Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.20 @ 09:44:01 Player: Six of Ten Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (29) 145 Value Destroyed (940) 940 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5265 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 271/300 Energy 18/100 System Corruption 7% Temperature Cool (0) Movement Hovering (60) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gravmag System > --- UTILITY (6) ------ Gravity Neutralizer Improved Signal Interpreter Advanced ECM Suite > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Gatling Laser Thermic Laser Chainsword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Gravmag System > --- UTILITY ---------- Gravity Neutralizer Improved Signal Interpreter Advanced ECM Suite > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Gatling Laser Thermic Laser Chainsword [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Light Assault Rifle Energy Gun Field Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Slots Evolved 8 | . . 2 . 2 2 . 2 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . 2 . . . . 1 . Utility 4 | . . . . 2 2 . . . Weapon . | . . . . . . . . . Parts Attached 46 | 5 13 4 . 2 3 5 12 2 Power 6 | 1 2 2 . . . . 1 . Engine 6 | 1 2 2 . . . . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 16 | 1 5 2 . 1 1 3 3 . Treads . | . . . . . . . . . Leg 4 | . 2 . . . . . 2 . Wheel 1 | 1 . . . . . . . . Hover 3 | . . . . 1 1 . 1 . Flight 8 | . 3 2 . . . 3 . . Utility 8 | 1 2 . . . . 1 2 2 Device 6 | . 2 . . . . 1 2 1 Storage 1 | 1 . . . . . . . . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 16 | 2 4 . . 1 2 1 6 . Energy Gun 1 | . . . . . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 2 1 . . . . . 3 . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . 1 . . . 1 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 1 . . 1 . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . 1 . Parts Lost 22 | . 1 . . 7 . 2 10 2 Power 2 | . . . . 1 . . . 1 Propulsion 10 | . 1 . . 4 . 2 3 . Utility 3 | . . . . 2 . . 1 . Weapon 7 | . . . . . . . 6 1 Highest Loss Streak 6 | . 1 . . 6 . 2 4 2 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 1 6 2 5 4 3 3 3 3 Power . | . 1 . 1 1 1 . . . Propulsion 1 | . 3 1 2 . . . . . Utility . | . . . . . . . . . Weapon 1 | . . 1 2 2 2 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 3 | . . . . . . . . 3 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon 3 | . . . . . . . . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 55 | . 84 91 88 48 34 32 17 37 Engine 6 | . 11 11 11 7 . 1 . 4 Leg 2 | . 6 . . . . . 2 . Wheel 2 | . 7 . . . . . . . Hover 1 | . . . . 4 15 5 1 6 Flight 9 | . 5 37 33 16 7 7 2 . Device 9 | . 14 20 22 3 . 4 4 10 Storage 3 | . 11 . . . . . . . Ballistic Gun 8 | . 22 . . . . . 2 . Launcher 3 | . . 11 11 8 3 5 1 . Impact Weapon 2 | . 5 . . . . 4 . . Slashing Weapon 1 | . . . . . . . 3 11 Special Melee Weapon 2 | . . 11 11 9 7 . . . Peak Build Rating 28 | 5 9 10 10 11 10 14 21 28 Average Rating 9 | 4 6 9 10 7 8 9 12 24 On Entrance 8 | . 5 7 10 10 7 10 9 21 Avg Prop Armor Cover (%) 7 | . . . . 6 . 6 10 . Naked Turns . | . . . . . . . . . Heaviest Build 19 | 10 19 12 12 13 4 9 13 16 Greatest Support 21 | 16 20 16 12 16 14 14 21 21 Greatest Overweight (x) 2 | . 1 . . 2 . 2 2 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 Most Carried 8 | 4 8 5 5 5 5 4 5 5 Average Carried 4 | 2 6 2 5 4 4 3 3 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 4 4 5 3 Class Distribution -------------------- 89% | Mutant 5% | Scavenger-Sprinter 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Matter Collected 831 | 174 136 . 52 8 . 33 387 41 Remotely . | . . . . . . . . . Salvage Created 773 | . 185 . . 112 . 33 358 85 Parts 46 | . 18 . . 4 . . 22 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Combat Hostiles Destroyed 28 | . 11 . . 5 . 1 9 2 Melee 8 | . 2 . . . . . 4 2 Guns 10 | . 7 . . . . . 3 . AOE 7 | . . . . 5 . . 2 . Classes Destroyed 6 | . 2 . . 1 . 1 2 . Watcher 1 | . 1 . . . . . . . Swarmer 15 | . 11 . . . . . 3 1 Grunt 10 | . . . . 5 . . 4 1 Specialist 1 | . . . . . . 1 . . Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 5 | . 2 . . 5 . 1 4 2 Combat Bots Only 5 | . 2 . . 5 . 1 4 2 Max Kills in Single Turn 2 | . 1 . . 2 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . 1 . Melee 1 | . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Hostile Shots Fired 360 | . 114 4 . 25 . 55 133 29 Missed 129 | . 33 1 . 15 . 15 51 14 Hits 231 | . 81 3 . 10 . 40 82 15 Melee 11 | . . . . . . 11 . . Projectile 220 | . 81 3 . 10 . 29 82 15 AOE 2 | . . . . . . 1 1 . Critical Strikes 9 | . . . . 1 . 6 2 . Damage Taken 3464 | . 661 53 . 303 . 752 1455 240 Core 1506 | . 173 . . 91 . 382 701 159 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 37 | . . 37 . . . . . . Core Remaining (%) 71 | 100 30 . 100 83 . 45 . . Volleys Fired 53 | . 17 1 . 14 . 3 18 . Largest 2 | . 2 1 . 1 . 1 1 . Hottest 63 | . 40 30 . 30 . 63 63 . Shots Fired 67 | . 31 1 . 14 . 3 18 . Gun 48 | . 31 . . . . 3 14 . Cannon . | . . . . . . . . . Launcher 19 | . . 1 . 14 . . 4 . Special . | . . . . . . . . . Kinetic 42 | . 31 . . . . . 11 . Thermal 6 | . . . . . . 3 3 . Explosive 19 | . . 1 . 14 . . 4 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 7 | . 7 . . 6 . 2 5 . Robot Miss Streak 4 | . 4 2 . 1 . 1 2 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 77 | . 28 . . 9 . 10 25 5 Core Hits 53 | . 13 . . 17 . 1 19 3 Critical Kills 2 | . 2 . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . Critical Strikes 8 | . 2 . . . . 1 4 1 Destroy 1 | . . . . . . . 1 . Smash 3 | . 2 . . . . 1 . . Sever 4 | . . . . . . . 3 1 Melee Attacks 63 | . 24 . . 6 . 10 15 8 Impact 38 | . 24 . . 4 . 10 . . Slashing 23 | . . . . . . . 15 8 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 2 . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . Damage Inflicted 2852 | . 440 . . 965 . 311 961 175 Guns 422 | . 150 . . . . 34 238 . Cannons . | . . . . . . . . . Explosions 1149 | . . . . 915 . . 234 . Melee 1218 | . 290 . . . . 277 476 175 Ramming 63 | . . . . 50 . . 13 . Kinetic 370 | . 150 . . . . . 220 . Thermal 52 | . . . . . . 34 18 . Explosive 1149 | . . . . 915 . . 234 . Electromagnetic . | . . . . . . . . . Impact 567 | . 290 . . . . 277 . . Slashing 651 | . . . . . . . 476 175 Piercing . | . . . . . . . . . Highest Corruption 11 | . 1 . . 11 . . 7 7 Average Corruption 5 | . 1 . . 8 . . 4 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . . . . 7 . . 11 2 Message Errors 7 | . . . . 4 . . 3 . Matter Fused 6 | . . . . 2 . . 4 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 2 | . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . 1 . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 180 | . 43 . . 43 . 39 55 . Projectiles . | . . . . . . . . . Explosions 43 | . . . . 43 . . . . Melee 137 | . 43 . . . . 39 55 . Knockbacks 3 | . 1 . . . . 2 . . Impact 3 | . 1 . . . . 2 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 89 | . . 15 . 69 . . 5 . Shots 2 | . . 1 . 1 . . . . Rammed 35 | . . . . 31 . . 4 . Targets Rammed 35 | . . . . 31 . . 4 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 259 | . . 1 . 17 . . 259 . Average Temperature 66 | . . 1 . 5 . . 120 . Received Heat Transfer 537 | . . 21 . 81 . 135 264 36 Effects 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . 2 . . . . 1 . . Combat Hostiles 3 | . 2 . . . . 1 . . Parts Fried . | . . . . . . . . . Impact Corruptions 6 | . 4 . . . . 2 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 111 | . . . . . . 74 37 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 141 | . 93 31 4 112 23 35 141 . Initial 31 | . . 31 4 1 23 16 18 . Average 47 | . 40 9 4 56 23 15 79 . Influence Increases 955 | . 288 21 . 194 . 35 362 55 Destroy 0b10 Robot/C 560 | . 220 . . 100 . 20 180 40 Destroy 0b10 Robot/NC 5 | . 5 . . . . . . . Destroy Leader 92 | . 42 . . 10 . . 40 . Successful Hack 16 | . 4 . . . . . 12 . Disable Machine 45 | . . 15 . 15 . . 15 . Destroy Structure 72 | . 2 6 . 39 . . 25 . Lose Combat Pursuer 165 | . 15 . . 30 . 15 90 15 Influence Decreases 889 | . 212 86 7 146 29 23 299 87 Entered New Map 145 | . . 45 7 3 29 7 17 37 Time Decay 569 | . 202 41 . 92 . . 204 30 Lost Part 175 | . 10 . . 51 . 16 78 20 Squads Dispatched 10 | . 1 . . 1 . 1 7 . Investigation 2 | . . . . . . . 2 . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . . 1 . 1 2 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Distress Signals 6 | . 3 . . . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 31 6 . 10 . 6 20 6 Peak Tracking Total 8 | . 8 3 . 4 . 5 6 7 Tactical Retreats 15 | . 8 1 . 1 . 1 3 1 ECM-based Alert Blocks 16 | . 13 3 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Machines Disabled 3 | . . 1 . 1 . . 1 . Max in Single Turn 1 | . . 1 . 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Machines Accessed 12 | . 4 3 . . 1 . 3 1 Terminals 8 | . 4 1 . . 1 . 1 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 38 | . 11 10 . . 4 . 7 6 Successful 21 | . 4 8 . . 1 . 2 6 Failed 17 | . 7 2 . . 3 . 5 . Catastrophic 5 | . 3 1 . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 6 | . 4 1 . . . . 1 . Terminals 25 | . 11 2 . . 4 . 2 6 Fabricators 1 | . . . . . . . 1 . Repair Stations 6 | . . 6 . . . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 4 | . . . . . . . 4 . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 4 . . . 1 . . 6 Record 9 | . 3 . . . . . . 6 Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 6 | . . 6 . . . . . . Scan Component 3 | . . 3 . . . . . . Repair 3 | . . 3 . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Scanalyzer 1 | . . . . . . . 1 . Insert Component 1 | . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Monitor 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 4 1 . . 1 . 2 1 Full Trace Events 3 | . . 1 . . . . 2 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . Time 78 | . . 78 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat 1 | . . . . 1 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . parse_system 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Active Infowar (turns) 824 | . 480 153 14 26 . 9 141 1 Sensors 377 | . 43 153 14 26 . . 141 . Jamming 9 | . . . . . . 9 . . ECM 582 | . 437 104 14 26 . . . 1 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Turns Passed 1640 | 60 556 153 14 234 7 103 444 69 Spaces Moved 1446 | 50 480 156 41 170 3 73 418 55 Core 128 | 1 . . . 8 . 42 77 . Treads . | . . . . . . . . . Legs 199 | . 70 . . . . . 129 . Wheels 292 | 49 243 . . . . . . . Hover 258 | . . . . 75 3 12 113 55 Flight 569 | . 167 156 41 87 . 19 99 . Fastest Speed 31 | 50 37 31 34 31 56 32 32 60 Average Speed 73 | 99 83 33 34 85 56 68 76 60 Slowest Speed 200 | 100 190 34 34 200 56 150 150 60 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . 2 . . . . . . Potential Cave-ins 2 | . 2 . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 27 | 4 63 23 15 27 . 70 12 9 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . 1 . . . . 1 Spaces Dug 9 | . 4 . . 4 . . 1 . Terrain Destroyed 79 | . 4 5 . 46 . . 24 . Melee 9 | . 4 . . 4 . . 1 . Projectile 1 | . . . . . . . 1 . AOE 69 | . . 5 . 42 . . 22 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Total 1842 | 58 566 253 40 235 8 104 498 80 Wait 151 | . 13 86 . 6 . 9 25 12 Move 1434 | 49 479 151 40 169 2 72 417 55 Hop 2 | . . 2 . . . . . . Pick Up 29 | 4 8 4 . 3 1 1 7 1 Fast Attach 25 | 5 5 2 . . . 5 7 1 Attach 21 | . 3 4 . 3 3 1 6 1 Detach 3 | . . 2 . . 1 . . . Swap 10 | . 6 . . 3 . 1 . . Drop 17 | . 11 1 . . 1 2 . 2 Fire 53 | . 17 1 . 14 . 3 18 . Melee 62 | . 24 . . 6 . 10 14 8 Ram 35 | . . . . 31 . . 4 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 474 | -10/Materials | Core integrity fell below 50% 596 | -10/Materials | Discovered new exit (range 14) 614 | -10/Materials | Discovered new exit (range 8) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Propulsion x2 666 | -9/Materials | Repaired ECM Suite 693 | -9/Materials | Repaired Flight Unit 720 | -9/Materials | Repaired Flight Unit 768 | -9/Materials | Discovered new exit (range 6) 770 | -9/Materials | Entered Mines 775 | -9/Mines | Learned Materials interactive machine intel 781 | -9/Mines | Discovered new exit (range 9) 784 | -9/Mines | Entered Materials 784 | -8/Materials | Evolved 2 slots: Utility x2 785 | -8/Materials | Loaded intel: 19 interactive machine locations 810 | -8/Materials | Crushed by falling debris 881 | -8/Materials | Lost 6 parts (4n2u) 993 | -8/Materials | System corruption reached 10% 1010 | -8/Materials | Discovered new exit (range 5) 1018 | -8/Materials | Entered Factory 1018 | -7/Factory | Evolved 2 slots: Utility x2 1025 | -7/Factory | Identified exit to DSF 1025 | -7/Factory | Entered DSF 1063 | -7/DSF | Additional patrols routed to DSF 1118 | -7/DSF | Core integrity fell below 50% 1121 | -7/DSF | Discovered new exit (range 13) 1128 | -7/DSF | Entered Factory 1128 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1167 | -6/Factory | Garrison activated, responded to threat 1199 | -6/Factory | Lost 3 parts (1n2w) 1269 | -6/Factory | Lost 4 parts (2n2w) 1459 | -6/Factory | Core integrity fell below 50% 1478 | -6/Factory | Core integrity fell below 20% 1554 | -6/Factory | Discovered new exit (range 9) 1572 | -6/Factory | Entered Lower Caves 1602 | -6/Lower Caves | Learned location of 1 exit from Factory 1602 | -6/Lower Caves | Learned Factory emergency access door positions 1612 | -6/Lower Caves | Attracted the attention of an 0b10 base 1641 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- INTERCEPTED DERELICT INTEL. Data stored: Proximity Caves entrances (x1). >>Query(Status Report 121X) INTERCEPTED DERELICT INTEL. Data stored: Factory exits (x1). >>Query(Status Report 728X) INTERCEPTED DERELICT INTEL. Data stored: Factory emergency access points. 01611_ G-50 Soldier springs to life. 01612_ G-50 Soldier suffers critical hit (Burn). 01625_ S-27 Virus springs to life. 01628_ Imp. Ion Engine destroyed. 01629_ Chainsword destroyed. 01632_ G-50 Soldier Lgt. Angular Momentum Engine severed. 01634_ G-50 Soldier destroyed. 01635_ System corrupted: Component data lost. 01639_ Carbon-fiber Leg fries itself beyond repair. 01639_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####??????????????????? | | ???????????????????## ???? ???????????????????? | | ??????????????????# ???? #???????????????????? | | ?????????????????## ???? #???????????????????? | | ?????????????#???# ##### #???????????????????? | | ?????????????# ### ## #???????????????????? | | ?????????????? ## ####### #????????? | | ???????????????? ## ] #???????? | | ?????????????????# ## / ???????? | | ??????????####???# ## ########### ???????? | | ??????????# ##?# # #"""" """"#????????????? | | ??????????# ### #"""" #????????????? | | ????????????# #"""" #????????????? | | ?????????????# %s# #????????????? | | ???????????### *=+% +????????????? | | ??????????## @# #????????????? | | ?????????## ## # #" #????????????? | | ?????????# #### #" T #????????????? | | ?????????# ## ##?# #"""""""""#????????????? | | ?????? #### ### ###########????????????? | | ???? ##??# ## #?????????? | | ???##########????# #?????????? | | ?????????????????## ############????????????? | | ??????????????????## #??????????????????????? | | ???????????????????## #??????????????????????? | | ????????????????????## #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 281 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- ECM Suite | 30% | -9/Materials Flight Unit | 35% | -9/Materials Flight Unit | 50% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Junior Dev Window Shopping Challenges ------------ None Game ------ Seed AlloyActuatorCorpse Manual? 0 Play Time 00:41:47 Cumulative 38.5 hours Start 2026.08.20 @ 08:56:59 End 2026.08.20 @ 09:44:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 203d4ef9-9fce-4bbe-b38c-a3a572b04d55