Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.21 @ 02:01:32 Player: dhtilly Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (169) 845 Value Destroyed (8017) 8017 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (3795) 3795 TOTAL SCORE: 19717 Bonus ------- High Alert Combat Kills 1856 Follower Combat Kills 1750 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -911 Cogmind --------- Core Integrity 0/1450 Matter 127/300 Energy 1190/1190 System Corruption 1% Temperature Cool (0) Movement Rolling (100) Ox2 Location -2/Research Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (6) --- Wheel > --- UTILITY (11) ----- High-capacity Storage Unit Experimental Energy Well Advanced Weight Redist. System Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- Kinetic Spear > --- INVENTORY (12) --- Light Quantum Reactor Experimental Heat Sink Experimental Coolant Injector Large Storage Unit Large Matter Pod (52) 0b10 Decoder Chip [Skirmisher] Relay Coupler [Sentry] (20) Heavy Machine Gun Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Energy Well Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Heavy Machine Gun Compact Linear Accelerator Omega Cannon > --- INVENTORY -------- Light Quantum Reactor Experimental Heat Sink Experimental Coolant Injector Large Storage Unit Large Matter Pod 0b10 Decoder Chip [Skirmisher] Thermal Barrier Relay Coupler [Sentry] Compact Linear Accelerator Advanced Remote Datajack Kinetic Spear Portable AFG [Rating: 146] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Improved Proton Missile Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Makeshift Sword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Res Slots Evolved 16 | . . 2 . . . 6 . . 2 2 2 . 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . 2 . . . 1 . . 1 Utility 9 | . . 2 . . . 3 . . 1 . 2 . 1 Weapon 2 | . . . . . . 1 . . . 1 . . . Parts Attached 299 | 6 6 17 2 1 14 31 6 34 23 24 15 29 91 Power 22 | 1 2 2 . . . 2 . 2 2 2 1 . 8 Engine 8 | 1 1 2 . . . . . 1 1 1 1 . . Core 7 | . 1 . . . . 2 . 1 1 1 . . 1 Reactor 7 | . . . . . . . . . . . . . 7 Propulsion 63 | 2 . 2 . . 4 7 4 8 5 6 3 2 20 Treads 30 | . . 2 . . 4 3 . 5 2 4 . 2 8 Leg 3 | . . . . . . . 1 . . . . . 2 Wheel 27 | 2 . . . . . 4 3 . 3 2 3 . 10 Hover 3 | . . . . . . . . 3 . . . . . Flight . | . . . . . . . . . . . . . . Utility 106 | 1 2 7 . 1 2 13 . 16 8 8 6 15 27 Device 49 | . . . . . . 10 . 9 1 4 3 8 14 Storage 12 | 1 2 2 . . . . . 1 . 1 . 3 2 Processor 18 | . . 2 . . 1 1 . 3 3 1 1 2 4 Hackware . | . . . . . . . . . . . . . . Protection 27 | . . 3 . 1 1 2 . 3 4 2 2 2 7 Artifact . | . . . . . . . . . . . . . . Weapon 108 | 2 2 6 2 . 8 9 2 8 8 8 5 12 36 Energy Gun 22 | . 1 1 . . 2 . . 4 1 3 . 3 7 Energy Cannon 15 | . . . . . . . . 4 2 2 1 1 5 Ballistic Gun 31 | 2 1 4 1 . 3 2 1 . 4 3 2 3 5 Ballistic Cannon 22 | . . . . . 1 5 1 . . . 1 3 11 Launcher 12 | . . 1 1 . 2 . . . 1 . 1 2 4 Special Weapon 2 | . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 . . . . . 4 . 1 . 5 10 Parts Lost 97 | . 1 4 1 . 3 12 10 7 12 2 3 5 37 Power 9 | . . . . . . 2 1 . . . . . 6 Propulsion 29 | . . 1 . . . 4 4 2 5 1 . 1 11 Utility 24 | . . 2 . . 1 4 2 3 3 . 2 2 5 Weapon 35 | . 1 1 1 . 2 2 3 2 4 1 1 2 15 Highest Loss Streak 17 | . 1 4 1 . 2 8 9 3 9 1 2 4 17 Average Slot Usage (%) 93 | . 98 96 99 100 99 92 32 86 85 93 88 87 87 Engine 5 | . 5 7 11 11 11 1 . 1 5 4 4 4 . Core 2 | . 8 3 . . . 4 2 4 4 5 4 4 1 Treads 14 | . . 14 22 22 22 11 3 20 5 10 12 6 6 Wheel 6 | . 28 7 . . . 12 4 . 2 9 5 11 10 Device 7 | . . . . . . 18 7 20 9 12 14 11 11 Storage 13 | . 26 22 22 22 22 13 3 5 5 5 4 4 8 Processor 13 | . . 9 11 11 11 2 1 6 20 20 23 23 24 Protection 6 | . . 9 11 11 11 6 1 4 9 3 2 1 . Energy Gun 5 | . 4 7 11 11 5 1 . 8 1 . 1 1 2 Energy Cannon 2 | . . . . . . . . 8 4 7 3 3 3 Ballistic Gun 8 | . 23 14 10 11 10 7 3 . 10 11 3 3 3 Ballistic Cannon 2 | . . . . . 4 9 1 . . . 3 4 4 Naked Turns 53 | . . . . . . . 43 10 . . . . . Heaviest Build 126 | 9 40 57 52 52 57 78 61 92 91 86 97 100 126 Greatest Support 239 | 26 26 40 40 40 48 48 32 113 93 107 130 75 239 Greatest Overweight (x) 9 | . 1 5 1 1 2 3 3 1 7 3 6 3 9 Average Overweight (x) 1 | . . 1 1 1 1 1 . . 2 1 3 1 1 Largest Inventory Capacity 18 | 6 16 18 16 16 16 16 16 12 12 12 12 18 18 Average Capacity 14 | 5 14 16 16 16 16 16 7 11 12 12 12 12 17 Most Carried 18 | 6 14 16 16 16 16 16 16 12 12 12 12 18 18 Average Carried 13 | 3 9 14 15 15 15 14 7 9 10 11 11 11 15 Final Capacity 18 | 6 16 16 16 16 16 16 4 12 12 12 12 18 12 Final Carried 18 | 6 14 16 16 16 16 16 4 12 12 12 12 18 9 Class Distribution -------------------- 42% | Messiah-Gunner 31% | Messiah-Mutant 20% | Mutant 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Mutant | -6/Waste Messiah-Mutant | -6/Factory Messiah-Gunner | -5/Factory Messiah-Gunner | -4/Factory Messiah-Gunner | -3/Research Messiah-Gunner | -3/Testing Messiah-Gunner | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Res Matter Collected 6895 | 243 114 313 83 . 337 659 100 511 283 931 368 822 2131 Remotely . | . . . . . . . . . . . . . . Salvage Created 9244 | . 296 460 121 . 332 781 . 1049 358 1144 771 1270 2662 Parts 415 | . 16 32 8 . 9 36 . 52 20 60 28 50 104 Haulers Intercepted 9 | . 1 2 . . . . . 3 . . . 2 1 Recyclers Shooed 16 | . . . . . . . . 9 . 1 . 4 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . . . . . . Prevented 6 | . . . . . 6 . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 122 | . 7 9 4 . 8 15 . 10 7 13 5 12 32 Melee 3 | . . . . . . 2 . . . . . . 1 Guns 52 | . 7 6 2 . 4 4 . 6 4 7 2 4 6 Cannons 47 | . . . . . 2 9 . 3 . 6 2 6 19 AOE 14 | . . 3 2 . 2 . . 1 3 . 1 . 2 Classes Destroyed 15 | . 4 1 . . 2 3 . 1 . 2 . 2 . Worker 13 | . 1 . . . . . . 1 1 . 2 6 2 Builder 7 | . . . . . . . . 2 1 . . 2 2 Hauler 9 | . 1 2 . . . . . 3 . . . 2 1 Recycler 9 | . . . . . . 1 . 1 . 1 2 1 3 Operator 3 | . . . . . . . . . . 1 . 1 1 Watcher 4 | . . . . . . 1 . . . 1 . . 2 Swarmer 19 | . 3 3 . . . 4 . . 4 . . 1 4 Grunt 33 | . 4 2 4 . 3 6 . . . . . 8 6 Brawler 1 | . . . . . . . . . . 1 . . . Duelist 2 | . . . . . 1 . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . 1 . Sentry 23 | . . 4 . . . 4 . 3 1 4 4 . 3 Hunter 28 | . . . . . 4 . . 4 2 2 1 2 13 Programmer 16 | . . . . . . 1 . 3 . 6 . 1 5 Z-EX 1 | . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 3 3 3 . 3 8 . 3 3 3 3 5 10 Combat Bots Only 7 | . 3 3 3 . 3 7 . 2 3 3 2 3 7 Max Kills in Single Turn 4 | . 2 2 1 . 1 1 . 1 2 1 1 4 2 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 2 | . . 1 1 . 1 . . 1 2 . 1 . 2 Melee 1 | . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Res Damage Taken 19546 | . 369 380 272 . 1116 1813 397 1557 1364 1121 718 1257 9182 Core 2660 | . 41 6 15 . 170 116 230 189 84 25 102 218 1464 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 30 | . . . . . . . . . . 6 24 . . Core Remaining (%) 76 | 100 83 . . . 52 . . 37 91 97 . 75 . Volleys Fired 413 | . 33 25 11 . 27 35 5 60 22 41 19 42 93 Largest 4 | . 2 2 2 . 2 3 3 3 3 4 4 4 4 Hottest 314 | . 60 68 75 . 80 153 104 305 141 216 267 253 314 Shots Fired 1088 | . 66 49 21 . 54 100 15 126 65 152 55 129 256 Gun 634 | . 66 46 17 . 37 44 11 67 52 109 21 57 107 Cannon 412 | . . . . . 12 56 4 59 10 43 32 70 126 Launcher 37 | . . 3 4 . 5 . . . 3 . 2 2 18 Special 5 | . . . . . . . . . . . . . 5 Kinetic 645 | . 50 29 7 . 34 95 15 . 43 103 33 82 154 Thermal 128 | . . . . . 5 . . 73 12 6 4 . 28 Explosive 12 | . . 3 4 . 5 . . . . . . . . Electromagnetic 298 | . 16 17 10 . 10 5 . 53 10 43 18 47 69 Robot Hit Streak 31 | . 12 9 13 . 7 14 10 20 18 19 31 31 15 Robot Miss Streak 9 | . 3 2 3 . 3 7 9 4 5 2 1 2 6 Penetration Max 2 | . . . . . 1 . . . . . . 2 1 Secondary Targets 3 | . 1 . . . . . . . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . . 1 Shots Hit Robots 796 | . 44 38 19 . 40 66 15 98 45 106 43 98 184 Core Hits 395 | . 19 22 10 . 25 39 11 41 27 43 22 50 86 Critical Hits 57 | . 1 . . . 3 13 . 2 . 11 3 6 18 Critical Kills 21 | . . . . . 1 8 . 1 . 1 . 4 6 Critical Parts Destroyed 34 | . 1 . . . 2 5 . 1 . 10 2 2 11 Melee Attacks 17 | . . . . . . 9 . . . . . . 8 Impact . | . . . . . . . . . . . . . . Slashing 9 | . . . . . . 9 . . . . . . . Piercing 8 | . . . . . . . . . . . . . 8 Sneak Attacks 1 | . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 24190 | . 381 645 569 . 1250 1502 486 2850 1256 2625 1506 3287 7833 Guns 9435 | . 381 387 231 . 481 571 386 1092 628 1983 434 1056 1805 Cannons 10777 | . . . . . 243 674 100 1581 257 642 856 1774 4650 Explosions 3459 | . . 258 338 . 526 . . 177 371 . 216 457 1116 Melee 464 | . . . . . . 253 . . . . . . 211 Ramming 55 | . . . . . . 4 . . . . . . 51 Kinetic 12098 | . 247 137 59 . 455 1179 486 . 450 1912 656 1866 4651 Thermal 3810 | . . 83 36 . 86 . . 2090 378 71 147 286 633 Explosive 1003 | . . 175 302 . 526 . . . . . . . . Electromagnetic 6760 | . 134 250 172 . 183 66 . 760 428 642 703 1135 2287 Impact . | . . . . . . . . . . . . . . Slashing 253 | . . . . . . 253 . . . . . . . Piercing 211 | . . . . . . . . . . . . . 211 Highest Corruption 14 | . . . . . . 1 13 14 . 4 6 6 1 Average Corruption 7 | . . . . . . 1 6 13 . 3 6 6 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 114 | . . . . . . 1 4 65 . 6 10 24 4 Message Errors 16 | . . . . . . . 2 7 . 1 3 2 1 Matter Fused 21 | . . . . . . . 1 10 . 1 2 7 . Heat Flow Errors 6 | . . . . . . . . 3 . 1 . 2 . Energy Discharges 16 | . . . . . . . 1 7 . . 3 4 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . . . . 6 . 1 1 1 . Data Loss (major) 4 | . . . . . . . . 3 . . . 1 . Misfires 4 | . . . . . . . . 3 . . . 1 . Misdirections 10 | . . . . . . . . 10 . . . . . Targeting Errors 23 | . . . . . . 1 . 14 . . 1 5 2 Weapon Failures 4 | . . . . . . . . 2 . 1 . 1 . Overload Shots 9 | . . . . . . . . 6 . . . . 3 Overflow Damage 837 | . . 28 6 . . 11 . 185 60 . 7 139 401 Projectiles 778 | . . . . . . 11 . 185 55 . 7 127 393 Explosions 57 | . . 28 6 . . . . . 5 . . 12 6 Melee 2 | . . . . . . . . . . . . . 2 Knockbacks 39 | . . . . . 4 4 . . . . 1 6 24 Impact . | . . . . . . . . . . . . . . Kinetic 38 | . . . . . 4 4 . . . . 1 6 23 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 441 | . . 84 47 . 24 2 . 94 . . . 160 30 Shots 14 | . . 2 3 . 1 . . 2 . . . 2 4 Rammed 7 | . . . . . . 1 . . . . . . 6 Targets Rammed 7 | . . . . . . 1 . . . . . . 6 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 2445 | . 76 142 181 . 162 379 . 309 156 346 322 2445 524 Average Temperature 121 | . 22 38 80 . 54 142 . 92 49 140 99 360 103 Received Heat Transfer 1733 | . 165 90 126 . 194 474 . 66 9 72 66 138 333 Effects 36 | . . . . . . 5 . . . 4 3 19 5 Shutdowns 10 | . . . . . . . . . . 1 . 7 2 Energy Bleed 2 | . . . . . . . . . . . . 2 . Interference 13 | . . . . . . 4 . . . 3 3 3 . Matter Decay 2 | . . . . . . . . . . . . 2 . Short Circuit 3 | . . . . . . 1 . . . . . 1 1 Damage (minor) 5 | . . . . . . . . . . . . 4 1 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations 4 | . . . . . . . . . . 3 1 . . Total Turns 25 | . . . . . . . . . . 18 7 . . Longest Duration 9 | . . . . . . . . . . 9 7 . . Robots Corrupted 7 | . . . . . . . . . . . . 2 5 Combat Hostiles 6 | . . . . . . . . . . . . 2 4 Parts Fried 24 | . 1 2 . . 1 . . 2 1 . 3 9 5 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 15 | . . . . . . . . 7 . . . 6 2 Heat Transferred 4777 | . . 100 50 . 185 . . 2547 496 111 198 250 840 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 2 1 . . . . 2 1 . 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Res Peak Influence 1391 | . 274 258 110 . . 222 76 239 174 442 746 1036 1391 Average Influence 338 | . 124 132 70 . . 100 28 76 81 235 456 709 961 Maximum Alert Level 4 | . 1 1 . . . 1 . 1 . 2 3 3 4 Low Security (%) 54 | 100 70 76 100 . . 87 100 95 100 42 . . . Level 1 15 | . 29 23 . . . 12 . 4 . 46 39 22 . Level 2 10 | . . . . . . . . . . 11 54 24 21 Level 3 14 | . . . . . . . . . . . 6 52 57 Level 4 3 | . . . . . . . . . . . . . 21 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 1 1 . . 5 . 4 2 3 1 5 11 Investigation 5 | . . 1 . . . 1 . 2 . . . . 1 Extermination 10 | . . . . . . 1 . 1 1 2 . 1 4 Reinforcement 12 | . 1 . 1 . . . . 1 1 1 1 3 3 Assault 3 | . . . . . . . . . . . . 1 2 Garrison 4 | . . . . . . 3 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . 1 . . 1 Haulers Reinforced 4 | . . . . . . . . 1 . . 1 1 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Res Distress Signals 21 | . . 1 . . . . . 2 1 7 2 2 6 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 265 | . 18 17 4 . 18 26 6 15 12 23 15 30 81 Peak Tracking Total 13 | . 5 3 3 . 7 8 6 3 6 3 5 8 13 Tactical Retreats 22 | . . 1 . . 1 4 . . 3 3 . 2 8 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Res Traps Triggered 7 | . 1 . . . . 3 . . . 1 . 1 1 Indirectly 1 | . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Res Machines Disabled 34 | . 1 1 . . . 2 . 6 2 11 . 8 3 Max in Single Turn 5 | . 1 1 . . . 1 . 5 1 3 . 2 1 Garrison Access 1 | . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Res Machines Accessed 14 | . 2 6 . . . 1 . 1 . 2 . . 2 Terminals 6 | . 2 4 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 2 | . . 1 . . . . . . . . . . 1 Recycling Units 2 | . . . . . . 1 . 1 . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . 1 . . . Total Hacks 45 | . 12 21 . . . 3 . 1 . 4 . . 4 Successful 24 | . 6 13 . . . 1 . 1 . 1 . . 2 Failed 21 | . 6 8 . . . 2 . . . 3 . . 2 Catastrophic 4 | . 1 . . . . 1 . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 54 | . 3 3 . . . 2 . 1 7 17 5 11 5 Terminals 28 | . 12 16 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . Repair Stations 5 | . . 2 . . . . . . . . . . 3 Recycling Units 4 | . . . . . . 3 . 1 . . . . . Scanalyzers 4 | . . 3 . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . 2 . . . Terminal Hacks 15 | . 6 9 . . . . . . . . . . . Record 2 | . 1 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . Emergency Access Points 3 | . 1 2 . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . . . . . . . 2 Scan Component 2 | . . 1 . . . . . . . . . . 1 Repair 2 | . . 1 . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . 1 . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 . . 1 Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 1 5 . . . 1 . 2 . 2 . 1 3 Full Trace Events 3 | . . 3 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . . . . . 1 Time 57 | . . 26 . . . . . . . . . . 31 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . . 2 Relay Couplers Released 3 | . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Res Total Allies 13 | . . . . 6 . . . . 2 . 1 . 4 Largest Group 6 | . . . . 6 6 . . . 2 2 1 1 3 Highest-Rated Group 342 | . . . . 209 209 . . . 188 188 268 268 342 Highest-Rated Ally 268 | . . . . 38 38 . . . 94 94 268 268 114 Zionite Dispatches 4 | . . . . . . . . . . 1 1 . 2 Light 1 | . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . 2 . . . 2 . . . GOTO 1 | . . . . . . 1 . . . . . . . EXPLORE 3 | . . . . . . 1 . . . 2 . . . Ally Attacks 185 | . . . . . 60 . . . 1 15 26 16 67 Total Damage 11448 | . . . . . 1621 . . . 47 1609 3108 2016 3047 Kills 51 | . . . . . 9 . . . . 7 10 12 13 Allies Corrupted 2 | . . . . . . . . . . 2 . . . Allies Melted 1 | . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . . . . . . . . Drone Launches 6 | . . . . . . 2 . . . 4 . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . 3 . 2 . Main Access 1 | . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Res Turns Passed 12042 | 53 493 889 475 1605 1881 1169 117 992 635 956 599 631 1547 Spaces Moved 6955 | 41 377 523 244 887 942 743 153 500 298 694 382 351 820 Core 251 | 1 . . . . . . 136 60 44 . . . 10 Treads 3349 | . . 279 244 887 942 74 . 410 97 77 34 42 263 Legs . | . . . . . . . . . . . . . . Wheels 3325 | 40 377 244 . . . 669 17 . 157 617 348 309 547 Hover 30 | . . . . . . . . 30 . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 180 180 165 100 50 50 90 100 110 105 97 Average Speed 141 | 90 98 142 180 180 185 117 57 144 170 109 130 123 125 Slowest Speed 400 | 100 100 180 180 180 210 220 120 180 400 200 160 180 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 40 | 4 49 41 52 90 93 17 90 19 7 30 9 46 21 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . . . . 3 . Known Exits Taken 5 | . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 3 | . . . . . 3 . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . . . 1 Terrain Destroyed 286 | . . 21 19 . 38 20 . 64 4 33 21 27 39 Melee . | . . . . . . . . . . . . . . Projectile 91 | . . . . . 5 20 . 16 1 2 7 9 31 AOE 195 | . . 21 19 . 33 . . 48 3 31 14 18 8 Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Res Total 8348 | 53 442 622 259 898 1021 952 171 654 380 826 456 464 1150 Wait 319 | 1 14 38 . 1 17 105 2 28 5 24 21 9 54 Move 6943 | 40 376 522 243 886 941 743 152 499 297 693 381 350 820 Hop . | . . . . . . . . . . . . . . Pick Up 157 | 6 9 11 2 5 10 21 2 19 18 13 5 11 25 Fast Attach 113 | 6 4 2 . . 2 5 3 18 7 12 4 17 33 Attach 90 | . 1 5 1 . 3 16 3 11 11 1 6 7 25 Detach 41 | . . . . . 1 1 1 7 4 3 6 7 11 Swap 97 | . 1 10 1 1 9 10 . 5 5 11 5 5 34 Drop 147 | . 4 9 1 5 11 6 3 7 11 26 9 14 41 Fire 413 | . 33 25 11 . 27 35 5 60 22 41 19 42 93 Melee 17 | . . . . . . 9 . . . . . . 8 Ram 1 | . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . . . 6 Escape Stasis 2 | . . . . . . . . . . . . 2 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . 2 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory (discovered 9 exits: *Res x4 / Upp x2 / Ext x2 / *Arm) -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 14) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Utility x2 676 | -9/Materials | Discovered new exit (range 12) 754 | -9/Materials | Discovered new exit (range 5) 900 | -9/Materials | Lost 4 parts (1n2u1w) 1006 | -9/Materials | Repaired Wheel? 1191 | -9/Materials | Identified exit to Materials 1436 | -9/Materials | Entered Mines 1641 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1772 | -9/Mines | Discovered exit to Materials (range 9) 1858 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1911 | -9/Mines | Entered Zion 2091 | -7/Zion | Learned 4 Factory zone layouts 2146 | -7/Zion | Gained Derelict followers 2218 | -7/Zion | Learned Factory terminal intel 2442 | -7/Zion | Imprinted 2445 | -7/Zion | Declared Zion's savior 2752 | -7/Zion | Build established: Messiah-Mutant 3227 | -7/Zion | Given A8's code to call for help 3247 | -7/Zion | Discovered new exit (range 16) 3376 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3516 | -7/Zion | Entered Proximity Caves 3516 | -6/Proximity Caves | Accompanied by 6 allies 5049 | -6/Proximity Caves | Discovered new exit (range 7) 5269 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5397 | -6/Proximity Caves | Entered Factory 5397 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 5398 | -6/Factory | Identified exit to Lower Caves 5400 | -6/Factory | Loaded intel: 20 terminal locations 5689 | -6/Factory | Build established: Messiah-Gunner 5750 | -6/Factory | Garrison activated, responded to threat 5798 | -6/Factory | Lost 8 parts (1p3n2u2w) 5845 | -6/Factory | Destroyed 7 combat bots 6566 | -6/Factory | Sucked down chute 6566 | -6/Factory | Entered Waste 6576 | -6/Waste | Spotted C-40 Crusher 6581 | -6/Waste | EMP discharged 6593 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6597 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6599 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6601 | -6/Waste | Spotted C-40 Crusher 6604 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6606 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6607 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6610 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6612 | -6/Waste | Spotted C-40 Crusher 6618 | -6/Waste | Spotted C-40 Crusher 6619 | -6/Waste | Spotted C-40 Crusher 6621 | -6/Waste | Spotted C-40 Crusher 6641 | -6/Waste | Lost 9 parts (1p3n2u3w) 6665 | -6/Waste | Crushed by Compactor (1 part destroyed) 6678 | -6/Waste | Discovered new exit (range 11) 6681 | -6/Waste | EMP discharged 6681 | -6/Waste | System corruption reached 10% 6683 | -6/Waste | Entered Factory 7138 | -6/Factory | Spotted B-75 Beast 7388 | -6/Factory | Core integrity fell below 50% 7430 | -6/Factory | Lost 3 parts (2n1u) 7553 | -6/Factory | Discovered new exit (range 12) 7674 | -6/Factory | Identified exit to Factory 7675 | -6/Factory | Entered another Factory area 7675 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7896 | -5/Factory | Lost 9 parts (4n2u3w) 8142 | -5/Factory | Found Imp. Powered Armor 8144 | -5/Factory | Found Imp. Powered Armor 8178 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8180 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8252 | -5/Factory | Discovered new exit (range 7) 8283 | -5/Factory | Identified exit to Factory 8310 | -5/Factory | Entered another Factory area 8310 | -4/Factory | Accompanied by 2 allies 8310 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8393 | -4/Factory | Retrieved Zion intel report: Main Access 8393 | -4/Factory | Identified exit to Research 8531 | -4/Factory | Discovered new exit (range 83) 8595 | -4/Factory | Retrieved Zion intel report: Branch Access 8595 | -4/Factory | Identified exit to Upper Caves 8595 | -4/Factory | Identified exit to Extension 8595 | -4/Factory | Identified exit to Armory 9076 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 9077 | -4/Factory | Zion Recon squad teleported in 9266 | -4/Factory | Entered Research 9266 | -3/Research | Evolved 2 slots: Utility x2 9397 | -3/Research | Zion Experimental squad teleported in 9560 | -3/Research | Crushed by falling debris 9575 | -3/Research | Discovered new exit (range 15) 9671 | -3/Research | Identified exit to Testing 9778 | -3/Research | Spotted B-86 Titan 9865 | -3/Research | Entered Testing 9865 | -3/Testing | Accompanied by 1 ally 10049 | -3/Testing | Retrieved Zion intel report: Active Terminals 10115 | -3/Testing | First assault squad dispatched 10207 | -3/Testing | Scanned by Researcher 10274 | -3/Testing | Lost 4 parts (1n1u2w) 10291 | -3/Testing | Found Prototype Ballistic Cannon 10291 | -3/Testing | Identified Omega Cannon 10327 | -3/Testing | Found Portable AFG 10371 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 10397 | -3/Testing | Discovered new exit (range 11) 10410 | -3/Testing | Identified exit to Research 10496 | -3/Testing | Entered Research 10496 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10617 | -2/Research | Lost 3 parts (1p1n1w) 10638 | -2/Research | Zion Light squad teleported in 10794 | -2/Research | Found Prototype Launcher 11018 | -2/Research | Garrison activated, responded to threat 11023 | -2/Research | Repaired Hardcell Cannon 11389 | -2/Research | Found Prototype Device 11389 | -2/Research | Identified Thermal Barrier 11518 | -2/Research | Zion Infowar Resupply teleported in 11533 | -2/Research | First assault squad dispatched 11623 | -2/Research | Identified Gui. Micro-nuke Launcher 11676 | -2/Research | Core integrity fell below 50% 11691 | -2/Research | Lost 17 parts (3p4n2u8w) 11752 | -2/Research | Destroyed 7 combat bots 11836 | -2/Research | Destroyed 7 combat bots 11968 | -2/Research | Core integrity fell below 20% 12011 | -2/Research | Terminal network hard line cut 12043 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 12027_ Portable AFG generating attraction field. 12028_ Acquired 20 matter. 12028_ Slug penetrates Wall. 12031_ Acquired Wheel. 12031_ Slug penetrates Wall. 12033_ H-88 Terminator suffers critical hit. 12033_ Destroyed Hvy. Machine Gun. 12035_ Slug penetrates Wall. 12035_ U-05 Engineer destroyed. 12035_ Penetrated by Slug. 12035_ K-01 Serf collects debris. 12038_ Slug penetrates Wall. 12039_ Penetrated by Slug. 12039_ Com. Linear Accelerator destroyed. 12039_ Penetrated by Slug. 12040_ U-05 Engineer lays Concrete. 12041_ Penetrated by Slug. 12041_ K-01 Serf collects debris. 12042_ Portable AFG generating attraction field. 12043_ Penetrated by Slug. 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""""""" # ??# /! | | ????????????????? """"""kh% ######## ! | | ????????????????? """"""=@[[+ =%! %! | | ?????????????????########!##########+############# | | ???????????##############&######### ????????##? | | ???????? *|*!= # ????????? | | ???????? !!|u= # #???????? | | ???????? !!!! # #???????? | | ???????? !%= # #???????? | | ?????????############## # #???????? | | ??????????????????????# ########???????? | | ??????????????????????# "" #??????????????? | | ??????????????????????# u """ ?????????????? | | ??????????????????????# "T ????????????? | | ??????????????????????# """ ???????????? | | ??????????????????????# "" ??????????? | | ??????????????????????# ? #?????????? | | ??????????????????????# ?? #?????????? | | ?????????????????????? ??? #?????????? | | ??????????????????????#+####???? ???????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 120 Energy Generation 45 Energy Capacity 1410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 30 Resistance: TH 50 Propulsion Shielding 66 Thermal Conversion 30 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 53 Targeting Accuracy 24 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 6 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Ooh, Shiny! Robot Respite The One Challenges ------------ None Game ------ Seed CloakingCloakingSabre Manual? 0 Play Time 06:12:11 Cumulative 41.7 hours Start 2020.08.18 @ 14:11:23 End 2020.08.21 @ 02:01:32 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc58fc64-22e6-4ad2-bbba-fe24fce27b07