Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.14 @ 10:03:21

Player: Storyteller

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (341)      341
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1316

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (15)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (2) ------
   Large Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
   Light Ion Engine
  Medium Storage Unit
  Medium Storage Unit
   Large Storage Unit
   Large Storage Unit
         ECM Suite

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
  Medium Storage Unit
>        --- WEAPON -----------
         Assault Rifle
   Light Assault Rifle
>        --- INVENTORY --------
   Light Ion Engine
         Aluminum Leg
  Medium Storage Unit
   Large Storage Unit
         ECM Suite
         ECM Suite
   Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 7   7   7   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   .   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   1   3   
    Device                 1    | .   .   1   
    Storage                5    | 2   1   2   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   5   1   
    Energy Gun             3    | 1   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 1   3   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 14   | .   4   10  
  Power                    2    | .   1   1   
  Propulsion               5    | .   .   5   
  Utility                  1    | .   .   1   
  Weapon                   6    | .   3   3   
  Highest Loss Streak      7    | .   2   7   
Average Slot Usage (%)     92   | .   97  86  
  Engine                   12   | .   14  10  
  Leg                      32   | .   28  38  
  Device                   2    | .   .   6   
  Storage                  21   | .   28  12  
  Energy Gun               7    | .   12  .   
  Ballistic Gun            15   | .   12  18  
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 14  19  30  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  6    | .   .   6   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 14   | 8   10  14  
  Average Capacity         9    | 6   9   10  
  Most Carried             10   | 5   10  8   
  Average Carried          7    | 2   8   7   
  Final Capacity           10   | 8   10  10  
  Final Carried            9    | 5   9   6   

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           497  | 272 74  151 
  Remotely                 .    | .   .   .   
Salvage Created            582  | 97  305 180 
  Parts                    36   | 4   26  6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           3    | .   1   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  12   | .   8   4   
  Guns                     12   | .   8   4   
Classes Destroyed          5    | 1   3   1   
  Recycler                 2    | 1   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  5    | .   5   .   
  Grunt                    6    | .   3   3   
  Brawler                  1    | .   .   1   
Best Kill Streak           4    | 1   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1540 | .    430  1110 
  Core                     462  | .    57   405  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         88   | 100  77   .    
Volleys Fired              96   | 2    50   44   
  Largest                  2    | 2    2    2    
  Hottest                  70   | 70   40   40   
Shots Fired                128  | 4    52   72   
  Gun                      128  | 4    52   72   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  108  | 2    34   72   
  Thermal                  2    | 2    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          18   | .    18   .    
  Robot Hit Streak         18   | 1    8    18   
  Robot Miss Streak        4    | 1    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           82   | 2    30   50   
  Core Hits                31   | 2    19   10   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           873  | 26   352  495  
  Guns                     871  | 26   352  493  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  2    | .    .    2    
  Kinetic                  680  | .    187  493  
  Thermal                  26   | 26   .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          165  | .    165  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         7    | .    .    7    
  Average Corruption       5    | .    .    5    
  Corruption Purged        .    | .    .    .    
  Effects                  1    | .    .    1    
    Message Errors         1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      1    | .    .    1    
  Shots                    .    | .    .    .    
  Rammed                   5    | .    .    5    
Targets Rammed             5    | .    .    5    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        144  | 20   144  12   
  Average Temperature      43   | 15   72   3    
  Received Heat Transfer   648  | .    171  477  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         74   | 74   .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             235  | 5   235 203 
  Initial                  98   | .   3   98  
  Average                  96   | 3   93  132 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         89   | 100 80  97  
  Level 1                  10   | .   19  2   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   13  18  
  Peak Tracking Total      10   | .   4   10  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   .   1   
  Successful               1    | .   .   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Robot Analysis           1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               798  | 108 382 308 
Spaces Moved               392  | 73  216 103 
  Core                     12   | 6   .   6   
  Treads                   .    | .   .   .   
  Legs                     380  | 67  216 97  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            121  | 114 120 130 
  Slowest Speed            350  | 120 120 350 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       13   | 5   27  9   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      591  | 90  297 204 
  Wait                     43   | 4   .   39  
  Move                     390  | 72  215 103 
  Hop                      .    | .   .   .   
  Pick Up                  22   | 5   15  2   
  Fast Attach              8    | 7   1   .   
  Attach                   12   | .   5   7   
  Detach                   5    | .   2   3   
  Swap                     1    | .   1   .   
  Drop                     9    | .   8   1   
  Fire                     96   | 2   50  44  
  Melee                    .    | .   .   .   
  Ram                      4    | .   .   4   
  Kick                     1    | .   .   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
  109 | -11/Scrapyard | Entered Materials
  322 | -10/Materials | Build established: Mutant
  475 | -10/Materials | Discovered new exit (range 8)
  491 | -10/Materials | Entered another Materials area
  491 | -9/Materials  | Evolved 2 slots: Propulsion x2
  749 | -9/Materials  | Lost 3 parts (1n1u1w)
  789 | -9/Materials  | Core integrity fell below 50%
  797 | -9/Materials  | Core integrity fell below 20%
  799 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00765_ K-01 Serf collects debris.
00765_ Lgt. Assault Rifle destroyed.
00766_ Slammed into G-47 Trooper.
00767_ Aluminum Leg destroyed.
00768_ Slammed into G-47 Trooper.
00769_ K-01 Serf collects debris. <x2>
00770_ 0AN%W|AJELRY5NB1CH<P|
00771_ Slammed into G-47 Trooper.
00772_ K-01 Serf collects debris.
00775_ Slammed into G-47 Trooper.
00778_ R-06 Scavenger collects Rnf. Ion Engine.
00778_ Slammed into R-06 Scavenger.
00778_ Destabilizing: Core damaged (-16).
00779_ Acquired 34 matter.
00782_ K-01 Serf cleans the Terminal.
00784_ Lgt. Ion Engine destroyed.
00785_ Acquired 12 matter.
00787_ W-16 Scout sends out distress signal.
00791_ K-01 Serf destroyed.
00796_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularAluminumWeb
  Manual?         0
Play Time         00:11:50
  Cumulative      22.5 hours
  Start           2021.09.14 @ 09:54:30
  End             2021.09.14 @ 10:03:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7424e53d-db17-4299-9d66-39b39b2d48ff