Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.21 @ 01:18:07 Player: Arctrect Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (126) 630 Value Destroyed (4794) 4794 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-33) -33 TOTAL SCORE: 10111 Bonus ------- Friendly Fire -33 Cogmind --------- Core Integrity 0/1150 Matter 8/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Deuterium Engine Improved Deuterium Engine Improved Fusion Compressor Advanced Heat Sink Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Mass Driver Enhanced Gauss Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Fusion Compressor Cold Fusion Reactor Improved Fusion Compressor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Kinecellerator Hacking Suite > --- WEAPON ----------- Flak Gun KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Improved Fusion Compressor Advanced Heat Sink Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Gatling Laser Ion Burst Cannon Advanced Assault Cannon Advanced Assault Cannon Mass Driver Enhanced Gauss Cannon Long-range Missile Launcher Remote Datajack Improved Remote Datajack [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Ion Burst Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 . 2 2 2 2 2 Power 4 | . . . . . . 2 . 2 Propulsion 4 | . . 1 . 1 2 . . . Utility 4 | . 1 . . 1 . . 2 . Weapon 1 | . . 1 . . . . . . Parts Attached 110 | 6 13 13 25 13 2 2 27 9 Power 17 | 1 1 1 4 1 . 2 5 2 Engine 10 | 1 . 1 4 . . . 4 . Core 6 | . 1 . . 1 . 2 1 1 Reactor 1 | . . . . . . . . 1 Propulsion 40 | 2 5 5 12 4 2 . 10 . Treads 2 | 2 . . . . . . . . Leg 38 | . 5 5 12 4 2 . 10 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 2 2 1 4 . . 7 . Device 6 | . 1 . . 1 . . 4 . Storage 2 | 1 . . . 1 . . . . Processor 7 | . 1 1 1 2 . . 2 . Hackware 2 | . . 1 . . . . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 36 | 2 5 5 8 4 . . 5 7 Energy Gun 1 | . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 22 | 2 3 5 8 1 . . 3 . Ballistic Cannon 8 | . . . . 3 . . 2 3 Launcher 1 | . . . . . . . . 1 Special Weapon 2 | . 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 35 | . 1 . . . . . 15 19 Power 10 | . . . . . . . 5 5 Propulsion 10 | . . . . . . . 7 3 Utility 5 | . . . . . . . 2 3 Weapon 10 | . 1 . . . . . 1 8 Highest Loss Streak 9 | . 1 . . . . . 8 9 To Critical Strikes 3 | . . . . . . . 2 1 Average Slot Usage (%) 90 | . 96 90 87 99 100 100 91 62 Engine 5 | . 7 5 9 3 . . 4 6 Core 6 | . 4 4 . 4 7 18 9 6 Treads 2 | . 14 . . . . . . . Leg 25 | . 10 25 28 32 42 37 29 10 Device 6 | . 10 5 . 6 7 6 7 6 Storage 8 | . 12 10 10 7 7 6 5 5 Processor 12 | . 10 9 9 16 14 12 17 9 Hackware 1 | . . 3 . . . . . 5 Ballistic Gun 14 | . 21 26 28 4 . . 5 6 Ballistic Cannon 5 | . . . . 20 21 18 9 2 Peak Build Rating 76 | 6 10 16 16 32 36 44 71 76 Average Rating 31 | 2 8 13 12 29 35 42 59 56 On Entrance 24 | . 6 10 16 14 31 36 44 62 Naked Turns . | . . . . . . . . . Heaviest Build 144 | 16 19 22 26 104 104 116 127 144 Greatest Support 100 | 40 40 30 30 50 77 77 100 40 Greatest Overweight (x) 34 | . 1 1 3 2 1 1 6 34 Average Overweight (x) . | . . . . . 1 1 . 5 Largest Inventory Capacity 25 | 10 10 10 10 25 25 25 25 25 Average Capacity 16 | 6 10 10 10 14 25 25 25 25 Most Carried 21 | 3 9 10 10 10 7 9 21 17 Average Carried 10 | . 4 9 9 9 6 4 15 15 Final Capacity 25 | 10 10 10 10 25 25 25 25 25 Final Carried 15 | 2 8 8 10 8 6 9 15 10 Class Distribution -------------------- 32% | Hacker-Mutant 20% | Hacker-Gunner 19% | Scavenger-Gunner 17% | Scavenger-Skirmisher 6% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Hacker-Gunner | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 4533 | 239 230 603 688 322 182 32 1932 305 Remotely . | . . . . . . . . . Salvage Created 4663 | . 339 1361 1078 199 99 . 1277 310 Parts 282 | . 21 107 58 14 6 . 62 14 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 93 | . 8 28 19 4 2 . 26 6 Guns 66 | . 8 28 19 . . . 10 1 Cannons 26 | . . . . 4 2 . 16 4 AOE 1 | . . . . . . . . 1 Classes Destroyed 13 | . 3 5 1 1 . . 3 . Worker 4 | . . . . . . . 4 . Builder 4 | . . 2 . . . . 1 1 Tunneler 1 | . . . . . . . 1 . Recycler 1 | . . 1 . . . . . . Mechanic 2 | . . . 1 . . . . 1 Operator 5 | . . 2 . 1 . . 2 . Watcher 16 | . 3 5 2 3 . . 3 . Swarmer 10 | . 2 8 . . . . . . Grunt 34 | . 6 8 7 1 1 . 11 . Brawler 3 | . . 2 1 . . . . . Sentry 26 | . . 10 11 2 1 . 2 . Hunter 5 | . . . . 1 . . 2 2 Programmer 15 | . . . . . . . 11 4 Best Kill Streak 4 | . 2 4 3 3 2 . 4 3 Combat Bots Only 3 | . 2 3 3 2 2 . 3 2 Max Kills in Single Turn 2 | . 1 2 2 1 1 . 2 2 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Hostile Shots Fired 983 | . 75 88 78 15 37 2 265 423 Missed 336 | . 19 34 24 5 17 1 92 144 Damage Taken 6664 | . 482 410 476 104 150 12 2141 2889 Core 1648 | . 93 57 97 20 9 . 216 1156 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 4025 | . 309 264 294 61 95 7 1271 1724 Regen/Repaired (Parts) 290 | . . 133 120 37 . . . . Core Remaining (%) 85 | 100 62 . 61 96 98 100 78 . Volleys Fired 349 | . 59 70 50 14 21 2 105 28 Largest 3 | . 2 3 3 3 1 1 3 1 Hottest 144 | . 40 69 69 144 48 48 129 100 Shots Fired 702 | . 69 183 142 42 21 2 215 28 Gun 509 | . 69 183 142 12 . . 101 2 Cannon 188 | . . . . 30 21 2 114 21 Launcher 5 | . . . . . . . . 5 Special . | . . . . . . . . . Kinetic 690 | . 69 183 142 42 21 2 215 16 Thermal 7 | . . . . . . . . 7 Explosive 5 | . . . . . . . . 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 42 | . 18 27 42 11 11 10 26 24 Robot Miss Streak 4 | . 2 4 3 2 1 . 3 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 570 | . 66 136 107 30 19 2 185 25 Core Hits 260 | . 23 68 40 11 3 . 93 22 Critical Kills 2 | . . 1 . . . . 1 . Critical Parts Destroyed 3 | . . 1 . 1 . . 1 . Critical Strikes 18 | . . 2 . 4 1 . 11 . Destroy 5 | . . 2 . 1 . . 2 . Blast 13 | . . . . 3 1 . 9 . Melee Attacks 8 | . 8 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 7 | . 7 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11387 | . 494 1684 1551 628 609 55 5139 1227 Guns 6257 | . 492 1679 1551 144 . . 2309 82 Cannons 4554 | . . . . 484 598 55 2801 616 Explosions 485 | . . . . . . . . 485 Melee . | . . . . . . . . . Ramming 91 | . 2 5 . . 11 . 29 44 Kinetic 10534 | . 492 1679 1551 628 598 55 5110 421 Thermal 277 | . . . . . . . . 277 Explosive 485 | . . . . . . . . 485 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . 1 1 . 18 9 Average Corruption 8 | . . . . 1 1 . 12 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 119 | . . . . 7 2 . 96 14 Message Errors 34 | . . . . 4 . . 24 6 Matter Fused 27 | . . . . 1 . . 24 2 Heat Flow Errors 11 | . . . . 1 1 . 9 . Energy Discharges 11 | . . . . . . . 9 2 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 15 | . . . . 1 . . 11 3 Data Loss (major) 5 | . . . . . 1 . 4 . Misfires 6 | . . . . . . . 6 . Alerts 4 | . . . . . . . 4 . Misdirections 1 | . . . . . . . 1 . Weapon Failures 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 111 | . . . . . 35 . 43 33 Projectiles 91 | . . . . . 35 . 43 13 Explosions 20 | . . . . . . . . 20 Melee . | . . . . . . . . . Knockbacks 47 | . . . . 1 9 . 32 5 Impact 1 | . . . . . . . . 1 Kinetic 42 | . . . . 1 8 . 30 3 Secondary 4 | . . . . . 1 . 2 1 Self-Inflicted Damage 19 | . . . . . . . . 19 Shots 1 | . . . . . . . . 1 Rammed 3 | . 1 . . . . . . 2 Targets Rammed 16 | . 3 1 . . 1 . 3 8 Kicked 11 | . . 1 . . 1 . 3 6 Crushed 2 | . 2 . . . . . . . Highest Temperature 417 | . 20 93 45 208 175 41 417 381 Average Temperature 91 | . 6 20 15 71 69 27 110 206 Received Heat Transfer 1604 | . 363 267 285 18 60 9 602 . Effects 14 | . . . . . . . 7 7 Shutdowns 8 | . . . . . . . 4 4 Energy Bleed 4 | . . . . . . . 1 3 Interference 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 375 | . . . . . . . . 375 Parts Sabotaged 2 | . . . . . . . 2 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Peak Influence 295 | . 85 295 258 107 50 5 175 98 Initial 15 | . . 10 9 11 . 5 . 15 Average 40 | . 27 60 70 39 18 2 35 20 Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 97 | 100 100 89 95 100 100 100 100 100 Level 1 2 | . . 10 4 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . . . 1 1 2 1 10 7 Investigation 2 | . . . . 1 . . 1 . Extermination 11 | . . . . . 1 1 6 3 Reinforcement 6 | . . . . . 1 . 1 4 Assault 1 | . . . . . . . 1 . Garrison 2 | . . . 1 . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 7 | . . 4 . 2 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 158 | . 20 40 26 9 10 6 38 9 Peak Tracking Total 5 | . 2 4 3 4 4 2 5 3 Tactical Retreats 5 | . 1 3 . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 14 | . 3 2 7 . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Garrison Access 2 | . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 26 | . . 7 10 5 . . 3 1 Terminals 21 | . . 5 8 4 . . 3 1 Fabricators . | . . . . . . . . . Repair Stations 4 | . . 2 1 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 71 | . . 23 30 12 . . 5 1 Successful 62 | . . 22 26 8 . . 5 1 Failed 9 | . . 1 4 4 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . 2 2 . . . . Terminals 56 | . . 16 24 10 . . 5 1 Fabricators . | . . . . . . . . . Repair Stations 13 | . . 7 4 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 48 | . . 15 21 6 . . 5 1 Record 10 | . . 2 1 4 . . 3 . Part Schematic 1 | . . . 1 . . . . . Robot Schematic 2 | . . . 2 . . . . . Prototype ID Bank 2 | . . 1 . . . . 1 . Open Door 2 | . . . 2 . . . . . Open DSF 2 | . . . . . . . 1 1 Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . Scanalyzer Index 1 | . . 1 . . . . . . Alert Level 3 | . . 1 2 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 5 | . . 2 1 2 . . . . Dispatch Records 4 | . . 1 3 . . . . . Maintenance Status 1 | . . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . . Extermination Status 1 | . . . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . . . Hauler Manifests 3 | . . 1 2 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 4 | . . 3 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 13 | . . 7 4 2 . . . . Scan Component 7 | . . 4 2 1 . . . . Repair 6 | . . 3 2 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 5 | . . 2 . 1 . 1 1 . Used . | . . . . . . . . . Hacking Detections 19 | . . 7 8 2 . . 2 . Full Trace Events 1 | . . . . 1 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . 2 . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . 3 2 1 . . . . Time 168 | . . 84 58 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 6 | . 6 . . . . . . . Non-combat 5 | . 5 . . . . . . . Combat 1 | . 1 . . . . . . . Robot Hacks Applied 7 | . 7 . . . . . . . parse_system 4 | . 4 . . . . . . . no_distress 3 | . 3 . . . . . . . Relay Couplers Released 6 | . . . . . . . 6 . Programmers 6 | . . . . . . . 6 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . . . 3 . Drone Recoveries 3 | . . . . . . . 3 . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 15352 | 148 2090 3363 1960 1321 524 693 3920 1333 Spaces Moved 7458 | 127 1232 1787 1283 714 221 345 1488 261 Core 83 | 62 . . 2 . . . . 19 Treads 774 | 65 709 . . . . . . . Legs 6601 | . 523 1787 1281 714 221 345 1488 242 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 191 191 123 330 Average Speed 164 | 106 151 146 120 145 191 191 189 429 Slowest Speed 1750 | 160 190 190 200 260 191 191 540 1750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 5 97 89 96 51 6 13 28 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . . . . . . . 8 Terrain Destroyed 49 | . . . . 7 . . 20 22 Melee . | . . . . . . . . . Projectile 27 | . . . . 7 . . 20 . AOE 22 | . . . . . . . . 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Total 9990 | 140 1394 2412 1601 969 301 377 2387 409 Wait 1891 | . 60 513 203 202 57 24 733 99 Move 7450 | 126 1231 1786 1282 713 220 344 1487 261 Hop . | . . . . . . . . . Pick Up 114 | 8 15 18 29 14 . 5 22 3 Fast Attach 9 | . . . 1 5 . . 3 . Attach 67 | 6 6 8 15 2 2 2 17 9 Detach 3 | . . . . . . . 2 1 Swap 34 | . 7 5 9 6 . . 7 . Drop 42 | . 5 11 12 13 . . 1 . Fire 349 | . 59 70 50 14 21 2 105 28 Melee 8 | . 8 . . . . . . . Ram 2 | . . . . . . . . 2 Kick 11 | . . 1 . . 1 . 3 6 Crush 3 | . 3 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 7 | . . . . . . . 7 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 15) 149 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 359 | -10/Materials | Identified exit to Materials 359 | -10/Materials | Discovered exit to Materials (range 15) 407 | -10/Materials | Identified exit to Subcaves 407 | -10/Materials | Discovered exit to Subcaves (range 8) 838 | -10/Materials | Identified exit to Mines 838 | -10/Materials | Discovered exit to Mines (range 13) 1234 | -10/Materials | Discovered exit to Materials (range 10) 1911 | -10/Materials | Discovered exit to Materials (range 5) 2239 | -10/Materials | Entered another Materials area 2239 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2531 | -9/Materials | Build established: Hacker-Skirmisher 2871 | -9/Materials | Identified exit to Materials 2871 | -9/Materials | Discovered exit to Materials (range 15) 3403 | -9/Materials | Build established: Hacker-Mutant 3468 | -9/Materials | Identified exit to Storage 3468 | -9/Materials | Discovered exit to Storage (range 16) 3762 | -9/Materials | Identified exit to Mines 3762 | -9/Materials | Discovered exit to Mines (range 16) 3882 | -9/Materials | Discovered exit to Mines (range 7) 4140 | -9/Materials | Discovered exit to Materials (range 8) 4289 | -9/Materials | Repaired Aluminum Leg 4318 | -9/Materials | Repaired Aluminum Leg 4756 | -9/Materials | Build established: Hacker-Gunner 5180 | -9/Materials | Repaired Hvy. Assault Rifle 5454 | -9/Materials | Discovered exit to Storage (range 7) 5602 | -9/Materials | Entered Storage 6259 | -9/Storage | Build established: Scavenger-Gunner 6589 | -9/Storage | Repaired Autogun 6617 | -9/Storage | Repaired Aluminum Leg 6664 | -9/Storage | Discovered exit to Materials (range 16) 6702 | -9/Storage | Garrison activated, responded to threat 6874 | -9/Storage | Identified exit to Recycling 6874 | -9/Storage | Discovered exit to Recycling (range 8) 7562 | -9/Storage | Entered Materials 7562 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7725 | -8/Materials | Repaired Aluminum Leg 8428 | -8/Materials | Build established: Scavenger-Skirmisher 8708 | -8/Materials | Identified exit to Factory 8708 | -8/Materials | Discovered exit to Factory (range 15) 8832 | -8/Materials | Met 7R-MNS 8883 | -8/Materials | Entered Factory 8883 | -7/Factory | Evolved 2 slots: Propulsion x2 8884 | -7/Factory | Caught up to 7R-MNS 9103 | -7/Factory | Identified exit to Factory 9103 | -7/Factory | Discovered exit to Factory (range 16) 9407 | -7/Factory | Entered another Factory area 9407 | -6/Factory | Evolved 2 slots: Power x2 9408 | -6/Factory | Caught up to 7R-MNS 10081 | -6/Factory | Identified exit to Factory 10081 | -6/Factory | Discovered exit to Factory (range 8) 10100 | -6/Factory | Entered another Factory area 10100 | -5/Factory | Evolved 2 slots: Utility x2 10101 | -5/Factory | Caught up to 7R-MNS 10805 | -5/Factory | Build established: Hacker-Gunner 12002 | -5/Factory | Build established: Hacker-Mutant 12441 | -5/Factory | Garrison activated, responded to threat 12753 | -5/Factory | System corruption reached 10% 12805 | -5/Factory | Lost 8 parts (1p4n2u1w) 13088 | -5/Factory | Build established: Scavenger-Gunner 13835 | -5/Factory | Build established: Hacker-Gunner 13980 | -5/Factory | Identified exit to Factory 13980 | -5/Factory | Discovered exit to Factory (range 10) 14020 | -5/Factory | Entered another Factory area 14020 | -4/Factory | Evolved 2 slots: Power x2 14021 | -4/Factory | Caught up to 7R-MNS 14186 | -4/Factory | Build established: Scavenger-Gunner 14787 | -4/Factory | Build established: Scavenger-Mutant 14990 | -4/Factory | Lost 9 parts (3p2n2u2w) 15201 | -4/Factory | Build established: Hacker-Mutant 15217 | -4/Factory | Lost 4 parts (2p1u1w) 15257 | -4/Factory | Core integrity fell below 50% 15318 | -4/Factory | Core integrity fell below 20% 15353 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 15323_ K-01 Serf collects debris. 15323_ Penetrated by Slug. 15325_ H-77 Assassin knocked back. 15327_ H-77 Assassin destroyed. 15327_ K-01 Serf collects debris. 15329_ Acquired 6 matter. 15329_ Slug penetrates Wall. 15330_ System corrupted: Adv. Assault Cannon rejected. 15332_ K-01 Serf collects debris. 15332_ Penetrated by Slug. 15336_ K-01 Serf collects debris. 15341_ Penetrated by Slug. 15343_ R-10 Processor collects Adv. Assault Cannon. 15343_ K-01 Serf collects debris. 15344_ Penetrated by Slug. 15348_ K-01 Serf collects debris. 15350_ Penetrated by Slug. 15350_ Adv. Assault Cannon destroyed. 15352_ K-01 Serf collects debris. 15353_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????######## #????????????????? | | ?????# ! #????????????????? | | ?????# ###### #????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #########?????????????????? | | ?????# ## #?????????????????? | | ?????#!## #?????????????????? | | ?????#%## #?????????????????? | | ?????# ##@ #?????????????????? | | ???# # ; #?????????????????? | | ???#!# %# #?????????????????? | | ??##% # ##?????????????????? | | ??# ! ##?????????????????? | | ##### ##????????????????? | | # ##????????????????? | | # *!##????????????????? | | # R ##?????????????????? | | # # #?????????????????? | | # + # #?????????????????? | | # # % # #?????????????????? | | # # %#######?????????????? | | # # % #?????????????? | | # # % ##### #?????????????? | | ###### h k #???? ??????????????? | | ?????# #???? ??????????????? | | ?????# #######???? ??????????????? | | ?????# #?????????# ??????????????? | | ?????# #?????????# ??????????????? | | ?????# #?????????# #?????????????? | | ????##+########### #?????????????? | | ????# = # #?????????????? | | ????# ! # #?????????????? | | ????# # ##############? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 91 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 5 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- Reactive Plating | -9/Storage | Hacked Robot Schematics ------------------ K-01 Serf | -9/Storage | Hacked Y-45 Defender | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Power To You Challenges ------------ None Game ------ Seed BombardmentHardlightBeacon Manual? 0 Play Time 02:49:10 Cumulative 40.5 hours Start 2024.08.19 @ 19:45:04 End 2024.08.21 @ 01:18:07 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 46 Rogue 31 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 607f1438-153d-47e2-96ed-69825bae529e