Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 16:26:50

Player: Kinga

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (21)      105
Value Destroyed (448)      448
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3353

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             591/700
Matter                     225/300
Energy                     150/150
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (120) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
           Xenon Bombardment Thruster
>          --- UTILITY (6) ------
           Structural Scanner
  Advanced Visual Processing Unit
  Improved Sensor Array
           Propulsion Shielding
           Hacking Suite
>          --- WEAPON (2) -------
           Mining Claw
>          --- INVENTORY (5) ----
           Ion Engine
     Micro Nuclear Core
           Cooling System
  Hardened Light Armor Plating
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           VTOL Module
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Structural Scanner
  Advanced Visual Processing Unit
  Improved Sensor Array
           Propulsion Shielding
           Hacking Suite
>          --- WEAPON -----------
           Mining Claw
>          --- INVENTORY --------
           Ion Engine
     Micro Nuclear Core
           Cooling System
  Hardened Light Armor Plating
      Mini Grenade Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             41   | 6   15  .   2   5   4   9   
  Power                    9    | 1   1   .   .   3   1   3   
    Engine                 6    | 1   1   .   .   3   .   1   
    Core                   3    | .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   4   .   .   2   1   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 6    | .   2   .   .   2   1   1   
  Utility                  13   | 1   5   .   2   .   1   4   
    Device                 2    | .   1   .   .   .   .   1   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   1   1   
    Hackware               3    | .   1   .   .   .   .   2   
    Protection             2    | .   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   9    | 2   5   .   .   .   1   1   
    Energy Gun             4    | 2   2   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          3    | .   3   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
Parts Lost                 15   | .   7   .   .   5   .   3   
  Power                    3    | .   1   .   .   2   .   .   
  Propulsion               5    | .   2   .   .   1   .   2   
  Utility                  3    | .   1   .   .   1   .   1   
  Weapon                   4    | .   3   .   .   1   .   .   
  Highest Loss Streak      3    | .   3   .   .   3   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   84  100 93  79  59  74  
  Engine                   7    | .   11  14  11  11  3   .   
  Core                     2    | .   .   .   .   .   6   7   
  Leg                      8    | .   18  .   .   .   .   .   
  Flight                   15   | .   9   28  22  22  18  22  
  Device                   7    | .   .   14  11  11  9   14  
  Storage                  6    | .   14  .   .   .   .   .   
  Processor                4    | .   .   .   7   11  14  7   
  Hackware                 5    | .   2   14  11  10  .   6   
  Protection               5    | .   3   .   8   11  9   7   
  Energy Gun               7    | .   12  14  11  1   .   .   
  Ballistic Gun            6    | .   10  14  11  1   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             52   | 12  52  6   7   7   7   11  
  Greatest Support         20   | 20  20  8   8   8   8   14  
  Greatest Overweight (x)  2    | .   2   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  5   5   5   5   5   
  Average Capacity         9    | 7   14  5   5   5   5   5   
  Most Carried             5    | 2   3   2   3   3   5   5   
  Average Carried          3    | 1   2   2   2   2   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            5    | 2   2   2   3   1   5   5   

 Class Distribution 
--------------------
 42% | Mutant
 32% | Scavenger-Mutant
 25% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
         Sprinter | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Sto Mat Fac 
Matter Collected           597  | 186 322 4   .   .   85  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            532  | .   532 .   .   .   .   .   
  Parts                    43   | .   43  .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Combat Hostiles Destroyed  15   | .   15  .   .   .   .   .   
  Guns                     15   | .   15  .   .   .   .   .   
Classes Destroyed          6    | .   6   .   .   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   
  Builder                  2    | .   2   .   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   .   
  Grunt                    9    | .   9   .   .   .   .   .   
Best Kill Streak           7    | .   7   .   .   .   .   .   
  Combat Bots Only         7    | .   7   .   .   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Hostile Shots Fired        223  | .    105  4    47   43   2    22   
  Missed                   95   | .    31   4    28   25   1    6    
Damage Taken               1581 | .    820  32   209  252  15   253  
  Core                     466  | .    142  .    93   107  15   109  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  37   | .    .    .    5    10   .    22   
Core Remaining (%)         72   | 100  .    43   .    50   97   .    
Volleys Fired              93   | .    93   .    .    .    .    .    
  Largest                  2    | .    2    .    .    .    .    .    
  Hottest                  90   | .    90   .    .    .    .    .    
Shots Fired                149  | .    149  .    .    .    .    .    
  Gun                      149  | .    149  .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  73   | .    73   .    .    .    .    .    
  Thermal                  63   | .    63   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          13   | .    13   .    .    .    .    .    
  Robot Hit Streak         11   | .    11   .    .    .    .    .    
  Robot Miss Streak        6    | .    6    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    4    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           91   | .    91   .    .    .    .    .    
  Core Hits                36   | .    36   .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    
    Burn                   1    | .    1    .    .    .    .    .    
Melee Attacks              2    | .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1138 | .    1138 .    .    .    .    .    
  Guns                     1110 | .    1110 .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               20   | .    20   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  8    | .    8    .    .    .    .    .    
  Kinetic                  437  | .    437  .    .    .    .    .    
  Thermal                  583  | .    583  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          110  | .    110  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             5    | .    5    .    .    .    .    .    
  Kicked                   5    | .    5    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        284  | .    284  .    .    12   266  .    
  Average Temperature      65   | .    61   .    .    7    130  .    
  Received Heat Transfer   609  | .    411  .    24   138  .    36   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    .    .    
  Heat Transferred         1730 | .    1730 .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Peak Influence             307  | .   307 61  204 166 95  135 
  Initial                  65   | .   .   61  23  48  65  42  
  Average                  130  | .   189 61  96  65  72  95  
Maximum Alert Level        1    | .   1   .   1   .   .   .   
  Low Security (%)         71   | 100 38  100 98  100 100 100 
  Level 1                  28   | .   61  .   1   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   4   .   2   1   .   4   
  Investigation            6    | .   1   .   .   1   .   4   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Distress Signals           5    | .   2   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              100  | .   33  14  23  20  2   8   
  Peak Tracking Total      16   | .   8   12  16  13  2   5   
  Tactical Retreats        8    | .   2   1   2   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Traps Triggered            2    | .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac 
Machines Disabled          1    | .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Machines Accessed          22   | .   5   .   4   5   .   8   
  Terminals                20   | .   5   .   4   5   .   6   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                69   | .   16  .   14  17  .   22  
  Successful               30   | .   8   .   6   9   .   7   
  Failed                   39   | .   8   .   8   8   .   15  
    Catastrophic           7    | .   2   .   .   2   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   62   | .   13  .   14  17  .   18  
  Terminals                65   | .   16  .   14  17  .   18  
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             15   | .   3   .   3   7   .   2   
  Part Schematic           1    | .   .   .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   
  Terminal Index           4    | .   1   .   1   1   .   1   
  Unreport Threat          3    | .   .   .   1   2   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   
  Registered Components    2    | .   1   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   4   .   3   2   .   3   
  Terminals                12   | .   4   .   3   2   .   3   
    Botnet                 12   | .   4   .   3   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         19   | .   5   .   3   4   .   7   
  Full Trace Events        10   | .   2   .   2   2   .   4   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              1    | .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   36  
  Total Part Build Rating  3    | .   .   .   .   .   .   3   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Sto Mat Fac 
Turns Passed               1746 | 75  808 49  123 120 85  486 
Spaces Moved               2190 | 58  665 130 321 326 218 472 
  Core                     7    | 7   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     199  | 51  148 .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   1984 | .   517 130 321 326 218 472 
  Fastest Speed            32   | 50  37  37  37  34  34  32  
  Average Speed            50   | 111 79  37  37  34  34  33  
  Slowest Speed            260  | 120 260 37  37  37  34  120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            55   | .   24  6   6   13  4   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 4   82  35  44  76  22  16  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   .   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 2    | .   .   .   .   .   .   2   
Terrain Destroyed          5    | .   3   .   .   .   .   2   
  Melee                    2    | .   .   .   .   .   .   2   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      3    | .   3   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Total                      2608 | 65  771 124 317 317 223 791 
  Wait                     312  | .   7   1   .   .   .   304 
  Move                     2080 | 57  619 117 309 300 210 468 
  Hop                      49   | .   21  6   5   12  3   2   
  Pick Up                  13   | 2   5   .   1   .   4   1   
  Fast Attach              28   | 6   8   .   2   1   3   8   
  Attach                   10   | .   6   .   .   3   .   1   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     3    | .   1   .   .   1   1   .   
  Drop                     13   | .   6   .   .   .   2   5   
  Fire                     93   | .   93  .   .   .   .   .   
  Melee                    2    | .   .   .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     5    | .   5   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Sto)
-9/Storage
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
   76 | -11/Scrapyard | Entered Materials
  109 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Discovered new exit (range 13)
  527 | -10/Materials | Destroyed 7 combat bots
  536 | -10/Materials | Core integrity fell below 50%
  553 | -10/Materials | Lost 3 parts (1n2w)
  660 | -10/Materials | Discovered new exit (range 16)
  815 | -10/Materials | Build established: Scavenger-Mutant
  828 | -10/Materials | Discovered new exit (range 16)
  859 | -10/Materials | Discovered new exit (range 13)
  884 | -10/Materials | Entered Mines
  885 | -10/Mines     | Assembled infested the area
  885 | -10/Mines     | Learned location of Storage (-9)
  901 | -10/Mines     | Learned Materials stockpile data
  927 | -10/Mines     | Found a hidden stash of uninstalled traps
  931 | -10/Mines     | Discovered new exit (range 6)
  933 | -10/Mines     | Entered Materials
  933 | -9/Materials  | Evolved 2 slots: Utility x2
 1000 | -9/Materials  | Discovered new exit (range 11)
 1044 | -9/Materials  | Discovered new exit (range 14)
 1056 | -9/Materials  | Entered Storage
 1126 | -9/Storage    | Identified exit to Materials
 1176 | -9/Storage    | Entered Materials
 1176 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1203 | -8/Materials  | Lost 3 parts (1p1n1u)
 1260 | -8/Materials  | Discovered new exit (range 3)
 1261 | -8/Materials  | Entered Factory
 1261 | -7/Factory    | Evolved 2 slots: Utility x2
 1447 | -7/Factory    | Fabricated Hacking Suite?
 1595 | -7/Factory    | Build established: Sprinter
 1747 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  Initiate build sequence.
>>Build
Building Hacking Suite...
  ETC: 36
01411_ ALERT: Unauthorized use of fabrication network. Dispatching
  investigation squad.
01411_ K-01 Serf cleans the Construction Platform.
01447_ >> FABRICATOR: Completed Hacking Suite?
01614_ K-01 Serf cleans the Construction Platform. <x2>
01707_ K-01 Serf collects debris.
01713_ K-01 Serf cleans the Construction Platform.
01719_ K-01 Serf collects debris.
01729_ Hacking Suite destroyed.
01734_ Penetrated by Slug.
01736_ Acquired Hacking Suite.
01737_ Penetrated by Slug. <x2>
01739_ Flight Unit destroyed.
01741_ K-01 Serf cleans the Power Conduit.
01743_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01744_ VTOL Module destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                63
Targeting Accuracy         14
Offensive Hacking          10

 Item Schematics 
-----------------
 Hacking Suite | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldTerrainFacilitator
  Manual?         0
Play Time         00:27:06
  Cumulative      18.7 hours
  Start           2024.04.09 @ 16:01:52
  End             2024.04.09 @ 16:26:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          32
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9c008331-5789-4bfb-a040-88a0e62635dd