Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 01:50:25 Player: Zeta Lockhart Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (214) 1070 Value Destroyed (5793) 5793 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1276) 1276 TOTAL SCORE: 11879 Bonus ------- High Alert Combat Kills 1188 Follower Combat Kills 353 Friendly Fire -265 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 55/100 System Corruption 9% Temperature Cool (27) Movement Rolling (125) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Reinforced Ion Engine Light Angular Momentum Engine Fission Core Fission Core Fission Core Fission Core Antimatter Reactor Wheel Advanced Heat Sink High-powered Tractor Beam Heavy Beamcaster Heavy Beamcaster Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Hybrid Antimatter Reactor > --- PROPULSION ------- Heavy Treads Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Coolant Injector High-capacity Storage Unit > --- WEAPON ----------- Precision Beam Rifle Heavy Beamcaster Light EM Pulse Cannon Heavy Battle Rifle Gauss Cannon > --- INVENTORY -------- Reinforced Ion Engine Deuterium Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Antimatter Reactor Heavy Treads Wheel Wheel Wheel High-powered Tractor Beam Heavy Beamcaster Heavy Beamcaster Light EM Pulse Cannon Improved EM Pulse Cannon Heavy Plasma Cannon Assault Cannon Heavy Assault Cannon [Rating: 68] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Wheel Treads Heavy Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . 2 2 . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . 1 1 . . 1 . . Weapon 3 | . . 1 1 . . 1 . . Parts Attached 150 | 8 5 19 22 12 35 7 10 32 Power 27 | 1 1 4 1 1 10 1 1 7 Engine 16 | 1 1 4 . . 8 . . 2 Core 9 | . . . 1 1 2 1 . 4 Reactor 2 | . . . . . . . 1 1 Propulsion 45 | 3 1 5 6 3 13 1 2 11 Treads 2 | . . . . . . . 1 1 Leg . | . . . . . . . . . Wheel 43 | 3 1 5 6 3 13 1 1 10 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 2 2 4 5 4 4 3 3 7 Device 23 | 1 1 1 4 2 3 3 2 6 Storage 4 | 1 1 1 . . . . . 1 Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 6 | . . 2 1 2 . . 1 . Artifact . | . . . . . . . . . Weapon 44 | 2 1 6 10 4 8 2 4 7 Energy Gun 18 | 1 1 2 6 1 6 . 1 . Energy Cannon 3 | . . 1 . . . 1 . 1 Ballistic Gun 13 | 1 . 2 4 . 1 . 1 4 Ballistic Cannon 10 | . . 1 . 3 1 1 2 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 3 1 . 1 . . Parts Lost 56 | . 2 3 . . 13 5 . 33 Power 9 | . . . . . 3 1 . 5 Propulsion 19 | . 2 . . . 5 2 . 10 Utility 11 | . . 1 . . 2 1 . 7 Weapon 17 | . . 2 . . 3 1 . 11 Highest Loss Streak 20 | . 2 1 . . 7 5 . 20 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 95 97 100 100 96 88 93 81 Engine 6 | . 14 11 2 . 13 4 . 1 Core 3 | . . . 6 9 1 4 6 5 Wheel 17 | . 24 19 18 18 20 14 6 9 Device 17 | . 14 11 18 18 19 25 24 18 Storage 8 | . 14 11 9 9 7 6 6 6 Protection 5 | . . 11 9 9 2 . . 2 Energy Gun 18 | . 14 11 24 27 22 15 13 6 Energy Cannon 2 | . . 5 2 . . 6 6 2 Ballistic Gun 5 | . 14 8 9 4 1 . . 4 Ballistic Cannon 6 | . . 7 . 4 6 8 12 12 Peak Build Rating 68 | 7 9 20 36 39 45 45 68 66 Average Rating 34 | 3 8 16 29 37 39 41 62 53 On Entrance 27 | . 7 8 20 35 36 38 42 65 Naked Turns . | . . . . . . . . . Heaviest Build 96 | 13 31 65 68 64 79 84 90 96 Greatest Support 70 | 20 20 26 32 28 38 30 70 70 Greatest Overweight (x) 13 | 2 1 3 3 2 6 6 3 13 Average Overweight (x) 1 | . . 2 2 2 2 2 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 16 20 20 20 20 20 20 Most Carried 20 | 6 8 18 20 20 20 18 20 20 Average Carried 16 | 3 7 12 19 19 16 14 19 18 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 Final Carried 20 | 5 8 18 20 20 14 18 20 13 Class Distribution -------------------- 30% | Scavenger-Gunner 30% | Scavenger-Tank 17% | Tank 12% | Commander-Tank 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Commander-Tank | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Matter Collected 3977 | 272 121 774 499 356 750 136 150 919 Remotely 899 | . . . . . . . . 899 Salvage Created 9293 | 91 425 1533 1179 1891 2232 378 100 1464 Parts 428 | 7 19 77 64 87 75 20 3 76 Haulers Intercepted 14 | . 1 3 4 4 1 . . 1 Recyclers Shooed 13 | . 1 2 2 . 4 . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 117 | . 6 28 13 21 22 6 1 20 Guns 72 | . 6 10 13 18 13 4 . 8 Cannons 39 | . . 17 . 2 7 . 1 12 AOE 2 | . . . . . . 2 . . Classes Destroyed 18 | 2 3 5 2 2 3 . 1 . Worker 16 | . . 1 2 3 6 . . 4 Builder 11 | . . . 1 3 1 2 . 4 Tunneler 5 | 2 . 1 . . 1 1 . . Hauler 14 | . 1 3 4 4 1 . . 1 Recycler 34 | 1 1 3 4 6 14 1 . 4 Mechanic 4 | . . 1 . 1 1 . . 1 Operator 1 | . . . . 1 . . . . Watcher 11 | . 1 3 2 1 4 . . . Swarmer 22 | . . 4 4 . 1 4 . 9 Grunt 58 | . 6 16 4 11 10 . . 11 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . 2 . . . . . . Sentry 21 | . . 6 4 8 3 . . . Demolisher 1 | . . . . . . . 1 . Specialist 2 | . . . . . 2 . . . Hunter 6 | . . . 1 1 1 3 . . Programmer 4 | . . . . . 4 . . . Heavy 1 | . . . . . 1 . . . Best Kill Streak 10 | 3 3 6 8 7 9 7 1 10 Combat Bots Only 6 | . 2 5 4 5 5 6 1 6 Max Kills in Single Turn 3 | 1 2 2 2 2 2 2 1 3 Gunslinging 1 | . 1 . 1 1 1 . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Hostile Shots Fired 672 | . 23 79 47 33 194 39 2 255 Missed 197 | . 6 24 19 13 55 10 . 70 Damage Taken 7875 | . 222 653 375 416 1967 556 142 3544 Core 1566 | . 37 92 40 91 445 33 28 800 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 89 | . . . . . . . . 89 Redirected to Shielding 62 | . . . . 62 . . . . Core Remaining (%) 74 | 100 85 77 . 76 36 . . . Volleys Fired 350 | 4 20 82 39 52 89 9 2 53 Largest 5 | 2 2 3 4 4 4 5 5 5 Hottest 287 | 70 70 156 211 227 248 287 276 276 Shots Fired 1239 | 8 40 245 153 208 339 41 10 195 Gun 914 | 8 40 148 150 186 275 21 4 82 Cannon 325 | . . 97 3 22 64 20 6 113 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 475 | 4 20 125 39 52 86 11 4 134 Thermal 695 | 4 7 92 114 156 253 21 4 44 Explosive . | . . . . . . . . . Electromagnetic 69 | . 13 28 . . . 9 2 17 Robot Hit Streak 24 | 3 11 8 14 15 24 4 6 21 Robot Miss Streak 8 | 3 2 5 3 3 8 5 1 4 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 11 | . 1 . 3 3 4 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . Shots Hit Robots 751 | 4 26 133 91 118 237 26 7 109 Core Hits 384 | 4 11 54 39 57 134 23 3 59 Critical Kills 5 | . . 2 1 . . . . 2 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 55 | . 1 8 9 9 17 2 . 9 Burn 36 | . . 3 8 9 14 . . 2 Meltdown 2 | . . 2 . . . . . . Destroy 5 | . . . 1 . . . . 4 Blast 10 | . . 3 . . 3 1 . 3 Corrupt 2 | . 1 . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15417 | 58 378 2372 1741 2196 4649 732 187 3104 Guns 10137 | 58 358 1168 1717 1968 3506 259 58 1045 Cannons 4806 | . . 1204 20 228 955 273 129 1997 Explosions 470 | . 20 . . . 188 200 . 62 Melee . | . . . . . . . . . Ramming 4 | . . . 4 . . . . . Kinetic 5804 | 21 164 1345 388 472 1264 129 92 1929 Thermal 8745 | 37 56 864 1349 1724 3325 459 58 873 Explosive 60 | . . . . . 60 . . . Electromagnetic 804 | . 158 163 . . . 144 37 302 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 3 1 1 9 Average Corruption 1 | . . . . . 2 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . . 18 1 4 6 Message Errors 3 | . . . . . 2 . . 1 Matter Fused 10 | . . . . . 7 . 1 2 Heat Flow Errors 3 | . . . . . 1 . 2 . Energy Discharges 3 | . . . . . 2 . 1 . Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 4 | . . . . . 2 1 . 1 Alerts 2 | . . . . . 2 . . . Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 295 | . . . . 7 61 21 . 206 Projectiles 233 | . . . . 7 20 . . 206 Explosions 62 | . . . . . 41 21 . . Melee . | . . . . . . . . . Knockbacks 45 | . . 7 . 2 19 1 . 16 Impact . | . . . . . . . . . Kinetic 44 | . . 7 . 2 19 1 . 15 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 175 | . . . 2 58 62 53 . . Shots 3 | . . . . 1 1 1 . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 603 | 38 123 306 199 197 268 177 147 603 Average Temperature 90 | 14 61 66 91 63 101 79 58 201 Received Heat Transfer 2430 | . 120 225 135 189 534 . . 1227 Effects 19 | . . 1 . . . . . 18 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . 1 . . . . . . Interference 4 | . . . . . . . . 4 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 9 | . . . . . . . . 9 Siege Activations 2 | . . . . . . . 1 1 Total Turns 53 | . . . . . . . 6 47 Longest Duration 47 | . . . . . . . 6 47 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . 3 1 . . . 4 . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . 2 . 1 2 . . . Combat Hostiles 4 | . . 1 . 1 2 . . . Parts Melted 32 | . . 7 2 9 13 . . 1 Heat Transferred 20203 | 111 161 2183 3540 4403 7605 596 111 1493 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Peak Influence 1216 | 15 182 633 601 1189 1216 693 87 445 Initial 540 | . 9 76 219 253 540 540 87 . Average 548 | 4 116 411 337 769 1059 614 58 234 Maximum Alert Level 4 | . . 2 2 4 4 2 . 2 Low Security (%) 21 | 100 100 9 . . . . 100 40 Level 1 18 | . . 29 67 6 . 3 . 42 Level 2 29 | . . 60 32 39 7 96 . 16 Level 3 13 | . . . . 26 41 . . . Level 4 16 | . . . . 27 51 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 1 3 1 3 8 1 . 4 Investigation 5 | . . 1 . . . 1 . 3 Extermination 1 | . . . . . 1 . . . Reinforcement 10 | . 1 1 1 2 4 . . 1 Assault 2 | . . 1 . . 1 . . . Garrison 3 | . . . . 1 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Distress Signals 13 | . . 4 1 2 4 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 178 | . 9 38 20 28 37 6 1 39 Peak Tracking Total 12 | . 2 5 5 5 6 6 1 12 Tactical Retreats 6 | . . 1 2 . 1 . . 2 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Traps Triggered 7 | . . 1 . 2 1 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Machines Disabled 15 | . . 2 . 4 4 . . 5 Max in Single Turn 3 | . . 1 . 1 3 . . 3 Garrison Access 4 | . . . . 1 2 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Machines Accessed 20 | . 1 4 2 5 3 2 . 3 Terminals 15 | . . 4 2 4 1 2 . 2 Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . 1 Total Hacks 54 | . 4 9 5 13 7 9 . 7 Successful 27 | . 3 3 3 8 3 5 . 2 Failed 27 | . 1 6 2 5 4 4 . 5 Catastrophic 8 | . 1 . . . 1 3 . 3 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 40 | . . 9 5 9 3 9 . 5 Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 9 | . . . . 4 3 . . 2 Terminal Hacks 20 | . . 3 3 7 1 5 . 1 Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . . . . . . 1 Unreport Threat 3 | . . . . . . 3 . . Locate Traps 3 | . . 1 . 2 . . . . Dispatch Records 1 | . . . 1 . . . . . Security Status 1 | . . . 1 . . . . . Patrol Status 3 | . . . . . 1 2 . . Zone Layout 5 | . . 2 . 3 . . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . 1 Seal Access 3 | . . . . 1 1 . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 16 | . 1 4 1 4 2 2 . 2 Full Trace Events 3 | . . . . . . 1 . 2 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 116 | . . . . . 116 . . . Total Robot Build Rating 6 | . . . . . 6 . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . . Machine Destruction 2 | . . . . . 2 . . . Programmers 3 | . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Total Allies 12 | . . . . 10 2 . . . Largest Group 10 | . . . . 10 3 2 1 . Highest-Rated Group 173 | . . . . 173 61 42 20 . Highest-Rated Ally 29 | . . . . 29 29 21 20 . Total Orders . | . . . . . . . . . Ally Attacks 117 | . . . . 69 40 6 2 . Total Damage 1380 | . . . . 803 467 90 20 . Kills 12 | . . . . 8 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Turns Passed 6322 | 86 321 1265 719 1088 1411 259 586 587 Spaces Moved 3496 | 54 247 727 406 702 754 171 243 192 Core 25 | 24 . . . . . . . 1 Treads 305 | . . . . . . . 210 95 Legs . | . . . . . . . . . Wheels 3166 | 30 247 727 406 702 754 171 33 96 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 105 110 115 98 110 110 95 Average Speed 126 | 99 87 116 124 117 116 120 222 177 Slowest Speed 700 | 150 115 130 130 125 170 170 240 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 41 53 34 82 22 5 88 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 122 | . 4 5 . 26 38 7 . 42 Melee . | . . . . . . . . . Projectile 29 | . . 5 . 8 . 1 . 15 AOE 93 | . 4 . . 18 38 6 . 27 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Was Fac Total 4614 | 78 313 964 534 843 1076 202 289 315 Wait 326 | . 28 87 19 24 155 3 7 3 Move 3487 | 53 246 726 405 701 751 171 242 192 Hop 1 | . . . . . 1 . . . Pick Up 154 | 12 8 32 19 14 24 11 12 22 Fast Attach 34 | . 2 1 11 6 3 . 6 5 Attach 79 | 8 1 11 5 . 22 7 4 21 Detach 2 | 1 . 1 . . . . . . Swap 37 | . 2 7 6 6 10 . . 6 Drop 125 | . 6 17 29 22 21 1 16 13 Fire 350 | 4 20 82 39 52 89 9 2 53 Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . Rewire 2 | . . . . 2 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 12) 367 | -10/Materials | Discovered new exit (range 15) 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 735 | -9/Materials | Build established: Tank 1277 | -9/Materials | Build established: Scavenger-Tank 1608 | -9/Materials | First assault squad dispatched 1654 | -9/Materials | Discovered new exit (range 16) 1673 | -9/Materials | Entered another Materials area 1673 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1720 | -8/Materials | Identified exit to Storage 2197 | -8/Materials | Build established: Tank 2392 | -8/Materials | Entered Storage 2397 | -8/Storage | Garrison activated, responded to threat 2625 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2918 | -8/Storage | Build established: Commander-Tank 3454 | -8/Storage | Discovered new exit (range 9) 3458 | -8/Storage | Lost 3 allies 3480 | -8/Storage | Entered Factory 3480 | -7/Factory | Accompanied by 3 allies 3480 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3691 | -7/Factory | Garrison activated, responded to threat 3731 | -7/Factory | Build established: Scavenger-Tank 4202 | -7/Factory | Core integrity fell below 50% 4238 | -7/Factory | Lost 7 parts (2p3n2w) 4247 | -7/Factory | Build established: Scavenger-Gunner 4780 | -7/Factory | Fabricated H-55 Commando (x2) 4865 | -7/Factory | Discovered new exit (range 14) 4891 | -7/Factory | Entered another Factory area 4891 | -6/Factory | Accompanied by 2 allies 4891 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5040 | -6/Factory | Lost 5 parts (1p2n1u1w) 5150 | -6/Factory | Sucked down chute 5150 | -6/Factory | Entered Waste 5150 | -6/Waste | The area was eerily silent 5165 | -6/Waste | 1 allies followed down the chute 5699 | -6/Waste | Discovered new exit (range 16) 5736 | -6/Waste | Entered Factory 5953 | -6/Factory | Build established: Scavenger-Tank 6050 | -6/Factory | Lost 8 parts (1p2n2u3w) 6308 | -6/Factory | Core integrity fell below 50% 6318 | -6/Factory | Core integrity fell below 20% 6323 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06305_ Wheel destroyed. 06307_ System corrupted: Substantial component data lost. 06308_ Matter Neutralizer destroyed. 06308_ R-10 Processor collects Field Recycling Unit. 06310_ Triggered EM Surge Trap. 06310_ The floor emits a surge of raw power. 06310_ System corrupted (+5). 06311_ Wheel destroyed. 06311_ R-10 Processor collects Carbon-fiber Leg. 06313_ Wheel destroyed. 06314_ K-01 Serf collects debris. 06314_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 06314_ R-10 Processor collects Carbon-fiber Leg. 06315_ Wheel destroyed. 06315_ K-01 Serf suffers critical hit (Burn). 06315_ K-01 Serf destroyed. 06317_ U-05 Engineer lays Concrete. 06318_ Adv. Heat Sink destroyed. 06319_ K-01 Serf collects debris. 06323_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ##??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ???????????????? ??????????????????????? | | ?????????????? ??????????????????????? | | ?????????????? ??????????????????????? | | ??????????????? ??????????????????????? | | ???????????????? ? ????????????????????? | | ??????????#???+??# #?????????????????????? | | ?????????????????# ??????????????????????? | | ??????????????????# % #??????????????????????? | | ??????????????????# H #######????????????????? | | ????? ???? ??" ???# u # ?????????????????? | | ? ?????????? ????# # ???????????????????? | | ?????????? ???????# + ????????????????????? | | ? ???????????????## w@#??????????????????????? | | #! ???????? ???##R u u #??????????????????????? | | ################### %%#??????????????????????? | | # # bg #??????????????????????? | | # """"" # ^g gg#??????????????????????? | | | # """" # g g##################?????? | | # "" =# g p k %% #????? | | # *!%# %! % #????? | | # " *=%+ =!=g!%= = #????? | | = # " * %# %]* #????? | | % # " = *# % % #????? | | % #S =# #????? | | +######"" | # #????? | | !#????#"" [ ################### #????? | | #????#"" #???????? ?? ???? ? #????? | | =#????# ##?????????????????? #????? | | %##########+#######???#????????"?"???? ?????? | | !! #?????????????????????????? ?????? | | ! ### #?#?#?#?#?????"????????????? ???????? | | = #?# #????????????????????????? ??????????? | | !^*=! #?# ???? ??#??#???????"?????????????????? | | #?# ##??? ???#???????????????????????????? | | """ % %#?# #????##??????????????????????????????? | | """ #?# #?????#???????? ?????????????????????? | | """ #?#+#????????#?? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 115 Energy Generation 36 Energy Capacity 1310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-55 Commando | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingVortexMeganuke Manual? 0 Play Time 01:30:32 Cumulative 61.6 hours Start 2025.03.21 @ 00:17:59 End 2025.03.21 @ 01:50:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8668efe3-02e8-4c6e-97ac-8aec81dcac48