Cogmind - Beta 12 --- EXPLORER MODE // 2023.07.06 @ 19:17:27 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (236) 1180 Value Destroyed (11078) 11078 Prototype IDs (220) 4400 Alien Tech Used (7) 1400 Bonus (9135) 9135 TOTAL SCORE: 34093 Bonus ------- High Alert Combat Kills 1602 Follower Combat Kills 5516 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 2000 Met Sigix 2000 Friendly Fire -5783 Cogmind --------- Core Integrity 0/1300 Matter 163/300 Energy 610/630 System Corruption 0% Temperature Cool (0) Movement Treading (150) Location -3/Section 7 Parts ------- > --- POWER (2) -------- Cooled Antimatter Reactor Quantum Reactor > --- PROPULSION (5) --- Enhanced Armored Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY (10) ----- Advanced Heat Sink Experimental Heat Sink Triangulator Experimental Targeting Computer Experimental Melee Analysis Suite Improved System Shield System Guard Spacefold Activator > --- WEAPON (5) ------- Sigix Broadsword > --- INVENTORY (5) ---- Core Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Biometal Medium Treads Biometal Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Triangulator Experimental Targeting Computer Experimental Melee Analysis Suite Advanced Target Analyzer Improved Phase Shifter Layered Medium Armor Plating Improved System Shield > --- WEAPON ----------- Core Cannon Micro-nuke Launcher Sigix Broadsword > --- INVENTORY -------- Sigix Terminator Sapper Charge Sigix Containment Pod [Rating: 181] Favorites ----------- Power Quantum Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Combat Airjet Treads Biometal Medium Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Q-thruster Utility Experimental Targeting Computer Device Triangulator Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Artifact Spacefold Activator Weapon Vibroblade Energy Gun Spread Laser Energy Cannon Core Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Gauss Cannon Launcher Micro-nuke Launcher Special Weapon Stasis Beam Impact Weapon Core Stripper Slashing Weapon Vibroblade Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Arm Res Qua Sec Slots Evolved 15 | . 1 . 2 2 . . 4 . . . 2 . 2 . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . 1 1 . . 1 . . . . . . . . . . Utility 8 | . 1 . . 1 . . 1 . . . 2 . 2 . 1 . . Weapon 3 | . . . 1 . . . 1 . . . . . . . 1 . . Parts Attached 239 | . 2 . 16 9 6 2 66 1 1 3 3 9 32 36 15 34 4 Power 29 | . . . 3 3 1 . 9 . . 1 . 3 3 4 1 1 . Engine 10 | . . . 1 1 . . 5 . . . . 3 . . . . . Core 11 | . . . 2 2 1 . 4 . . 1 . . 1 . . . . Reactor 8 | . . . . . . . . . . . . . 2 4 1 1 . Propulsion 60 | . 1 . 7 4 1 . 21 . . 1 . 1 9 8 4 3 . Treads 8 | . . . . . . . . . . . . . . 2 3 3 . Leg 7 | . 1 . 6 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 43 | . . . 1 4 1 . 21 . . 1 . 1 9 5 . . . Flight 2 | . . . . . . . . . . . . . . 1 1 . . Utility 58 | . 1 . 2 1 . . 10 . 1 . 2 1 12 14 2 9 3 Device 31 | . 1 . 1 . . . 3 . . . 1 1 9 9 . 6 . Storage . | . . . . . . . . . . . . . . . . . . Processor 14 | . . . . 1 . . 4 . . . . . 2 3 1 2 1 Hackware 6 | . . . . . . . 1 . 1 . 1 . 1 2 . . . Protection 4 | . . . 1 . . . 2 . . . . . . . 1 . . Artifact 3 | . . . . . . . . . . . . . . . . 1 2 Weapon 92 | . . . 4 1 4 2 26 1 . 1 1 4 8 10 8 21 1 Energy Gun 24 | . . . 4 . 1 1 6 . . . . 2 3 2 1 4 . Energy Cannon 14 | . . . . . . . 4 . . . . . . . 1 9 . Ballistic Gun 9 | . . . . . . . 6 . . . . . 1 . 2 . . Ballistic Cannon 23 | . . . . 1 3 . 6 . . 1 1 . 4 2 3 2 . Launcher 10 | . . . . . . . 2 . . . . 2 . 2 1 3 . Special Weapon 2 | . . . . . . . . . . . . . . 1 . 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . Slashing Weapon 7 | . . . . . . . 1 1 . . . . . 3 . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 . . . . . . . . . . Unidentified Prototypes 17 | . . . 1 1 2 . 4 . 1 . 1 . . . . 6 1 Parts Lost 37 | . . . . . . . 1 . . . . 16 10 2 2 6 . Power 5 | . . . . . . . . . . . . 4 1 . . . . Propulsion 10 | . . . . . . . . . . . . 4 3 1 1 1 . Utility 14 | . . . . . . . . . . . . 3 5 1 . 5 . Weapon 8 | . . . . . . . 1 . . . . 5 1 . 1 . . Highest Loss Streak 16 | . . . . . . . 1 . . . . 16 4 1 1 3 . To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 91 | . 100 100 100 98 100 100 96 100 100 100 99 81 93 94 86 76 60 Engine 2 | . 12 12 3 . . . 6 6 6 2 . 1 . . . . . Core 3 | . . . 6 7 8 8 5 6 6 9 11 6 4 . . . . Reactor 4 | . . . . . . . . . . . . . 4 9 9 8 9 Treads 3 | . . . . . . . . . . . . . . 3 8 12 13 Leg 2 | . 25 25 29 1 . . . . . . . . . . . . . Hover 16 | . . . . 31 33 33 30 31 31 31 27 21 23 18 4 . . Device 14 | . 12 12 6 8 8 8 11 12 12 12 16 14 14 21 18 16 13 Storage 4 | . 12 12 10 8 8 8 6 6 6 6 5 5 5 3 . . . Processor 9 | . . . . 8 8 8 10 6 6 6 5 5 14 12 13 12 11 Hackware 4 | . . . . . . . 1 6 6 6 11 11 8 5 9 7 4 Protection 2 | . 12 12 13 8 8 8 . . . . . . . . 3 3 . Energy Gun 4 | . . . 18 16 14 7 3 . . . . 2 10 5 4 1 . Energy Cannon 1 | . . . . . . . 3 6 6 6 5 1 . . . 2 2 Ballistic Gun 3 | . 25 25 11 2 . . 3 6 6 4 . . 1 . 3 . . Ballistic Cannon 5 | . . . . 5 10 16 6 6 6 7 10 4 2 9 6 . . Slashing Weapon 3 | . . . . . . . 2 5 6 6 5 5 5 4 4 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 19 20 20 28 29 30 30 53 53 52 52 55 57 75 94 87 95 61 Greatest Support 175 | 20 20 20 45 32 32 32 58 54 54 59 55 55 66 80 175 165 105 Greatest Overweight (x) 15 | . . . 1 . . . 15 . . . . 1 1 2 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 8 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 5 Most Carried 10 | 7 10 10 10 10 9 10 10 10 10 10 9 9 10 10 5 5 5 Average Carried 7 | 7 4 8 9 8 6 9 9 10 8 8 7 5 6 7 3 4 3 Final Capacity 14 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 14 Final Carried 10 | 7 10 8 10 4 9 9 10 10 6 10 7 3 10 4 5 4 4 Class Distribution -------------------- 42% | Hacker-Gunner 18% | Hacker-Mutant 15% | Hacker-Gladiator 10% | Hacker-Tank 5% | Hacker-Skirmisher 4% | Wizard-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Commander-Tank | -8/Recycling Hacker-Mutant | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Wizard-Gunner | -5/Factory Wizard-Mutant | -5/DSF Wizard-Gunner | -4/Factory Hacker-Gunner | -4/Armory Hacker-Gunner | -3/Research Hacker-Gladiator | -3/Quarantine Hacker-Gladiator | -3/Section 7 Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 ----------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Arm Res Qua Sec Matter Collected 6554 | 200 140 24 201 198 106 280 1584 126 59 223 30 90 550 1372 563 730 78 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10094 | . 413 36 244 232 157 362 2530 220 139 401 . 49 1529 1470 600 1586 126 Parts 460 | . 21 5 23 14 13 15 99 6 4 18 . 1 75 51 28 82 5 Haulers Intercepted 7 | . 1 . . . 1 . 3 . . . . . 2 . . . . Recyclers Shooed 5 | . . . 1 . . . 1 . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Arm Res Qua Sec Combat Hostiles Destroyed 157 | . 6 2 6 5 6 3 33 4 3 7 . 1 20 30 8 21 2 Melee 9 | . . . . . . . 3 1 . . . . 1 1 . 1 2 Guns 49 | . 6 2 6 2 6 . 4 . 1 2 . . 12 6 2 . . Cannons 76 | . . . . 3 . 3 22 3 2 4 . . 6 20 5 8 . AOE 21 | . . . . . . . 3 . . 1 . 1 1 3 . 12 . Classes Destroyed 21 | . 4 1 1 . 2 . 6 . . 2 . 1 . 2 . 2 . Worker 19 | . . . . . . . 7 . . . . . 1 . 3 8 . Builder 10 | . . . . . 1 . 3 . . . . . 2 . . 4 . Tunneler 3 | . . . . . . . 2 . . . . . . . 1 . . Hauler 7 | . 1 . . . 1 . 3 . . . . . 2 . . . . Recycler 12 | . 1 . . . . 4 4 . . . . . 1 . . 2 . Mechanic 2 | . . . . . . . 1 . . . . . 1 . . . . Operator 5 | . . . . . 1 . 2 . . . . . . . . 2 . Drone 1 | . . . . . . . . . . . . . . 1 . . . Watcher 14 | . 1 . 3 2 . . 2 . . . . . . 2 2 2 . Swarmer 22 | . . 2 2 . 2 . 5 . . 4 . . 5 2 . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . Grunt 61 | . 6 . 2 2 . . 17 4 . 1 . . 7 11 3 6 2 Brawler 1 | . . . . . . . . . . 1 . . . . . . . Duelist 4 | . . . . . . . 2 . . . . . . . . 2 . Researcher 6 | . . . . . . . . . . . . . . . . 6 . Sentry 25 | . . . 2 3 4 3 6 . . . . . 1 6 . . . Specialist 7 | . . . . . . . . . . . . . . 3 . 4 . Hunter 14 | . . . . . . . 1 . . . . . 4 3 . 6 . Programmer 12 | . . . . . . . 2 . . 1 . . 3 2 3 1 . Heavy 1 | . . . . . . . . . . . . 1 . . . . . Enhanced Grunt 3 | . . . . . . . . . 3 . . . . . . . . Tracker 5 | . . . . . . . . . . . . . . 3 1 1 . Combat Programmer 1 | . . . . . . . . . . . . . . . 1 . . Samaritan 2 | . . . . . . . . . . 2 . . . . . . . Best Kill Streak 7 | . 3 2 3 4 4 3 5 2 2 4 . 1 4 6 6 7 1 Combat Bots Only 6 | . 3 2 1 2 3 2 5 2 2 4 . 1 3 6 3 5 1 Max Kills in Single Turn 3 | . 1 1 1 1 1 1 2 1 1 1 . 1 2 2 2 3 1 Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . Exploded 3 | . . . . . . . 2 . . 1 . 1 1 1 . 3 . Melee 1 | . . . . . . . 1 1 . . . . 1 1 . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Arm Res Qua Sec Damage Taken 10671 | . 63 36 145 113 93 29 1313 47 . 110 . 1547 1081 1658 581 3689 166 Core 1403 | . 6 12 23 22 21 . 225 . . 48 . 347 176 169 . 257 97 Absorbed by Shields 456 | . . . . . . . 18 . . . . . 233 205 . . . Redirected to Shielding 43 | . . . 5 7 11 2 18 . . . . . . . . . . Regen/Repaired (Parts) 1429 | . . . . . . . 67 . . . 156 . 126 . . 807 273 Core Remaining (%) 58 | 100 . 60 91 . . 92 . . . 37 . 9 . 19 . . . Volleys Fired 443 | . 30 6 28 31 18 9 92 8 11 10 . 3 49 69 19 57 3 Largest 4 | . 2 2 3 3 3 3 4 4 3 3 . 3 3 4 4 3 1 Hottest 373 | . 40 40 150 174 178 157 286 236 156 156 . 181 373 255 272 349 300 Shots Fired 1051 | . 60 12 60 50 50 26 223 26 33 30 . 9 127 199 69 73 4 Gun 520 | . 60 12 60 24 27 8 86 10 11 10 . . 99 63 39 11 . Cannon 470 | . . . . 26 23 18 122 16 22 20 . 7 28 128 26 30 4 Launcher 56 | . . . . . . . 15 . . . . 2 . 6 4 29 . Special 5 | . . . . . . . . . . . . . . 2 . 3 . Kinetic 581 | . 60 12 35 30 23 18 130 16 22 20 . 4 46 128 34 3 . Thermal 312 | . . . 19 20 27 8 57 2 . . . . 70 63 14 28 4 Explosive 55 | . . . . . . . 15 . . . . 2 . 6 4 28 . Electromagnetic 98 | . . . 6 . . . 21 8 11 10 . 3 11 . 17 11 . Robot Hit Streak 36 | . 18 5 15 29 26 36 35 25 32 34 . 31 29 29 33 27 7 Robot Miss Streak 5 | . 2 2 4 2 4 1 5 2 2 2 . 1 1 2 1 1 . Penetration Max 1 | . . . . . . . 1 . . . . . 1 1 1 1 . Secondary Targets 7 | . . 1 1 . . . . . . . . . 5 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . 1 . . . . Shots Hit Robots 905 | . 46 8 41 33 40 31 203 25 31 28 1 8 116 157 55 76 6 Core Hits 584 | . 20 3 35 22 35 13 136 21 47 30 . 8 48 73 21 70 2 Critical Kills 8 | . . . . . . . 1 . . . . . 1 . . 6 . Critical Parts Destroyed 13 | . . . . . . . 1 . . . . . . . . 9 3 Critical Strikes 71 | . . . . 3 1 2 7 . 1 . . . 12 22 3 17 3 Burn 6 | . . . . . . . 2 . . . . . 3 1 . . . Meltdown 1 | . . . . . . . 1 . . . . . . . . . . Destroy 23 | . . . . . . . 1 . . . . . 2 . . 17 3 Blast 36 | . . . . 3 1 2 1 . . . . . 6 21 2 . . Corrupt 3 | . . . . . . . . . 1 . . . 1 . 1 . . Sever 2 | . . . . . . . 2 . . . . . . . . . . Melee Attacks 128 | . . . . . . 12 37 3 1 5 2 . 8 12 9 33 6 Impact . | . . . . . . . . . . . . . . . . . . Slashing 115 | . . . . . . . 36 3 1 5 2 . 8 12 9 33 6 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 50 | . . . . . . 10 16 . 1 3 1 . 5 . 3 11 . Combat Hostiles 10 | . . . . . . 10 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 40692 | . 463 81 542 699 709 428 7627 675 1010 1028 100 472 3756 6543 2341 13360 858 Guns 8941 | . 463 81 542 194 389 149 1452 220 339 188 . . 2275 1509 1028 112 . Cannons 16052 | . . . . 505 320 279 2701 415 595 443 . 269 873 3645 784 4618 605 Explosions 9000 | . . . . . . . 1171 . . 36 . 203 93 1218 90 6189 . Melee 6656 | . . . . . . . 2303 40 76 361 100 . 515 128 439 2441 253 Ramming 43 | . . . . . . . . . . . . . . 43 . . . Kinetic 12120 | . 463 81 226 546 320 279 2582 317 731 370 . 179 1250 3645 1006 125 . Thermal 13298 | . . . 252 153 389 149 1528 54 . 36 . . 1788 1509 339 6496 605 Explosive 6535 | . . . . . . . 838 . . . . 203 . 1218 90 4186 . Electromagnetic 2028 | . . . 64 . . . 376 264 203 261 . 78 203 . 467 112 . Impact 12 | . . . . . . . . . . . . 12 . . . . . Slashing 6656 | . . . . . . . 2303 40 76 361 100 . 515 128 439 2441 253 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 1 . . . . . . 1 . . 2 6 1 3 3 Average Corruption 2 | . . . 1 . . . . . . 1 . . 1 2 1 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 67 | . . . . . . . . . . . . . 3 33 3 26 2 Message Errors 19 | . . . . . . . . . . . . . 1 11 . 7 . Matter Fused 15 | . . . . . . . . . . . . . 1 7 2 5 . Heat Flow Errors 9 | . . . . . . . . . . . . . . 5 . 4 . Energy Discharges 4 | . . . . . . . . . . . . . . 2 . 2 . Parts Rejected 2 | . . . . . . . . . . . . . . 1 . 1 . Data Loss (minor) 11 | . . . . . . . . . . . . . . 6 . 4 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . Misfires 3 | . . . . . . . . . . . . . . . 1 1 1 Alerts 1 | . . . . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . . 1 1 . . . Overload Shots 5 | . . . . . . . . . . . . . 5 . . . . Overflow Damage 3856 | . . . . 25 2 11 598 4 . 83 . . 141 181 211 2327 273 Projectiles 1341 | . . . . 25 2 11 22 4 . . . . 14 155 21 815 272 Explosions 776 | . . . . . . . 10 . . . . . . 26 . 740 . Melee 1739 | . . . . . . . 566 . . 83 . . 127 . 190 772 1 Knockbacks 49 | . . . . 1 1 . 12 4 . . . 1 5 22 2 1 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 47 | . . . . 1 1 . 12 4 . . . 1 5 20 2 1 . Secondary 2 | . . . . . . . . . . . . . . 2 . . . Self-Inflicted Damage 795 | . . . . . . . . . . . . 20 . 110 33 632 . Shots 8 | . . . . . . . . . . . . 1 . 2 1 4 . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 459 | . 30 6 72 192 123 74 358 191 119 108 . 4 216 459 108 184 152 Average Temperature 69 | . 7 4 24 57 56 30 75 66 47 48 . 4 98 71 32 64 85 Received Heat Transfer 1729 | . 60 . 81 36 45 18 438 36 . 18 . . 180 289 60 444 24 Effects 4 | . . . . . . . 3 . . . . . . 1 . . . Interference 3 | . . . . . . . 3 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . Parts Fried 7 | . . . . . . . . 2 . . . . . . 5 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . Parts Melted 14 | . . . . . . . 4 . . . . . 6 4 . . . Heat Transferred 8410 | . . . 315 180 480 246 2318 125 . 50 . . 2507 1729 370 90 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 . . 1 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Arm Res Qua Sec Peak Influence 1457 | . 254 132 421 259 345 191 832 . . . 100 54 680 1059 386 1457 709 Initial 504 | . . 69 36 36 78 94 157 . . . 88 54 . 244 291 62 504 Average 397 | . 112 92 198 145 218 160 443 . . . 95 13 225 642 181 558 579 Maximum Alert Level 4 | . 1 . 2 1 1 . 3 . . . . . 2 3 1 4 3 Low Security (%) 35 | 100 73 100 61 70 31 100 6 . . . 100 100 50 . 59 38 . Level 1 25 | . 26 . 25 29 68 . 41 . . . . . 29 15 40 17 . Level 2 20 | . . . 12 . . . 40 . . . . . 19 40 . 5 98 Level 3 12 | . . . . . . . 11 . . . . . . 42 . 9 2 Level 4 6 | . . . . . . . . . . . . . . . . 29 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 79 | . 2 . 2 5 1 . 20 . . . 2 1 8 15 5 17 1 Investigation 22 | . 2 . 1 1 1 . 7 . . . 1 . 2 4 1 1 1 Extermination 11 | . . . . . . . 3 . . . . . 2 3 1 2 . Reinforcement 17 | . . . 1 1 . . 2 . . . 1 1 3 1 1 6 . Assault 5 | . . . . . . . . . . . . . . 2 . 3 . Garrison 12 | . . . . 3 . . 8 . . . . . . . . 1 . Intercept 12 | . . . . . . . . . . . . . 1 5 2 4 . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 . . . . . 1 . 1 3 . Haulers Reinforced 4 | . . . . . . . . . . . 1 . 2 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Arm Res Qua Sec Distress Signals 8 | . 1 . 1 1 1 . 2 . . . . . . 1 . 1 . Communications Jammed 2 | . . . . . . . . . . . . . 2 . . . . Distress Signals 2 | . . . . . . . . . . . . . 2 . . . . Times Spotted 291 | . 12 2 18 10 7 1 54 4 4 7 . 1 31 74 17 39 10 Peak Tracking Total 11 | . 3 2 3 2 2 1 4 2 3 3 . 1 5 11 4 7 5 Tactical Retreats 6 | . . . 1 . . . 2 . . . . . . 2 1 . . Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Arm Res Qua Sec Traps Triggered 13 | . . . . . 1 . 5 . . . 1 . 1 2 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Time Bombs Activated 1 | . . . . . . . . . . . . . . . . 1 . Exploded 1 | . . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 ---------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Arm Res Qua Sec Machines Disabled 70 | . . . . . . . 18 1 . . . . 9 12 4 20 6 Max in Single Turn 5 | . . . . . . . 5 1 . . . . 1 1 1 1 2 Garrison Access 2 | . . . . . . . . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Arm Res Qua Sec Machines Accessed 65 | . 3 . 3 4 4 4 12 1 2 1 2 . 4 11 3 10 1 Terminals 40 | . 3 . 2 3 4 4 3 . . 1 1 . 2 6 1 9 1 Fabricators 7 | . . . . . . . 2 . . . . . . 5 . . . Repair Stations 8 | . . . . . . . 4 . . . 1 . 1 . 1 1 . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzers 3 | . . . 1 . . . 2 . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . . 1 . . . . Total Hacks 228 | . 9 . 11 13 13 15 44 1 19 2 11 . 22 39 11 15 3 Successful 146 | . 6 . 7 9 8 8 30 1 19 2 6 . 11 25 5 9 . Failed 82 | . 3 . 4 4 5 7 14 . . . 5 . 11 14 6 6 3 Catastrophic 6 | . . . . . 1 1 . . . . . . . 3 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 73 | . 6 . 6 7 8 6 18 . . . 1 . 3 13 . 4 1 Terminals 123 | . 9 . 7 12 13 15 21 . . 2 1 . 6 20 3 11 3 Fabricators 23 | . . . . . . . 4 . . . . . . 19 . . . Repair Stations 43 | . . . . . . . 11 . . . 10 . 13 . 5 4 . Recycling Units 3 | . . . . . . . . . . . . . . . 3 . . Scanalyzers 9 | . . . 4 . . . 5 . . . . . . . . . . Garrison Access 7 | . . . . 1 . . 3 . . . . . 3 . . . . Terminal Hacks 80 | . 4 . 2 4 6 6 14 1 19 2 1 . 4 8 2 7 . Record 8 | . . . . 1 1 . . 1 . 2 . . . . . 3 . Part Schematic 15 | . . . . . . . 1 . 12 . . . 1 1 . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 10 | . . . . . . 1 4 . 3 . . . . . . 2 . Open Door 5 | . . . . . 1 . . . . . . . . 2 . 2 . Open DSF 3 | . . . . . . . 1 . . . 1 . 1 . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . Alert Level 8 | . . . 1 . 1 2 1 . . . . . 1 1 1 . . Unreport Threat 3 | . . . . . . . . . . . . . . 2 1 . . Locate Traps 2 | . . . 1 . . . . . . . . . . 1 . . . Dispatch Records 3 | . 1 . . 1 . . 1 . . . . . . . . . . Maintenance Status 2 | . . . . . . 1 1 . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . . Hauler Manifests 2 | . . . . . 1 . . . . . . . 1 . . . . Registered Components 3 | . 1 . . . 1 1 . . . . . . . . . . . Registered Prototypes 2 | . . . . . 1 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . . . . . . . Fabricator Hacks 15 | . . . . . . . 3 . . . . . . 12 . . . Network Status 2 | . . . . . . . 1 . . . . . . 1 . . . Load Schematic 6 | . . . . . . . 1 . . . . . . 5 . . . Build 7 | . . . . . . . 1 . . . . . . 6 . . . Repair Station Hacks 20 | . . . . . . . 5 . . . 5 . 5 . 3 2 . Scan Component 14 | . . . . . . . 4 . . . 3 . 4 . 2 1 . Repair 6 | . . . . . . . 1 . . . 2 . 1 . 1 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 3 . . . 4 . . . . . . . . . . Insert Component 3 | . . . 1 . . . 2 . . . . . . . . . . Analyze 4 | . . . 2 . . . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 2 . . . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 22 | . 2 . 2 5 2 2 4 . . . . . . 5 . . . Terminals 14 | . 2 . 1 4 2 2 2 . . . . . . 1 . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . Botnet 12 | . 2 . 1 2 2 2 2 . . . . . . 1 . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . 4 . . . Prioritize 3 | . . . . . . . . . . . . . . 3 . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . . . Extract 2 | . . . 1 . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . . . . . . Reprogram 2 | . . . . 1 . . 1 . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . 1 . 1 . . . . . . . . 1 . Used 1 | . . . . . . . 1 . . . . . . . . . . Hacking Detections 47 | . 2 . 3 4 3 4 9 . . . 1 . 3 8 3 6 1 Full Trace Events 19 | . 2 . 1 1 1 2 5 . . . 1 . 2 3 . . 1 Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 4 . . . . . . 3 . Robots Built 6 | . . . . . . . . . . . . . . 6 . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 440 | . . . . . . . . . . . . . . 440 . . . Total Robot Build Rating 38 | . . . . . . . . . . . . . . 38 . . . Part Schematics Acquired 43 | . . . 7 . . . 4 . 12 . . . 1 1 . 18 . Parts Built 5 | . . . . . . . 2 . . . . . . 3 . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . Time 310 | . . . . . . . 47 . . . . . . 263 . . . Total Part Build Rating 27 | . . . . . . . 10 . . . . . . 17 . . . Parts Repaired 5 | . . . . . . . 1 . . . 2 . 1 . . 1 . Time 303 | . . . . . . . 60 . . . 60 . 35 . 124 24 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 ------------ Run | Jun Mat Min Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Arm Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . 1 . . . . . . 1 . . . Robot Hacks Applied 2 | . . . . . . . 1 . . . . . . 1 . . . parse_system 2 | . . . . . . . 1 . . . . . . 1 . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 2 . . 2 . Machine Destruction 4 | . . . . . . . . . . . . . 2 . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 18 | . . . . . . 14 1 . . . . . . 3 . . . Allies Hacked 3 | . . . . . . . 1 . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Arm Res Qua Sec Total Allies 27 | . 1 . . 1 . 14 2 . . . . . . 9 . . . Largest Group 15 | . 1 1 1 2 1 15 15 1 1 1 1 1 1 8 1 1 1 Highest-Rated Group 545 | . 57 58 64 84 74 263 274 113 113 109 109 117 154 545 185 198 124 Highest-Rated Ally 198 | . 57 58 64 73 74 74 110 113 113 109 109 117 154 181 185 198 124 Total Orders 1 | . . . . . . . . . . . . . . 1 . . . RETURN 1 | . . . . . . . . . . . . . . 1 . . . Ally Attacks 452 | . 29 . 12 15 1 . 74 . 11 . . 2 42 152 19 85 10 Total Damage 25686 | . 360 75 174 381 42 . 4173 38 596 . . 68 3012 7207 1732 6747 1081 Kills 153 | . 4 2 6 2 . . 33 1 1 . . 1 15 40 9 35 4 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Arm Res Qua Sec Robot Analysis Total 132 | . . . . 1 . . . . 131 . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 1 . 2 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . 4 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 ------------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Arm Res Qua Sec Turns Passed 10450 | 5 349 231 443 222 205 274 1977 481 163 290 164 83 696 1735 1066 1916 150 Spaces Moved 7596 | 5 198 152 271 197 192 352 2027 545 121 421 110 56 511 840 534 980 84 Core . | . . . . . . . . . . . . . . . . . . Treads 1687 | . . . . . . . . . . . . . . 95 534 980 78 Legs 626 | 5 198 152 271 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 5277 | . . . . 197 192 352 2027 545 121 421 110 56 511 745 . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 120 120 120 120 38 38 38 38 56 56 48 56 56 52 98 150 150 150 Average Speed 93 | 120 120 120 120 38 38 38 56 56 56 55 56 77 82 143 176 155 150 Slowest Speed 250 | 120 120 120 190 38 38 38 102 56 56 56 56 130 115 250 250 157 150 Overloaded Moves 36 | . . . . . . . 18 . . 10 . . . 8 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 2 . Spacefolds 3 | . . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 39 | 2 26 41 24 15 33 69 46 63 77 66 4 97 11 47 11 81 6 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 25 | . . . . . . . . . 25 . . . . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . . . 1 . . . . . . . . . Scrap Searched 1 | . . . . . . . . 1 . . . . . . . . . Spaces Dug 50 | . . . . . . . 6 1 . . 1 . . 8 3 30 1 Terrain Destroyed 1600 | . . . . 1 6 4 129 1 . 3 1 1 10 142 58 1227 17 Melee 27 | . . . . . . . 6 1 . . 1 . . 5 3 10 1 Projectile 151 | . . . . 1 6 4 4 . . . . . 7 36 6 71 16 AOE 1421 | . . . . . . . 119 . . 3 . 1 3 100 49 1146 . Terrain Rammed 1 | . . . . . . . . . . . . . . 1 . . . Walls Destroyed 1 | . . . . . . . . . . . . . . 1 . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Arm Res Qua Sec Total 9922 | 4 259 191 341 307 285 472 2620 696 192 445 209 88 659 1221 598 1236 99 Wait 1041 | . 13 32 3 49 58 54 250 137 52 3 78 19 41 174 3 74 1 Move 7576 | 4 197 151 270 196 191 351 2026 544 120 420 109 55 510 839 533 979 81 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 107 | . 10 . 9 6 6 2 22 . 1 2 2 2 13 14 4 13 1 Fast Attach 104 | . . . 5 2 4 2 25 1 1 1 1 2 17 10 8 23 2 Attach 49 | . 1 . 2 6 1 . 8 . . . 2 6 7 4 4 6 2 Detach 35 | . . . 1 3 3 . 8 . 1 1 . . 2 2 6 6 2 Swap 88 | . 1 . 9 1 1 . 33 . . 2 . 1 8 22 3 7 . Drop 195 | . 7 2 14 13 3 4 55 1 5 1 2 . 4 37 9 37 1 Fire 443 | . 30 6 28 31 18 9 92 8 11 10 . 3 49 69 19 57 3 Melee 128 | . . . . . . 12 37 3 1 5 2 . 8 12 9 33 6 Ram 1 | . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 78 | . . . . . . . 52 . . . 13 . . 13 . . . Rewire 75 | . . . . . . 38 12 1 . . . . . 24 . . . Trap 2 | . . . . . . . . 1 . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF -4/Factory -4/Armory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 History --------- Turn | Location | Event 1 | -11/Junkyard | Identified exit to Materials 1 | -11/Junkyard | Discovered exit to Materials (range 2) 6 | -11/Junkyard | Entered Materials 6 | -10/Materials | Evolved 1 slot: Utility x1 130 | -10/Materials | Identified exit to Mines 130 | -10/Materials | Discovered exit to Mines (range 16) 317 | -10/Materials | Build established: Hacker-Mutant 355 | -10/Materials | Entered Mines 382 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 539 | -10/Mines | Learned Materials garrison access intel 553 | -10/Mines | Identified exit to Materials 553 | -10/Mines | Discovered exit to Materials (range 6) 586 | -10/Mines | Entered Materials 586 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 881 | -9/Materials | Build established: Hacker-Tank 1010 | -9/Materials | Identified exit to Materials 1010 | -9/Materials | Discovered exit to Materials (range 15) 1029 | -9/Materials | Entered another Materials area 1029 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1030 | -8/Materials | Loaded intel: 1 garrison access location 1114 | -8/Materials | Identified exit to Storage 1114 | -8/Materials | Discovered exit to Storage (range 10) 1251 | -8/Materials | Entered Storage 1419 | -8/Storage | Used back door to open Recycling access 1419 | -8/Storage | Identified exit to Recycling 1419 | -8/Storage | Discovered exit to Recycling (range 5) 1456 | -8/Storage | Entered Recycling 1683 | -8/Recycling | Identified exit to Factory 1683 | -8/Recycling | Discovered exit to Factory (range 9) 1730 | -8/Recycling | Entered Factory 1730 | -6/Factory | Accompanied by 14 allies 1730 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2006 | -6/Factory | Repaired Aerolev Unit 2088 | -6/Factory | Garrison activated, responded to threat 2131 | -6/Factory | Build established: Hacker-Skirmisher 2467 | -6/Factory | Garrison activated, responded to threat 2477 | -6/Factory | Fabricated Cmb. Airjet (x2) 2577 | -6/Factory | Identified exit to Factory 2577 | -6/Factory | Identified exit to Lower Caves 2593 | -6/Factory | Spotted B-75 Beast 2636 | -6/Factory | Allies destroyed B-75 Beast 2783 | -6/Factory | Build established: Hacker-Mutant 2940 | -6/Factory | Garrison activated, responded to threat 3111 | -6/Factory | Found Prototype Processor 3111 | -6/Factory | Identified Exp. Targeting Computer 3376 | -6/Factory | Garrison activated, responded to threat 3707 | -6/Factory | Entered Lower Caves 3732 | -6/Lower Caves | Learned Factory interactive machine intel 3776 | -6/Lower Caves | Build established: Hacker-Gunner 4130 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4188 | -6/Lower Caves | Entered Data Miner 4188 | -6/Data Miner | Identified exit to Proximity Caves 4188 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 4199 | -6/Data Miner | Met Data Miner 4220 | -6/Data Miner | Received God Mode back door access code from Data Miner 4225 | -6/Data Miner | Destroyed Data Miner 4227 | -6/Data Miner | Interfaced with the Data Conduit 4229 | -6/Data Miner | Found Prototype Hackware 4229 | -6/Data Miner | Identified Ghost Barrier 4241 | -6/Data Miner | Found Prototype Hackware 4249 | -6/Data Miner | Core integrity fell below 50% 4351 | -6/Data Miner | Entered Proximity Caves 4445 | -5/Proximity Caves | Learned Factory security intel 4641 | -5/Proximity Caves | Entered Factory 4641 | -5/Factory | Evolved 2 slots: Utility x2 4641 | -5/Factory | Identified Quantum Router 4643 | -5/Factory | Loaded intel: 257 machine locations 4644 | -5/Factory | Loaded intel: 52 interactive machine locations 4645 | -5/Factory | Identified exit to DSF 4699 | -5/Factory | Repaired Hvy. Flak Cannon 4743 | -5/Factory | Repaired Broken Imp. Gravmag System 4805 | -5/Factory | Entered DSF 4805 | -5/DSF | Met a pair of Sappers preparing to destroy DSF 4806 | -5/DSF | Loaded intel: 2 machine locations 4831 | -5/DSF | Additional patrols routed to DSF 4839 | -5/DSF | Core integrity fell below 50% 4847 | -5/DSF | Identified exit to Factory 4847 | -5/DSF | Discovered exit to Factory (range 15) 4861 | -5/DSF | Core integrity fell below 20% 4888 | -5/DSF | Entered Factory 4888 | -4/Factory | Evolved 2 slots: Utility x2 4889 | -4/Factory | Loaded intel: 265 machine locations 4904 | -4/Factory | Lost 16 parts (4p4n3u5w) 5028 | -4/Factory | Repaired Broken Cmb. Airjet? 5214 | -4/Factory | Build established: Wizard-Gunner 5274 | -4/Factory | Lost 3 parts (3u) 5359 | -4/Factory | Intercept squad dispatched 5369 | -4/Factory | Identified exit to Garrison 5389 | -4/Factory | Identified exit to Armory 5389 | -4/Factory | Discovered exit to Armory (range 11) 5472 | -4/Factory | Lost 4 parts (1p2n1u) 5584 | -4/Factory | Entered Armory 5585 | -4/Armory | Loaded intel: 87 machine locations 5620 | -4/Armory | Found Exp. ECM Suite 5627 | -4/Armory | Found Vibroblade 5823 | -4/Armory | Found Exp. Melee Analysis Suite 5826 | -4/Armory | Found Exp. Signal Interpreter 5850 | -4/Armory | Build established: Hacker-Gunner 6140 | -4/Armory | Fabricated Triangulator (x1) 6241 | -4/Armory | Fabricated Y-64 Sentinel (x2) 6252 | -4/Armory | Fabricated Y-64 Sentinel (x2) 6255 | -4/Armory | Intercept squad dispatched 6261 | -4/Armory | Fabricated H-77 Assassin (x2) 6261 | -4/Armory | Spotted Tracker 6268 | -4/Armory | Destroyed Tracker 6275 | -4/Armory | Spotted Combat Programmer 6277 | -4/Armory | Combat Programmer assimilated allied Assassin 7a 6288 | -4/Armory | Allies destroyed Combat Programmer 6520 | -4/Armory | Fabricated Combat Drone Bay (x1) 6834 | -4/Armory | First assault squad dispatched 6846 | -4/Armory | Fabricated Tiamat Missile Launcher (x1) 6863 | -4/Armory | Core integrity fell below 50% 6944 | -4/Armory | Identified exit to Research 6944 | -4/Armory | Discovered exit to Research (range 10) 7210 | -4/Armory | Intercept squad dispatched 7226 | -4/Armory | Spotted Tracker 7226 | -4/Armory | Spotted Tracker 7231 | -4/Armory | Destroyed Tracker 7240 | -4/Armory | Destroyed Tracker 7256 | -4/Armory | Spotted Combat Programmer 7256 | -4/Armory | Spotted Combat Programmer 7267 | -4/Armory | Core integrity fell below 20% 7277 | -4/Armory | Allies destroyed Combat Programmer 7282 | -4/Armory | Allies destroyed Combat Programmer 7319 | -4/Armory | Entered Research 7319 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7320 | -3/Research | Loaded intel: 104 machine locations 7547 | -3/Research | Identified exit to Research 7547 | -3/Research | Discovered exit to Research (range 5) 7955 | -3/Research | Intercept squad dispatched 7976 | -3/Research | Spotted Tracker 7984 | -3/Research | Destroyed Tracker 7994 | -3/Research | Found Exp. Targeting Computer 7996 | -3/Research | Spotted Combat Programmer 8002 | -3/Research | Destroyed Combat Programmer 8031 | -3/Research | Identified exit to Quarantine 8031 | -3/Research | Discovered exit to Quarantine (range 5) 8060 | -3/Research | Found Antimissile System 8385 | -3/Research | Entered Quarantine 8386 | -3/Quarantine | Loaded intel: 65 machine locations 8499 | -3/Quarantine | Found Alien Slashing Weapon 8499 | -3/Quarantine | Identified Sigix Broadsword 8624 | -3/Quarantine | Found Alien Energy Cannon 8624 | -3/Quarantine | Identified Core Cannon 8796 | -3/Quarantine | Build established: Hacker-Gladiator 8812 | -3/Quarantine | Repaired Quantum Reactor 8895 | -3/Quarantine | Found Alien Artifact 8912 | -3/Quarantine | Discovered exit to Research (range 14) 8947 | -3/Quarantine | Found Alien Artifact 8947 | -3/Quarantine | Identified Subatomic Replicator 8959 | -3/Quarantine | Used Subatomic Replicator to replicate Core Cannon 8972 | -3/Quarantine | Identified Phase Redirector 8974 | -3/Quarantine | Intercept squad dispatched 8986 | -3/Quarantine | Spotted Tracker 8987 | -3/Quarantine | Spotted Tracker 8987 | -3/Quarantine | Spotted Combat Programmer 8993 | -3/Quarantine | Destroyed Tracker 9011 | -3/Quarantine | Allies destroyed Tracker 9011 | -3/Quarantine | Allies destroyed Combat Programmer 9014 | -3/Quarantine | Spotted Combat Programmer 9015 | -3/Quarantine | Allies destroyed Combat Programmer 9215 | -3/Quarantine | Met incapacitated Sigix Warrior 9215 | -3/Quarantine | Lockdown squad dispatched 9219 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 9223 | -3/Quarantine | Unlocked Sigix quarantine chamber 9492 | -3/Quarantine | Found Mni. Smartbomb Launcher 9635 | -3/Quarantine | First assault squad dispatched 9689 | -3/Quarantine | Crushed by falling debris 9690 | -3/Quarantine | Crushed by falling debris 9721 | -3/Quarantine | Lost 3 parts (3u) 9769 | -3/Quarantine | Spotted Alpha 7 9808 | -3/Quarantine | Found Alien Launcher 9808 | -3/Quarantine | Identified Sigix Terminator 9929 | -3/Quarantine | Found Alien Impact Weapon 9929 | -3/Quarantine | Identified Core Stripper 10071 | -3/Quarantine | Spotted Fortress 10100 | -3/Quarantine | Fired Sigix Terminator 10111 | -3/Quarantine | Core integrity fell below 50% 10131 | -3/Quarantine | Intercept squad dispatched 10181 | -3/Quarantine | Allies destroyed Fortress 10255 | -3/Quarantine | Identified exit to Section 7 10255 | -3/Quarantine | Discovered exit to Section 7 (range 6) 10301 | -3/Quarantine | Entered Section 7 10302 | -3/Section 7 | Loaded intel: 155 machine locations 10317 | -3/Section 7 | Found Alien Artifact 10317 | -3/Section 7 | Identified Spacefold Activator 10327 | -3/Section 7 | Core integrity fell below 20% 10451 | -3/Section 7 | Core destroyed Last Messages --------------- 10384_ Dropped Core Cannon. 10384_ Y-72 Warden suffers critical hit (Blast). 10384_ Y-72 Warden destroyed. 10385_ Extracted schematic archive: Enh. Flexi-carbon Leg. 10391_ Acquired Core Cannon. 10398_ U-05 Engineer builds a Wall. 10406_ Player 2 attaches Particle Reactor. 10408_ U-05 Engineer builds a Wall. 10427_ G-67 Veteran knocked back. 10429_ G-67 Veteran destroyed. 10432_ Acquired 61 matter. 10433_ P-80 Master destroyed. Player 2: "Are you some kind of masochist? Get out of my way." 10434_ Acquired 17 matter. 10439_ U-05 Engineer builds a Wall. 10445_ Spacefolded through Wall. 10448_ Destroyed Field Laser. 10448_ G-73 Enforcer destroyed. 10448_ G-67 Veteran knocked back. 10451_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ??????### #????????????????? | | ?????#### #????????????????? | | ?????+ #????????????????? | | ?????# #????????????????? | | ?????# " #????????????????? | | ?????+ """ #????????????????? | | ?????#" """ #????????????????? | | ?????#" """ #????????????????? | | ?????# """ #????????????????? | | ?????#T "" #??????? T???????? | | ?????#" #?????? ?????????? | | ?????#" #????? ?????????? | | ######" #???? ?????????? | | # # $###? """""???????? | | # # %$ + """""???????? | | # * # #"""## """"" #?????? | | # # # # #?????? | | # + / %"########??????? | | # # #### %" """T | | # #g#??# #"% """? | | # g#@#??# ##" ????? | | # #%%??# #?" " ????? | | ##"###!#??# #?? "" ????? | | # #g#??# #??? ? ?????? | | #"" #%#??# #???? ???????? | | #"" #@#########?????" """"T""" | | #"" +=* #???????????""""""""" | | #T # #???????????????????? | | #"" # #???????????????????? | | #"" # #???????????????????? | | #"" # ####???????????????????? | | # # #?????????"""""""""????? | | ?##### #?????????""""?""?"????? | | ?????# #????????????"""??"????? | | ?????#+#????????????????""????? | | ?????? ???????????????????????? | | ???????"""????????????????????? | | ???????"?"????????????????????? | | ???????"""????????????????????? | | ??????????????????????????????? | | ???????"""????????????????????? | | ???????"?"????????????????????? | | ???????"""????????????????????? | | ??????????????????????????????? | | ??????????????????????"""""???? | | ??????????????????????"""?"???? | | ??????????????????????"?"""???? | | ??????????????????????"???????? | | ??????????????????????""??????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 100 Energy Generation 61 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Power Amplification 40 Additional Mass Support 9 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 57 Targeting Accuracy 12 Melee Accuracy 20 Target Analysis 8 Recoil Reduction 5 Offensive Hacking 30 Defensive Hacking 45 Authchip Count 1 Item Schematics ----------------- Spread Laser | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Weapon Shielding | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Flail | -9/Materials | Extracted Aerolev Unit | -6/Factory | Scanalyzed Cmb. Airjet | -6/Factory | Scanalyzed Salvage Targeting Computer | -6/Factory | Hacked Com. Matter Pod | -6/Factory | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Enh. Gauss Cannon | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Triangulator | -4/Factory | Hacked Micro-nuke Launcher | -4/Armory | Hacked Exp. Utility Shielding | -3/Quarantine | Archive Neutron Cannon | -3/Quarantine | Archive Diametric Drive | -3/Quarantine | Archive Exp. Shield Generator | -3/Quarantine | Archive Cld. Impulse Thruster | -3/Quarantine | Archive Exp. Power Amplifier | -3/Quarantine | Archive Lgt. Neutrino Core | -3/Quarantine | Archive Exp. Hacking Suite | -3/Quarantine | Archive Exp. Matter Compressor | -3/Quarantine | Archive Exp. EM Disruption Field | -3/Quarantine | Archive Centrium Heavy Treads | -3/Quarantine | Archive Hvy. Proton Missile Launcher | -3/Quarantine | Archive Com. Tesla Bomb Launcher | -3/Quarantine | Archive Spectral Analyzer | -3/Quarantine | Archive Coolant Network | -3/Quarantine | Archive Centrium Heavy Armor Plating | -3/Quarantine | Archive Centrium Medium Armor Plating | -3/Quarantine | Archive Exp. Melee Analysis Suite | -3/Quarantine | Archive Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free T-07 Excavator | -3/Quarantine | Archive E-15 Imp | -3/Quarantine | Archive K-01 Serf | -3/Quarantine | Archive Fabricated ------------ Cmb. Airjet | x2 | -6/Factory Triangulator | x1 | -4/Armory Y-64 Sentinel | x2 | -4/Armory Y-64 Sentinel | x2 | -4/Armory H-77 Assassin | x2 | -4/Armory | Preloaded Combat Drone Bay | x1 | -4/Armory | Authchip Tiamat Missile Launcher | x1 | -4/Armory Alien Tech Used ----------------- Sigix Broadsword Core Cannon Subatomic Replicator Phase Redirector Sigix Terminator Core Stripper Spacefold Activator Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -3 ---------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Dat Pro Fac DSF Fac Arm Res Qua Sec Slots Evolved 14 | . . 2 2 . . 4 . . . 2 . 2 . 2 . . . Power 2 | . . . . . . 1 . . . . . 1 . . . . . Propulsion 4 | . . . 2 . . . . . . 1 . . . 1 . . . Utility 5 | . . 2 . . . 2 . . . . . 1 . . . . . Weapon 3 | . . . . . . 1 . . . 1 . . . 1 . . . Parts Attached 236 | . 10 3 8 10 10 1 33 1 13 3 . 11 22 56 16 38 1 Parts Lost 79 | . 1 . . 2 . . 3 . 12 . . 13 4 16 1 26 1 Damage Taken 15901 | . 303 . 26 289 . . 1582 . 1410 . . 1839 1267 3578 353 4906 348 Core 2019 | . 82 . 10 . . . 124 . 134 . . 556 60 517 89 313 134 Player 2/Cogmind (%) 59 | . 93 . 30 . . . 35 . 100 . . 61 25 75 100 54 58 Absorbed by Shields 213 | . . . . . . . 25 . . . . . . 4 72 112 . Damage Inflicted 20029 | . 360 75 174 367 42 . 2253 38 596 . . 68 3012 3484 1732 6747 1081 Player 2/Cogmind (%) 32 | . 43 48 24 34 5 . 22 5 37 . . 12 44 34 42 33 55 Combat Hostiles Destroyed 95 | . 3 . 4 2 . . 15 . 1 . . 1 12 18 7 29 3 Player 2/Cogmind (%) 37 | . 33 . 40 28 . . 31 . 25 . . 50 37 37 46 58 60 Game ------ Seed SapperShockMallet Manual? 0 Play Time 02:13:27 Cumulative 404.7 hours Start 2023.07.06 @ 14:02:17 End 2023.07.06 @ 19:17:27 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 301 Rogue 88 Adventurer 76 Explorer 137 Win Type - Total 20 Types 18/0/1/0/0/0/0/1/0 Lore% 66 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3b0bce0-f5ef-4a59-a909-fecebbd8df63