Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.26 @ 20:03:51 Player: Skysub Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (49604) 49604 TOTAL SCORE: 56704 Bonus ------- Pacifist 10869 Entered DSFs 1000 Win 3000 Win Speed 34735 Cogmind --------- Core Integrity 1256/1600 Matter 159/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer System Shield Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Heat Sink Power Maul Enhanced Force Lance Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Cesium-ion Thruster Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Improved Cooling System Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced Reaction Control System Propulsion Shielding Propulsion Shielding System Shield Advanced System Shield > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Improved Heat Sink [Rating: 97] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Improved Fusion Compressor Reactor Light Antimatter Reactor Propulsion Field Propulsion Array Flight Unit Field Propulsion Array Utility Propulsion Shielding Device Improved Cooling System Processor Advanced Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon Power Maul Impact Weapon Power Maul Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Res DSF Acc Slots Evolved 18 | . . . 2 2 2 2 . 2 2 2 2 . 2 Power 3 | . . . . . 1 . . . 1 . . . 1 Propulsion 7 | . . . 1 1 . 1 . 1 . 1 1 . 1 Utility 8 | . . . 1 1 1 1 . 1 1 1 1 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 27 | . . . . 2 3 1 2 1 5 3 2 . 8 Power 4 | . . . . . . 1 . . 1 . 1 . 1 Engine 1 | . . . . . . . . . 1 . . . . Core 2 | . . . . . . 1 . . . . 1 . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 7 | . . . . 2 1 . . . 1 . . . 3 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 7 | . . . . 2 1 . . . 1 . . . 3 Utility 14 | . . . . . 2 . 2 1 3 3 . . 3 Device 4 | . . . . . . . . . 2 2 . . . Storage . | . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . . 1 . . 1 Hackware 4 | . . . . . 1 . . 1 . . . . 2 Protection 4 | . . . . . 1 . 2 . 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 2 | . . . . . . . . . . . 1 . 1 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 15 | . . . . . . . 3 . . . . . 12 Power 2 | . . . . . . . . . . . . . 2 Propulsion 7 | . . . . . . . 2 . . . . . 5 Utility 6 | . . . . . . . 1 . . . . . 5 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 12 | . . . . . . . 3 . . . . . 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 2 | 1 2 2 3 4 4 4 4 5 4 2 2 2 1 Power . | 1 2 2 2 2 2 1 1 1 . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 1 | . . . 1 2 1 2 2 3 2 1 1 1 1 Weapon . | . . . . . . 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 2 | . . . . 1 . . . . . . . . 1 Power 1 | . . . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 30 | . . . . 10 29 40 46 15 21 45 49 52 52 Engine 1 | . . . . . . . . . . 4 4 4 2 Core 1 | . . . . . . 6 6 . . . 2 4 3 Flight 8 | . . . . 10 19 20 20 5 6 9 8 8 10 Device 6 | . . . . . . . . . 3 13 17 17 14 Processor 2 | . . . . . . . . . . 2 4 4 7 Hackware 4 | . . . . . 4 6 6 3 5 4 4 4 7 Protection 4 | . . . . . 5 6 13 5 5 9 8 8 5 Peak Build Rating 97 | . . . . 3 12 15 17 8 34 49 60 56 97 Average Rating 33 | . . . . 1 9 15 14 7 18 43 54 56 75 On Entrance 17 | . . . . . 3 12 15 5 8 34 49 56 56 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . Naked Turns 121 | . 24 36 61 . . . . . . . . . . Heaviest Build 26 | . . . . . 5 10 12 1 10 12 19 19 26 Greatest Support 50 | 3 3 3 3 8 13 13 13 5 20 20 20 20 50 Greatest Overweight (x) 3 | . . . . . . . . . 3 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 2 5 5 5 4 5 5 5 2 2 2 4 Average Carried 2 | 1 2 2 3 4 3 4 4 5 4 2 1 2 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 2 5 4 5 4 5 5 2 2 2 2 4 Class Distribution -------------------- 70% | Mutant 14% | Sprinter 7% | Hacker-Mutant 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/DSF Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Res DSF Acc Matter Collected 345 | 186 . . . . . . . . . . . . 159 Remotely . | . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Res DSF Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Res DSF Acc Hostile Shots Fired 281 | . 10 . 29 16 10 . 8 . 36 4 . 1 167 Missed 174 | . 3 . 12 9 6 . 3 . 30 3 . 1 107 Hits 107 | . 7 . 17 7 4 . 5 . 6 1 . . 60 Melee 4 | . . . . . . . 4 . . . . . . Projectile 103 | . 7 . 17 7 4 . 1 . 6 1 . . 60 AOE 3 | . . . . . . . 3 . . . . . . Critical Strikes 7 | . . . . 2 . . 2 . . . . . 3 Actively Blocked 1 | . . . . . . . 1 . . . . . . Damage Taken 2117 | . 83 . 192 104 91 . 150 . 119 22 . . 1356 Core 841 | . 83 . 192 88 16 . 19 . 77 22 . . 344 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 124 | . . . . . . . 20 . 12 . . . 92 Core Remaining (%) 87 | 100 . 66 52 84 97 . 97 100 93 98 . 100 78 Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 3 | . . . . . . . . . . . . . 3 Impact 2 | . . . . . . . . . . . . . 2 Slashing . | . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 22 | . 12 . 4 . . . . . 6 . . . . Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 22 | . 12 . 4 . . . . . 6 . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . 2 2 . . . . 6 . . . . . 1 Average Corruption 1 | . 1 2 . . . . 6 . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 1 | . . 1 . . . . . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . 5 . 2 . . . . . 3 . . . . Shots . | . . . . . . . . . . . . . . Rammed 6 | . 4 . 1 . . . . . 1 . . . . Targets Rammed 6 | . 4 . 1 . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 6 | . . . . 4 1 . . . . . . . 6 Average Temperature 3 | . . . . 4 1 . . . . . . . 6 Received Heat Transfer 249 | . 42 . 39 63 15 . . . 18 . . . 72 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Res DSF Acc Maximum Alert Level 1 | . . . . . . . . . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 100 100 100 100 100 100 100 100 83 Level 1 5 | . . . . . . . . . . . . . 16 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 253 | . . . 28 20 23 . . 24 60 66 36 27 253 Initial 36 | . . . . 11 9 . . . 6 26 36 27 16 Average 38 | . . . 4 6 8 . . 9 15 21 36 27 96 Influence Increases 715 | . . . 47 35 14 . . 24 68 60 . . 467 Successful Hack 106 | . . . 17 5 14 . . 24 8 . . . 38 Destroy Structure 9 | . . . . . . . . . . . . . 9 Partial Spotted 45 | . . . . . . . . . . 15 . . 30 Lose Combat Pursuer 555 | . . . 30 30 . . . . 60 45 . . 390 Influence Decreases 462 | . . . 19 43 34 . . 10 32 44 30 9 241 Entered New Map 110 | . . . . 17 11 . . . 8 24 30 9 11 Time Decay 232 | . . . 19 26 23 . . 10 24 20 . . 110 Lost Part 120 | . . . . . . . . . . . . . 120 Squads Dispatched 14 | . 1 . 2 1 . . 1 1 2 . . . 6 Investigation 8 | . 1 . 2 . . . . 1 . . . . 4 Extermination 2 | . . . . . . . . . . . . . 2 Reinforcement 4 | . . . . 1 . . 1 . 2 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Res DSF Acc Distress Signals 3 | . . . . . . . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 94 | . 4 . 8 10 2 . 5 3 13 4 . 1 44 Peak Tracking Total 18 | . 4 . 6 8 2 . 6 3 8 8 . 1 18 Tactical Retreats 10 | . . . 1 1 . . . . 1 1 . . 6 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Res DSF Acc Traps Triggered 1 | . . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Res DSF Acc Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Res DSF Acc Machines Accessed 18 | . 1 . 3 1 2 1 . 2 1 1 1 . 5 Terminals 15 | . 1 . 3 1 1 1 . 2 1 . 1 . 4 Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . Total Hacks 54 | . 3 . 9 3 5 1 . 9 4 2 1 . 17 Successful 21 | . . . 3 1 3 1 . 5 2 . 1 . 5 Failed 33 | . 3 . 6 2 2 . . 4 2 2 . . 12 Catastrophic 14 | . . . 3 1 1 . . 2 . . . . 7 Database Lockouts . | . . . . . . . . . . . . . . Manual 33 | . 3 . 9 3 3 . . 8 4 2 . . 1 Terminals 47 | . 3 . 9 3 3 1 . 9 4 . 1 . 14 Fabricators 2 | . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 11 | . . . 1 . . 1 . 3 1 . 1 . 4 Open Door 1 | . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . 1 . . . . 1 . . Level Access Points 3 | . . . 1 . . . . 1 . . . . 1 Branch Access Points 1 | . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . 2 1 1 . . 2 1 . . . 1 Terminals 8 | . . . 2 1 1 . . 2 1 . . . 1 Botnet 8 | . . . 2 1 1 . . 2 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 3 1 1 . . 1 1 1 . . 5 Full Trace Events 9 | . 1 . 3 1 . . . 1 . . . . 3 Feedback Events 1 | . 1 . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Res DSF Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Res DSF Acc Active Infowar (turns) 237 | . . . . . . . . . . 16 18 11 192 Sensors 236 | . . . . . . . . . . 15 18 11 192 Jamming 21 | . . . . . . . . . . 1 . 6 14 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Res DSF Acc Turns Passed 754 | 22 24 36 61 64 67 15 16 49 68 57 18 11 246 Spaces Moved 1870 | 39 40 72 114 154 192 46 35 134 160 154 44 33 653 Core 299 | 39 40 72 114 . . . . . 2 . . . 32 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1571 | . . . . 154 192 46 35 134 158 154 44 33 621 Fastest Speed 29 | 50 50 50 50 34 30 30 30 35 34 34 34 34 29 Average Speed 36 | 50 50 50 50 38 31 30 30 35 36 34 34 34 33 Slowest Speed 200 | 50 50 50 50 40 34 30 35 35 200 34 34 34 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 41 | . . . . 11 4 . 2 . 8 7 . . 9 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 17 | 4 18 40 19 30 9 2 40 7 9 8 2 45 18 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . 1 . 1 . 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . . . . . . 3 Terrain Destroyed 3 | . . . . . . . . . . . . . 3 Melee 3 | . . . . . . . . . . . . . 3 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Res Res DSF Acc Total 1874 | 40 43 71 117 146 193 46 37 134 160 149 46 32 660 Wait 4 | . . . . . . . . . 3 . . . 1 Move 1782 | 38 39 71 113 135 184 45 30 133 145 139 43 32 635 Hop 33 | . . . . 7 3 . 2 . 7 7 . . 7 Pick Up 11 | 2 . . 3 1 3 . 1 . . . . . 1 Fast Attach 18 | . . . . 1 1 . 2 1 2 3 1 . 7 Attach 10 | . . . . 1 2 1 . . 3 . 1 . 2 Detach 4 | . . . . . . . . . . . 1 . 3 Swap . | . . . . . . . . . . . . . . Drop 3 | . . . . 1 . . 2 . . . . . . Fire . | . . . . . . . . . . . . . . Melee 3 | . . . . . . . . . . . . . 3 Ram 5 | . 4 . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 23 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Discovered new exit (range 15) 47 | -10/Materials | Entered Mines 51 | -10/Mines | Met a Derelict bent on vengeance 79 | -10/Mines | Discovered new exit (range 10) 83 | -10/Mines | Entered Materials 83 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 123 | -9/Materials | Identified exit to Materials 142 | -9/Materials | Discovered new exit (range 11) 144 | -9/Materials | Entered another Materials area 144 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 205 | -8/Materials | Discovered new exit (range 11) 208 | -8/Materials | Entered Factory 208 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 272 | -7/Factory | Discovered new exit (range 11) 275 | -7/Factory | Entered another Factory area 275 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 290 | -6/Factory | Identified exit to DSF 290 | -6/Factory | Entered DSF 301 | -6/DSF | Discovered new exit (range 13) 306 | -6/DSF | Entered Factory 306 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 335 | -5/Factory | Lost 3 parts (2n1u) 338 | -5/Factory | Identified exit to Factory 355 | -5/Factory | Entered another Factory area 355 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 382 | -4/Factory | Discovered new exit (range 12) 383 | -4/Factory | Identified exit to Upper Caves 422 | -4/Factory | Discovered new exit (range 5) 423 | -4/Factory | Entered Research 423 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 479 | -3/Research | Discovered new exit (range 4) 480 | -3/Research | Identified exit to Research 480 | -3/Research | Entered another Research area 480 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 498 | -2/Research | Identified exit to DSF 498 | -2/Research | Entered DSF 503 | -2/DSF | Discovered new exit (range 16) 509 | -2/DSF | Identified exit to Access 509 | -2/DSF | Entered Access 509 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 609 | -1/Access | Identified exit to Surface 755 | *** | Escaped! Last Messages --------------- 00711_ Adv. Reaction Control System destroyed. 00712_ Door malfunctions. 00712_ Acquired 33 matter. 00712_ Slug penetrates Wall. 00713_ Acquired Lgt. Antimatter Reactor. 00727_ Field Propulsion Array destroyed. 00731_ Slug penetrates Wall. 00735_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5F. 00735_ Slug penetrates Wall. 00735_ Xenon Bombardment Thruster destroyed. 00739_ Penetrated by Slug. 00739_ Field Propulsion Array destroyed. 00739_ Penetrated by Slug. 00751_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 00753_ The Access Shell folds into the floor. 00753_ Imp. Cooling System destroyed. [Achievement: Pacifist] Map ----- +----------------------------------------------------+ | ##### #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????+ #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# ############################# ??????????? | | ????# ????????????? | | ????# ????????????? | | ????###########+#####s ""#?????????????????? | | ????????????? ??#ss ""#?????????????????? | | ???????????" #?# s ""#?????????????????? | | ?????????""""" #?# T#?????????????????? | | ????????"""""" #?# ""#?????????????????? | | ???????? 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"" ### ""##????????????????? | | ?????????? ## #????????????????? | | ?????????? ### ##????????????????? | | ?????????? ] #?# #?????????????????? | | ?????????? #?# #?????????????????? | | ?????????? #?# #?????????????????? | | ??????????? #?# @" #?????????????????? | | ??????????#########?# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 40 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 76 Defensive Hacking 38 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Pacifist Challenges ------------ None Game ------ Seed MomentumAlertDevice Manual? 0 Play Time 00:18:07 Cumulative 289.6 hours Start 2025.11.26 @ 18:56:30 End 2025.11.26 @ 20:03:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 329 Rogue 329 Adventurer 0 Explorer 0 Win Type 0 Total 18 Types 11/0/3/1/1/0/0/1/0/1 Lore% 77 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a54f5ff-1385-45ab-8976-dc372cd815c9