Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.16 @ 01:17:56 Player: Morgweiler Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (75) 375 Value Destroyed (3280) 3280 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 5772 Bonus ------- High Alert Combat Kills 37 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 223/300 Energy 220/220 System Corruption 0% Temperature Cool (526) Movement Treading (156) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Field Recycling Unit > --- WEAPON (3) ------- Beam Rifle Minigun Flak Cannon > --- INVENTORY (16) --- Light Treads Light Treads Aluminum Leg Carbon-fiber Leg Compact Battery (300) Melee Analysis Suite Propulsion Shielding Relay Coupler [NC] (41) Relay Coupler [Swarmer] (65) Relay Coupler [Sentry] (29) Relay Coupler [Sentry] (36) Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Field Recycling Unit > --- WEAPON ----------- Improved Light Cannon Assault Cannon Maul > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Compact Battery Medium Armor Plating Field Recycling Unit Backup Laser I Improved Light Cannon Assault Cannon Assault Cannon [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Backup Laser I Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 5 | . 1 2 2 . Power 1 | . . . 1 . Propulsion 2 | . 1 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 81 | 8 6 13 36 18 Power 12 | 2 . 2 6 2 Engine 5 | 2 . 2 1 . Core 7 | . . . 5 2 Reactor . | . . . . . Propulsion 27 | 2 1 5 12 7 Treads 7 | . . . 2 5 Leg 18 | 2 1 5 8 2 Wheel 2 | . . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 22 | 2 3 2 8 7 Device 9 | . 1 1 4 3 Storage 3 | . 2 1 . . Processor 3 | 1 . . 1 1 Hackware . | . . . . . Protection 7 | 1 . . 3 3 Artifact . | . . . . . Weapon 20 | 2 2 4 10 2 Energy Gun 3 | 1 . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 . . 5 1 Ballistic Cannon 8 | . 2 3 3 . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 16 | . . 3 11 2 Power 3 | . . 1 2 . Propulsion 6 | . . 2 4 . Utility 2 | . . . 1 1 Weapon 5 | . . . 4 1 Highest Loss Streak 7 | . . 2 7 1 Average Slot Usage (%) 90 | . 98 91 88 82 Engine 6 | . 12 9 3 . Core 5 | . . . 10 16 Treads 2 | . . . . 20 Leg 26 | . 36 33 24 1 Device 6 | . 3 10 4 4 Storage 18 | . 20 20 16 16 Energy Gun 2 | . 3 . 3 3 Ballistic Gun 4 | . 3 . 9 6 Ballistic Cannon 10 | . 17 12 6 8 Launcher 2 | . . 6 . . Naked Turns . | . . . . . Heaviest Build 66 | 10 45 51 66 62 Greatest Support 82 | 20 30 46 57 82 Greatest Overweight (x) 12 | . 2 2 12 2 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 16 | 4 16 16 16 16 Average Capacity 15 | 4 14 16 16 16 Most Carried 16 | 4 15 16 16 13 Average Carried 8 | 2 10 7 9 8 Final Capacity 16 | 4 10 16 16 16 Final Carried 11 | 4 6 6 4 11 Class Distribution -------------------- 78% | Hacker-Mutant 15% | Scavenger-Gunner 5% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 2214 | 286 137 497 851 443 Remotely . | . . . . . Salvage Created 2452 | 33 82 661 1211 465 Parts 144 | 3 17 44 57 23 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled 59 | . . 17 26 16 Retrieved Matter 328 | . . 138 126 64 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 67 | 1 5 18 29 14 Guns 22 | 1 . . 17 4 Cannons 36 | . 5 10 11 10 AOE 8 | . . 8 . . Classes Destroyed 8 | 1 2 4 1 . Worker 1 | . . 1 . . Recycler 1 | . . 1 . . Watcher 6 | . 3 3 . . Swarmer 8 | . 4 . 2 2 Grunt 40 | 1 1 12 19 7 Duelist 3 | . . 1 . 2 Sentry 13 | . . 5 6 2 Hunter 3 | . . . 2 1 Best Kill Streak 5 | 1 2 5 5 3 Combat Bots Only 5 | 1 2 4 5 3 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3410 | 21 127 792 1909 561 Core 825 | 7 14 153 505 146 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 97 91 61 . . Volleys Fired 232 | 2 20 60 115 35 Largest 3 | 2 2 2 3 3 Hottest 125 | 60 78 78 113 125 Shots Fired 457 | 4 40 103 236 74 Gun 212 | 4 4 5 160 39 Cannon 227 | . 36 80 76 35 Launcher 18 | . . 18 . . Special . | . . . . . Kinetic 382 | 2 38 80 200 62 Thermal 53 | . . 5 36 12 Explosive 18 | . . 18 . . Electromagnetic 4 | 2 2 . . . Robot Hit Streak 25 | 2 18 20 20 25 Robot Miss Streak 4 | 1 4 1 3 2 Penetration Max 1 | . . . 1 . Secondary Targets . | . . . . . Shots Hit Robots 374 | 2 28 82 199 63 Core Hits 157 | 2 9 37 57 52 Critical Hits 2 | . 1 . 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6457 | 25 372 1666 3251 1143 Guns 2575 | 25 34 16 2036 464 Cannons 3243 | . 338 1011 1215 679 Explosions 639 | . . 639 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 5213 | 12 348 1011 2858 984 Thermal 568 | . . 16 393 159 Explosive 639 | . . 639 . . Electromagnetic 37 | 13 24 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Effects 1 | . 1 . . . Message Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 52 | . 3 15 34 . Projectiles 45 | . 3 8 34 . Explosions 7 | . . 7 . . Melee . | . . . . . Knockbacks 42 | . 5 5 17 15 Impact . | . . . . . Kinetic 39 | . 5 5 17 12 Secondary 3 | . . . . 3 Self-Inflicted Damage 198 | . . 198 . . Shots 10 | . . 10 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 836 | 6 120 114 836 526 Average Temperature 134 | 6 34 26 161 192 Received Heat Transfer 1974 | 18 42 312 1323 279 Effects 49 | . . . 34 15 Shutdowns 15 | . . . 11 4 Energy Bleed 5 | . . . 2 3 Interference 6 | . . . 3 3 Matter Decay 5 | . . . 5 . Short Circuit 5 | . . . 4 1 Damage (minor) 3 | . . . 1 2 Damage (major) 7 | . . . 6 1 Damage (core) 3 | . . . 2 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 4 | . . . 4 . Heat Transferred 1591 | . . 74 1110 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 669 | 20 173 293 316 669 Initial 59 | . 9 8 15 59 Average 107 | 5 25 68 97 355 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 81 | 100 100 89 94 8 Level 1 13 | . . 10 5 54 Level 2 5 | . . . . 37 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 5 6 . Investigation 4 | . 1 3 . . Extermination . | . . . . . Reinforcement 6 | . . 2 4 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | 1 12 26 55 16 Peak Tracking Total 7 | 1 3 5 7 4 Tactical Retreats 7 | . . . 7 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 4 | . . 3 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 10 | . 2 5 1 2 Max in Single Turn 1 | . 1 1 1 1 Garrison Relay 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 15 | . 3 6 6 . Terminals 11 | . 2 4 5 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 53 | . 13 26 14 . Successful 45 | . 11 22 12 . Failed 8 | . 2 4 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 35 | . 7 15 13 . Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units 11 | . 6 5 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 29 | . 5 13 11 . Record 13 | . 3 4 6 . Prototype ID Bank 2 | . . 1 1 . Emergency Access Points 4 | . . 3 1 . Alert Level 3 | . 1 2 . . Maintenance Status 1 | . . 1 . . Investigation Status 1 | . . 1 . . Assault Status 2 | . 1 . 1 . Recall Assault 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 5 . . Scan Component 3 | . . 3 . . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 10 | . 6 4 . . Recycle Component 7 | . 4 3 . . Process 2 | . 1 1 . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 3 6 5 . Full Trace Events 4 | . 1 3 . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled 7 | . 4 3 . . Recycled Matter 333 | . 79 254 . . Retrieved Matter 79 | . 79 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 8 | . . . . 8 Machine Destruction 8 | . . . . 8 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 4583 | 136 726 1733 1363 625 Spaces Moved 2330 | 102 427 969 561 271 Core 23 | 16 . . 7 . Treads 268 | . . . 23 245 Legs 1960 | 86 427 969 452 26 Wheels 79 | . . . 79 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 110 156 Average Speed 150 | 109 140 146 162 168 Slowest Speed 650 | 120 180 180 650 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 8 53 60 45 33 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 10 | . . 10 . . Terrain Destroyed 160 | . 2 151 7 . Melee . | . . . . . Projectile 17 | . 2 8 7 . AOE 143 | . . 143 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 3009 | 122 518 1182 814 373 Wait 202 | . 33 92 51 26 Move 2326 | 101 426 968 560 271 Hop . | . . . . . Pick Up 109 | 11 20 28 32 18 Fast Attach . | . . . . . Attach 35 | 7 2 4 16 6 Detach . | . . . . . Swap 46 | 1 4 9 20 12 Drop 59 | . 13 21 20 5 Fire 232 | 2 20 60 115 35 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 88 | -11/Scrapyard | Identified exit to Materials 88 | -11/Scrapyard | Discovered exit to Materials (range 8) 137 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Evolved 1 slot: Propulsion x1 307 | -10/Materials | Build established: Hacker-Mutant 421 | -10/Materials | Identified exit to Materials 421 | -10/Materials | Discovered exit to Materials (range 16) 713 | -10/Materials | Discovered exit to Materials (range 8) 863 | -10/Materials | Entered another Materials area 863 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1039 | -9/Materials | Identified exit to Storage 1039 | -9/Materials | Discovered exit to Storage (range 4) 1249 | -9/Materials | Identified exit to Mines 1249 | -9/Materials | Discovered exit to Mines (range 16) 1477 | -9/Materials | Discovered exit to Mines (range 3) 2332 | -9/Materials | Repaired Mni. Grenade Launcher 2409 | -9/Materials | Identified exit to Materials 2409 | -9/Materials | Discovered exit to Materials (range 13) 2596 | -9/Materials | Entered another Materials area 2596 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3483 | -8/Materials | Core integrity fell below 50% 3680 | -8/Materials | Build established: Scavenger-Gunner 3699 | -8/Materials | Garrison activated, responded to threat 3812 | -8/Materials | Core integrity fell below 20% 3829 | -8/Materials | Garrison activated, responded to threat 3836 | -8/Materials | Lost 7 parts (2p2n3w) 3885 | -8/Materials | Lost 4 parts (2n1u1w) 3957 | -8/Materials | Identified exit to Garrison 3959 | -8/Materials | Entered Garrison 3988 | -8/Garrison | Triggered checkpoint 4103 | -8/Garrison | Build established: Hacker-Mutant 4147 | -8/Garrison | Garrison Relay disabled 4212 | -8/Garrison | Triggered checkpoint 4486 | -8/Garrison | Garrison Relay disabled 4566 | -8/Garrison | Triggered checkpoint 4575 | -8/Garrison | Triggered checkpoint 4585 | -8/Garrison | Core destroyed Last Messages --------------- Relay Coupler [NC] tumbles out of relay unit. Relay Coupler [Sentry] tumbles out of relay unit. Field Recycling Unit collects Relay Coupler [Behemoth], recycling 1 matter... Field Recycling Unit collects Relay Coupler [Sentry], recycling 1 matter... ALERT: Garrison interior compromised. Field Recycling Unit collects Relay Coupler [NC], recycling 1 matter... G-47 Trooper destroyed. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. S-10 Pest destroyed. L-31 Rogue knocked back. Beams of light sweep through the air. An alarm sounds. Overheating: System interference. Beam Rifle temporarily disabled. L-31 Rogue knocked back. Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-104). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????"????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????? ??????????????????????????????? | | ???????????????# ?????????????????????????????? | | ??????????????## ##???????????????????????????? | | ??????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????? ?????????????????????????? | | ???????????????????? =%?????????????????????????? | | ?????????????????????#=%*????????????????????????? | | ???????????????# ##% #######################?? | | ?????????? % l @ #?? | | ?????????? = ########## #?? | | ??????????# #????????# #?? | | ???????????##### Y ## ######### #????????# ##? | | ???????????????# ???# ????????# #????????# !#? | | ???????????????#?????# ?????????# ^#????????# !#? | | ?????????????????????# ?????????# #????????# !#? | | ?????????????????????#??????????# ######???# ##? | | ????????????????????????????#???# ## #???# #?? | | ?????????????????????# #####+### ## ##### ### | | ?????????????????????# | | ?????????????????????# | | ?????????????????????# ######### ############## | | ?????????????????????#??????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# ############## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# ## ##### ### | | ????????????????????????????????# ## #???# #?? | | ????????????????????????????????# ######???# ##? | | ????????????????????????????????# #?# #????# #? | | ????????????????????????????????# #?# #????# #? | | ????????????????????????????????# #?# ###### #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Let's See Who's Tougher Librarian Novice Programmer Please Form A Line Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed DefenseAerolevPrototype Manual? 0 Play Time 01:34:06 Cumulative 3.7 hours Start 2020.09.15 @ 11:13:01 End 2020.09.16 @ 01:17:56 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d000cda4-46af-4bf9-81a2-d58d27b487a8