Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 23:24:27 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (149) 745 Value Destroyed (5635) 5635 Prototype IDs (30) 600 Alien Tech Used (1) 200 Bonus (365) 365 TOTAL SCORE: 13745 Bonus ------- Follower Combat Kills 124 Met Data Miner 300 Met Zhirov 300 Friendly Fire -359 Cogmind --------- Core Integrity 1136/1150 Matter 200/300 Energy 555/555 System Corruption 0% Temperature Cool (3) Movement Treading (320) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- Neutrino Core (fused) Heavy Antimatter Reactor > --- PROPULSION (5) --- Improved Treads Improved Medium Treads > --- UTILITY (8) ------ Improved Heat Sink High-capacity Storage Unit Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Kinecellerator Hardened Medium Armor Plating Advanced Hardlight Generator > --- WEAPON (3) ------- High-powered Field Laser High-powered Field Laser (fused) Gauss Rifle > --- INVENTORY (20) --- Wheel Huge Storage Unit Particle Accelerator Microactuators Experimental Utility Shielding Improved Thermal Defense Suite Advanced Shield Generator Advanced Hacking Suite High-powered Field Laser Proton Cannon Proton Cannon Gauss Cannon Gauss Cannon Enhanced Gauss Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Hardlight Generator Hacking Suite > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Medium Treads Improved Medium Treads Improved Heat Sink Small Storage Unit Huge Storage Unit Light Armor Plating Medium Armor Plating Hardened Medium Armor Plating High-powered Field Laser High-powered Field Laser High-powered Field Laser High-powered Field Laser Proton Cannon Proton Cannon Gauss Cannon Gauss Cannon Mini Grenade Launcher Missile Launcher [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 2 . . . . 2 Power 2 | . . . . . 1 . . . . . . . . . . 1 Propulsion 3 | . . 1 . 1 1 . . . . . . . . . . . Utility 6 | . . 1 . 1 . . . . . 1 2 . . . . 1 Weapon 1 | . . . . . . . . . . 1 . . . . . . Parts Attached 157 | 6 5 20 1 21 18 . 4 . 11 9 28 16 6 4 7 1 Power 19 | 1 1 2 . 3 2 . 1 . 2 1 2 2 1 1 . . Engine 7 | 1 1 2 . . 1 . . . 1 . 1 . . . . . Core 10 | . . . . 3 1 . 1 . . 1 1 2 1 . . . Reactor 2 | . . . . . . . . . 1 . . . . 1 . . Propulsion 56 | 2 1 10 . 10 6 . 1 . 3 3 11 6 1 1 1 . Treads 39 | 2 1 5 . 10 6 . 1 . 3 . 2 6 1 1 1 . Leg 12 | . . 5 . . . . . . . 3 4 . . . . . Wheel 5 | . . . . . . . . . . . 5 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 47 | 1 2 3 . 5 7 . 2 . 4 3 10 2 2 2 3 1 Device 20 | . 1 1 . 2 2 . 1 . 1 1 5 2 . 1 2 1 Storage 4 | 1 1 1 . . . . . . . 1 . . . . . . Processor 8 | . . 1 . . 2 . . . 1 . 3 . 1 . . . Hackware 1 | . . . . . . . . . . . 1 . . . . . Protection 14 | . . . . 3 3 . 1 . 2 1 1 . 1 1 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 35 | 2 1 5 1 3 3 . . . 2 2 5 6 2 . 3 . Energy Gun 12 | . . 1 1 1 2 . . . 1 1 1 3 . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 15 | 2 1 4 . 2 1 . . . . . 2 1 1 . 1 . Ballistic Cannon 4 | . . . . . . . . . 1 1 . 1 . . 1 . Launcher 4 | . . . . . . . . . . . 2 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . . 2 . . . . 1 2 1 . 4 . . Corrupted Parts 2 | . . . . 2 . . . . . . . . . . . . System Corruption 5 | . . . . 5 . . . . . . . . . . . . Parts Lost 75 | . 3 9 . 13 3 . 2 . 12 1 15 12 1 . 1 3 Power 13 | . 1 2 . 2 1 . 1 . 2 . 2 2 . . . . Propulsion 30 | . 1 1 . 4 2 . . . 5 1 8 4 1 . . 3 Utility 18 | . . 1 . 4 . . 1 . 4 . 4 3 . . 1 . Weapon 14 | . 1 5 . 3 . . . . 1 . 1 3 . . . . Highest Loss Streak 9 | . 2 2 . 4 2 . 2 . 7 1 4 9 1 . 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 86 95 100 97 99 100 99 100 96 98 89 77 81 73 88 84 Engine 4 | . 14 10 11 . 4 7 7 7 6 4 1 . . . . . Core 4 | . . . . 8 9 7 6 7 5 1 5 3 5 5 5 5 Treads 25 | . 20 23 33 35 37 38 38 38 35 18 5 13 17 21 23 19 Leg 3 | . . 7 . . . . . . . 14 15 . . . . . Device 11 | . 8 10 11 8 11 15 15 15 13 12 14 17 11 11 10 12 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 5 5 5 5 5 5 Processor 7 | . . 10 11 9 4 . . . 3 6 6 11 13 17 17 15 Protection 4 | . . . . 8 6 7 6 7 4 6 4 . 4 1 . 5 Energy Gun 8 | . . 5 11 8 7 7 7 7 9 12 10 8 11 5 10 10 Ballistic Gun 7 | . 28 15 11 8 7 7 7 7 3 . 4 3 2 . 4 5 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 129 | 10 19 92 94 100 108 108 112 112 124 129 88 79 79 78 98 108 Greatest Support 121 | 40 40 60 60 84 108 108 110 110 110 64 80 76 93 93 121 121 Greatest Overweight (x) 4 | . . 1 1 1 1 . 1 1 1 2 4 2 1 1 . 2 Average Overweight (x) . | . . . 1 1 . . . 1 . 1 . 1 . . . . Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 Average Capacity 21 | 6 9 20 25 25 25 25 25 25 25 20 20 20 20 20 20 20 Most Carried 25 | 6 5 19 20 25 25 24 24 23 23 20 20 18 15 20 19 16 Average Carried 18 | 3 4 13 19 22 23 24 23 23 20 17 19 14 13 18 17 15 Final Capacity 25 | 8 10 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 Final Carried 24 | 4 5 19 20 22 24 24 23 23 17 20 18 14 15 20 16 15 Class Distribution -------------------- 37% | Scavenger-Mutant 29% | Mutant 19% | Scavenger-Gunner 5% | Tank 3% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Matter Collected 3948 | 226 215 613 79 613 326 76 73 . 211 . 753 306 90 158 209 . Remotely 498 | . . . . . . . . . . . 318 180 . . . . Salvage Created 6977 | 12 393 982 365 1047 521 148 62 . 376 92 1609 736 121 187 165 161 Parts 328 | 3 20 67 15 67 29 11 2 . 9 4 57 27 1 4 6 6 Haulers Intercepted 4 | . 1 . . 1 1 . . . . . 1 . . . . . Recyclers Shooed 7 | . 2 3 2 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . 13 7 . 10 . . 15 . 4 5 . Prevented 2 | . . . . . . . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 126 | . 5 24 3 23 12 6 1 . 8 2 22 10 4 . 4 2 Guns 110 | . 5 24 3 23 12 6 1 . 8 2 17 4 . . 3 2 AOE 12 | . . . . . . . . . . . 2 5 4 . 1 . Classes Destroyed 16 | 1 5 2 1 . 3 . . . 1 . 2 . 1 . . . Worker 3 | . 1 1 1 . . . . . . . . . . . . . Builder 5 | . 1 1 . . . . . . . . 3 . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . Hauler 4 | . 1 . . 1 1 . . . . . 1 . . . . . Recycler 5 | . 1 . 2 . . . . . . . 2 . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . Drone 4 | . . . . . . . . . 2 . . . . . 2 . Watcher 1 | . . . . . . . . . . . 1 . . . . . Swarmer 24 | . . 4 . 7 4 6 . . . . . 3 . . . . Grunt 58 | . 5 14 2 12 3 . . . 6 . 10 1 3 . 2 . Brawler 4 | . . . . . . . . . . . 1 3 . . . . Duelist 4 | . . . 1 . . . . . . . . 2 1 . . . Sentry 17 | . . 6 . 4 2 . 1 . . 1 . 3 . . . . Hunter 7 | . . . . . 1 . . . . . 4 . . . . 2 Programmer 10 | . . . . . 2 . . . . 1 7 . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 7 | 1 5 4 3 4 4 3 1 . 2 1 5 7 4 . 2 2 Combat Bots Only 7 | . 5 4 3 4 4 3 1 . 2 1 4 7 4 . 2 2 Max Kills in Single Turn 3 | 1 1 2 1 1 1 2 1 . 1 1 2 3 2 . 1 1 Gunslinging 1 | . . . . . . 1 . . . . 1 . . . . . Exploded 3 | . . . . . . . . . . . 1 3 2 . 1 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1036 | . 46 131 13 152 169 38 51 . 101 45 160 66 9 . 12 43 Missed 259 | . 8 32 3 38 41 10 12 . 13 17 53 18 1 . 3 10 Damage Taken 11731 | . 723 1282 293 1666 1311 314 196 . 1358 160 2286 1345 151 . 178 468 Core 1459 | . 106 202 76 229 135 25 11 . 114 25 253 204 20 . 45 14 Absorbed by Shields 1188 | . . . . . 168 112 156 . 332 100 88 . . . . 232 Redirected to Shielding 107 | . . . . . . . . . 107 . . . . . . . Regen/Repaired (Parts) 523 | . 129 120 . 116 158 . . . . . . . . . . . Core Remaining (%) 64 | 100 57 . 30 58 . . . . 59 97 . . . . 47 . Volleys Fired 553 | 5 47 92 23 105 60 15 5 . 34 7 79 36 9 9 13 14 Largest 3 | 2 2 2 2 2 2 2 2 . 2 3 3 3 3 1 3 3 Hottest 188 | 40 40 63 68 83 93 93 93 . 140 188 173 173 188 70 168 168 Shots Fired 1131 | 10 94 175 45 191 120 29 11 . 66 21 207 68 15 8 35 36 Gun 1096 | 10 94 175 45 191 120 29 11 . 60 14 203 61 4 8 35 36 Cannon 17 | . . . . . . . . . 6 7 . . 4 . . . Launcher 18 | . . . . . . . . . . . 4 7 7 . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 607 | 10 94 142 23 103 60 14 6 . 31 7 70 17 4 . 12 14 Thermal 424 | . . 33 7 21 60 15 5 . 35 14 133 44 4 8 23 22 Explosive 18 | . . . . . . . . . . . 4 7 7 . . . Electromagnetic 82 | . . . 15 67 . . . . . . . . . . . . Robot Hit Streak 25 | 4 14 24 11 22 16 10 5 . 9 10 25 22 13 21 9 3 Robot Miss Streak 7 | 2 2 3 4 4 4 4 2 . 7 1 3 2 . . 3 5 Penetration Max 1 | . . . . . . . . . . . 1 1 . . . . Secondary Targets 12 | . 1 4 . . . 3 . . 2 . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 . . 1 . 1 . . . . 1 Shots Hit Robots 812 | 6 68 132 28 152 88 16 8 . 41 11 149 58 11 8 22 14 Core Hits 338 | 3 25 54 14 60 29 9 2 . 20 3 58 30 14 3 7 7 Critical Kills 2 | . . 1 . . . . . . . . 1 . . . . . Critical Parts Destroyed 5 | . . . 1 1 . . . . . . 2 . . . . 1 Critical Strikes 42 | . . 1 1 3 5 . . . 2 2 18 4 1 . 3 2 Burn 33 | . . . . 2 5 . . . 1 1 15 4 1 . 3 1 Destroy 7 | . . 1 1 1 . . . . . . 3 . . . . 1 Blast 2 | . . . . . . . . . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 15749 | 68 625 1756 464 2260 1306 277 158 . 893 280 4005 1828 858 208 463 300 Guns 13567 | 68 624 1756 391 2192 1306 277 158 . 741 189 3534 1292 68 208 463 300 Cannons 271 | . . . . . . . . . 152 91 . . 28 . . . Explosions 1910 | . . . 73 68 . . . . . . 471 536 762 . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 1 | . 1 . . . . . . . . . . . . . . . Kinetic 6198 | 68 624 1505 198 971 444 141 47 . 377 91 1055 419 28 . 111 119 Thermal 6704 | . . 251 121 357 862 136 111 . 516 189 2479 873 68 208 352 181 Explosive 1769 | . . . . . . . . . . . 471 536 762 . . . Electromagnetic 1077 | . . . 145 932 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . 8 3 3 3 3 3 2 17 30 30 30 30 . Average Corruption 12 | . . . . 6 2 3 3 3 3 1 7 24 30 30 30 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 228 | . . . . 41 6 8 8 3 14 4 28 35 33 15 33 . Message Errors 53 | . . . . 11 2 2 3 . 2 . 8 6 10 2 7 . Matter Fused 58 | . . . . 12 1 3 1 . 5 1 5 10 5 6 9 . Heat Flow Errors 23 | . . . . 4 . . 1 1 2 1 4 2 3 2 3 . Energy Discharges 28 | . . . . 3 1 2 1 2 4 2 3 5 2 . 3 . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . Parts Fused 3 | . . . . 1 . . . . . . . . 1 1 . . Data Loss (minor) 25 | . . . . 3 2 . . . . . 3 9 4 1 3 . Data Loss (major) 12 | . . . . 2 . . 1 . . . 1 1 5 1 1 . Misfires 10 | . . . . 1 . . 1 . . . 2 1 2 . 3 . Alerts 5 | . . . . 1 . . . . . . 1 . 1 1 1 . Weapon Failures 10 | . . . . 2 . 1 . . 1 . 1 1 . 1 3 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 33 | . . . 5 . . . . . . . 3 11 14 . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 33 | . . . 5 . . . . . . . 3 11 14 . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 3 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 235 | . . . 38 . . . . . . . . 197 . . . . Shots 7 | . . . 1 . . . . . . . . 6 . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . Highest Temperature 547 | . 27 12 . 547 196 199 197 170 345 337 391 324 146 80 484 486 Average Temperature 109 | . 11 6 . 148 91 104 107 91 129 127 65 133 48 33 180 262 Received Heat Transfer 3211 | . 300 645 24 891 260 . 46 . 604 38 171 117 72 . 39 4 Effects 20 | . . . . 8 . . . . . 1 . . . . 5 6 Shutdowns 6 | . . . . 2 . . . . . 1 . . . . 1 2 Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . Interference 7 | . . . . 2 . . . . . . . . . . 3 2 Matter Decay 4 | . . . . 3 . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . 3 1 . . . . Combat Hostiles 4 | . . . . . . . . . . . 3 1 . . . . Parts Melted 29 | . . . . . 7 . . . 1 2 16 2 . . 1 . Heat Transferred 13615 | . . 550 200 877 1998 222 185 . 925 370 4884 1739 185 296 814 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Peak Influence 370 | 5 184 280 107 319 201 . . . . 370 298 . . . . 355 Initial 370 | . 3 4 65 . 144 . . . . 370 98 . . . . 318 Average 113 | 1 34 115 44 107 87 . . . . 273 144 . . . . 326 Maximum Alert Level 1 | . . 1 . 1 1 . . . . 1 1 . . . . 1 Low Security (%) 79 | 100 100 81 100 74 84 . . . . 42 74 . . . . . Level 1 20 | . . 18 . 25 15 . . . . 57 25 . . . . 100 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 2 . 2 3 . . . . 5 16 . . . . 2 Investigation 2 | . . 1 . . 1 . . . . . . . . . . . Extermination 8 | . . . . . 2 . . . . 2 4 . . . . . Reinforcement 10 | . 1 1 . 2 . . . . . 1 3 . . . . 2 Assault . | . . . . . . . . . . . . . . . . . Garrison 11 | . . . . . . . . . . 2 9 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Distress Signals 7 | . 2 3 . 2 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 186 | . 17 43 5 28 15 7 2 . 11 6 27 11 4 . 4 6 Peak Tracking Total 7 | . 5 7 3 4 3 4 1 . 4 5 4 7 4 . 2 7 Tactical Retreats 6 | . . 2 . 3 . . 1 . . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 5 | . 1 . . 2 2 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . 2 . 2 . . . 2 . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 5 | . . . 1 . . . . . . . 4 . . . . . Max in Single Turn 2 | . . . 1 . . . . . . . 2 . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 27 | . 3 4 . 4 5 . . 4 . 2 1 . . 4 . . Terminals 9 | . 2 2 . 1 2 . . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 6 | . 1 1 . 2 2 . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . 1 . . . . . . Total Hacks 89 | . 6 10 . 9 11 . . 29 . 5 2 . . 17 . . Successful 66 | . 4 5 . 6 4 . . 29 . 1 . . . 17 . . Failed 23 | . 2 5 . 3 7 . . . . 4 2 . . . . . Catastrophic 5 | . . . . . 3 . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 8 | . 3 3 . . . . . . . 2 . . . . . . Terminals 22 | . 4 6 . 3 3 . . . . 4 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 15 | . 2 3 . 4 6 . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 2 . . . . 1 . . . . . . Terminal Hacks 51 | . 2 1 . 1 . . . 29 . 1 . . . 17 . . Record 16 | . . . . . . . . 11 . . . . . 5 . . Part Schematic 15 | . . . . . . . . 11 . . . . . 4 . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . 4 . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . 1 . . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . 2 2 . 4 3 . . . . . . . . . . . Scan Component 6 | . 1 1 . 2 2 . . . . . . . . . . . Repair 5 | . 1 1 . 2 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 2 . 3 3 . . . . 2 1 . . . . . Full Trace Events 2 | . . 1 . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 11 . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 1 . 2 1 . . . . . . . . . . . Time 169 | . 26 26 . 79 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Total Allies 3 | . . . . . . . . . 1 . . 2 . . . . Largest Group 2 | . . . . . . . . . 1 1 . 2 . . . . Highest-Rated Group 96 | . . . . . . . . . 96 96 . 79 . . . . Highest-Rated Ally 96 | . . . . . . . . . 96 96 . 49 . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . 9 4 . . . . . . Total Damage 435 | . . . . . . . . . 333 102 . . . . . . Kills 3 | . . . . . . . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 8 | . . . 2 . . 1 2 . . . . 1 . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Turns Passed 13034 | 141 598 1230 1248 1589 1694 450 417 180 721 757 1730 665 628 280 597 109 Spaces Moved 5599 | 74 270 418 391 442 940 270 238 81 313 312 792 259 266 154 343 36 Core 5 | 5 . . . . . . . . . . . . . . . . Treads 4630 | 69 270 285 391 442 940 270 238 81 313 222 133 177 266 154 343 36 Legs 801 | . . 133 . . . . . . . 90 578 . . . . . Wheels 163 | . . . . . . . . . . . 81 82 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 240 232 148 148 145 225 145 190 105 101 160 160 160 160 Average Speed 185 | 152 160 195 240 238 150 148 163 225 179 224 177 190 225 162 160 177 Slowest Speed 400 | 160 160 240 240 240 232 148 228 225 230 310 400 240 240 240 160 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 40 | 4 42 36 85 37 16 51 52 69 53 13 17 59 45 55 60 2 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 6 | . . . 1 . . . 1 1 . . . . . 3 . . Known Exits Taken 4 | . . 1 . . . . . . 1 1 . . . . 1 . Unknown Exits Taken 12 | 1 1 . 1 1 1 1 1 1 . . 1 1 1 1 . . Scrap Searched 10 | . . . 1 . . 2 3 . 1 . . 2 1 . . . Spaces Dug 5 | . . . . . . . . . . . 5 . . . . . Terrain Destroyed 102 | . . . 7 5 . . . . . 2 22 27 39 . . . Melee . | . . . . . . . . . . . . . . . . . Projectile 9 | . . . . . . . . . . 2 5 . 2 . . . AOE 93 | . . . 7 5 . . . . . . 17 27 37 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Total 7280 | 92 355 653 656 792 1120 293 256 80 411 351 954 385 282 180 369 51 Wait 805 | . 30 94 241 188 62 9 9 . 52 16 33 64 . . 7 . Move 5583 | 73 269 417 390 441 939 269 237 80 312 311 791 258 265 153 342 36 Hop . | . . . . . . . . . . . . . . . . . Pick Up 102 | 6 2 22 1 25 20 . 1 . 2 6 10 2 2 3 . . Fast Attach 53 | 6 3 9 . 4 3 . . . 2 2 12 4 3 4 1 . Attach 65 | . 2 5 . 13 8 . 2 . 8 4 9 7 1 1 4 1 Detach 19 | . 1 1 . . 5 . . . . 1 4 2 . 5 . . Swap 41 | . . 7 1 4 7 . 2 . 1 3 7 5 2 . 2 . Drop 51 | 2 . 6 . 12 16 . . . . 1 9 2 . 3 . . Fire 553 | 5 47 92 23 105 60 15 5 . 34 7 79 36 9 9 13 14 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . . . 5 . 2 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 7) 585 | -10/Materials | Repaired Lgt. Treads 740 | -10/Materials | Entered another Materials area 740 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1099 | -9/Materials | Identified exit to Mines 1099 | -9/Materials | Identified exit to Storage 1141 | -9/Materials | Build established: Scavenger-Mutant 1386 | -9/Materials | Repaired Lgt. Treads 1860 | -9/Materials | Core integrity fell below 50% 1970 | -9/Materials | Entered Mines 1971 | -9/Mines | Assembled infested the area 1971 | -9/Mines | Met a Derelict bent on vengeance 2761 | -9/Mines | Learned Materials emergency access door positions 3192 | -9/Mines | Discovered new exit (range 10) 3218 | -9/Mines | Entered Materials 3218 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3373 | -8/Materials | Lost 3 parts (1p1n1u) 3402 | -8/Materials | Repaired Lgt. Treads 4080 | -8/Materials | Repaired Corrupted Lgt. Nuclear Core 4438 | -8/Materials | Lost 4 parts (1p2n1w) 4772 | -8/Materials | Discovered new exit (range 15) 4807 | -8/Materials | Entered Factory 4807 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4959 | -7/Factory | Discovered new exit (range 16) 5702 | -7/Factory | Discovered new exit (range 4) 5788 | -7/Factory | Identified exit to Factory 5881 | -7/Factory | Build established: Mutant 5898 | -7/Factory | Repaired Adv. Treads 6501 | -7/Factory | Entered Lower Caves 6778 | -7/Lower Caves | Encountered a Warlord checkpoint 6789 | -7/Lower Caves | Learned 4 Factory zone layouts 6939 | -7/Lower Caves | Discovered new exit (range 4) 6951 | -7/Lower Caves | Entered another Lower Caves area 7081 | -7/Lower Caves | Encountered a Warlord checkpoint 7189 | -7/Lower Caves | Learned location of 1 exit from Factory 7200 | -7/Lower Caves | Spotted B-75 Beast 7308 | -7/Lower Caves | Discovered new exit (range 11) 7316 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7368 | -7/Lower Caves | Entered Data Miner 7368 | -7/Data Miner | Discovered new exit (range 6) 7411 | -7/Data Miner | Met Data Miner 7470 | -7/Data Miner | Learned location of Section 7 (-2) 7470 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7488 | -7/Data Miner | Received God Mode back door access code from Data Miner 7548 | -7/Data Miner | Entered Proximity Caves 7561 | -6/Proximity Caves | Spotter reported a threat 7598 | -6/Proximity Caves | Spotter reported a threat 7946 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 8131 | -6/Proximity Caves | Escorted by Enhanced Grunt 8161 | -6/Proximity Caves | Lost 7 parts (1p4n2u) 8244 | -6/Proximity Caves | Discovered exit to Factory (range 12) 8269 | -6/Proximity Caves | Entered Factory 8269 | -6/Factory | Accompanied by 1 ally 8269 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8270 | -6/Factory | Identified exit to Factory 8598 | -6/Factory | Build established: Tank 9026 | -6/Factory | Entered another Factory area 9026 | -5/Factory | Evolved 2 slots: Utility x2 9579 | -5/Factory | Build established: Scavenger-Tank 9696 | -5/Factory | Garrison activated, responded to threat 9957 | -5/Factory | Garrison activated, responded to threat 9964 | -5/Factory | Build established: Scavenger-Gunner 10226 | -5/Factory | Lost 4 parts (1p2n1w) 10335 | -5/Factory | Garrison activated, responded to threat 10346 | -5/Factory | System corruption reached 10% 10468 | -5/Factory | Discovered new exit (range 8) 10475 | -5/Factory | Build established: Gunner 10614 | -5/Factory | Crushed by falling debris 10645 | -5/Factory | Lost 4 parts (1n3u) 10756 | -5/Factory | Entered Upper Caves 10799 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10807 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 11058 | -5/Upper Caves | Build established: Scavenger-Gunner 11092 | -5/Upper Caves | Learned Factory emergency access door positions 11166 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11188 | -5/Upper Caves | System corruption reached 30% 11217 | -5/Upper Caves | Destroyed 7 combat bots 11222 | -5/Upper Caves | Lost 9 parts (1p4n2u2w) 11311 | -5/Upper Caves | Discovered new exit (range 13) 11421 | -5/Upper Caves | Entered another Upper Caves area 12026 | -5/Upper Caves | Discovered new exit (range 13) 12049 | -5/Upper Caves | Entered Zhirov 12049 | -5/Zhirov | Discovered new exit (range 3) 12079 | -5/Zhirov | Met Zhirov 12117 | -5/Zhirov | Found Alien Artifact 12117 | -5/Zhirov | Identified Integrated Reactor 12117 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12271 | -5/Zhirov | Learned location of Quarantine (-2) 12271 | -5/Zhirov | Learned location of Testing (-3) 12271 | -5/Zhirov | Learned location of Command (-1) 12285 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12329 | -5/Zhirov | Entered Proximity Caves 12331 | -4/Proximity Caves | Spotter reported a threat 12332 | -4/Proximity Caves | Spotter reported a threat 12366 | -4/Proximity Caves | Learned 4 Research zone layouts 12366 | -4/Proximity Caves | Spotted B-86 Titan 12702 | -4/Proximity Caves | Identified exit to Factory 12829 | -4/Proximity Caves | Core integrity fell below 50% 12926 | -4/Proximity Caves | Entered Factory 12926 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13030 | -4/Factory | Lost 3 parts (3n) 13035 | -4/Factory | Self-destructed Last Messages --------------- 13014_ Overheating: System interference. 13014_ Adv. Targeting Computer temporarily disabled. 13014_ Penetrated by Slug. 13016_ R-10 Processor collects Imp. Targeting Computer. 13017_ Imp. Armor Integrity Analyzer broken. 13017_ Overheating: Short circuit. 13017_ H-77 Assassin destroyed. 13019_ R-10 Processor collects Coil Gun. 13023_ R-10 Processor collects Hpw. Shotgun. 13024_ K-01 Serf collects debris. 13027_ R-10 Processor collects Unknown Reactor. 13028_ U-05 Engineer builds a Door. 13029_ K-01 Serf collects debris. 13031_ R-10 Processor collects Imp. Phase Shifter. 13032_ Slug penetrates Wall. 13033_ K-01 Serf collects debris. 13034_ R-10 Processor collects Myomer Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#########?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ?????????????###?####?## #?????????????????? | | ?????????????# """""" # ##############??????? | | ?????????????# """""" # # #??????? | | ?????????????# """""" # # #??????? | | ?????????????# """""" # + #??????? | | ?????????????# # # #??????? | | ?????????????# # # #??????? | | ?????????????# # #? #??????? | | ?????????????# # #? #??????? | | ?????????????#######+### #?? #??????? | | ????????????????# #?? #??????? | | ????????????????# #??? #??????? | | ????????????????# @ #??? ???????? | | ????????????????# #???? ???????? | | ????????????????# #????#######????????? | | ????????????????# gg#???????????????????? | | ????????????????# g#???????????????????? | | ??????????????? ????????????????? | | ????????????? RgR ?????????????? | | ??????????? A % ??????????????? | | ????????? k k ??????????????? | | ???????? u u ?????????????? | | ?????????################+#######+##?????????????? | | ????????????????????????? ?????? #??????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????" ??????????????????????? | | ?????????????????????????" ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Coolant Potential 65 Energy Generation 49 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EX 50 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 13 Armor Integrity Analysis 40 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Lgt. Angular Momentum Engine | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseShrapnelDatajack Manual? 0 Play Time 01:11:45 Cumulative 401.7 hours Start 2024.05.16 @ 22:11:57 End 2024.05.16 @ 23:24:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 462 Rogue 462 Adventurer 0 Explorer 0 Win Type - Total 34 Types 22/3/8/1/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9161b07c-16d2-4fcb-b5aa-950aaf7a955a