Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 02:03:17 Player: delto Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (310) 310 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2910 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 249/300 Energy 53/100 System Corruption 4% Temperature Cool (2) Movement Flying (34) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Flight Unit Cesium-ion Thruster > --- UTILITY (5) ------ Cooling System Weight Redist. System Trap Scanner Improved Signal Interpreter Improved Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Weight Redist. System Weight Redist. System Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Weight Redist. System Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Pulse Rifle > --- INVENTORY -------- Flight Unit Cooling System Weight Redist. System Weight Redist. System Trap Scanner [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . . . 1 1 Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 40 | 7 2 15 . 12 4 Power 6 | 1 1 1 . 2 1 Engine 5 | 1 . 1 . 2 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 8 . 2 2 Treads 2 | 1 . 1 . . . Leg . | . . . . . . Wheel 3 | 1 . 1 . . 1 Hover . | . . . . . . Flight 9 | . . 6 . 2 1 Utility 13 | 2 . 3 . 7 1 Device 9 | 1 . 2 . 5 1 Storage 1 | 1 . . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 7 | 2 1 3 . 1 . Energy Gun 3 | 1 1 . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 3 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 16 | . . 4 . 12 . Power 4 | . . 1 . 3 . Propulsion 5 | . . 1 . 4 . Utility 3 | . . 1 . 2 . Weapon 4 | . . 1 . 3 . Highest Loss Streak 9 | . . 3 . 9 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 100 98 100 85 51 Engine 4 | . 8 . 11 8 . Core 4 | . 5 11 . . . Treads 5 | . 14 8 . . . Wheel 6 | . 14 11 . . 2 Flight 14 | . . 13 33 26 11 Device 21 | . 14 22 22 25 22 Storage 5 | . 14 6 . . . Processor 5 | . . 4 11 9 7 Protection 1 | . . . . 1 7 Energy Gun 5 | . 14 5 . 1 . Ballistic Gun 13 | . 14 17 22 13 . Naked Turns . | . . . . . . Heaviest Build 17 | 14 16 17 7 11 6 Greatest Support 40 | 20 20 40 15 21 34 Greatest Overweight (x) 1 | 1 1 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 6 | 7 8 6 5 5 5 Most Carried 8 | 8 8 7 5 5 5 Average Carried 5 | 4 7 5 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 8 | 8 8 4 5 3 4 Class Distribution -------------------- 47% | Mutant 28% | Scavenger-Sprinter 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 621 | 288 32 152 27 122 . Remotely 179 | . . 152 27 . . Salvage Created 545 | 111 97 148 12 177 . Parts 37 | 7 5 12 3 10 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 9 | . 2 4 1 2 . Guns 9 | . 2 4 1 2 . Classes Destroyed 7 | 2 1 2 . 2 . Worker 1 | . . 1 . . . Tunneler 2 | 2 . . . . . Recycler 2 | 1 . 1 . . . Watcher 2 | . . . . 2 . Swarmer 5 | . . 4 1 . . Grunt 3 | . 2 . . 1 . Hunter 1 | . . . . 1 . Best Kill Streak 6 | 2 2 6 1 2 . Combat Bots Only 4 | . 2 4 1 1 . Max Kills in Single Turn 2 | 1 1 2 1 1 . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 191 | . 4 74 16 79 18 Missed 83 | . 2 20 7 40 14 Damage Taken 1245 | . 24 431 72 685 33 Core 271 | . 13 54 39 165 . Absorbed by Shields . | . . . . . . Redirected to Shielding 25 | . . . . 13 12 Core Remaining (%) 85 | 100 94 . 76 70 . Volleys Fired 57 | 6 4 16 4 27 . Largest 2 | 2 2 2 2 2 . Hottest 85 | 60 60 85 40 40 . Shots Fired 108 | 12 7 32 8 49 . Gun 108 | 12 7 32 8 49 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 88 | 6 4 21 8 49 . Thermal 20 | 6 3 11 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | 5 7 8 1 19 . Robot Miss Streak 9 | 1 1 9 5 3 . Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 69 | 9 6 12 2 40 . Core Hits 35 | 4 6 6 3 16 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . 1 . 1 . Critical Strikes 3 | . . 1 . 2 . Destroy 3 | . . 1 . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 699 | 120 72 182 22 303 . Guns 699 | 120 72 182 22 303 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 589 | 64 49 151 22 303 . Thermal 110 | 56 23 31 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 2 4 Average Corruption 3 | . . . . 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 169 | . 15 169 3 10 . Average Temperature 62 | . 11 82 3 6 . Received Heat Transfer 207 | . 15 . . 180 12 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 249 | 125 50 74 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 193 | 15 59 169 91 193 97 Initial 67 | . 9 24 61 35 67 Average 60 | 4 33 75 64 86 78 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . . 3 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . . 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 3 8 4 21 2 Peak Tracking Total 11 | . 3 5 4 11 2 Tactical Retreats 4 | . . 1 . 3 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 7 | . 1 2 . 4 . Terminals 7 | . 1 2 . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 1 3 . 5 . Successful 5 | . . 1 . 4 . Failed 4 | . 1 2 . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 8 | . 1 2 . 5 . Terminals 9 | . 1 3 . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 1 . 1 . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . . . 3 . Terminals 3 | . . . . 3 . Assimilate 1 | . . . . 1 . Botnet 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 24 | . . . . 24 . Highest-Rated Ally 24 | . . . . 24 . Total Orders 1 | . . . . 1 . ROAM 1 | . . . . 1 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 904 | 117 185 220 48 223 111 Spaces Moved 1283 | 84 140 254 127 461 217 Core 7 | 7 . . . . . Treads 61 | 2 51 8 . . . Legs . | . . . . . . Wheels 262 | 75 89 66 . . 32 Hover . | . . . . . . Flight 953 | . . 180 127 461 185 Fastest Speed 29 | 50 95 29 29 29 34 Average Speed 50 | 92 118 53 29 29 43 Slowest Speed 160 | 160 160 160 29 40 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 19 | . . . . 19 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 6 29 24 31 48 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1419 | 108 153 308 131 487 232 Wait 8 | . . . . . 8 Move 1241 | 83 139 253 126 423 217 Hop 18 | . . . . 18 . Pick Up 29 | 10 4 10 1 3 1 Fast Attach 20 | 7 . 5 . 6 2 Attach 14 | . . 6 . 6 2 Detach 3 | . . 1 . 1 1 Swap 6 | . 2 4 . . . Drop 23 | 2 4 13 . 3 1 Fire 57 | 6 4 16 4 27 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 434 | -9/Materials | Lost 3 parts (1n1u1w) 507 | -9/Materials | Discovered new exit (range 15) 523 | -9/Materials | Entered Mines 558 | -9/Mines | Discovered new exit (range 4) 571 | -9/Mines | Entered Materials 571 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 675 | -8/Materials | Garrison activated, responded to threat 788 | -8/Materials | Discovered new exit (range 16) 794 | -8/Materials | Identified exit to Factory 794 | -8/Materials | Entered Factory 794 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 822 | -7/Factory | Lost 9 parts (1p4n1u3w) 905 | -7/Factory | Self-destructed Last Messages --------------- 00788_ EXIT=FOUND 00791_ Pulse Rifle destroyed. 00792_ Acquired 2 matter. 00793_ Triggered Shock Trap. 00793_ The floor emits a surge of raw power. 00793_ System corrupted (+2). 00794_ EXIT=IDENTIFIED: FACTORY PARAMETERS=POWER+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE 00798_ Acquired Arm. Huge Wheel. 00831_ K-01 Serf collects debris. 00833_ ALERT: All DSF locations entering lockdown mode. 00836_ Acquired Cesium-ion Thruster. 00886_ Acquired Prototype Engine. 00886_ Identified Hvy. Deuterium Engine. 00886_ Faulty integration triggers system corruption (+4). 00887_ Dropped Faulty Hvy. Deuterium Engine. 00894_ K-01 Serf collects debris. 00905_ K-01 Serf pushes G-47 Trooper. 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