Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 17:12:21 Player: Steeredaxe Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1151) 1151 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (255) 255 TOTAL SCORE: 2896 Bonus ------- High Alert Combat Kills 55 Entered Garrisons 200 Cogmind --------- Core Integrity 63/400 Matter 253/300 Energy 430/430 System Corruption 0% Temperature Warm (104) Movement Treading (160) Location -9/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Medium Storage Unit Propulsion Shielding Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Treads High-capacity Matter Pod (200) Visual Processing Unit Experimental Targeting Computer Light Armor Plating High-powered Tractor Beam Shotgun Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Improved Targeting Computer > --- WEAPON ----------- Minigun Improved Light Cannon > --- INVENTORY -------- Medium Storage Unit Visual Processing Unit Improved Terrain Scanner ECM Suite Propulsion Shielding Light Armor Plating High-powered Tractor Beam Drone Bay Heavy Assault Rifle Maul [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 55 | 6 4 18 27 . Power 14 | 1 1 3 9 . Engine 14 | 1 1 3 9 . Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 . 5 9 . Treads 14 | 2 . 3 9 . Leg 2 | . . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 1 4 . Device . | . . . . . Storage 5 | 1 2 . 2 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 17 | 2 1 9 5 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 12 | 2 1 5 4 . Ballistic Cannon 5 | . . 4 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . . 6 2 Power 3 | . . . 3 . Propulsion 3 | . . . 3 . Utility . | . . . . . Weapon 2 | . . . . 2 Highest Loss Streak 2 | . . . 2 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 96 88 98 97 Engine 18 | . 12 15 21 22 Treads 20 | . 28 9 21 22 Leg 2 | . . 11 . . Storage 22 | . 26 22 21 11 Processor 7 | . . 8 10 . Ballistic Gun 16 | . 27 12 14 8 Ballistic Cannon 6 | . . 8 6 11 Peak Build Rating 17 | 6 7 15 17 13 Average Rating 12 | 4 6 11 15 12 On Entrance 8 | . 6 7 15 13 Naked Turns . | . . . . . Heaviest Build 35 | 12 21 33 35 34 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 7 | . . 1 7 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 9 10 Most Carried 10 | 6 9 10 10 8 Average Carried 8 | 3 6 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 8 10 8 8 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1530 | 196 328 224 782 . Remotely . | . . . . . Salvage Created 1264 | . 41 147 1076 . Parts 96 | . 4 17 75 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 34 | . 3 5 26 . Melee 1 | . . . 1 . Guns 23 | . 3 3 17 . Cannons 10 | . . 2 8 . Classes Destroyed 5 | . 1 2 2 . Worker 2 | . . . 2 . Watcher 2 | . . 1 1 . Swarmer 9 | . 3 3 3 . Grunt 11 | . . . 11 . Sentry 14 | . . 2 12 . Best Kill Streak 4 | . 3 3 4 . Combat Bots Only 3 | . 3 3 3 . Max Kills in Single Turn 2 | . 1 2 2 . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 240 | . 32 24 166 18 Missed 61 | . 8 11 39 3 Damage Taken 2336 | . 211 170 1777 178 Core 359 | . 22 49 261 27 Absorbed by Shields . | . . . . . Redirected to Shielding 13 | . . . . 13 Core Remaining (%) 95 | 100 91 . . . Volleys Fired 108 | . 12 12 81 3 Largest 2 | . 2 2 2 2 Hottest 74 | . 40 74 64 58 Shots Fired 215 | . 24 24 162 5 Gun 162 | . 24 10 126 2 Cannon 53 | . . 14 36 3 Launcher . | . . . . . Special . | . . . . . Kinetic 215 | . 24 24 162 5 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 4 4 14 4 Robot Miss Streak 3 | . 3 3 3 1 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 138 | . 12 12 110 4 Core Hits 55 | . 6 7 42 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2449 | . 127 179 2078 65 Guns 1814 | . 127 84 1572 31 Cannons 612 | . . 95 483 34 Explosions . | . . . . . Melee . | . . . . . Ramming 23 | . . . 23 . Kinetic 2426 | . 127 179 2055 65 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 10 | . . . 10 . Projectiles 10 | . . . 10 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 4 | . . . 4 . Impact . | . . . . . Kinetic 4 | . . . 4 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 9 | . . . 9 . Targets Rammed 9 | . . . 9 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 180 | . . 37 180 104 Average Temperature 38 | . . 13 41 50 Received Heat Transfer 765 | . . 63 624 78 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Peak Influence 452 | . 85 107 452 172 Initial 172 | . . . 37 172 Average 198 | . 35 51 319 170 Maximum Alert Level 2 | . . . 2 . Low Security (%) 46 | 100 100 100 4 100 Level 1 45 | . . . 80 . Level 2 8 | . . . 14 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 . 6 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 5 | . 3 . 2 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 3 | . 2 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 6 7 29 5 Peak Tracking Total 5 | . 3 4 3 5 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 9 | . 1 4 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 6 | . . 1 5 . Terminals 4 | . . 1 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 10 | . . 1 9 . Successful 6 | . . . 6 . Failed 4 | . . 1 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 4 | . . 1 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . 4 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 3 | . . . 3 . Open Door 3 | . . . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter 172 | . . . 172 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 3862 | 123 738 782 2172 47 Spaces Moved 2052 | 71 432 400 1125 24 Core 8 | 6 . . 2 . Treads 1847 | 65 432 203 1123 24 Legs 197 | . . 197 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 160 160 Average Speed 163 | 150 160 174 162 160 Slowest Speed 400 | 160 160 240 400 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 50 22 69 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 2352 | 88 460 465 1312 27 Wait 24 | . 4 1 19 . Move 2048 | 70 431 399 1124 24 Hop . | . . . . . Pick Up 77 | 11 8 24 34 . Fast Attach . | . . . . . Attach 33 | 6 3 13 11 . Detach . | . . . . . Swap 22 | . 1 5 16 . Drop 31 | 1 1 11 18 . Fire 108 | . 12 12 81 3 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 9 | . . . 9 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -9/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Met 8R-AWN 305 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 15) 521 | -10/Materials | Discovered new exit (range 11) 862 | -10/Materials | Entered another Materials area 862 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 862 | -9/Materials | Discovered new exit (range 14) 1644 | -9/Materials | Entered Storage 1718 | -9/Storage | Garrison activated, responded to threat 1970 | -9/Storage | Build established: Scavenger-Mutant 2339 | -9/Storage | Core integrity fell below 50% 3677 | -9/Storage | Found Prototype Processor 3815 | -9/Storage | Identified exit to Garrison 3816 | -9/Storage | Entered Garrison 3852 | -9/Garrison | Triggered checkpoint 3859 | -9/Garrison | Core integrity fell below 20% 3863 | -9/Garrison | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Y-45 Defender destroyed. U-05 Engineer builds a Wall. Acquired Lgt. Treads. Acquired 3 matter. R-06 Scavenger collects Heat Sink. R-06 Scavenger collects Imp. Ion Engine. R-06 Scavenger collects Beam Rifle. Slammed into R-06 Scavenger. Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Beams of light sweep through the air. An alarm sounds. Hvy. Assault Rifle destroyed. Lgt. Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#######?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# ###?????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ???????????#?????# #???????????????????????????? | | ???????????#T????# #???????????????????????????? | | ???????????" ???# #???????????????????????????? | | ???????????" ??# #???????????????????????????? | | ???????????# ## #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# ## #???????????????????????????? | | ???????????## ??# #???????????????????????????? | | ?????????????#???# ###########"T"#?????????????? | | ?????????????????# Y "#?????????????? | | ?????????????????# Y #######???????????????? | | ?????????????????# ####g #?????????????????????? | | ?????????????????# #??#@ #?????????????????????? | | ?????????????????# #??# g #???????????????????? | | ?????????????????# #??# g#???????????????????? | | ?????????????????# #??#% #???????????????????? | | ?????????????????# #??# ###???????????????????? | | ?????????????????# #??# #?????????????????????? | | ?????????????????# ???# #?????????????????????? | | ?????????????????# ???# #?????????????????????? | | ?????????????????# ???# #?????????????????????? | | ?????????????????# ???? ?????????????????????? | | ?????????????????# ???? ?????????????????????? | | ?????????????????# ???? ?????????????????????? | | ?????????????????? ???? #?????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 45 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Troublemaker Challenges ------------ None Game ------ Seed FluxFocalProcessor Manual? 0 Play Time 00:41:25 Cumulative 2.6 hours Start 2024.11.05 @ 16:27:02 End 2024.11.05 @ 17:12:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6bcd8043-217b-4111-9949-41e2e25f8d2c