Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.15 @ 15:58:08 Player: CVD-b335 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (416) 416 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (564) 564 TOTAL SCORE: 2610 Bonus ------- Follower Combat Kills 117 Met Imprinter 300 Was Imprinted 300 Friendly Fire -153 Cogmind --------- Core Integrity 0/400 Matter 217/300 Energy 99/100 System Corruption 0% Temperature Cool (107) Movement Core (600) Ox11 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Autogun > --- INVENTORY (16) --- Wheel Wheel Wheel Compact Wheel Compact Wheel Improved Heat Sink Cooling System Large Storage Unit 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Improved Salvage Targeting Computer Heavy Riot Gun Beamcaster Heavy Beamcaster Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Improved Transmission Jammer > --- WEAPON ----------- Heavy Battle Rifle Slug Cannon > --- INVENTORY -------- Medium Treads Wheel Wheel Wheel Compact Wheel Compact Wheel Improved Heat Sink Cooling System Large Storage Unit 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Improved Salvage Targeting Computer Heavy Riot Gun Beamcaster Heavy Beamcaster Autogun [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Spiked Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 21 | . 4 7 . 1 9 Power 2 | . . . . . 2 Engine 1 | . . . . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 6 | . 2 1 . . 3 Treads 3 | . . . . . 3 Leg . | . . . . . . Wheel 3 | . 2 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 2 4 . . 2 Device 2 | . . . . . 2 Storage 4 | . 2 2 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 5 | . . 2 . 1 2 Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . 1 . . 2 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 2 . . 11 Power 2 | . . . . . 2 Propulsion 5 | . . 1 . . 4 Utility 2 | . . . . . 2 Weapon 4 | . . 1 . . 3 Highest Loss Streak 6 | . . 1 . . 6 Average Slot Usage (%) 96 | . 95 97 100 99 91 Engine 8 | . 14 11 11 11 . Treads 3 | . . . . . 13 Wheel 17 | . 17 20 22 22 8 Device 1 | . . . . . 5 Storage 23 | . 23 33 22 22 22 Processor 9 | . . 9 11 11 11 Protection 6 | . . 1 11 11 4 Energy Gun 4 | . 14 10 11 3 . Ballistic Gun 11 | . 14 11 11 11 11 Ballistic Cannon 6 | . . . . 7 10 Naked Turns . | . . . . . . Heaviest Build 71 | 11 39 71 44 50 50 Greatest Support 56 | 20 26 32 32 32 56 Greatest Overweight (x) 3 | . 1 3 1 1 1 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 28 | . 16 28 16 16 16 Average Capacity 16 | . 12 21 16 16 16 Most Carried 17 | . 7 17 16 16 16 Average Carried 14 | . 6 13 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 Final Carried 16 | 6 7 16 16 16 14 Class Distribution -------------------- 74% | Mutant 12% | Scavenger-Mutant 11% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 635 | 200 42 95 9 10 279 Remotely . | . . . . . . Salvage Created 579 | . 42 319 53 . 165 Parts 26 | . 1 16 4 . 5 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . 1 10 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 11 | . . 8 . . 3 Guns 9 | . . 8 . . 1 Cannons 2 | . . . . . 2 Classes Destroyed 8 | . 1 2 1 . 4 Worker 2 | . . . 2 . . Hauler 1 | . 1 . . . . Swarmer 2 | . . . . . 2 Grunt 7 | . . 7 . . . Sentry 1 | . . 1 . . . Behemoth 1 | . . . . . 1 Samaritan 3 | . . . . . 3 Mutant 1 | . . . . . 1 Best Kill Streak 5 | . 1 5 2 . 2 Combat Bots Only 5 | . . 5 . . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2138 | . 24 334 . . 1780 Core 431 | . 24 94 . . 313 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 76 | . 3 29 3 . 41 Largest 2 | . 2 2 2 . 2 Hottest 81 | . 60 60 63 . 81 Shots Fired 141 | . 6 55 6 . 74 Gun 108 | . 6 55 6 . 41 Cannon 33 | . . . . . 33 Launcher . | . . . . . . Special . | . . . . . . Kinetic 109 | . 3 29 3 . 74 Thermal 32 | . 3 26 3 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 3 14 3 . 17 Robot Miss Streak 3 | . 1 2 2 . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 102 | . 5 42 3 . 52 Core Hits 37 | . 2 17 2 . 16 Critical Hits 5 | . . . . . 5 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 4 | . . . . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1844 | . 48 412 63 . 1321 Guns 1187 | . 48 412 63 . 664 Cannons 657 | . . . . . 657 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1557 | . 26 180 30 . 1321 Thermal 287 | . 22 232 33 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 81 | . . . . . 81 Projectiles 81 | . . . . . 81 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 168 | . 20 51 6 . 168 Average Temperature 43 | . 15 21 3 . 66 Received Heat Transfer 744 | . . 165 . . 579 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 625 | . 50 500 75 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 234 | . 65 234 101 . . Initial 91 | . . 27 91 . . Average 81 | . 21 116 99 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 91 | . 100 83 100 . . Level 1 8 | . . 16 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 11 | . . . . . 11 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 25 | . 4 11 . . 10 Peak Tracking Total 7 | . 2 4 . . 7 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . . . . 3 Max in Single Turn 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 4 1 . . . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 12 3 . . . Successful 8 | . 6 2 . . . Failed 7 | . 6 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 10 | . 9 1 . . . Terminals 15 | . 12 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 5 1 . . . Robot Analysis 3 | . 3 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 1 . . . Terminals 2 | . 1 1 . . . Track 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 23 | . . . . . 23 Total Damage 707 | . . . . . 707 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2747 | . 250 367 123 1315 692 Spaces Moved 2079 | 1 214 229 98 1130 407 Core . | . . . . . . Treads 215 | . . . . . 215 Legs 73 | 1 72 . . . . Wheels 1791 | . 142 229 98 1130 192 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 100 100 110 110 110 Average Speed 115 | 120 107 110 110 110 137 Slowest Speed 200 | 120 150 130 110 110 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 2 39 20 28 91 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . . 4 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2311 | . 231 292 110 1208 470 Wait 73 | . . 14 . 54 5 Move 2074 | . 213 228 97 1129 407 Hop . | . . . . . . Pick Up 34 | . 5 10 5 11 3 Fast Attach 11 | . 1 5 . 1 4 Attach 8 | . 2 1 . . 5 Detach 6 | . 2 1 . 1 2 Swap 2 | . 1 1 . . . Drop 27 | . 4 3 5 12 3 Fire 76 | . 3 29 3 . 41 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 15) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Utility x2 462 | -9/Materials | Identified exit to Mines 462 | -9/Materials | Identified exit to Storage 556 | -9/Materials | Build established: Hauler-Mutant 618 | -9/Materials | Entered Mines 681 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 705 | -9/Mines | Learned 4 Materials zone layouts 741 | -9/Mines | Entered Zion 832 | -7/Zion | Discovered new exit (range 12) 860 | -7/Zion | Build established: Mutant 882 | -7/Zion | Found Relay Coupler [Programmer] 896 | -7/Zion | Found Relay Coupler [Programmer] 1293 | -7/Zion | Learned location of Extension (-6) 1359 | -7/Zion | Learned Factory emergency access door positions 1367 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1762 | -7/Zion | Imprinted 1764 | -7/Zion | Declared Zion's savior 2056 | -7/Zion | Entered Proximity Caves 2056 | -6/Proximity Caves | Accompanied by 4 allies 2073 | -6/Proximity Caves | Learned 8 Factory zone layouts 2220 | -6/Proximity Caves | Spotted B-75 Beast 2316 | -6/Proximity Caves | Destroyed B-75 Beast 2342 | -6/Proximity Caves | Lost 5 parts (2p1n1u1w) 2628 | -6/Proximity Caves | Build established: Scavenger-Mutant 2706 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2719 | -6/Proximity Caves | Core integrity fell below 50% 2741 | -6/Proximity Caves | Core integrity fell below 20% 2748 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02719_ Penetrated by Slug. 02724_ Terminal disabled. 02724_ Machine disabled. 02727_ Penetrated by Slug. 02727_ G-50 Soldier knocked back. 02729_ VTOL Module fries itself beyond repair. 02729_ Slug penetrates Wall. 02730_ Hvy. Laser fries itself beyond repair. 02730_ G-50 Soldier suffers critical hit. 02730_ Destroyed Carbon-fiber Leg. 02730_ Slug Cannon destroyed. 02732_ Spk. Medium Treads destroyed. 02732_ Penetrated by Slug. 02735_ Med. Treads destroyed. 02735_ Penetrated by Slug. 02738_ Hvy. Battle Rifle destroyed. 02741_ Penetrated by Slug. 02743_ Slug penetrates Wall. 02747_ Med. Treads destroyed. 02748_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????#++#???????????????????????? | | ???????????????# ^#???????????????????????? | | ???????????????# ##??????????????????????? | | ???????????????# ##?????????????????????? | | ?????####??????# ##????????????????????? | | ?????# #####??# #????????????????????? | | ?##### #?## ##???????????????????? | | ?# ### ####????????????????? | | ## # #????????????????? | | ##### #?????????????????? | | #???# %= #?????????????????? | | #####???### ## !!####?????????????????? | | ??????????# ### # #????????????????????? | | ??????????# #?# # ###??????????????????? | | ??????????# #?## # #??????????????????? | | ??????# #??#### #??????????????????? | | # ??????# ?????### #??????????????????? | | ##???????###???????# #??????????????????? | | ##??????????????????# /#??????????????????? | | #??????????## #######% #####??????????????? | | ???????????# #?#????????????? | | ???? # #????????????? | | ???? ####+###### ; #????????????? | | ??????###????????" "#@ #??????????????? | | ?????????????????" ; #??????????????? | | ????????????????"" % ; #??????????????? | | ??????????????# %;% #??????????????? | | ??????????????# Yg g ;= #??????????????? | | ??????????????# g # #??????????????? | | ??????????????# "# #??????????????? | | ??????????????# ""# #??????????????? | | ??????????????#"" "" ""# #??????????????? | | ??????????????######;##?# #??????????????? | | ??????????????????? ??? #??????????????? | | ?????????????????? ???? #??????????????? | | ??????????????????##????####??????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaBarrageMembrane Manual? 0 Play Time 00:23:35 Cumulative 59.2 hours Start 2020.10.15 @ 15:39:17 End 2020.10.15 @ 15:58:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 464a022e-2764-4de0-a846-0c4a2ae2fb6a