Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.13 @ 15:14:07 Player: 5taquitos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (3305) 3305 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (526) 526 TOTAL SCORE: 8191 Bonus ------- High Alert Combat Kills 430 Follower Combat Kills 120 Friendly Fire -24 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 100/100 System Corruption 33% Temperature Cool (27) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ System Shield > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Improved Airjet Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Improved Airjet Improved Airjet > --- UTILITY ---------- Improved Heat Sink Improved Targeting Computer Thermal Shield System Shield > --- WEAPON ----------- Pulse Rifle Heavy Particle Cannon > --- INVENTORY -------- Improved Airjet Improved Airjet Gatling Laser Heavy Plasma Cannon Advanced EMP Blaster [Rating: 44] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Launcher Guidance Computer Hackware System Shield Protection Light Regenerative Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 . 2 2 . . Power 2 | . . . . 1 . . 1 . . Propulsion 2 | . . . 1 . . 1 . . . Utility 3 | . . . 1 . . 1 1 . . Weapon 1 | . . . . 1 . . . . . Parts Attached 92 | 6 1 3 8 3 23 13 4 5 26 Power 17 | 1 . . 1 2 6 2 1 1 3 Engine 11 | 1 . . 1 2 3 . 1 . 3 Core 6 | . . . . . 3 2 . 1 . Reactor . | . . . . . . . . . . Propulsion 28 | 2 1 1 3 . 8 1 2 1 9 Treads 5 | . . . . . 4 1 . . . Leg 14 | 2 1 1 3 . 4 . . . 3 Wheel . | . . . . . . . . . . Hover 9 | . . . . . . . 2 1 6 Flight . | . . . . . . . . . . Utility 22 | 1 . 2 2 . 2 6 1 2 6 Device 15 | . . 1 2 . 1 5 1 2 3 Storage 1 | 1 . . . . . . . . . Processor 2 | . . 1 . . . . . . 1 Hackware 1 | . . . . . . . . . 1 Protection 3 | . . . . . 1 1 . . 1 Artifact . | . . . . . . . . . . Weapon 25 | 2 . . 2 1 7 4 . 1 8 Energy Gun 7 | 1 . . . . 1 1 . . 4 Energy Cannon 7 | . . . 1 1 . 2 . 1 2 Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon 6 | . . . 1 . 4 1 . . . Launcher 4 | . . . . . 2 . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 1 . . 1 Corrupted Parts 5 | . . . . . 3 . . 2 . System Corruption 24 | . . . . . 14 . . 10 . Parts Lost 47 | . . . . . 11 10 . 7 19 Power 10 | . . . . . 3 2 . 2 3 Propulsion 15 | . . . . . 5 3 . 1 6 Utility 7 | . . . . . . 1 . 2 4 Weapon 15 | . . . . . 3 4 . 2 6 Highest Loss Streak 10 | . . . . . 3 4 . 6 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 79 | . 85 87 92 100 93 84 72 39 32 Engine 8 | . 14 14 11 18 13 4 2 2 1 Core 3 | . . . . . 3 5 6 2 . Treads 7 | . . . . . 4 20 1 . . Leg 10 | . 28 28 31 27 17 . . . 1 Hover 1 | . . . . . . . 8 7 6 Device 10 | . . . 6 18 11 10 17 11 6 Storage 7 | . 14 14 11 9 9 7 6 2 . Protection 5 | . . . . . 6 9 6 2 2 Energy Gun 6 | . 14 14 9 . 4 7 6 2 4 Energy Cannon 5 | . . . 1 18 6 6 6 4 3 Ballistic Gun 1 | . 14 14 . . . . . . . Ballistic Cannon 7 | . . . 10 9 12 7 6 2 . Peak Build Rating 44 | 6 6 15 26 31 38 36 39 39 44 Average Rating 26 | 5 6 7 20 28 31 32 35 21 19 On Entrance 18 | . 6 6 15 25 31 32 29 39 1 Naked Turns 63 | . . . . . . . . 12 51 Heaviest Build 46 | 13 13 14 33 44 44 39 46 46 26 Greatest Support 60 | 20 20 30 40 40 60 60 20 14 30 Greatest Overweight (x) 9 | 3 . . . 1 9 1 4 9 5 Average Overweight (x) . | . . . . 1 . . 2 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 5 Most Carried 8 | 4 7 8 8 8 8 8 8 7 5 Average Carried 6 | 1 6 7 7 5 6 7 7 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 4 7 8 7 8 7 8 7 5 1 Class Distribution -------------------- 27% | Scavenger-Gunner 25% | Mutant 21% | Scavenger-Tank 13% | Gunner 7% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Matter Collected 2436 | 255 21 39 109 . 1157 383 101 . 371 Remotely . | . . . . . . . . . . Salvage Created 3229 | . 50 69 38 . 1971 422 93 . 586 Parts 179 | . 3 13 7 . 102 20 5 . 29 Haulers Intercepted 3 | . . . . . 3 . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 65 | . 1 5 . . 36 12 . . 11 Guns 15 | . 1 5 . . 4 . . . 5 Cannons 36 | . . . . . 21 11 . . 4 AOE 11 | . . . . . 9 1 . . 1 Classes Destroyed 15 | . 1 1 2 . 8 1 . . 2 Worker 1 | . . . . . . . . . 1 Builder 5 | . . . 1 . 3 . . . 1 Hauler 3 | . . . . . 3 . . . . Recycler 4 | . . . . . 4 . . . . Mechanic 1 | . . . . . 1 . . . . Watcher 5 | . . . 1 . 1 . 3 . . Swarmer 8 | . . 5 . . . 2 . . 1 Grunt 28 | . 1 . . . 18 6 . . 3 Brawler 2 | . . . . . 2 . . . . Duelist 3 | . . . . . 2 . . . 1 Protector 2 | . . . . . 2 . . . . Sentry 12 | . . . . . 10 1 . . 1 Specialist 2 | . . . . . . . . . 2 Hunter 2 | . . . . . 2 . . . . Programmer 6 | . . . . . . 3 . . 3 Best Kill Streak 10 | . 1 3 1 . 10 3 1 . 6 Combat Bots Only 10 | . 1 3 . . 10 3 . . 5 Max Kills in Single Turn 5 | . 1 1 1 . 5 1 1 . 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . 4 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Hostile Shots Fired 579 | . 6 26 8 . 186 119 . 6 228 Missed 188 | . 2 8 . . 55 38 . . 85 Damage Taken 6191 | . 42 144 115 . 2166 1090 . 243 2391 Core 1281 | . . 42 27 . 274 78 . 129 731 Absorbed by Shields 128 | . . . . . 128 . . . . Ignored by Resistances 87 | . . . . . . . . . 87 Regen/Repaired (Parts) 583 | . . . 101 . 412 70 . . . Core Remaining (%) 82 | 100 . 83 93 . 50 88 . . . Volleys Fired 218 | . 6 9 13 . 88 47 7 . 48 Largest 3 | . 2 2 2 . 3 3 3 . 3 Hottest 218 | . 70 70 120 . 183 179 179 . 218 Shots Fired 508 | . 12 18 26 . 239 121 21 . 71 Gun 181 | . 12 18 12 . 45 40 7 . 47 Cannon 311 | . . . 14 . 182 79 14 . 22 Launcher 16 | . . . . . 12 2 . . 2 Special . | . . . . . . . . . . Kinetic 208 | . 6 9 13 . 130 43 7 . . Thermal 213 | . 6 9 12 . 45 62 14 . 65 Explosive . | . . . . . . . . . . Electromagnetic 87 | . . . 1 . 64 16 . . 6 Robot Hit Streak 13 | . 2 2 5 . 13 5 4 . 7 Robot Miss Streak 12 | . 2 2 5 . 12 6 3 . 6 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 282 | . 5 8 11 . 141 64 9 . 44 Core Hits 199 | . 2 8 4 . 121 32 4 . 28 Critical Kills 3 | . . . . . 2 . . . 1 Critical Parts Destroyed 9 | . . . 3 . 6 . . . . Critical Strikes 15 | . . . 3 . 10 . . . 2 Burn 1 | . . . . . . . . . 1 Meltdown 1 | . . . . . . . . . 1 Destroy 12 | . . . 3 . 9 . . . . Corrupt 1 | . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7744 | . 55 115 202 . 4247 1454 237 . 1434 Guns 1835 | . 55 115 63 . 536 328 57 . 681 Cannons 4161 | . . . 115 . 2445 1021 180 . 400 Explosions 1714 | . . . 24 . 1232 105 . . 353 Melee . | . . . . . . . . . . Ramming 34 | . . . . . 34 . . . . Kinetic 2494 | . 17 41 71 . 1684 601 80 . . Thermal 2994 | . 38 74 87 . 774 648 157 . 1216 Explosive 222 | . . . . . 222 . . . . Electromagnetic 2000 | . . . 44 . 1533 205 . . 218 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 33 | . . . . . 17 6 . 24 33 Average Corruption 12 | . . . . . 1 5 . 10 28 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 83 | . . . . . 6 29 . 8 40 Message Errors 23 | . . . . . 1 8 . 4 10 Matter Fused 19 | . . . . . 2 7 . . 10 Heat Flow Errors 8 | . . . . . 1 3 . . 4 Energy Discharges 5 | . . . . . 1 2 . . 2 Parts Rejected 2 | . . . . . . . . 1 1 Parts Fused 2 | . . . . . 1 1 . . . Data Loss (minor) 6 | . . . . . . 3 . 1 2 Data Loss (major) 4 | . . . . . . 2 . . 2 Misfires 2 | . . . . . . 1 . . 1 Misdirections 5 | . . . . . . . . 2 3 Weapon Failures 7 | . . . . . . 2 . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 131 | . . . . . 37 63 . . 31 Projectiles 56 | . . . . . 8 48 . . . Explosions 75 | . . . . . 29 15 . . 31 Melee . | . . . . . . . . . . Knockbacks 41 | . . . . . 27 12 2 . . Impact . | . . . . . . . . . . Kinetic 41 | . . . . . 27 12 2 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 380 | . . . . . 340 26 . . 14 Shots 14 | . . . . . 12 1 . . 1 Rammed 3 | . . . . . 3 . . . . Targets Rammed 7 | . . . . . 5 . . . 2 Kicked 4 | . . . . . 2 . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 477 | . 114 70 158 . 417 477 138 . 210 Average Temperature 114 | . 57 27 67 . 128 156 59 . 62 Received Heat Transfer 1686 | . 24 . 54 . 906 276 . . 426 Effects 6 | . . . . . 1 5 . . . Energy Bleed 3 | . . . . . 1 2 . . . Matter Decay 2 | . . . . . . 2 . . . Short Circuit 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried 10 | . . . . . 7 . . . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 12 | . . . . . . 4 2 . 6 Heat Transferred 5419 | . 111 222 185 . 1299 1142 311 . 2149 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . . 1 . 6 1 . . 1 Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Peak Influence 900 | . 45 156 124 38 900 469 123 22 187 Initial 409 | . . 17 37 38 15 409 78 7 . Average 224 | . 21 39 76 38 423 275 89 3 61 Maximum Alert Level 3 | . . . . . 3 2 . . . Low Security (%) 54 | 100 100 100 100 100 18 22 100 100 100 Level 1 22 | . . . . . 23 54 . . . Level 2 21 | . . . . . 50 22 . . . Level 3 2 | . . . . . 7 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 1 . . . 8 4 2 . 5 Investigation 5 | . . . . . 4 1 . . . Extermination 5 | . . . . . . 3 . . 2 Reinforcement 7 | . 1 . . . 1 . 2 . 3 Assault 3 | . . . . . 3 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Distress Signals 5 | . 1 1 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 3 9 5 . 56 17 6 4 22 Peak Tracking Total 10 | . 2 3 2 . 10 4 2 4 5 Tactical Retreats 4 | . 1 . . . 1 1 . . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Traps Triggered 8 | . . . . . 4 1 1 . 2 Indirectly 3 | . . . . . 3 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Machines Disabled 15 | . . . 1 . 12 2 . . . Max in Single Turn 3 | . . . 1 . 3 1 . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Machines Accessed 25 | . 1 . 5 . 13 3 1 . 2 Terminals 18 | . 1 . 4 . 10 1 . . 2 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 1 . 2 . . . . Recycling Units 3 | . . . . . 1 1 1 . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 65 | . 3 . 15 . 36 6 1 . 4 Successful 34 | . 2 . 10 . 17 3 . . 2 Failed 31 | . 1 . 5 . 19 3 1 . 2 Catastrophic 4 | . . . . . 3 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . . 3 . . . . Terminals 45 | . 3 . 12 . 24 2 . . 4 Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . 3 . 6 . . . . Recycling Units 8 | . . . . . 6 1 1 . . Scanalyzers 3 | . . . . . . 3 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 23 | . 2 . 8 . 11 . . . 2 Record 4 | . . . 1 . 1 . . . 2 Robot Analysis 3 | . . . 2 . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 4 | . . . . . 4 . . . . Branch Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 2 | . . . 1 . 1 . . . . Maintenance Status 1 | . . . . . 1 . . . . Surveillance Status 1 | . . . . . 1 . . . . Transport Status 1 | . . . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . 2 . 5 . . . . Scan Component 4 | . . . 1 . 3 . . . . Repair 3 | . . . 1 . 2 . . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . Report Inventory 2 | . . . . . 1 1 . . . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . . . 3 . 9 1 1 . 2 Full Trace Events 5 | . . . . . 4 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 1 . 2 . . . . Time 138 | . . . 50 . 88 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . Machine Destruction 2 | . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 2 2 . . . . Highest-Rated Group 40 | . . 40 40 24 24 . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . 13 12 . 14 . . . . Total Damage 395 | . . 148 144 . 103 . . . . Kills 8 | . . 3 4 . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Robot Analysis Total 3 | . . . 2 . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Turns Passed 5949 | 64 138 466 347 130 1680 1766 477 172 709 Spaces Moved 3355 | 44 99 362 188 66 815 945 202 131 503 Core 299 | 4 . . . . 4 . . 26 265 Treads 1241 | . . . . . 241 945 55 . . Legs 1370 | 40 99 362 188 66 570 . . . 45 Wheels . | . . . . . . . . . . Hover 445 | . . . . . . . 147 105 193 Flight . | . . . . . . . . . . Fastest Speed 46 | 50 120 120 120 190 120 160 176 50 46 Average Speed 145 | 118 120 120 120 190 154 165 222 125 98 Slowest Speed 500 | 200 120 120 120 190 500 240 320 500 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 22 87 24 11 94 15 5 80 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 85 | . . . 11 . 63 4 1 . 6 Melee . | . . . . . . . . . . Projectile 36 | . . . 9 . 22 1 1 . 3 AOE 49 | . . . 2 . 41 3 . . 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Was Fac Total 3974 | 53 107 378 285 71 1043 1056 214 135 632 Wait 232 | . . . 62 . 89 38 . . 43 Move 3347 | 43 98 361 187 65 814 944 202 130 503 Hop . | . . . . . . . . . . Pick Up 38 | 4 2 2 6 2 12 6 . . 4 Fast Attach 54 | 6 . 2 3 1 9 6 3 5 19 Attach 25 | . . 1 3 2 6 5 1 . 7 Detach 6 | . . 1 1 1 1 1 . . 1 Swap 14 | . 1 . 2 . 8 3 . . . Drop 33 | . . 2 8 . 11 6 1 . 5 Fire 218 | . 6 9 13 . 88 47 7 . 48 Melee . | . . . . . . . . . . Ram 1 | . . . . . 1 . . . . Kick 4 | . . . . . 2 . . . 2 Crush 2 | . . . . . 2 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 12) 123 | -10/Materials | Discovered new exit (range 18) 203 | -10/Materials | Entered Mines 204 | -10/Mines | Assembled infested the area 209 | -10/Mines | Assisted by a Guerilla fighting off Assembled 221 | -10/Mines | Met a Derelict bent on vengeance 236 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 309 | -10/Mines | Build established: Mutant 652 | -10/Mines | Discovered new exit (range 5) 669 | -10/Mines | Entered Materials 669 | -9/Materials | Accompanied by 3 allies 669 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 670 | -9/Materials | Identified exit to Mines 740 | -9/Materials | Repaired Flexi-carbon Leg 1005 | -9/Materials | Discovered new exit (range 8) 1016 | -9/Materials | Entered another Materials area 1016 | -8/Materials | Accompanied by 2 allies 1016 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1079 | -8/Materials | Discovered new exit (range 8) 1146 | -8/Materials | Entered Storage 1146 | -8/Storage | Accompanied by 2 allies 1327 | -8/Storage | Repaired Bore Cannon 1639 | -8/Storage | Build established: Scavenger-Tank 1639 | -8/Storage | Learned location of Armory (-3) 1663 | -8/Storage | Found Prototype Protection 1663 | -8/Storage | Identified Lgt. Regenerative Plating 1974 | -8/Storage | Build established: Scavenger-Gunner 2285 | -8/Storage | Build established: Gunner 2312 | -8/Storage | Repaired Lgt. Deuterium Engine 2741 | -8/Storage | Discovered new exit (range 13) 2746 | -8/Storage | First assault squad dispatched 2798 | -8/Storage | Destroyed 10 combat bots 2804 | -8/Storage | Lost 3 parts (2p1n) 2823 | -8/Storage | System corruption reached 10% 2826 | -8/Storage | Entered Factory 2826 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3017 | -7/Factory | Discovered new exit (range 6) 3115 | -7/Factory | Build established: Scavenger-Gunner 3931 | -7/Factory | Lost 4 parts (1p1n2w) 4351 | -7/Factory | Build established: Scavenger-Tank 4586 | -7/Factory | Cargo convoy interrupted 4592 | -7/Factory | Entered another Factory area 4592 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4731 | -6/Factory | Build established: Tank 5042 | -6/Factory | Build established: Scavenger-Gunner 5069 | -6/Factory | Sucked down chute 5069 | -6/Factory | Entered Waste 5084 | -6/Waste | EMP discharged 5084 | -6/Waste | Spotted C-40 Crusher 5112 | -6/Waste | Spotted C-40 Crusher 5127 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5132 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5132 | -6/Waste | Spotted C-40 Crusher 5135 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5136 | -6/Waste | Spotted C-40 Crusher 5138 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5141 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5172 | -6/Waste | Lost 6 parts (2p1n2u1w) 5184 | -6/Waste | EMP discharged 5184 | -6/Waste | System corruption reached 10% 5225 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5230 | -6/Waste | Discovered new exit (range 11) 5241 | -6/Waste | Entered Factory 5436 | -6/Factory | Build established: Mutant 5663 | -6/Factory | System corruption reached 30% 5809 | -6/Factory | Core integrity fell below 50% 5860 | -6/Factory | Lost 7 parts (1p3n1u2w) 5938 | -6/Factory | Core integrity fell below 20% 5950 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05937_ System corrupted: Energy discharge (-15). 05937_ Penetrated by Slug. 05938_ Acquired 24 matter. 05939_ Kicked G-50 Soldier out of the way. 05940_ C-30 ARC bursts open, deploying its payload. 05940_ G-67 Veteran unfolds itself. 05940_ G-50 Soldier unfolds itself. 05940_ Carbon-fiber Leg destroyed. 05942_ Adv. EMP Blaster destroyed. 05943_ Slug penetrates Wall. 05943_ Imp. Heat Sink destroyed. 05944_ K-01 Serf collects debris. 05944_ U-05 Engineer suffers critical hit (Burn). 05946_ K-01 Serf collects debris. 05947_ Acquired Hvy. Laser. 05948_ Slug penetrates Wall. 05949_ K-01 Serf collects debris. 05949_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????? ??#########???????????????????? | | ?????????????????? ?# #???????????????????? | | ?????????????????? ?# ""#???????????????????? | | ????????????????? ?# ""#???????????????????? | | ????????????????? H ?# G#???????????????????? | | ????????????????? ?# ""#???????????????????? | | ????????????????? ?# ""#???????????????????? | | ?????????????????# #?#"" #???????????????????? | | ?????????????????# #?#" ! #???????????????????? | | ?????????????????# #?#"" %/ #???????????????????? | | ?????????????????# #?# =" % #???????????????????? | | ?????????????????# ###!| %= #???????????????????? | | ???????????????### ###[%%!! #???????????????????? | | ??????????###### ##+######???????????????????? | | ??????????# g*%@#??????????????????????? | | ??????????# kg #??????????????????????? | | #########?# = g #??????????????????????? | | # # ## ## #??????????????????????? | | # / # #########k u###### #?????????????? | | # ! + #???????# u +?????????????? | | # # #???????# #?????????????? | | # # #???????# """"" ""#?????????????? | | # ?# #???????# """"""" ""??????????????? | | #! ?# #???????# """""""?????????????????? | | # ??# +??????? """""""?????????????????? | | ########??# #??????? ??????????????????? | | ??????????# #?????? """""???????????????????? | | ??????????# #?????? ""??????????????????????? | | ########## ####### ""??????????????????????? | | ""??????????????????????? | | ????????????????????? | | "" ????????????????????? | | ########### """ #########?????????????????????? | | ???????????# F" #?????????????????????????????? | | ???????????# """ #?????????????????????????????? | | ???????????#= "" #?????????????????????????????? | | ??????????##= #?????????????????????????????? | | ??????????+ [ #?????????????????????????????? | | ??????????## ##### #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 6 Launcher Accuracy 20 Recoil Reduction 7 Energy Filtering 30 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Adv. EMP Blaster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed RelayGravmagBoregun Manual? 0 Play Time 01:32:19 Cumulative 20.8 hours Start 2024.12.13 @ 13:37:56 End 2024.12.13 @ 15:14:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 995f86df-6535-441c-9dda-e3cf2cdf5055