Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.14 @ 12:33:31 Player: Kaz Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (131) 655 Value Destroyed (5181) 5181 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (595) 595 TOTAL SCORE: 12511 Bonus ------- High Alert Combat Kills 108 Follower Combat Kills 187 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 111/300 Energy 500/500 System Corruption 13% Temperature Cool (12) Movement Core (650) Ox12 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Battery > --- WEAPON (6) ------- Gravity Flail > --- INVENTORY (12) --- Light Particle Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Antigrav Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Heavy Treads Myomer Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Battery Superbattery High-capacity Matter Pod Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gamma Rifle Matter Neutralizer Coil Gun KE Penetrator Heavy Gauss Cannon Gravity Flail > --- INVENTORY -------- Fission Core Light Antimatter Reactor Myomer Leg High-capacity Storage Unit Advanced Weight Redist. System Gravity Flail Gravity Flail [Rating: 102] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav Array Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Gravity Flail Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 1 . . 1 . . Utility 7 | . . . 2 . . . . 1 1 1 2 . Weapon 4 | . . . . . . . 1 . 1 . . 2 Parts Attached 165 | 6 8 4 8 . 1 8 17 13 30 10 30 30 Power 21 | 1 . 1 1 . . 1 . 2 6 2 4 3 Engine 9 | 1 . . . . . 1 . . 5 1 1 . Core 10 | . . 1 1 . . . . 2 1 1 2 2 Reactor 2 | . . . . . . . . . . . 1 1 Propulsion 53 | 2 2 2 2 . . 3 8 6 10 3 10 5 Treads 10 | . . . . . . . 5 2 1 1 1 . Leg 11 | . 1 . . . . 2 1 2 . . 4 1 Wheel 28 | 2 1 2 2 . . 1 1 2 9 2 5 1 Hover 4 | . . . . . . . 1 . . . . 3 Flight . | . . . . . . . . . . . . . Utility 32 | 1 3 . 3 . 1 1 2 2 5 1 8 5 Device 7 | . . . 1 . . . . 1 2 1 1 1 Storage 12 | 1 3 . 1 . 1 . 1 1 1 . 2 1 Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 13 | . . . 1 . . 1 1 . 2 . 5 3 Artifact . | . . . . . . . . . . . . . Weapon 59 | 2 3 1 2 . . 3 7 3 9 4 8 17 Energy Gun 17 | 2 . 1 . . . . 1 . 1 1 3 8 Energy Cannon 9 | . 1 . 1 . . . 2 1 . 1 1 2 Ballistic Gun 19 | . 2 . . . . 2 2 2 5 . 2 4 Ballistic Cannon 8 | . . . 1 . . 1 2 . 2 . 1 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . 1 2 Slashing Weapon 3 | . . . . . . . . . 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . 1 . 1 1 . . 1 2 Parts Lost 80 | . 3 . 1 . . 5 3 . 11 4 18 35 Power 12 | . . . 1 . . 1 . . 1 . 4 5 Propulsion 21 | . 1 . . . . 3 1 . 4 3 5 4 Utility 15 | . . . . . . 1 . . 2 . 3 9 Weapon 32 | . 2 . . . . . 2 . 4 1 6 17 Highest Loss Streak 12 | . 3 . 1 . . 4 3 . 10 2 12 11 Average Slot Usage (%) 90 | . 96 100 99 100 100 93 96 99 92 81 81 57 Engine 4 | . 14 3 . . . 7 9 7 8 6 2 . Core 5 | . . 10 10 11 11 3 . 7 3 4 2 3 Treads 3 | . . . . . . . 11 17 3 4 . 1 Leg 3 | . 4 . . . . 9 11 . . . 8 1 Wheel 12 | . 23 28 22 22 22 7 3 4 15 8 3 . Device 2 | . . . . . . . . 7 3 3 5 1 Storage 26 | . 25 28 32 33 33 33 27 23 24 23 26 17 Protection 7 | . . . 11 11 11 10 8 7 8 8 11 3 Energy Gun 3 | . 12 4 2 . . . 7 3 . . 1 4 Energy Cannon 4 | . 7 9 5 11 11 3 1 6 1 3 1 . Ballistic Gun 8 | . 7 14 5 . . 14 7 11 13 7 7 3 Ballistic Cannon 3 | . . . 8 11 11 3 7 . 2 . . 2 Slashing Weapon 1 | . . . . . . . . . 2 5 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 140 | 12 41 43 53 53 53 56 70 84 114 104 116 140 Greatest Support 72 | 10 26 26 26 26 26 26 60 69 51 37 48 72 Greatest Overweight (x) 17 | 1 5 2 2 2 2 17 6 2 7 5 11 13 Average Overweight (x) 2 | . 1 1 2 2 2 2 2 . 2 2 5 1 Largest Inventory Capacity 20 | 6 16 16 16 16 16 16 16 18 18 18 18 20 Average Capacity 16 | 5 11 16 16 16 16 16 16 16 18 18 18 16 Most Carried 18 | 3 11 16 16 16 16 16 16 16 18 18 13 12 Average Carried 12 | 1 6 15 14 16 15 14 15 15 13 12 9 8 Final Capacity 18 | 6 16 16 16 16 16 16 16 18 18 18 18 12 Final Carried 16 | 1 10 16 16 16 16 16 16 16 13 14 13 6 Class Distribution -------------------- 47% | Mutant 17% | Scavenger-Mutant 11% | Skirmisher 10% | Scavenger-Skirmisher 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Matter Collected 3668 | 185 164 49 199 . . 311 470 51 1096 232 335 576 Remotely . | . . . . . . . . . . . . . Salvage Created 5673 | . 388 102 180 . . 335 476 51 1495 481 1002 1163 Parts 271 | . 27 4 20 . . 16 25 4 71 14 43 47 Haulers Intercepted 8 | . . . 3 . . . 1 1 3 . . . Recyclers Shooed 5 | . . . 1 . . . . . 1 1 . 2 Parts Field Recycled 13 | . . . . . . . . . 13 . . . Retrieved Matter 129 | . . . . . . . . . 129 . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 88 | . 12 2 1 . . 11 10 . 16 5 14 17 Melee 13 | . . . . . . . . . 4 2 6 1 Guns 28 | . 10 . . . . 2 1 . 4 2 2 7 Cannons 39 | . 1 2 1 . . 9 9 . 5 1 6 5 AOE 5 | . 1 . . . . . . . 3 . . 1 Classes Destroyed 15 | . 3 . 2 . . 1 5 . 3 . . 1 Worker 12 | . . . . . . . 2 . 8 . . 2 Builder 7 | . . . 1 . . . . . 4 . 1 1 Tunneler 1 | . . . . . . . . . 1 . . . Hauler 8 | . . . 3 . . . 1 1 3 . . . Recycler 7 | . . . . . . . 1 . 3 1 1 1 Watcher 8 | . 2 . 2 . . . 2 . 2 . . . Swarmer 11 | . 6 . . . . 3 . . . . . 2 Saboteur 1 | . . . . . . . . . 1 . . . Grunt 40 | . 6 2 1 . . 7 5 . 6 2 4 7 Brawler 1 | . . . . . . . 1 . . . . . Duelist 2 | . . . . . . 1 . . 1 . . . Sentry 14 | . . . . . . . 3 . 3 3 2 3 Hunter 8 | . . . . . . . 1 . 3 . 4 . Programmer 10 | . . . . . . . . . 2 . 4 4 Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 6 | . 6 2 2 . . 4 6 1 6 2 3 4 Combat Bots Only 6 | . 6 2 1 . . 4 5 . 2 2 3 3 Max Kills in Single Turn 6 | . 2 1 1 . . 1 1 1 6 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 2 | . 1 . . . . . . . 2 . . 1 Melee 1 | . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Damage Taken 12060 | . 307 57 163 . . 734 670 . 2200 643 2309 4977 Core 2495 | . 106 11 39 . . 145 63 . 420 70 333 1308 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 53 . . . 54 88 100 50 93 71 . Volleys Fired 298 | . 32 7 33 . . 43 43 1 44 10 24 61 Largest 5 | . 2 2 2 . . 2 3 3 4 2 3 5 Hottest 304 | . 80 80 103 . . 112 132 114 172 75 160 304 Shots Fired 658 | . 57 14 62 . . 86 88 3 130 11 52 155 Gun 403 | . 46 7 31 . . 30 39 2 90 8 34 116 Cannon 255 | . 11 7 31 . . 56 49 1 40 3 18 39 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 454 | . 11 7 48 . . 58 68 2 119 8 34 99 Thermal 178 | . 28 7 14 . . 28 20 1 11 . 18 51 Explosive . | . . . . . . . . . . . . . Electromagnetic 26 | . 18 . . . . . . . . 3 . 5 Robot Hit Streak 21 | . 12 4 12 . . 20 21 2 20 18 14 21 Robot Miss Streak 7 | . 3 2 2 . . 5 5 . 7 2 2 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 5 | . 3 . . . . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . 1 Shots Hit Robots 586 | . 38 9 41 . . 67 77 2 120 23 63 146 Core Hits 334 | . 19 4 15 . . 32 56 1 111 20 30 46 Critical Hits 20 | . . . . . . 2 . . 4 1 4 9 Critical Kills 6 | . . . . . . . . . 2 1 3 . Critical Parts Destroyed 11 | . . . . . . 2 . . 2 . . 7 Melee Attacks 88 | . . . . . . . . . 16 13 24 35 Impact 40 | . . . . . . . . . . . 5 35 Slashing 48 | . . . . . . . . . 16 13 19 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 1 2 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . 3 . Damage Inflicted 15482 | . 413 122 600 . . 1094 1252 30 4413 847 2099 4612 Guns 4915 | . 293 34 209 . . 171 360 30 1127 234 620 1837 Cannons 5081 | . 69 88 316 . . 923 892 . 784 77 491 1441 Explosions 1931 | . 42 . . . . . . . 1889 . . . Melee 3427 | . . . . . . . . . 569 536 988 1334 Ramming 128 | . 9 . 75 . . . . . 44 . . . Kinetic 7334 | . 63 34 353 . . 680 1035 30 1761 234 654 2490 Thermal 3357 | . 184 88 172 . . 414 217 . 1111 . 457 714 Explosive 803 | . . . . . . . . . 803 . . . Electromagnetic 433 | . 157 . . . . . . . 125 77 . 74 Impact 1652 | . . . . . . . . . . . 318 1334 Slashing 1775 | . . . . . . . . . 569 536 670 . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . 1 1 . . . . . . 1 . 4 13 Average Corruption 2 | . 1 1 . . . . . . 1 . 3 4 Corruption Purged . | . . . . . . . . . . . . . Effects 51 | . 2 3 . . . . . . 1 . 20 25 Message Errors 7 | . . 1 . . . . . . . . 3 3 Matter Fused 8 | . . . . . . . . . . . 4 4 Heat Flow Errors 7 | . . . . . . . . . . . 4 3 Energy Discharges 5 | . 1 1 . . . . . . 1 . . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 8 | . 1 1 . . . . . . . . 5 1 Data Loss (major) 2 | . . . . . . . . . . . . 2 Targeting Errors 7 | . . . . . . . . . . . 3 4 Weapon Failures 6 | . . . . . . . . . . . 1 5 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 548 | . . . 28 . . 7 4 . 207 29 50 223 Projectiles 25 | . . . 1 . . 7 4 . 1 . . 12 Explosions 194 | . . . . . . . . . 194 . . . Melee 329 | . . . 27 . . . . . 12 29 50 211 Knockbacks 71 | . 1 . 1 . . 3 25 . 20 . 2 19 Impact 11 | . 1 . 1 . . . . . . . 1 8 Kinetic 56 | . . . . . . 3 22 . 20 . 1 10 Secondary 4 | . . . . . . . 3 . . . . 1 Self-Inflicted Damage 215 | . 4 . 37 . . . . . 174 . . . Shots 4 | . . . . . . . . . 4 . . . Rammed 6 | . 1 . 4 . . . . . 1 . . . Targets Rammed 6 | . 1 . 4 . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 872 | . 300 205 119 . . 614 513 66 628 141 126 872 Average Temperature 191 | . 88 97 32 . . 244 181 33 226 44 58 273 Received Heat Transfer 2568 | . 84 45 48 . . 477 288 . 522 171 153 780 Effects 128 | . 1 . . . . 18 12 . 39 . . 58 Shutdowns 29 | . . . . . . 3 2 . 9 . . 15 Energy Bleed 16 | . 1 . . . . 5 2 . 1 . . 7 Interference 22 | . . . . . . 3 5 . 7 . . 7 Matter Decay 9 | . . . . . . 2 . . 3 . . 4 Short Circuit 10 | . . . . . . 1 1 . 5 . . 3 Damage (minor) 14 | . . . . . . . 2 . 6 . . 6 Damage (major) 24 | . . . . . . 3 . . 7 . . 14 Damage (core) 4 | . . . . . . 1 . . 1 . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . . 1 1 1 5 Impact Corruptions 13 | . . . 1 . . . . . . . 1 11 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . 1 Heat Transferred 4642 | . 323 185 333 . . 740 407 . 922 . 507 1225 Parts Sabotaged 3 | . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Peak Influence 616 | . 315 107 228 7 . 240 254 54 616 271 179 172 Initial 116 | . . 57 . 7 . . 13 48 2 116 114 14 Average 122 | . 161 49 113 7 . 127 114 27 306 167 76 65 Maximum Alert Level 2 | . 1 . 1 . . 1 1 . 2 1 . . Low Security (%) 79 | 100 74 100 76 100 . 67 84 100 24 69 100 100 Level 1 13 | . 25 . 23 . . 32 15 . 25 30 . . Level 2 7 | . . . . . . . . . 49 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 2 1 2 . . 1 1 1 10 2 3 6 Investigation 7 | . 2 1 1 . . 1 1 1 . . . . Extermination 7 | . . . . . . . . . 3 . 2 2 Reinforcement 5 | . . . 1 . . . . . 2 . 1 1 Assault 2 | . . . . . . . . . 2 . . . Garrison 8 | . . . . . . . . . 3 2 . 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Distress Signals 12 | . 1 . 1 . . . 4 . 2 . 1 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 152 | . 19 3 21 . . 12 16 . 25 7 17 32 Peak Tracking Total 9 | . 5 1 4 . . 3 6 . 5 3 4 9 Tactical Retreats 10 | . . . 3 . . 1 1 . 2 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Traps Triggered 12 | . 2 . . . . . 2 . 3 2 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Disabled 27 | . . . 1 . . . . . 26 . . . Max in Single Turn 6 | . . . . . . . . . 6 . . . Garrison Access 3 | . . . . . . . . 1 . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Accessed 21 | . 5 3 3 . 4 1 1 2 . 1 1 . Terminals 9 | . 5 . 2 . . 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 1 1 . Total Hacks 107 | . 19 3 21 . 49 2 2 8 . 1 2 . Successful 91 | . 11 3 20 . 49 1 2 3 . 1 1 . Failed 16 | . 8 . 1 . . 1 . 5 . . 1 . Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . 1 1 . . . . . . Terminals 30 | . 19 . 4 . . 2 . 5 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 17 | . . . 17 . . . . . . . . . Garrison Access 6 | . . . . . . . . 3 . 1 2 . Terminal Hacks 69 | . 11 3 3 . 49 1 . 2 . . . . Record 55 | . 3 . . . 49 1 . 2 . . . . Open Door 3 | . . 3 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 17 | . . . 17 . . . . . . . . . Insert Component 8 | . . . 8 . . . . . . . . . Analyze 9 | . . . 9 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . 1 1 . Seal Access 3 | . . . . . . . . 1 . 1 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 4 . 1 . . 1 . 2 . . 1 . Full Trace Events 5 | . 2 . 1 . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 7 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 38 | . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 7 . . . . . . . . . Part Schematics Acquired 7 | . . . 7 . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Total Allies 5 | . . 2 . . . . . . . . . 3 Largest Group 3 | . . 2 2 . . . . . . . . 3 Highest-Rated Group 138 | . . 45 45 . . . . . . . . 138 Highest-Rated Ally 46 | . . 31 31 . . . . . . . . 46 Total Orders . | . . . . . . . . . . . . . Ally Attacks 45 | . . . 34 . . . . . . . . 11 Total Damage 663 | . . . 518 . . . . . . . . 145 Kills 12 | . . . 12 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Turns Passed 8823 | 45 587 754 825 153 728 590 680 779 1257 333 1335 757 Spaces Moved 5403 | 38 464 672 619 130 642 251 279 437 800 159 595 317 Core 14 | 2 2 . . . . 10 . . . . . . Treads 384 | . . . . . . . 131 227 . . . 26 Legs 520 | . . . . . . 138 43 25 . . 276 38 Wheels 4256 | 36 462 672 619 130 642 103 105 185 800 159 319 24 Hover 229 | . . . . . . . . . . . . 229 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 110 110 100 140 110 103 115 120 106 Average Speed 126 | 85 101 100 100 110 110 178 161 143 119 121 180 130 Slowest Speed 900 | 100 300 120 110 110 110 900 210 163 160 150 240 210 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 92 98 47 35 92 53 21 14 23 5 17 12 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . . . . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 129 | . 7 . . . . . . . 111 . 4 7 Melee . | . . . . . . . . . . . . . Projectile 11 | . . . . . . . . . . . 4 7 AOE 118 | . 7 . . . . . . . 111 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Total 6745 | 50 523 744 768 140 664 314 441 587 987 266 775 486 Wait 557 | . 2 35 83 11 18 6 66 117 51 67 83 18 Move 5391 | 37 463 671 618 129 641 250 278 436 799 158 594 317 Hop . | . . . . . . . . . . . . . Pick Up 174 | 7 15 16 12 . 2 6 23 11 29 9 24 20 Fast Attach . | . . . . . . . . . . . . . Attach 113 | 6 4 . 4 . . 6 10 3 17 8 25 30 Detach 3 | . . . 1 . . . . . . . . 2 Swap 53 | . 4 4 5 . 1 2 7 10 13 2 5 . Drop 68 | . 2 11 8 . 2 1 14 9 17 . 1 3 Fire 298 | . 32 7 33 . . 43 43 1 44 10 24 61 Melee 82 | . . . . . . . . . 16 12 19 35 Ram 6 | . 1 . 4 . . . . . 1 . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 9) 183 | -10/Materials | Discovered new exit (range 13) 264 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 345 | -10/Materials | Lost 3 parts (1n2w) 481 | -10/Materials | Discovered new exit (range 8) 633 | -10/Materials | Entered Mines 634 | -10/Mines | Learned location of Storage (-7) 634 | -10/Mines | Assembled infested the area 639 | -10/Mines | Assisted by a Guerilla fighting off Assembled 666 | -10/Mines | Met a Derelict shopkeep closing up shop 800 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 883 | -10/Mines | Found the Drone Emporium 891 | -10/Mines | Found Prototype Device 1003 | -10/Mines | Discovered new exit (range 14) 1124 | -10/Mines | Learned location of 1 exit from Materials 1135 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1262 | -10/Mines | Discovered new exit (range 6) 1264 | -10/Mines | Learned Materials interactive machine intel 1387 | -10/Mines | Entered Materials 1387 | -9/Materials | Accompanied by 2 allies 1387 | -9/Materials | Evolved 2 slots: Utility x2 1387 | -9/Materials | Identified Decoy Drone Bay 1388 | -9/Materials | Identified exit to Mines 1389 | -9/Materials | Loaded intel: 18 interactive machine locations 1392 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1449 | -9/Materials | Build established: Scavenger-Mutant 1847 | -9/Materials | Discovered new exit (range 16) 1887 | -9/Materials | Build established: Mutant 2212 | -9/Materials | Entered Mines 2325 | -9/Mines | Discovered new exit (range 8) 2361 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2361 | -9/Mines | Discovered new exit (range 5) 2365 | -9/Mines | Entered Exiles 2382 | -9/Exiles | Discovered new exit (range 15) 2403 | -9/Exiles | Met 8R-AWN 2420 | -9/Exiles | Met EX-HEX 2477 | -9/Exiles | Learned location of Zion (-7) 2493 | -9/Exiles | Met EX-DEC 2535 | -9/Exiles | Visited The Gauntlet 2722 | -9/Exiles | Discovered new exit (range 12) 2813 | -9/Exiles | Met EX-BIN 2828 | -9/Exiles | Aligned with FarCom system 2829 | -9/Exiles | Given EX-Vault access code 2879 | -9/Exiles | Opened EX-Vault 2886 | -9/Exiles | Found Prototype Storage 2887 | -9/Exiles | Identified Superbattery 2931 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3093 | -9/Exiles | Left Exiles lab with Superbattery 3093 | -9/Exiles | Entered Mines 3339 | -8/Mines | Lost 4 parts (1p2n1u) 3534 | -8/Mines | Discovered new exit (range 6) 3667 | -8/Mines | Discovered new exit (range 10) 3683 | -8/Mines | Entered Materials 3683 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3833 | -8/Materials | Lost 3 parts (1n2w) 3886 | -8/Materials | Repaired Hrd. Medium Armor Plating 4280 | -8/Materials | Discovered new exit (range 16) 4294 | -8/Materials | Build established: Scavenger-Skirmisher 4363 | -8/Materials | Entered Factory 4363 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4977 | -7/Factory | Discovered new exit (range 15) 5053 | -7/Factory | Build established: Skirmisher 5142 | -7/Factory | Entered another Factory area 5142 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5842 | -6/Factory | First assault squad dispatched 5900 | -6/Factory | Lost 10 parts (1p3n2u4w) 6126 | -6/Factory | Build established: Mutant 6151 | -6/Factory | Discovered new exit (range 12) 6399 | -6/Factory | Entered another Factory area 6399 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6525 | -5/Factory | Garrison activated, responded to threat 6717 | -5/Factory | Discovered new exit (range 7) 6732 | -5/Factory | Entered another Factory area 6732 | -4/Factory | Evolved 2 slots: Utility x2 6896 | -4/Factory | Lost 3 parts (2p1u) 7060 | -4/Factory | Lost 12 parts (2p4n1u5w) 7632 | -4/Factory | Build established: Scavenger-Tank 8022 | -4/Factory | Discovered new exit (range 16) 8067 | -4/Factory | Entered Research 8067 | -3/Research | Evolved 2 slots: Weapon x2 8114 | -3/Research | Garrison activated, responded to threat 8191 | -3/Research | Spotted B-86 Titan 8236 | -3/Research | Destroyed B-86 Titan 8305 | -3/Research | Lost 11 parts (1p1n6u3w) 8518 | -3/Research | Allied Derelicts emerged from ambush trap array 8673 | -3/Research | Lost 4 parts (1p3w) 8776 | -3/Research | Core integrity fell below 50% 8809 | -3/Research | Core integrity fell below 20% 8813 | -3/Research | System corruption reached 10% 8824 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08808_ Power failure, Mic. Fission Core shutdown. 08808_ G-67 Veteran knocked back. 08808_ K-01 Serf destroyed. 08810_ W-44 Eye distress signal alerts nearby ally. 08811_ U-05 Engineer builds a Wall. 08812_ K-01 Serf collects debris. 08815_ G-67 Veteran IFF system glitched. 08815_ P-80 Master destroyed. 08815_ R-10 Processor collects Mic. Fission Core. 08816_ K-01 Serf collects debris. 08817_ ALERT: Rogue bot located, Programmers report to Research Zone 9A. 08817_ R-10 Processor collects Imp. Antigrav System. 08817_ K-01 Serf collects debris. 08818_ Mic. Fission Core destroyed. 08818_ R-10 Processor collects Lgt. Ion Engine. 08819_ K-01 Serf collects debris. 08820_ R-10 Processor collects Adv. Remote Datajack. 08821_ K-01 Serf collects debris. 08823_ R-10 Processor collects Wheel. 08823_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????w???????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????? ???% #???????????????? | | ????????????????????????? ??? #???????????????? | | ????????????????????????? ??? #???????????????? | | ????????????????????????? ??? ######??????????? | | ???????????????##########+### ???????????? | | ???????????????# # ????????????? | | ???????????????# #g " ?????????????? | | ???????????????# # % ??????????????? | | ???????????????# # #???????????????? | | ???????????????# # #???????????????? | | ???????????????# # #???????????????? | | ???????????????# k #%% #???????????????? | | ???????????????# =%+ #???????????????? | | ???????????????# k k# #???????????????? | | ???????????????# gR%# #???????????????? | | ???????????????# R@ # #???????????????? | | ???????????????# pg # #???????????????? | | ????????????############/#### #???????????????? | | ???????????? u #???????????????? | | ??????????? #???????????????? | | ??????????? #???????????????? | | ??????????? u w #???????????????? | | ??????????????###########+########???????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ?????????????????# + """"" #??????????????????? | | ?????????????????#### """"" #??????????????????? | | ????????????????????# """"" #??????????????????? | | ????????????????????#########+#??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ???????????????????########?# #??????????????????? | | ???????????????????# * #?# #??????????????????? | | ???????????????????#%! #?# #??????????????????? | | ???????????????????#!! #?# #??????????????????? | | ???????????????????#!! #?# #??????????????????? | | ???????????????????# #?# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 35 Energy Capacity 2780 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 45 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Flak Cannon | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Battle Cannon | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Cryofiber Web | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed MobileCooledProcessor Manual? 0 Play Time 01:36:14 Cumulative 84.5 hours Start 2022.02.14 @ 10:41:35 End 2022.02.14 @ 12:33:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 53 Rogue 46 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 723dccfc-3971-4f04-b997-ba7f28a2bf39