Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.26 @ 17:29:46 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (616) 616 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1350) 1350 TOTAL SCORE: 3616 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 907 Met Imprinter 300 Was Imprinted 300 Friendly Fire -169 Cogmind --------- Core Integrity 0/400 Matter 286/300 Energy 150/150 System Corruption 10% Temperature Cool (6) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (3) ------ Advanced Heat Sink Medium Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy EM Pulse Gun KE Penetrator Enhanced Flamer > --- INVENTORY (10) --- Light Nuclear Core Improved Heat Sink 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] GAL Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Heavy EM Pulse Gun Plasma Rifle KE Penetrator > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Improved Heat Sink 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Improved Weapon Shielding GAL Module [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Improved Weapon Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun KE Penetrator Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 40 | . 11 14 1 3 11 Power 6 | . 3 1 1 . 1 Engine 4 | . 3 1 . . . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 10 | . 2 4 . 1 3 Treads . | . . . . . . Leg 10 | . 2 4 . 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | . 5 2 . . 3 Device 5 | . 3 1 . . 1 Storage 2 | . 2 . . . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 14 | . 1 7 . 2 4 Energy Gun 7 | . . 6 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 1 1 . 1 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 5 | . . 1 1 . 3 System Corruption 14 | . . 2 3 . 9 Parts Lost 9 | . 3 2 . . 4 Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 3 | . 1 . . . 2 Weapon 5 | . 1 2 . . 2 Highest Loss Streak 2 | . 2 1 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 90 96 100 100 98 Engine 3 | . 13 11 . . . Core 7 | . . . 10 11 11 Leg 22 | . 26 22 22 22 22 Device 10 | . 9 11 11 11 8 Storage 11 | . 13 11 11 11 11 Processor 9 | . . 10 11 11 11 Energy Gun 24 | . 17 20 33 26 19 Ballistic Gun 6 | . 7 9 . 6 8 Naked Turns . | . . . . . . Heaviest Build 29 | 11 19 25 25 28 29 Greatest Support 40 | 20 20 26 26 26 40 Greatest Overweight (x) 1 | . . 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 10 Most Carried 10 | . 6 10 10 10 10 Average Carried 8 | . 2 8 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 5 9 10 10 7 Class Distribution -------------------- 66% | Skirmisher 13% | Mutant 11% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 714 | 198 120 133 103 30 130 Remotely . | . . . . . . Salvage Created 794 | . 276 226 93 . 199 Parts 57 | . 14 20 9 . 14 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 33 | . . . . 3 30 Prevented 16 | . . . . . 16 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 19 | . 7 5 1 . 6 Guns 18 | . 7 5 1 . 5 Cannons 1 | . . . . . 1 Classes Destroyed 8 | . 4 3 . . 1 Worker 3 | . . 1 2 . . Builder 1 | . . 1 . . . Tunneler 1 | . 1 . . . . Hauler 2 | . 1 1 . . . Swarmer 9 | . 2 3 . . 4 Grunt 8 | . 5 1 1 . 1 Sentry 1 | . . 1 . . . Programmer 1 | . . . . . 1 Best Kill Streak 3 | . 3 3 2 . 3 Combat Bots Only 3 | . 3 3 1 . 3 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 163 | . 34 88 3 . 38 Missed 37 | . 7 20 1 . 9 Damage Taken 1723 | . 426 629 65 . 603 Core 280 | . 99 106 31 . 44 Absorbed by Shields . | . . . . . . Redirected to Shielding 76 | . . . . . 76 Regen/Repaired (Parts) 47 | . 47 . . . . Core Remaining (%) 74 | 100 49 . . . . Volleys Fired 94 | . 43 30 3 . 18 Largest 3 | . 2 3 3 . 3 Hottest 200 | . 90 135 135 . 200 Shots Fired 180 | . 59 69 10 . 42 Gun 169 | . 59 69 10 . 31 Cannon . | . . . . . . Launcher . | . . . . . . Special 11 | . . . . . 11 Kinetic 40 | . 8 26 . . 6 Thermal 96 | . 51 27 . . 18 Explosive . | . . . . . . Electromagnetic 42 | . . 16 10 . 16 Robot Hit Streak 8 | . 8 6 2 . 8 Robot Miss Streak 7 | . 3 7 1 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 95 | . 40 28 4 . 23 Core Hits 45 | . 16 13 4 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . . 3 Burn 2 | . . . . . 2 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1524 | . 434 438 197 . 455 Guns 1314 | . 434 413 79 . 388 Cannons . | . . . . . . Explosions 112 | . . . 112 . . Melee . | . . . . . . Ramming 31 | . . 25 6 . . Kinetic 326 | . 47 169 . . 110 Thermal 832 | . 387 103 112 . 230 Explosive . | . . . . . . Electromagnetic 335 | . . 141 79 . 115 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 2 5 5 10 Average Corruption 3 | . . 2 4 5 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . 7 9 . 8 Message Errors 8 | . . 1 5 . 2 Matter Fused 7 | . . 4 . . 3 Heat Flow Errors 3 | . . . 1 . 2 Energy Discharges 3 | . . 1 1 . 1 Data Loss (major) 1 | . . 1 . . . Misfires 1 | . . . 1 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . . . 31 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed 6 | . 1 4 1 . . Kicked 6 | . 1 4 1 . . Crushed . | . . . . . . Highest Temperature 309 | . 141 184 221 . 309 Average Temperature 75 | . 46 67 79 . 107 Received Heat Transfer 318 | . 135 99 18 . 66 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 1 . . . Heat Transferred 2476 | . 904 260 162 . 1150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 479 | . 380 479 301 . . Initial 184 | . . 76 184 . . Average 255 | . 251 235 291 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 27 | . 34 39 . . . Level 1 67 | . 65 49 100 . . Level 2 4 | . . 11 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 16 20 3 . 26 Peak Tracking Total 10 | . 4 10 1 . 10 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 3 3 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 6 10 . . . Successful 8 | . 5 3 . . . Failed 8 | . 1 7 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 7 | . 1 6 . . . Terminals 9 | . 2 7 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 5 | . 2 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Branch Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 3 | . 2 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . . 2 Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 9 | . 1 . . 6 2 Largest Group 7 | . 1 1 1 7 7 Highest-Rated Group 261 | . 56 63 63 252 261 Highest-Rated Ally 70 | . 56 63 63 63 70 Total Orders . | . . . . . . Ally Attacks 155 | . 29 21 2 . 103 Total Damage 4200 | . 894 646 79 . 2581 Kills 44 | . 5 18 2 . 19 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3294 | . 413 588 365 1583 345 Spaces Moved 1892 | 1 201 262 289 981 158 Core . | . . . . . . Treads . | . . . . . . Legs 1892 | 1 201 262 289 981 158 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 Average Speed 146 | 120 120 162 120 155 150 Slowest Speed 190 | 120 120 190 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 2 31 26 55 85 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . 3 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . . . 3 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2250 | . 316 367 300 1045 222 Wait 121 | . 43 35 5 38 . Move 1887 | . 200 261 288 980 158 Hop . | . . . . . . Pick Up 28 | . 7 8 1 11 1 Fast Attach 16 | . 5 6 . 2 3 Attach 8 | . 2 2 . . 4 Detach 7 | . 2 4 . . 1 Swap 16 | . 4 6 1 1 4 Drop 38 | . 9 11 1 13 4 Fire 94 | . 43 30 3 . 18 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . 1 4 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 29 | . . . . . 29 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Core integrity fell below 50% 285 | -10/Materials | Repaired Aluminum Leg 291 | -10/Materials | Discovered new exit (range 3) 306 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 549 | -9/Materials | Discovered new exit (range 16) 661 | -9/Materials | Identified exit to Mines 886 | -9/Materials | Build established: Scavenger-Skirmisher 1002 | -9/Materials | Entered Mines 1007 | -9/Mines | Met a Derelict bent on vengeance 1089 | -9/Mines | Learned location of 1 exit from Materials 1190 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1208 | -9/Mines | Build established: Skirmisher 1254 | -9/Mines | Discovered new exit (range 6) 1367 | -9/Mines | Entered Zion 1408 | -7/Zion | System corruption cleaned by Quarantine Array 1679 | -7/Zion | Learned Factory emergency access door positions 1701 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1736 | -7/Zion | Learned location of Armory (-3) 1763 | -7/Zion | Gained Derelict followers 1851 | -7/Zion | Found GAL Module 2580 | -7/Zion | Imprinted 2582 | -7/Zion | Declared Zion's savior 2907 | -7/Zion | Discovered new exit (range 16) 2950 | -7/Zion | Entered Proximity Caves 2950 | -6/Proximity Caves | Accompanied by 6 allies 2953 | -6/Proximity Caves | Spotter reported a threat 2980 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3040 | -6/Proximity Caves | Core integrity fell below 50% 3142 | -6/Proximity Caves | Spotter reported a threat 3203 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3209 | -6/Proximity Caves | Spotter reported a threat 3238 | -6/Proximity Caves | System corruption reached 10% 3262 | -6/Proximity Caves | Spotter reported a threat 3274 | -6/Proximity Caves | Core integrity fell below 20% 3295 | -6/Proximity Caves | Core destroyed Last Messages --------------- 03240_ Core Shielding fries itself beyond repair. 03242_ Microactuators fries itself beyond repair. 03257_ Attempting to rewire L-41 Fighter. 03262_ ALERT: Unidentified potential threat approaching Complex 0b10. 03263_ Attempting to rewire L-41 Fighter. 03276_ L-41 Fighter rewired. 03277_ Attempting to rewire B-48 Gladiator. 03281_ System corrupted: Matter fused (-10). 03281_ BU-R5I(M) Imp. Heat Sink blown off. 03281_ BU-R5I(M) Arm. Treads blown off. 03281_ Attempting to rewire B-48 Gladiator. 03284_ B-48 Gladiator rewired. 03288_ G-50 Soldier destroyed. 03290_ Corrupted Hvy. Laser fries itself beyond repair. 03290_ Corrupted Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 03290_ BU-R5I(M) destroyed. 03291_ Slug penetrates Wall. 03293_ Segregator fries itself beyond repair. 03295_ Propulsion Shielding fries itself beyond repair. 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Riot Gun | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Gatling Laser | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . 2 . . . . Power . | . . . . . . Propulsion 1 | . 1 . . . . Utility 1 | . 1 . . . . Weapon . | . . . . . . Parts Attached 33 | . 9 13 . 2 9 Parts Lost 7 | . 1 . . . 6 Damage Taken 1441 | . 291 155 37 . 958 Core 250 | . 28 8 . . 214 Player 2/Cogmind (%) 47 | . 22 7 . . 82 Absorbed by Shields . | . . . . . . Damage Inflicted 2377 | . 894 646 79 . 758 Player 2/Cogmind (%) 60 | . 67 59 28 . 62 Combat Hostiles Destroyed 22 | . 3 12 2 . 5 Player 2/Cogmind (%) 53 | . 30 70 66 . 45 Game ------ Seed DerelictForceBay Manual? 0 Play Time 00:17:41 Cumulative 620.6 hours Start 2024.01.26 @ 17:15:25 End 2024.01.26 @ 17:29:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 580 Rogue 307 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 843eb6ac-896e-45c3-bad9-05214ab0c5f6