Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 09:14:20 Player: Scringis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2888) 2888 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7238 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 768/850 Matter 263/300 Energy 470/560 System Corruption 0% Temperature Critical (553) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- F-cell Engine Light Fission Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Core Analyzer Medium Reactive Plating > --- WEAPON (4) ------- Phase Cannon Phase Cannon Magnetic Acceleration Cannon > --- INVENTORY (20) --- Micro Nuclear Core Angular Momentum Engine Light Angular Momentum Engine F-cell Engine Medium Treads Carbon-fiber Leg Flexi-carbon Leg Enhanced Optical Array Improved Targeting Computer Proton Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ F-cell Engine Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Core Analyzer Medium Reactive Plating > --- WEAPON ----------- Phase Cannon Phase Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Angular Momentum Engine F-cell Engine Medium Treads Flexi-carbon Leg Enhanced Optical Array Improved Targeting Computer Proton Missile Launcher Plasma Cutter [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Slots Evolved 8 | . . . . 4 2 . 2 Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . . . . 2 . 2 Weapon 2 | . . . . 2 . . . Parts Attached 55 | 5 5 . . 25 3 6 11 Power 10 | 1 1 . . 4 . 2 2 Engine 5 | 1 1 . . 2 . . 1 Core 5 | . . . . 2 . 2 1 Reactor . | . . . . . . . . Propulsion 12 | 2 . . . 6 1 2 1 Treads 9 | 2 . . . 6 1 . . Leg 3 | . . . . . . 2 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 . . . 5 2 1 5 Device 3 | . . . . 2 1 . . Storage 3 | 1 . . . 1 . . 1 Processor 4 | . . . . 1 . . 3 Hackware . | . . . . . . . . Protection 4 | . . . . 1 1 1 1 Artifact . | . . . . . . . . Weapon 19 | 1 4 . . 10 . 1 3 Energy Gun 7 | . 3 . . 4 . . . Energy Cannon 4 | . . . . 2 . . 2 Ballistic Gun 5 | 1 . . . 3 . 1 . Ballistic Cannon 2 | . 1 . . . . . 1 Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . 1 Parts Lost 26 | . 2 . . 10 . 10 4 Power 3 | . . . . 2 . 1 . Propulsion 6 | . . . . 2 . 3 1 Utility 4 | . . . . 2 . . 2 Weapon 13 | . 2 . . 4 . 6 1 Highest Loss Streak 4 | . 1 . . 3 . 4 2 To Critical Strikes 1 | . . . . . . 1 . Average Backups 5 | 1 3 4 4 4 7 7 8 Power 1 | . 2 2 2 . . . 2 Propulsion . | . . 1 1 . . . 1 Utility 1 | . . . . 1 4 4 3 Weapon 1 | . 1 1 1 2 2 . . Tool/Special . | . . . . . . . . Unused Backups 13 | . 1 . . . . 1 11 Power 3 | . . . . . . . 3 Propulsion 3 | . . . . . . . 3 Utility 4 | . . . . . . 1 3 Weapon 2 | . 1 . . . . . 1 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 85 | . 82 85 85 90 98 74 80 Engine 8 | . 14 14 14 9 7 . 4 Core 6 | . . . . 8 7 11 7 Treads 18 | . 25 28 28 25 23 6 . Leg 4 | . . . . . . 7 18 Device 3 | . . . . 3 5 7 5 Storage 9 | . 14 14 14 9 7 7 6 Processor 5 | . . . . 1 7 7 16 Protection 2 | . . . . 2 7 7 5 Energy Gun 10 | . 14 14 14 15 15 6 . Energy Cannon 2 | . . . . 3 . 2 3 Ballistic Gun 8 | . 11 . . 10 15 6 4 Ballistic Cannon 3 | . 1 14 14 2 . . 5 Peak Build Rating 60 | 5 6 6 6 29 34 37 60 Average Rating 25 | 3 5 6 6 23 33 30 50 On Entrance 14 | . 5 6 6 6 29 34 29 Avg Prop Armor Cover (%) 7 | . . . . 7 . . . Naked Turns . | . . . . . . . . Heaviest Build 119 | 12 14 13 13 110 106 110 119 Greatest Support 64 | 40 40 40 40 64 63 63 54 Greatest Overweight (x) 35 | . 4 . . 2 1 35 2 Average Overweight (x) . | . . . . 1 1 2 1 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 Average Capacity 19 | 7 8 8 8 23 25 25 22 Most Carried 12 | 5 7 4 4 10 9 10 12 Average Carried 5 | 2 3 4 4 4 7 7 8 Final Capacity 25 | 8 8 8 8 25 25 25 20 Final Carried 11 | 3 4 4 4 10 7 7 11 Class Distribution -------------------- 44% | Mutant 19% | Gunner 13% | Tank 9% | Scavenger-Skirmisher 8% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Tank | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Matter Collected 1590 | 215 214 . 1 562 37 47 514 Remotely . | . . . . . . . . Salvage Created 3102 | . 360 . . 1530 37 576 599 Parts 165 | . 24 . . 66 . 37 38 Haulers Intercepted 4 | . . . . 4 . . . Recyclers Shooed 3 | . 3 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . 4 . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Combat Hostiles Destroyed 64 | . 10 . . 27 . 11 16 Guns 32 | . 6 . . 19 . 7 . Cannons 25 | . 4 . . 4 . 2 15 AOE 6 | . . . . 4 . 2 . Classes Destroyed 15 | . 3 . . 4 1 4 3 Worker 2 | . 1 . . 1 . . . Builder 1 | . . . . . . . 1 Tunneler 1 | . . . . . . . 1 Hauler 4 | . . . . 4 . . . Recycler 1 | . . . . 1 . . . Mechanic 1 | . . . . . 1 . . Swarmer 14 | . 3 . . 3 . . 8 Grunt 34 | . 7 . . 18 . 5 4 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . 1 . . . Sentry 6 | . . . . 5 . . 1 Specialist 3 | . . . . . . 3 . Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . 1 2 Heavy 1 | . . . . . . 1 . Best Kill Streak 5 | . 4 . . 4 1 3 5 Combat Bots Only 4 | . 4 . . 3 . 3 4 Max Kills in Single Turn 3 | . 1 . . 3 1 1 3 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . . . 2 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Hostile Shots Fired 359 | . 81 . . 101 . 86 91 Missed 95 | . 22 . . 29 . 22 22 Hits 264 | . 59 . . 72 . 64 69 Melee 4 | . . . . 4 . . . Projectile 260 | . 59 . . 68 . 64 69 Critical Strikes 13 | . 1 . . 4 . 5 3 Damage Taken 4261 | . 674 . . 1375 . 1288 924 Core 580 | . 218 . . 89 . 191 82 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 119 | . . . . . . . 119 Core Remaining (%) 66 | 100 . . 12 83 . 72 . Volleys Fired 183 | . 41 . . 67 . 40 35 Largest 4 | . 2 . . 4 . 4 3 Hottest 243 | . 70 . . 243 . 225 214 Shots Fired 450 | . 80 . . 202 . 91 77 Gun 310 | . 64 . . 159 . 72 15 Cannon 132 | . 16 . . 41 . 13 62 Launcher 8 | . . . . 2 . 6 . Special . | . . . . . . . . Kinetic 203 | . 40 . . 85 . 33 45 Thermal 182 | . . . . 98 . 52 32 Explosive 8 | . . . . 2 . 6 . Electromagnetic 57 | . 40 . . 17 . . . Robot Hit Streak 19 | . 7 . . 19 . 16 9 Robot Miss Streak 4 | . 4 . . 3 . 2 3 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 4 | . . . . 4 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 289 | . 53 . . 128 . 65 43 Core Hits 134 | . 20 . . 64 1 26 23 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 2 | . . . . 1 . 1 . Critical Strikes 9 | . . . . 6 . 1 2 Burn 2 | . . . . 2 . . . Meltdown 1 | . . . . . . . 1 Destroy 3 | . . . . 2 . 1 . Blast 2 | . . . . 1 . . 1 Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6220 | . 741 . . 2622 3 1519 1335 Guns 3413 | . 521 . . 1831 . 899 162 Cannons 1971 | . 212 . . 457 . 153 1149 Explosions 825 | . . . . 334 . 467 24 Melee . | . . . . . . . . Ramming 11 | . 8 . . . 3 . . Kinetic 2425 | . 422 . . 849 . 413 741 Thermal 2705 | . . . . 1496 . 639 570 Explosive 627 | . . . . 136 . 467 24 Electromagnetic 452 | . 311 . . 141 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 86 | . 13 . . 50 . 1 22 Projectiles 35 | . 13 . . . . . 22 Explosions 51 | . . . . 50 . 1 . Melee . | . . . . . . . . Knockbacks 9 | . 1 . . 2 . . 6 Impact . | . . . . . . . . Kinetic 9 | . 1 . . 2 . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 193 | . . . . 178 . 15 . Shots 4 | . . . . 3 . 1 . Rammed 5 | . 4 . . 1 . . . Targets Rammed 6 | . 4 . . 1 1 . . Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 553 | . 216 . . 478 . 376 553 Average Temperature 151 | . 67 . . 177 . 102 195 Received Heat Transfer 1455 | . 363 . . 621 . 387 84 Effects 28 | . . . . 20 . . 8 Shutdowns 10 | . . . . 8 . . 2 Energy Bleed 3 | . . . . 2 . . 1 Interference 1 | . . . . 1 . . . Matter Decay 2 | . . . . 2 . . . Short Circuit 2 | . . . . 1 . . 1 Damage (minor) 2 | . . . . 2 . . . Damage (major) 8 | . . . . 4 . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 11 | . . . . 5 . 1 5 Heat Transferred 5114 | . . . . 3075 . 1373 666 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . Alert | -11 -10 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Maximum Alert Level 2 | . . . . 1 . 1 2 Low Security (%) 82 | 100 100 100 . 73 100 58 92 Level 1 17 | . . . . 26 . 41 6 Level 2 . | . . . . . . . 1 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Peak Influence 412 | . 146 47 . 322 140 269 412 Initial 140 | . . 47 . . 140 91 140 Average 81 | . 19 37 . 97 133 184 63 Influence Increases 2022 | . 275 . . 845 10 278 614 Destroy 0b10 Robot/C 1280 | . 200 . . 540 . 220 320 Destroy 0b10 Robot/NC 60 | . 5 . . 30 5 10 10 Destroy Leader 288 | . 40 . . 128 . 40 80 Successful Hack 5 | . . . . . 5 . . Disable Machine 45 | . . . . 15 . . 30 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 74 | . . . . 42 . 8 24 Lose Combat Pursuer 120 | . 30 . . 90 . . . Influence Decreases 1610 | . 153 95 27 535 190 139 471 Entered New Map 428 | . . 75 15 . 170 39 129 Time Decay 956 | . 143 20 12 445 20 . 316 Lost Part 226 | . 10 . . 90 . 100 26 Squads Dispatched 12 | . 1 . . 2 . 2 7 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 7 | . 1 . . 2 . 2 2 Assault 2 | . . . . . . . 2 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Distress Signals 6 | . 1 . . 3 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 24 . . 39 . 12 21 Peak Tracking Total 6 | . 6 . . 4 . 4 4 Tactical Retreats 8 | . 2 . . 6 . . . Traps | -11 -10 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Traps Triggered 4 | . 1 . . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Machines Disabled 4 | . . . . 1 . . 3 Max in Single Turn 1 | . . . . 1 . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Machines Accessed 6 | . 2 . . 2 1 . 1 Terminals 4 | . 1 . . 1 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 9 | . 3 . . 4 1 . 1 Successful 4 | . 1 . . 2 1 . . Failed 4 | . 2 . . 1 . . 1 Catastrophic 1 | . . . . . . . 1 Database Lockouts 1 | . . . . 1 . . . Manual 5 | . 3 . . 1 . . 1 Terminals 5 | . 1 . . 2 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . . . 1 1 . . Open DSF 1 | . . . . . 1 . . Terminal Index 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . 1 . . . Retrieve Study 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Recyclers 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . . 2 . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . 9 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Active Infowar (turns) 1783 | . . . . 402 55 368 958 Optics 1783 | . . . . 402 55 368 958 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Turns Passed 4521 | 67 741 58 330 1943 55 368 959 Spaces Moved 1761 | 45 361 15 207 694 21 71 347 Core 22 | 15 5 . . . . 2 . Treads 1342 | 30 356 15 207 694 21 19 . Legs 397 | . . . . . . 50 347 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 155 240 240 190 Average Speed 211 | 123 161 160 160 236 240 311 233 Slowest Speed 1800 | 160 250 160 160 320 240 1800 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 69 9 23 52 1 89 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 69 | . . . . 39 . 8 22 Melee . | . . . . . . . . Projectile 20 | . . . . 6 . . 14 AOE 49 | . . . . 33 . 8 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Total 2206 | 57 438 49 206 856 25 149 426 Wait 100 | . 14 35 . 25 . 13 13 Move 1754 | 44 360 14 206 693 20 70 347 Hop . | . . . . . . . . Pick Up 72 | 8 9 . . 30 . 9 16 Fast Attach . | . . . . . . . . Attach 45 | 5 5 . . 19 2 5 9 Detach 1 | . . . . 1 . . . Swap 19 | . 2 . . 11 1 3 2 Drop 21 | . 3 . . 9 1 4 4 Fire 183 | . 41 . . 67 . 40 35 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 6 | . 4 . . 1 1 . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 13) 444 | -10/Materials | Core integrity fell below 50% 623 | -10/Materials | Discovered new exit (range 3) 724 | -10/Materials | Core integrity fell below 20% 768 | -10/Materials | Derelicts attacked the area 809 | -10/Materials | Entered Mines 844 | -10/Mines | Met a Derelict bent on vengeance 851 | -10/Mines | Discovered new exit (range 5) 867 | -10/Mines | Entered Subcaves 1022 | -10/Subcaves | Learned location of Zion (-6) 1022 | -10/Subcaves | Met a Zionite searching for "candidates" 1187 | -10/Subcaves | Discovered new exit (range 7) 1197 | -10/Subcaves | Entered Materials 1197 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Weapon x2 1614 | -8/Materials | Build established: Tank 1763 | -8/Materials | Lost 3 parts (1u2w) 2131 | -8/Materials | Build established: Gunner 2192 | -8/Materials | Discovered new exit (range 4) 2226 | -8/Materials | Central database locked down 2788 | -8/Materials | Discovered new exit (range 20) 3034 | -8/Materials | Build established: Scavenger-Skirmisher 3140 | -8/Materials | Entered Factory 3140 | -7/Factory | Evolved 2 slots: Utility x2 3192 | -7/Factory | Identified exit to DSF 3195 | -7/Factory | Entered DSF 3253 | -7/DSF | Additional patrols routed to DSF 3361 | -7/DSF | Lost 4 parts (2n2w) 3445 | -7/DSF | Sterilization system engaged 3462 | -7/DSF | Lost 4 parts (1p3w) 3465 | -7/DSF | Ambient heat levels rising (+10) 3480 | -7/DSF | Ambient heat levels rising (+10) 3495 | -7/DSF | Ambient heat levels rising (+10) 3510 | -7/DSF | Ambient heat levels rising (+10) 3519 | -7/DSF | Discovered new exit (range 15) 3525 | -7/DSF | Ambient heat levels rising (+10) 3540 | -7/DSF | Ambient heat levels rising (+10) 3555 | -7/DSF | Ambient heat levels rising (+10) 3563 | -7/DSF | Entered Factory 3563 | -6/Factory | Evolved 2 slots: Utility x2 3631 | -6/Factory | Build established: Mutant 4115 | -6/Factory | Build established: Scavenger-Mutant 4407 | -6/Factory | Garrison activated, responded to threat 4522 | -6/Factory | Self-destructed Last Messages --------------- 04507_ S-27 Virus emerges from the garrison. 04507_ S-27 Virus destroyed. 04510_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 04510_ Garrison Access disabled. 04514_ K-01 Serf collects debris. 04514_ U-05 Engineer builds a Wall. 04518_ Power failure, Lgt. Fission Core shutdown. 04518_ K-01 Serf collects debris. 04518_ U-05 Engineer builds a Wall. 04519_ Overheating: Imp. Carbon-fiber Leg damaged (-43). 04519_ Overheating: Core Analyzer damaged (-14). 04519_ Overheating: Imp. Targeting Computer damaged (-7). 04519_ Overheating: Lgt. Fission Core damaged (-4). 04521_ Overheating: Energy bleed (-99). Map ----- +----------------------------------------------------+ | ?????????????????????????""" ?????????????????? | | ????????????????????????? #????????????????? | | ???????????????????"" """""" #????????????????? | | ??????????????????""" """""" #????????????????? | | ????????????????""""" """""" #????????????????? | | ???????????? """""" """""" #????????????????? | | ???????????? #????????????????? | | ???????????? #####????????????? | | ????????????# ################?? | | ????????????# !!! !!! ## # #?? | | ????????????# !!! !!! ##! # "" ! #?? | | ????????????# !!! !! ## % ! # "" ### | | ???????????+ + # """ ##" | | ????????????# ## ] # """ + | | ????????????# ###### ## # """ ### | | ???????????????????????# ## ## % # # | | ???????????????????????# ## ## # !*! # | | ??????????????????????? ## ##"" # ! ! + " | | ???????????????????????# ## ##"" # !* # | | ???????????????????????# ## ##"S # !# | | ???????????????????????#u## ##"" ! # ### | | ????????????????????####u## ## ""== + * #?? | | ????????????????????# u# ## [*########?? | | ????????????????????#! = u ######+## #??? | | ????????????????????# # #### | | ????????????????????# """@# % " | | ????????????????????# """ # ! % =! #### | | ????????????????????#k""" # """ ##### #??? | | ????????????????????# # """ ###??######??? | | ????????????????????# # """ #????????????? | | ????????????????????# " s# #????????????? | | ????????????????????# "G u# #????????????? | | ????????????????????# " k# ##????????????? | | ????????????????????# # #?????????????? | | ????????????????????####+## #?????????????? | | ??????????????????????? #?????????????? | | ??????????????????????? ?????????????? | | ??????????????????????? ####?????????????? | | ?????????????????????? #????????????????? | | ????????????????????? ###????????????????? | | ???????????????????? #??????????????????? | | ????????????????????? """ #??????????????????? | | ?????????????????????? """ #??????????????????? | | ?????????????????????? "?" ???????????????????? | | ?????????????????????? ?? ???????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 32 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Adv. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorAntimatterMultitool Manual? 0 Play Time 00:21:14 Cumulative 48.0 hours Start 2025.11.16 @ 21:18:23 End 2025.11.17 @ 09:14:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 341c190c-097a-4c67-91a7-a7e2bf408b1a