Cogmind - Beta 13 --- EXPLORER MODE // 2024.02.28 @ 18:08:02 Player: hemo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (3301) 3301 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 7980 Bonus ------- Follower Combat Kills 87 Met Imprinter 300 Friendly Fire -43 Cogmind --------- Core Integrity 147/850 Matter 236/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Rolling (125) Ox3 Location -6/Zion Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (10) ----- Armored Scrap Engine Advanced Power Amplifier Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Gun Armor > --- WEAPON (2) ------- Heavy Plasma Cannon Laser Caster Construct/G > --- INVENTORY (20) --- Light Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Energy Well (350) Weapon Cycler Advanced ECM Suite Improved Reaction Control System Improved Reaction Control System Advanced Force Field System Restoration Module Thermic Laser Coil Gun Coil Gun Bore Cannon Ripper CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Power Amplifier Advanced Heat Sink High-capacity Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Gun Armor Bomb Factory No. 2 > --- WEAPON ----------- Heavy Plasma Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Energy Well Weapon Cycler Advanced ECM Suite Improved Reaction Control System Improved Reaction Control System Advanced Force Field System Restoration Module Thermic Laser Coil Gun Coil Gun Bore Cannon Heavy Missile Launcher Ripper [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Constructs Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Authchip [Weapon] Protection Gun Armor Weapon Heavy Plasma Cannon Energy Gun Improved Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Slots Evolved 9 | . 1 . . 8 . . . Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 8 | . 1 . . 7 . . . Weapon . | . . . . . . . . Parts Attached 144 | 8 16 38 11 41 9 12 9 Power 26 | 2 2 7 1 10 2 2 . Engine 22 | 2 1 7 1 8 2 1 . Core 3 | . 1 . . 2 . . . Reactor 1 | . . . . . . 1 . Propulsion 38 | 2 5 16 3 7 1 3 1 Treads 1 | . . 1 . . . . . Leg 2 | . . . 1 . . 1 . Wheel 35 | 2 5 15 2 7 1 2 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 50 | 2 4 3 6 19 5 5 6 Device 34 | 2 1 1 1 15 5 5 4 Storage 3 | . 1 1 . 1 . . . Processor 4 | . 2 . . 2 . . . Hackware 7 | . . . 5 . . . 2 Protection 2 | . . 1 . 1 . . . Artifact . | . . . . . . . . Weapon 30 | 2 5 12 1 5 1 2 2 Energy Gun 8 | 1 1 2 . 2 . 2 . Energy Cannon 7 | . . 4 . 2 1 . . Ballistic Gun 5 | 1 . 2 1 1 . . . Ballistic Cannon 7 | . 4 3 . . . . . Launcher 2 | . . 1 . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 . . 1 . 1 1 Corrupted Parts 3 | . . . 3 . . . . System Corruption 3 | . . . 3 . . . . Parts Lost 15 | . . 2 . 9 1 3 . Power 4 | . . 1 . 3 . . . Propulsion 6 | . . 1 . 4 . 1 . Utility 3 | . . . . 1 . 2 . Weapon 2 | . . . . 1 1 . . Highest Loss Streak 4 | . . 1 . 4 1 2 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 99 97 91 91 92 93 Engine 9 | . 3 11 11 6 11 10 6 Core 1 | . 8 . . 4 . . . Reactor 1 | . . . . . . 1 6 Wheel 15 | . 25 24 24 10 10 7 10 Device 23 | . 19 11 10 27 30 30 31 Storage 8 | . 5 12 12 10 6 6 6 Processor 11 | . 11 12 12 6 12 12 12 Protection 3 | . . . . 5 6 6 6 Energy Gun 4 | . 11 3 . 1 6 6 3 Energy Cannon 6 | . . 7 12 6 5 6 6 Ballistic Gun 4 | . 4 11 11 4 . . . Ballistic Cannon 1 | . 8 1 . 1 . . . Naked Turns . | . . . . . . . . Heaviest Build 93 | 9 52 58 56 93 85 87 89 Greatest Support 40 | 20 24 30 30 40 40 30 20 Greatest Overweight (x) 8 | . 2 5 5 8 4 8 8 Average Overweight (x) 2 | . . 2 1 2 2 4 4 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 Average Capacity 19 | 5 11 19 20 20 20 20 20 Most Carried 20 | 5 20 20 20 20 20 20 20 Average Carried 18 | 1 9 19 19 17 18 19 19 Final Capacity 20 | 5 20 20 20 20 20 20 20 Final Carried 20 | 5 20 20 19 18 19 20 19 Scrap Engine Consumption 122 | . . . . 57 26 28 11 Constructs Created 8 | . . . . 4 2 1 1 Constructs Modified 10 | . . . . 4 3 3 . Class Distribution -------------------- 48% | Hacker-Mutant 38% | Scavenger-Mutant 9% | Scavenger-Skirmisher 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Recycling Scavenger-Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Resources | -11 -10 -10 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Matter Collected 2032 | 279 232 569 111 591 90 120 40 Remotely . | . . . . . . . . Salvage Created 3936 | 139 383 371 270 1350 697 726 . Parts 188 | 14 30 32 13 75 8 16 . Haulers Intercepted 5 | . 2 . . 2 . 1 . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Combat Hostiles Destroyed 68 | 1 6 13 2 24 8 14 . Guns 24 | 1 6 4 . 5 3 5 . Cannons 40 | . . 8 1 17 5 9 . AOE 1 | . . . . 1 . . . Classes Destroyed 17 | 3 3 3 1 3 4 . . Worker 3 | 1 2 . . . . . . Tunneler 4 | 4 . . . . . . . Hauler 5 | . 2 . . 2 . 1 . Recycler 2 | . . . 2 . . . . Minesweeper 3 | . . . . . 1 2 . Turret 1 | . . 1 . . . . . Watcher 9 | . 3 . . 6 . . . Swarmer 21 | . 2 4 . 10 . 5 . Grunt 18 | 1 4 . . 7 . 6 . Brawler 2 | . . . . . . 2 . Duelist 1 | . . . . 1 . . . Sentry 6 | . . 1 2 1 1 1 . Hunter 1 | . . . . 1 . . . Programmer 4 | . . . . 4 . . . Subdweller 8 | . . 8 . . . . . Decomposer 1 | . . . . . . 1 . Packrat 2 | . . . . . 2 . . Samaritan 3 | . . . . . 3 . . Thug 1 | . . . . . 1 . . Savage 1 | . . . . . 1 . . Butcher 4 | . . . . . 4 . . Mutant 1 | . . . . . 1 . . Best Kill Streak 7 | 5 5 3 2 7 5 5 . Combat Bots Only 6 | 1 4 2 1 6 5 5 . Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Hostile Shots Fired 372 | 5 19 57 6 148 60 60 17 Missed 107 | 2 4 20 4 35 21 18 3 Damage Taken 3590 | 20 155 468 17 1858 394 397 281 Core 885 | . 35 147 . 518 73 34 78 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 2056 | 12 97 264 11 990 284 245 153 Regen/Repaired (Parts) 555 | . . . . 79 300 159 17 Core Remaining (%) 63 | 100 . . 27 . . . . Volleys Fired 239 | 10 20 48 7 75 36 34 9 Largest 3 | 2 2 2 2 3 2 2 2 Hottest 204 | 70 91 104 104 204 165 165 129 Shots Fired 444 | 13 40 79 15 162 66 59 10 Gun 190 | 13 28 31 8 53 32 25 . Cannon 253 | . 12 48 7 109 34 34 9 Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 147 | 3 20 41 8 75 . . . Thermal 296 | 10 20 38 7 87 66 59 9 Explosive 1 | . . . . . . . 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 68 | 7 10 18 35 38 68 24 10 Robot Miss Streak 3 | 1 2 1 . 3 3 2 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 335 | 11 26 52 11 118 60 50 7 Core Hits 248 | 7 17 23 4 59 68 67 3 Critical Kills 3 | . . 2 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | 1 2 3 1 . . . . Burn 4 | 1 2 1 . . . . . Meltdown 3 | . . 2 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9853 | 132 416 1225 302 3764 2056 1694 264 Guns 3650 | 132 309 483 93 843 1038 752 . Cannons 5855 | . 107 742 209 2616 1018 942 221 Explosions 348 | . . . . 305 . . 43 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2230 | 35 176 479 93 1447 . . . Thermal 7275 | 97 240 746 209 2012 2056 1694 221 Explosive 348 | . . . . 305 . . 43 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 3 5 1 . . Average Corruption 2 | . . . 2 2 1 . . Corruption Purged 5 | . . . . 4 1 . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . 12 10 3 . . Message Errors 10 | . . . 3 4 3 . . Matter Fused 7 | . . . 6 1 . . . Heat Flow Errors 4 | . . . 1 3 . . . Data Loss (minor) 1 | . . . 1 . . . . Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . 1 . . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 173 | . . . . 118 18 22 15 Projectiles 129 | . . . . 74 18 22 15 Explosions 44 | . . . . 44 . . . Melee . | . . . . . . . . Knockbacks 8 | . . 1 . 7 . . . Impact . | . . . . . . . . Kinetic 7 | . . 1 . 6 . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 348 | . . . . 348 . . . Shots 7 | . . . . 7 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 636 | 99 189 6 238 636 239 54 . Average Temperature 116 | 47 54 1 77 174 64 29 . Received Heat Transfer 1240 | 18 108 129 . 450 325 210 . Effects 17 | . . . . 16 1 . . Shutdowns 6 | . . . . 6 . . . Energy Bleed 4 | . . . . 3 1 . . Interference 2 | . . . . 2 . . . Damage (minor) 3 | . . . . 3 . . . Damage (core) 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . 2 1 1 . . . Combat Hostiles 3 | . . 1 1 1 . . . Parts Melted 9 | . . 1 1 3 1 3 . Heat Transferred 9916 | 370 740 1147 259 2865 2280 1905 350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Peak Influence 303 | 45 216 . 69 303 . . . Initial 22 | . 22 . . . . . . Average 76 | 17 76 . 40 94 . . . Maximum Alert Level 1 | . 1 . . 1 . . . Low Security (%) 89 | 100 92 . 100 82 . . . Level 1 10 | . 7 . . 17 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . . . 7 . . . Investigation 2 | . . . . 2 . . . Extermination 3 | . . . . 3 . . . Reinforcement 2 | . . . . 2 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | 1 11 44 2 33 10 17 3 Peak Tracking Total 5 | 1 4 5 1 4 4 5 3 Tactical Retreats 8 | . 2 3 . 2 . 1 . Traps | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Traps Triggered 7 | . 3 1 . 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Machines Disabled 18 | . . 1 . 16 . . 1 Max in Single Turn 8 | . . 1 . 8 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Machines Accessed 29 | . 8 2 10 6 1 1 1 Terminals 19 | . 8 . 6 5 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . 4 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 87 | . 24 12 31 14 1 1 4 Successful 62 | . 16 12 22 6 1 1 4 Failed 25 | . 8 . 9 8 . . . Catastrophic 3 | . 1 . 1 1 . . . Database Lockouts . | . . . . . . . . Manual 55 | . 21 4 26 4 . . . Terminals 58 | . 24 . 22 12 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 11 | . . . 9 2 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 45 | . 12 12 11 4 1 1 4 Record 12 | . . 11 . 1 . . . Part Schematic 5 | . . . 1 . . . 4 Robot Analysis 18 | . 8 . 9 1 . . . Prototype ID Bank 4 | . 3 . 1 . . . . Open Door 2 | . . . . . 1 1 . Open DSF 2 | . . . . 2 . . . Alert Level 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . 4 . . . . Report Inventory 4 | . . . 4 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 4 . 7 2 . . . Terminals 10 | . 4 . 4 2 . . . Botnet 8 | . 3 . 4 1 . . . Disrupt 1 | . 1 . . . . . . Operators 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 3 . . . . Monitor 1 | . . . 1 . . . . Reject 1 | . . . 1 . . . . Recyclers 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 8 . 9 4 . . . Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 21 | . . . 1 . . . 20 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 2 . Highest-Rated Group 62 | . . . . . 62 62 . Highest-Rated Ally 31 | . . . . . 31 31 . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . . 10 7 . Total Damage 189 | . . . . . 106 83 . Kills 2 | . . . . . 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Robot Analysis Total 18 | . 8 . 9 1 . . . Derelict Logs Recovered 8 | . . 3 . . 2 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Turns Passed 10184 | 103 727 2867 464 1337 1170 1932 1584 Spaces Moved 6725 | 88 594 2128 358 805 770 967 1015 Core 19 | 19 . . . . . . . Treads . | . . . . . . . . Legs 75 | . . . . . . 75 . Wheels 6631 | 69 594 2128 358 805 770 892 1015 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 107 107 119 120 119 140 Average Speed 133 | 73 91 122 117 123 134 184 151 Slowest Speed 226 | 80 120 155 155 200 173 226 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 73 | 5 96 96 95 22 96 95 83 Regions Visited 7 Branch Regions 5 Pre-discovered Areas 7 | . . 3 . . . 2 2 Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 20 | . . 11 . . 5 1 3 Spaces Dug 1 | . . 1 . . . . . Terrain Destroyed 83 | . . 1 . 67 5 8 2 Melee . | . . . . . . . . Projectile 30 | . . 1 . 16 5 8 . AOE 53 | . . . . 51 . . 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Total 7526 | 113 745 2339 387 1000 837 1055 1050 Wait 167 | . 78 11 . 49 5 24 . Move 6718 | 87 593 2127 357 804 769 966 1015 Hop . | . . . . . . . . Pick Up 110 | 6 20 58 3 12 1 7 3 Fast Attach 45 | 7 7 6 7 6 1 5 6 Attach 28 | . . 5 1 16 4 1 1 Detach 29 | . 2 3 5 9 2 2 6 Swap 71 | 1 9 27 3 19 4 6 2 Drop 106 | 2 16 54 4 10 2 10 8 Fire 239 | 10 20 48 7 75 36 34 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 13 | . . . . . 13 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Identified exit to Materials 51 | -11/Scrapyard | Discovered exit to Materials (range 8) 104 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Evolved 1 slot: Utility x1 148 | -10/Materials | Identified exit to Mines 148 | -10/Materials | Discovered exit to Mines (range 8) 221 | -10/Materials | Identified exit to Materials 221 | -10/Materials | Discovered exit to Materials (range 15) 383 | -10/Materials | Identified exit to Subcaves 383 | -10/Materials | Discovered exit to Subcaves (range 9) 417 | -10/Materials | Discovered exit to Materials (range 11) 478 | -10/Materials | Build established: Hacker-Skirmisher 497 | -10/Materials | Discovered exit to Materials (range 7) 755 | -10/Materials | Discovered exit to Mines (range 7) 803 | -10/Materials | Build established: Hacker-Mutant 831 | -10/Materials | Entered Subcaves 996 | -10/Subcaves | Ambushed by swarm of Subdwellers 1016 | -10/Subcaves | Core integrity fell below 50% 1507 | -10/Subcaves | Visited Clippyterm 1756 | -10/Subcaves | Identified exit to Materials 1756 | -10/Subcaves | Discovered exit to Materials (range 12) 2292 | -10/Subcaves | Identified exit to Recycling 2292 | -10/Subcaves | Discovered exit to Recycling (range 10) 2459 | -10/Subcaves | Discovered exit to Materials (range 14) 2490 | -10/Subcaves | Learned location of Recycling (-8) 2532 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2759 | -10/Subcaves | Visited 4L-MR0's lab 2779 | -10/Subcaves | Found Gun Armor 2817 | -10/Subcaves | Disturbed a concealed Subdweller 3074 | -10/Subcaves | Disturbed a concealed Subdweller 3294 | -10/Subcaves | Learned location of Zion (-6) 3698 | -10/Subcaves | Entered Recycling 3704 | -8/Recycling | Found Scrap Engine 4131 | -8/Recycling | Identified exit to Factory 4131 | -8/Recycling | Discovered exit to Factory (range 16) 4162 | -8/Recycling | Entered Factory 4162 | -6/Factory | Evolved 8 slots: Power x1, Utility x7 4167 | -6/Factory | Attached Gun Armor, gained temporary slots: Weapon x2 4183 | -6/Factory | Identified exit to DSF 4799 | -6/Factory | Build established: Scavenger-Skirmisher 5200 | -6/Factory | Core integrity fell below 50% 5300 | -6/Factory | Lost 4 parts (2p2n) 5468 | -6/Factory | Identified exit to Lower Caves 5468 | -6/Factory | Discovered exit to Lower Caves (range 11) 5499 | -6/Factory | Entered Lower Caves 5674 | -6/Lower Caves | Build established: Hacker-Mutant 5744 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5790 | -6/Lower Caves | Learned 4 Factory zone layouts 6154 | -6/Lower Caves | Attacked by a faux Warlord 6279 | -6/Lower Caves | Learned Factory trap positions 6474 | -6/Lower Caves | Identified exit to Lower Caves 6474 | -6/Lower Caves | Discovered exit to Lower Caves (range 10) 6669 | -6/Lower Caves | Entered another Lower Caves area 6669 | -6/Lower Caves | Accompanied by 2 allies 6671 | -6/Lower Caves | Identified exit to Factory 6671 | -6/Lower Caves | Discovered exit to Factory (range 15) 7317 | -6/Lower Caves | Build established: Scavenger-Mutant 7408 | -6/Lower Caves | Identified exit to Zion 7408 | -6/Lower Caves | Discovered exit to Zion (range 6) 7419 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7701 | -6/Lower Caves | Encountered a Warlord checkpoint 8601 | -6/Lower Caves | Entered Zion 9393 | -6/Zion | Found CR-A16's Pointy Stick 9771 | -6/Zion | Found Prototype Device 9781 | -6/Zion | Identified Bomb Factory No. 2 10167 | -6/Zion | Attacked by Zionites 10181 | -6/Zion | Core integrity fell below 20% 10185 | -6/Zion | Self-destructed Last Messages --------------- 09804_ Dropped Bomb Factory No. 2. 09831_ AN-S0H(z) sifts through the Twisted Machinery. 09836_ AN-S0H(z) toys with the Twisted Machinery. 09861_ AN-S0H(z) pokes at the Twisted Machinery. 09932_ EM-GJ1(z) uncovers a bit of Twisted Machinery. Aside from the options menu, there are many more interface features and behavior you can tweak in Cogmind's advanced.cfg file, the functionality of which is described in the manual under Advanced UI: Advanced Options. 10049_ SU-E1L(z) fiddles with the Twisted Machinery. 10131_ F0-URZ(z) plays with the Twisted Machinery. 10166_ Deep Containment System disabled. 10167_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 10169_ Destroyed Flamer. 10171_ Arm. Scrap Engine reinforces its armored shell (+10). 10171_ F0-URZ(z) examines a few pieces of the Twisted Machinery. 10180_ Critical hit (Impale). 10183_ CR-A16 heat damages Flexi-carbon Leg. 10184_ Hvy. Missile Launcher severed. 10185_ Arm. Scrap Engine constructs Laser Caster Construct/G. 10185_ CR-A16 heat damages Flexi-carbon Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????######??????? | | ????????????????????????????????????##""""##?????? | | ???????????????????????????##???????#""" ""#?????? | | ?????????????????????????###"##?#####"" ""#?????? | | ?????????????????????????#"""""##""###" "#??????? | | ?????????????????????????#"" "#"#""#""!!"#??????? | | ?????????????????????????##" """"""""" %###?????? | | ????????????????????????##"" ####??? | | ????????????????????????#"""" # "###? | | ????????????????????????####"""" #"## | | ??????????????????????#####"""""" ### | | ????????????????##????#<< """""""" ## | | ?????????????????"#####< " ## | | ?????????????????#"""##<< | | ?????????????????" ##" """""" | | ?????????????????# """" / """""" | | ????????????????## """"lz | | ????????????????" M @ "" " | | ????????????????" """" """"""" | | ????????????????# """" """"#""" """"""# | | ???????????????#"" "" """##"#"" """"#" | | ???????????????##" "#"" """"#"""""" """"" | | ????????????????#####"" """"##""" | | ????????????????????#"" "" ""#"###" | | ???????????????????"""" """" "#"###" | | ????????????????????"" """" """"""" " | | ???????????????????"""" """""""" """"" """" | | ???????????????????##"""""""""""" """" """#" | | ????????????????????###"""""""#"" "" """## | | ??????????????????????###" """" ""##? | | ????????????????????????#" "" """#?? | | ???????????????????????##" """##?? | | ???????????????????????#"" ""####? | | ???????????????????????#""""" """"#" | | ???????????????????????##""""" """"# | | ???????????????????????#""" """ | | ???????????????????????##"" "# | | ???????????????????????#"#" "" ""# | | ???????????????????????#?#" "" "" """" | | ???????????????????????#?#" """ """ """"#"# | | ???????????????????????#"#" """"" """" """#### | | ????????????????????????#"" """""""""""" """"#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 42 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Power Amplification 30 Armor Coverage 60 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -8/Recycling | Hacked Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Ripper | -6/Zion | Free Variable Charge Gun | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Wave Gun | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive X-67 Chaingunner | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileSpliceMeganuke Manual? 0 Play Time 03:11:04 Cumulative 500.7 hours Start 2024.02.28 @ 01:07:51 End 2024.02.28 @ 18:08:02 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 63 Rogue 3 Adventurer 3 Explorer 57 Win Type - Total 27 Types 21/3/2/1/0/0/0/0/0 Lore% 64 Gallery% 81 Achievement% 91 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95a6b66b-45f8-4ae2-b1cd-292ee2a0eea1