Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.17 @ 15:31:19 Player: Carlyle Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1461) 1461 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6436 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 250/300 Energy 33/100 System Corruption 14% Temperature Cool (50) Movement Hovering (80) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Combat Antigrav System Combat Antigrav System > --- UTILITY (6) ------ Machine Analyzer Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Medium Treads Improved Heat Sink Advanced Targeting Computer Improved Light Armor Plating Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Machine Analyzer Enhanced Optical Array Force Field Hacking Suite > --- WEAPON ----------- Heavy Laser Improved Heavy Laser Enhanced Gauss Cannon > --- INVENTORY -------- Armored Medium Treads Armored Leg Cryofiber Web Improved Heat Sink Energy Well Advanced Targeting Computer Improved Light Armor Plating Tesla Rifle Wave Gun Improved Remote Datajack [Rating: 91] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Antigrav System Utility Medium Storage Unit Device Hardlight Generator Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Improved Remote Datajack Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 2 | . . . . 1 . . 1 Propulsion 3 | . . 1 . . 1 . 1 Utility 4 | . . 1 1 1 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 90 | 4 3 8 10 15 4 13 33 Power 18 | 1 . . 1 4 2 1 9 Engine 15 | 1 . . . 4 2 1 7 Core 3 | . . . 1 . . . 2 Reactor . | . . . . . . . . Propulsion 23 | 2 . 2 3 3 . 3 10 Treads . | . . . . . . . . Leg 13 | . . 1 1 2 . 3 6 Wheel 6 | 2 . 1 2 1 . . . Hover 4 | . . . . . . . 4 Flight . | . . . . . . . . Utility 22 | 1 1 4 2 3 2 4 5 Device 9 | . . 1 1 1 2 2 2 Storage 3 | 1 1 . 1 . . . . Processor 3 | . . . . 1 . 1 1 Hackware 2 | . . . . 1 . 1 . Protection 5 | . . 3 . . . . 2 Artifact . | . . . . . . . . Weapon 27 | . 2 2 4 5 . 5 9 Energy Gun 12 | . 1 . 2 3 . 1 5 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 8 | . 1 1 1 2 . 1 2 Ballistic Cannon 2 | . . 1 . . . . 1 Launcher 2 | . . . 1 . . 1 . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . . 4 Corrupted Parts 1 | . . . . . . 1 . System Corruption 3 | . . . . . . 3 . Parts Lost 34 | . . 1 . 5 . 12 16 Power 7 | . . . . 1 . 1 5 Propulsion 7 | . . . . 2 . 2 3 Utility 8 | . . . . 1 . 3 4 Weapon 12 | . . 1 . 1 . 6 4 Highest Loss Streak 7 | . . 1 . 5 . 6 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 78 87 98 92 86 58 83 Engine 8 | . 14 11 . 13 13 5 7 Core 1 | . . . 8 . . . . Leg 8 | . . 2 8 5 . 1 15 Wheel 11 | . 28 22 17 12 13 11 3 Hover 2 | . . . . . . . 7 Device 10 | . . 8 17 14 20 8 5 Storage 9 | . 14 11 16 11 6 6 4 Processor 5 | . . . . 7 6 8 9 Hackware 3 | . . . . 2 6 6 6 Protection 2 | . . 11 1 . . . 2 Energy Gun 8 | . 11 6 8 10 13 4 6 Ballistic Gun 6 | . 10 11 9 10 6 1 3 Launcher 1 | . . . 9 . . 2 . Naked Turns . | . . . . . . . . Heaviest Build 55 | 10 23 26 34 42 52 52 55 Greatest Support 64 | 32 32 32 32 44 44 44 64 Greatest Overweight (x) 3 | 3 . . 3 2 1 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 9 Most Carried 10 | 6 9 10 10 10 10 10 10 Average Carried 9 | 4 5 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 6 9 10 10 10 10 9 5 Class Distribution -------------------- 35% | Mutant 26% | Scavenger-Tank 16% | Tank 10% | Scavenger-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Mutant | -6/DSF Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Matter Collected 1523 | 229 . 287 176 174 101 111 445 Remotely . | . . . . . . . . Salvage Created 1732 | . . 437 329 287 115 110 454 Parts 114 | . . 26 25 16 2 11 34 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 3 | . . 3 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 35 | . . 7 10 5 1 3 9 Guns 21 | . . 3 6 5 1 1 5 Cannons 6 | . . 4 . . . . 2 AOE 8 | . . . 4 . . 2 2 Classes Destroyed 13 | . . 4 1 3 1 2 2 Worker 1 | . . . . . . . 1 Builder 2 | . . . . 1 . . 1 Hauler 1 | . . 1 . . . . . Recycler 1 | . . 1 . . . . . Watcher 3 | . . . . . 1 . 2 Swarmer 10 | . . . 6 . . . 4 Cutter 2 | . . . . . . 2 . Grunt 12 | . . 4 3 3 . . 2 Duelist 1 | . . . . 1 . . . Sentry 5 | . . 3 1 . 1 . . Specialist 1 | . . . . . . 1 . Hunter 3 | . . . . . . . 3 Programmer 1 | . . . . 1 . . . Best Kill Streak 8 | . . 4 5 6 1 2 8 Combat Bots Only 7 | . . 3 5 5 1 2 7 Max Kills in Single Turn 3 | . . 1 3 1 1 2 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Damage Taken 6022 | . . 622 183 357 85 1813 2962 Core 1872 | . . 163 62 47 . 597 1003 Absorbed by Shields 437 | . . . 60 100 52 20 205 Redirected to Shielding 5 | . . 5 . . . . . Regen/Repaired (Parts) 77 | . . . . 77 . . . Core Remaining (%) 78 | 100 100 59 88 93 . 29 . Volleys Fired 132 | . . 37 11 17 4 14 49 Largest 3 | . . 2 3 3 3 3 3 Hottest 183 | . . 63 101 104 125 136 183 Shots Fired 245 | . . 74 27 42 12 20 70 Gun 206 | . . 59 21 42 12 16 56 Cannon 29 | . . 15 . . . . 14 Launcher 10 | . . . 6 . . 4 . Special . | . . . . . . . . Kinetic 148 | . . 52 11 34 4 3 44 Thermal 40 | . . . . 8 . 7 25 Explosive . | . . . . . . . . Electromagnetic 57 | . . 22 16 . 8 10 1 Robot Hit Streak 13 | . . 13 8 10 5 5 5 Robot Miss Streak 5 | . . 4 2 3 1 2 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . . 3 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 150 | . . 53 16 27 8 10 36 Core Hits 74 | . . 13 17 12 4 5 23 Critical Kills 4 | . . . . . . . 4 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 11 | . . 1 . 3 . . 7 Burn 4 | . . . . 3 . . 1 Destroy 6 | . . . . . . . 6 Blast 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3658 | . . 886 521 469 154 315 1313 Guns 2394 | . . 632 223 469 154 120 796 Cannons 414 | . . 229 . . . . 185 Explosions 784 | . . 25 298 . . 187 274 Melee . | . . . . . . . . Ramming 66 | . . . . . . 8 58 Kinetic 1864 | . . 670 100 410 37 33 614 Thermal 630 | . . 25 92 59 . 113 341 Explosive 274 | . . . . . . . 274 Electromagnetic 824 | . . 191 329 . 117 161 26 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . 2 2 . 3 14 Average Corruption 2 | . . . 1 2 . 3 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . 6 4 . . 4 Message Errors 3 | . . . 1 2 . . . Matter Fused 4 | . . . 2 1 . . 1 Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 2 | . . . . 1 . . 1 Data Loss (minor) 1 | . . . 1 . . . . Misfires 1 | . . . 1 . . . . Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 17 | . . . 1 . . . 16 Projectiles 10 | . . . . . . . 10 Explosions 6 | . . . 1 . . . 5 Melee 1 | . . . . . . . 1 Knockbacks 3 | . . 2 . . . . 1 Impact . | . . . . . . . . Kinetic 3 | . . 2 . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 255 | . . 6 48 . 56 117 28 Shots 9 | . . 1 3 . 1 4 . Rammed 4 | . . . . . . 1 3 Targets Rammed 4 | . . . . . . 1 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 348 | . . 34 194 154 18 . 348 Average Temperature 76 | . . 12 53 75 10 . 105 Received Heat Transfer 946 | . . 288 39 155 12 72 380 Effects 2 | . . . . . . . 2 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 1 . . . 1 . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 1341 | . . 50 150 370 . 198 573 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . 1 2 . 1 2 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Peak Influence 343 | . 89 343 318 128 77 116 253 Initial 144 | . . 37 144 53 1 53 37 Average 105 | . 51 194 196 75 47 81 87 Maximum Alert Level 1 | . . 1 1 . . . 1 Low Security (%) 84 | 100 100 59 61 100 100 100 83 Level 1 15 | . . 40 38 . . . 16 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 1 . 1 . 2 4 Investigation 2 | . . . . . . . 2 Extermination 2 | . . . . 1 . . 1 Reinforcement 4 | . . 1 . . . 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Distress Signals 3 | . 1 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 3 14 15 5 2 12 37 Peak Tracking Total 11 | . 4 5 7 4 1 5 11 Tactical Retreats 10 | . 2 1 1 . . 4 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Traps Triggered 5 | . . . 2 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Machines Disabled 4 | . . 3 . . . . 1 Max in Single Turn 1 | . . 1 . . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Machines Accessed 20 | . 3 2 2 5 3 . 5 Terminals 13 | . 3 2 1 3 2 . 2 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . 1 1 . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 55 | . 11 8 8 12 9 . 7 Successful 36 | . 10 6 4 6 3 . 7 Failed 19 | . 1 2 4 6 6 . . Catastrophic 3 | . . . 2 1 . . . Database Lockouts . | . . . . . . . . Manual 32 | . 14 4 6 5 2 . 1 Terminals 39 | . 11 8 6 7 4 . 3 Fabricators 3 | . . . . . . . 3 Repair Stations 4 | . . . 2 2 . . . Recycling Units 3 | . . . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . . . 5 . 1 Terminal Hacks 14 | . 4 3 1 2 1 . 3 Part Schematic 2 | . 2 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 3 | . . . . 1 1 . 1 Level Access Points 1 | . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . Unreport Threat 2 | . . . 1 1 . . . Locate Traps 1 | . . . . . . . 1 Zone Layout 3 | . 1 1 . . . . 1 Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 3 | . . . 1 2 . . . Scan Component 2 | . . . 1 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 16 | . 6 3 2 2 2 . 1 Terminals 15 | . 6 3 2 2 2 . . Track 8 | . 3 1 1 2 1 . . Botnet 7 | . 3 2 1 . 1 . . Fabricators 1 | . . . . . . . 1 Overload 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 3 2 2 4 3 . 2 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 51 | . . . . . . . 51 Total Part Build Rating 1 | . . . . . . . 1 Parts Repaired 1 | . . . . 1 . . . Time 38 | . . . . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Turns Passed 3081 | 68 152 364 407 552 230 200 1108 Spaces Moved 1870 | 54 143 182 214 290 174 127 686 Core 12 | 12 . . . . . . . Treads . | . . . . . . . . Legs 381 | . . . 2 . . 18 361 Wheels 1165 | 42 143 182 212 290 174 109 13 Hover 312 | . . . . . . . 312 Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 100 68 Average Speed 114 | 100 100 100 116 110 107 106 125 Slowest Speed 330 | 200 100 100 330 130 115 120 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 34 19 25 8 5 82 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . . . . 4 Terrain Destroyed 58 | . . 3 9 . 2 8 36 Melee . | . . . . . . . . Projectile 19 | . . 1 . . . . 18 AOE 39 | . . 2 9 . 2 8 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Total 2599 | 67 152 293 349 490 208 173 867 Wait 374 | . . 42 102 146 22 3 59 Move 1863 | 53 142 181 213 289 173 126 686 Hop . | . . . . . . . . Pick Up 87 | 10 6 15 6 14 2 11 23 Fast Attach 21 | . . . 5 2 2 3 9 Attach 49 | 4 3 5 1 9 1 9 17 Detach 1 | . . . . . . . 1 Swap 20 | . . 3 4 4 1 1 7 Drop 46 | . 1 10 7 9 3 3 13 Fire 132 | . . 37 11 17 4 14 49 Melee . | . . . . . . . . Ram 4 | . . . . . . 1 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 9) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 333 | -9/Materials | Identified exit to Materials 343 | -9/Materials | Build established: Mutant 585 | -9/Materials | Entered another Materials area 585 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 959 | -8/Materials | Discovered new exit (range 11) 992 | -8/Materials | Entered Factory 992 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1063 | -7/Factory | Lost 5 parts (1p2n1u1w) 1152 | -7/Factory | Repaired Minigun 1463 | -7/Factory | Build established: Scavenger-Tank 1510 | -7/Factory | Discovered new exit (range 13) 1544 | -7/Factory | Entered another Factory area 1544 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1732 | -6/Factory | Identified exit to DSF 1774 | -6/Factory | Entered DSF 1798 | -6/DSF | Additional patrols routed to DSF 1855 | -6/DSF | Lost 5 parts (2u3w) 1952 | -6/DSF | Core integrity fell below 50% 1958 | -6/DSF | Discovered new exit (range 11) 1973 | -6/DSF | Identified exit to Factory 1974 | -6/DSF | Entered Factory 1974 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1993 | -5/Factory | Lost 6 parts (1p2n1u2w) 2127 | -5/Factory | Spotted B-75 Beast 2249 | -5/Factory | Build established: Hacker-Mutant 2761 | -5/Factory | Fabricated EM Pulse Gun? 2851 | -5/Factory | Lost 3 parts (2p1w) 2869 | -5/Factory | Destroyed 7 combat bots 2969 | -5/Factory | Cargo convoy interrupted 3017 | -5/Factory | Core integrity fell below 50% 3040 | -5/Factory | Lost 7 parts (2p2u3w) 3050 | -5/Factory | System corruption reached 10% 3079 | -5/Factory | Core integrity fell below 20% 3082 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 03067_ >> Machine Analyzer network decryption results: 03067_ Terminal x1 03072_ Door malfunctions. 03072_ Connecting with Fabricator... >>Force(Overload) EM_IMPRINTER_OVERLOAD 03072_ ALERT: Suspicious activity at Fabricator F001. Dispatching Investigation squad. 03076_ System corrupted: Energy discharge (-10). 03078_ Cmb. Antigrav System destroyed. 03080_ Fabricator zaps P-70 Sage with an electromagnetic arc. 03080_ Chain reaction triggered in Mic. Fission Core. 03080_ Cmb. Antigrav System destroyed. 03080_ P-70 Sage destroyed. 03081_ Door malfunctions. 03081_ P-70 Sage IFF system glitched. 03081_ Assembly Bed disabled. 03082_ Fabricator zaps P-70 Sage with an electromagnetic arc. 03082_ K-01 Serf cleans the Matter Pump. 03082_ Hacking Suite destroyed. 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""" """ ??????????? | | #??????# #??????""" # """ """ ??????????? | | ##+##### #### """ # """ """????????????? | | ] / """ #? ??? ?????????????? | | #####/#### "" #? """?"""????????????? | | # #????"" #? """?"""????????????? | | # """ #?????????? """?"""????????????? | | "" """ # """ #???????????k??????????????????? | | "" """ # """ #???????????"""?"""????????????? | | "" """ / #???""""????"""?"""????????????? | | # """ #???""""????"""?"""????????????? | | "" """ #= """ #???""""???????????????????????? | | "" """ # """ [#???""""???????????????????????? | | "" """ # #???""""???????????????????????? | | ##########???""""???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked EM Pulse Gun | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ EM Pulse Gun | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightGatlingRailgun Manual? 0 Play Time 00:59:07 Cumulative 243.5 hours Start 2022.05.17 @ 14:14:32 End 2022.05.17 @ 15:31:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 159 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 61 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b39d148-1b11-4c47-879a-f102f02eeb1a