Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.19 @ 11:04:31 Player: Glincka Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (145) 725 Value Destroyed (5135) 5135 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (3128) 3128 TOTAL SCORE: 14728 Bonus ------- High Alert Combat Kills 623 Follower Combat Kills 1977 Met Imprinter 300 Was Imprinted 300 Friendly Fire -72 Cogmind --------- Core Integrity 681/1150 Matter 300/300 Energy 54/170 System Corruption 1% Temperature Cool (0) Movement Treading (330) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Armored Medium Treads > --- UTILITY (6) ------ Advanced Cooling System High-capacity Storage Unit > --- WEAPON (5) ------- Heavy Gatling Laser CR-A16's Pointy Stick > --- INVENTORY (20) --- Fusion Compressor Neutrino Core Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector 0b10 Decoder Chip [Generic] Hardened Heavy Armor Plating Layered Medium Armor Plating Heavy Gatling Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Improved Particle Charger Layered Medium Armor Plating Force Field > --- WEAPON ----------- Plasma Rifle Heavy Gatling Laser Coil Gun Improved Proton Missile Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Fusion Compressor Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector 0b10 Decoder Chip [Generic] Hardened Medium Armor Plating Hardened Heavy Armor Plating Layered Medium Armor Plating Heavy Gatling Laser [Rating: 108] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Slots Evolved 12 | . . 2 . . . 6 2 . . . . 2 Power 2 | . . . . . . 1 1 . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . 1 Utility 4 | . . 1 . . . 1 1 . . . . 1 Weapon 3 | . . . . . . 3 . . . . . . Parts Attached 95 | 8 8 16 3 1 3 23 4 . 5 5 . 19 Power 18 | 1 1 4 . . . 3 2 . 3 . . 4 Engine 6 | 1 1 1 . . . 1 1 . 1 . . . Core 8 | . . 3 . . . 2 1 . 2 . . . Reactor 4 | . . . . . . . . . . . . 4 Propulsion 29 | 2 1 7 2 1 1 11 . . . . . 4 Treads 15 | . . . . . . 11 . . . . . 4 Leg 14 | 2 1 7 2 1 1 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 22 | 1 3 3 . . . 7 2 . . 1 . 5 Device 11 | . 1 . . . . 4 1 . . 1 . 4 Storage 3 | 1 1 . . . . 1 . . . . . . Processor 3 | . . 3 . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 5 | . 1 . . . . 2 1 . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 26 | 4 3 2 1 . 2 2 . . 2 4 . 6 Energy Gun 5 | 1 . . . . . 1 . . . 1 . 2 Energy Cannon 5 | . . . . . . 1 . . 2 2 . . Ballistic Gun 8 | 3 2 . . . 2 . . . . . . 1 Ballistic Cannon 4 | . 1 2 1 . . . . . . . . . Launcher 3 | . . . . . . . . . . 1 . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . . 1 Parts Lost 34 | . 1 2 . . . 3 1 . . 2 . 25 Power 8 | . 1 . . . . 1 . . . . . 6 Propulsion 7 | . . . . . . 2 . . . . . 5 Utility 9 | . . . . . . . 1 . . 1 . 7 Weapon 10 | . . 2 . . . . . . . 1 . 7 Highest Loss Streak 15 | . 1 2 . . . 2 1 . . 2 . 15 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 99 99 95 100 100 78 78 82 82 84 88 90 Engine 7 | . 13 6 . . . 2 11 11 11 11 11 6 Core 6 | . . 4 11 11 11 9 2 5 5 5 5 1 Treads 13 | . . . . . . 22 23 23 23 23 23 23 Leg 13 | . 28 33 31 33 33 2 . . . . . . Device 7 | . 10 . . . . 9 10 11 11 10 11 19 Storage 7 | . 14 11 11 11 11 6 5 5 5 5 5 5 Processor 7 | . . 20 22 22 22 7 . . . . . . Protection 5 | . 3 1 . . . 2 11 11 11 11 11 5 Energy Gun 3 | . . . . . . 6 5 5 5 5 5 7 Energy Cannon 2 | . . . . . . 2 5 5 5 6 11 4 Ballistic Gun 4 | . 21 7 . . 19 3 . . . . . 2 Ballistic Cannon 5 | . 6 14 19 22 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 138 | 11 20 25 25 25 25 97 116 116 118 117 111 138 Greatest Support 155 | 20 20 36 36 40 50 112 112 112 112 112 112 155 Greatest Overweight (x) 3 | . . 1 1 . . 3 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . 1 1 . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 20 20 20 20 20 20 20 Average Capacity 15 | 7 9 10 10 10 10 18 20 20 20 20 20 20 Most Carried 20 | 4 10 10 10 10 10 20 20 20 20 20 19 20 Average Carried 15 | 2 9 9 9 9 9 17 19 19 19 19 19 17 Final Capacity 20 | 8 10 10 10 10 10 20 20 20 20 20 20 20 Final Carried 20 | 4 9 9 10 10 10 20 20 20 20 19 19 11 Class Distribution -------------------- 39% | Mutant 37% | Scavenger-Tank 8% | Gunner 7% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Matter Collected 3191 | 228 240 643 144 10 86 1177 68 217 43 80 55 200 Remotely . | . . . . . . . . . . . . . Salvage Created 6043 | . 364 1073 192 . 96 1733 125 . 450 783 159 1068 Parts 289 | . 24 78 7 . 7 72 10 . 14 33 4 40 Haulers Intercepted 10 | . 2 5 . . . 1 . . . . . 2 Recyclers Shooed 3 | . . 2 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . 10 . . . . 36 4 . Prevented 9 | . . . . . 3 . . . . 6 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Combat Hostiles Destroyed 105 | . 11 27 6 . 2 20 2 . 5 15 3 14 Melee 1 | . . . . . . . . . . . . 1 Guns 56 | . 5 14 . . . 18 1 . 4 10 1 3 Cannons 38 | . 6 13 6 . 2 2 1 . 1 4 2 1 AOE 8 | . . . . . . . . . . . . 8 Classes Destroyed 16 | . 4 3 1 . 2 5 . . . . . 1 Worker 13 | . . 1 . . . 5 . . 3 . . 4 Builder 3 | . . . . . . . . . . . . 3 Tunneler 1 | . . . . . . 1 . . . . . . Hauler 10 | . 2 5 . . . 1 . . . . . 2 Recycler 4 | . . . . . . 3 . . 1 . . . Mechanic 1 | . . . . . . 1 . . . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 7 | . 2 3 . . . 1 . . . . . 1 Swarmer 32 | . 6 7 . . . 5 . . . 6 1 7 Grunt 43 | . 5 9 5 . . 10 . . 4 7 1 2 Brawler 3 | . . 2 . . . . . . . 1 . . Duelist 2 | . . . 1 . . . . . . . . 1 Sentry 13 | . . 9 . . . 1 . . 1 1 1 . Specialist 2 | . . . . . . 2 . . . . . . Hunter 6 | . . . . . 1 . 2 . . . . 3 Programmer 4 | . . . . . 1 2 . . . . . 1 Best Kill Streak 9 | . 4 4 3 . 2 7 2 . 3 5 3 9 Combat Bots Only 5 | . 4 3 3 . 2 5 2 . 1 5 3 5 Max Kills in Single Turn 4 | . 1 2 1 . 1 3 1 . 2 1 1 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . 4 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Damage Taken 9790 | . 303 1032 288 . 235 1563 666 23 352 1615 128 3585 Core 1080 | . 64 86 46 . 29 174 16 . 19 177 . 469 Absorbed by Shields 349 | . . . . . . . . . . . . 349 Redirected to Shielding 41 | . 3 38 . . . . . . . . . . Regen/Repaired (Parts) 1996 | . . . . 77 . 171 . 229 196 1211 112 . Core Remaining (%) 78 | 100 74 . . . 59 79 . . . . 78 . Volleys Fired 238 | . 39 69 17 . 7 35 3 1 10 28 4 25 Largest 5 | . 2 2 2 . 2 2 2 2 2 3 3 5 Hottest 340 | . 55 78 78 . 78 335 335 335 335 340 250 293 Shots Fired 501 | . 78 138 24 . 14 68 6 2 20 62 12 77 Gun 266 | . 51 66 . . 4 48 3 1 10 26 4 53 Cannon 220 | . 27 72 24 . 10 20 3 1 10 32 8 13 Launcher 15 | . . . . . . . . . . 4 . 11 Special . | . . . . . . . . . . . . . Kinetic 286 | . 78 138 24 . 14 16 . . . . . 16 Thermal 200 | . . . . . . 52 6 2 20 58 12 50 Explosive . | . . . . . . . . . . . . . Electromagnetic 15 | . . . . . . . . . . 4 . 11 Robot Hit Streak 21 | . 10 21 2 . 3 8 2 2 6 5 3 8 Robot Miss Streak 12 | . 5 4 3 . 3 11 5 3 6 12 1 4 Penetration Max 1 | . . . . . . 1 . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 334 | . 49 102 13 . 7 58 5 2 18 35 6 39 Core Hits 251 | . 19 49 7 . 4 68 4 1 25 31 4 39 Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . Critical Strikes 10 | . . 6 2 . 1 . . . . . . 1 Destroy 2 | . . 2 . . . . . . . . . . Blast 7 | . . 4 2 . 1 . . . . . . . Impale 1 | . . . . . . . . . . . . 1 Melee Attacks 10 | . . . . . . . . . . . . 10 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 10 | . . . . . . . . . . . . 10 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12445 | . 702 1858 330 . 212 2907 215 201 1214 1720 188 2898 Guns 6686 | . 380 786 . . 56 2220 155 169 891 935 26 1068 Cannons 3606 | . 320 1038 330 . 156 410 60 32 241 592 162 265 Explosions 1927 | . . . . . . 211 . . 45 193 . 1478 Melee 63 | . . . . . . . . . . . . 63 Ramming 163 | . 2 34 . . . 66 . . 37 . . 24 Kinetic 3584 | . 700 1824 330 . 212 251 . . . . . 267 Thermal 7717 | . . . . . . 2445 215 201 1132 1527 188 2009 Explosive 145 | . . . . . . 145 . . . . . . Electromagnetic 773 | . . . . . . . . . 45 193 . 535 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 63 | . . . . . . . . . . . . 63 Highest Corruption 4 | . . 4 4 4 . 3 . . . 3 3 1 Average Corruption 2 | . . 3 4 4 . 1 . . . 2 3 1 Corruption Purged 3 | . . . . . . 3 . . . . . . Corruption Blocked 2 | . . . . . . . . . 2 . . . Effects 22 | . . . 2 1 . 10 . . . 8 1 . Message Errors 6 | . . . 1 . . 1 . . . 3 1 . Matter Fused 5 | . . . 1 . . 1 . . . 3 . . Heat Flow Errors 4 | . . . . 1 . 3 . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . . . 1 . . . 1 . . Data Loss (major) 2 | . . . . . . 1 . . . 1 . . Misfires 2 | . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 239 | . 2 . . . 19 4 . . . . . 214 Projectiles 21 | . 2 . . . 19 . . . . . . . Explosions 218 | . . . . . . 4 . . . . . 214 Melee . | . . . . . . . . . . . . . Knockbacks 10 | . 3 1 2 . 3 . . . 1 . . . Impact 1 | . . . . . . . . . 1 . . . Kinetic 9 | . 3 1 2 . 3 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 178 | . . . . . . . . . . 2 . 176 Shots 3 | . . . . . . . . . . 1 . 2 Rammed 12 | . . . . . . 7 . . 4 . . 1 Targets Rammed 23 | . 2 7 . . . 7 . . 5 . . 2 Kicked 9 | . 2 7 . . . . . . . . . . Crushed 2 | . . . . . . . . . 1 . . 1 Highest Temperature 549 | . 23 63 117 176 60 398 380 160 347 507 385 549 Average Temperature 127 | . 12 14 39 91 25 135 198 88 151 212 213 140 Received Heat Transfer 1843 | . 99 387 87 . 18 447 . . 93 492 27 193 Effects 30 | . . . . . . 5 1 . 1 15 3 5 Shutdowns 14 | . . . . . . . 1 . 1 7 2 3 Energy Bleed 5 | . . . . . . . . . . 4 . 1 Interference 8 | . . . . . . 5 . . . 3 . . Matter Decay 1 | . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . . . . 2 . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . 1 . 1 Parts Melted 23 | . . . . . . 12 . . 2 2 . 7 Heat Transferred 9987 | . . . . . . 3356 299 287 1596 2086 222 2141 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 . . . . . 4 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Peak Influence 1514 | . 261 435 294 . . 528 247 86 1380 . . 1514 Initial 450 | . . 63 154 . . . 203 86 60 . . 450 Average 271 | . 77 191 256 . . 254 228 86 246 . . 1080 Maximum Alert Level 4 | . 1 2 1 . . 2 1 . 4 . . 4 Low Security (%) 56 | 100 97 55 10 . . 35 10 100 70 . . . Level 1 23 | . 2 42 89 . . 31 89 . 12 . . . Level 2 9 | . . 1 . . . 32 . . 3 . . 17 Level 3 3 | . . . . . . . . . 7 . . 22 Level 4 6 | . . . . . . . . . 6 . . 59 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . 1 2 . . . 8 . . 8 . . 5 Investigation 2 | . . 1 . . . 1 . . . . . . Extermination 6 | . . . . . . 2 . . 3 . . 1 Reinforcement 11 | . 1 1 . . . 2 . . 3 . . 4 Assault 2 | . . . . . . . . . 2 . . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . . 1 . . 3 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Distress Signals 9 | . 1 1 . . . . 1 . 1 . . 5 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 187 | . 15 39 5 . 4 29 3 . 25 23 3 41 Peak Tracking Total 11 | . 4 4 3 . 3 5 3 . 5 7 3 11 Tactical Retreats 13 | . 1 3 . . . 3 . . 2 1 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Traps Triggered 7 | . . 3 . . . 2 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Machines Disabled 46 | . 1 . . . . 9 . . 9 1 . 26 Max in Single Turn 12 | . 1 . . . . 5 . . 3 . . 12 Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Machines Accessed 32 | . 7 12 . . . 7 1 . 1 4 . . Terminals 16 | . 6 9 . . . . . . . 1 . . Fabricators 2 | . . . . . . 1 . . 1 . . . Repair Stations 4 | . . . . . . 4 . . . . . . Recycling Units 4 | . 1 2 . . . . 1 . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 103 | . 26 41 . . . 14 2 . 3 17 . . Successful 67 | . 16 24 . . . 6 2 . 2 17 . . Failed 36 | . 10 17 . . . 8 . . 1 . . . Catastrophic 2 | . . 1 . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 35 | . 2 3 . . . 20 . . 7 . . 3 Terminals 62 | . 23 33 . . . . . . . 6 . . Fabricators 5 | . . . . . . 2 . . 3 . . . Repair Stations 8 | . . . . . . 8 . . . . . . Recycling Units 10 | . 3 5 . . . . 2 . . . . . Scanalyzers 5 | . . 3 . . . 2 . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Terminal Hacks 49 | . 14 18 . . . . . . . 17 . . Record 20 | . 3 2 . . . . . . . 15 . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 5 | . 3 2 . . . . . . . . . . Open Door 2 | . . . . . . . . . . 2 . . Branch Access Points 1 | . . 1 . . . . . . . . . . Alert Level 2 | . . 2 . . . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . Reinforcement Status 2 | . 1 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Zone Layout 5 | . 1 4 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . 2 . . . Network Status 2 | . . . . . . 1 . . 1 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Repair Station Hacks 5 | . . . . . . 5 . . . . . . Scan Component 4 | . . . . . . 4 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 8 | . 2 4 . . . . 2 . . . . . Process 2 | . . 2 . . . . . . . . . . Report Inventory 3 | . 1 1 . . . . 1 . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . 6 11 . . . 7 1 . 1 . . 1 Full Trace Events 5 | . 1 3 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 1 . . . 8 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 44 | . . . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 180 | . . 180 . . . . . . . . . . Retrieved Matter 363 | . . 363 . . . . . . . . . . Retrieved Components 3 | . 1 . . . . . 2 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . Programmers 4 | . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 5 | . . . . . 3 1 . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Total Allies 35 | . . . . 4 . 6 . 21 2 . . 2 Largest Group 21 | . . . . 4 4 4 . 21 21 7 1 2 Highest-Rated Group 779 | . . . . 153 153 238 . 779 779 240 25 192 Highest-Rated Ally 96 | . . . . 39 39 70 . 50 51 47 25 96 Zionite Dispatches 4 | . . . . . . 2 . . 1 . . 1 Light 1 | . . . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . . 1 Fire 1 | . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . 1 . . . Total Orders 7 | . . . . . . . . . . . . 7 EXPLORE 6 | . . . . . . . . . . . . 6 RETURN 1 | . . . . . . . . . . . . 1 Ally Attacks 417 | . . . . . 20 52 . 7 256 26 . 56 Total Damage 11564 | . . . . . 377 956 . 160 6899 689 . 2483 Kills 70 | . . . . . 3 8 . 1 40 2 . 16 Allies Corrupted 1 | . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 1 . . . . 1 . . Drone Launches 8 | . . . . . . . . . . . . 8 Drone Recoveries 8 | . . . . . . . . . . . . 8 Zionite Intel Received 5 | . . . . . . 4 . . 1 . . . Prototype Schematics 1 | . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Turns Passed 9884 | 63 905 1378 166 1092 402 1674 230 317 2129 891 71 566 Spaces Moved 5306 | 45 583 892 100 841 278 884 100 126 837 348 30 242 Core 8 | 8 . . . . . . . . . . . . Treads 2407 | . . . . . . 724 100 126 837 348 30 242 Legs 2891 | 37 583 892 100 841 278 160 . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 126 160 240 240 160 160 158 Average Speed 157 | 107 120 120 120 124 126 154 202 240 240 203 160 162 Slowest Speed 400 | 120 120 190 190 126 126 400 240 240 240 240 160 238 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 87 83 30 86 51 24 3 72 23 54 9 13 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 12 | . . . . 1 1 10 . . . . . . Known Exits Taken 2 | . . 1 . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 . . 1 1 . . Scrap Searched 6 | . . . 1 3 1 . . . . 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 168 | . . . . . . 50 1 . 17 15 3 82 Melee . | . . . . . . . . . . . . . Projectile 29 | . . . . . . 5 1 . 2 15 3 3 AOE 139 | . . . . . . 45 . . 15 . . 79 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Fac Total 6225 | 55 716 1061 121 891 316 1055 118 142 915 458 44 333 Wait 393 | . 53 51 . 36 24 72 8 3 37 72 11 26 Move 5295 | 44 582 891 99 840 277 883 100 125 836 347 29 242 Hop . | . . . . . . . . . . . . . Pick Up 91 | 3 18 11 . 5 1 23 2 6 10 4 . 8 Fast Attach 38 | 6 3 9 3 . 3 9 1 . 1 . . 3 Attach 37 | . 1 7 . 1 . 7 3 . . 3 . 15 Detach 9 | . . 2 1 1 . 4 1 . . . . . Swap 20 | 2 4 . . . . 7 . . 4 2 . 1 Drop 71 | . 14 14 1 8 4 8 . 7 12 2 . 1 Fire 238 | . 39 69 17 . 7 35 3 1 10 28 4 25 Melee 10 | . . . . . . . . . . . . 10 Ram . | . . . . . . . . . . . . . Kick 9 | . 2 7 . . . . . . . . . . Crush 14 | . . . . . . 7 . . 5 . . 2 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 64 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 7) 733 | -10/Materials | Discovered new exit (range 13) 790 | -10/Materials | Discovered new exit (range 6) 963 | -10/Materials | Discovered new exit (range 6) 969 | -10/Materials | Entered another Materials area 969 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1342 | -9/Materials | Identified exit to Mines 1418 | -9/Materials | Discovered new exit (range 14) 2002 | -9/Materials | Discovered new exit (range 16) 2347 | -9/Materials | Entered Mines 2491 | -9/Mines | Learned Materials terminal intel 2506 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2513 | -9/Mines | Entered Zion 2564 | -7/Zion | System corruption cleaned by Quarantine Array 2624 | -7/Zion | Found CR-A16's Pointy Stick 2808 | -7/Zion | Found Prototype Energy Gun 2837 | -7/Zion | Discovered new exit (range 9) 2968 | -7/Zion | Given A8's code to call for help 3180 | -7/Zion | Identified exit to Deep Caves 3234 | -7/Zion | Imprinted 3236 | -7/Zion | Declared Zion's savior 3605 | -7/Zion | Entered Proximity Caves 3605 | -6/Proximity Caves | Accompanied by 4 allies 3611 | -6/Proximity Caves | Ambushed by research squad 3943 | -6/Proximity Caves | Build established: Scavenger-Mutant 3945 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3980 | -6/Proximity Caves | Discovered new exit (range 15) 4007 | -6/Proximity Caves | Entered Factory 4007 | -6/Factory | Accompanied by 2 allies 4007 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x1, Weapon x3 4008 | -6/Factory | Identified Storm Laser 4318 | -6/Factory | Build established: Gunner 4370 | -6/Factory | Garrison activated, responded to threat 4627 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4628 | -6/Factory | Zion Fire squad teleported in 4834 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4835 | -6/Factory | Zion Light squad teleported in 5015 | -6/Factory | Retrieved Zion intel report: Active Terminals 5078 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5447 | -6/Factory | Repaired Med. Treads 5448 | -6/Factory | Terminal network hard line cut 5470 | -6/Factory | Build established: Tank 5671 | -6/Factory | Discovered new exit (range 5) 5681 | -6/Factory | Entered another Factory area 5681 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5911 | -5/Factory | Sucked down chute 5911 | -5/Factory | Entered Waste 5912 | -5/Waste | Met a frightened Derelict 5912 | -5/Waste | Joined by Warlord forces that had cleared the area 6062 | -5/Waste | Build established: Scavenger-Tank 6185 | -5/Waste | Discovered new exit (range 10) 6190 | -5/Waste | A Compactor rumbled back to life 6191 | -5/Waste | Allies destroyed C-40 Crusher 6228 | -5/Waste | Entered Factory 6228 | -5/Factory | Accompanied by 21 allies 6416 | -5/Factory | Zion Hacker squad teleported in 6515 | -5/Factory | Spotted B-75 Beast 6528 | -5/Factory | Allies destroyed B-75 Beast 7490 | -5/Factory | Retrieved Zion intel report: Trap Installations 7597 | -5/Factory | Terminal network hard line cut 8028 | -5/Factory | First assault squad dispatched 8276 | -5/Factory | Discovered new exit (range 9) 8357 | -5/Factory | Entered Upper Caves 8357 | -5/Upper Caves | Accompanied by 7 allies 8719 | -5/Upper Caves | Attracted the attention of an 0b10 base 8766 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 8766 | -5/Upper Caves | Learned location of 1 exit from Factory 8766 | -5/Upper Caves | Learned location of 1 exit from Research 8766 | -5/Upper Caves | Learned Research trap positions 9018 | -5/Upper Caves | Learned Factory stockpile data 9088 | -5/Upper Caves | Learned Research trap positions 9088 | -5/Upper Caves | Learned Extension trap positions 9088 | -5/Upper Caves | Learned Extension emergency access door positions 9088 | -5/Upper Caves | Learned Armory emergency access door positions 9088 | -5/Upper Caves | Learned Extension security intel 9088 | -5/Upper Caves | Learned Armory terminal intel 9187 | -5/Upper Caves | Discovered new exit (range 9) 9248 | -5/Upper Caves | Entered another Upper Caves area 9248 | -5/Upper Caves | Accompanied by 1 ally 9249 | -5/Upper Caves | Identified exit to Factory 9250 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9319 | -5/Upper Caves | Entered Factory 9319 | -4/Factory | Accompanied by 1 ally 9319 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9320 | -4/Factory | Identified exit to Research 9382 | -4/Factory | Zion Recon squad teleported in 9503 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9505 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9518 | -4/Factory | Lost 3 parts (2p1w) 9816 | -4/Factory | Lost 6 parts (2n2u2w) 9885 | -4/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Hvy. Treads destroyed. Slug penetrates Wall. K-01 Serf collects debris. Penetrated by Slug. Lgt. Antimatter Reactor destroyed. Penetrated by Slug. Adv. Medium Treads destroyed. Penetrated by Slug. K-01 Serf collects debris. Force Field destroyed. Slug penetrates H-77 Assassin. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????==#?????????????????????? | | ?????????????????????????#%#?????????????????????? | | ?????????????????????????#*#?????????????????????? | | ?????????????????????????#!#?????????????????????? | | ????????????##############h#####?????????????????? | | ????????????# !@*h #?????????????????? | | ????????????# !! #?????????????????? | | ????????????# !=% #?????????????????? | | ????????????# """"""" """*%= #?????????????????? | | ????????????# """"""" """hh! #?????????????????? | | ????????????# """""" """k= #?????????????????? | | ????????????# """"""" #?????????????????? | | ????????????# %% #?????????????????? | | ????????????#########/##########?????????????????? | | ######???????# ==[ #??????????????????? | | #??????## # %|%* #??????????????????? | | #??????# #%= =! #??????????????????? | | *########!#### #??????????????????? | | | ==[%=*[!! %= #??????????????????? | | !###!%#==*%| #??????????????????? | | #+## #??###=%! === #??????????????????? | | # #????#*=" === #??????????????????? | | # #????#! "%% % == #??????????????????? | | # #????# + ???????????????? | | # #????# ""% %%%%%"" # ??????????????? | | # #????# ""% %%%!%"" # ??????????????? | | # #????#! !!! %%% %%|%"" #?! ??????????????? | | # #????# !!! ||%|| #??? ??????????????? | | # ?????# !! """%%%%|%"" ????????????????????? | | # ?????# ""%%%%%|%"" ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 50 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 5 Particle Charging 20 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Cld. VTOL Module | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Help From High Places I'm Back, Baby! It Was An Accident, I Swear Respectable Loadout Robot Respite Significant Disruption The One We Are Legion Challenges ------------ None Game ------ Seed AntigravBehemothBox Manual? 0 Play Time 02:22:41 Cumulative 13.3 hours Start 2023.04.18 @ 15:49:38 End 2023.04.19 @ 11:04:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2a19ee69-dcf9-41d3-8408-a2f3334db462