Lost 8 parts (1p2n2u3w) 5606 | -8/Materials | Discovered new exit (range 13) 5696 | -8/Materials | Identified exit to Factory 5770 | -8/Materials | Build established: Scavenger-Gunner 6379 | -8/Materials | Entered Factory 6379 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6709 | -7/Factory | Build established: Hacker-Gunner 7042 | -7/Factory | Build established: Scavenger-Mutant 7162 | -7/Factory | Lost 4 parts (1n1u2w) 8121 | -7/Factory | Central database locked down 8121 | -7/Factory | Central database locked down 8219 | -7/Factory | Sucked down chute 8219 | -7/Factory | Entered Waste 8220 | -7/Waste | Met a frightened Derelict 8234 | -7/Waste | EMP discharged 8240 | -7/Waste | Spotted C-40 Crusher 8270 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8272 | -7/Waste | Spotted C-40 Crusher 8272 | -7/Waste | Spotted C-40 Crusher 8277 | -7/Waste | Spotted C-40 Crusher 8278 | -7/Waste | Spotted C-40 Crusher 8279 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8280 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8282 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8313 | -7/Waste | Lost 5 parts (2p3n) 8313 | -7/Waste | Discovered new exit (range 16) 8314 | -7/Waste | Spotted C-40 Crusher 8323 | -7/Waste | Entered Factory 8524 | -7/Factory | Garrison activated, responded to threat 8558 | -7/Factory | Core integrity fell below 50% 8573 | -7/Factory | Lost 4 parts (1n3w) 8659 | -7/Factory | Core integrity fell below 20% 8674 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Imp. Deuterium Engine destroyed. Flak Gun destroyed. Gauss Rifle destroyed. Carbon-fiber Leg destroyed. Acquired 33 matter. K-01 Serf collects debris. Plasma Cutter destroyed. G-47 Trooper knocked back. K-01 Serf collects debris. G-47 Trooper knocked back. Acquired Mic. Nuclear Core. K-01 Serf collects debris. Acquired Unknown Energy Gun. Acquired 36 matter. Critical hit (Burn: +37). Lgt. Nuclear Core destroyed. K-01 Serf collects debris. Identified Particle Gun. Map ----- +----------------------------------------------------+ | ????????????????? ????????????????????????? | | ?????????????????" ????????????????????????? | | ???????????????""" ????????????????????????? | | ???????????????""" ????????????????????????? | | ???????????????? #########???????????????? | | ???????????????"" # #???????????????? | | ???????????????"" # """ #???????????????? | | ????????????"" """ # ""R" #???????????????? | | ????????????"" """ # "" " #???????????????? | | ????????????"" 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" # ########?#####??????? | | ? " # # #??????? | | ? " # # """ """ #??????? | | ? " # # """ """ ! #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 53 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Adv. ECM Suite | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Hvy. EM Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileGammaSpecial Manual? 0 Play Time 01:27:50 Cumulative 14.1 hours Start 2023.03.26 @ 14:00:05 End 2023.03.26 @ 15:26:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1a31f4ea-99de-4c03-8aab-04a4d42e6587