Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.23 @ 22:55:05 Player: Woad Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (79) 395 Value Destroyed (1763) 1763 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3938 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 134/300 Energy 100/100 System Corruption 30% Temperature Cool (60) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Heat Sink Reflective Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Machine Analyzer Signal Interpreter System Shield > --- WEAPON ----------- Improved EM Shotgun Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Cesium-ion Thruster Heavy EM Shotgun Heavy EM Shotgun Improved Medium Laser [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Backup Plating I Weapon Light Cannon Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 73 | 7 13 21 32 Power 10 | 1 2 3 4 Engine 7 | 1 2 3 1 Core 3 | . . . 3 Reactor . | . . . . Propulsion 16 | 2 5 3 6 Treads 7 | 2 3 1 1 Leg 1 | . . . 1 Wheel 4 | . 2 . 2 Hover . | . . . . Flight 4 | . . 2 2 Utility 19 | 2 2 5 10 Device 9 | . . 3 6 Storage 4 | 2 1 1 . Processor 5 | . 1 1 3 Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 28 | 2 4 10 12 Energy Gun 9 | . . 1 8 Energy Cannon 2 | . . 1 1 Ballistic Gun 3 | 2 . . 1 Ballistic Cannon 6 | . 3 2 1 Launcher 3 | . 1 2 . Special Weapon . | . . . . Impact Weapon 3 | . . 3 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 1 1 Unidentified Prototypes 2 | . . 1 1 Parts Lost 34 | . 1 8 25 Power 5 | . . 2 3 Propulsion 8 | . . 2 6 Utility 7 | . . 1 6 Weapon 14 | . 1 3 10 Highest Loss Streak 13 | . 1 3 13 To Critical Strikes . | . . . . Average Backups 6 | . 7 9 4 Power . | . . . . Propulsion . | . . . . Utility 1 | . 1 1 1 Weapon 3 | . 3 5 1 Tool/Special . | . . . . Unused Backups 41 | . 15 21 5 Power 4 | . 1 2 1 Propulsion 4 | . 4 . . Utility 15 | . 7 5 3 Weapon 17 | . 3 13 1 Tool/Special 1 | . . 1 . Average Slot Usage (%) 86 | . 99 89 70 Engine 8 | . 14 8 3 Core 1 | . . . 5 Treads 9 | . 22 2 2 Wheel 7 | . 4 14 2 Flight 3 | . . . 10 Device 5 | . . 9 7 Storage 8 | . 14 10 . Processor 12 | . 13 11 12 Energy Gun 7 | . . 2 21 Ballistic Gun 4 | . 13 . . Ballistic Cannon 11 | . 14 16 2 Launcher 1 | . . 5 . Impact Weapon 2 | . . 6 . Peak Build Rating 32 | 7 8 19 32 Average Rating 13 | 5 7 11 23 On Entrance 7 | . 6 8 16 Naked Turns 28 | . . . 28 Heaviest Build 57 | 15 21 57 27 Greatest Support 40 | 40 40 20 20 Greatest Overweight (x) 8 | . 4 8 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 10 20 5 Average Capacity 8 | 7 8 10 5 Most Carried 15 | 3 10 15 5 Average Carried 6 | 1 7 9 4 Final Capacity 10 | 8 10 5 5 Final Carried 10 | 2 10 5 3 Class Distribution -------------------- 52% | Mutant 12% | Scavenger-Skirmisher 11% | Scavenger-Mutant 6% | Tank 6% | Gunner 5% | Skirmisher 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1871 | 292 346 639 594 Remotely . | . . . . Salvage Created 2886 | 105 701 871 1209 Parts 150 | 3 49 38 60 Haulers Intercepted 10 | . 2 5 3 Recyclers Shooed 4 | . . 2 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 13 13 12 Melee 2 | . . 2 . Guns 13 | . 6 . 7 Cannons 15 | . 4 9 2 AOE 7 | . 3 1 3 Classes Destroyed 12 | 2 5 3 2 Worker 6 | . 2 2 2 Builder 8 | . . 6 2 Tunneler 2 | 1 . . 1 Hauler 10 | . 2 5 3 Recycler 7 | 1 2 . 4 Mechanic 1 | . . . 1 Operator 1 | . . 1 . Watcher 6 | . 3 2 1 Swarmer 4 | . 3 1 . Grunt 23 | . 10 4 9 Brawler 1 | . . . 1 Sentry 10 | . . 8 2 Best Kill Streak 7 | 2 7 5 5 Combat Bots Only 5 | . 5 2 3 Max Kills in Single Turn 3 | 1 3 1 2 Gunslinging . | . . . . Exploded 3 | . 3 1 1 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 280 | . 66 91 123 Missed 77 | . 21 24 32 Hits 203 | . 45 67 91 Melee 1 | . . . 1 Projectile 202 | . 45 67 90 AOE 1 | . 1 . . Critical Strikes 6 | . . 3 3 Damage Taken 3740 | . 679 926 2135 Core 855 | . 135 164 556 Absorbed by Shields 190 | . . . 190 Regen/Repaired (Parts) 282 | . 184 . 98 Core Remaining (%) 68 | 100 46 59 . Volleys Fired 183 | 6 55 38 84 Largest 3 | 2 2 3 3 Hottest 180 | 40 60 128 180 Shots Fired 372 | 12 109 79 172 Gun 216 | 12 73 5 126 Cannon 140 | . 34 60 46 Launcher 16 | . 2 14 . Special . | . . . . Kinetic 218 | 12 107 53 46 Thermal 57 | . . 7 50 Explosive 16 | . 2 14 . Electromagnetic 81 | . . 5 76 Robot Hit Streak 12 | 5 12 12 9 Robot Miss Streak 6 | 2 4 3 6 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 264 | 9 68 92 95 Core Hits 113 | 4 37 26 46 Critical Kills . | . . . . Critical Parts Destroyed 3 | . . 3 . Critical Strikes 10 | . 1 6 3 Burn 1 | . . . 1 Blast 4 | . 1 1 2 Smash 5 | . . 5 . Melee Attacks 46 | . . 44 2 Impact 40 | . . 40 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 19 | . . 17 2 Combat Hostiles 1 | . . 1 . Follow-up Attacks . | . . . . Damage Inflicted 5950 | 73 996 2703 2178 Guns 1824 | 73 372 72 1307 Cannons 1457 | . 322 671 464 Explosions 1040 | . 302 331 407 Melee 1629 | . . 1629 . Ramming . | . . . . Kinetic 1756 | 73 694 567 422 Thermal 817 | . . 104 713 Explosive 633 | . 302 331 . Electromagnetic 1115 | . . 72 1043 Impact 1629 | . . 1629 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 30 | . . . 30 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 45 | . . . 45 Message Errors 13 | . . . 13 Matter Fused 11 | . . . 11 Heat Flow Errors 5 | . . . 5 Energy Discharges 3 | . . . 3 Parts Rejected 1 | . . . 1 Data Loss (minor) 7 | . . . 7 Data Loss (major) 2 | . . . 2 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 689 | . . 563 126 Projectiles . | . . . . Explosions 126 | . . . 126 Melee 563 | . . 563 . Knockbacks 7 | . 1 3 3 Impact 2 | . . 2 . Kinetic 5 | . 1 1 3 Secondary . | . . . . Self-Inflicted Damage 293 | . 40 . 253 Shots 8 | . 2 . 6 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 645 | . 39 274 645 Average Temperature 123 | . 14 68 165 Received Heat Transfer 1295 | . 309 396 590 Effects 15 | . . . 15 Shutdowns 1 | . . . 1 Energy Bleed 3 | . . . 3 Matter Decay 2 | . . . 2 Short Circuit 5 | . . . 5 Damage (minor) 1 | . . . 1 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 6 | . . 6 . Combat Hostiles 1 | . . 1 . Parts Fried 23 | . . 19 4 Impact Corruptions 19 | . . 19 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1162 | . . 185 977 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . . 4 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 167 | 5 167 96 106 Initial 19 | . . 19 13 Average 39 | 1 56 38 26 Influence Increases 1632 | 10 441 556 625 Destroy 0b10 Robot/C 760 | . 260 260 240 Destroy 0b10 Robot/NC 205 | 10 45 80 70 Destroy Leader 252 | . 80 114 58 Successful Hack 63 | . 22 19 22 Disable Machine 60 | . 15 15 30 Destroy Structure 82 | . 19 38 25 Lose Combat Pursuer 210 | . . 30 180 Influence Decreases 1611 | 10 394 570 637 Entered New Map 48 | . . 28 20 Time Decay 1249 | 10 384 468 387 Lost Part 314 | . 10 74 230 Squads Dispatched 5 | . 3 1 1 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 67 | . 18 23 26 Peak Tracking Total 7 | . 5 3 7 Tactical Retreats 7 | . . 1 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 1 1 2 Max in Single Turn 2 | . 1 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 19 | . 7 8 4 Terminals 11 | . 5 5 1 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 4 | . 1 2 1 Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 83 | . 27 33 23 Successful 60 | . 17 23 20 Failed 23 | . 10 10 3 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 4 | . 1 3 . Terminals 42 | . 17 23 2 Fabricators . | . . . . Repair Stations 16 | . 5 . 11 Recycling Units 11 | . 5 4 2 Scanalyzers 14 | . . 6 8 Garrison Access . | . . . . Terminal Hacks 27 | . 9 16 2 Record 7 | . 2 5 . Robot Analysis 1 | . . 1 . Prototype ID Bank 5 | . 3 2 . Alert Level 2 | . . 2 . Locate Traps 3 | . 1 2 . Dispatch Records 1 | . . . 1 Maintenance Status 2 | . 1 1 . Transport Status 2 | . 1 . 1 Zone Layout 4 | . 1 3 . Fabricator Hacks . | . . . . Repair Station Hacks 12 | . 4 . 8 Scan Component 6 | . 2 . 4 Repair 5 | . 2 . 3 Refit 1 | . . . 1 Recycling Unit Hacks 7 | . 4 1 2 Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 3 | . 1 1 1 Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . . . 1 Scanalyzer 14 | . . 6 8 Insert Component 6 | . . 2 4 Analyze 8 | . . 4 4 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 16 | . 7 6 3 Full Trace Events 6 | . 4 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . 2 4 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 2 . 3 Time 218 | . 52 . 166 Parts Recycled 1 | . 1 . . Recycled Matter 20 | . 20 . . Retrieved Matter 20 | . 20 . . Retrieved Components 9 | . . . 9 Parts Scanalyzed 6 | . . 2 4 Part Schematics Acquired 6 | . . 2 4 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . 1 1 Non-combat 2 | . . 1 1 Combat . | . . . . Robot Hacks Applied 4 | . . 2 2 parse_system 2 | . . 1 1 no_distress 2 | . . 1 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2083 | . . 1274 809 Optics 561 | . . . 561 Sensors 1237 | . . 1237 . Structural 117 | . . . 117 Machine Analysis 830 | . . 37 793 Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4922 | 117 1592 1643 1570 Spaces Moved 2824 | 55 904 1098 767 Core 15 | 4 1 2 8 Treads 1000 | 51 636 118 195 Legs 164 | . . . 164 Wheels 1283 | . 267 887 129 Hover . | . . . . Flight 362 | . . 91 271 Fastest Speed 29 | 50 95 32 29 Average Speed 125 | 152 141 105 134 Slowest Speed 450 | 160 250 450 275 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 6 | . . . 6 Cave-ins Triggered 7 | . . . 7 Exploration Rate (%) 45 | 4 77 75 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 10 | . . 1 9 Terrain Destroyed 88 | . 17 36 35 Melee 1 | . . 1 . Projectile 14 | . . . 14 AOE 73 | . 17 35 21 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3828 | 77 1135 1450 1166 Wait 458 | 4 96 151 207 Move 2821 | 54 903 1097 767 Hop . | . . . . Pick Up 106 | 2 36 44 24 Fast Attach 40 | 7 7 7 19 Attach 24 | 1 2 7 14 Detach 15 | 2 1 3 9 Swap 39 | . 5 16 18 Drop 96 | 1 30 43 22 Fire 183 | 6 55 38 84 Melee 46 | . . 44 2 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 456 | -10/Materials | Repaired Lgt. Cannon? 547 | -10/Materials | Discovered new exit (range 19) 547 | -10/Materials | Discovered new exit (range 15) 703 | -10/Materials | Repaired Lgt. Treads 807 | -10/Materials | Identified exit to Mines 963 | -10/Materials | Discovered exit to Mines (range 16) 1174 | -10/Materials | Core integrity fell below 50% 1247 | -10/Materials | Discovered new exit (range 8) 1255 | -10/Materials | Identified exit to Materials 1385 | -10/Materials | Discovered exit to Materials (range 16) 1617 | -10/Materials | Discovered new exit (range 9) 1623 | -10/Materials | Identified exit to Subcaves 1710 | -10/Materials | Entered another Materials area 1710 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2111 | -9/Materials | Build established: Scavenger-Skirmisher 2141 | -9/Materials | Discovered new exit (range 17) 2208 | -9/Materials | Identified exit to Mines 2397 | -9/Materials | Discovered new exit (range 16) 2452 | -9/Materials | Identified exit to Materials 2612 | -9/Materials | Lost 3 parts (1p1n1w) 2711 | -9/Materials | Discovered exit to Mines (range 12) 2875 | -9/Materials | Build established: Mutant 2997 | -9/Materials | Lost 3 parts (1n1u1w) 3260 | -9/Materials | Discovered exit to Materials (range 14) 3353 | -9/Materials | Entered another Materials area 3353 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3495 | -8/Materials | Lost 3 parts (1n1u1w) 3561 | -8/Materials | Lost 6 parts (1p1n1u3w) 3661 | -8/Materials | Repaired Broken Cesium-ion Thruster? 3796 | -8/Materials | Repaired Broken Cesium-ion Thruster 3858 | -8/Materials | Repaired Hvy. EM Shotgun 4160 | -8/Materials | Build established: Gunner 4846 | -8/Materials | Crushed by falling debris 4876 | -8/Materials | Crushed by falling debris 4876 | -8/Materials | Core integrity fell below 50% 4876 | -8/Materials | System corruption reached 10% 4892 | -8/Materials | Crushed by falling debris 4896 | -8/Materials | Crushed by falling debris 4896 | -8/Materials | System corruption reached 30% 4910 | -8/Materials | Crushed by falling debris 4922 | -8/Materials | Crushed by falling debris 4922 | -8/Materials | Core integrity fell below 20% 4924 | -8/Materials | Crushed by falling debris 4924 | -8/Materials | Smashed by cave-in Last Messages --------------- Adv. Visual Processing Unit destroyed. System corrupted by crushing effect (+4). Hvy. EM Shotgun destroyed. System corrupted by crushing effect (+4). Hvy. Assault Rifle destroyed. System corrupted by crushing effect (+2). The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Nuclear Core destroyed. System corrupted by crushing effect (+5). Hardlight Generator destroyed. System corrupted by crushing effect (+3). FE&Y8TRFEKDLF4RV/|9RP The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Heat flow error (+153). The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. 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Medium Laser | -9/Materials | Scanalyzed Cesium-ion Thruster | -9/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 60% | -10/Materials Lgt. Treads | 2% | -10/Materials Cesium-ion Thruster | 48% | -8/Materials | Broken Cesium-ion Thruster | 32% | -8/Materials | Broken Hvy. EM Shotgun | 15% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Safety First System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed EnergyTrackerShotgun Manual? 0 Play Time 01:52:53 Cumulative 4.4 hours Start 2025.06.14 @ 23:06:25 End 2025.06.23 @ 22:55:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1ab3d38b-5f5a-48cc-8dc3-504cb0f23377