Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.30 @ 21:34:31 Player: CheifClapdad Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (2051) 2051 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6746 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Fission Core Large Storage Unit CPS Tube (2) CPS Tube (2) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Energy Well Advanced Signal Interpreter Core Analyzer Reflective Plating > --- WEAPON ----------- Battle Rifle Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Fission Core Wheel High-capacity Matter Pod High-capacity Matter Pod Matter Compressor Kinecellerator Autogun Autogun Heavy Flak Cannon Precision Grenade Launcher Long-range Missile Launcher CPS Tube CPS Tube [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Reflective Plating Weapon Assault Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Slots Evolved 8 | . . . . 8 . . . . Power . | . . . . . . . . . Propulsion 3 | . . . . 3 . . . . Utility 4 | . . . . 4 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 58 | 6 3 1 3 29 6 1 3 6 Power 5 | 1 . . 1 3 . . . . Engine 2 | 1 . . 1 . . . . . Core 3 | . . . . 3 . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 1 . 9 2 . 2 2 Treads 5 | 1 . . . 3 . . 1 . Leg 5 | . . . . 2 1 . 1 1 Wheel 7 | 1 . 1 . 3 1 . . 1 Hover 1 | . . . . 1 . . . . Flight . | . . . . . . . . . Utility 17 | 1 3 . 1 8 2 1 . 1 Device 7 | . 1 . . 6 . . . . Storage 4 | 1 2 . . . . 1 . . Processor 2 | . . . 1 . 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . . . 2 1 . . 1 Artifact . | . . . . . . . . . Weapon 18 | 2 . . 1 9 2 . 1 3 Energy Gun . | . . . . . . . . . Energy Cannon 2 | . . . . 2 . . . . Ballistic Gun 10 | 2 . . 1 2 1 . 1 3 Ballistic Cannon 4 | . . . . 3 1 . . . Launcher 2 | . . . . 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 41 | . . 2 . 22 . 3 . 14 Power 4 | . . 1 . 2 . . . 1 Propulsion 16 | . . 1 . 7 . 1 . 7 Utility 12 | . . . . 8 . 1 . 3 Weapon 9 | . . . . 5 . 1 . 3 Highest Loss Streak 9 | . . 2 . 5 . 2 . 9 To Critical Strikes 1 | . . . . 1 . . . . Average Backups 12 | 2 6 10 14 12 10 13 14 14 Power 2 | . 1 2 1 2 2 3 3 2 Propulsion 1 | 1 2 3 3 . . 1 1 . Utility 3 | . 2 3 4 4 3 3 3 3 Weapon 3 | . . 1 3 2 1 4 5 4 Tool/Special . | . . . . . . . . . Unused Backups 14 | . 2 . . 2 . . . 10 Power 4 | . . . . 1 . . . 3 Propulsion . | . . . . . . . . . Utility 6 | . 2 . . . . . . 4 Weapon 2 | . . . . 1 . . . 1 Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 84 | . 99 98 99 72 83 79 92 71 Engine 4 | . 14 12 14 . . . . . Core 3 | . . . . 5 6 6 6 . Treads 7 | . 14 14 14 7 . . 2 5 Leg 7 | . . . . 1 19 20 25 12 Wheel 6 | . 14 14 14 5 3 1 . . Device 6 | . 13 14 1 13 6 . . . Storage 14 | . 14 14 14 11 13 16 20 19 Processor 8 | . . . 12 6 11 13 13 12 Protection 2 | . . . . 2 2 6 6 1 Ballistic Gun 14 | . 28 28 28 6 8 7 10 12 Ballistic Cannon 4 | . . . . 6 5 6 6 5 Launcher 1 | . . . . 2 3 . . . Peak Build Rating 62 | 6 8 8 15 46 51 51 62 62 Average Rating 32 | 4 7 7 13 36 48 44 56 42 On Entrance 26 | . 6 8 7 15 40 51 46 62 Naked Turns 23 | . . . . . . . . 23 Heaviest Build 58 | 11 27 27 30 58 50 49 54 54 Greatest Support 75 | 20 20 10 10 60 55 55 75 30 Greatest Overweight (x) 17 | . 2 2 2 17 4 . . 3 Average Overweight (x) 1 | . 1 2 2 2 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 14 Most Carried 15 | 3 10 11 15 15 12 14 15 15 Average Carried 12 | 2 6 10 14 12 10 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 3 10 10 15 8 12 14 15 5 Class Distribution -------------------- 43% | Mutant 14% | Derelict-Gunner 12% | Derelict-Mutant 11% | Skirmisher 5% | Gunner 5% | Scavenger-Gunner 4% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Matter Collected 3325 | 260 296 314 88 1206 286 414 189 272 Remotely 684 | . 208 314 88 74 . . . . Salvage Created 1872 | . 100 44 . 1199 25 172 . 332 Parts 87 | . 5 1 . 51 1 18 . 11 Haulers Intercepted 2 | . 2 . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 35 | . . . . . 1 20 . 14 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Combat Hostiles Destroyed 44 | . . 1 . 23 3 9 . 8 Guns 18 | . . 1 . 8 1 2 . 6 Cannons 21 | . . . . 12 . 7 . 2 AOE 5 | . . . . 3 2 . . . Classes Destroyed 14 | . 1 1 . 12 . . . . Worker 2 | . . . . 2 . . . . Builder 1 | . . . . 1 . . . . Tunneler 2 | . . . . 2 . . . . Hauler 2 | . 2 . . . . . . . Recycler 2 | . . . . 2 . . . . Mechanic 1 | . . . . 1 . . . . Watcher 1 | . . . . 1 . . . . Swarmer 19 | . . . . 3 3 9 . 4 Grunt 14 | . . . . 11 . . . 3 Brawler 2 | . . . . 2 . . . . Sentry 2 | . . . . 1 . . . 1 Hunter 2 | . . . . 2 . . . . Programmer 4 | . . . . 4 . . . . Subdweller 1 | . . 1 . . . . . . Best Kill Streak 4 | . 1 1 . 4 3 3 . 4 Combat Bots Only 4 | . . 1 . 4 3 3 . 4 Max Kills in Single Turn 2 | . 1 1 . 2 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Hostile Shots Fired 471 | . . 23 . 268 13 37 . 130 Missed 149 | . . 6 . 86 7 10 . 40 Hits 322 | . . 17 . 182 6 27 . 90 Melee 5 | . . . . 5 . . . . Projectile 317 | . . 17 . 177 6 27 . 90 Critical Strikes 11 | . . . . 9 . . . 2 Damage Taken 5087 | . . 354 . 2645 93 394 . 1601 Core 980 | . . 129 . 262 18 36 . 535 Absorbed by Shields 172 | . . . . 172 . . . . Ignored by Resistances 7 | . . . . . . . . 7 Core Remaining (%) 74 | 100 . . 48 . . . . . Volleys Fired 169 | . 18 15 . 94 4 15 . 23 Largest 3 | . 2 2 . 3 3 3 . 3 Hottest 110 | . 40 40 . 110 104 93 . 103 Shots Fired 371 | . 37 30 . 199 10 33 1 61 Gun 214 | . 37 30 . 85 4 18 1 39 Cannon 140 | . . . . 99 4 15 . 22 Launcher 17 | . . . . 15 2 . . . Special . | . . . . . . . . . Kinetic 352 | . 37 30 . 182 8 33 1 61 Thermal 2 | . . . . 2 . . . . Explosive 17 | . . . . 15 2 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | . 7 12 . 13 1 5 . 8 Robot Miss Streak 4 | . 3 2 . 3 2 4 . 4 Penetration Max 1 | . . . . 1 . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 237 | . 22 24 . 137 4 18 . 32 Core Hits 105 | . 5 5 . 64 4 10 . 17 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . . 1 . 5 . 2 . 4 Destroy 1 | . . 1 . . . . . . Blast 11 | . . . . 5 . 2 . 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6014 | . 226 152 . 4143 284 438 . 771 Guns 2360 | . 226 152 . 1325 23 155 . 479 Cannons 2247 | . . . . 1642 30 283 . 292 Explosions 1407 | . . . . 1176 231 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4555 | . 226 152 . 2915 53 438 . 771 Thermal 211 | . . . . 211 . . . . Explosive 1248 | . . . . 1017 231 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . 3 3 3 8 8 8 8 . Average Corruption 4 | . 2 3 3 4 8 8 8 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 127 | . 6 6 24 46 20 20 5 . Message Errors 31 | . 1 . 7 10 7 4 2 . Matter Fused 24 | . 2 3 3 7 6 3 . . Heat Flow Errors 14 | . . . 4 4 1 4 1 . Energy Discharges 19 | . 1 2 . 8 1 7 . . Parts Rejected 5 | . . . . 4 1 . . . Parts Fused 2 | . . . . 1 . . 1 . Data Loss (minor) 16 | . . 1 9 3 2 1 . . Data Loss (major) 8 | . 1 . 1 4 2 . . . Misfires 5 | . 1 . . 3 . . 1 . Weapon Failures 3 | . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 86 | . . . . 63 2 21 . . Projectiles 47 | . . . . 24 2 21 . . Explosions 39 | . . . . 39 . . . . Melee . | . . . . . . . . . Knockbacks 19 | . . . . 13 1 . . 5 Impact . | . . . . . . . . . Kinetic 17 | . . . . 11 1 . . 5 Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 142 | . . . . 142 . . . . Shots 5 | . . . . 5 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 277 | . 20 . 277 237 205 228 88 176 Average Temperature 82 | . 20 . 116 97 117 56 41 78 Received Heat Transfer 849 | . . 102 . 519 . . . 228 Effects 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 3 . 1 . . . . Heat Transferred 174 | . . . . 174 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 82 | 100 100 . . 76 . . . . Level 1 17 | . . . . 23 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 233 | . 8 . . 233 . . . . Initial . | . . . . . . . . . Average 72 | . . . . 94 . . . . Influence Increases 1347 | . 22 . . 820 70 210 . 225 Destroy 0b10 Robot/C 860 | . . . . 460 60 180 . 160 Destroy 0b10 Robot/NC 55 | . 10 . . 45 . . . . Destroy Leader 156 | . 4 . . 92 10 30 . 20 Successful Hack 8 | . 8 . . . . . . . Disable Machine 120 | . . . . 120 . . . . Destroy Structure 88 | . . . . 88 . . . . Lose Combat Pursuer 60 | . . . . 15 . . . 45 Influence Decreases 1347 | . 22 . . 603 287 210 . 225 Entered New Map 82 | . . . . . 82 . . . Time Decay 970 | . 22 . . 408 205 200 . 135 Lost Part 295 | . . . . 195 . 10 . 90 Squads Dispatched 10 | . . . . 10 . . . . Investigation . | . . . . . . . . . Extermination 4 | . . . . 4 . . . . Reinforcement 6 | . . . . 6 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . 4 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Distress Signals 2 | . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 73 | . 1 4 . 39 3 8 . 18 Peak Tracking Total 6 | . 1 2 . 4 3 3 . 6 Tactical Retreats 4 | . . . . 1 . . . 3 Traps | -11 -10 -10 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Traps Triggered 5 | . 2 . . 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Machines Disabled 8 | . . . . 8 . . . . Max in Single Turn 6 | . . . . 6 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Machines Accessed 5 | . 1 . 2 2 . . . . Terminals 2 | . 1 . . 1 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 13 | . 2 . 7 4 . . . . Successful 9 | . 1 . 7 1 . . . . Failed 4 | . 1 . . 3 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . 2 . . 2 . . . . Terminals 4 | . 2 . . 2 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 1 . 7 1 . . . . Record 2 | . . . 2 . . . . . Robot Analysis 5 | . . . 5 . . . . . Branch Access Points 2 | . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . . 2 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Active Infowar (turns) 1126 | . . . . 1126 . . . . Sensors 1126 | . . . . 1126 . . . . Robot Analysis Total 5 | . . . 5 . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Turns Passed 6448 | 109 511 253 1204 2043 476 669 601 582 Spaces Moved 4295 | 63 376 191 1080 913 361 517 497 297 Core 89 | 2 . . . 43 . . . 44 Treads 332 | 60 67 . . 202 . . . 3 Legs 1699 | . . . . 92 349 517 497 244 Wheels 2160 | 1 309 191 1080 561 12 . . 6 Hover 15 | . . . . 15 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 110 110 101 120 120 120 50 Average Speed 135 | 155 118 110 110 186 124 120 120 170 Slowest Speed 900 | 160 160 110 110 900 190 120 120 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 38 25 51 22 36 56 64 39 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 12 | . . . 3 . 3 2 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 147 | . . . . 105 29 5 . 8 Melee . | . . . . . . . . . Projectile 19 | . . . . 2 4 5 . 8 AOE 128 | . . . . 103 25 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Zio Pro Total 4599 | 71 407 207 1096 1079 375 535 500 329 Wait 33 | . . . 7 25 . 1 . . Move 4287 | 62 375 190 1079 912 360 516 496 297 Hop . | . . . . . . . . . Pick Up 34 | 3 8 1 5 8 5 2 1 1 Fast Attach 37 | 6 2 . 1 18 4 1 3 2 Attach 19 | . . 1 1 13 1 . . 3 Detach 2 | . . . 1 1 . . . . Swap 6 | . 1 . 1 2 1 . . 1 Drop 12 | . 3 . 1 6 . . . 2 Fire 169 | . 18 15 . 94 4 15 . 23 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -9/Scraptown -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 59 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Met a group of wandering Federalists 301 | -10/Materials | Build established: Mutant 480 | -10/Materials | Identified exit to Mines 487 | -10/Materials | Discovered new exit (range 5) 603 | -10/Materials | Discovered new exit (range 13) 621 | -10/Materials | Entered Subcaves 622 | -10/Subcaves | Shifting Twisted Machinery released Humpback 622 | -10/Subcaves | Continued accompanying wandering Federalists (3) 625 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 629 | -10/Subcaves | Learned location of 1 exit from Materials 751 | -10/Subcaves | Discovered new exit (range 13) 754 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 799 | -10/Subcaves | Lost 3 allies 801 | -10/Subcaves | Learned location of Zion (-6) 842 | -10/Subcaves | Core integrity fell below 50% 866 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 874 | -10/Subcaves | Entered Scraptown 1120 | -9/Scraptown | Visited Cyclists 1182 | -9/Scraptown | Visited Spacefarers 1209 | -9/Scraptown | Visited Symbiants 1251 | -9/Scraptown | Visited UFD Registry 1251 | -9/Scraptown | Registered with UFD as "Armorranger" 1290 | -9/Scraptown | Visited Science Guys 1327 | -9/Scraptown | Visited Analyses Database 1469 | -9/Scraptown | Visited Junk Repository 1510 | -9/Scraptown | Visited Scrapoid Pod Storage 1537 | -9/Scraptown | Visited Observation Area 1586 | -9/Scraptown | Visited Scrap Suit Storage 1753 | -9/Scraptown | Visited LU-1G1's Boring Crew 1985 | -9/Scraptown | Met Optimus 1985 | -9/Scraptown | Accepted into 0bPrime 2063 | -9/Scraptown | Discovered new exit (range 5) 2070 | -9/Scraptown | Identified exit to Factory 2078 | -9/Scraptown | Entered Factory 2078 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x4, Weapon x1 2356 | -6/Factory | Lost 4 parts (1p3u) 2716 | -6/Factory | Identified exit to Lower Caves 2895 | -6/Factory | Build established: Skirmisher 3188 | -6/Factory | Discovered new exit (range 15) 3242 | -6/Factory | Identified exit to Factory 3378 | -6/Factory | Lost 5 parts (2n1u2w) 3637 | -6/Factory | Build established: Mutant 3839 | -6/Factory | Lost 3 parts (2u1w) 4121 | -6/Factory | Entered Lower Caves 4586 | -6/Lower Caves | Discovered new exit (range 5) 4594 | -6/Lower Caves | Identified exit to Lower Caves 4597 | -6/Lower Caves | Entered another Lower Caves area 4629 | -6/Lower Caves | Discovered exit to Factory (range 9) 4643 | -6/Lower Caves | Learned Factory emergency access door positions 4689 | -6/Lower Caves | Build established: Scavenger-Gunner 5035 | -6/Lower Caves | Build established: Derelict-Mutant 5077 | -6/Lower Caves | Discovered new exit (range 9) 5088 | -6/Lower Caves | Identified exit to Zion 5149 | -6/Lower Caves | Encountered a Warlord checkpoint 5266 | -6/Lower Caves | Entered Zion 5313 | -6/Zion | Discovered new exit (range 9) 5393 | -6/Zion | System corruption cleaned by Quarantine Array 5816 | -6/Zion | Build established: Derelict-Gunner 5866 | -6/Zion | Identified exit to Proximity Caves 5867 | -6/Zion | Entered Proximity Caves 5928 | -5/Proximity Caves | Lost 5 parts (1p3n1u) 6253 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6267 | -5/Proximity Caves | Core integrity fell below 50% 6396 | -5/Proximity Caves | Spotted B-75 Beast 6426 | -5/Proximity Caves | Released all parts (6) 6436 | -5/Proximity Caves | Core integrity fell below 20% 6449 | -5/Proximity Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06417_ Autogun fries itself beyond repair. 06419_ Acquired 27 matter. 06420_ VTOL Module fries itself beyond repair. 06420_ Acquired 17 matter. 06421_ VTOL Module fries itself beyond repair. 06425_ Autogun fries itself beyond repair. 06426_ Adv. Signal Interpreter destroyed. 06426_ Critical hit (Blast). 06426_ Wheel destroyed. 06426_ Released Energy Well. 06426_ Released Sml. Storage Unit. 06426_ Released Lrg. Storage Unit. 06426_ Released Core Analyzer. 06426_ Released Autogun. 06427_ Autogun fries itself beyond repair. 06428_ Extracted 1 energy. 06429_ Dropped Lrn. Missile Launcher. 06429_ Acquired Lrg. Storage Unit. 06430_ Extracted 39 matter. 06445_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????# ????????????????????????? | | ??????????????###??? #????????????????????????? | | ???????????#### ##? ##???????????????????????? | | ???????????? ? #???????????????????????? | | ????????????? ????????????????????????? | | ????????# ??## ## ????????????????????????? | | ???????## ### ## #????????????????????????? | | ??????## ## #????????????????????????? | | ?????? ## ##???????????????????????? | | ??????? ## ##??????????????????????? | | ????????# #??????????????????????? | | ?????????# #????????????#??????????? | | ?????????# #?????????? #?????????? | | ?????????# ##?????? #?????????? | | ?????????????# p ##### ?????????? | | ?????????????## ## #???????????????? | | ??????????????## #### @ #????????????????? | | ???????????????# ##??# #????????????????? | | ??????????????## #??# ##????????????????? | | ??????????????# #?# ####?????????????????? | | ??????????????# ##?# #????????????????????? | | ??????????????#* #?# ##????????????????????? | | ??????????????#% ## # ##?????????????????????? | | ??????????????#= # ## #??????????????????????? | | ??????????????# # ?# #??????????????????????? | | ??????????????# # #?# #??????????????????????? | | ????????####### ## #?? #??????????????????????? | | ????????? ## ###??? ??????????????????????? | | ?????????? ## ##???? ??????????????????????? | | ??????????# ## ##??? #??????????????????????? | | ??????????# ## ##?? ???????????????????????? | | ????????### # #??# ???????????????????????? | | ???????## ####????????????????????????????? | | ??????## #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ?????## ## #???????????????????????????????? | | ????## ####???????????????????????????????? | | ???## #?????????????????????????????????? | | ??## ## ???????????????????????????? | | ??# ### ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Phase Shifting 5 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassDisposableJetlance Manual? 0 Play Time 00:30:06 Cumulative 101.8 hours Start 2025.06.30 @ 21:07:18 End 2025.06.30 @ 21:34:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 52 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 719102a8-475b-41c0-a40a-e56bd2a576ae