Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 23:08:09 Player: cabin Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1854) 1854 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1134) 1134 TOTAL SCORE: 6293 Bonus ------- High Alert Combat Kills 334 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 49/300 Energy 220/220 System Corruption 0% Temperature Critical (5643) Movement Core (850) Ox16 Location -7/DSF Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Fission Core Light Fission Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Hardened Heavy Armor Plating Hacking Suite Authchip [R/Combat] > --- WEAPON (3) ------- Gatling Laser Minigun Minigun > --- INVENTORY (5) ---- Light Fission Core Aluminum Leg Potential Leg Gauss Cannon Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Advanced Weight Redist. System Signal Interpreter Shock Absorption System Trap Reconfigurator > --- WEAPON ----------- Firepult Heavy Rocket Launcher > --- INVENTORY -------- Light Assault Rifle Light Cannon Gauss Cannon Heavy Rocket Launcher Datajack [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Device ECM Suite Processor Signal Interpreter Hackware Authchip [R/Combat] Protection Hardened Heavy Armor Plating Weapon Mining Laser Energy Gun Gatling Laser Energy Cannon Firepult Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . . . 4 2 . Power 2 | . . . . . 1 1 . Propulsion . | . . . . . . . . Utility 3 | . . . . . 2 1 . Weapon 1 | . . . . . 1 . . Parts Attached 64 | 5 10 4 4 . 16 2 23 Power 14 | 1 1 1 . . 5 . 6 Engine 7 | 1 1 1 . . 4 . . Core 7 | . . . . . 1 . 6 Reactor . | . . . . . . . . Propulsion 11 | 2 3 . 2 . . . 4 Treads . | . . . . . . . . Leg 10 | 2 2 . 2 . . . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . 1 . . . . . . Utility 18 | . 3 1 1 . 7 . 6 Device 13 | . 2 1 1 . 7 . 2 Storage . | . . . . . . . . Processor 1 | . 1 . . . . . . Hackware 3 | . . . . . . . 3 Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 21 | 2 3 2 1 . 4 2 7 Energy Gun 1 | . . . . . . . 1 Energy Cannon 3 | . . . 1 . . . 2 Ballistic Gun 8 | 2 1 . . . . 1 4 Ballistic Cannon 5 | . 2 . . . 2 1 . Launcher 2 | . . . . . 2 . . Special Weapon 2 | . . 2 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . . Parts Lost 16 | . . . . . 4 . 12 Power 4 | . . . . . . . 4 Propulsion 2 | . . . . . . . 2 Utility 3 | . . . . . 2 . 1 Weapon 7 | . . . . . 2 . 5 Highest Loss Streak 5 | . . . . . 2 . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 91 100 95 85 77 76 80 Engine 11 | . 14 14 14 14 10 15 3 Core 2 | . . . . . 1 . 10 Leg 23 | . 27 28 27 28 18 15 14 Device 15 | . 7 14 14 14 23 23 17 Processor 10 | . 11 14 14 14 9 7 . Hackware 2 | . . . . . . . 14 Energy Cannon 3 | . . . 3 14 6 . 4 Ballistic Gun 3 | . 14 . . . . 7 9 Ballistic Cannon 3 | . 14 4 . . 2 7 1 Launcher 1 | . . . . . 6 . . Special Weapon 11 | . . 23 19 . . . . Peak Build Rating 63 | 5 7 7 51 51 63 38 52 Average Rating 23 | 4 6 7 17 51 54 37 40 On Entrance 24 | . 5 7 7 51 51 40 38 Naked Turns . | . . . . . . . . Heaviest Build 49 | 7 10 13 29 28 39 22 49 Greatest Support 69 | 20 20 20 60 60 69 69 69 Greatest Overweight (x) 16 | 2 . . 9 . . . 16 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 4 5 Average Carried 4 | . 3 4 5 5 4 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 3 2 5 Class Distribution -------------------- 85% | Mutant 10% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Matter Collected 1153 | 202 128 37 . . 481 . 305 Remotely 157 | . . . . . 157 . . Salvage Created 1748 | 16 110 27 . . 999 . 596 Parts 107 | 4 9 4 . . 55 . 35 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 43 | . 5 3 . . 24 . 11 Guns 9 | . 3 . . . . . 6 Cannons 16 | . 2 3 . . 8 . 3 AOE 14 | . . . . . 14 . . Classes Destroyed 14 | 1 3 . . . 8 . 2 Worker 1 | . . . . . 1 . . Builder 2 | . . . . . 2 . . Tunneler 3 | 1 . . . . 2 . . Hauler 2 | . . . . . 2 . . Recycler 1 | . . . . . 1 . . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 3 | . 1 . . . 2 . . Swarmer 12 | . 3 3 . . 6 . . Grunt 21 | . 2 . . . 12 . 7 Duelist 2 | . . . . . 1 . 1 Sentry 5 | . . . . . 5 . . Specialist 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Best Kill Streak 12 | 1 3 3 . . 12 . 4 Combat Bots Only 8 | . 3 3 . . 8 . 4 Max Kills in Single Turn 4 | 1 2 1 . . 4 . 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 280 | . 23 8 . . 119 . 130 Missed 95 | . 5 4 . . 40 . 46 Damage Taken 3864 | . 174 29 . . 1275 . 2386 Core 1075 | . 53 . . . 259 . 763 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 . . . 78 52 . . Volleys Fired 111 | 6 14 22 . . 25 . 44 Largest 3 | 2 2 2 . . 2 . 3 Hottest 289 | 40 70 200 . . 289 . 171 Shots Fired 216 | 12 28 44 . . 43 . 89 Gun 52 | 12 6 . . . . . 34 Cannon 110 | . 22 8 . . 25 . 55 Launcher 18 | . . . . . 18 . . Special 36 | . . 36 . . . . . Kinetic 104 | 12 28 8 . . 10 . 46 Thermal 94 | . . 36 . . 15 . 43 Explosive 18 | . . . . . 18 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | 2 8 3 . . 5 . 7 Robot Miss Streak 7 | 2 2 1 . . 7 . 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 105 | 7 17 4 . . 22 . 55 Core Hits 95 | 3 7 3 . . 62 . 20 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . 1 . . 1 . 3 Meltdown 2 | . . . . . . . 2 Destroy 1 | . . . . . . . 1 Blast 2 | . . 1 . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4219 | 61 255 75 . . 2710 . 1118 Guns 487 | 61 37 . . . . . 389 Cannons 1528 | . 209 75 . . 515 . 729 Explosions 2163 | . . . . . 2163 . . Melee . | . . . . . . . . Ramming 41 | . 9 . . . 32 . . Kinetic 1178 | 61 246 75 . . 252 . 544 Thermal 1762 | . . . . . 1188 . 574 Explosive 1238 | . . . . . 1238 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 56 | . . . . . 56 . . Projectiles 6 | . . . . . 6 . . Explosions 50 | . . . . . 50 . . Melee . | . . . . . . . . Knockbacks 7 | . 4 1 . . 1 . 1 Impact 1 | . . . . . 1 . . Kinetic 6 | . 4 1 . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 76 | . . . . . 76 . . Shots 2 | . . . . . 2 . . Rammed . | . . . . . . . . Targets Rammed 7 | . 2 . . . 5 . . Kicked 7 | . 2 . . . 5 . . Crushed . | . . . . . . . . Highest Temperature 5643 | . . 150 . . 646 . 5643 Average Temperature 536 | . . 40 . . 256 . 1695 Received Heat Transfer 939 | . 66 . . . 495 . 378 Effects 81 | . . . . . 24 . 57 Shutdowns 31 | . . . . . 8 . 23 Energy Bleed 6 | . . . . . 3 . 3 Interference 7 | . . . . . 5 . 2 Matter Decay 3 | . . . . . . . 3 Short Circuit 9 | . . . . . 2 . 7 Damage (minor) 10 | . . . . . 2 . 8 Damage (major) 9 | . . . . . 3 . 6 Damage (core) 6 | . . . . . 1 . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . . . . 3 . 3 Combat Hostiles 4 | . . . . . 2 . 2 Parts Melted 20 | . . . . . 18 . 2 Heat Transferred 7136 | . . . . . 6100 . 1036 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Peak Influence 1058 | 5 186 178 . . 1058 394 480 Initial 389 | . 3 72 . . . 389 275 Average 252 | . 91 101 . . 501 389 391 Maximum Alert Level 3 | . . . . . 3 1 2 Low Security (%) 59 | 100 100 100 . 100 29 . . Level 1 16 | . . . . . 13 100 52 Level 2 14 | . . . . . 15 . 47 Level 3 9 | . . . . . 41 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 7 | . 2 . . . 2 1 2 Investigation 2 | . 1 . . . . 1 . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . 1 . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Distress Signals 4 | . . . . . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 8 3 . . 34 . 16 Peak Tracking Total 6 | . 4 3 . . 6 . 4 Tactical Retreats 3 | . . . . . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . 1 . . Traps Reconfigurated 4 | . . . . . 4 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Disabled 11 | . . 5 . . 6 . . Max in Single Turn 2 | . . 1 . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Accessed 10 | . 1 1 4 . 3 1 . Terminals 4 | . 1 1 . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 3 1 7 . 9 3 . Successful 17 | . 1 . 7 . 8 1 . Failed 6 | . 2 1 . . 1 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . . 1 5 . 1 . . Terminals 9 | . 3 1 . . 2 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . 5 . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 1 . 7 . 2 1 . Record 8 | . . . 7 . 1 . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . . . 4 . . Recycle Component 2 | . . . . . 2 . . Process 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 1 . . 1 1 . Full Trace Events 3 | . 1 . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . . . . . 2 . . Recycled Matter 138 | . . . . . 138 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Turns Passed 2722 | 116 316 580 759 32 431 12 476 Spaces Moved 1854 | 78 206 291 658 36 342 11 232 Core 18 | 11 . . 2 . . . 5 Treads . | . . . . . . . . Legs 1836 | 67 206 291 656 36 342 11 227 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 90 90 Average Speed 113 | 117 120 120 113 90 90 90 136 Slowest Speed 850 | 150 120 120 500 90 90 90 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 33 54 91 19 33 1 90 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . . 9 . . . . . Terrain Destroyed 312 | . . 11 . . 301 . . Melee . | . . . . . . . . Projectile 20 | . . 11 . . 9 . . AOE 292 | . . . . . 292 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total 2190 | 90 246 405 670 35 421 13 310 Wait 115 | 2 . 87 3 . 22 . 1 Move 1847 | 77 205 290 657 35 341 10 232 Hop . | . . . . . . . . Pick Up 13 | . 9 1 . . 2 . 1 Fast Attach 45 | 5 3 . 4 . 11 . 22 Attach 7 | . 2 1 . . 2 2 . Detach 8 | . 1 . . . 2 1 4 Swap 12 | . 5 3 . . 3 . 1 Drop 24 | . 5 1 5 . 8 . 5 Fire 111 | 6 14 22 . . 25 . 44 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . 2 . . . 5 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . 1 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 13) 419 | -10/Materials | Identified exit to Mines 433 | -10/Materials | Entered Mines 1007 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1009 | -10/Mines | Discovered new exit (range 5) 1012 | -10/Mines | Identified exit to Exiles 1013 | -10/Mines | Entered Exiles 1046 | -10/Exiles | Met 8R-AWN 1063 | -10/Exiles | Met EX-HEX 1112 | -10/Exiles | Met EX-DEC 1156 | -10/Exiles | Visited The Gauntlet 1344 | -10/Exiles | Learned location of Zion (-7) 1386 | -10/Exiles | Discovered new exit (range 12) 1467 | -10/Exiles | Met EX-BIN 1492 | -10/Exiles | Aligned with FarCom system 1493 | -10/Exiles | Given EX-Vault access code 1551 | -10/Exiles | Opened EX-Vault 1560 | -10/Exiles | Found Prototype Energy Cannon 1560 | -10/Exiles | Identified Firepult 1592 | -10/Exiles | Found Prototype Leg 1592 | -10/Exiles | Identified Potential Leg 1594 | -10/Exiles | Found Potential Leg 1628 | -10/Exiles | Found Prototype Device 1628 | -10/Exiles | Identified Trap Reconfigurator 1647 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1770 | -10/Exiles | Identified exit to Mines 1772 | -10/Exiles | Stole three prototypes: Trap Reconfigurator, Potential Leg, Firepult 1772 | -10/Exiles | Entered Mines 1791 | -9/Mines | Discovered new exit (range 16) 1803 | -9/Mines | Identified exit to Materials 1804 | -9/Mines | Entered Materials 1804 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2075 | -8/Materials | Destroyed 8 combat bots 2123 | -8/Materials | Garrison activated, responded to threat 2227 | -8/Materials | Discovered new exit (range 5) 2235 | -8/Materials | Entered Factory 2235 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2237 | -7/Factory | FarCom data flow suspended 2246 | -7/Factory | Identified exit to DSF 2247 | -7/Factory | Entered DSF 2296 | -7/DSF | Additional patrols routed to DSF 2460 | -7/DSF | Lost 4 parts (2p1n1w) 2522 | -7/DSF | Sterilization system engaged 2542 | -7/DSF | Ambient heat levels rising (+10) 2557 | -7/DSF | Ambient heat levels rising (+10) 2567 | -7/DSF | Lost 5 parts (1p1n1u2w) 2572 | -7/DSF | Ambient heat levels rising (+10) 2587 | -7/DSF | Ambient heat levels rising (+10) 2602 | -7/DSF | Ambient heat levels rising (+10) 2611 | -7/DSF | Discovered new exit (range 16) 2617 | -7/DSF | Ambient heat levels rising (+10) 2632 | -7/DSF | Ambient heat levels rising (+10) 2647 | -7/DSF | Ambient heat levels rising (+10) 2653 | -7/DSF | Core integrity fell below 50% 2662 | -7/DSF | Ambient heat levels rising (+10) 2676 | -7/DSF | Core integrity fell below 20% 2677 | -7/DSF | Ambient heat levels rising (+10) 2692 | -7/DSF | Ambient heat levels rising (+10) 2707 | -7/DSF | Ambient heat levels rising (+10) 2722 | -7/DSF | Ambient heat levels rising (+10) 2724 | -7/DSF | Core destroyed Last Messages --------------- 02699_ Overheating: Core damaged (-77). 02700_ Overheating: Broken Minigun damaged (-43). 02701_ Overheating: Lgt. Fission Core damaged (-36). 02702_ Power failure, Lgt. Fission Core shutdown. 02707_ ALERT: Ambient heat levels +10. 02711_ Power failure, Lgt. Fission Core shutdown. 02711_ Lgt. Nuclear Core broken. 02711_ Overheating: Short circuit. 02712_ Overheating: Broken Aluminum Leg damaged (-6). 02717_ Overheating: Matter decay (-16). 02720_ Power failure, Lgt. Fission Core shutdown. 02722_ ALERT: Ambient heat levels +10. 02724_ Overheating: Core damaged (-91). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????""?????????? | | ????????????????????????#"#?????????? | | ???????#########???????##"####??????? | | ???????#[[ #########"""""#??????? | | ???????#[ # # !##"""""#??????? | | ???????# [ <""##"????? | | ???????# """""????? | | ???????### ###!!!#!!## !""##?????? | | ???????### ###!!!#!!### !###??????? | | ???????# ########## ##???????? | | ???????# [[#??????#!! !#???????? | | ???????# ! [#??????#!! !#???????? | | ???????###![ ###??????### ##???????? | | ???????#* *!!#??????#!! !#???????? | | ???????#[*! !!#??????#!!@ !#???????? | | ???????#%%! !!#??????#!! !#???????? | | ##########*==###??????### ##???????? | | !!!#!!!###%=%##?????????# !????????? | | !!!#!!!##!!=%!##!!!#????# !!???????? | | %" ^ #??????? | | %=! ^ ^#??????? | | !%! #??????? | | %!!"!!!##%*%% ##!!!#!!!## #??????? | | !!!#!!!### ##?!!!#??!## #??????? | | ########## ###?###?????#####??????? | | #??????#!!!!! #????????????????????? | | #??????#!!!%[ #????????????????????? | | #??????#!!![ #????????????????????? | | #??????###%! ###????????????????????? | | #??????#!== #????????????????????? | | #??????# #????????????????????? | | ######## #????????????????????? | | #!!#!!!### =!###????????????????????? | | #! #!!!### *%###????????????????????? | | [ !! #????????????????????? | | ^ #????????????????????? | | # !#!!!#% !!!!!#????????????????????? | | ########]]!!!!!#????????????????????? | | ???????#####"###????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 44 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Resistance: EX 25 Evasion (%) 57 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Remodeling Serviceable Loadout Challenges ------------ None Game ------ Seed RainbowTacticalThruster Manual? 0 Play Time 00:52:12 Cumulative 8.5 hours Start 2024.08.23 @ 21:10:59 End 2024.08.23 @ 23:08:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 21 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49fc1e24-6252-46fb-b40c-bad734cf0b34