Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.09 @ 14:46:05

Player: WayneKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (221)     1105
Value Destroyed (7231)     7231
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (1882)               1882
              TOTAL SCORE: 15898

 Bonus
-------
High Alert Combat Kills    106
Follower Combat Kills      299
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -223

 Cogmind 
---------
Core Integrity             826/850
Matter                     321/500
Energy                     130/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -6/Waste

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (8) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
     Long-range Sensor Array
       Advanced Signal Interpreter
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
      Precision Assault Rifle
      Precision Assault Rifle
>               --- INVENTORY (36) ---
          Micro Nuclear Core
          Light Angular Momentum Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Gravmag System
       Improved Airjet
          Large Storage Unit
       Advanced Sensor Array
       Advanced Sensor Array
       Hardened Medium Armor Plating
                Insulated Plating
         Medium Insulated Plating
                Hacking Suite
                Skeleton Box
                System Backup Module
                Lightning Gun
                Gatling Laser
                Plasma Cannon
       Enhanced Autogun
                Flak Gun
      Precision Assault Rifle
      Precision Assault Rifle
          Heavy Machine Gun
                Magnetic Acceleration Cannon
                Grenade Launcher
                Rocket Launcher
           Mini Grenade Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Missile Launcher
                Katana
                Greatsword
                Spear

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
>               --- WEAPON -----------
                AWS/Gauss
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
         Medium Treads
  High-capacity Storage Unit
  High-capacity Matter Pod
       Advanced Sensor Array
       Advanced Sensor Array
                Hacking Suite
                Hacking Suite
                Skeleton Box
                Plasma Cannon
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                Grenade Launcher
                Rocket Launcher
           Mini Grenade Launcher
                Katana
                Spear
[Rating: 54]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Airjet
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Was 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   .   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   2   .   .   .   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             208  | 2   9   5   27  2   3   2   20  6   11  .   75  27  .   18  1   
  Power                    15   | .   .   2   4   .   .   .   1   1   1   .   4   1   .   1   .   
    Engine                 13   | .   .   2   4   .   .   .   1   .   1   .   3   1   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   1   1   10  .   .   1   5   .   3   .   9   2   .   5   .   
    Treads                 37   | 2   1   1   10  .   .   1   5   .   3   .   9   2   .   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  84   | .   2   .   4   .   3   .   4   1   1   .   49  12  .   7   1   
    Device                 33   | .   .   .   1   .   .   .   1   .   .   .   23  6   .   2   .   
    Storage                20   | .   2   .   2   .   3   .   .   .   .   .   12  .   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             29   | .   .   .   1   .   .   .   3   1   1   .   13  6   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | .   6   2   9   2   .   1   10  4   6   .   13  12  .   5   .   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          49   | .   3   1   9   1   .   1   8   1   5   .   10  6   .   4   .   
    Ballistic Cannon       2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   .   .   1   2   1   .   .   5   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   .   .   .   1   .   .   .   3   .   .   2   .   
Parts Lost                 31   | .   2   2   3   .   .   2   3   4   1   .   11  2   .   1   .   
  Power                    6    | .   .   1   1   .   .   1   .   1   .   .   1   1   .   .   .   
  Propulsion               12   | .   1   .   .   .   .   1   2   .   1   .   6   1   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   2   .   .   1   .   .   1   .   
  Weapon                   7    | .   1   1   1   .   .   .   .   1   .   .   3   .   .   .   .   
  Highest Loss Streak      4    | .   1   1   1   .   .   1   2   4   1   .   3   2   .   1   .   
Average Slot Usage (%)     96   | .   93  99  94  100 100 84  93  83  98  100 99  99  100 96  .   
  Engine                   7    | .   14  13  10  11  11  6   9   .   7   9   3   7   7   6   .   
  Core                     1    | .   .   .   .   .   .   .   .   8   1   .   3   .   .   .   .   
  Treads                   29   | .   28  28  32  33  33  33  26  27  26  27  29  30  30  22  .   
  Device                   3    | .   .   .   .   .   .   .   6   .   .   .   6   6   7   5   .   
  Storage                  28   | .   22  28  22  33  33  33  27  27  27  27  29  30  30  26  .   
  Processor                3    | .   .   .   .   .   .   .   .   .   .   .   6   7   7   6   .   
  Protection               3    | .   .   .   6   .   .   .   6   2   16  18  1   .   .   7   .   
  Energy Cannon            1    | .   10  14  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            14   | .   16  13  20  11  11  11  17  9   17  18  14  11  15  12  .   
  Ballistic Cannon         1    | .   .   .   .   10  11  .   .   8   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             162  | 12  43  44  77  82  114 114 115 115 120 120 154 160 149 162 157 
  Greatest Support         104  | 40  40  40  60  60  60  60  76  76  76  76  104 82  82  82  80  
  Greatest Overweight (x)  5    | .   1   1   1   1   1   2   2   1   1   1   2   1   1   5   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 36   | 6   16  16  24  24  28  28  28  28  28  28  36  36  36  36  36  
  Average Capacity         28   | 6   11  16  16  24  26  28  28  28  28  28  35  36  36  36  36  
  Most Carried             36   | 6   15  15  17  21  26  28  28  28  28  28  36  36  36  36  36  
  Average Carried          26   | 6   8   14  15  20  23  25  26  27  27  27  32  32  36  35  36  
  Final Capacity           36   | 6   16  16  24  24  28  28  28  28  28  28  36  36  36  36  36  
  Final Carried            36   | 6   15  15  17  21  26  26  28  28  28  28  30  36  36  36  36  

 Class Distribution 
--------------------
 81% | Hauler-Mutant
 18% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -6/Factory
 Hauler-Mutant | -6/Waste

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Fac  Was  
Matter Collected           5843 | 173  266  333  770  187  .    90   541  389  611  90   1602 680  .    111  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7942 | 111  329  106  1134 280  .    384  959  305  1187 140  2241 633  .    133  .    
  Parts                    478  | 5    24   7    74   16   .    28   58   23   79   9    121  21   .    13   .    
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Was 
Combat Hostiles Destroyed  189  | .   11  4   25  11  .   14  22  16  20  5   41  18  .   2   .   
  Guns                     160  | .   10  .   24  5   .   14  22  9   20  5   41  8   .   2   .   
  Cannons                  15   | .   1   4   1   6   .   .   .   3   .   .   .   .   .   .   .   
  AOE                      14   | .   .   .   .   .   .   .   .   4   .   .   .   10  .   .   .   
Classes Destroyed          18   | 2   4   2   2   1   .   1   1   1   2   .   1   1   .   .   .   
  Worker                   5    | .   .   .   1   .   .   .   .   .   1   .   3   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   1   .   1   2   .   1   .   .   .   .   .   .   
  Operator                 4    | .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Watcher                  14   | .   1   .   1   .   .   .   2   .   4   .   5   .   .   1   .   
  Swarmer                  66   | .   6   .   3   7   .   11  10  8   5   3   7   6   .   .   .   
  Grunt                    64   | .   5   2   14  3   .   3   7   3   9   .   14  4   .   .   .   
  Brawler                  6    | .   .   .   .   .   .   .   .   .   1   .   1   4   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   31   | .   .   .   8   .   .   .   4   4   4   .   8   2   .   1   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | 2   3   2   5   4   .   4   7   5   5   2   4   5   .   1   .   
  Combat Bots Only         6    | .   3   2   4   4   .   4   6   5   4   2   4   5   .   1   .   
Max Kills in Single Turn   4    | 1   1   1   1   2   .   1   2   2   2   1   1   4   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   2   .   .   .   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Fac  Was  
Damage Taken               10714 | .    526  414  1231 340  .    425  659  1019 708  110  3574 1302 .    406  .    
  Core                     1268  | .    52   69   152  22   .    79   64   156  88   45   319  198  .    24   .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         49    | 100  .    51   .    .    .    36   .    .    .    35   .    .    26   .    .    
Volleys Fired              537   | 4    54   20   79   15   .    .    44   30   72   15   161  29   .    14   .    
  Largest                  2     | 2    2    2    2    2    .    .    2    2    2    2    2    2    .    2    .    
  Hottest                  116   | 60   80   116  83   71   .    .    53   78   73   50   50   78   .    56   .    
Shots Fired                1171  | 8    108  40   157  30   .    48   106  58   143  30   345  70   .    28   .    
  Gun                      1050  | 8    88   18   154  15   .    48   104  22   140  30   345  50   .    28   .    
  Cannon                   85    | .    20   22   3    15   .    .    .    23   2    .    .    .    .    .    .    
  Launcher                 36    | .    .    .    .    .    .    .    2    13   1    .    .    20   .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1085  | 4    87   18   154  30   .    48   104  45   142  30   345  50   .    28   .    
  Thermal                  32    | 4    5    20   3    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                36    | .    .    .    .    .    .    .    2    13   1    .    .    20   .    .    .    
  Electromagnetic          18    | .    16   2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         32    | 3    19   8    12   8    .    13   16   14   24   10   28   32   .    15   .    
  Robot Miss Streak        7     | 1    5    4    3    1    .    2    7    2    3    5    3    2    .    4    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        17    | .    .    .    4    .    .    .    3    .    3    .    6    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    1    .    1    .    1    1    .    .    .    
  Autonomous               117   | .    .    .    .    .    .    48   20   .    .    .    26   23   .    .    .    
Shots Hit Robots           856   | 6    66   21   111  21   .    39   82   32   102  19   276  59   .    22   .    
  Core Hits                390   | 3    22   7    39   13   .    18   58   31   49   8    102  31   .    9    .    
  Critical Hits            9     | .    .    .    2    1    .    1    1    .    1    .    2    1    .    .    .    
  Critical Kills           5     | .    .    .    1    1    .    .    .    .    1    .    1    1    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    
Melee Attacks              10    | .    .    .    .    .    .    .    .    .    .    .    7    2    .    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    .    .    .    .    .    .    7    .    .    1    .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17911 | 84   899  357  1679 520  .    1347 1636 1241 1985 291  5171 2226 .    475  .    
  Guns                     14180 | 84   552  97   1584 172  .    1323 1595 244  1806 291  5077 880  .    475  .    
  Cannons                  1064  | .    270  243  53   289  .    .    .    209  .    .    .    .    .    .    .    
  Explosions               2395  | .    47   .    .    .    .    .    35   788  179  .    .    1346 .    .    .    
  Melee                    33    | .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    
  Ramming                  239   | .    30   17   42   59   .    24   6    .    .    .    61   .    .    .    .    
  Kinetic                  14645 | 51   552  97   1584 461  .    1323 1595 453  1806 291  5077 880  .    475  .    
  Thermal                  429   | 33   100  243  53   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2169  | .    .    .    .    .    .    .    35   788  .    .    .    1346 .    .    .    
  Electromagnetic          396   | .    217  .    .    .    .    .    .    .    179  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 33    | .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    5    .    .    .    .    2    2    2    .    .    
  Average Corruption       1     | .    .    .    .    .    .    5    .    .    .    .    1    2    2    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  78    | .    .    .    .    .    .    16   .    .    .    .    26   30   6    .    .    
    Message Errors         30    | .    .    .    .    .    .    5    .    .    .    .    9    14   2    .    .    
    Matter Fused           3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       14    | .    .    .    .    .    .    1    .    .    .    .    4    5    4    .    .    
    Energy Discharges      10    | .    .    .    .    .    .    2    .    .    .    .    4    4    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    .    4    .    .    .    .    6    5    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Targeting Errors       5     | .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            127   | .    35   23   .    .    .    .    .    6    .    .    15   48   .    .    .    
  Projectiles              62    | .    33   23   .    .    .    .    .    6    .    .    .    .    .    .    .    
  Explosions               50    | .    2    .    .    .    .    .    .    .    .    .    .    48   .    .    .    
  Melee                    15    | .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    
Knockbacks                 6     | .    .    .    .    2    .    .    .    3    .    .    1    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  5     | .    .    .    .    2    .    .    .    3    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      278   | .    .    .    .    .    .    .    .    149  37   .    .    92   .    .    .    
  Shots                    13    | .    .    .    .    .    .    .    .    9    2    .    .    2    .    .    .    
  Rammed                   13    | .    2    1    3    3    .    1    .    .    .    .    3    .    .    .    .    
Targets Rammed             15    | .    2    1    4    3    .    1    1    .    .    .    3    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        270   | .    120  200  57   33   .    136  41   108  107  80   263  270  244  25   .    
  Average Temperature      41    | .    26   89   10   11   .    75   17   34   32   33   50   64   108  9    .    
  Received Heat Transfer   2733  | .    201  54   420  36   .    45   180  174  279  .    969  261  .    114  .    
  Effects                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         865   | 75   161  518  111  .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Was 
Peak Influence             600  | 10  279 65  474 311 .   321 330 600 433 216 440 .   .   54  .   
  Initial                  292  | .   6   25  .   181 .   .   66  2   292 101 113 .   .   .   .   
  Average                  192  | 7   121 19  266 160 .   135 175 387 167 160 244 .   .   25  .   
Maximum Alert Level        2    | .   1   .   2   1   .   1   1   2   2   1   2   .   .   .   .   
  Low Security (%)         58   | 100 87  100 36  66  .   86  60  24  62  74  40  .   .   100 100 
  Level 1                  35   | .   12  .   43  33  .   13  39  11  34  25  56  .   .   .   .   
  Level 2                  6    | .   .   .   20  .   .   .   .   64  2   .   2   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   1   1   4   1   .   .   2   .   3   .   16  .   .   1   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            9    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   1   .   
  Reinforcement            10   | .   1   .   4   .   .   .   2   .   2   .   1   .   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   .   .   .   .   .   1   .   7   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Was 
Distress Signals           15   | .   2   .   2   .   .   .   6   .   4   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              279  | .   25  5   53  12  .   12  30  23  38  4   59  13  .   5   .   
  Peak Tracking Total      9    | .   5   2   9   4   .   4   4   5   5   2   4   4   .   1   .   
  Tactical Retreats        16   | .   3   .   1   1   .   1   1   .   5   .   2   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Was 
Traps Triggered            12   | .   .   .   .   2   .   .   .   5   .   1   3   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Was 
Machines Disabled          16   | .   1   .   4   .   .   2   .   .   5   .   2   2   .   .   .   
  Max in Single Turn       2    | .   1   .   1   .   .   1   .   .   2   .   1   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Was 
Machines Accessed          64   | .   7   .   13  2   2   .   7   .   10  .   19  .   .   4   .   
  Terminals                39   | .   6   .   8   .   .   .   5   .   5   .   12  .   .   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          6    | .   .   .   2   .   .   .   1   .   1   .   2   .   .   .   .   
  Recycling Units          6    | .   1   .   1   .   .   .   .   .   2   .   1   .   .   1   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   1   .   3   .   .   .   .   
Total Hacks                185  | .   26  .   49  2   2   .   18  .   32  .   46  .   .   10  .   
  Successful               122  | .   17  .   33  2   2   .   14  .   21  .   25  .   .   8   .   
  Failed                   61   | .   9   .   15  .   .   .   3   .   11  .   21  .   .   2   .   
    Catastrophic           9    | .   .   .   2   .   .   .   .   .   .   .   6   .   .   1   .   
  Database Lockouts        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   95   | .   15  .   19  .   1   .   10  .   16  .   28  .   .   6   .   
  Terminals                127  | .   25  .   25  .   .   .   15  .   19  .   35  .   .   8   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          19   | .   .   .   6   .   .   .   2   .   5   .   6   .   .   .   .   
  Recycling Units          9    | .   1   .   1   .   .   .   .   .   4   .   1   .   .   2   .   
  Scanalyzers              20   | .   .   .   17  .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   1   .   3   .   .   .   .   
Terminal Hacks             33   | .   5   .   4   2   2   .   6   .   6   .   6   .   .   2   .   
  Record                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   1   .   .   .   1   .   2   .   2   .   .   .   .   
  Locate Traps             4    | .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   6   .   .   .   2   .   4   .   4   .   .   .   .   
  Scan Component           8    | .   .   .   3   .   .   .   1   .   2   .   2   .   .   .   .   
  Repair                   8    | .   .   .   3   .   .   .   1   .   2   .   2   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   1   .   .   .   .   .   3   .   .   .   .   1   .   
  Report Inventory         6    | .   1   .   1   .   .   .   .   .   3   .   .   .   .   1   .   
Scanalyzer                 19   | .   .   .   17  .   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         9    | .   .   .   8   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  10   | .   .   .   9   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   .   1   .   3   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Unauthorized Hacks         43   | .   11  .   5   .   .   .   5   .   5   .   12  .   .   5   .   
  Terminals                40   | .   11  .   5   .   .   .   5   .   4   .   11  .   .   4   .   
    Track                  9    | .   4   .   1   .   .   .   1   .   .   .   2   .   .   1   .   
    Assimilate             4    | .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Botnet                 26   | .   4   .   4   .   .   .   3   .   4   .   8   .   .   3   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Recyclers              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   6   .   11  .   .   .   5   .   9   .   16  .   .   4   .   
  Full Trace Events        3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   8   .   .   .   1   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   3   .   .   .   1   .   2   .   2   .   .   .   .   
  Time                     256  | .   .   .   84  .   .   .   26  .   82  .   64  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   8   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   8   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Was 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Was 
Total Allies               11   | .   .   4   .   .   .   .   1   3   .   .   1   2   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   1   3   1   .   1   2   .   .   .   
  Highest-Rated Group      64   | .   .   40  40  .   .   .   10  63  21  .   26  64  .   .   .   
  Highest-Rated Ally       32   | .   .   31  16  .   .   .   10  21  21  .   26  32  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               101  | .   .   12  49  .   .   .   .   33  1   .   .   6   .   .   .   
  Total Damage             1628 | .   .   181 434 .   .   .   .   641 23  .   .   349 .   .   .   
  Kills                    18   | .   .   2   8   .   .   .   .   8   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac Was 
Robot Analysis Total       4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   2   .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Fac  Was  
Turns Passed               25607 | 28   1618 1385 1907 1409 625  1137 1611 1152 2924 442  7008 2860 599  896  6    
Spaces Moved               10109 | 11   794  688  910  742  342  611  585  557  638  199  2167 1192 341  330  2    
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   10024 | 2    794  688  910  742  342  611  585  557  638  199  2167 1192 341  254  2    
  Legs                     9     | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  160  160  160  180  180  180  180  183  183  183  172  176  176  150  180  
  Average Speed            177   | 127  171  173  161  180  180  180  183  183  183  183  180  176  176  172  180  
  Slowest Speed            200   | 160  180  180  180  180  180  200  200  183  183  183  190  176  176  200  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 2    95   97   96   99   69   97   52   72   50   33   49   93   30   7    11   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    1    .    1    .    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    1    .    2    .    1    .    .    .    .    .    4    .    .    .    
Spaces Dug                 13    | .    .    .    .    .    .    .    .    .    6    .    5    1    .    1    .    
Terrain Destroyed          274   | .    4    .    .    7    .    36   12   62   7    .    11   134  .    1    .    
  Melee                    7     | .    .    .    .    .    .    .    .    .    .    .    5    1    .    1    .    
  Projectile               66    | .    .    .    .    7    .    36   2    5    1    .    6    9    .    .    .    
  AOE                      201   | .    4    .    .    .    .    .    10   57   6    .    .    124  .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Fac  Was  
Total                      16977 | 16   946  839  1228 783  351  648  1043 640  2306 260  5028 1906 340  640  3    
  Wait                     5870  | .    65   125  171  19   4    32   365  17   1561 44   2584 637  .    246  .    
  Move                     10092 | 10   793  687  909  741  341  609  584  555  637  197  2166 1191 340  330  2    
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99    | .    15   1    12   2    2    1    13   2    11   1    16   10   .    13   .    
  Fast Attach              33    | .    3    .    7    1    .    .    6    1    4    .    5    .    .    6    .    
  Attach                   47    | .    2    2    4    .    .    2    8    2    1    .    17   4    .    5    .    
  Detach                   20    | .    1    .    2    1    .    2    4    .    .    .    8    1    .    1    .    
  Swap                     129   | 2    4    3    16   1    3    .    6    3    6    .    54   23   .    7    1    
  Drop                     87    | .    7    .    24   .    1    .    12   .    14   1    7    4    .    17   .    
  Fire                     537   | 4    54   20   79   15   .    .    44   30   72   15   161  29   .    14   .    
  Melee                    10    | .    .    .    .    .    .    .    .    .    .    .    7    2    .    1    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    15    | .    2    1    4    3    .    1    1    .    .    .    3    .    .    .    .    
  Escape Stasis            11    | .    .    .    .    .    .    1    .    8    .    2    .    .    .    .    .    
  Rewire                   27    | .    .    .    .    .    .    .    .    22   .    .    .    5    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Low x2)
-6/Waste

 History 
---------
  Turn | Location       | Event
    14 | -11/Scrapyard  | Discovered new exit (range 2)
    29 | -11/Scrapyard  | Entered Materials
   318 | -10/Materials  | Build established: Mutant
   329 | -10/Materials  | Discovered new exit (range 15)
   603 | -10/Materials  | Discovered new exit (range 11)
   935 | -10/Materials  | Discovered new exit (range 8)
  1647 | -10/Materials  | Entered Mines
  1648 | -10/Mines      | Learned location of Storage (-8)
  1871 | -10/Mines      | Discovered new exit (range 8)
  1881 | -10/Mines      | Met a Derelict testing a Signal Generator
  2059 | -10/Mines      | Assembled infested the area
  2487 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  2509 | -10/Mines      | Discovered new exit (range 6)
  3032 | -10/Mines      | Entered Materials
  3032 | -9/Materials   | Accompanied by 3 allies
  3032 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3396 | -9/Materials   | Central database locked down
  3408 | -9/Materials   | Discovered new exit (range 5)
  3554 | -9/Materials   | Repaired Lgt. Treads
  3910 | -9/Materials   | Discovered new exit (range 16)
  4035 | -9/Materials   | Discovered new exit (range 6)
  4036 | -9/Materials   | Discovered new exit (range 15)
  4330 | -9/Materials   | Discovered new exit (range 15)
  4810 | -9/Materials   | Repaired Lgt. Treads
  4844 | -9/Materials   | Repaired Hvy. Assault Rifle
  4939 | -9/Materials   | Entered Mines
  5000 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  5024 | -9/Mines       | Learned Materials terminal intel
  5078 | -9/Mines       | Build established: Hauler-Mutant
  5288 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  5517 | -9/Mines       | Discovered new exit (range 8)
  5687 | -9/Mines       | Discovered new exit (range 13)
  5710 | -9/Mines       | Met a Derelict shopkeep closing up shop
  5990 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  5991 | -9/Mines       | Discovered new exit (range 5)
  6348 | -9/Mines       | Entered Exiles
  6393 | -9/Exiles      | Met 8R-AWN
  6424 | -9/Exiles      | Met EX-HEX
  6514 | -9/Exiles      | Met EX-DEC
  6545 | -9/Exiles      | Learned location of Zion (-6)
  6697 | -9/Exiles      | Met EX-BIN
  6722 | -9/Exiles      | Aligned with FarCom system
  6724 | -9/Exiles      | Given EX-Vault access code
  6769 | -9/Exiles      | Opened EX-Vault
  6784 | -9/Exiles      | Found Skeleton Box
  6792 | -9/Exiles      | Found AWS/Gauss
  6831 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  6844 | -9/Exiles      | Exiles lab attacked by MAIN.C
  6946 | -9/Exiles      | Discovered new exit (range 14)
  6973 | -9/Exiles      | Stole two prototypes: Skeleton Box, AWS/Gauss
  6973 | -9/Exiles      | Entered Mines
  7132 | -8/Mines       | Crushed by falling debris
  7133 | -8/Mines       | Core integrity fell below 50%
  7287 | -8/Mines       | Discovered new exit (range 10)
  7825 | -8/Mines       | Discovered new exit (range 10)
  8110 | -8/Mines       | Entered Materials
  8110 | -8/Materials   | Evolved 2 slots: Utility x2
  8111 | -8/Materials   | Identified exit to Storage
  8112 | -8/Materials   | Loaded intel: 12 terminal locations
  8679 | -8/Materials   | Discovered new exit (range 10)
  9106 | -8/Materials   | Repaired Lgt. Treads
  9664 | -8/Materials   | Central database locked down
  9719 | -8/Materials   | Identified exit to Garrison
  9721 | -8/Materials   | Entered Garrison
  9750 | -8/Garrison    | Spotted B-75 Beast
  9793 | -8/Garrison    | Destroyed B-75 Beast
  9820 | -8/Garrison    | Lost 4 parts (1p2u1w)
 10124 | -8/Garrison    | Triggered checkpoint
 10130 | -8/Garrison    | Triggered checkpoint
 10202 | -8/Garrison    | Discovered new exit (range 11)
 10360 | -8/Garrison    | Triggered checkpoint
 10404 | -8/Garrison    | Discovered new exit (range 13)
 10437 | -8/Garrison    | Installed Relay Interface Framework
 10522 | -8/Garrison    | Triggered checkpoint
 10587 | -8/Garrison    | Discovered new exit (range 9)
 10630 | -8/Garrison    | Triggered checkpoint
 10873 | -8/Garrison    | Entered Materials
 10873 | -8/Materials   | Accompanied by 1 ally
 11324 | -8/Materials   | Garrison activated, responded to threat
 11540 | -8/Materials   | Discovered new exit (range 14)
 12998 | -8/Materials   | Core integrity fell below 50%
 13415 | -8/Materials   | Repaired Arm. Treads
 13461 | -8/Materials   | Repaired Med. Treads
 13477 | -8/Materials   | Discovered new exit (range 9)
 13795 | -8/Materials   | Identified exit to Garrison
 13797 | -8/Materials   | Entered Garrison
 13807 | -8/Garrison    | Expanded RIF knowledge: Program Shield
 13906 | -8/Garrison    | Triggered checkpoint
 14066 | -8/Garrison    | Triggered checkpoint
 14206 | -8/Garrison    | Discovered new exit (range 15)
 14239 | -8/Garrison    | Entered Factory
 14239 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 14241 | -7/Factory     | FarCom data flow suspended
 15041 | -7/Factory     | Garrison activated, responded to threat
 15342 | -7/Factory     | Found Prototype Launcher
 15342 | -7/Factory     | Identified Rocket Array
 15993 | -7/Factory     | Repaired Arm. Treads
 16166 | -7/Factory     | Repaired Lrg. Storage Unit
 17861 | -7/Factory     | Discovered new exit (range 15)
 18032 | -7/Factory     | Identified exit to Factory
 20071 | -7/Factory     | Discovered new exit (range 7)
 20114 | -7/Factory     | Identified exit to Lower Caves
 20203 | -7/Factory     | Garrison activated, responded to threat
 20665 | -7/Factory     | Garrison activated, responded to threat
 20797 | -7/Factory     | Lost 3 parts (2n1w)
 21247 | -7/Factory     | Entered Lower Caves
 21356 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 21392 | -7/Lower Caves | Core integrity fell below 50%
 22133 | -7/Lower Caves | Spotted B-75 Beast
 22314 | -7/Lower Caves | Destroyed B-75 Beast
 23133 | -7/Lower Caves | Learned Factory security intel
 23518 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 23775 | -7/Lower Caves | Discovered new exit (range 11)
 23790 | -7/Lower Caves | Identified exit to Lower Caves
 24107 | -7/Lower Caves | Entered another Lower Caves area
 24410 | -7/Lower Caves | Discovered exit to Factory (range 7)
 24706 | -7/Lower Caves | Entered Factory
 24706 | -6/Factory     | Evolved 2 slots: Utility x2
 24707 | -6/Factory     | Identified exit to Lower Caves
 25602 | -6/Factory     | Sucked down chute
 25602 | -6/Factory     | Entered Waste
 25608 | -6/Waste       | Self-destructed

 Last Messages 
---------------
25264_ Acquired Lgt. Treads.
25267_ Dropped Arc Projector.
25268_ Acquired Imp. Airjet.
25283_ Dropped Enh. Autogun.
25284_ Acquired Magnetic Acceleration Cannon.
25427_ U-05 Engineer builds a Wall.
25456_ ALERT: Rogue bot located, Programmers report to Factory Zone 1U.
25482_ Hacking Suite destroyed.
25492_ P-60 Hacker destroyed.
25498_ Acquired 46 matter.
25502_ Acquired Gravmag System.
25520_ R-10 Processor collects Shock Rifle.
25523_ R-10 Processor collects Gravmag System.
25527_ R-10 Processor collects Shock Rifle.
25530_ R-10 Processor collects Target Analyzer.
25602_ Triggered Chute Trap.
25602_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
25607_ ALERT: Foreign system detected. Charging EMP.

 Map 
-----
+----------------------------------------------------+
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|      ?????????????############???????????????????? |
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|      ?????????????#          ####    #???????????? |
|      ?????????????#    !                 ????????? |
|      ?????????????#      @               ????????? |
|      ?????????????#                      ??CC????? |
|      ?????????????#                  /   ??CC????? |
|      ?????????????#          ####    ###?????????? |
|      ?????????????#          #?????? #???????????? |
|      ?????????????#          #???????????????????? |
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|      ????????????????????????????????????????????? |
|      ??????????????????????????????d?????????????? |
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|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          18
Energy Capacity            310
Matter Stores              498
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: EM             20
Propulsion Shielding       66
Evasion (%)                40
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
           Hacking Suite | -9/Materials | Scanalyzed
      Signal Interpreter | -9/Materials | Scanalyzed
       Lrg. Storage Unit | -9/Materials | Scanalyzed
   Mni. Grenade Launcher | -9/Materials | Scanalyzed
             Lgt. Treads | -9/Materials | Scanalyzed
         Rocket Launcher | -9/Materials | Scanalyzed
                 Autogun | -9/Materials | Scanalyzed
         Hcp. Matter Pod | -9/Materials | Scanalyzed
 Adv. Signal Interpreter | -8/Materials | Hacked
       Adv. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VisualMassApparatus
  Manual?         0
Play Time         01:54:39
  Cumulative      168.3 hours
  Start           2021.01.08 @ 23:38:17
  End             2021.01.09 @ 14:46:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          59
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ecfda34b-bb61-4aa6-b869-bea8574fa24d