Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.23 @ 00:11:41 Player: Grimalkyne Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (73) 365 Value Destroyed (1833) 1833 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7578 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 529/1000 Matter 300/300 Energy 150/150 System Corruption 10% Temperature Cool (0) Movement Hovering (120) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Antigrav System Biomechanical Wings > --- UTILITY (8) ------ Medium Storage Unit Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Improved Target Analyzer Advanced Hacking Suite > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (10) --- Micro Fission Core Improved Terrain Scan Processor Improved Reaction Control System Phase Shifter Advanced Shield Generator Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Xenon Bombardment Thruster Biomechanical Wings > --- UTILITY ---------- Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Improved Melee Analysis Suite Improved Target Analyzer Advanced Hacking Suite System Shield > --- WEAPON ----------- Axe > --- INVENTORY -------- Improved Terrain Scan Processor Improved Reaction Control System Phase Shifter Improved Light Armor Plating Heavy Pick [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 3 | . . . . . . . 1 1 . . 1 . Utility 6 | . . . 2 . . . 1 . . . 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 116 | 5 14 3 9 . 2 . 20 9 1 14 16 23 Power 18 | 1 3 . 2 . . . 3 1 . 2 2 4 Engine 10 | 1 3 . 1 . . . 2 1 . 1 1 . Core 8 | . . . 1 . . . 1 . . 1 1 4 Reactor . | . . . . . . . . . . . . . Propulsion 35 | 2 6 2 . . . . 5 4 . 5 3 8 Treads 6 | . . . . . . . 4 . . 1 1 . Leg 11 | . 6 2 . . . . 1 . . 2 . . Wheel 2 | 2 . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . 6 Flight 10 | . . . . . . . . 4 . 2 2 2 Utility 37 | . 3 . 4 . 2 . 7 3 . 1 8 9 Device 14 | . 1 . 3 . 1 . 2 . . 1 4 2 Storage 3 | . 2 . . . . . . . . . . 1 Processor 8 | . . . . . 1 . 2 . . . 2 3 Hackware 3 | . . . . . . . . 1 . . . 2 Protection 9 | . . . 1 . . . 3 2 . . 2 1 Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 2 1 3 . . . 5 1 1 6 3 2 Energy Gun 4 | 1 1 . 1 . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 12 | 1 1 . 1 . . . 5 1 1 2 . . Ballistic Cannon 2 | . . 1 1 . . . . . . . . . Launcher 4 | . . . . . . . . . . 3 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon 3 | . . . . . . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . . 1 . Parts Lost 27 | . . . . . . . 2 . . 14 . 11 Power 3 | . . . . . . . . . . 2 . 1 Propulsion 12 | . . . . . . . . . . 7 . 5 Utility 9 | . . . . . . . 2 . . 3 . 4 Weapon 3 | . . . . . . . . . . 2 . 1 Highest Loss Streak 9 | . . . . . . . 1 . . 9 . 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 100 98 100 100 100 97 86 91 77 41 81 Engine 5 | . 14 14 10 . . . 4 7 7 3 . . Core 3 | . . . . 11 11 11 4 . . 2 . 6 Treads 5 | . . . . . . . 17 . . . 3 2 Leg 12 | . 28 28 22 22 22 22 8 . . . . . Flight 5 | . . . . . . . . 30 30 23 5 12 Device 9 | . 11 14 22 22 16 11 5 . . 1 8 4 Storage 7 | . 14 14 11 11 11 11 9 2 . . . . Processor 15 | . . . . . 5 11 24 23 23 22 18 29 Hackware 1 | . . . . . . . . 7 7 6 . 6 Protection 4 | . . . 10 11 11 11 4 4 7 4 1 1 Energy Gun 4 | . 14 14 10 . . . . . . . . . Ballistic Gun 8 | . 14 3 . 11 11 11 17 9 14 6 . . Ballistic Cannon 2 | . . 10 10 11 11 11 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 32 | 7 20 23 32 32 32 31 31 17 12 17 11 18 Greatest Support 63 | 26 26 32 32 32 32 32 63 17 17 24 11 33 Greatest Overweight (x) 3 | . . . . . . . . . . 1 3 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 5 5 5 10 Average Capacity 8 | 5 9 10 10 10 10 10 10 6 5 5 5 5 Most Carried 10 | 5 10 10 10 10 10 10 10 10 5 5 5 5 Average Carried 7 | 3 9 10 9 10 10 10 9 5 4 4 4 3 Final Capacity 10 | 5 10 10 10 10 10 10 10 5 5 5 5 10 Final Carried 10 | 5 10 10 10 10 10 10 10 5 5 5 4 5 Class Distribution -------------------- 39% | Mutant 26% | Scavenger-Skirmisher 17% | Scout 10% | Scavenger-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Matter Collected 2221 | 116 382 30 216 38 . . 765 . 100 81 . 493 Remotely . | . . . . . . . . . . . . . Salvage Created 2494 | . 436 . 286 38 . . 890 . . 173 . 671 Parts 175 | . 45 . 27 4 . . 68 . . 12 . 19 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 57 | . 14 . 11 3 . . 21 . . 5 . 3 Melee 3 | . . . . . . . . . . . . 3 Guns 47 | . 14 . 5 3 . . 21 . . 4 . . Cannons 6 | . . . 6 . . . . . . . . . AOE 1 | . . . . . . . . . . 1 . . Classes Destroyed 10 | . 5 . 1 . . . 2 . . 1 . 1 Worker 2 | . . . . . . . 1 . . . . 1 Hauler 1 | . 1 . . . . . . . . . . . Recycler 4 | . . . . . . . . . . 1 . 3 Operator 2 | . 2 . . . . . . . . . . . Watcher 7 | . 3 . . . . . 4 . . . . . Swarmer 30 | . 9 . 5 3 . . 9 . . 4 . . Grunt 14 | . 5 . 3 . . . 4 . . 1 . 1 Sentry 10 | . . . 3 . . . 7 . . . . . Hunter 1 | . . . . . . . 1 . . . . . Programmer 2 | . . . . . . . . . . . . 2 Best Kill Streak 4 | . 4 . 3 3 . . 4 . . 4 . 3 Combat Bots Only 3 | . 3 . 3 3 . . 3 . . 3 . 1 Max Kills in Single Turn 2 | . 2 . 1 1 . . 2 . . 2 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Damage Taken 4116 | . 272 . 329 118 . . 775 . . 1407 40 1175 Core 1213 | . 45 . 40 40 . . 65 . . 532 20 471 Absorbed by Shields 14 | . . . . . . . 14 . . . . . Redirected to Shielding 43 | . . . . . . . . . . 43 . . Core Remaining (%) 78 | 100 . 82 . . . 80 88 . . 24 97 . Volleys Fired 156 | . 36 . 24 6 . . 72 . . 18 . . Largest 2 | . 2 . 2 2 . . 2 . . 2 . . Hottest 100 | . 70 . 100 67 . . 67 . . 67 . . Shots Fired 301 | . 72 . 48 12 . . 144 . . 25 . . Gun 261 | . 72 . 24 6 . . 136 . . 23 . . Cannon 38 | . . . 24 6 . . 8 . . . . . Launcher 2 | . . . . . . . . . . 2 . . Special . | . . . . . . . . . . . . . Kinetic 241 | . 36 . 26 12 . . 144 . . 23 . . Thermal 58 | . 36 . 22 . . . . . . . . . Explosive 2 | . . . . . . . . . . 2 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 26 | . 8 . 26 2 . . 18 . . 6 . . Robot Miss Streak 4 | . 2 . 1 3 . . 4 . . 4 . . Penetration Max 1 | . . . . . . . 1 . . 1 . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 229 | . 44 . 38 4 . . 97 . . 14 . 32 Core Hits 120 | . 30 . 15 3 . . 44 . . 16 . 12 Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 11 | . . . 4 . . . 2 . . . . 5 Burn 2 | . . . 2 . . . . . . . . . Destroy 2 | . . . . . . . 2 . . . . . Blast 2 | . . . 2 . . . . . . . . . Sever 5 | . . . . . . . . . . . . 5 Melee Attacks 58 | . . . . . . . . . . . 9 49 Impact . | . . . . . . . . . . . . . Slashing 31 | . . . . . . . . . . . . 31 Piercing 27 | . . . . . . . . . . . 9 18 Sneak Attacks 5 | . . . . . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4987 | . 574 . 666 83 . . 1817 . . 478 . 1369 Guns 2875 | . 569 . 277 55 . . 1722 . . 252 . . Cannons 512 | . . . 389 28 . . 95 . . . . . Explosions 223 | . . . . . . . . . . 223 . . Melee 1369 | . . . . . . . . . . . . 1369 Ramming 8 | . 5 . . . . . . . . 3 . . Kinetic 2817 | . 260 . 405 83 . . 1817 . . 252 . . Thermal 570 | . 309 . 261 . . . . . . . . . Explosive 223 | . . . . . . . . . . 223 . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 840 | . . . . . . . . . . . . 840 Piercing 529 | . . . . . . . . . . . . 529 Highest Corruption 10 | . . . . . . . . . . 7 . 10 Average Corruption 6 | . . . . . . . . . . 5 . 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 16 | . . . . . . . . . . 5 . 11 Message Errors 2 | . . . . . . . . . . 2 . . Matter Fused 4 | . . . . . . . . . . 2 . 2 Heat Flow Errors 2 | . . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . . 2 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 124 | . . . . . . . . . . . . 124 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 124 | . . . . . . . . . . . . 124 Knockbacks 10 | . . . 6 . . . 4 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 9 | . . . 6 . . . 3 . . . . . Secondary 1 | . . . . . . . 1 . . . . . Self-Inflicted Damage 64 | . . . . . . . . . . 64 . . Shots 1 | . . . . . . . . . . 1 . . Rammed 2 | . . . . . . . . . . 2 . . Targets Rammed 3 | . 1 . . . . . . . . 2 . . Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 239 | . 36 . 75 . . . 22 . . 13 . 239 Average Temperature 29 | . 14 . 18 . . . 13 . . 4 . 90 Received Heat Transfer 759 | . 48 . 75 . . . 240 . . 225 . 171 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 1813 | . 925 . 888 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Peak Influence 260 | . 213 35 248 149 . . 260 72 25 179 96 164 Initial 72 | . . 35 . 61 . . . 72 25 17 36 1 Average 83 | . 87 27 82 133 . . 135 72 25 97 29 45 Maximum Alert Level 1 | . 1 . 1 . . . 1 . . . . . Low Security (%) 91 | 100 96 100 98 100 . 100 72 100 100 100 100 100 Level 1 8 | . 3 . 1 . . . 27 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . 4 1 1 . . . 1 . . 7 4 6 Investigation 6 | . 2 1 . . . . 1 . . 1 1 . Extermination 4 | . . . . . . . . . . 1 1 2 Reinforcement 12 | . 2 . 1 . . . . . . 5 2 2 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Distress Signals 8 | . . . 2 . . . 4 . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 143 | . 21 . 17 2 . . 37 . . 37 7 22 Peak Tracking Total 9 | . 3 . 5 2 . . 4 . . 9 3 7 Tactical Retreats 21 | . 1 . 4 . . . 2 . . 9 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Traps Triggered 8 | . 2 . . . . . 1 1 . 3 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Machines Disabled 3 | . . . . . . . 2 . . 1 . . Max in Single Turn 1 | . . . . . . . 1 . . 1 . . Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Machines Accessed 21 | . 1 1 3 . . . 7 . . 5 3 1 Terminals 11 | . 1 . 2 . . . 5 . . 1 1 1 Fabricators 2 | . . . . . . . . . . 1 1 . Repair Stations 1 | . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers 3 | . . . 1 . . . 1 . . 1 . . Garrison Access 2 | . . . . . . . 1 . . 1 . . Total Hacks 43 | . 3 1 10 . . . 14 . . 7 5 3 Successful 24 | . 1 1 6 . . . 10 . . 2 2 2 Failed 19 | . 2 . 4 . . . 4 . . 5 3 1 Catastrophic 4 | . 1 . . . . . 1 . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . 1 . . . . . 1 . Terminals 24 | . 3 . 7 . . . 9 . . 1 1 3 Fabricators 4 | . . . . . . . . . . 2 2 . Repair Stations 1 | . . . . . . . . . . 1 . . Recycling Units 2 | . . . . . . . . . . . 2 . Scanalyzers 8 | . . . 3 . . . 4 . . 1 . . Garrison Access 3 | . . . . . . . 1 . . 2 . . Terminal Hacks 14 | . 1 1 4 . . . 5 . . 1 . 2 Record 1 | . . . . . . . . . . 1 . . Robot Analysis 1 | . . . . . . . 1 . . . . . Prototype ID Bank 3 | . . . 1 . . . 1 . . . . 1 Open Door 1 | . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 Alert Level 2 | . . . 1 . . . 1 . . . . . Unreport Threat 3 | . 1 . 1 . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 1 . Load Schematic 2 | . . . . . . . . . . 1 1 . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . 1 . Scanalyzer 6 | . . . 2 . . . 4 . . . . . Insert Component 3 | . . . 1 . . . 2 . . . . . Analyze 3 | . . . 1 . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 1 . 2 . . . 5 . . 5 3 1 Full Trace Events 1 | . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Robot Analysis Total 1 | . . . . . . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Turns Passed 7829 | 53 1052 502 887 38 284 236 2127 33 85 970 842 720 Spaces Moved 6801 | 42 680 386 448 17 225 161 1061 61 296 1650 1155 619 Core 633 | 2 . . . . . . . . . 124 505 2 Treads 704 | . . . . . . . 681 . . 23 . . Legs 2306 | . 679 386 448 17 225 161 380 . . 10 . . Wheels 41 | 40 1 . . . . . . . . . . . Hover 201 | . . . . . . . . . . . . 201 Flight 2916 | . . . . . . . . 61 296 1493 650 416 Fastest Speed 26 | 50 90 120 125 125 125 125 123 26 26 26 35 52 Average Speed 81 | 89 119 123 125 125 125 125 146 26 26 32 54 54 Slowest Speed 215 | 100 120 125 125 125 125 125 160 26 26 160 215 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . 1 13 1 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 98 81 40 5 61 20 75 2 95 38 32 16 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 16 | . . . . . . . . . . . 9 7 Terrain Destroyed 40 | . . . 2 4 . . 5 . . 13 9 7 Melee 16 | . . . . . . . . . . . 9 7 Projectile 11 | . . . 2 4 . . 5 . . . . . AOE 13 | . . . . . . . . . . 13 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Total 8688 | 56 849 411 737 22 228 196 1494 81 302 2053 1350 909 Wait 1423 | . 89 16 237 . . 36 311 . 5 367 158 204 Move 6766 | 41 679 385 447 16 224 160 1060 61 293 1629 1152 619 Hop 9 | . . . . . . . . . 1 7 1 . Pick Up 58 | 8 15 2 7 . . . 8 2 1 6 4 5 Fast Attach 60 | 4 2 1 4 . 2 . 9 2 1 8 11 16 Attach 28 | 1 1 . 1 . . . 1 7 . 5 5 7 Detach 11 | . . . . . . . 1 . . 3 3 4 Swap 28 | . 11 2 4 . . . 10 . . 1 . . Drop 88 | 2 15 5 13 . 2 . 22 9 1 7 7 5 Fire 156 | . 36 . 24 6 . . 72 . . 18 . . Melee 58 | . . . . . . . . . . . 9 49 Ram 2 | . . . . . . . . . . 2 . . Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 15) 54 | -11/Junkyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 8) 792 | -10/Materials | Discovered new exit (range 9) 1089 | -10/Materials | Discovered new exit (range 14) 1106 | -10/Materials | Entered Mines 1199 | -10/Mines | Met a Derelict shopkeep closing up shop 1431 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1441 | -10/Mines | Learned location of Recycling (-8) 1598 | -10/Mines | Discovered new exit (range 8) 1608 | -10/Mines | Entered Materials 1608 | -9/Materials | Evolved 2 slots: Utility x2 1929 | -9/Materials | Discovered new exit (range 10) 2021 | -9/Materials | Discovered new exit (range 11) 2495 | -9/Materials | Entered Mines 2506 | -9/Mines | Build established: Scavenger-Mutant 2528 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2528 | -9/Mines | Discovered new exit (range 5) 2533 | -9/Mines | Entered Exiles 2563 | -9/Exiles | Met 8R-AWN 2585 | -9/Exiles | Met EX-HEX 2625 | -9/Exiles | Met EX-BIN 2640 | -9/Exiles | Aligned with FarCom system 2641 | -9/Exiles | Given EX-Vault access code 2671 | -9/Exiles | Opened EX-Vault 2679 | -9/Exiles | Found Prototype Device 2679 | -9/Exiles | Identified PSU Rigger 2683 | -9/Exiles | Found Prototype Processor 2683 | -9/Exiles | Identified 0b10 Alert Chip 2710 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2745 | -9/Exiles | Met EX-DEC 2804 | -9/Exiles | Discovered new exit (range 14) 2817 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2817 | -9/Exiles | Entered Mines 2835 | -8/Mines | Discovered new exit (range 15) 2875 | -8/Mines | Discovered new exit (range 6) 2989 | -8/Mines | Build established: Mutant 3053 | -8/Mines | Entered Materials 3053 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3404 | -8/Materials | Build established: Scavenger-Skirmisher 3879 | -8/Materials | Discovered new exit (range 8) 3889 | -8/Materials | Identified exit to Storage 4203 | -8/Materials | Discovered new exit (range 9) 4216 | -8/Materials | Identified exit to Factory 5089 | -8/Materials | Discovered exit to Factory (range 5) 5180 | -8/Materials | Entered Factory 5180 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5213 | -7/Factory | Sucked down chute 5213 | -7/Factory | Entered Waste 5213 | -7/Waste | The area was eerily silent 5256 | -7/Waste | Discovered new exit (range 17) 5261 | -7/Waste | Identified exit to Factory 5298 | -7/Waste | Entered Factory 5484 | -7/Factory | Build established: Scout 5868 | -7/Factory | Lost 4 parts (1p2n1w) 6122 | -7/Factory | Build established: Scavenger-Scout 6185 | -7/Factory | Core integrity fell below 50% 6218 | -7/Factory | Lost 9 parts (1p4n3u1w) 6266 | -7/Factory | Discovered new exit (range 4) 6268 | -7/Factory | Entered another Factory area 6268 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6427 | -6/Factory | Build established: Mutant 6466 | -6/Factory | Discovered new exit (range 15) 6751 | -6/Factory | Discovered new exit (range 12) 6803 | -6/Factory | Identified exit to Lower Caves 7103 | -6/Factory | Build established: Scout 7104 | -6/Factory | Discovered new exit (range 8) 7107 | -6/Factory | Identified exit to Factory 7110 | -6/Factory | Entered another Factory area 7110 | -5/Factory | Evolved 2 slots: Utility x2 7256 | -5/Factory | Discovered new exit (range 14) 7265 | -5/Factory | Identified exit to Upper Caves 7726 | -5/Factory | Garrison activated, responded to threat 7743 | -5/Factory | System corruption reached 10% 7744 | -5/Factory | Build established: Scavenger-Mutant 7807 | -5/Factory | Lost 7 parts (1p4n1u1w) 7830 | -5/Factory | Self-destructed Last Messages --------------- 07795_ Acquired Imp. Heat Sink. 07796_ Dropped Imp. Heat Sink. 07797_ Dropped Mic. Fission Core. 07797_ Acquired 20 matter. 07799_ K-01 Serf collects debris. 07809_ Acquired Antigrav System. 07812_ Acquired 10 matter. 07813_ Acquired Med. Storage Unit. 07815_ Acquired 10 matter. 07816_ K-01 Serf collects debris. 07817_ Acquired Mic. Fission Core. 07819_ K-01 Serf collects debris. 07820_ System corrupted: Heat flow error (+259). 07820_ Acquired 10 matter. 07821_ K-01 Serf collects debris. 07821_ Penetrated by Slug. 07821_ Antigrav System destroyed. 07824_ Penetrated by Slug. 07824_ Slug penetrates Wall. 07829_ Imp. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##############??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# % #??????????? | | ?????????????????????????# [ #??????????? | | ?????????????????????????# *=%%! #??????????? | | ###########+####################+######??????????? | | % != #????????????? | | =! #????????????? | | g #????????????? | | #????????????? | | ss @ #????????????? | | ####+############ s###/##### #????????????? | | ??? ??????????# #? ???# #????????????? | | ??? ??????????# ???#? g ??## #????????????? | | ??# ?????????#?????? ?##^^^ #????????????? | | ??# ???????????????? ?## ####?????????? | | "?# "" "??????????????# ?# ##"########??? | | "?# ""S"??????????????#A ##w # ! #??? | | # """" ?????????????# ## h # #??? | | # ?????????????# ## # #??? | | ##########????????????# ## h# #??? | | #????????????????????# ## +!""" """ #??? | | #????????????????????+ ## # """ """ #??? | | #????????????????????# ## # """ """ #??? | | #????????????????????# ## # #??? | | #????????????????????######### ############## | | #????????????????????????????# # | | ##????????????????????????????# # """ """ """ | | ??????????????????????????????# / """ """ """ | | ??????????????????????????????# # """ """ """ | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????# ############## | | #######???????????????????????# ########?????? | | ! ]#???????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 28 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 68 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorMediumVibroblade Manual? 0 Play Time 01:32:14 Cumulative 48.9 hours Start 2023.07.21 @ 14:58:41 End 2023.07.23 @ 00:11:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 39 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9706dd65-939f-4184-857e-723472b85064